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Difference between revisions of "Patch Notes/2010-03-02"

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Revision as of 23:02, 2 March 2010

03.02.2010 Version XXXX.XXXXXXXX.XXX

New Power Set: Dual Pistols

We are pleased to introduce the first of the highly anticipated Going Rogue initiatives, Dual Pistols. Players who prepurchase the Going Rogue expansion will gain access to Dual Pistols with this release.

The set is a primary power choice for Blasters and Corruptors and a secondary choice for Defenders. Dual Pistols is also the power set of choice for the Going Rogue signature character Maelstrom.

What differentiates Dual Pistols from the Assault Rifle power set is the ability to modify every attack's secondary damage and the effect that has on your target. 70% of damage dealt by most attacks is lethal, the other 30% is modifiable from pure damage to cold, toxic, or fire. This versatility comes at the cost of slightly weaker secondary effects when compared to other power sets. In short, Dual Pistols is a set that can adapt to most situations by bringing a wide variety of debuffs and damage types.

The Dual Pistols Power Set is comprised of the following powers:

COMBINED

Mission Architect

  • Custom Critters: Rewards for Mastermind Boss Pets used as custom critters have been reduced.

Powers

General

Power Customization

Invention

Badges

  • Bug fix for Early Bird badge status getting lost from some players.

Stores

CITY OF HEROES

Powers

Peacebringers/Warshades

Tasks

CITY OF VILLAINS

Powers

Arachnos Soldiers

  • Fixed some minor animation issues with Crab Spider backpacks/arms when walking or swimming.