Difference between revisions of "Blaster"
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== Power Sets == | == Power Sets == | ||
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=== Primary Power Sets === | === Primary Power Sets === | ||
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*A Blaster's primary power sets are designed specifically for ranged attacks. They are:<div style="width:50%">{{columns|2|{{#dpl: | *A Blaster's primary power sets are designed specifically for ranged attacks. They are:<div style="width:50%">{{columns|2|{{#dpl: | ||
category=Blaster Primary| | category=Blaster Primary| | ||
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format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div> | format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div> | ||
+ | * Beam Rifle requires purchase on the [[Paragon Market]]. | ||
* Dual Pistols requires [[VIP Player|VIP status]], purchase on the [[Paragon Market]], or purchase of [[Going Rogue]]. | * Dual Pistols requires [[VIP Player|VIP status]], purchase on the [[Paragon Market]], or purchase of [[Going Rogue]]. | ||
=== Secondary Power Sets === | === Secondary Power Sets === | ||
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*A Blaster's secondary power sets are designed for support via melee attacks, minor crowd control powers, or temporary self-buffs. They are:<div style="width:50%">{{columns|2|{{#dpl: | *A Blaster's secondary power sets are designed for support via melee attacks, minor crowd control powers, or temporary self-buffs. They are:<div style="width:50%">{{columns|2|{{#dpl: | ||
category=Blaster Secondary| | category=Blaster Secondary| | ||
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=== Ancillary Power Pools === | === Ancillary Power Pools === | ||
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* [[Cold Mastery]] | * [[Cold Mastery]] | ||
* [[Electrical Mastery]] | * [[Electrical Mastery]] | ||
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=== Patron Power Pools === | === Patron Power Pools === | ||
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* [[Leviathan Mastery#Blaster / Mastermind|Leviathan Mastery]] | * [[Leviathan Mastery#Blaster / Mastermind|Leviathan Mastery]] | ||
* [[Mace Mastery#Blaster|Mace Mastery]] | * [[Mace Mastery#Blaster|Mace Mastery]] | ||
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=== Inherent Power === | === Inherent Power === | ||
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* [[Inherent Powers#Defiance|Defiance]] | * [[Inherent Powers#Defiance|Defiance]] | ||
== Historical == | == Historical == | ||
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{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
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* The [[Patron Power Pools]] were made available to Blasters in [[Issue 18]]. | * The [[Patron Power Pools]] were made available to Blasters in [[Issue 18]]. | ||
* Dark Blast was proliferated to Blasters in [[Issue 21]]. | * Dark Blast was proliferated to Blasters in [[Issue 21]]. | ||
− | * Darkness Manipulation (a combination of [[Dark Miasma]] and [[Dark Melee]]) | + | * Beam Rifle and Darkness Manipulation (a combination of [[Dark Miasma]] and [[Dark Melee]]) were added to the game in [[Issue 21]]. |
== See Also == | == See Also == |
Revision as of 08:55, 23 August 2011
Blaster | |
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Primary | Ranged |
Secondary | Support |
Inherent | Defiance |
Base HP | 1204.8 |
Max HP | 1606.4 |
Primary Sets | 10 |
Secondary Sets | 6 |
Epic Power Pools | 5 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
The Blaster is an offensive juggernaut. This hero can deal a ton of damage from a distance. But the Blaster must be careful, because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents at melee for long. His best defense is a great offense!
The Blaster's power sets are:
Primary: Ranged
Secondary: Support
The Blaster has Low Hit Points and High Damage.
Power Sets
Primary Power Sets
- A Blaster's primary power sets are designed specifically for ranged attacks. They are:
* Beam Rifle requires purchase on the Paragon Market. * Dual Pistols requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
Secondary Power Sets
- A Blaster's secondary power sets are designed for support via melee attacks, minor crowd control powers, or temporary self-buffs. They are:
Ancillary Power Pools
Patron Power Pools
Inherent Power
Historical
- Blasters have been in the game since Issue 0, originally as a City of Heroes archetype. Their original primary powersets were Assault Rifle, Electrical Blast, Energy Blast, Fire Blast, and Ice Blast. Their original secondary powersets were Devices, Electricity Manipulation, Energy Manipulation, Fire Manipulation, and Ice Manipulation.
- Cold Mastery, Flame Mastery, Force Mastery, and Munitions Mastery were added to the game in Issue 3.
- Archery, Sonic Attack and Electrical Mastery were added to the game in Issue 5.
- Also in Issue 5, the Blaster inherent power Defiance was introduced to address some datamining concerns regarding Blasters being defeated just before they dispatch their enemies. The power granted the Blaster a ToHit and Damage buff that grew as the Blaster's hit points decreased.
- Defiance was later changed to a new setup. Now, Blaster Primary and Secondary powers that are available at level 1 can be used even while mezzed, and most powers give the Blaster a temporary damage buff.
- Psychic Blast and Mental Manipulation were proliferated to Blasters in Issue 12.
- Radiation Blast was proliferated to Blasters in Issue 16.
- Dual Pistols was added to the game on March 2, 2010 as an early feature of Going Rogue to those who prepurchased.
- The Patron Power Pools were made available to Blasters in Issue 18.
- Dark Blast was proliferated to Blasters in Issue 21.
- Beam Rifle and Darkness Manipulation (a combination of Dark Miasma and Dark Melee) were added to the game in Issue 21.
See Also
External Links
- Summary and Analysis of Blaster Powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file
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