Difference between revisions of "Incarnate System"
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# <!--[[File:Incarnate Hybrid Blank.png|22px]]--> '''Hybrid:''' Nothing is known about this Incarnate Ability. | # <!--[[File:Incarnate Hybrid Blank.png|22px]]--> '''Hybrid:''' Nothing is known about this Incarnate Ability. | ||
# <!--[[File:Incarnate Genesis Blank.png|22px]]--> '''Genesis:''' Nothing is known about this Incarnate Ability. | # <!--[[File:Incarnate Genesis Blank.png|22px]]--> '''Genesis:''' Nothing is known about this Incarnate Ability. | ||
− | # <!--[[File:Incarnate Stance Blank.png|22px]]--> ''' | + | # <!--[[File:Incarnate Stance Blank.png|22px]]--> '''Mind:''' Nothing is known about this Incarnate Ability. <!-- This is called Stance on the website but Mind in-game --> |
# <!--[[File:Incarnate Vitae Blank.png|22px]]--> '''Vitae:''' Nothing is known about this Incarnate Ability. | # <!--[[File:Incarnate Vitae Blank.png|22px]]--> '''Vitae:''' Nothing is known about this Incarnate Ability. | ||
# <!--[[File:Incarnate Omega Blank.png|22px]]--> '''Omega:''' Nothing is known about this Incarnate Ability. | # <!--[[File:Incarnate Omega Blank.png|22px]]--> '''Omega:''' Nothing is known about this Incarnate Ability. |
Revision as of 17:27, 22 May 2011
Overview
The Incarnate System is the name of the end game content, first unveiled in Issue 19: Alpha Strike.
The system features new content, abilities, and rewards for level 50 characters. As player characters work through the content, they will be given rewards to unlock special Incarnate slots and special salvage to craft boosts and powers that will increase the capabilities of Level 50 characters. In turn, these characters will need the added abilities in order to work through subsequent and more difficult content.
A purchase of the Going Rogue expansion is required for players to access the Incarnate System.
Incarnate System Mechanics
- The effects of the Incarnate System Abilities function exemplared down to Level 45. Under that level, they stop working. At level 45 and higher, they work for all game content, not just Incarnate content.
Ability List
All Incarnate Abilities can be seen in the Incarnate Abilities window, though their effects and names could change before their release:
- Alpha: Functions as a universal Enhancement that affects all applicable powers. Portions of its boosts bypass Enhancement Diminishing Returns.
- Judgement: Grants characters new upgradeable multi-target attack powers, which can take the form of a Fire Targeted AoE, Cold Cone, Energy Chain, or a Negative Energy PBAoE. Judgement is not affected by buffs or set bonuses but is affected by Alpha and Interface Slot modifiers, except for the Spiritual Boost Recharge Reduction. Recharges in 90-120 seconds.
- Interface: Provides the player with a Permanent Proc effect, that will affect enemies with each hostile attack. Base percentages of Procs firing is variable depending on choice chosen, with some allowing two procs going off at the same time. Pet powers including the Lore pet will also trigger Interface procs.
- Lore: Functions as a Very Long Recharge power that allows the user to summon a Praetorian Clockwork, Warwork, Seer, or IDF Trooper pet. These pets are controllable in the same way as Mastermind pets are, even to non-Mastermind characters.
- Destiny: Functions as a Very Long Recharge power that allows the user to buff a large amount of allies for 120 Seconds. Tier 4 powers allow for increasing of Resistances to 90% etc.
- Hybrid: Nothing is known about this Incarnate Ability.
- Genesis: Nothing is known about this Incarnate Ability.
- Mind: Nothing is known about this Incarnate Ability.
- Vitae: Nothing is known about this Incarnate Ability.
- Omega: Nothing is known about this Incarnate Ability.
Alpha Slot
The Alpha Slot can be unlocked in several ways:
- By completing Mender Ramiel's arc, which is meant to introduce a character to the Incarnate System by advancing the in-game story-line and lore, and explaining the mechanics of how the Incarnate System works.
- Earning Incarnate Experience, either Physical or Psychic, by running Incarnate Trials.
- Directly purchasing Incarnate Experience, either Physical or Psychic, using Incarnate Threads and Inf.
- Purchasing an Unlock Alpha Slot Voucher from Astral Christy for 5 Astral Merits.
A character can access their Incarnate Abilities Window even before any Incarnate Slots are unlocked, where they can manage all their Incarnate abilities.
Once the Alpha Slot is unlocked, the character:
- can fill the Alpha Slot with an Alpha Slot Ability which can grant universal power aspect enhancements, a level shift, and bonuses to certain in-game tasks.
- starts getting Incarnate Shards as a drop from defeating foes.
- starts getting Incarnate Components or Incarnate Shards as a reward for certain Raids and Task Forces.
- can access a third build.
- can join activities restricted to Incarnates. This includes the Tin Mage and Apex Task Forces.
- If the Alpha Slot is empty, the character suffers from a -4 Level Shift during these activities.
- If the Alpha Slot has an ability slotted, the character does not suffer from the negative shift during these activities.
- can receive the Notice of the Well Incarnate Component from the Weekly Strike Target.
More details can be found on the Alpha Slot Abilities page.
Destiny Slot
The Destiny Slot is unlocked by accumulating Physical Incarnate Experience. There are three ways to receive this:
- Running the following Incarnate Trials: the Lambda Sector Trial, the TPN Campus Trial, the Keyes Island Reactor Trial, the Underground Trial or the Dilemma Diabolique Trial.
- Defeating any enemy found in Dark Astoria, within or out of missions.
- Directly purchasing Physical Incarnate Experience using Incarnate Threads and Inf.
Note that the Destiny Slot cannot be unlocked without first unlocking the Interface Slot
Once the Destiny Slot is unlocked, the character can fill the Destiny Slot with a Destiny Slot Ability which grant large-scale buffs and heals to players.
More details can be found on the Destiny Slot Abilities page.
Interface Slot
The Interface Slot is unlocked by accumulating Physical Incarnate Experience. There are three ways to receive this:
- Running the following Incarnate Trials: the Lambda Sector Trial, the TPN Campus Trial, the Keyes Island Reactor Trial, the Underground Trial or the Dilemma Diabolique Trial.
- Defeating any enemy found in Dark Astoria, within or out of missions.
- Directly purchasing Physical Incarnate Experience using Incarnate Threads and Inf.
Note that the Interface Slot cannot be unlocked without first unlocking the Alpha Slot
Once the Interface Slot is unlocked, the character can fill the Interface Slot with a Interface Slot Ability which grant different enemy debuffing effects.
More details can be found on the Interface Slot Abilities page.
Lore Slot
The Lore Slot is unlocked by accumulating Psychic Incarnate Experience. There are three ways to recieve this:
- Running the following Incarnate Trials: the Behavioral Adjustment Facility Trial, the Minds of Mayhem Trial, the Keyes Island Reactor Trial, the Underground Trial or the Dilemma Diabolique Trial.
- Defeating any enemy found in Dark Astoria, within or out of missions.
- Directly purchasing Psychic Incarnate Experience using Incarnate Threads and Inf.
Note that the Lore Slot cannot be unlocked without first unlocking the Judgement Slot
Once the Lore Slot is unlocked, the character can fill the Lore Slot with a Lore Slot Ability which summon essences from the Well of the Furies in the form of vanquished foes to battle by your side. These pets are controllable using the Mastermind interface, even to non-Mastermind characters. They spawn at -1 to the character's level, but inherit any Level Shift or Incarnate Shift the character possesses.
More details can be found on the Lore Slot Abilities page.
Judgement Slot
The Judgement Slot is unlocked by accumulating Psychic Incarnate Experience. There are three ways to receive this:
- Running the following Incarnate Trials: the Behavioral Adjustment Facility Trial, the Minds of Mayhem Trial, the Keyes Island Reactor Trial, the Underground Trial or the Dilemma Diabolique Trial.
- Defeating any enemy found in Dark Astoria, within or out of missions.
- Directly purchasing Psychic Incarnate Experience using Incarnate Threads and Inf.
Note that the Judgement Slot cannot be unlocked without first unlocking the Alpha Slot.
Once the Judgement Slot is unlocked, the character can fill the Judgement Slot with a Judgement Slot Ability which unlocks new AoE and cone-shaped attack powers.
More details can be found on the Judgement Slot Abilities page.
Incarnate Abilities Window
The Incarnate Abilities Window can be found by clicking on Powers over the Power Tray to open up the Powerlist Window. At the top of the Powerlist Window, click on Incarnate Abilities to open the Incarnate Window. Or, use the command /toggle incarnate to open and close the Incarnate Window.
A character can access their Incarnate Abilities Window even before any Incarnate Slots are unlocked, where they can manage all their Incarnate abilities.
Historical
Development and Release
- Initially, the first Incarnate level (called the Alpha Slot) was to be available with implementation of the Going Rogue expansion, but due to feedback from Beta Testers that unlocking the slot without new content made the system feel incomplete, it was pushed back[1].
- Issue 19 introduced the Alpha Slot and the first two tiers of Alpha Abilities, in addition to the Tin Mage Mark II Task Force and Apex Task Force, which are restricted to characters who have unlocked the Alpha Slot. The Rare and Very Rare boosts were released with the Strike Pack.
- Issue 20 introduced the Judgement, Lore, Interface, and Destiny Slots, as well as all four tiers of the Judgement, Lore, Interface, and Destiny Slot Abilities.
Developer Commentary
- On 2011-03-04, Black Scorpion posted the following information on the official Issue 20 Beta Forum regarding the mechanical interaction between the Alpha Slot Abilities and the Incarnate Slots being introduced in Issue 20:
- "We're tightly controlling what enhancements and buffs affect the Incarnate powers because their base effects tend to be much higher than standard.
- Here's how the rules break down currently:
- None of the Incarnate powers are affected by recharge reductions of any type currently available in game - including the Spiritual Alphas.
- Judgement and Lore are affected by non-recharge "global enhancements" - this currently only includes Alpha slot and Interface slot powers. Regular buffs should not apply.
- Nothing affects Destiny or Interface. For Interface the tech just isn't equipped to handle that aspect of it. For Destiny the base effects are so strong that if we allowed enhancements to apply we'd probably have to tone down the base effect for balance. And we'd prefer to leave it strong by default."
See Also
- Alpha Slot
- Alpha Slot Abilities
- Destiny Slot
- Destiny Slot Abilities
- Interface Slot
- Interface Slot Abilities
- Lore Slot
- Lore Slot Abilities
- Judgement Slot
- Judgement Slot Abilities
- Incarnate Component