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Difference between revisions of "Recluse's Victory"

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|{{PvP Zone}}
 
|{{PvP Zone}}
 
|Zone Name=Recluse's Victory
 
|Zone Name=Recluse's Victory
 +
|Splash Image=Splash_ReclusesVictory.jpg
 
|Zone Map=Map_ReclusesVictory.jpg
 
|Zone Map=Map_ReclusesVictory.jpg
 
|Type of Zone=PvP Zone
 
|Type of Zone=PvP Zone
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|Task Force Contact=''none''
 
|Task Force Contact=''none''
 
|Event=Temporal Anchors, Signature Hero/Villain Reinforcements, Temporal Reversion
 
|Event=Temporal Anchors, Signature Hero/Villain Reinforcements, Temporal Reversion
|Exploration Badges=[[Globetrotter Badge|Globetrotter]], [[Last Stand Badge|Last Stand]], [[Raganarok Badge|Raganarok]], [[Temporal Fighter Badge|Temporal Fighter]]/ [[Dark Victory Badge|Dark Victory]]
+
|Exploration Badges={{BadgeLink|Globetrotter}}, {{BadgeLink|Ragnarok}}, {{BadgeLink|Temporal Fighter}} / {{BadgeLink|Dark Victory}}, {{BadgeLink|Last Stand}}
 
|Plaques=''none''
 
|Plaques=''none''
 +
|Day Jobs={{BadgeLink|Caregiver}} / {{BadgeLink|Pain Specialist}}, {{BadgeLink|Predator}}, {{BadgeLink|Monitor Duty}}
 
|Enemies=[[Arachnos]], [[Longbow]], [[Turrets]]
 
|Enemies=[[Arachnos]], [[Longbow]], [[Turrets]]
 
|Connecting Zones=[[Atlas Park|Atlas Park]]
 
|Connecting Zones=[[Atlas Park|Atlas Park]]
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[[Grandville]]
 
[[Grandville]]
 
|Lines=''none''
 
|Lines=''none''
|VidiotMaps File=recluses_victory
+
|VidiotMap=Recluse's Victory
 
}}
 
}}
 
__toc__
 
__toc__
Line 23: Line 25:
  
 
== Contacts ==
 
== Contacts ==
There are no contacts in Recluse's Victory. It does, however, contain more badges than the other PvP Zones.
+
There are contacts for each faction who will give an overview of the zone:<br />
 +
'''Heroes'''
 +
* [[D.A.T.A. Orientation Adjutant]]
 +
* [[Commander Murat]]
 +
* [[D.A.T.A. Tech Congreves]]
 +
'''Villains'''
 +
* [[Arachnos Orientation Adjutant]]
 +
* [[Arbiter Minos]]
 +
* [[Arbiter Uller]]
  
 
== Important Locations ==
 
== Important Locations ==
Temporal Anchors, defended by [[Pillbox|Pillboxes]]
+
Temporal Anchors, defended by [[Pillbox]]es
  
 
=== Neighborhoods ===
 
=== Neighborhoods ===
 
The neighborhoods in Recluse's Victory are named by sector, starting at the Hero Base and working to the Villain base.
 
The neighborhoods in Recluse's Victory are named by sector, starting at the Hero Base and working to the Villain base.
  
* Sector 1 - contains the Hero Base and one of the heroes' and villains' Heavy Stations, as well as the Alpha anchor.
+
* Sector 1 (Orange - Level 50, 54) ([[Media:J10_faded.ogg|Music]]) - contains the Hero Base, one hero Heavy Platform, one villain Heavy Platform, and the Alpha anchor.
* Sector 2 - contains a hero Heavy Station and the Foxtrot anchor.
+
* Sector 2 (Orange - Level 50, 54) ([[Media:M1_faded.ogg|Music]]) - contains two hero Heavy Stations and the Foxtrot anchor.
* Sector 3 - contains a villain Heavy Station and the Echo anchor.
+
* Sector 3 (Orange - Level 50, 54) ([[Media:J14_faded.ogg|Music]]) - contains a villain Heavy Station and the Delta anchor.
* Sector 4 - contains a villain Heavy Station and the last anchor.
+
* Sector 4 (Orange - Level 50, 54) ([[Media:M3_faded.ogg|Music]]) - contains a villain Heavy Station and the Echo anchor.
* Sector 5 - contains the Bravo, Charlie, and Delta anchors.
+
* Sector 5 (Orange - Level 50, 54) ([[Media:J31_faded.ogg|Music]]) - contains the Bravo, Charlie, and Golf anchors.
  
 
== Zone Event ==
 
== Zone Event ==
  
The zone of Recluse's Victory presents an alternative dimension in a constant state of flux. It pits the Good against Evil for control of a potential future for Primal Earth. This future is determined by the capture and control of various Temporal Anchors, each defended by a [[Pillbox]]. Each Pillbox that is captured will dramatically alter the surounding zone, changing the landscape to reflect the underlying ideals of those in charge - desolate and broken if controlled by Villains, humdrum if neutral and clean and bouyant if controlled by Heroes.
+
The zone of Recluse's Victory presents an alternative dimension in a constant state of flux. It pits the Good against Evil for control of a potential future for [[Primal Earth]]. This future is determined by the capture and control of various Temporal Anchors, each defended by a [[Pillbox]]. Each Pillbox that is captured will dramatically alter the surounding zone, changing the landscape to reflect the underlying ideals of those in charge - desolate and broken if controlled by Villains, humdrum if neutral and clean and bouyant if controlled by Heroes. This has no effect on spawning enemies (so for example, if the main Hero base portal is in villain territory, the Longbow NPC's will still be there, only the background changes).
  
Pillboxes have 4 turrets located at each of the crossshaped corners that start out as [[Turrets#Pop_Up_Anti-Personnel_Gun|Pop Up Anti-Personnel Guns]]. Once all 4 Pop Up Turrets are defeated, the player can head to the centre of the Pillbox and activate the control panel. Once the capture process (which can be interrupted) is successfully completed, the four corners of the Pillbox convert to 2 different sets of 2 missile Turrets.
+
Pillboxes have 4 turrets located at each of the crosshaped corners that start out as Level 54 [[Turrets#Pop Up Anti-Personnel Gun|Pop Up Anti-Personnel Guns]]. This is a good place to use Heavies, especially when soloing since you will have a tough time securing the Pillbox. Once all 4 Pop Up Turrets are defeated, the player can head to the center of the Pillbox and activate the control panel. Once the capture process (which can be interrupted) is successfully completed, the four corners of the Pillbox convert to 2 different sets of 2 missile Turrets at level 50. Players can stand in the middle and, just like capturing a pill box, activate the controls. This allows them to focus a pill box's firepower at a particular enemy by commanding with a Mastermind's controls. This is useful, since players (while in the center) get extra protection, and can use their powers to defend the pillbox as well as the turrets.  
  
 
When either side controls their fourth pillbox, reinforcements spawn to support the other faction in the form of two to three Signature Heroes/Villains.  At the fifth pillbox another wave of support is spawned if the first set of Signature Heroes/Villains has already been defeated.
 
When either side controls their fourth pillbox, reinforcements spawn to support the other faction in the form of two to three Signature Heroes/Villains.  At the fifth pillbox another wave of support is spawned if the first set of Signature Heroes/Villains has already been defeated.
  
At the capture of all six pillboxes for a side, the zone is "won" by that side, and a five minute counter begins.  After the five minutes (or shorter: see below), all characters get the message "Dimensional Reversion" and the pillboxes revert to neutral status. All neutral pop-up turrets then respawn on all pillboxes. During the five minutes, the winning side can continue to defeat enemy heroes/villains for bonus credit towards their side's [[Heavy]]. In the five minute timer, the losing side can defeat opposing heroes/villains to cause an early Dimensional Reversion.
+
At the capture of the sixth pillboxes for a side, the zone is "won" by that side, and a five minute counter begins.  After the five minutes (or shorter: see below), all characters get the message "Dimensional Reversion" and the pillboxes revert to neutral status. All neutral pop-up turrets then respawn on all pillboxes. During the five minutes, the winning side can continue to defeat enemy heroes/villains for bonus credit towards their side's [[Heavy]]. In the five minute timer, the losing side can defeat opposing heroes/villains to cause an early Dimensional Reversion.
  
== Exploration Badges ==
+
== Badges ==
==== Villain Badges ====
+
=== Exploration Badges ===
{{BadgeBox|Dark Victory}}
+
;Common
{{BadgeBox|V badge TourismBadge.png|Globetrotter}}
+
{{BadgeBox|V badge TourismBadge.png|Last Stand}}
+
{{BadgeBox|V badge TourismBadge.png|Raganarok}}
+
 
+
==== Hero Badges ====
+
 
{{BadgeBox|Globetrotter}}
 
{{BadgeBox|Globetrotter}}
 +
{{BadgeBox|Ragnarok}}
 
{{BadgeBox|Last Stand}}
 
{{BadgeBox|Last Stand}}
{{BadgeBox|Raganarok}}
+
 
 +
;Hero-Specific
 
{{BadgeBox|Temporal Fighter}}
 
{{BadgeBox|Temporal Fighter}}
  
=== Stores ===
+
;Villain-Specific
There are no stores in Recluse's Victory
+
{{BadgeBox|Dark Victory}}
=== Transfer Points ===
+
[[Grandville]], [[Atlas Park]]
+
== Villain Groups ==
+
* [[Longbow]]
+
* [[Arachnos]]
+
* [[Contaminated]] (inside train station)
+
* [[Turrets]]
+
  
== Other Badges ==
+
=== Defeat Badges ===
==== Hero Badges ====
+
;Hero-Specific
 
{{BadgeBox|Arachnophobic}}
 
{{BadgeBox|Arachnophobic}}
 
{{BadgeBox|Poltergeist}}
 
{{BadgeBox|Poltergeist}}
Line 78: Line 78:
 
{{BadgeBox|Wrangler}}
 
{{BadgeBox|Wrangler}}
 
{{BadgeBox|Justiciar}}
 
{{BadgeBox|Justiciar}}
==== Villain Badges ====
+
 
 +
;Villain-Specific
 
{{BadgeBox|Dead-eye}}
 
{{BadgeBox|Dead-eye}}
 
{{BadgeBox|Uppercut}}
 
{{BadgeBox|Uppercut}}
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{{BadgeBox|Blackguard}}
 
{{BadgeBox|Blackguard}}
  
==== Both factions ====
+
=== PvP Badges ===
 
{{BadgeBox|Time Machinist}}
 
{{BadgeBox|Time Machinist}}
 
{{BadgeBox|Somewhere in Time}}
 
{{BadgeBox|Somewhere in Time}}
Line 94: Line 95:
 
{{BadgeBox|Temporal Spy}}
 
{{BadgeBox|Temporal Spy}}
 
{{BadgeBox|Temporal Soldier}}
 
{{BadgeBox|Temporal Soldier}}
{{BadgeBox|Time Traveller}}
+
{{BadgeBox|Time Traveler}}
 +
 
 +
=== Day Jobs ===
 +
;Common
 +
{{BadgeBox|Predator}}
 +
{{BadgeBox|Monitor Duty}}
 +
 
 +
;Hero-Specific
 +
{{BadgeBox|Caregiver}}
 +
 
 +
;Villain-Specific
 +
{{BadgeBox|Pain Specialist}}
 +
 
 +
== Stores ==
 +
There are no stores in Recluse's Victory
 +
 
 +
== Transfer Points ==
 +
* [[Atlas Park]]
 +
* [[Grandville]]
 +
 
 +
== Enemy Groups ==
 +
* {{Enemy Arachnos}}
 +
* {{Enemy Contaminated}} (inside train station)
 +
* {{Enemy Longbow}}
 +
* {{Enemy Turrets}}
 +
 
 +
== Obtaining the Mech ==
 +
If you have a 1000 or more 'zone points' (Temporal points) (displayed on your navigator) by the time it reverses the dimension, you will obtain the Heavy Temporary power.
 +
*Turret defeat - 15 pts
 +
*Pillbox capture - 20 pts.
 +
*Player defeat - 20-100 pts.
 +
*AV defeat - 250 pts.
 +
For a method of getting the longbow mech, one possibility is to have a friendly villain and hero alternate capture of a single pillbox.  Another is to have a big group of heroes/villains to take down the archvillains/heroes, since each one nets each team member 250 points.
  
 
== Notes ==
 
== Notes ==
 
* Villains can observe the progress in Recluse's Victory from the Arachnos Headquarters {{coords|-889|112|-886}} in [[Port Oakes]], or from the Arachnos Citadel {{coords|2903.9|-1047.3|900.2}} at the center of [[Grandville]]. A map on the wall shows the ownership (Hero or Villain) of the territories within the zone and an [[Arachnos Situation Monitor]] provides further information.
 
* Villains can observe the progress in Recluse's Victory from the Arachnos Headquarters {{coords|-889|112|-886}} in [[Port Oakes]], or from the Arachnos Citadel {{coords|2903.9|-1047.3|900.2}} at the center of [[Grandville]]. A map on the wall shows the ownership (Hero or Villain) of the territories within the zone and an [[Arachnos Situation Monitor]] provides further information.
 
* Heroes can observe the progress in Recluse's Victory from Paragon City Hall {{coords|-127.7|43.9|-601.5}} in the Atlas Plaza neighborhood of [[Atlas Park]]. In the [[DATA]] office a map on the wall shows the ownership (Hero or Villain) of the territories within the zone and the [[D.A.T.A. Situation Monitor]] provides further information.
 
* Heroes can observe the progress in Recluse's Victory from Paragon City Hall {{coords|-127.7|43.9|-601.5}} in the Atlas Plaza neighborhood of [[Atlas Park]]. In the [[DATA]] office a map on the wall shows the ownership (Hero or Villain) of the territories within the zone and the [[D.A.T.A. Situation Monitor]] provides further information.
* Approximately once every two hours, a single Level 1 [[Contaminated]] spawns in the Yellow Line station. It is viewed as an enemy by both heroes and villains. This was added so heroes who were created before the [[Isolator Badge]] was available could have a chance to obtain it. It is now much easier for heroes to do the story arc from [[The Pilgrim]]. {{BadgeBox|Isolator}}
+
* Approximately once every two hours, a single Level 1 [[Contaminated]] spawns in the Yellow Line station. It is viewed as an enemy by both heroes and villains. This was added so heroes who were created before the [[Isolator Badge]] was available could have a chance to obtain it. It is now much easier for heroes to do the story arc from [[The Pilgrim]].
 +
{{BadgeBox|Isolator}}
 +
 
 +
<!-- == External Links == -->
 +
{{BadgeHunter Map|map=recluses_victory}}
  
 
[[Category:PvP Zones]]
 
[[Category:PvP Zones]]

Latest revision as of 04:33, 28 September 2017

Recluse's Victory
Splash ReclusesVictory.jpg

Map ReclusesVictory.jpg

PvP Zone (40-50)

Trainers: none
TF Contacts: none
Events: Temporal Anchors, Signature Hero/Villain Reinforcements, Temporal Reversion
Exploration Badges: Globetrotter, Ragnarok, Temporal Fighter / Dark Victory, Last Stand
Plaques: none
Day Jobs: Caregiver / Pain Specialist, Predator, Monitor Duty
Enemies: Arachnos, Longbow, Turrets
Connecting Zones: Atlas Park

Grandville

Transits: none
Recluse's Victory VidiotMap

Overview

Recluse's Victory is the highest-level of the four PvP zones.

Contacts

There are contacts for each faction who will give an overview of the zone:
Heroes

Villains

Important Locations

Temporal Anchors, defended by Pillboxes

Neighborhoods

The neighborhoods in Recluse's Victory are named by sector, starting at the Hero Base and working to the Villain base.

  • Sector 1 (Orange - Level 50, 54) (Music) - contains the Hero Base, one hero Heavy Platform, one villain Heavy Platform, and the Alpha anchor.
  • Sector 2 (Orange - Level 50, 54) (Music) - contains two hero Heavy Stations and the Foxtrot anchor.
  • Sector 3 (Orange - Level 50, 54) (Music) - contains a villain Heavy Station and the Delta anchor.
  • Sector 4 (Orange - Level 50, 54) (Music) - contains a villain Heavy Station and the Echo anchor.
  • Sector 5 (Orange - Level 50, 54) (Music) - contains the Bravo, Charlie, and Golf anchors.

Zone Event

The zone of Recluse's Victory presents an alternative dimension in a constant state of flux. It pits the Good against Evil for control of a potential future for Primal Earth. This future is determined by the capture and control of various Temporal Anchors, each defended by a Pillbox. Each Pillbox that is captured will dramatically alter the surounding zone, changing the landscape to reflect the underlying ideals of those in charge - desolate and broken if controlled by Villains, humdrum if neutral and clean and bouyant if controlled by Heroes. This has no effect on spawning enemies (so for example, if the main Hero base portal is in villain territory, the Longbow NPC's will still be there, only the background changes).

Pillboxes have 4 turrets located at each of the crosshaped corners that start out as Level 54 Pop Up Anti-Personnel Guns. This is a good place to use Heavies, especially when soloing since you will have a tough time securing the Pillbox. Once all 4 Pop Up Turrets are defeated, the player can head to the center of the Pillbox and activate the control panel. Once the capture process (which can be interrupted) is successfully completed, the four corners of the Pillbox convert to 2 different sets of 2 missile Turrets at level 50. Players can stand in the middle and, just like capturing a pill box, activate the controls. This allows them to focus a pill box's firepower at a particular enemy by commanding with a Mastermind's controls. This is useful, since players (while in the center) get extra protection, and can use their powers to defend the pillbox as well as the turrets.

When either side controls their fourth pillbox, reinforcements spawn to support the other faction in the form of two to three Signature Heroes/Villains. At the fifth pillbox another wave of support is spawned if the first set of Signature Heroes/Villains has already been defeated.

At the capture of the sixth pillboxes for a side, the zone is "won" by that side, and a five minute counter begins. After the five minutes (or shorter: see below), all characters get the message "Dimensional Reversion" and the pillboxes revert to neutral status. All neutral pop-up turrets then respawn on all pillboxes. During the five minutes, the winning side can continue to defeat enemy heroes/villains for bonus credit towards their side's Heavy. In the five minute timer, the losing side can defeat opposing heroes/villains to cause an early Dimensional Reversion.

Badges

Exploration Badges

Common
File:Badge tourist 01.pngFile:V badge TourismBadge.png Globetrotter

Lord Recluse targeted the statue of Atlas first, knowing it was an important symbol to Paragon's 'heroes.'

File:Badge tourist 01.pngFile:V badge TourismBadge.png Ragnarok

Some say this battle will signal the end of civilization as we know it, and the beginning of a new history—written by Lord Recluse.

File:Badge tourist 01.pngFile:V badge TourismBadge.png Last Stand

Lee Towers may go down in history as the place where civilization fell to Lord Recluse.

Hero-Specific
File:Badge tourist 01.png Temporal Fighter

The Meinhoff Building was created in our current timeline to serve as an Arachnos base in this possible future.

Villain-Specific
File:V badge TourismBadge.png Dark Victory

The Meinhoff Building was created in our current timeline to serve as an Arachnos base in this possible future.

Defeat Badges

Hero-Specific
File:Badge defeatrecluse.png Arachnophobic

You have helped defeat Lord Recluse in Recluse's Victory.

File:Badge defeatghostwidow.png Poltergeist

You have helped defeat Ghost Widow in Recluse's Victory.

File:Badge defeatscirocco.png Sandblasted

You have helped defeat Scirocco in Recluse's Victory.

File:Badge defeatmako.png Shark Hunter

You have helped defeat Captain Mako in Recluse's Victory.

File:Badge defeatscorpion.png Wrangler

You have helped defeat Black Scorpion in Recluse's Victory.

File:Badge defeatrecluse.png Justiciar

You have helped defeat all the Signature Villains in Recluse's Victory, making you a Justiciar.

Villain-Specific
File:Badge defeatmanticore.png Dead-eye

You have helped defeat Manticore in Recluse's Victory.

File:Badge defeatbrawler.png Uppercut

You have helped defeat Back Alley Brawler in Recluse's Victory.

File:Badge defeatpositron.png Destroyer

You have helped defeat Positron in Recluse's Victory.

File:Badge defeatpsyche.png Interrogator

You have helped defeat Penelope Yin in Recluse's Victory.

File:Badge defeatsynapse.png Breakneck

You have helped defeat Synapse in Recluse's Victory.

File:Badge defeatstatesman.png Oppressor

You have helped defeat Ms. Liberty in Recluse's Victory.

File:Badge defeatstatesman.png Blackguard

You have helped defeat all the Signature Heroes in Recluse's Victory, making you a Blackguard.

PvP Badges

File:Badge pillbox 1.png Time Machinist

You have taken over 10 pillboxes in Recluse's Victory, making you a Time Machinist.

File:Badge pillbox 2.png Somewhere in Time

50 pillboxes have fallen into your hands.

File:Badge pillbox 3.png Back from the Future

100 pillboxes have been captured by you, you are truly a Time Bandit.

File:Badge heavy 1.png Temporal Agent

You have controlled 10 Heavies in Recluse's Victory.

File:Badge heavy 2.png Temporal Spy

You have controlled 50 Heavies in Recluse's Victory.

File:Badge heavy 3.png Temporal Soldier

You have controlled 250 Heavies in Recluse's Victory.

File:V badge TimeSpentBadge.png Time Traveler

It seems you have mastered the recursive time flux of Lord Recluse's victory. You've spent 5 hours here, though it seems like much longer.

Day Jobs

Common
File:Badge DayJob Griefer.png Predator
Heroes

You spend your free time battling villains in PvP Zones earning you the Predator Day Job. Logging out in a PvP zone will earn you a bonus to your Recharge rate, when you log back in, for a short time.

Villains

You spend your free time battling heroes in PvP zones earning you the Predator Day Job. Logging out in a PvP zone will earn you a bonus to your Recharge rate, when you log back in, for a short time.

File:Badge DayJob MonitorDuty.png Monitor Duty

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you a Prestige bonus, when you log back in, each time you complete a mission for a short time.

Hero-Specific
File:Badge DayJob CareGiver.png Caregiver

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Villain-Specific
File:Badge DayJob PainSpecialist.png Pain Specialist

Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Stores

There are no stores in Recluse's Victory

Transfer Points

Enemy Groups

Obtaining the Mech

If you have a 1000 or more 'zone points' (Temporal points) (displayed on your navigator) by the time it reverses the dimension, you will obtain the Heavy Temporary power.

  • Turret defeat - 15 pts
  • Pillbox capture - 20 pts.
  • Player defeat - 20-100 pts.
  • AV defeat - 250 pts.

For a method of getting the longbow mech, one possibility is to have a friendly villain and hero alternate capture of a single pillbox. Another is to have a big group of heroes/villains to take down the archvillains/heroes, since each one nets each team member 250 points.

Notes

  • Villains can observe the progress in Recluse's Victory from the Arachnos Headquarters (-889, 112, -886) in Port Oakes, or from the Arachnos Citadel (2903.9, -1047.3, 900.2) at the center of Grandville. A map on the wall shows the ownership (Hero or Villain) of the territories within the zone and an Arachnos Situation Monitor provides further information.
  • Heroes can observe the progress in Recluse's Victory from Paragon City Hall (-127.7, 43.9, -601.5) in the Atlas Plaza neighborhood of Atlas Park. In the DATA office a map on the wall shows the ownership (Hero or Villain) of the territories within the zone and the D.A.T.A. Situation Monitor provides further information.
  • Approximately once every two hours, a single Level 1 Contaminated spawns in the Yellow Line station. It is viewed as an enemy by both heroes and villains. This was added so heroes who were created before the Isolator Badge was available could have a chance to obtain it. It is now much easier for heroes to do the story arc from The Pilgrim.
File:Badge villain contaminated.png Isolator
Heroes

You began your career on a high note, by personally ending the riots of contaminated thugs in the Outbreak Zone.

Villains

When you were first brawling Contaminated in the Outbreak Zone, did you ever think that one day you'd be known as a villain?