Difference between revisions of "User:Eabrace"
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===Creating a Character=== | ===Creating a Character=== | ||
====Selecting an Archetype==== | ====Selecting an Archetype==== | ||
− | Your Archetype determines the nature of your powers, granting you access to specific Primary and Secondary Power Sets. It is also the | + | Your [[Archetypes|Archetype]] determines the nature of your powers, granting you access to specific Primary and Secondary Power Sets. It is also the second most important choice you will make in your character creation. Each Archetype has its own unique powers, abilities, and pros and cons; choose wisely as this choice is permanent. When you first begin play, five Archetypes will be available to select from. You may be able to unlock other [[Epic Archetypes]] in the future. |
====Hero Archetypes==== | ====Hero Archetypes==== |
Revision as of 00:50, 4 July 2007
This user's main main hero is a Tanker. |
This user's main villain is a Mastermind. |
Special Note
Bear with me, I've never edited anything in Wiki form before. Still learning.
Any and all advice welcome.
I'm pretty much using this space as my scratchpad to try things out and learn as I go.
Intro
When I'm not logged into City of, I'm typically either at work designing software, surfing the CoH boards, or both.
Typically I play on Triumph, but our SG organization has recently expanded to Justice, as well.
Characters and SG Affiliations
Triumph
Justice
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Pinnacle
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Hold Them Touch Them (HTTT) |
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Personal Scratchpad
Potential Upcoming Projects
Short Term
- Adding villain arcs to Story Arc article.
Long Term
- Living, breathing, CoH/CoV game manual
- Noticed while introducing a friend to the game that even though the manuals are horribly out of date, not all of the info in the game manuals is in the wiki.
Badge
Spruce Hammer For your efforts in editing an untold number of articles in the wiki for consistency and completeness, Guy Perfect has awarded you an honorary Spruce Hammer. |
Work in Progress: The Living Game Manual
Introduction
When City of Villains was preparing for release, the community was asked for input to help identify information in the game manual that needed to be updated. Since this would be the first update to the game manual since CoH release, there was a lot of material that needed to be covered, and the community tackled it with great enthusiasm. As a result, the CoV manual was pretty much up to date at initial release.
Fast forward to July 2007. While introducing a friend to the game, I realized just how out of date the game manual is at this point. I was able to put together a rough set of links to various articles here at Paragon Wiki to get him a pretty broad idea of how the game works, but I find that there is still a lot of info in the game manuals that is not covered here.
So, I've decided I want to do something about this. My new long-term project will be to create what will essentially be a living, breathing game manual to be maintained by the community at large here at Paragon Wiki. For the most part, I'll probably just start with a table of contents that links to other existing articles where appropriate. As the project grows, I'll start filling in the gaps with information from the game manuals that I'll update as needed.
And of course, when I say "I", I really mean "we" because I'll welcome any help I can get.
For now, I'll be working on the main table of contents in my user space until I think it's ready to be split into an article all its own.
--Eabrace 15:49, 3 July 2007 (EDT)
Rough ToC Outline
- System Requirements
- OK, maybe not, but it's in both of the manuals, so it's here for the time being.
- Entering the Game/Getting Started
- Creating a Character
- Choosing Alignment
- Selecting an Archetype
- Selecting an Origin
- Selecting Power Sets and Starting Powers
- Selecting a Gender and Build
- Selecting a Costume
- Scales
- Tailors
- Adopting a Moniker
- Character Description
- Battle Cry
- User Interface
- Windows
- Chat Window
- Friends Window
- Supergroup Window
- Team Window
- Pets Window
- Navigation Window
- Badges Window
- Contacts Window
- Map Window
- Fog of War
- Map Icons
- Waypoints and Tumbtacks
- Missions Window
- Power Trays
- Enhancement Tray
- Inspiration Tray
- Recipe Window
- Salvage Window
- Status Window
- Status Bars
- Options Menus
- Targeting Window
- Info Window
- Trade Window
- Targeting Recticle
- Your First Day on Patrol (or something like that)
- Movement
- Using Objects/Interacting with the Environment
- Fighting, Powers, and Other Actions
- Using Your Powers
- Taking Damage and Restoring Hit Points
- Damage Displays in Combat
- Powers, Endurance, and Recharge
- Color Coding
- Combat Options
- Powers
- Powers Terminology
- Power Outer Ring Key
- Leveling Table
- Inherent Powers
- Origin Powers
- Pool Power Sets
- Hero-Specific Power Sets
- Blasters
- Blaster Inherent Powers
- Blaster Primaries
- Blaster Secondaries
- Blaster Ancillaries
- Controllers
- Controller Inherent Powers
- Controller Primaries
- Controller Secondaries
- Controller Ancillaries
- Defenders
- Defender Inherent Powers
- Defender Primaries
- Defender Secondaries
- Defender Ancillaries
- Scrappers
- Scrapper Inherent Powers
- Scrapper Primaries
- Scrapper Secondaries
- Scrapper Ancillaries
- Tankers
- Tanker Inherent Powers
- Tanker Primaries
- Tanker Secondaries
- Tanker Ancillaries
- Kheldians
- Kheldian Inherent Powers
- Peacebringers
- Warshades
- Villain-Specific Power Sets
- Brutes
- Brute Inherent Powers
- Brute Primaries
- Brute Secondaries
- Brute Patron Powers
- Corruptors
- Corruptor Inherent Powers
- Corruptor Primaries
- Corruptor Secondaries
- Corruptor Patron Powers
- Dominators
- Dominator Inherent Powers
- Dominator Primaries
- Dominator Secondaries
- Dominator Patron Powers
- Masterminds
- Mastermind Inherent Powers
- Mastermind Primaries
- Mastermind Secondaries
- Mastermind Patron Powers
- Stalkers
- Stalker Inherent Powers
- Stalker Primaries
- Stalker Secondaries
- Stalker Patron Powers
- Rewards
- Experience
- Influence/Infamy
- Prestige
- Inspirations
- Enhancements
- Types of Enhancements
- Enhancement Origins
- Enhancement Strengths
- Combining Enhancements
- Salvage
- Recipes
- Missions
- Contacts
- Clues
- Story Arcs
- Policeband/Newspaper Missions
- Safeguard/Mayhem Missions
- Mission Types
- Team Ups
- Team Leaders
- Team Ups and Missions
- Sidekicks/Lackeys and Exemplars/Malefactors
- Task Forces and Trials
- Supergroups
- Bases
- Coalitions
- Trading
- Slash Commands, Macros, Keybindings, and Emotes
- Slash Commands
- Macros
- Keybindings
- Emotes
- Options
- General
- Controls
- Graphics and Audio
- Zones
- Paragon City
- The Rogue Isles
- Shared Zones
- PvP Zones
- Pocket D
- Rikti War Zone (?)
- Enemy Groups
- Player Vs. Player
- Glossary
- Credits (?)
Getting Started
To enter City of Heroes or City of Villains, complete the following steps:
1. Install the game to your hard drive.
2. Double-click on the shortcut on your desktop or use the Windows Start menu to launch the Updater.
3. Each time launch the game it will bring up the Updater to check for and (if there are any) automatically load any updates posted by the design team. Follow the on-screen prompts to proceed to load the game.
4. On the main log-in screen, enter the account name and account password for your [PlayNC] account.
5. Select the server on which you wish to play. When selecting a server, check the colored bubbles next to the server name. The more bubbles, the more people that are currently on the server. If a server has too many people already, you won’t be able to choose it.
6. When you select your server, you may choose a character you’ve already created and begin play, or you may choose to create a new character. You may create several characters on any given server. You may also delete a previously created character to free up a character slot. Note that once a character is deleted, he or she is irretrievably gone.
7. If selecting an existing character, click on "Enter Paragon City" or "Enter the Rogue Isles" to proceed.
Creating a Character
Selecting an Archetype
Your Archetype determines the nature of your powers, granting you access to specific Primary and Secondary Power Sets. It is also the second most important choice you will make in your character creation. Each Archetype has its own unique powers, abilities, and pros and cons; choose wisely as this choice is permanent. When you first begin play, five Archetypes will be available to select from. You may be able to unlock other Epic Archetypes in the future.