Difference between revisions of "Controller"
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'''Secondary''': Buff<br /> | '''Secondary''': Buff<br /> | ||
− | {{ | + | {{ATStats|survive=4|melee=2|ranged=3|control=10|support=7|pets=5}} |
− | | survive = 4 | + | |
− | | melee = 2 | + | |
− | | ranged = 3 | + | |
− | | control = 10 | + | |
− | | support = 7 | + | |
− | | pets = 5 | + | |
− | }} | + | |
* Controllers require [[VIP Player|VIP status]], purchase on the [[Paragon Market]], or 13 [[Reward Token]]s in the [[Paragon Rewards Program]]. | * Controllers require [[VIP Player|VIP status]], purchase on the [[Paragon Market]], or 13 [[Reward Token]]s in the [[Paragon Rewards Program]]. | ||
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+ | {{PMarket Purchase|dc}} | ||
=== Secondary Power Sets === | === Secondary Power Sets === |
Revision as of 19:41, 7 December 2011
Controller | |
---|---|
Primary | Control |
Secondary | Buff |
Inherent | Containment |
Base HP | 1017.4 |
Max HP | 1606.4 |
Primary Sets | 8 |
Secondary Sets | 9 |
Epic Power Pools | 5 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
The Controller is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses few hit points. But the Controller has access to a range of powers and abilities that no one else does. Armed with these powers, a Controller can affect the behavior of villains, from freezing them in place, to putting them to sleep, to routing them away. Armed with such abilities, the Controller is the backbone for any super group, but the Controller depends upon their teammates for protection.
The Controller's power sets are:
Primary: Control
Secondary: Buff
Controller Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Survivability | 4 | |||||||||
Melee Damage | 2 | |||||||||
Ranged Damage | 3 | |||||||||
Crowd Control | 10 | |||||||||
Support | 7 | |||||||||
Pets | 5 |
* Controllers require VIP status, purchase on the Paragon Market, or 13 Reward Tokens in the Paragon Rewards Program.
Power Sets
Primary Power Sets
- A Controller's primary power sets are designed specifically for control. They are:
* Electric Control requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
* Darkness Control requires VIP status or purchase on the Paragon Market.
Secondary Power Sets
- A Controller's secondary power sets are designed for buffing or debuffing. They are:
* Time Manipulation requires VIP status or purchase on the Paragon Market.
Ancillary Power Pools
Patron Power Pools
Inherent Power
- Containment
- An additional perk enjoyed by Controllers is a chance of getting an extra point of magnitude on the Status Effects that nearly all their primary powers cause. The word "Overpower" appears above affected enemies when this happens. This inherent is not represented by a power icon.
Historical
- Controllers have been in the game since Issue 0, originally as a City of Heroes archetype. Their original primary powersets were Earth Control, Fire Control, Gravity Control, Ice Control, Illusion Control, and Mind Control. Their original secondary powersets were Empathy, Force Field, Kinetics, Radiation Emission, and Storm Summoning.
- Fire Mastery, Ice Mastery, Primal Forces Mastery, Psionic Mastery and Stone Mastery were added to the game in Issue 3.
- Sonic Resonance and Trick Arrow were added to the game in Issue 5.
- Plant Control and Thermal Radiation were proliferated to Controllers in Issue 12.
- Cold Domination was proliferated to Controllers in Issue 16.
- Electric Control was added to the game with Going Rogue.
- The Patron Power Pools were made available to Controllers in Issue 18.
- As of Issue 21, access to Controllers requires VIP status, purchase on the Paragon Market, or 13 Reward Tokens in the Paragon Rewards Program.
- Poison was proliferated to Controllers in Issue 21.
See Also
External Links
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file
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