Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "User:Archabaddon/Sentinel"

From Paragon Wiki Archive
Jump to: navigation, search
(Note: in the history of the Sentinel page that was moved to a user page and the wayback machine, this page used to redirect to the banished pantheon page, so I'm restoring. "Sentinel" has lots of stuff in search, I suggest a disambig instead)
 
(Added this AT for Homecoming server players; marked accordingly.)
Line 1: Line 1:
#redirect [[Banished Pantheon#The Sentinel of Mot]]
+
{{stub}}
 +
{{HomecomingServer}}
 +
 
 +
{{TOCleft}}
 +
{{Infobox AT
 +
|archetype=Sentinel
 +
|image=[[File:Archetypeicon sentinel.png]]
 +
|pri=Ranged
 +
|sec=Support
 +
|inherent=[[Opportunity]]
 +
|hp_base=TBD
 +
|hp_max= TBD
 +
|pri_sets=13
 +
|sec_sets=12
 +
|anc_sets=TBD
 +
|dam_melee=1.000
 +
|dam_range=1.125
 +
|buff_def_melee=0.070
 +
|buff_def_range=0.065
 +
|buff_dam_melee=0.125
 +
|buff_dam_range=0.125
 +
|buff_hpmax_melee=0.070
 +
|buff_hpmax_range=0.100
 +
|buff_tohit_melee=0.075
 +
|buff_tohit_range=0.070
 +
|debuff_def_melee=0.070
 +
|debuff_def_range=0.070
 +
|debuff_dam_melee=0.070
 +
|debuff_dam_range=0.070
 +
|debuff_tohit_melee=0.070
 +
|debuff_tohit_range=0.070
 +
|endmod_melee=1.000
 +
|endmod_range=1.000
 +
|fear_melee=1.192
 +
|fear_range=1.192
 +
|heal_melee=96.381
 +
|heal_range=96.381
 +
|healself_melee=120.476
 +
|immob_melee=1.192
 +
|immob_range=1.192
 +
|kb_melee=2.077
 +
|kb_range=1.662
 +
|res_melee=0.070
 +
|res_range=0.065
 +
|sleep_melee=1.192
 +
|sleep_range=1.192
 +
|slow_melee=1.000
 +
|slow_range=1.000
 +
|stun_melee=1.192
 +
|stun_range=1.192
 +
|taunt_melee=1.030
 +
|taunt_range=1.030
 +
|threat_melee=0.5
 +
|threat_range=0.5
 +
|dam_res_max=75%
 +
|dam_res_min=-300%
 +
|stat_res_max=10,001.01%
 +
|stat_res_min=-300%
 +
|stat_prot_max=N/A
 +
|stat_prot_min=N/A
 +
|dam_max=500%
 +
|dam_min=10%
 +
|def_max=175%
 +
|def_min=-100%
 +
|tohit_max=200.35%
 +
|tohit_min=-100%
 +
|rech_max=400%
 +
|rech_min=-75%
 +
|regen_max=2000%
 +
|regen_min=0%
 +
|recov_max=500%
 +
|recov_min=0%
 +
|stealth_max_pve=200 ft
 +
|stealth_min_pve=-180 ft
 +
|stealth_max_pvp=571.5 ft
 +
|stealth_min_pvp=-180 ft
 +
|percep_max=1153 ft
 +
|percep_min=0 ft
 +
|rng_max=500%
 +
|rng_min=25%
 +
}}
 +
{{clr|left}}
 +
 
 +
''This page refers to the Sentinel AT on the City of Heroes Homecoming server. For information on The Sentinel of Mot, click [[Banished Pantheon#The Sentinel of Mot | here]].''
 +
 
 +
== Overview ==
 +
The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.
 +
 
 +
The Sentinel's power sets are:
 +
 
 +
'''Primary''': Ranged<br />
 +
'''Secondary''': Defense<br />
 +
 
 +
{{ATStats|survive=7|melee=4|ranged=7|control=2|support=2|pets=2}}
 +
 
 +
== Power Sets ==
 +
=== Primary Power Sets ===
 +
*A Sentinel's primary power sets are designed specifically for ranged attacks. They are:
 +
<ul style="width:50%">{{Category Listing|Sentinel Primary}}</ul>
 +
{{PMarket Purchase|br}}
 +
{{PMarket Purchase|dp}}
 +
{{PMarket Purchase|water}}
 +
 
 +
=== Secondary Power Sets ===
 +
*A Sentinel's secondary power sets are designed for defense, minor crowd control, and minor status control. They are:
 +
<ul style="width:50%">{{Category Listing|Sentinel Secondary}}</ul>
 +
 
 +
 
 +
=== Ancillary Power Pools ===
 +
* TBD
 +
 
 +
=== Patron Power Pools ===
 +
* TBD
 +
<span style="font-size:.75em;">&#42; [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span>
 +
 
 +
=== Inherent Power ===
 +
* [[Inherent Powers#Opportunity|Opportunity]]
 +
 
 +
== Historical ==
 +
* Sentinels were added in the Homecoming Server's Issue 26 as a response to the [[Blapper]] playstyle.
 +
 
 +
== See Also ==
 +
[[Archetypes]]
 +
 
 +
{{Navbox Archetypes}}
 +
 
 +
[[Category:Archetypes]]

Revision as of 05:56, 29 August 2019

This article is a stub. You can help the Paragon Wiki by expanding it.
Template:HomecomingServer

Sentinel
Archetypeicon sentinel.png
Primary Ranged
Secondary Support
Inherent Opportunity
Base HP TBD
Max HP TBD
Primary Sets 13
Secondary Sets 12
Epic Power Pools TBD
v  d  e


This page refers to the Sentinel AT on the City of Heroes Homecoming server. For information on The Sentinel of Mot, click here.

Overview

The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.

The Sentinel's power sets are:

Primary: Ranged
Secondary: Defense

Archabaddon/Sentinel Stats
Survivability             7        
Melee Damage 4    
Ranged Damage 7    
Crowd Control 2    
Support 2    
Pets 2    

Power Sets

Primary Power Sets

  • A Sentinel's primary power sets are designed specifically for ranged attacks. They are:

    Extension:DynamicPageList (DPL), version 2.3.0 : Warning: No results.

* Beam Rifle requires purchase on the Paragon Market.
* Dual Pistols requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
* Water Blast requires purchase on the Paragon Market.

Secondary Power Sets

  • A Sentinel's secondary power sets are designed for defense, minor crowd control, and minor status control. They are:

    Extension:DynamicPageList (DPL), version 2.3.0 : Warning: No results.


Ancillary Power Pools

  • TBD

Patron Power Pools

  • TBD

* Patron Power Pools require villain alignment to obtain.

Inherent Power

Historical

  • Sentinels were added in the Homecoming Server's Issue 26 as a response to the Blapper playstyle.

See Also

Archetypes