Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Sharkhead Isle

From Paragon Wiki Archive
Revision as of 17:46, 20 February 2009 by Thebog1 (Talk | contribs) (Contacts)

Jump to: navigation, search
Sharkhead Isle
Map SharkheadIsle.jpg

Villain City Zone (20-30)

Trainers: Arbiter Friesen
TF Contacts: Operative Renault
Events: Ghost of Scrapyard
Exploration Badges: Forged by Hellfire, Freak of Nature, Pit Viper, Razor Toothed
Plaques: Arachnos Rising I, Lorekeeper IV
Day Jobs: {{{Day Jobs}}}
Enemies: Arachnos, Banished Pantheon, Cage Consortium, Circle of Thorns, Coralax, Council, Family, Freakshow, Scrapyarders, Sky Raiders, Slag Golems, Turrets
Connecting Zones: Pocket D, Siren's Call
Transits: Black Helicopter Line, Rogue Isles Ferry


Overview

Sharkhead Isle is one of the city zones in City of Villains. Dominated by The Pit - a huge mining operation - in the southern center of the island, and Port Recluse in the northeast, Sharkhead is heavy on industry. East of The Pit is Villa Requin, and west is Potter's Field cemetery where the Ghost of Scrapyard emerges and the Circle of Thorns hold dominion. Northwest of The Pit is the Hellforge, and north of that is The Crush, almost totally gone to the Freakshow.

Arbiter Friesen trains villains in Port Recluse. Sharkhead's Brokers are Kara the Scorpion, east of the Vault Reserve in Port Recluse, and Mickey the Filch, northeast of the Ferry in Port Recluse.

Contacts

Trainers

Brokers

Regular Contacts

Levels 20-24
Levels 25-29

Special Contacts

Quartermasters

Origin Quartermasters

Zone events

Major events

  • The spawn of the Ghost of Scrapyard may affect the zone, as he will start patrolling it, at least for a time.

Lesser events

Important Locations

Neighborhoods

  • Hellforge, squeezed into the east-central part of the island,
  • Port Recluse, to the northeast,
  • Potter's Field, in the southwest,
  • The Crush, in the northwest,
  • The Pit, in the south-central part of the island,
  • Villa Requin, to the east,

Badges

Exploration Badges

File:V badge TourismBadge.png Forged by Hellfire

The Hell Forge is the largest above ground furnace on the planet.

File:V badge TourismBadge.png Freak of Nature

The Freakshow have managed to find utopia in this forsaken slag heap.

File:V badge TourismBadge.png Pit Viper

This hole is used by the locals as a makeshift arena for fighting and wagering.

File:V badge TourismBadge.png Razor Toothed

This is the spot where Mako paraded Scrapyard's body after he eviscerated him. Many of the locals have seen his ghost in this area.

Plaques

Arachnos Rising

Know your friend—but know your rivals even better.

File:V badge HistoryBadge.png Lorekeeper

You have learned much that is hidden from the eyes of mortal men.

Stores

=== Quartermasters === can be found in the southern and eastern part of Port Recluse. They sell level 25 and 30 Training and Dual-Origin Enhancements.

  • More Origin Quartermasters can be found here. They all sell level 25 and 30 Dual-Origin (DO) and Single-Origin (SO) Enhancements matching their origin.
    • The Magic "Mag" Quartermaster can be found in The Pit, input
    • The Mutant "Mut" Quartermaster can be found in The Pit, input
    • The Natural "Nat" Quartermaster is in Port Recluse (805.6, 32, -1240.4).
    • The Science "Sci" Quartermaster is in Port Recluse (-307.7, 88, -1077.1).
    • The Technology "Tech" Quartermaster is in Port Recluse (-224.9, 88, -1020).

Other Stores

  • Most contacts in this zone sell enhancements and inspirations. Ones not listed here do not sell anything.
    • Captain Petrovich (Port Recluse: -108, 32, -224.3) sells:
      • Lvl. 20 Sci/Tech DO Enhancements
      • Lvl. 25 Sci/Tech DO Enhancements
      • Lvl. 25 Tech SO Enhancements
      • T1 Inspirations
    • Crash Cage (Port Recluse: 483.2, 32, -82) sells:
      • Lvl. 20 Mag/Nat DO Enhancements
      • Lvl. 25 Mag/Nat DO Enhancements
      • Lvl. 25 Mag SO Enhancements
      • T1 Inspirations
    • Darrin Wade (Port Recluse: 432.4, 32, 146.2) sells:
      • Lvl. 25 Mag/Nat DO Enhancments
      • Lvl. 25 Mag Enhancements
      • T1 Inspirations
    • Henri Dumont (Port Recluse: 851.4, 32, -258.5) sells:
      • Lvl. 20 Sci/Tech DO Enhancements
      • Lvl. 25 Sci/Tech DO Enhancements
      • Lvl. 25 Tech SO Enhancements
      • T1 Inspirations
    • Lorenz Ansaldo (Port Recluse: 693.5, 32, -1060) sells:
      • Lvl. 20 Nat/Tech DO Enhancements
      • Lvl. 25 Nat/Tech DO Enhancements
      • Lvl. 25 Nat SO Enhancements
      • T1 Inspirations
    • Lt. Chalmers (Port Recluse: -89.8, 132, -1102.6) sells:
      • Lvl. 20 Mag/Mut DO Enhancements
      • Lvl. 25 Mag/Mut DO Enhancements
      • Lvl. 25 Mut SO Enhancements
      • T1 Inspirations
    • Operative Kirkland (The Pit: 464.7, -2.3, 836.2) sells:
    • Operative Vargas (Port Recluse: -211.6, 32, -774.2) sells:
      • Lvl. 20 Mut/Sci DO Enhancements
      • Lvl. 25 Mut/Sci DO Enhancements
      • Lvl. 25 Sci SO Enhancements
      • T1 Inspirations
    • Vince Dubrowski (Hell Forge: 1274.5, 64, -193.2) sells:
      • Lvl. 20 Nat/Tech DO Enhancements
      • Lvl. 25 Nat/Tech DO Enhancements
      • Lvl. 25 Nat SO Enhancements
      • T1 Inspirations
    • Diviner Maros sells what level/type enhancements? inspirations?. He is located input
    • Archmage Tarixus sells what level/type enhancements? inspirations?. He is located input
    • Doc Buzzsaw sells what level/type enhancements? inspirations?. She is located input

Transfer Points

Villain Groups

Notes