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Difference between revisions of "Issue 13"

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== Confirmed Issue 13 Content ==
 
== Confirmed Issue 13 Content ==
  
*Mission Architect system
+
According to the [http://www.cityofheroes.com/game_update13.html official announcement] and [http://boards.cityofheroes.com/showflat.php?Cat=&Board=Dev&Number=11778121&bodyprev=#Post11778121 Positron's Issue outline]:
*Revamped Base architect system
+
 
*Day Job system
+
*Mission Architect - Players will have the ability to create missions and story arcs to share with the entire playerbase.
 +
::[[Image:MissionSimulator12.jpg|137px]]<BR>''(Click for larger version)''
 +
*[[Day Jobs]] - Depending on where characters log out, they assume the role of the area as their day job. If they log out in a hospital, for example, they are working as doctors or nurses. When logging back in, characters receive certain bonuses and rewards according to their day jobs.
 
*New powersets:
 
*New powersets:
**'''Shield''' secondary for [[Brute]], [[Tank]], [[Scrapper]], [[Stalker]]
+
**[[Shields]] -  [[Brute]]s, [[Tanker]]s, [[Scrapper]]s and [[Stalker]]s receive a new defensive set focused around shields.
**'''Pain Domination''' secondary for [[Corruptor]], [[Mastermind]]
+
**[[Pain Domination]] - [[Corruptor]]s and [[Mastermind]]s receive the long-awaited Villain equivalent to [[Empathy]].
***[[Empathy]] equivalent
+
*Patron respecs - Villains now have the ability to respec into different [[Patron Power Pools]]
*Patron respecs
+
*[[Cimerora]] content has been expanded with new missions for Heroes and Villains.
*New [[Cimerora]] missions and storyarcs.
+
*[[Merit Rewards System]] - Completing [[Trial]]s and [[Task Force]]s will earn a character merits, which they can use to purchase various items including recipes and costume pieces among others.
 +
 
  
 
== Likely Issue 13 Content ==
 
== Likely Issue 13 Content ==
 +
* Base Improvements[http://boards.cityofheroes.com/showflat.php?Cat=&Board=Dev&Number=11778121&bodyprev=#Post11778121] - At least purchasing items for bases is expected to be upgraded.
 
* Option for characters of [[Arachnos Soldier]] archetype to remove their helmets. Evidenced by a bug in the tailor.
 
* Option for characters of [[Arachnos Soldier]] archetype to remove their helmets. Evidenced by a bug in the tailor.
 
::[[Image:GuyPerfect_WolfHelmetBug.jpg|137px]]<BR>''(Click for larger version)''
 
::[[Image:GuyPerfect_WolfHelmetBug.jpg|137px]]<BR>''(Click for larger version)''
* Ability for villains to choose different Patron Pools upon respecification. [http://boards.cityofheroes.com/showflat.php?Cat=&Board=general&Number=11308967&bodyprev=#Post11308967]
 
::{{divbox|amber||Villains' locked-in choice<BR>Lupin can now bring you change<BR>Lets you pick from all}}
 
 
* Further Proliferated Power sets. [http://uk.pc.ign.com/articles/893/893278p1.html]
 
* Further Proliferated Power sets. [http://uk.pc.ign.com/articles/893/893278p1.html]
 
::{{divbox|amber||[...] Issue #13 will include further proliferation of powers between heroes and villains, beyond what was seen from Issue #12.}}
 
::{{divbox|amber||[...] Issue #13 will include further proliferation of powers between heroes and villains, beyond what was seen from Issue #12.}}
<Font Style="color: #007F00;">''Note:'' While the IGN article did mention that the mission creator and more powerset proliferation would be in Issue 13, an official announcement raises precaution. While it doesn't deny that these features will be in Issue 13, they are still not confirmed.</Font>
+
<Font Style="color: #007F00;">''Note:'' While the IGN article did mention that more powerset proliferation would be in Issue 13, an official announcement raises precaution. While it doesn't deny that the feature will be in Issue 13, it is still not confirmed.</Font>
 
[http://boards.cityofheroes.com/showflat.php?Cat=0&Number=11452745&an=0&page=0&gonew=1]
 
[http://boards.cityofheroes.com/showflat.php?Cat=0&Number=11452745&an=0&page=0&gonew=1]
  
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== Possible Issue 13 Content ==
 
== Possible Issue 13 Content ==
  
* A new custom <b>[[Mission Simulator]]</b>. [http://uk.pc.ign.com/articles/893/893278p1.html] [http://www.badge-hunter.com/boards/index.php?showtopic=4187]
+
* Broadsword proliferated to [[Brute]]s and/or [[Stalker]]s [http://boards.cityofheroes.com/showflat.php?Number=11128365&Search=true#Post11128365]
::[[Image:MissionSimulator12.jpg|137px]]<BR>''(Click for larger version)''
+
::{{divbox|amber||In it heroes or villains will discover the ability to create user-generated missions to further extend the life of one of today's most popular MMOs.}}
+
::{{divbox|amber||This is a new module for City of Heroes, fictionally presented as a training exercise for Heroes and Villains, that allows players to build their own Missions and Story Arcs and share them with others in the game. Using an intuitive interface similar to the game's detailed Character Creator, players can create missions by selecting options like size and type of map/environment, mission objectives and encounter types, and difficulty level of each encounter. Additionally, players can write all mission story fiction and character dialogue. Players can create their own missions and they can play missions that have been created by other players. Once you have finalized and "published" your missions, they are accessible by all players across all servers. All players can rate player created missions and a Mission Browser lets players find available missions and story arcs through a variety of tabs, sorts and filters in an auction house type environment.}}
+
<Font Style="color: #007F00;">''Note:'' While the IGN article did mention that the mission creator and more powerset proliferation would be in Issue 13, an official announcement raises precaution. While it doesn't deny that these features will be in Issue 13, they are still not confirmed.</Font>
+
[http://boards.cityofheroes.com/showflat.php?Cat=0&Number=11452745&an=0&page=0&gonew=1]
+
 
+
* Shields powerset [http://boards.cityofheroes.com/showthreaded.php?Number=10397254]
+
 
+
::{{divbox|amber||Shields will be a defensive powerset, not an AT. They'll also be useable with any unarmed or right handed weapon powerset}}
+
* `Solution for Villains and their "[[Empathy]]" problem.  The word "Empathy" is Far,far away from that set.
+
**Per Positron and Castle on the Split Infinity Radio Interview, Part 1 (around 15 minute mark)[http://www.siradio.fm/index.php?show=news&newsid=393]
+
* Base Improvements 
+
** The internal nickname for this issue according to [[Positron (Developer)|Positron]] is "All your base are belong to us?" [http://www.massively.com/2008/06/05/cox-issue-13-all-your-base-are-belong-to-us/]
+
 
+
* Possible Powerset Proliferation Picks
+
** Broadsword ported to one or more of the villain ATs [http://boards.cityofheroes.com/showflat.php?Number=11128365&Search=true#Post11128365]
+
  
  

Revision as of 17:30, 26 August 2008

Template:Future content update

Issue 13: Architect is the name of the newest, upcoming free expansion. A feature list has been published on 26th August, 2008.[1]

Confirmed Issue 13 Content

According to the official announcement and Positron's Issue outline:

  • Mission Architect - Players will have the ability to create missions and story arcs to share with the entire playerbase.
137px
(Click for larger version)
  • Day Jobs - Depending on where characters log out, they assume the role of the area as their day job. If they log out in a hospital, for example, they are working as doctors or nurses. When logging back in, characters receive certain bonuses and rewards according to their day jobs.
  • New powersets:
  • Patron respecs - Villains now have the ability to respec into different Patron Power Pools
  • Cimerora content has been expanded with new missions for Heroes and Villains.
  • Merit Rewards System - Completing Trials and Task Forces will earn a character merits, which they can use to purchase various items including recipes and costume pieces among others.


Likely Issue 13 Content

  • Base Improvements[2] - At least purchasing items for bases is expected to be upgraded.
  • Option for characters of Arachnos Soldier archetype to remove their helmets. Evidenced by a bug in the tailor.
137px
(Click for larger version)
  • Further Proliferated Power sets. [3]

Note: While the IGN article did mention that more powerset proliferation would be in Issue 13, an official announcement raises precaution. While it doesn't deny that the feature will be in Issue 13, it is still not confirmed. [4]


Possible Issue 13 Content


Content Unlikely to be Added

  • Full Powerset Customization
  • Graphics/UI Overhaul/Upgrade


Likely Release Date: Late Autumn/ Early Winter 2008