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Difference between revisions of "Giant Monster"

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m (Vs. Your Level)
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== Vs. Your Level ==
 
== Vs. Your Level ==
  
A Giant Monster will always [[Con System|con]] as purple, no matter what level your character is.  While Giant Monsters do not show a level in the targeting box, they do have a level that you can discover by right clicking on them and selecing '''info''' or by targeting them and typing '''/info'''. However, due to the game mechanics implemented in [[Issue 7]], your relative level to a Giant Monster bears little significance. This was done in order for players of all levels to contribute equally to a Giant Monster's defeat.
+
A Giant Monster will always [[Con System|con]] as purple, no matter what level your character is.  While Giant Monsters do not show a level in the targeting box, they do have a level that you can discover by right clicking on them and selecting '''info''' or by targeting them and typing '''/info'''. However, due to the game mechanics implemented in [[Issue 7]], your relative level to a Giant Monster bears little significance. This was done in order for players of all levels to contribute equally to a Giant Monster's defeat.
  
 
* If you are a higher level than the Giant Monster, you will do damage to it as if you were its level.
 
* If you are a higher level than the Giant Monster, you will do damage to it as if you were its level.

Revision as of 21:35, 18 March 2007

Overview

A Giant Monster is an extraordinarily tough opponent that usually requires more than one team to defeat. They usually spawn at random times in their respective zones, but certain tasks can cause certain ones to spawn. Defeating a Giant Monster, with exception, will reward a badge.

Vs. Your Level

A Giant Monster will always con as purple, no matter what level your character is. While Giant Monsters do not show a level in the targeting box, they do have a level that you can discover by right clicking on them and selecting info or by targeting them and typing /info. However, due to the game mechanics implemented in Issue 7, your relative level to a Giant Monster bears little significance. This was done in order for players of all levels to contribute equally to a Giant Monster's defeat.

  • If you are a higher level than the Giant Monster, you will do damage to it as if you were its level.
  • If you are a lower level than the Giant Monster, you will do damage to it as if it was one level lower than you.
  • The damage the Giant Monster deals out will scale up or down to your current combat level.
  • The more characters attacking a Giant Monster, the less damage it will deal to individuals when it attacks. [Needs verification]

For example, two characters team up to attack Babbage (Level 19), one of them is level 12, and the other is level 50. When the level 12 character hits Babbage, he will do damage as if Babbage was a level 11 enemy. When the level 50 character hits Babbage, he will do damage as if he (the character) was level 19. If Babbage hits the level 12 character, Babbage will do damage to that character as if Babbage was level 12, and will do damage to the level 50 character as if it (Babbage) was level 50.

If the level 50 now sidekicks the level 12, the lower level character will now be operating at combat level 49. Both characters will now do damage to Babbage as if they were level 19, and Babbage will now deal damage as if it was level 50 and 49, respectively.

Rewards

The following text is the official documentation on how awards are managed when fighting Giant Monsters:

  • When fighting these villains you must be within a close proximity receive your reward. This pertains to both teamed and solo players.
  • When defeating this monster you would have to have done at least 10% of the damage to it to receive an award. This would mean 10% of total damage done to the monster, not its total hit points. This includes any damage done by opposing NPC mobs that the Giant Monster may have been attacked by before you defeated it.
  • If a giant monster has self healing powers, or it travels with other mobs that heal it, that can keep increasing the total damage to kill it, and requiring more and more damage for you to hit 10%.

List of Giant Monsters

Located in Paragon City

Badge villain banished.png Adamastor
Zone:
Badge: 
Dark Astoria
Keeper of Secrets
Badge villain clockwork.png Babbage
Zone:
Badge: 
Note:
Boomtown
Clockstopper
Random spawn
Badge villain clockwork.png Babbage
Zone:
Badge: 
Note:
Skyway City
Clockstopper
Part of Synapse's Task Force
Badge croatoa pumpkin king.png Eochai
Zone:
Badge: 
Croatoa
Pumpkin King
Badge croatoa giant killer.png Jack in Irons
Zone:
Badge: 
Croatoa
Giant Killer
Badge villain devouring.png Jurassik
Zone:
Badge: 
Crey's Folly
The Solution
Badge villain hydra.png Kraken
Zone:
Badge: 
Perez Park
Unleasher
Badge villain malta.png Kronos Class Titan
Zone:
Badge: 
Note:
Founders' Falls
Master of Olympus
Part of Crimson's "World Wide Red" Story Arc
Badge giant octopus.png Lusca
Zone:
Badge: 
Note:
Independence Port
Devilfish
Only the head awards the badge
Badge paladin.png Paladin
Zone:
Badge: 
Note:
Kings Row
Knight Errant
Only awarded for preventing its spawn
Badge croatoa believer.png Sally
Zone:
Badge: 
Note:
Croatoa
Believer
Not actually a Giant Monster; awarded for 2 defeats

Located in the Rogue Isles

Badge arachnosflier.png Arachnos Flier
Zone:
Badge: 
Grandville
Heat Seeker
V badge CircleOfThornsBadge.png Caleb
Zone:
Badge: 
Note:
Nerva Archipelago
Hellbane
Spawned when 100 Nerva Spectral Daemons are defeated during daylight
V Badge Deathsurge.png Deathsurge
Zone:
Badge: 
Note:
Cap Au Diable
Surging
Spawned for every 100 Gremlins defeated
V badge ScrapyarderBadge.png Ghost of Scrapyard
Zone:
Badge: 
Sharkhead Isle
Hammer Down


Special Giant Monsters

Badge event hallowspirit.png Eochai
Zone:
Badge: 
Note:
All zones
Hallow Spirit
Only available during Halloween events
Badges Iron Warrior.png Jack in Irons
Zone:
Badge: 
Note:
Level 20+ zones
Iron Warrior
Only available during Halloween events; has a 1 in 10 chance of spawning
Badge winter event 02.png
Winter Lord
Zone:
Badge: 
Note:
All zones
Frozen Fury
Only available during winter events

Changes

  • Before their difficulty was raised, a team had to account for 25% or more of the damage to receive credit for the defeat.