Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Dominator"

From Paragon Wiki Archive
Jump to: navigation, search
m (TOC right)
m (External Links: update link)
 
(87 intermediate revisions by 30 users not shown)
Line 1: Line 1:
 +
{{TOCleft}}
 +
{{Infobox_AT
 +
|image=[[File:v_archetypeicon_dominator.png]]
 +
|pri=Control
 +
|sec=Assault
 +
|inherent=[[Inherent Powers#Domination|Domination]]
 +
|hp_base=1017.4
 +
|hp_max=1606.4
 +
|pri_sets=8
 +
|sec_sets=8
 +
|anc_sets=8
 +
|dam_melee=1.050
 +
|dam_range=0.950
 +
|buff_def_melee=0.085
 +
|buff_dam_melee=0.085
 +
|buff_hpmax_melee=0.070
 +
|buff_tohit_melee=0.085
 +
|debuff_def_melee=0.100
 +
|debuff_dam_melee=0.100
 +
|debuff_tohit_melee=0.100
 +
|endmod_melee=1.100
 +
|fear_melee=1.490
 +
|heal_melee=117.799
 +
|healself_melee=101.735
 +
|immob_melee=1.490
 +
|kb_melee=2.077
 +
|res_melee=0.085
 +
|sleep_melee=1.490
 +
|slow_melee=1.000
 +
|stun_melee=1.490
 +
|taunt_melee=1.030
 +
|threat_melee=1.0
 +
|buff_def_range=0.075
 +
|buff_dam_range=0.075
 +
|buff_hpmax_range=0.100
 +
|buff_tohit_range=0.075
 +
|debuff_def_range=0.075
 +
|debuff_dam_range=0.075
 +
|debuff_tohit_range=0.075
 +
|endmod_range=1.000
 +
|fear_range=1.490
 +
|heal_range=107.090
 +
|immob_range=1.490
 +
|kb_range=2.077
 +
|res_range=0.075
 +
|sleep_range=1.490
 +
|slow_range=1.000
 +
|stun_range=1.490
 +
|taunt_range=1.030
 +
|threat_range=1.0
 +
|dam_res_max=75%
 +
|dam_res_min=-300%
 +
|stat_res_max=10,001.01%
 +
|stat_res_min=-300%
 +
|stat_prot_max=N/A
 +
|stat_prot_min=N/A
 +
|dam_max=400%
 +
|dam_min=10%
 +
|def_max=175%
 +
|def_min=-100%
 +
|tohit_max=200.35%
 +
|tohit_min=-100%
 +
|rech_max=400%
 +
|rech_min=-75%
 +
|regen_max=2000%
 +
|regen_min=0%
 +
|recov_max=750%
 +
|recov_min=0%
 +
|stealth_max_pve=200 ft
 +
|stealth_min_pve=-180 ft
 +
|stealth_max_pvp=571.5 ft
 +
|stealth_min_pvp=-180 ft
 +
|percep_max=1153 ft
 +
|percep_min=0 ft
 +
|rng_max=500%
 +
|rng_min=25%
 +
}}
 +
{{clr|left}}
 +
 
== Overview ==
 
== Overview ==
{{TOCright}}
+
As a '''Dominator''', you control a devastating combination of control and assault powers. A Dominator can freeze foes in place, render them unconscious, or cause them to flee in terror. Dominators can also smite their foes with a selection of single-target melee and ranged attacks, with devastating effectiveness. Additionally, each time a Dominator attacks, he comes closer to unleashing his true sadistic power of [[Inherent_Powers#Domination|Domination]]. With so much emphasis on diverse offensive powers, Dominators lack in defenses and work best with teammates who can provide protection.
[[Image:v_archetypeicon_dominator.png|left]]
+
Wielding a vast array of devastating powers, '''Dominators''' are a complex class. You excel at forcing foes to bend to your will.  You can lock your enemies to one spot, render them unconscious, or even turn them against their allies.  But you do far more than control the battle; you truly dominate by dealing damage while you hold or immobilize those around you.  You are a fairly effective solo class though you lack defenses and have no mez protection. For this reason, you are particularly fearsome when paired up with a corruptor to buff you or a stalker to strike down your dominated targets.  When an entire group can take advantage of the foes you've locked down, your controlling powers will really shine.
+
 
+
The special power Domination makes you welcome in any group.  Each time you attack your enemies you build up Domination. Once your Domination bar is full you can unlock this power, increasing your base damage by 75% while allowing you to control even the most resistant foes.  When Domination is activated, your longer and more powerful holds can turn the tides of an otherwise hopeless battle.
+
  
 
The Dominator's power sets are:
 
The Dominator's power sets are:
  
'''Primary''': Control<br>
+
'''Primary''': Control<br />
 
'''Secondary''': Assault
 
'''Secondary''': Assault
  
The Dominator has Low Hit Points and Medium Damage.
+
{{ATStats|survive=3|melee=6|ranged=6|control=10|support=2|pets=5}}
  
 
== Power Sets ==
 
== Power Sets ==
 
 
=== Primary Power Sets ===
 
=== Primary Power Sets ===
 
+
*A Dominator's primary power sets are designed for controlling enemies.  They are:
A Dominator's primary power sets are designed for controlling enemies.  They are:
+
<ul style="width:50%">{{Category Listing|Dominator Primary}}</ul>
 
+
{{PMarket Purchase|ec}}
* [[Fire Control]]
+
{{PMarket Purchase|dc}}
* [[Gravity Control]]
+
* [[Ice Control]]
+
* [[Mind Control]]
+
* [[Plant Control]]
+
  
 
=== Secondary Power Sets ===
 
=== Secondary Power Sets ===
 +
*A Dominator's secondary power sets are designed for assault.  They are:
 +
<ul style="width:50%">{{Category Listing|Dominator Secondary}}</ul>
 +
{{PMarket Purchase|darkass}}
  
A Dominator's secondary power sets are designed for assault.  They are:
+
=== Ancillary Power Pools ===
 
+
* [[Fire Mastery#Dominator|Fire Mastery]]
* [[Energy Assault]]
+
* [[Ice Mastery#Dominator|Ice Mastery]]
* [[Fiery Assault]]
+
* [[Primal Forces Mastery#Dominator|Primal Forces Mastery]]
* [[Icy Assault]]
+
* [[Psionic Mastery#Dominator|Psionic Mastery]]
* [[Psionic Assault]]
+
* [[Thorny Assault]]
+
  
 
=== Patron Power Pools ===
 
=== Patron Power Pools ===
 +
* [[Leviathan Mastery#Controller / Dominator|Leviathan Mastery]]
 +
* [[Mace Mastery#Controller / Dominator|Mace Mastery]]
 +
* [[Mu Mastery#Controller / Dominator|Mu Mastery]]
 +
* [[Soul Mastery#Controller / Dominator|Soul Mastery]]
 +
<span style="font-size:.75em;">&#42; [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span>
  
* [[Leviathan Mastery]]
+
=== Inherent Power ===
* [[Mace Mastery]]
+
* [[Inherent Powers#Domination|Domination]]
* [[Mu Mastery]]
+
* [[Soul Mastery]]
+
  
== Strategies ==
+
== Historical ==
 +
{{Historical|type=section|reason=change}}
  
== Notes ==
+
* Dominators were added to the game in [[Issue 6]], originally a City of Villains [[archetype]]. Their original primary powersets were Fire Control, Gravity Control, Ice Control, Mind Control, and Plant Control. Their original secondary powersets were Energy Assault, Fiery Assault, Icy Assault, Psionic Assault, and Thorny Assault.
 +
* Leviathan Mastery, Mace Mastery, Mu Mastery, and Soul Mastery were added to the game in [[Issue 7]].
 +
* Earth Control was [[Power Set Proliferation|proliferated]] to Dominators in [[Issue 12]].
 +
* Electricity Assault was added to the game in [[Issue 12]].
 +
* The Dominator was revised in [[Issue 15]]. The inherent power [[Inherent Powers#Domination|Domination]] lost its damage buff and the buff was moved directly into the archetype's [[Damage#Damage Scale|Damage Scale]] instead. All Dominator secondary Power Sets were adjusted according at the same time to be more equalized.
 +
* Earth Assault was added to the game in [[Issue 16]].
 +
* Electric Control was added to the game with [[Going Rogue]].
 +
* The [[Ancillary Power Pools]] became available to Dominators in [[Issue 18]].
 +
* Darkness Control and Dark Assault were added to the game with [[Issue 22]].
  
Changes are in the pipeline to the Domination inherent power.  The changes will come in two phases, in separate patches.  The first change will be to Have Domination give the character a fairly hefty amount of Mez protection.  The second phase will allow characters to trigger Domination while already slept, held, etc, acting as a Break Free ability.
+
== See Also ==
 +
* [[Archetypes]]
 +
* [[Dominator Strategy]]
  
 
== External Links ==
 
== External Links ==
 
+
* [http://www.alteredgamer.com/city-of-heroes/7715-coh-city-of-villains-guide-to-the-dominator-archetype/ Summary and Analysis of Dominator Powersets]
* [http://www.cityofvillains.com/gameinfo/archetypes.html Archetypes documentation] on official City of Villains site
+
* [http://web.archive.org/web/20121025125339/http://na.cityofheroes.com/en/game_info/archetypes/villain_archetypes.php Archetypes documentation] on official City of Villains site
 
* [ftp://ftp.coh.com/CoV_Manual.pdf Official City of Villains Manual] as a PDF file
 
* [ftp://ftp.coh.com/CoV_Manual.pdf Official City of Villains Manual] as a PDF file
 +
 +
 +
{{Navbox Archetypes}}
  
 
[[Category:Archetypes]]
 
[[Category:Archetypes]]
[[Category:Patch Watchlist]]
 

Latest revision as of 03:36, 14 December 2013

Dominator
V archetypeicon dominator.png
Primary Control
Secondary Assault
Inherent Domination
Base HP 1017.4
Max HP 1606.4
Primary Sets 8
Secondary Sets 8
Epic Power Pools 8
v  d  e


Overview

As a Dominator, you control a devastating combination of control and assault powers. A Dominator can freeze foes in place, render them unconscious, or cause them to flee in terror. Dominators can also smite their foes with a selection of single-target melee and ranged attacks, with devastating effectiveness. Additionally, each time a Dominator attacks, he comes closer to unleashing his true sadistic power of Domination. With so much emphasis on diverse offensive powers, Dominators lack in defenses and work best with teammates who can provide protection.

The Dominator's power sets are:

Primary: Control
Secondary: Assault

Dominator Stats
Survivability     3                
Melee Damage 6    
Ranged Damage 6    
Crowd Control 10  
Support 2    
Pets 5    

Power Sets

Primary Power Sets

  • A Dominator's primary power sets are designed for controlling enemies. They are:

* Electric Control requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
* Darkness Control requires VIP status or purchase on the Paragon Market.

Secondary Power Sets

  • A Dominator's secondary power sets are designed for assault. They are:

* Dark Assault requires VIP status or purchase on the Paragon Market.

Ancillary Power Pools

Patron Power Pools

* Patron Power Pools require villain alignment to obtain.

Inherent Power

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • Dominators were added to the game in Issue 6, originally a City of Villains archetype. Their original primary powersets were Fire Control, Gravity Control, Ice Control, Mind Control, and Plant Control. Their original secondary powersets were Energy Assault, Fiery Assault, Icy Assault, Psionic Assault, and Thorny Assault.
  • Leviathan Mastery, Mace Mastery, Mu Mastery, and Soul Mastery were added to the game in Issue 7.
  • Earth Control was proliferated to Dominators in Issue 12.
  • Electricity Assault was added to the game in Issue 12.
  • The Dominator was revised in Issue 15. The inherent power Domination lost its damage buff and the buff was moved directly into the archetype's Damage Scale instead. All Dominator secondary Power Sets were adjusted according at the same time to be more equalized.
  • Earth Assault was added to the game in Issue 16.
  • Electric Control was added to the game with Going Rogue.
  • The Ancillary Power Pools became available to Dominators in Issue 18.
  • Darkness Control and Dark Assault were added to the game with Issue 22.

See Also

External Links