User:Tidbit Jr./Powers
From Paragon Wiki Archive
Contents
- 1 Overview
- 2 Powers
- 2.1 Individual Powers
- 2.2 Rock Wall
- 2.3 Power Tables
- 2.3.1 Key/Notes
- 2.3.2 Akimbo Pistols
- 2.3.3 Dark Control
- 2.3.4 Electromagnetic Emission
- 2.3.5 Energy Blade
- 2.3.6 Polearm
- 2.3.7 Pulse Rifle
- 2.3.8 Staff
- 2.3.9 Street Defense
- 2.3.10 Street Fighting
- 2.3.11 Teamwork
- 2.3.12 Thorny Blast
- 2.3.13 Time Control
- 2.3.14 Trick Arrows
- 2.3.15 Water Blast
- 2.3.16 Whip
- 2.4 NPC Power Icons
- 3 Zones
- 4 Random
Overview
Rather than make more than one userpage, I'll just use this for all my stuff. :P
Powers
Individual Powers
Absolute Zero
Effects | (PBAoE) Foe Extreme Damage (Cold), Hold; Self -Endurance, -Recovery |
Text | When you activate this power, you attempt to lower the nearby air temperature to Absolute Zero. Absolute Zero deals massive damage to all nearby foes, and freezes them solid. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long |
Rock Wall
Effects | (Summon) Rock Wall |
Text | Creates a large wall of rock in front of the caster. This wall cannot be destroyed, attacked through, or passed through, but will fade after a short time. Recharge: Very Long |
Power Tables
Key/Notes
- All powersets are listed as a primary powerset except Blaster and Dominator secondaries.
- Mez protection is seperated to ensure clarity between it and mez resistance.
Akimbo Pistols
Power | Level | Effect | |
Single Shot | 1 | (Ranged) Foe Minor Damage(Lethal) | |
Dual Wield | 1 | (Ranged) Foe Moderate Damage(Lethal), Knockdown | |
Rapid Fire | 2 | (Ranged Cone) Foe Moderate Damage(Lethal), Knockdown | |
Incendiary Round | 6 | (Ranged) Foe High Damage(Lethal/Heat), DoT(Heat) | |
Aim | 8 | Self +Accuracy, +Damage | |
Explosive Tip | 12 | (TAoE) Foe Moderate Damage(Smashing/Heat), Knockback | |
Narcotic Round | 18 | (Ranged) Foe Minor Damage(Lethal), Sleep | |
Liquid Nitrogen Round | 26 | (Ranged) Foe Hold, -Recharge, -Speed | |
Empty Clips | 32 | (Ranged Cone) Foe Extreme DoT(Lethal) |
Standard Weapons
- Legacy Semi-Auto
- Semi-Auto (Color tintable)
- Revolver
- Magnum Revolver
- Revolver with Laser Sight
- Match Compensator
- Tactical Sidearm
- Flintlock
- Mini-Uzi
Unlockable Weapons
- Crey Pistol(Infiltrator Badge)
Dark Control
Power | Level | Effect | |
Dark Mesmerization | 1 | (Ranged) Foe Mod Dam(Psi), Immob, -Spd, -Rech | |
Dark Domination | 1 | (Ranged) Foe Mod Dam(Psi), Hold, -Acc | |
Nether Vines | 2 | (Ranged)(AoE) Foe Immobilize, -Spd, -Rech, Hold(5% chance) | |
Chill of the Night | 6 | (Toggle)(PBAoE) Foe -Acc, -Spd | |
Dark Pit | 8 | (Ranged)(AoE) Foe Mod Dam (Smashing/Negative), Stun, -Acc | |
Hell Portal | 12 | (Ranged)(AoE) Foe Intangible, High DoT(Negative) | |
Shadow Shackles | 18 | (Ranged)(AoE) Foe Hold, -Acc | |
Nightmare | 26 | (Ranged)(Cone) Foe Mod Dam(Psi), Fear, -Acc | |
Dark Knight | 32 | (Summon) Pet |
Electromagnetic Emission
Power | Level | Effect | |
Siphon Charge | 1 | (Ranged) Foe -Endurance, -Recovery | |
Charged Shield | 1 | (Ranged) Ally +Resistance(Smashing, Lethal, Energy, Endurance Drain) | |
Recharge | 2 | (Ranged) Ally Heal | |
Conductive Shield | 6 | (Ranged) Ally +Resistance(Heat, Cold, Energy, Negative, Endurance Drain) | |
Defibrillate | 8 | (Melee) Ally Ressurect, +Protection(XP Debt) | |
Static Shield | 12 | (Ranged) Ally +Protection(Disorient, Hold, Immobilize, Sleep) | |
Supercharge | 18 | (Ranged) Ally +Recharge, +Recovery, +Speed | |
Polarity Field | 26 | (Toggle)(PBAoE on Ally) Foe Repel; Self -Endurance(Per Foe) | |
EM Pulse | 32 | (PBAoE) Foe Hold, -Endurance, -Recovery, Special Damage(Vs Robots); Self -Endurance, -Recovery |
Energy Blade
Power | Level | Effect | |
Energy Cutter | 1 | (Melee) Foe Moderate Damage(Lethal/Energy) | |
Light Cutter | 1 | (Melee) Foe Minor Damage(Lethal/Energy) | |
Flashing Blade | 2 | (Melee Cone) Foe Moderate Damage(Lethal/Energy) | |
Build Up | 6 | Self +Damage, +Accuracy | |
Gambit | 8 | (Melee) Foe Minor Damage(Lethal/Energy); Self +Defense(Melee) | |
Confront | 12 | (Ranged) Foe Taunt | |
Whirling Blade | 18 | (PBAoE) Foe Moderate Damage(Lethal/Energy) | |
Air Cutter | 26 | (Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown | |
Blade Cracker | 32 | (Small Cone) Foe Extreme Damage(Lethal/Energy), Knockdown |
Standard Weapons
- Fantasy Blade
- Mystic Blade
- Talsorian Blade
- Tech Blade
Unlockable Weapons
- Arachnos Blade (Venomous Badge)
- Carnival of Shadows Rapier (Illusionist Badge)
- Rikti Blade (Watchman Badge)
Polearm
Power | Level | Effect | |
Lance | 1 | (Melee) Foe Minor Damage(Lethal), -Defense | |
Peg | 1 | (Melee) Foe Moderate Damage(Lethal), -Defense | |
Carve | 2 | (Melee) Foe Moderate Damage(Lethal), -Defense | |
Brush | 6 | (PBAoE) Foe Moderate Damage(Lethal), -Defense | |
Gambit | 8 | (Melee) Foe Minor Damage(Lethal);Self +Damage, +Accuracy | |
Calling the Wolf | 12 | (Ranged) Foe Taunt | |
Pierce | 18 | (Small Cone) Foe Superior Damage(Lethal), Knockdown | |
Spit | 26 | (Melee) Foe High Damage(Lethal), Knockup | |
Skewer | 32 | (Melee Cone) Foe Superior Damage(Lethal), Knockdown |
Standard Weapons
- Glaive
- Halberd
- Harpoon
- Javelin
Unlockable Weapons
- Rularuu Polearm (Visionary Badge)
- Roman Spear (Centurion Badge)
- Talsorian Polearm (100 Vanguard Merits)
Pulse Rifle
Power | Level | Effect | |
Pulse Blast | 1 | (Ranged) Foe Moderate Damage(Energy) | |
Plasma Blast | 1 | (Ranged) Foe Moderate Damage(Energy), Knockback | |
Splash Laser | 2 | (Ranged Cone) Foe Moderate Damage(Energy), Knockback | |
Photon Grenade | 6 | (TAoE) Foe Moderate Damage(Smashing/Energy), Disorient | |
Seeker Drones | 8 | Summon Seeker Drones(2): (TAoE) Foe Disorient, -Accuracy, -Damage, -Perception | |
Snipe Laser | 12 | (Snipe) Foe Superior Damage(Energy) | |
Flamethrower | 18 | (Ranged Cone) Foe Moderate DoT(Heat) | |
Disruption Grenade | 26 | (Summoned AoE) Foe -Defense, -Resistance | |
Full Auto Laser | 32 | (Ranged Cone) Foe Superior DoT(Energy), -Regeneration |
Standard Weapons
- Legacy Pulse Rifle
- Pulse Rifle (Color tintable)
- Retro Rifle (Color tintable)
Unlockable Weapons
- Crey Pulse Blaster 1 (Infiltrator Badge)
- Crey Pulse Blaster 2 (Infiltrator Badge)
- Rikti Blaster (Watchman Badge)
- Rikti Rifle (Watchman Badge)
Staff
Power | Level | Effect | |
Swing | 1 | (Melee) Foe Minor Damage(Smashing), Knockdown | |
Spear | 1 | (Melee) Foe Moderate Damage(Smashing), Knockdown | |
Whirligig | 2 | (PBAoE) Foe Moderate Damage(Smashing), Knockdown | |
Build Up | 6 | Self +Damage, +Accuracy | |
Reversal | 8 | (Melee) Foe Minor Damage(Smashing); Self +Defense(Melee) | |
Confront | 12 | (Ranged) Foe Taunt | |
Thrust | 18 | (Small Cone) Foe Superior Damage(Smashing), Knockdown | |
Spike | 26 | (Melee) Foe High Damage(Smashing), Knockup | |
Sweep | 32 | (Melee Cone) Foe Superior Damage(Smashing), Knockdown |
Standard Weapons
- Wooden Staff
- Metal Staff
- Mystic Staff (Divining Rod)
- Pipe
Unlockable Weapons
- Energy Staff (Soul Binder Badge)
- Nemesis Staff (Unveiler Badge)
- Snake Staff (The Mongoose Badge)
Street Defense
Power | Level | Effect | |
Rugged | 1 | (Auto) Self +Resistance(All but Psionics) | |
Focused Fighter | 1 | (Toggle) Self +Defense(Smashing, Lethal, Melee) | |
Dull Pain | 2 | Self Heal, +Max Hit Points | |
Practiced Brawler | 6 | Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep) | |
Unyielding Stance | 8 | (Toggle) Self +Resistance(Heat, Cold, Energy, Negative, Fear, Placate) | |
Quick Recovery | 12 | (Auto) Self +Recovery | |
Defiant Aura | 18 | (Toggle)(PBAoE) Foe -Accuracy, Taunt | |
Discipline | 26 | (Auto) Self +Speed, +Recharge | |
Last Stand | 32 | Self +Resistance(All but Psionics), +Recovery; (Delayed) Self -Endurance |
Street Fighting
Power | Level | Effect | |
Jab | 1 | (Melee) Foe Minor Damage(Smashing) | |
Box | 1 | (Melee) Foe Moderate Damage(Smashing), Knockdown | |
Haymaker | 2 | (Melee) Foe High Damage(Smashing), Knockdown | |
Focused Rage | 6 | Self +Damage, +Accuracy (NOTE: more like Build Up than Rage) | |
Uppercut | 8 | (Melee) Foe Superior Damage(Smashing), Knockup, Disorient | |
Confront | 12 | (Ranged) Foe Taunt | |
Threaten | 18 | (Melee) Foe Fear, -Accuracy | |
Hurl Stone | 26 | (Ranged) Foe Moderate Damage(Smashing), Knockdown, -Fly | |
Foot Sweep | 32 | (PBAoE) Foe MOderate Damage(Smashing), Knockdown |
Teamwork
Power | Level | Effect | |
Medical Aid | 1 | (Ranged) Ally Heal | |
Synchronized Fire Control | 1 | (PBAoE) Team +Recharge, +Speed, +Recovery | |
Triage | 2 | (PBAoE) Team +Regeneration | |
Combat Maneuvers | 6 | (Toggle)(PBAoE) Team +Defense, +Protection(Immobilize) | |
Medical Stimulant | 8 | (Ranged) Ally +Protection(Disorient, Hold, Sleep) | |
Combat Tactics | 12 | (Toggle)(PBAoE) Team +Damage, +Protection(Confuse, Fear) | |
Combat Leadership | 18 | (Toggle)(PBAoE) Team +Accuracy, +Perception, +Protection(Placate, Taunt) | |
Synchronized Efficiency | 26 | (PBAoE) Team +Recovery | |
Heroic Vengeance/Revenge | 32 | (Melee) Target = Dead Teammate; (PBAoE) Team Heal, +Defense, +Damage, +Accuracy, +Protection(Confuse, Fear, Immobilize, Placate, Taunt) |
Thorny Blast
Power | Level | Effect | |
Poison Dart | 1 | (Ranged) Foe Minor Damage(Lethal), DoT(Toxic) | |
Thorny Darts | 1 | (Ranged) Foe Moderate Damage(Lethal), DoT(Toxic) | |
Spine Burst | 2 | (PBAoE) Foe Moderate Damage(Lethal), DoT(Toxic) | |
Aim | 6 | Self +Accuracy, +Damage | |
Impale | 8 | (Ranged) Foe Moderate Damage(Lethal), DoT(Toxic), Immobilize, -Speed, -Fly | |
Thorn Barrage | 12 | (Ranged) Foe High Damage(Lethal), DoT(Toxic) | |
Throw Spines | 18 | (Ranged Cone) Foe Moderate Damage(Lethal), DoT(Toxic) | |
Paralytic Dart | 26 | (Ranged) Foe Minor Damage(Lethal), Hold | |
Rain of Thorns | 32 | (Summoned AoE) Foe Superior DoT(Lethal/Toxic) |
Time Control
Power | Level | Effect | |
Time Prison | 1 | (Ranged) Foe Moderate DoT(Energy), Immobilize, -Recharge, -Speed | |
Freeze | 1 | (Ranged) Foe Moderate Damage(Energy), Hold, -Recharge, -Speed | |
Temporal Cages | 2 | (TAoE) Foe Moderate DoT(Energy), Immobilize, -Recharge, -Speed | |
Slow Time | 6 | (Ranged Cone) Foe -Recharge, -Speed | |
Time Net | 8 | (TAoE) Foe Minor Damage(Energy), Sleep, -Recharge, -Speed | |
Temporal Displacement | 12 | (TAoE) Foe Moderate Damage(Energy), Intangible, Immobilize | |
Stop Time | 18 | (TAoE) Foe Moderate Damage(Energy), Hold | |
Fold Space | 26 | (TAoE) Foe Minor Damage(Energy), Teleport, Disorient | |
Temporal Anomoly | 32 | Summon Anomoly |
Trick Arrows
(Blaster Secondary)
Power | Level | Effect | |
Entangling Arrow | 1 | (Ranged) Foe Immobilize, -Recharge, -Speed, -Fly | |
Glue Arrow | 2 | (Summoned AoE) Foe -Recharge, -Speed, -Fly | |
Ice Arrow | 4 | (Ranged) Foe Hold, -Recharge, -Speed, -Fly | |
Lasersight | 10 | (Toggle) Self +Accuracy, +Perception, +Resistance(ToHit Debuff) | |
Flash Arrow | 16 | (TAoE) Foe -Accuracy, -Perception | |
Cloaking Device | 20 | (Toggle) Self +Stealth, +Defense(All) | |
Oil Slick Arrow | 28 | Summon Oil Slick: (PBAoE) Foe Knockdown, -Defense, -Recharge, -Speed | |
Time Bomb Arrow | 35 | (TAoE)(Delayed) Foe Extreme Damage(Lethal, Fire), Knockback | |
Arrow Turret | 38 | Summon Arrow Turret: (Ranged) Foe Moderate Damage(Lethal), Knockdown |
Standard Weapons
- Legacy Composite Bow
- Composite Bow
- Longbow
- Arcane Wooden Bow
- Compound Bow /w laser sight
- Compound Bow
- Mongolian Bow
Unlockable Weapons
- Rularuu's Gaze
Water Blast
Power | Level | Effect | |
Water Ball | 1 | (Ranged) Foe Minor Damage(Smashing/Cold), Knockdown | |
Water Blast | 1 | (Ranged) Foe Moderate Damage(Smashing/Cold), Knockdown | |
Whirlpool | 2 | (TAoE) Foe Moderate DoT(Smashing/Lethal), Knockdown | |
Acid Rain | 6 | (Ranged Cone) Foe Minor DoT(Cold/Toxic), -Recharge, -Speed | |
Tidal Wave | 8 | (Ranged Cone) Foe Moderate Damage(Smashing/Cold), Knockdown | |
Aim | 12 | Self +Accuracy, +Damage | |
Water Burst | 18 | (Ranged) Foe High Damage(Smashing/Cold), Knockdown | |
Water Jet | 26 | (Snipe) Foe Superior Damage(Lethal/Cold), Knockdown | |
Tsunami | 32 | (Summon AoE) Foe Extreme Damage(Smashing/Cold), Knockback, Disorient; Self -Endurance, -Recovery |
Whip
Power | Level | Effect | |
Crack | 1 | (Melee) Foe Minor Damage(Lethal), DoT(Lethal) | |
Whip | 1 | (Melee) Foe Moderate Damage(Lethal), DoT(Lethal) | |
Lash | 2 | (Melee) Foe Moderate Damage(Lethal), -Defense | |
Build Up | 6 | Self +Damage, +Accuracy | |
Nine Tails | 8 | (PBAoE) Foe Moderate Damage(Lethal), Knockdown | |
Confront | 12 | (Ranged) Foe Taunt | |
Bullwhip | 18 | (Small Cone) Foe Superior Damage(Lethal), DoT(Lethal) | |
Trip | 26 | (Ranged) Foe Moderate Damage (Lethal), Knockdown, -Fly, -Jump | |
One Thousand Lashes | 32 | (Melee Cone) Foe High Damage(Lethal), DoT(Lethal) |
Standard Weapons
- Short Whip
- Long Whip
- Cat o' Nine Tails
- Metal Chain
- Rope
- Vine
NPC Power Icons
Would be nice if NPC power icons were correctly chosen based on the closest matching power from any powerset(s), like so:
Zones
Pocket D
- Connection to Firebase Zulu
- Connection to the Rikti War Zone
The Shadow Shard
- Co-op ('nuff said)
- Military NPC's that actually fight
- Longbow, Arachnos, Praetorians, Rikti (light presence in the zones)
The Chantry
- Base Portal (inside the Chantry)
- The Chantry beacon
Cascade Archipelago
- Cascade Archipelago beacon
Firebase Zulu
- Base Portal
- Firebase Zulu Beacon
- Connection to Pocket D (where it connects to the other zones)
The Storm Palace
- The Storm Palace Beacon
Random
. . .