Controller
Controller | |
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Primary | Control |
Secondary | Buff |
Inherent | Containment |
Base HP | 1017.4 |
Max HP | 1606.4 |
Primary Sets | 8 |
Secondary Sets | 9 |
Epic Power Pools | 5 |
Modifiers (at level 50)
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Limits (at level 50)
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Overview
The Controller is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses few hit points. But the Controller has access to a range of powers and abilities that no one else does. Armed with these powers, a Controller can affect the behavior of villains, from freezing them in place, to putting them to sleep, to routing them away. Armed with such abilities, the Controller is the backbone for any super group, but the Controller depends upon their teammates for protection.
Alignment: Hero
The Controller's power sets are:
Primary: Control
Secondary: Buff
The Controller has Low Hit Points and Low Damage.
Power Sets
Primary Power Sets
A Controller's primary power sets are designed specifically for control. They are:
- Earth Control
- Electric Control (with purchase of Going Rogue)
- Fire Control
- Gravity Control
- Ice Control
- Illusion Control
- Mind Control
- Plant Control
Secondary Power Sets
A Controller's secondary power sets are designed for buffing or debuffing. They are:
- Cold Domination
- Empathy
- Force Field
- Kinetics
- Radiation Emission
- Sonic Resonance
- Storm Summoning
- Thermal Radiation
- Time Manipulation
- Trick Arrow
Ancillary Power Pools
Patron Power Pools
Inherent Power
- Containment
- An additional perk enjoyed by Controllers is a chance of getting an extra point of magnitude on the Status Effects that nearly all their primary powers cause. The word "Overpower" appears above affected enemies when this happens. This inherent is not represented by a power icon.
Historical
- Controllers have been in the game since Issue 0. Their original primary powersets were Earth Control, Fire Control, Gravity Control, Ice Control, Illusion Control, and Mind Control. Their original secondary powersets were Empathy, Force Field, Kinetics, Radiation Emission, and Storm Summoning.
- Fire Mastery, Ice Mastery, Primal Forces Mastery, Psionic Mastery and Stone Mastery were added to the game in Issue 3.
- Sonic Resonance and Trick Arrow were added to the game in Issue 5.
- Plant Control and Thermal Radiation were proliferated to Controllers in Issue 12.
- Cold Domination was proliferated to Controllers in Issue 16.
- Electric Control was added to the game with Going Rogue.
- The Patron Power Pools were made available to Controllers in Issue 18.
See Also
External Links
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file
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