Difference between revisions of "User:Tidbit Jr./Powers"
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Tidbit Jr. (Talk | contribs) (→Staff) |
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*Nemesis Staff ([[Unveiler Badge]]) | *Nemesis Staff ([[Unveiler Badge]]) | ||
*Snake Staff ([[The Mongoose Badge]]) | *Snake Staff ([[The Mongoose Badge]]) | ||
+ | |||
+ | === Teamwork === | ||
+ | |||
+ | {{Powers_LevelHeader}} | ||
+ | |||
+ | {{Powers_LevelRow|Icon=Empathy_HealOther.png | ||
+ | |Power=Medical Aid | ||
+ | |Level=1 | ||
+ | |Effect=(Ranged) Ally Heal | ||
+ | }} | ||
+ | |||
+ | {{Powers_LevelRow|Icon=RadiationPoisoning_AccelerateMetabolism.png | ||
+ | |Power=Synchronized Fire Control | ||
+ | |Level=1 | ||
+ | |Effect=(PBAoE) Team +Recharge, +Speed, +Recovery | ||
+ | }} | ||
+ | |||
+ | {{Powers_LevelRow|Icon=Empathy_RegenerationAura.png | ||
+ | |Power=Triage | ||
+ | |Level=2 | ||
+ | |Effect=(PBAoE) Team +Regeneration | ||
+ | }} | ||
+ | |||
+ | {{Powers_LevelRow|Icon=Leadership_Defense.png | ||
+ | |Power=Combat Maneuvers | ||
+ | |Level=6 | ||
+ | |Effect=(Toggle)(PBAoE) Team +Defense, +Protection(Immobilize) | ||
+ | }} | ||
+ | |||
+ | {{Powers_LevelRow|Icon=Empathy_MindWall.png | ||
+ | |Power=Medical Stimulant | ||
+ | |Level=8 | ||
+ | |Effect=(Ranged) Ally +Protection(Disorient, Hold, Sleep) | ||
+ | }} | ||
+ | |||
+ | {{Powers_LevelRow|Icon=Leadership_Assault.png | ||
+ | |Power=Combat Tactics | ||
+ | |Level=12 | ||
+ | |Effect=(Toggle)(PBAoE) Team +Damage, +Protection(Confuse, Fear) | ||
+ | }} | ||
+ | |||
+ | {{Powers_LevelRow|Icon=Leadership_Tactics.png | ||
+ | |Power=Combat Leadership | ||
+ | |Level=18 | ||
+ | |Effect=(Toggle)(PBAoE) Team +Accuracy, +Perception, +Protection(Placate, Taunt) | ||
+ | }} | ||
+ | |||
+ | {{Powers_LevelRow|Icon=Empathy_RecoveryAura.png | ||
+ | |Power=Synchronized Efficiency | ||
+ | |Level=26 | ||
+ | |Effect=(PBAoE) Team +Recovery | ||
+ | }} | ||
+ | |||
+ | {{Powers_LevelRow|Icon=Leadership_Vengence.png | ||
+ | |Power=Heroic Vengeance/Revenge | ||
+ | |Level=32 | ||
+ | |Effect=(Melee) Target = Dead Teammate; (PBAoE) Team Heal, +Defense, +Damage, +Accuracy, +Protection(Confuse, Fear, Immobilize, Placate, Taunt) | ||
+ | }} | ||
+ | |||
+ | {{Powers_Footer}} | ||
=== Time Control === | === Time Control === |
Revision as of 17:57, 8 June 2008
Contents
Overview
Rather than make more than one userpage, I'll just use this for all my stuff. :P
Individual Attacks
Absolute Zero
Effects | (PBAoE) Foe Extreme Damage (Cold), Hold; Self -Endurance, -Recovery |
Text | When you activate this power, you attempt to lower the nearby air temperature to Absolute Zero. Absolute Zero deals massive damage to all nearby foes, and freezes them solid. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long |
Rock Wall
Effects | (Summon) Rock Wall |
Text | Creates a large wall of rock in front of the caster. This wall cannot be destroyed, attacked through, or passed through, but will fade after a short time. Recharge: Very Long |
Power Tables
Key/Notes
- All powersets are listed as a primary powerset except Blaster and Dominator secondaries.
- Mez protection is seperated to ensure clarity between it and mez resistance.
Akimbo Pistols
Power | Level | Effect | |
Single Shot | 1 | (Ranged) Foe Minor Damage(Lethal) | |
Dual Wield | 1 | (Ranged) Foe Moderate Damage(Lethal), Knockdown | |
Rapid Fire | 2 | (Ranged Cone) Foe Moderate Damage(Lethal), Knockdown | |
Incendiary Round | 6 | (Ranged) Foe High Damage(Lethal/Heat), DoT(Heat) | |
Aim | 8 | Self +Accuracy, +Damage | |
Explosive Tip | 12 | (TAoE) Foe Moderate Damage(Smashing/Heat), Knockback | |
Narcotic Round | 18 | (Ranged) Foe Minor Damage(Lethal), Sleep | |
Liquid Nitrogen Round | 26 | (Ranged) Foe Hold, -Recharge, -Speed | |
Empty Clips | 32 | (Ranged Cone) Foe Extreme DoT(Lethal) |
Standard Weapons
- Legacy Semi-Auto
- Semi-Auto (Color tintable)
- Revolver
- Magnum Revolver
- Revolver with Laser Sight
- Match Compensator
- Tactical Sidearm
- Flintlock
- Mini-Uzi
Unlockable Weapons
- Crey Pistol(Infiltrator Badge)
Dark Control
Power | Level | Effect | |
Dark Mesmerization | 1 | (Ranged) Foe Mod Dam(Psi), Immob, -Spd, -Rech | |
Dark Domination | 1 | (Ranged) Foe Mod Dam(Psi), Hold, -Acc | |
Nether Vines | 2 | (Ranged)(AoE) Foe Immobilize, -Spd, -Rech, Hold(5% chance) | |
Chill of the Night | 6 | (Toggle)(PBAoE) Foe -Acc, -Spd | |
Dark Pit | 8 | (Ranged)(AoE) Foe Mod Dam (Smashing/Negative), Stun, -Acc | |
Hell Portal | 12 | (Ranged)(AoE) Foe Intangible, High DoT(Negative) | |
Shadow Shackles | 18 | (Ranged)(AoE) Foe Hold, -Acc | |
Nightmare | 26 | (Ranged)(Cone) Foe Mod Dam(Psi), Fear, -Acc | |
Dark Knight | 32 | (Summon) Pet |
Energy Blade
Power | Level | Effect | |
Energy Cutter | 1 | (Melee) Foe Moderate Damage(Lethal/Energy) | |
Light Cutter | 1 | (Melee) Foe Minor Damage(Lethal/Energy) | |
Flashing Blade | 2 | (Melee Cone) Foe Moderate Damage(Lethal/Energy) | |
Build Up | 6 | Self +Damage, +Accuracy | |
Gambit | 8 | (Melee) Foe Minor Damage(Lethal/Energy); Self +Defense(Melee) | |
Confront | 12 | (Ranged) Foe Taunt | |
Whirling Blade | 18 | (PBAoE) Foe Moderate Damage(Lethal/Energy) | |
Air Cutter | 26 | (Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown | |
Blade Cracker | 32 | (Small Cone) Foe Extreme Damage(Lethal/Energy), Knockdown |
Standard Weapons
- Fantasy Blade
- Mystic Blade
- Talsorian Blade
- Tech Blade
Unlockable Weapons
- Arachnos Blade (Venomous Badge)
- Carnival of Shadows Rapier (Illusionist Badge)
- Rikti Blade (Watchman Badge)
Polearm
Power | Level | Effect | |
Lance | 1 | (Melee) Foe Minor Damage(Lethal), -Defense | |
Peg | 1 | (Melee) Foe Moderate Damage(Lethal), -Defense | |
Carve | 2 | (Melee) Foe Moderate Damage(Lethal), -Defense | |
Brush | 6 | (PBAoE) Foe Moderate Damage(Lethal), -Defense | |
Gambit | 8 | (Melee) Foe Minor Damage(Lethal);Self +Damage, +Accuracy | |
Calling the Wolf | 12 | (Ranged) Foe Taunt | |
Pierce | 18 | (Small Cone) Foe Superior Damage(Lethal), Knockdown | |
Spit | 26 | (Melee) Foe High Damage(Lethal), Knockup | |
Skewer | 32 | (Melee Cone) Foe Superior Damage(Lethal), Knockdown |
Standard Weapons
- Glaive
- Halberd
- Harpoon
- Javelin
Unlockable Weapons
- Rularuu Polearm (Visionary Badge)
- Roman Spear (Centurion Badge)
- Talsorian Polearm (100 Vanguard Merits)
Pulse Rifle
Power | Level | Effect | |
Pulse Blast | 1 | (Ranged) Foe Moderate Damage(Energy) | |
Plasma Blast | 1 | (Ranged) Foe Moderate Damage(Energy), Knockback | |
Splash Laser | 2 | (Ranged Cone) Foe Moderate Damage(Energy), Knockback | |
Photon Grenade | 6 | (TAoE) Foe Moderate Damage(Smashing/Energy), Disorient | |
Seeker Drones | 8 | Summon Seeker Drones(2): (TAoE) Foe Disorient, -Accuracy, -Damage, -Perception | |
Snipe Laser | 12 | (Snipe) Foe Superior Damage(Energy) | |
Flamethrower | 18 | (Ranged Cone) Foe Moderate DoT(Heat) | |
Disruption Grenade | 26 | (Summoned AoE) Foe -Defense, -Resistance | |
Full Auto Laser | 32 | (Ranged Cone) Foe Superior DoT(Energy), -Regeneration |
Standard Weapons
- Legacy Pulse Rifle
- Pulse Rifle (Color tintable)
- Retro Rifle (Color tintable)
Unlockable Weapons
- Crey Pulse Blaster 1 (Infiltrator Badge)
- Crey Pulse Blaster 2 (Infiltrator Badge)
- Rikti Blaster (Watchman Badge)
- Rikti Rifle (Watchman Badge)
Staff
Power | Level | Effect | |
Swing | 1 | (Melee) Foe Minor Damage(Smashing), Knockdown | |
Spear | 1 | (Melee) Foe Moderate Damage(Smashing), Knockdown | |
Whirligig | 2 | (PBAoE) Foe Moderate Damage(Smashing), Knockdown | |
Build Up | 6 | Self +Damage, +Accuracy | |
Reversal | 8 | (Melee) Foe Minor Damage(Smashing); Self +Defense(Melee) | |
Confront | 12 | (Ranged) Foe Taunt | |
Thrust | 18 | (Small Cone) Foe Superior Damage(Smashing), Knockdown | |
Spike | 26 | (Melee) Foe High Damage(Smashing), Knockup | |
Sweep | 32 | (Melee Cone) Foe Superior Damage(Smashing), Knockdown |
Standard Weapons
- Wooden Staff
- Metal Staff
- Mystic Staff (Divining Rod)
- Pipe
Unlockable Weapons
- Energy Staff (Soul Binder Badge)
- Nemesis Staff (Unveiler Badge)
- Snake Staff (The Mongoose Badge)
Teamwork
Power | Level | Effect | |
Medical Aid | 1 | (Ranged) Ally Heal | |
Synchronized Fire Control | 1 | (PBAoE) Team +Recharge, +Speed, +Recovery | |
Triage | 2 | (PBAoE) Team +Regeneration | |
Combat Maneuvers | 6 | (Toggle)(PBAoE) Team +Defense, +Protection(Immobilize) | |
Medical Stimulant | 8 | (Ranged) Ally +Protection(Disorient, Hold, Sleep) | |
Combat Tactics | 12 | (Toggle)(PBAoE) Team +Damage, +Protection(Confuse, Fear) | |
Combat Leadership | 18 | (Toggle)(PBAoE) Team +Accuracy, +Perception, +Protection(Placate, Taunt) | |
Synchronized Efficiency | 26 | (PBAoE) Team +Recovery | |
Heroic Vengeance/Revenge | 32 | (Melee) Target = Dead Teammate; (PBAoE) Team Heal, +Defense, +Damage, +Accuracy, +Protection(Confuse, Fear, Immobilize, Placate, Taunt) |
Time Control
Power | Level | Effect | |
Time Prison | 1 | (Ranged) Foe Moderate DoT(Energy), Immobilize, -Recharge, -Speed | |
Freeze | 1 | (Ranged) Foe Moderate Damage(Energy), Hold, -Recharge, -Speed | |
Temporal Cages | 2 | (TAoE) Foe Moderate DoT(Energy), Immobilize, -Recharge, -Speed | |
Slow Time | 6 | (Ranged Cone) Foe -Recharge, -Speed | |
Time Net | 8 | (TAoE) Foe Minor Damage(Energy), Sleep, -Recharge, -Speed | |
Temporal Displacement | 12 | (TAoE) Foe Moderate Damage(Energy), Intangible, Immobilize | |
Stop Time | 18 | (TAoE) Foe Moderate Damage(Energy), Hold | |
Fold Space | 26 | (TAoE) Foe Minor Damage(Energy), Teleport, Disorient | |
Temporal Anomoly | 32 | Summon Anomoly |
Whip
Power | Level | Effect | |
Crack | 1 | (Melee) Foe Minor Damage(Lethal), DoT(Lethal) | |
Whip | 1 | (Melee) Foe Moderate Damage(Lethal), DoT(Lethal) | |
Lash | 2 | (Melee) Foe Moderate Damage(Lethal), -Defense | |
Build Up | 6 | Self +Damage, +Accuracy | |
Nine Tails | 8 | (PBAoE) Foe Moderate Damage(Lethal), Knockdown | |
Confront | 12 | (Ranged) Foe Taunt | |
Bullwhip | 18 | (Small Cone) Foe Superior Damage(Lethal), DoT(Lethal) | |
Trip | 26 | (Ranged) Foe Moderate Damage (Lethal), Knockdown, -Fly, -Jump | |
One Thousand Lashes | 32 | (Melee Cone) Foe High Damage(Lethal), DoT(Lethal) |
Standard Weapons
- Short Whip
- Long Whip
- Cat o' Nine Tails
- Metal Chain
- Rope
- Vine
NPC Power Icons
Would be nice if NPC power icons were correctly chosen based on the closest matching power from any powerset(s), like so:
Random
. . .