Difference between revisions of "User:Archabaddon/Sentinel"
Felderburg (Talk | contribs) (Note: in the history of the Sentinel page that was moved to a user page and the wayback machine, this page used to redirect to the banished pantheon page, so I'm restoring. "Sentinel" has lots of stuff in search, I suggest a disambig instead) |
Archabaddon (Talk | contribs) (Added this AT for Homecoming server players; marked accordingly.) |
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− | + | {{stub}} | |
+ | {{HomecomingServer}} | ||
+ | |||
+ | {{TOCleft}} | ||
+ | {{Infobox AT | ||
+ | |archetype=Sentinel | ||
+ | |image=[[File:Archetypeicon sentinel.png]] | ||
+ | |pri=Ranged | ||
+ | |sec=Support | ||
+ | |inherent=[[Opportunity]] | ||
+ | |hp_base=TBD | ||
+ | |hp_max= TBD | ||
+ | |pri_sets=13 | ||
+ | |sec_sets=12 | ||
+ | |anc_sets=TBD | ||
+ | |dam_melee=1.000 | ||
+ | |dam_range=1.125 | ||
+ | |buff_def_melee=0.070 | ||
+ | |buff_def_range=0.065 | ||
+ | |buff_dam_melee=0.125 | ||
+ | |buff_dam_range=0.125 | ||
+ | |buff_hpmax_melee=0.070 | ||
+ | |buff_hpmax_range=0.100 | ||
+ | |buff_tohit_melee=0.075 | ||
+ | |buff_tohit_range=0.070 | ||
+ | |debuff_def_melee=0.070 | ||
+ | |debuff_def_range=0.070 | ||
+ | |debuff_dam_melee=0.070 | ||
+ | |debuff_dam_range=0.070 | ||
+ | |debuff_tohit_melee=0.070 | ||
+ | |debuff_tohit_range=0.070 | ||
+ | |endmod_melee=1.000 | ||
+ | |endmod_range=1.000 | ||
+ | |fear_melee=1.192 | ||
+ | |fear_range=1.192 | ||
+ | |heal_melee=96.381 | ||
+ | |heal_range=96.381 | ||
+ | |healself_melee=120.476 | ||
+ | |immob_melee=1.192 | ||
+ | |immob_range=1.192 | ||
+ | |kb_melee=2.077 | ||
+ | |kb_range=1.662 | ||
+ | |res_melee=0.070 | ||
+ | |res_range=0.065 | ||
+ | |sleep_melee=1.192 | ||
+ | |sleep_range=1.192 | ||
+ | |slow_melee=1.000 | ||
+ | |slow_range=1.000 | ||
+ | |stun_melee=1.192 | ||
+ | |stun_range=1.192 | ||
+ | |taunt_melee=1.030 | ||
+ | |taunt_range=1.030 | ||
+ | |threat_melee=0.5 | ||
+ | |threat_range=0.5 | ||
+ | |dam_res_max=75% | ||
+ | |dam_res_min=-300% | ||
+ | |stat_res_max=10,001.01% | ||
+ | |stat_res_min=-300% | ||
+ | |stat_prot_max=N/A | ||
+ | |stat_prot_min=N/A | ||
+ | |dam_max=500% | ||
+ | |dam_min=10% | ||
+ | |def_max=175% | ||
+ | |def_min=-100% | ||
+ | |tohit_max=200.35% | ||
+ | |tohit_min=-100% | ||
+ | |rech_max=400% | ||
+ | |rech_min=-75% | ||
+ | |regen_max=2000% | ||
+ | |regen_min=0% | ||
+ | |recov_max=500% | ||
+ | |recov_min=0% | ||
+ | |stealth_max_pve=200 ft | ||
+ | |stealth_min_pve=-180 ft | ||
+ | |stealth_max_pvp=571.5 ft | ||
+ | |stealth_min_pvp=-180 ft | ||
+ | |percep_max=1153 ft | ||
+ | |percep_min=0 ft | ||
+ | |rng_max=500% | ||
+ | |rng_min=25% | ||
+ | }} | ||
+ | {{clr|left}} | ||
+ | |||
+ | ''This page refers to the Sentinel AT on the City of Heroes Homecoming server. For information on The Sentinel of Mot, click [[Banished Pantheon#The Sentinel of Mot | here]].'' | ||
+ | |||
+ | == Overview == | ||
+ | The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed. | ||
+ | |||
+ | The Sentinel's power sets are: | ||
+ | |||
+ | '''Primary''': Ranged<br /> | ||
+ | '''Secondary''': Defense<br /> | ||
+ | |||
+ | {{ATStats|survive=7|melee=4|ranged=7|control=2|support=2|pets=2}} | ||
+ | |||
+ | == Power Sets == | ||
+ | === Primary Power Sets === | ||
+ | *A Sentinel's primary power sets are designed specifically for ranged attacks. They are: | ||
+ | <ul style="width:50%">{{Category Listing|Sentinel Primary}}</ul> | ||
+ | {{PMarket Purchase|br}} | ||
+ | {{PMarket Purchase|dp}} | ||
+ | {{PMarket Purchase|water}} | ||
+ | |||
+ | === Secondary Power Sets === | ||
+ | *A Sentinel's secondary power sets are designed for defense, minor crowd control, and minor status control. They are: | ||
+ | <ul style="width:50%">{{Category Listing|Sentinel Secondary}}</ul> | ||
+ | |||
+ | |||
+ | === Ancillary Power Pools === | ||
+ | * TBD | ||
+ | |||
+ | === Patron Power Pools === | ||
+ | * TBD | ||
+ | <span style="font-size:.75em;">* [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span> | ||
+ | |||
+ | === Inherent Power === | ||
+ | * [[Inherent Powers#Opportunity|Opportunity]] | ||
+ | |||
+ | == Historical == | ||
+ | * Sentinels were added in the Homecoming Server's Issue 26 as a response to the [[Blapper]] playstyle. | ||
+ | |||
+ | == See Also == | ||
+ | [[Archetypes]] | ||
+ | |||
+ | {{Navbox Archetypes}} | ||
+ | |||
+ | [[Category:Archetypes]] |
Revision as of 05:56, 29 August 2019
This article is a stub. You can help the Paragon Wiki by expanding it.
Template:HomecomingServer
Sentinel | |
---|---|
Primary | Ranged |
Secondary | Support |
Inherent | Opportunity |
Base HP | TBD |
Max HP | TBD |
Primary Sets | 13 |
Secondary Sets | 12 |
Epic Power Pools | TBD |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
This page refers to the Sentinel AT on the City of Heroes Homecoming server. For information on The Sentinel of Mot, click here.
Overview
The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.
The Sentinel's power sets are:
Primary: Ranged
Secondary: Defense
Archabaddon/Sentinel Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Survivability | 7 | |||||||||
Melee Damage | 4 | |||||||||
Ranged Damage | 7 | |||||||||
Crowd Control | 2 | |||||||||
Support | 2 | |||||||||
Pets | 2 |
Power Sets
Primary Power Sets
- A Sentinel's primary power sets are designed specifically for ranged attacks. They are:
Extension:DynamicPageList (DPL), version 2.3.0 : Warning: No results.
* Beam Rifle requires purchase on the Paragon Market.
* Dual Pistols requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
* Water Blast requires purchase on the Paragon Market.
Secondary Power Sets
- A Sentinel's secondary power sets are designed for defense, minor crowd control, and minor status control. They are:
Extension:DynamicPageList (DPL), version 2.3.0 : Warning: No results.
Ancillary Power Pools
- TBD
Patron Power Pools
- TBD
* Patron Power Pools require villain alignment to obtain.
Inherent Power
Historical
- Sentinels were added in the Homecoming Server's Issue 26 as a response to the Blapper playstyle.
See Also
|