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Difference between revisions of "User:Thebog1/Mercy Island"

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(Quartermasters)
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=== Quartermasters ===
 
=== Quartermasters ===
 
* All [[Quartermasters]] sell:
 
* All [[Quartermasters]] sell:
** Level 5 Training-Origin [[Enhancements]]
+
** Level 5 [[Training]]-[[Origin]] [[Enhancements]]
** Level 10 Training-Origin [[Enhancements]]
+
** Level 10 [[Training]]-[[Origin [[Enhancements]]
** Level 15 Training-Origin [[Enhancements]]
+
** Level 15 [[Training]]-[[Origin]] [[Enhancements]]
  
 
=== Other Stores ===
 
=== Other Stores ===

Revision as of 14:29, 8 April 2009

DO NOT TOUCH

  • This is a secondary 'Mercy Island' wikipage (different than the 'original' for display purposes only, for particular people/person(s). It is 'hosted' via TheBog1's username and therefore not doing anyone/anything any harm. If you don't like it, tough (for the moment)!

Mercy Island

Mercy Island
Map MercyIsland.jpg

Villain City Zone (1-8)

Trainers: Arbiter Diaz, Arbiter Richard
TF Contacts: none
Events: none
Exploration Badges: Cesspool, Chum, Fortified, Snake Charmer, The Next Big Thing, Widower
Plaques: Lorekeeper I
Day Jobs: {{{Day Jobs}}}
Enemies: Arachnos, Hellions, Infected, Longbow, Rogue Island Police, Skulls, Snakes
Connecting Zones: Cap au Diable, Port Oakes
Transits: Black Helicopter Line, Rogue Isles Ferry


Overview

Mercy Island is the first place a villain goes after escaping from the Breakout tutorial zone, excluding Soldiers of Arachnos (VEATs), who do not go through Breakout. As a beginner-level zone, most of the enemies are levels 1-8.

Here, villains will meet their first contact, (Kalinda or Matthew Burke), and begin to make their presence known to the powers that be. They begin in an area called Fort Darwin, which also plays home to their first trainer: Arbiter Diaz. They'll likely spend their first five to six levels running missions out of here before picking up a new contact to the South-West whose later missions take them to the area to the south called Fort Cerberus.

NOTE: Villain Epic Archetypes must do a single mission from Alan Desslock before choosing Kalinda or Matthew Burke.

Contacts

Trainers

Regular Contacts

Levels 1-4
Levels 5-9
  • Mongoose (Darwin's Landing: -1182.5, 96, -394.5)
  • Doctor Creed (Darwin's Landing: -1888.2, 96.2, -1576.4)
Levels 15-19

Special Contacts

Quartermasters

  • 1. Fort Darwin: -3966.9, 88, -3021.1
  • 2. Mercy: -1219.2, 245.5, -32.5
  • 3. Fort Cereberus: -2771.3, 175.3, 1200.2

Zone Events

Major events

  • None

Lesser events

  • None

Important Locations

Neighborhoods

Badges

Exploration Badges

File:V badge TourismBadge.png Cesspool

Many would-be Villains have drunk their fill from the cesspool in hopes it might grant super power. Mostly they go insane.

File:V badge TourismBadge.png Chum

Just when you thought it was safe...

File:V badge TourismBadge.png Fortified

Arachnos built the wall around Mercy to keep it safe.

File:V badge TourismBadge.png Snake Charmer

This is the main entrance to the Snakes' underground lair. You really don't want to go down there.

File:V badge TourismBadge.png The Next Big Thing

This is the good life. The higher up you get, the bigger you are.

File:V badge TourismBadge.png Widower

They say that lonely tower is the home of Ghost Widow, Lord Recluse's phantom servant.

Plaques

  • V badge HistoryBadge.png Lorekeeper I (Darwin's Landing: -907, 97, -377) - This monument is right up against the wall, on the Northern side, that splits the zone between Darwin's Landing and Mercy. It is 90 yards West of Mongoose.

Stores

Quartermasters

Other Stores

Transfer Points

Enemy Groups

Notes

  • To-Do List(s):
    • None at the moment.
  • This and other City of Villains maps are available as downloadable in-game maps.
  • This map was created using graphic resources from VidiotMaps.