Difference between revisions of "Issue 21"
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* A new zone called [[First Ward]] which will be a co-op zone 'gripped in mystical conflict'. | * A new zone called [[First Ward]] which will be a co-op zone 'gripped in mystical conflict'. | ||
− | * New 'Underground Incarnate Trial'. | + | * New 'Underground Incarnate Trial' -- [[Death From Below]]. |
* [[Time Manipulation]] power set as primary for [[Defender]] and secondary for [[Controller|Controllers]], [[Corrupter|Corrupters]], and [[Mastermind|Masterminds]]. | * [[Time Manipulation]] power set as primary for [[Defender]] and secondary for [[Controller|Controllers]], [[Corrupter|Corrupters]], and [[Mastermind|Masterminds]]. | ||
* [[Beam Rifle]] power set as primary for [[Blasters]] and [[Corruptors]] and secondary for [[Defenders]] (must be unlocked by [[Paragon Points]]). | * [[Beam Rifle]] power set as primary for [[Blasters]] and [[Corruptors]] and secondary for [[Defenders]] (must be unlocked by [[Paragon Points]]). |
Revision as of 19:18, 5 September 2011
Overview
Issue 21, Convergence, will be a major revision to City of Heroes and City of Villains.
This article summarizes some of the major features in Issue 21.
- Closed Beta testing on the Training Room for Issue 21 started on June 6, 2011.
- On August 9, 2011, the Training Room was opened up for Issue 21 Open Beta.
Confirmed Content
- A new zone called First Ward which will be a co-op zone 'gripped in mystical conflict'.
- New 'Underground Incarnate Trial' -- Death From Below.
- Time Manipulation power set as primary for Defender and secondary for Controllers, Corrupters, and Masterminds.
- Beam Rifle power set as primary for Blasters and Corruptors and secondary for Defenders (must be unlocked by Paragon Points).
- IDF and Defense costume sets.
- Updated character creator user interface.
- A new co-op tutorial in Galaxy City, which will be turned into a destroyed zone permanently. An echo of Galaxy City can be accessed through Ouroboros.
- A visual revamp of Atlas Park, and new mission content for both Atlas Park and Mercy Island.
- A new low level co-op Sewer Trial.
- New tutorial contacts that can be unlocked from Level 1 through Level 19.
- New powers added to Leaping, Flight, Speed, and Teleportation.
- Circle of Thorns visual revamp.
- Powerset Proliferation *
- Main Article: Powerset Proliferation
Archetype | Primary | Secondary |
---|---|---|
Blaster | Dark Blast | Darkness Manipulation |
Controller | None | Poison |
Defender | Thermal Radiation | Fire Blast |
Scrapper | War Mace, Battle Axe | Energy Aura |
Tanker | Super Reflexes | Martial Arts |
Brute | Katana, Broadsword | Regeneration |
Corruptor | Psychic Blast | Poison |
Dominator | None | None |
Mastermind | None | Sonic Resonance |
Stalker | None | Ice Armor |
Quality of Life Improvements
- Ancillary Power Pools and Patron Power Pools will unlock at Level 35 instead of Level 41. Villains will be able to get the Patron Story Arcs starting at Level 35.
- Tailors have been added to Atlas Park and Mercy Island.
- Characters can also alter their costumes at Trainers.
- Ouroboros can be accessed at Level 14 instead of Level 25.
- Capes and Auras can be unlocked through the Paragon Market.
- Travel powers can now be unlocked at Level 4. 4th-tier travel pool powers can now be unlocked at Level 14.
- The Circle of Thorns faction has received a complete costume make-over.
- The Veteran Rewards program has been replaced by the Paragon Rewards program. Players will have more control over the perks offered by the system.
Confirmed Not Included
- Issue 21 has been confirmed not to contain any additional Incarnate slots.
- Titan Melee Weapons, a powerset confirmed to be in the works, will not be ready before release.
- Street Justice power set as primary for Brutes, Scrappers and Stalkers and secondary for Tankers (must be unlocked by Paragon Points). This will be released shortly after the launch of Issue 21.
Notes
There is no scheduled release date set for Issue 21. However, if previous release schedules are an indicator, it should be live by approximately the end of fall 2011.
Starting with Issue 21, City of Heroes will be known as City of Heroes Freedom and change from a Pay-to-Play system to a hybrid system. Current City of Heroes will continue as VIP Players, and may accrue 400 Paragon Points per month starting on their first billing cycle after July 1, 2011. At the launch of City of Heroes Freedom, you will be able to use Paragon Points to purchase new costumes, Power Sets, and hundreds of new items from the in-game Paragon Market. The new Paragon Rewards program also rewards all levels of loyal players with new bonus content that you select, including exclusive rewards for VIP players.