Difference between revisions of "Arachnos Archvillains"
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''Main Article:'' [[Ice Mistral]] | ''Main Article:'' [[Ice Mistral]] | ||
− | Irena Rudenko was chosen by one of the [[Order of the Four Winds|Monks of the Four Winds]] to become the Ice Mistral. receiving the power changed her; she retained the icy-cold aloofness and desire for mastery of the | + | Irena Rudenko was chosen by one of the [[Order of the Four Winds|Monks of the Four Winds]] to become the Ice Mistral. receiving the power changed her; she retained the icy-cold aloofness and desire for mastery of the wind, but none of the control. Her own rage overrode the honor normally imbued to the Knights of the Wind and she went on a mad killing spree. [[Scirocco]] took her under his wing to protect her from the Monks - many of which have fallen trying to reclaim their lost power. |
''Levels:40-54, 52'' | ''Levels:40-54, 52'' |
Revision as of 17:43, 21 May 2011
Contents
- 1 Overview
- 2 Archvillains
- 2.1 Arbiter Sands
- 2.2 Night Widow Nocturne
- 2.3 Kalinda
- 2.4 Dr. Aeon
- 2.5 Dr. Quatrexin
- 2.6 Barracuda
- 2.7 Ice Mistral
- 2.8 Silver Mantis
- 2.9 Wretch
- 2.10 Jade Spider
- 2.11 Magus Mu'Drakhan
- 2.12 Regent Korol
- 2.13 Shadow Spider
- 2.14 Viridian
- 2.15 Black Scorpion
- 2.16 Captain Mako
- 2.17 Ghost Widow
- 2.18 Scirocco
- 2.19 Lord Recluse
Overview
overview goes here
- See also
Archvillains
Arbiter Sands
Main Article: Arbiter Sands
Arbiter Sands is considered a somewhat unconventional member of the Arachnos Arbiter Corps. Though still completely dedicated to the will of Lord Recluse, Sands is known for using unusual and effective tactics. His status as an Arbiter makes him untouchable within Arachnos, for to harm an Arbiter is to attack the will of Lord Recluse himself...
Levels: 21-27
Powers
Summon Drones Summon Drone
Summons Drones to fight for you (Lieutenant-class).
- Powers
Fly
Disintegration Beam (Ranged, energy)
Resistance (Auto, Res to lethal, smash, psionic, vulnerable to energy)
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your Assault Rifle. The explosion of this grenade affects all within the blast and can knock them back.
Wide Area Web Grenade Ranged, Targeted Area of Effect, Foe Immobilize, -Fly, -Recharge
Launches a Grenade at long range from under the barrel of your Assault rifle. It explodes into a field of sticky webs which slow and can immobilize all foes within its radius.
Venom Grenade Ranged, Targeted Area of Effect, Moderate Damage over Time, Toxic, Foe -Damage, -Recharge
This poisonous grenade damages and weakens your foes.
Shotgun Ranged, Cone, Lethal damage, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Arbiter Sands is considered a somewhat unconventional member of the Arachnos Arbiter Corps. Though still completely dedicated to the will of Lord Recluse, Sands is known for using unusual and effective tactics. His status as an Arbiter makes him untouchable within Arachnos, for to harm an Arbiter is to attack the will of Lord Recluse himself...
Levels: 51-51
Powers
Summon Drones Summon Drone
Summons Drones to fight for you (2 Lieutenant-class and 3 Minion-class)
Mace Beam Blast Ranged, Area of Effect, High Damage (Energy/Smash), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term.
Mace Beam Volley Ranged, Cone, Moderate Damage (Energy/Smash), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term.
Poisonous Ray Burst Ranged, Damage over Time (Poison), Foe -Defense
You have been poisoned and your defense has been reduced.
Wide Area Web Grenade Ranged (Targeted Area of Effect), No Damage, Foe Immobilize -Recharge -Fly
Launches a Grenade at long range from under the barrel of your Assault rifle. It explodes into a field of sticky webs which slow and can immobilize all foes within its radius.
Cocoon Ranged, No Damage, Foe Hold
Envelopes the target in a cocoon of webs. They are held helpless and unable to act.
Bash Melee, Moderate Damage (Smash), Minor Damage over Time (Toxic), Foe Disorient
You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.
Pulverize Melee, High Damage (Smash) Minor Damage over Time (Toxic), Foe Disorient
You Pulverize with your mace dealing high Smashing damage and minor Toxic damage over time.
Clobber Melee, Minor Damage, Smash, Damage over Time, Poison, Foe Disorient
You Clobber your foe's head in order to disorient him. This attack does little damage on its own, but can leave most opponents disoriented for a very long time.
Whirling Mace Disorient, Damage over Time (Poison)
You have been disoriented and poisoned.
Crowd Control Melee (Cone), Moderate Damage (Smash), Minor Damage over Time (Toxic), Foe Knockback )
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage and minor Toxic damage over time, and knocks them down.
- Executioner's Strike
.
Night Widow Nocturne
Main Article: Night Widow Nocturne
The Night Widows serve Arachnos as elite assassins and spies. It is whispered among their murderous ranks that a Night Widow code-named Nocturne may be the deadliest operative Arachnos has ever produced. No living soul knows any details of her history, just rumors of her ruthlessness and tales of her many victims. Some suspect that her only weakness might be her arrogant pride, but none have survived to exploit it.
Levels:20-27
Powers
Mental Blast Ranged, Moderate Damage(Psionic), Foe -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed.
Strike (Melee, Lethal) Damage over Time, Toxic, Foe Slow
The poison on the blade is slowly damaging you and slowing your attacks and movement speed.
Slash (Melee, Lethal) Damage over Time, Toxic, Foe Slow
The poison on the blade is slowly damaging you and slowing your attacks and movement speed.
Spin (Melee, Lethal) Damage over Time, Toxic, Foe Slow
The poison on the blade is slowly damaging you and slowing your attacks and movement speed.
Stealth Toggle: Self Stealth, +Defense
You blend into your environment and can only be seen at very close range. If you attack while using this power, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. While Invisible, your movement is Slowed.
Mental Training Auto, Self: +Res( P50 ) +Def( M15 R5 A10 ) +Prot( Ho 4 Im 4 St 4 Sl 4 ) +ToHit (15%)
Nocturne is resistant to Psionic Damage, as well as Sleep, Hold, Immobilization and Disorient effects. She has improved Defense and Accuracy.
Resistance Auto, Self
Archvillain Resistance
Kalinda
Main Article: Kalinda
As an Arachnos Fortunata, it is Kalinda's task to keep an eye on all new arrivals to Mercy Island. That doesn't mean she's on their side. She is evaluating each new resident for signs of greatness, and for signs of weakness. Kalinda can set you on the path to greatness, or she can make sure you're never heard from again. There are only two things she believes in: the glory of Arachnos, and the survival of the fittest.
Levels:40-54
Powers
Mental Blast Ranged, High Damage (Psionic), Foe -Recharge
This basic attack does High Psionic damage, and can slightly reduce a target's attack speed.
Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
This howl of Psionic energy resonates in the mind of all foes within its conical area of effect, inflicting moderate damage.
Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.
Will Domination Ranged, High Damage, Psionic, Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.
- Scramble Thoughts
.
- Psychic Wail
.
No Melee attacks No Hand to Hand
Fortunatas don´t have any Melee attacks at all
Mind Link Toggle, Self: +Def( M6.25 R6.25 ) +Prot( Co 15 ) +Res( Co 50% ) +ToHit (5%) +Perception
Mental Training Auto, Self: +Res( P50 )
+Def( M12.50% R12.50% ) +Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 ) +Res( Sl -83.33% )
Kalinda is resistant to Psionic Damage, as well as Sleep, Hold, Immobilization and Disorient effects. She has improved Defense and Accuracy.
Resistance +Res( Sl 50% )
Archvillain Resistance
Dr. Aeon
Main Article: Dr. Aeon
An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies.
Powers
Summon Clones Summon Drone
Summons Drones to fight for you.
- Creates from the following:
- Dr Aeon (clones 1-5, see Elite Boss entries for powersets)
Power Bolt Ranged Energy, Foe Knockback
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
- Power Thrust
.
Energy Torrent Cone Energy/Smash, Knockback
Unleashes a cone of energy that knocks foes back.
Power Burst Ranged/Close, High Damage Smash/Energy, Foe Knockback
A short range, but devastating attack. Power Burst unleashes a massive amount of energy dealing very high damage at short distances. The impact from this burst often knocks back most foes.
Barrage Disorient
You have been disoriented.
Energy Punch Disorient
You have been disoriented.
Bone Smasher Disorient
You have been disoriented.
Whirling Hands Disorient
You have been disoriented.
Total Focus Melee, Extreme Damage(Energy/Smash), Foe: Disorient
You have been disoriented.
Protective Shield Ranged, Ally: +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), +Resistance (Toxic, Endurance Drain)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.
Aeon Special Self, +Res(Disorient, Sleep, Hold, Immobilize, All DMG), +DMG, +ACC, Untouchable, +Recovery
Dr. Quatrexin
Main Article: Dr. Quatrexin
The original inventor of the Black Scorpion armor has made some improvements in his latest re-design. He may not be as skilled in the suit as Black Scorpion himself, but he's still an extremely lethal combatant.
Levels:40-47
Powers
Arm Blast Ranged, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Tail Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Tail Sting (Melee) Foe Hold
Black Scorpion strikes you with the sting from his mighty tail. You are Held.
- Tail Lash
.
- Hammer Punch
.
Super Leap Self Auto, +Jump, +Speed
Dr. Quatrexin can jump very high and travel very fast
Resistance Auto, Self
+Res( S15 L15 Fl5 C15 E15 N15 P15 T15 )
Resistance Auto, Self
Archvillain Resistance
Barracuda
Main Article: Barracuda
Barracuda, a former treasure hunter, Kelli Forston was infected by mysterious creatures known as the Coralax. What she found in the briny deep remains a mystery, but it turned her heart as dark and cold as the depths. In combat, she is almost as quick and savage as her bloodthirtsy mentor, Captain Mako.
Levels:25-31, 40-47, 52
Powers
Psychic Coral Blast Ranged, Psionic, Foe -Recharge
Your attack speed has been reduced by the Psychic Coral Blast.
Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Psychic Coral Scream (Ranged) Cone, Psionic, Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Psychic Coral Wail (Psionic) Foe -Recharge
The Psychic Wail has reduced your Attack rate.
Spiny Urchins Ranged, Lethal, Moderate Damage
Shoot spiny bursts at your foes.
Urchin Spray (Ranged) Cone, Lethal, Knockback
Shoots spiny bursts at your foe.
Wave of Cold (Ranged, Cone, Cold) Damage over Time, Cold, Foe -Recharge, -Speed
You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced.
Water Spout PBAoE Smashing Damage (Smashing) Foe Knockback/Fear/Disorient
Conjures up a Water Spout at a targeted location. The Water Spout will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Water Spout is a menacing sight, and can even cause panic among your foes.
Super Leap Self Auto, +Jump, +Speed, Prot( Im 3.0 )
Barracuda can inherently jump real high and travel very fast.
Resistance Auto, Self
+Res( F-10 C25 P25 )
Resistance Auto, Self
Archvillain Resistance
Ice Mistral
Main Article: Ice Mistral
Irena Rudenko was chosen by one of the Monks of the Four Winds to become the Ice Mistral. receiving the power changed her; she retained the icy-cold aloofness and desire for mastery of the wind, but none of the control. Her own rage overrode the honor normally imbued to the Knights of the Wind and she went on a mad killing spree. Scirocco took her under his wing to protect her from the Monks - many of which have fallen trying to reclaim their lost power.
Levels:40-54, 52
Powers
Flight Self fly
Ice Mistral can Fly!
Ice Bolt Ranged, Minor Damage, Cold/Smash, Foe -Recharge, -Speed
Ice Bolt quickly pelts an enemy with small icy daggers; their chill slows a foe's attacks and movement for a time. Fast, but little damage. Damage:Moderate, Recharge: Fast.
Ice Blast Ranged, Moderate Damage (Cold/Smashing) Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage.
Frost Breath Close Cone, Moderate Damage over Time (Cold), Foe -Recharge, -Speed
Unleashes a cone of frosty breath that can Slow your opponents movement and attacks. Very accurate and very deadly at medium range. Damage: Moderate (damage over time), Recharge: Slow.
Freeze Ray Ranged, Cold, Low Damage, Foe Sleep
Although this power deals very little damage, the Freeze Ray encases your foe in a block of ice, holding him helpless in place for quite a while. The ice, however, is fragile, and the victim can break free if attacked.
Ice Storm Ranged (Area of Effect), Minor Damage over Time (Cold/Lethal), Foe -Recharge, -Speed
Shred your foes with this Ice Storm. This power deals a lot of damage in a large area and can Slow all affected targets movement and attack speed.
Bitter Ice Blast Ranged, Superior Damage (Cold/Smash) Foe -Recharge, -Speed, -Accuracy
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.
Blizzard Ranged (Area of Effect), Extreme Damage over Time (Cold), Foe -Accuracy, -Speed, -Recharge, Knockback; Self -Recovery
The massive damage from the Blizzard can Slow the attack rate of all your opponents in a large area, reducing their Accuracy and possibly knocking them back. Activating this power leaves you drained of Endurance and unable to recover any Endurance for a while.
Glacier Point Blank Area of Effect, Foe Hold, -Recharge, -Speed
Ice Mistral can freeze all foes around herself in blocks of Glacial ice. The targets are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is Slowed for a while. This power can only be cast near the ground. Recharge: Very Long.
Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
Ice Mistral can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate.
Snow Storm Toggle, Area of Effect, Foe -Recharge, -Speed
While active, the chill of this Snow Storm can dramatically slow the attack and movement speed of the target and all the foes near the target.
Frozen Armor Self, +Res
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast.
Resistance Auto, Self
+Res( F-10 C30 )
Resistance Auto, Self
Archvillain Resistance
Silver Mantis
Main Article: Silver Mantis
Tamura Shirai is fascinated with the smooth, sleek feel of metal. Funding the augmentation of her body to pure metal was an expensive proposition, however, so she tuned to crime. During one of her robberies, she encountered Black Scorpion, on a job for Lord Recluse. Tamura realized an opportunity when she saw it, and rather than fighting with Arachnos over the ill-gotten loot, formed an alliance that has lasted unto this day.
Levels:20-26, 40-54, 52
Powers
Spiked Darts (Ranged, Lethal) Foe -Defense
Your Defense has been lowered.
Barrage of Spikes (Ranged, Damage over Time, Lethal) Foe -Defense
Your Defense has been lowered.
Spike Trap Foe -Speed, Low Lethal
All foes that walk through the Spike Trap will be Slowed and take damage.
Skewer Melee, Moderate DMG(Lethal), DoT(Lethal) -DEF
You lunge forward with this melee attack and Skewer your foe with the large Blade on your arm. Deals moderate damage and wounds your foe. Wounds from the attack deal additional Lethal damage and can reduce your foes Defense. Damage: Moderate, Recharge: Fast
Burst of Spikes Foe -Defense
Your Defense has been lowered.
Impale (Ranged) Foe Immobilize, -Defense, -Speed, -Fly, -Jump
Your running speed is reducedand you may be immobilized and unable to run, jump or fly.
Build Up Self +DMG, +ACC
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy.
Ripper Damage over Time(Lethal), -Defense
You are wounded! You are taking lethal damage and your defense is lowered.
Fling Spikes (Ranged, Cone, Lethal) Foe -Defense
Your Defense has been lowered.
Dull Pain Self +HP
Silver Mantis can activate this power to increase her maximum Hit Points for a short time.
Temp Invulnerability Toggle: Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long
Unstoppable Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Resistance Auto, Self
+Res( S25 L25 )
Resistance Auto, Self
Archvillain Resistance
Wretch
Main Article: Wretch
A twisted wreck of a human being, Wretch was horribly mutated in the same incident that slew Ghost Widow. He remains her loyal guardian and protector, using his immense strength and savage fury to protect her from all harm.
Levels:15-20, 35-47, 52
Powers
Jab Minor Damage, Smash, Minor Disorient
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast.
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Hurl Ranged, Moderate Damage, smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Knockout Blow (Only level 35 and up) Extreme Damage, Smash, Foe Hold, Knockup
You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Disorienting your target. Damage: Extreme, Recharge: Slow. It also almost always knocks them into the air.
Hand Clap Area of Effect Disorient, Foe Knockback
The Longbow Warden can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.
Foot Stomp Melee, Point Blank Area of Effect, Moderate Damage, Smash
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow.
Cry of Despair Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistances (All but Psionics), Self -Recovery
You have been disoriented.
Temp Invulnerability (Only levels 15-20 Elite Boss version) Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.
Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Slow, Sleep, Hold, Immobilize, and Disorient effects.
Unstoppable (Only level 35 and up) Click, Self: (Disorient, Sleep, Hold, Immobilize, Knockback)
When you activate this power, you not only become extremely resistant to most damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Super Leap Self Auto, +Jump, +Speed, Prot( Im 3.0 )
Wretch can inherently jump real high and travel very fast.
Resistance Auto, Self
+Res( S25 L25 )
Resistance Auto, Self
Archvillain Resistance
Jade Spider
Main Article: Jade Spider
Jade Spider (Model One)
This model spawns at first and despawns mid-fight when its lifebar falls to 30% or so, being replaced by the much more dangerous Model Two (below) with no warnings. It's lifebar will go back to 100%
This monstrous Giant Spider is rampaging through Siren's Call!
Powers
Venom Bolt (Ranged, Energy) Damage over Time (Toxic), Foe -Damage, -Recharge, -Fly
The poison is coursing through your system, making it difficult to fly.
Venom Burst Ranged, Moderate Damage, Energy, Damage over Time, Toxic, Foe Slow, -Defense
The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced.
Disruptor Bolt Ranged, High Damage (Energy), Foe -Endurance
You can send a large blast of energy at a foe, dealing heavy damage and draining some endurance. Damage: High, Recharge: Moderate.
Disruptor Blast Targeted Area of Effect (Energy), Foe -Endurance
The Ball Lightning is continuing to electrocute you.
Disruptor Tesla (Ranged, Energy) Foe Sleep
The Disruptor Tesla is holding you helpless.
No Melee attacks No Hand to Hand
The Jade Spider does not have any Melee attacks at all
Resistance Auto, Self
+Res( S25 L25 )
Armored Exoskeleton +Res( S25 L25 F25 C25 E25 N25 P25 T50 ), +Perception
Auto, self
Resistance Auto, Self
Archvillain Resistance
Jade Spider (Model Two)
Though this model also seems to despawn when its lifebar its close to 30%, this time it won't replenish its lifebar, nor it will change its powers
It was a trick! Defeat the Giant Spider before it destroys all of Paragon City!
Powers
Mind Scream (Ranged) Cone, Psionic, Foe -Recharge
The Mind Scream has reduced your attack rate.
The Jade Spider spams this attack at an extremely fast rate (two seconds or so) making it an incredibly dangerous opponent at a range. Break the Line of Sight to avoid it, or go into Melee range
Venom Bolt (Ranged, Energy) Damage over Time (Toxic), Foe -Damage, -Recharge, -Fly
The poison is coursing through your system, making it difficult to fly.
Venom Burst Ranged, Moderate Damage, Energy, Damage over Time, Toxic, Foe Slow, -Defense
The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced.
Disruptor Bolt Ranged, High Damage (Energy), Foe -Endurance
You can send a large blast of energy at a foe, dealing heavy damage and draining some endurance. Damage: High, Recharge: Moderate.
Disruptor Blast Targeted Area of Effect (Energy), Foe -Endurance
The Ball Lightning is continuing to electrocute you.
Disruptor Tesla (Ranged, Energy) Foe Sleep
The Disruptor Tesla is holding you helpless.
Mental Blast Ranged, Psionic, Foe -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed.
Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
This howl of Psionic energy resonates in the mind of all foes within its conical area of effect, inflicting moderate damage.
Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate.
Will Domination Ranged, High Damage, Psionic, Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.
Mental Scramble (Ranged, Psionic) Foe -Accuracy, -Defense, -Perception
Your perceptions have been scrambled by the Tarantula Mistress' Psychic Assault.
No Melee attacks No Hand to Hand
The Jade Spider does not have any Melee attacks at all
Mind Link Toggle, Self: +Def( M6.25 R6.25 ) +Prot( Co 15 ) +Res( Co 50% ) +ToHit (5%) +Perception
Resistance Auto, Self
+Res( S25 L25 )
Armored Exoskeleton +Res( S25 L25 F25 C25 E25 N25 P25 T50 ), +Perception
Auto, self
Resistance Auto, Self
Archvillain Resistance
Magus Mu'Drakhan
Main Article: Magus Mu'Drakhan
Magus Mu'Drakhan is a leading figure among the growing ranks of mystic working under the banner of Arachnos who trace their lineage to the ancient civilization know as Mu. Mu'Drakhan's main interests lie both in expanding his already formidable arcane power, and uncovering the history of the lost civilization of Mu. He also holds a bitter anger at the Circle of Thorns, who draw their magical powers from the mystic secrets of Oranbega, the ancient enemy of Mu. Some whisper that he may be more loyal to his ancient bloodlines than to Arachnos, but such whispers are often quickly silenced.
Levels:52
Powers
- Lightning Bolt
.
- Ball Lightning
.
- Static Discharge
.
Sentinel of Lightning Summon Sentinel: Ranged, Moderate Damage (Energy), Foe -Endurance
- Shocking Bolt
.
EM Pulse (Energy) Foe Hold, -Regeneration
You are Held by the EMP Pulse and your Regeneration rate is reduced.
Touch of the Storm (Ranged) Ally Heal
Heal
Lightning Armor Self, Auto +Res( F35 C35 E35 N35 )
Magus Mu'Drakhan is capable of surrounding himself in Lightning Armor, providing good resistance to Fire, Cold, Energy and Negative Energy attacks.
Resistance Auto, Self
+Res( E10 N10 ) +Def( E10% N10% )
Resistance Auto, Self
Archvillain Resistance
Regent Korol
Main Article: Regent Korol
Regent Korol is one of the few Fortunatas that have chosen to devote themselves fully to Arachnos by becoming powerful Tarantula Queens. Through the process, she gained immense psychic abilities, which she uses to protect Arachnos from infiltration.
Levels:52
Powers
- Confuse
.
- Total Domination
.
- Psychic Scream
.
- Telekinetic Blast
.
- Will Domination
.
- Scramble Thoughths
.
Psychic Wail Point Blank Area of Effect, Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. This power leaves you drained of Endurance and unable to recover Endurance for a time.
- Claw Pierce
.
- Claw Shred
.
- Mind Link
.
Armored Exoskeleton Auto, Self
+Res( S30 L30 F30 C30 E30 N30 P50 T30 )
Resistance Auto, Self
Archvillain Resistance
Shadow Spider
Main Article: Shadow Spider
Shadow Spider began her career as a Knife of Artemis, specializing in infiltration and intelligence jobs that no one else thought possible. Now working with Arachnos, Shadow Spider acts friendly and nice, and is usually very good to her people, but can turn cold as ice and hard as steel when she needs to be.
Levels:52
Powers
Poison Dart Ranged, Low Damage (Lethal/Toxic), Foe -Regeneration
Poison Dart does light lethal damage to all your foes, then poisons them. The poison does toxic damage over time and reduces their regneration rate.
Exploding Shuriken Ranged, Area of Effect, High Damage (Lethal)
This small throwing star is rigged to explode on impact.
Sleep Dart Ranged (Targeted Area of Effect), Foe Sleep
You have been knocked out with a Sleep Dart.
Paralytic Dart Ranged Low Damage (Lethal), Foe Hold
You have been hit with a Paralytic Dart. You cannot move.
Stun Grenades Ranged (Targeted Area of Effect) Foe Disorient
This Stun Grenade can disorient all foes around the target.
Cloaking Device Self Stealth, +Defense (all)
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.
Web Grenade Ranged, No Damage, Foe Immobilize, -Recharge, -Fly
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping.
Caltrops Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any villains that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.
Hack Melee, High damage(Lethal), Foe: -Defense
Shadow Spider has lowered your accuracy with her blade.
Slash Melee, Moderate damage(Lethal), Foe: -Defense
Shadow Spider has lowered your accuracy with her blade.
Slice Melee(Cone), Moderate damage(Lethal), Foe: -Defense
Shadow Spider has lowered your accuracy with her blade.
Disembowel Melee, Superior damage(Lethal), Foe: Knockup, -Defense
Shadow Spider has lowered your accuracy with her blade.
Whirling Sword Point Blank Area of Effect Melee, Moderate damage(Lethal), Foe: -Defense
Lethal Damage
Head Splitter Melee, Extreme damage(Lethal), Foe: Knockback, -Defense
Shadow Spider has lowered your accuracy with her blade.
Resistance Auto, Self
Archvillain Resistance
Viridian
Main Article: Viridian
Viridian is a very dangerous man who works subtle deals that can change the course of world history. The core of his job is influencing other villain groups through manipulation, sabotage, deal brokering, or collaboration, as it suits the needs of Arachnos. There is some rivalry between his organization of manipulators and Shadow Spider's spies, but both know that they can only suceed at their job with the help of the other.
Levels:52
Powers
Poison Dart Ranged, Low Damage (Lethal/Toxic), Foe -Regeneration
Poison Dart does light lethal damage to all your foes, then poisons them. The poison does toxic damage over time and reduces their regneration rate.
Exploding Shuriken Ranged, Area of Effect, High Damage (Lethal)
This small throwing star is rigged to explode on impact.
Sleep Dart Ranged (Targeted Area of Effect), Foe Sleep
You have been knocked out with a Sleep Dart.
Paralytic Dart Ranged Low Damage (Lethal), Foe Hold
You have been hit with a Paralytic Dart. You cannot move.
Stun Grenades Ranged (Targeted Area of Effect) Foe Disorient
This Stun Grenade can disorient all foes around the target.
Cloaking Device Self Stealth, +Defense (all)
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.
Web Grenade Ranged, No Damage, Foe Immobilize, -Recharge, -Fly
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping.
Caltrops Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any villains that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.
Thunder Kick Melee, Minor damage(Smash), Foe Disorient (Minor)
You can perform a strong Thunder Kick that hits so hard it can disorient your target.
Storm Kick Melee, Moderate damage (Smash)
Unleashes a flurry of quick kicks to pummel your foe.
Cobra Strike Melee, minor damage (Smash), Foe Disorient
Using intense martial arts focus, you can perform a Cobra Strike that deals minor damage, but has a great chance of disorienting your target.
Crane Kick Melee, high damage (Smash), Foe Knockback
A slow, high damage kick that can send your target flying!
Dragon’s Tail Point Blank Area of Effect Melee, Moderate damage (Smash), Foe Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.
Eagle’s Claw Melee, Superior damage (Smash), Foe Disorient (Minor), +Special
You can perform a devastating kick that can severaly disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage.
Quickness Self: +Recharge, +Speed, +Resistance (Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Elude Self: +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Black Scorpion
Main Article: Black Scorpion
Black Scorpion is a man encased in a large, bulky suit of high-tech battle armor. Huge and menacing, the armor is equipped with a functioning scorpion-like tail on the backside, and the right arm ends in an intimidating blaster cannon.
Levels:40-54, 54
Powers
Arm Blast Ranged, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Tail Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Tail Sting (Melee) Foe Hold
Black Scorpion strikes you with the sting from his mighty tail. You are Held.
Tail Lash Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback
The Tail Lash has damaged you.
Hammer Punch (Melee, Smash) Foe Disorient
You have been Disoriented.
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Taunt Ranged (Targeted Area of Effect) Foe Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast .
Rage Self +Damage, +Accuracy, Delayed Self (Weaken, Special)
An unconscious Rage comes over you, sending you into a berserker fury. While Raging, your damage and Accuracy is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and unable to attack for a short while.
Foot Stomp Point Blank Area of Effect, Melee, Moderate Damage, Smash, Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow.
Super Leap Self Auto, +Jump, +Speed
Black Scorpion can inherently jump real high and travel very fast.
Resistance Auto, Self
+Res( S15 L15 Fl5 C15 E15 N15 P15 T15 )
Resistance Auto, Self
Archvillain Resistance
Captain Mako
Main Article: Captain Mako
Gideon Ray is a savage Mutant who has evolved into what only can be described as a humanoid shark. His acts are even more terrible than his appearance, and few foes are even identifiable once Captain Mako is through with them. Mako is responsible for the death of Sharkhead Isle's most famous hero, Scrapyard.
Levels:40-54, 54
Powers
Spirit Shark Ranged, Moderate Damage, Lethal, Foe Knockdown
Projects an ethereal Spirit Shark that deals Moderate Damage and, possibly, knocking down foes.
Circle of Sharks Cone Damage over time (Negative Energy) Foe Immobilize
Mako calls forth a circle of vicious shark Spirits that will swim out in a cone formation and will encircle his foes draining their spirit energy. The encircling shark spirits immobilize foes while they deal Negative Energy damage over time.
Chum Attack Ranged, Toxic, Damage over Time, Toxic
Mako can regurgitate his stomach acid and spew a corrosive spray of bile at a foe. Affected foes in the cone will take Toxic damage over time.
Water Spout PBAoE Smashing Damage (Smashing) Foe Knockback/Fear/Disorient
Mako can conjure up a Water Spout at a targeted foe. The Water Spout will chase down his foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Water Spout is a menacing sight, and can even cause panic among your foes.
Bellow PBAoE, Extreme DMG(Energy/Smash), Foe Disorient
Your Bellow is so strong that most foes will be defeated by being subjected to it. Bellow deals massive damage to all nearby foes, although the damage does vary.
Strike Melee, Moderate Damage (Lethal)
Captain Mako Strikes you with his razor-sharp claws that deals a moderate amount of lethal damage.
Slash Melee, Moderate Damage (Lethal), Foe -Defense
Mako Slashes you with his claws dealing a good amount of lethal damage and weakening your defenses.
Spin Point Blank Area of Effect Melee, Moderate Lethal Damage
Mako Spins and strikes you with his claws dealing a moderate amount of lethal damage and weakening your defenses.
Follow Up Melee, Moderate Damage (Lethal), Self +DMG
You perform a feint attack that deals moderate damage. After this attack hits, it gives you a large bonus to Accuracy and damage for a brief time.
Shark Attack Melee, Special Lethal Damage
Mako has struck you from the deep recesses of a Hide. You receive extreme lethal damage.
Placate Ranged, Foe Placate, Self Stealth/Hide
Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Strike. However, if you attack a Placated Foe, he will be able to attack you back.
Eviscerate Melee Cone, Very High Damage (Lethal), Special
Mako spins and slashes around violently, attacking all nearby foes in a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!
Quickness Auto: Self +Recharge 20%, +Speed, +Perception, +Def( M20% R20% A20% ) +Prot( Co 9.2 ) +Res( Sl 40% )
Your Quick reflexes allow you to move faster than normal, as well as resist slow and confuse effects. You are also more evasive to melee, ranged and area of effect attacks.
Elude Self +Defense, +Special
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased.
- Mako's Elude has no crash effect, and lasts 30 seconds, with a 1m 15s recharge.
Hide Self Stealth, Increased Defense (Melee, Ranged, Area of Effect)
Captain Mako
possesses the skill of Hide which makes him almost impossible to detect.
Super Leap Self Auto, +Jump, +Speed, +Prot( Im 100.0 ) +Res( Im -99% Tn -99% ) +Debuff Resistance ( Recharge Time 10000% )
Captain Mako can inherently jump real high and travel very fast.
Resistance Auto, Self Res( Im 50% Tn 50% )
Archvillain Resistance
Ghost Widow
Main Article: Ghost Widow
Beautiful, mysterious, and deadly. Ghost Widow appears to be an actual spirit from beyond the grave rather than a super with some sort of incorporeal power. Some have said she was once a rising star in the Night Widows when she was slain. Her thirst for vengeance must have been great, for she returned from the void and now serves at Recluse's side. There are rumors that her service isn't entirely voluntary, however.
Levels:40-54, 54
Powers
Flight Self fly
Ghost Widow can Fly!
Ethereal Toggle: Self Intangible
You can Phase Shift to become out of sync with normal space. Although you do not become completely Invisible, you are translucent and hard to see. You are intangible, and cannot be affected by those in normal space.
Dark Obliteration Ranged, Targeted Area of Effect, Moderate damage, Negative, Foe -Accuracy
Ghost Widow can hurl a large blast of negative energy that violently explodes on impact, exposing the dark power of the Netherworld to all foes near the target. Dark Obliteration can reduce the Accuracy of all affected targets.
Soul Tentacles Ranged (Cone), Moderate Damage(Negative), Foe Immobilize
Ghost Widow can create a cone-shaped rift to the Netherworld that allows the souls of the damned to slip into our reality. These Soul Tentacles will snare all foes within range, Immobilizing them while they drain their life.
Soul Storm Ranged area of effect, Moderate Damage over Time(Negative), Foe: Hold
Ghost Widow is able to summon the souls of her victims to do her bidding. Soul Storm enraptures a target, holding them while their life-force is drained from their body.
- Note: Soul Storm as used by Ghost Widow is 100 magnitude, compared to a normal hold's magnitude of 3.
Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Ghost Widow can launch a ranged dark energy attack that slowly drains a target of life and reduces its chances to hit.
Dark Blast (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy
Ghost Widow can launch a long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.
Torrent (Ranged, Cone, Smash) Foe -Accuracy
The Torrent has reduced your Accuracy.
Life Drain Ranged, Negative, Foe -Accuracy, Self + HP
Ghost Widow taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to her.
Dark Regeneration Point Blank Area of Effect, Minor Damage(Negative), Self +Health
Ghost Widow can tap the dark essence of the Netherworld to drain a life from all nearby enemies thus healing herself. The more foes affected, the more she will be healed.
Twilight Grasp Ranged, Foe -Accuracy -Damage, Team Heal
Ghost Widow can channel Negative Energy from the Netherworld through herself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to her and all nearby allies.
Shadow Fall Toggle: Point blank area of effect, Team Stealth, +Defense (All), +Resistance (Energy, Negative, Psionics, Fear)
Ghost Widow taps into the Netherworld and envelops herself and her nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make her and her teammates harder to detect.
Fearsome Stare (Ranged, Cone) Foe Fear, -Accuracy
Ghost Widow instills tremendous Fear within a cone area in front of her, causing all affected targets to tremble in Terror uncontrollably.
Black Hole Ranged, Targeted area of effect, Foe Intangible
Ghost Widow is able to open up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.
Etherealise Click, Intangible
You have been sucked into a Black Hole. You cannot affect or be affected by anyone in your vicinity.
Resistance Auto, Self
+Res( S25 L25 N30 P30 T20 )
Resistance Auto, Self
Archvillain Resistance
Scirocco
Main Article: Scirocco
Imad Malak was not always an evil man. Evil came to him from without. He was traveling in the deep desert near the Baka Valley deep in the Middle East. There he discovered an ancient tomb and stumbled inside. The tomb was that of a long-dead desert hero, and contained several objects of power including the bottle of the djinn Serafina. Also within was the hero's scimitar that granted the weilder incredible powers. Malak took the sword and donned the mantle of Scirocco. Unforunately, he fell under a curse and was driven to commit acts of great evil. He sold the other objects off to the highest bidder, the bottle ending up with the Circle of Thorns. Once a hero of the people, he is now a dark stain on their proud heritage. Imad wishes nothing more than to find some way to rid himself of the curse and find redemption.
Levels:40-54, 54
Powers
Dust Devils Summon Tornado: PBAoE Minor Damage(Smash), Foe Knockback, Fear, Disorient
Conjures up a funnel cloud at a targeted location. The Dust Devils will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes.
- Creates up to five Dust Devils:
- Powers
Movement Speed (auto, +runspeed, +perception)
Dust Devil (auto PBAoE, smash, -tohit, -defence, chance for -perception)
ResistAll (100mag untouchable)
- Powers
Flight Self fly
Scirocco can Fly!
Lightning Blast High Damage(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Cage of Lightning (Ranged, Energy) Foe Sleep, -Endurance
You are trapped in a cage of lightning.
Ball Lightning Targeted Area of Effect (Energy), Damage Over Time, Foe -Endurance
The Ball Lightning is continuing to electrocute you..
Static Discharge (Cone) Damage Over Time(Energy)
The Static Discharge is continuing to electrocute you.
Shocking Bolt Foe: Hold
The shock of energy has locked you in place -- you are held!
EM Pulse (Energy) Foe Hold, -Endurance, -Regeneration
You are Held by the EMP Pulse and your Regeneration rate is reduced.
Desert Wind Ranged (Cone), Moderate Damage(Smash), Foe: Knockback
You can call forth a tremendous gust of the Desert Winds that knock down foes and deal some smashing damage in a wide cone area.
Hack (Melee) Foe -Defense
Scirocco has lowered your Defense with his Sword.
Slice (Melee) Foe -Defense
Scirocco has lowered your Defense with his Sword.
Parry (Melee) Minor Damage(Lethal), Self +Defense
Scirocco has lowered your Defense with his Sword.
Whirling Sword (Melee) Foe -Defense
Scirocco has lowered your defense with his sword.
Disembowel (Melee) Foe -Defense
Scirocco has lowered your defense with his sword.
Head Splitter (Melee) Foe -Defense
Scirocco has lowered your defense with his sword.
Resistance Auto, Self
+Res( L20 C20 E20 )
Resistance Auto, Self
Archvillain Resistance
Lord Recluse
Main Article: Lord Recluse
The Master of Evil, the Count of Cruel, the Archvillain of Anarchy. Lord Recluse has been called many things. But the people of the Rogue Isles know him as their lord and ruler. Lord Recluse has a mysterious tie with Paragon City's own Statesman - some even claim they were once close companions. Their hatred for one another certainly belies a secret perhaps best left buried.
Levels:40-54, 45-54, 54
Powers
Summon Army Summons Bane Spiders
Summons Bane Spiders to fight for you.
- Creates from the following:
- Pet Bane Spider Commando
- Pet Bane Spider Scout
- Pet Bane Spider Scout
- Pet Bane Spider Executioner
Summon Bane Spiders Summons Bane Spiders
Summons Bane Spiders to fight for you.
- Creates from the following:
- Pet Bane Spider Executioner
Channelgun Ranged, High Damage, Energy, Foe -Endurance, -Recovery
Your backpack has a built-in energy Channelgun which fires bolts of energy.
Suppression (Ranged) Heavy Damage, Energy
The Suppressive Fire from Lord Recluse is all around you.
Energy Punch Disorient
You have been Disoriented.
Energy Smash Melee, Smash, Foe Knockup
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Spider Strike PBAoE Melee, Moderate DMG(Smash), Knockback
The Foot Stomp has damaged you.
Slice Melee, Heavy Damage (lehtal), DoT (Toxic)
You have been poisoned.
Arm Lash Melee, Cone, Heavy Damage, Lethal, Foe -Defense
Your Defenses have been lowered.
Super Leap Self Auto, +Jump, +Speed
Lord Recluse can inherently jump real high and travel very fast.
Resistance Auto, Self
+Res( S50 L50 F20 C20 E30 N30 P20 T40 )
Resistance Auto, Self
Archvillain Resistance