Difference between revisions of "Threat"
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== Overview == | == Overview == | ||
− | '''Threat''' is a value kept by each enemy [[NPC]] for each player it has entered combat with. Enemies will [[aggro]] on the highest player (or enemy NPC) on their Threat list. | + | '''Threat''' is a value kept by each enemy [[critter]] ([[NPC]]) for each player it has entered combat with. Enemies will [[aggro]] on the highest player (or enemy NPC) on their Threat list. |
− | + | ==Calculating Threat== | |
Threat = Damage * Debuff Mod * AT Mod * AI Mod * Range Mod * (TauntDurationRemaining * 1,000) | Threat = Damage * Debuff Mod * AT Mod * AI Mod * Range Mod * (TauntDurationRemaining * 1,000) | ||
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Definitions of terms used, and their known values: | Definitions of terms used, and their known values: | ||
− | Damage: This is the final damage a power will cause, not the base damage of a power. | + | ;Damage:This is the final damage a power will cause, not the base damage of a power. |
− | + | ;Debuff Mod:This is a value created by the Devs to represent the fact that Mobs don't like being debuffed. Values range between 1 and 2, but on most powers, the value is a 2. This means that with two attacks that cause the same damage, but one has a debuff and the other doesn't, the one with the debuff will generate up to twice as much threat. | |
− | Debuff Mod: This is a value created by the Devs to represent the fact that Mobs don't like being debuffed. Values range between 1 and 2, but on most powers, the value is a 2. This means that with two attacks that cause the same damage, but one has a debuff and the other doesn't, the one with the debuff will generate up to twice as much threat. | + | ;AT Mod:This is the value assigned to each AT, described in the table below. |
− | + | ;AI Mod:This is a value that is unique to each Mob type. We do not know many value for this variable, but we know that they, in theory, could have a very large range of values. | |
− | AT Mod: This is the value assigned to each AT, described in the table below. | + | ;Range Mod:In general, attacks in melee have a higher modifier. However, we know very few specifics about this value. |
− | + | ;TauntDurationRemaining:Pretty self-explanatory. This is the remaining duration of any Taunt or Taunt-like effects the character has on the enemy. | |
− | AI Mod: This is a value that is unique to each Mob type. We do not know many value for this variable, but we know that they, in theory, could have a very large range of values. | + | |
− | + | ||
− | Range Mod: In general, attacks in melee have a higher modifier. However, we know very few specifics about this value. | + | |
− | + | ||
− | TauntDurationRemaining: Pretty self-explanatory. This is the remaining duration of any Taunt or Taunt-like effects the character has on the enemy. | + | |
== Threat Levels == | == Threat Levels == | ||
− | {| | + | {| class="wikitable sortable" |
|- | |- | ||
! style="background:#efefef;" | Archetype | ! style="background:#efefef;" | Archetype | ||
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| 0.75 | | 0.75 | ||
|- | |- | ||
− | |[[Image:Archetypeicon peacebringer.png|18px]] [[Peacebringer]] | + | |[[Image:Archetypeicon peacebringer.png|18px]] [[Peacebringer]] |
− | [[Image:Archetypeicon warshade.png|18px]] [[Warshade]] | + | | 2 (3)* |
+ | | 0.85 | ||
+ | |- | ||
+ | |[[Image:Archetypeicon warshade.png|18px]] [[Warshade]] | ||
| 2 (3)* | | 2 (3)* | ||
| 0.85 | | 0.85 | ||
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| 1 | | 1 | ||
|- | |- | ||
− | |[[Image:V_archetypeicon arachnos soldier.png|18px]] [[Arachnos Soldier]] | + | |[[Image:V_archetypeicon arachnos soldier.png|18px]] [[Arachnos Soldier]] |
− | [[Image:V_archetypeicon arachnos widow.png|18px]] [[Arachnos Widow]] | + | | 2 |
+ | | 0.85 | ||
+ | |- | ||
+ | |[[Image:V_archetypeicon arachnos widow.png|18px]] [[Arachnos Widow]] | ||
| 2 | | 2 | ||
| 0.85 | | 0.85 | ||
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| 0.5 | | 0.5 | ||
|- | |- | ||
− | |[[Image:archetypeicon_blaster.png|16px]] [[Blaster | + | |[[Image:archetypeicon_blaster.png|16px]] [[Blaster]] |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
| 1 | | 1 | ||
| 0.5 | | 0.5 | ||
+ | |- | ||
+ | |[[Image:archetypeicon_controller.png|16px]] [[Controller]] | ||
+ | | 1 | ||
+ | | 0.5 | ||
+ | |- | ||
+ | |[[Image:V_archetypeicon_corruptor.png|16px]] [[Corruptor]] | ||
+ | | 1 | ||
+ | | 0.5 | ||
+ | |- | ||
+ | |[[Image:archetypeicon_defender.png|16px]] [[Defender]] | ||
+ | | 1 | ||
+ | | 0.5 | ||
+ | |- | ||
+ | |[[Image:V_archetypeicon_dominator.png|16px]] [[Dominator]] | ||
+ | | 1 | ||
+ | | 0.5 | ||
+ | |- | ||
|} | |} | ||
− | ''* - In | + | ''* - In "Dwarf" form, [[Kheldian]]s characters and [[critter]]s have a threat level of 3.'' |
− | == | + | == Negative Threat == |
− | + | Negative threat reduces the beginning threat level for that character's calculations. | |
+ | The following powers will reduce a character's threat level by one: | ||
* [[Super Speed]] | * [[Super Speed]] | ||
* [[Concealment#Invisibility|Invisibility]] | * [[Concealment#Invisibility|Invisibility]] |
Revision as of 05:52, 8 June 2009
This article is a stub. You can help the Paragon Wiki by expanding it.
Overview
Threat is a value kept by each enemy critter (NPC) for each player it has entered combat with. Enemies will aggro on the highest player (or enemy NPC) on their Threat list.
Calculating Threat
Threat = Damage * Debuff Mod * AT Mod * AI Mod * Range Mod * (TauntDurationRemaining * 1,000)
Definitions of terms used, and their known values:
- Damage
- This is the final damage a power will cause, not the base damage of a power.
- Debuff Mod
- This is a value created by the Devs to represent the fact that Mobs don't like being debuffed. Values range between 1 and 2, but on most powers, the value is a 2. This means that with two attacks that cause the same damage, but one has a debuff and the other doesn't, the one with the debuff will generate up to twice as much threat.
- AT Mod
- This is the value assigned to each AT, described in the table below.
- AI Mod
- This is a value that is unique to each Mob type. We do not know many value for this variable, but we know that they, in theory, could have a very large range of values.
- Range Mod
- In general, attacks in melee have a higher modifier. However, we know very few specifics about this value.
- TauntDurationRemaining
- Pretty self-explanatory. This is the remaining duration of any Taunt or Taunt-like effects the character has on the enemy.
Threat Levels
Archetype | Threat Level | Taunt AT Multiple |
---|---|---|
Tanker | 4 | 1 |
Brute | 4 | 1 |
Scrapper | 3 | 0.75 |
Peacebringer | 2 (3)* | 0.85 |
Warshade | 2 (3)* | 0.85 |
Stalker | 2 | 1 |
Arachnos Soldier | 2 | 0.85 |
Arachnos Widow | 2 | 0.85 |
Mastermind | 2 | 0.5 |
Blaster | 1 | 0.5 |
Controller | 1 | 0.5 |
Corruptor | 1 | 0.5 |
Defender | 1 | 0.5 |
Dominator | 1 | 0.5 |
* - In "Dwarf" form, Kheldians characters and critters have a threat level of 3.
Negative Threat
Negative threat reduces the beginning threat level for that character's calculations.
The following powers will reduce a character's threat level by one:
- Super Speed
- Invisibility
- Phase Shift
- Superior Invisibility
- Group Invisibility
- Quantum Flight
- Nebulous Form