Difference between revisions of "Council"
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== Overview == | == Overview == | ||
− | The '''Council''' | + | The '''Council''' is one of the main factions in the City of Heroes universe. A paramilitary force with a vast web of resources, an army of superhuman soldiers, legions of killer automatons and an extraterrestrial alliance. Despite their regular use of conventional weapons, the Council is able to keep under its control whole zones by itself and should not be underestimated. This villain group is present in City of Heroes in force, being found in many zones in Paragon City, mostly between levels 10 and 40. They can be found in City of Villains in much lesser numbers, due to their feud with the ruling power in the Rogue Isles, Arachnos. |
− | + | == Background == | |
+ | [[File:Emblem_V_Council_01.png|left|120px]] | ||
− | + | The Council official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114806/http://na.cityofheroes.com/en/game_info/know_your_adversary/the_council.php]): | |
+ | The shadowy brain trust known as the Council has become a major player in [[Paragon City]] only recently, but their roots stretch back through more than six decades of trickery, intrigue, and lies. After their recent coup, the Council is ready to take Paragon City by storm, starting from their base on [[Striga Isle]]. | ||
− | + | This island off the coast of Paragon City has never been the most savory of environments, but with the addition of the Council, Striga’s gotten a lot worse. The [[Warriors]] and the [[Family]] are still in nominal control of portions of the island, but a vast chunk of it is dedicated to the biggest and most well defended villain base the heroes of Paragon have ever seen. The base is built around a massive volcano on the easternmost edge of the island. Rumors indicate that the smoking volcano may in fact be dormant, and that fantastic experiments may be going on inside. | |
+ | In addition to their large holdings on Striga Isle, the Council has another ace up its sleeve: their alliance with the [[Nictus]]. These evil aliens have been partnered with the Council since its formative years in the aftermath of World War II. Two of the group’s most feared leaders are humans fused with Nictus energy beings: [[Requiem]] and [[Arakhn]]. Though Requiem is known to be a somewhat bitter servant of the Council, Arakhn, by all appearances, is a loyal soldier. Her experimentation with the use of Nictus fragments has resulted in many new warriors within the Council’s ranks—including the Galaxy troops, whose dark energy attacks are deadly. | ||
− | + | At the heart of the Council is [[The Center]], a man whose powers are shrouded in mystery. Some rumors indicate that the Center has powerful psychic abilities, while others suggest he is nothing more than a ruthless and brilliant strategist. One thing is certain: he has built his Council into a threat that can only be torn apart by the bravest inhabitants of the City of Heroes. | |
− | + | == Weapon Unlocked == | |
− | + | When a [[Assault Rifle]] [[Blaster]] or [[Corruptor]] or [[Mercenaries]] [[Mastermind]] defeats 200 Council they unlock [[Weapon Customization#Assault Rifle|Council Assault Weapon]] and Council [[Weapon Customization#Assault Rifle|SMG]] | |
− | + | == Villain Types == | |
− | + | === Subgroups === | |
− | |||
− | + | <!-- Set up for Columns --> | |
+ | {| cellspacing="0" cellpadding="0" class="{{{class|}}}" style="background-color: {{{bgColor|transparent}}}; width: {{{width|100%}}}" | ||
− | + | <!-- Start first column --> | |
+ | <p></p> | ||
+ | | width="33.33%" align="{{{align|left}}}" valign="{{{valign|top}}}" | | ||
− | + | : [[File:Portrait Nebula Elite Soldier.jpg|40px]] [[/Nebula Outer Band|Nebula Outer Band]] | |
− | + | : [[File:Portrait Penumbra Soldier.jpg|40px]] [[/Penumbra Outer Band|Penumbra Outer Band]] | |
− | + | : [[File:Portrait Vortex Cor Leonis Archon.jpg|40px]] [[/Vortex Outer Band|Vortex Outer Band]] | |
− | + | ||
− | + | <!-- Start second column --> | |
+ | <p></p> | ||
+ | | width="33.33%" align="{{{align|left}}}" valign="{{{valign|top}}}" | | ||
− | + | : [[File:Portrait Zenith Mech Man.jpg|40px]] [[/Robots|Council Robots]] | |
− | + | : [[File:Portrait Equinox.jpg|40px]] [[/Vampyri|Vampyri]] | |
− | + | : [[File:Portrait Warwolf.jpg|40px]] [[/War Wolves|War Wolves]] | |
− | + | <!-- Start third column --> | |
+ | <p></p> | ||
+ | | width="33.33%" align="{{{align|left}}}" valign="{{{valign|top}}}" | | ||
− | + | : [[File:Portrait Galaxy Adjutant.jpg|40px]] [[/Galaxy Soldiers|Galaxy Soldiers]] | |
− | + | : [[File:Portrait Ascendant.jpg|40px]] [[/Ascendants|Ascendants]] | |
− | + | <!-- Reset after columns --> | |
+ | <p></p> | ||
+ | |} | ||
− | + | === Quantum Gunners === | |
− | + | ==== Galaxy Quantum (Minion) ==== | |
+ | [[File:Galaxy Quantum.jpg|100px|thumb| |<div style="text-align: center;border:none">Galaxy Quantum</div>]] | ||
− | + | The Galaxy band of the Council has been trained by [[Arakhn]] in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques to be loyal to her above all others. That weapon he carries is obviously [[Nictus]] technology, and probably deadly against [[Kheldian]] energy signatures. | |
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− | The Galaxy | + | |
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}} |
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− | + | {{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks. }} | |
+ | {{clr}} | ||
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+ | ==== Galaxy Adjutant Quantum (Lieutenant) ==== | ||
− | + | The Galaxy band of the Council has been trained by [[Arakhn]] in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques to be loyal to her above all others. That weapon he carries is obviously [[Nictus]] technology, and probably deadly against [[Kheldian]] energy signatures. | |
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}} |
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− | ==== | + | ==== Galaxy Archon Quantum (Boss) ==== |
− | + | The Galaxy band of the Council has been trained by [[Arakhn]] in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques to be loyal to her above all others. That weapon he carries is obviously [[Nictus]] technology, and probably deadly against [[Kheldian]] energy signatures. | |
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}} |
− | + | === Elite Bosses === | |
− | ==== | + | ==== Lt. Blechley ==== |
+ | ''Main Article:'' [[Lt. Blechley]] | ||
− | + | Though the Vampyri of the Council are not undead, they are certainly monsters. Lt. Blechley is typical of them. His body has been modified by grotesque surgeries and chemical treatments into a super-human killing machine, and his mind has been altered to match. It's no wonder Old Man Marcone didn't allow them in [[Port Oakes]]. | |
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.}} |
− | {{Power|[[ | + | {{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }} |
− | + | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }} | |
− | ' | + | {{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| (Ranged) Cone, Moderate Damage, Negative/Smash, Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.}} |
− | {{Power|[[ | + | {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy. }} |
− | {{Power|[[ | + | {{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }} |
− | + | {{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal| The Vampyri can concentrate for a few moments to heal himself.}} | |
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− | + | ==== Bulwark ==== | |
+ | ''Main Article:'' [[Bulwark]] | ||
− | + | This monstruosity of a Mech Man was made using the same technology that powers [[Citadel]]. It's no fit legacy for the heroic android, and must be destroyed. | |
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''Powers'' | ''Powers'' | ||
− | + | ==== Council War Walker ==== | |
− | + | [[Vandal]] and his engineers from the Council spent months during the [[Praetorian War]] engineering their own War Walkers. Now, their plans have finally come to light, and the Council intends to show the world their new, overwhelming force, with their new mass produced War Walkers | |
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''Powers'' | ''Powers'' | ||
− | {{Power|[[Image: | + | {{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|50|50|20|20|50|20|0|0|0|0|0|0}} + {{StatusProtVal|0|0|0|0|100|0|50|100}} |Auto, Self|}} |
− | + | === Arch Villains === | |
− | ==== | + | ==== Arakhn ==== |
+ | ''Main Article:'' [[Arakhn]] | ||
+ | [[File:Arakhn.jpg|thumb|100px|{{center|Arakhn}}]] | ||
− | ' | + | Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the [[Kheldian]]s, ancient enemies of the [[Nictus]]. |
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Inky Aspect| Foe Disorient| Arakhn is sacrificing her health to keep you Disoriented. }} |
− | {{Power|[[ | + | {{Power|[[File:RadiationBurst XRayBeam.png|22px]]| Ebon Eye| (Ranged) Foe -Recharge, -Speed| Your attack and movement rate have been slowed by an Ebon Eye. }} |
− | {{Power|[[ | + | {{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Gravimetric Snare| (Ranged, Damage over Time, Negative) Foe Immobilize, -Recharge, -Speed| You have been Immobilized and your attack and movement rate has been Slowed by a Gravimetric Snare. }} |
− | + | {{Power|[[File:DarkCast Torrent.png|22px]]| Gravitic Emanation| Foe Disorient, -Recharge, -Speed| You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation. }} | |
− | + | {{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Essence Drain| Foe -Recharge, -Speed| Arakhn has Drained your essence to heal herself. You have lost some life and your attack and movement rate have been slowed. }} | |
− | {{Power|[[Image: | + | {{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|0|0|20|e=-|20|0|0|0|0|0|0}}|Auto, Self| }} |
− | {{Power|[[ | + | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}} |
+ | ==== Archon Burkholder ==== | ||
+ | ''Main Article:'' [[Archon Burkholder]] | ||
+ | [[File:Archon Burkholder.jpg|thumb|100px]] | ||
− | + | Archon Burkholder is a relic from [[5th Column|another villainous group]] that was recently subsumed by the Council. Nevertheless, he seems to have made a place for himself in the new regime. His obsession with robotics led him to carve off his own arm and replace it with one of steel; it also led him to create this terrifying robot factory. To prevent the launch of the giant Zenith Mech Man, you must defeat Burkholder. | |
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''Powers'' | ''Powers'' | ||
+ | ''Levels: 25-32'' | ||
− | {{Power|[[ | + | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }} |
− | {{Power|[[ | + | {{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged, Targeted Area of Effect, Moderate Damage, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }} |
− | + | {{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands |Point Blank Area of Effect Melee, Moderate Damage, Smash/Energy, Foe Disorient |By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }} | |
+ | {{Power|[[File:PowerPunch Stun.png|22px]]| Stun| Melee, Minor Damage, Smashing/Energy, Foe Disorient| By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target. }} | ||
− | + | {{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Lethal| A Cybernetic Blade is a powerful lethal attack. }} | |
− | + | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }} | |
− | {{Power|[[ | + | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}} |
− | + | ''Levels: 45-54, Archon Burkholder uses both the above powers and the following'' | |
− | + | * '''Power Bolt''' (Melee, Lethal) | |
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+ | * '''Energy Torrent''' (Cone, Energy) | ||
− | + | * '''Power Burst''' (Ranged, Energy) | |
− | '' | + | * '''Power Thrust''' (Ranged, Energy) |
− | + | * '''Energy Punch''' (Melee, Energy/Smash) | |
− | + | * '''Bone Smasher''' (Melee, Energy/Smash) | |
− | + | * '''Nova''' (PBAoE, Energy) | |
− | '' | + | * '''Total Focus''' (Melee, Energy/Smash) |
− | + | ==== Maestro ==== | |
− | + | [[File:Maestro.jpg|right|thumb|100px|Maestro]] | |
− | + | ''Main Article:'' [[Maestro]] | |
− | + | As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The Council offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An [[Arachnos]] attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the Council if they would give him the opportunity for vengeance against Arachnos. | |
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:SonicBlast Medium.png|22px]]| Scream| (Ranged) Moderate Damage over Time, Smash, Foe -Resist| Your Scream can cause serious damage to a target, while weakening his resistance to further damage. Damage: Moderate(DoT), Recharge: Slow. }} |
− | {{Power|[[ | + | {{Power|[[File:SonicBlast Heavy.png|22px]]| Shout| Ranged, Heavy Damage (Smash/Energy), Foe -Resistances (All)| You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance. Damage: High, Recharge: Moderate. }} |
− | {{Power|[[ | + | {{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged, Cone, Medium Damage (Smash/Energy) Foe -Resists| A short range, but powerful sonic attack. Damage: High, Recharge: Slow. }} |
− | + | {{Power|[[File:SonicBlast Knockback.png|22px]]| Shockwave| Ranged (Cone), Minor Damage (Smash/Energy), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area. }} | |
− | + | {{Power|[[File:SonicBlast Sleep.png|22px]]| Siren's Song| Ranged (Cone), Minor Damage (Energy), Foe Sleep| You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.}} | |
+ | {{Power|[[File:SonicBlast Stun.png|22px]]| Screech| Ranged, Minor Damage (Smash/Energy), Foe Disorient| By bursting forth with this hypersonic Screech, you can Disorient a target. }} | ||
− | + | {{Power|[[File:SonicBlast MassiveDamage.png|22px]]| Dreadful Wail| Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistances (All but Psionics), Self -Recovery | Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long. }} | |
− | '' | + | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Maestro doesn´t have any Melee attacks at all''}} |
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− | + | ==== Nosferatu ==== | |
+ | [[File:Nosferatu Council.jpg|thumb|100px|Nosferatu]] | ||
+ | ''Main Article:'' [[Nosferatu]] | ||
− | + | Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong [[Vampyri]] that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes. | |
''Powers'' | ''Powers'' | ||
− | {{ | + | {{clr}} |
− | + | ==== Requiem ==== | |
+ | [[File:Requiem.jpg|thumb|100px|Requiem]] | ||
+ | ''Main Article:'' [[Requiem]] | ||
− | + | Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. Before [[the Center]] arrived to spoil his fun, Requiem ruled over the [[5th Column|massive military organization]] that was subsumed by the Council. His closest attendents suspect that Requiem is still smarting from his loss of power, and plotting his revenge. | |
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:DarkCast Torrent.png|22px]]| Gravitic Emanation| Foe Disorient, -Recharge, -Speed| You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation. }} |
+ | {{clr}} | ||
+ | {{Power|[[File:PowerBlast_Explosion.png|22px]]| Dark Matter Detonation| Foe Knockback, Disorient, -Recharge, -Speed| You have been Disoriented and your attack and movement rate have been slowed by a Dark Matter Detonation. }} | ||
+ | {{clr}} | ||
− | + | ==== Vandal ==== | |
− | + | [[File:Vandal.jpg|100px|thumb|Vandal]] | |
− | + | ''Main Article:'' [[Vandal]] | |
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− | + | The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930s, the villain [[Requiem]] recognized Doul's usefulness and recruited him to produce the fabulous machinery that powers the Council's arsenal. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the Council by pushing his terrible technology ever farther. | |
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:SuperStrength_Haymaker.png|22px]] |Bone Smasher| Melee Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but it makes up for it with a greater chance to Disorient than Energy Punch.}} |
− | {{ | + | {{clr}} |
− | === | + | === Objects === |
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− | + | ==== Transformation Capsule (Lieutenant) ==== | |
+ | ''Main Article:'' [[Transformation Capsule]] | ||
+ | [[File:Transformation Capsule.jpg|right|125px|thumb| Transformation capsule]] | ||
− | + | The [[Vampyri]] are the very pinnacle of the Council's super soldier program. The final stages of the process are carried out within these crypt-like chambers, where a complex cocktail of hormones and mutagens are fed to the prospective vampyri intravenously. Though some fatalities inevitably occur, the resulting super soldiers are more than enough to make up for the loss. | |
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Council's Transformation Capsules don´t have any Ranged attacks at all''}} |
− | {{Power|[[ | + | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Council's Transformation Capsules don´t have any Melee attacks at all''}} |
− | {{Power|[[ | + | {{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| '' Council's Transformation Capsules are Immobile''}} |
− | + | {{Power|[[File:FireTrap FireImps.png|22px]]|Chamber|Summon|Vampyri will continue to be generated from this chamber until it is destroyed.}} | |
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− | + | ==== Reinforced Door (Boss) ==== | |
− | ==== | + | [[File:Council Door.jpg|125px|thumb| |<div style="text-align: center;border:none">Reinforced Door</div>]] |
+ | This reinforced door stands between you and freedom! The door seems to be vibrate and hum, as though it is coursing with energy. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Council's Reinforced Doors don´t have any Ranged attacks at all''}} |
− | {{Power|[[ | + | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Council's Reinforced Doors don´t have any Melee attacks at all''}} |
− | + | {{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| '' Council's Reinforced Doors are Immobile''}} | |
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− | {{Power|[[ | + | {{Power|[[File:Teleportation Teleport.png|22px]]| Dampening Field| -Teleport| You are being affected by a [[Dampening Field]]. It seems unlikely you could teleport out of this prison cell.}} |
+ | {{Power|[[File:FireBlast_Inferno.png|22px]]| Explode| Post death special (Point Blank Area of Effect, Lethal/Fire), Foe Knockback| When the door is destroyed, it tends to explode.}} | ||
=== Named Bosses === | === Named Bosses === | ||
− | * Archon Alberto (Galaxy Archon, Warwolf) | + | * Archon Alberto (''Galaxy Archon'', ''Warwolf'') |
− | * Archon Carissa (Mk II Zenith Warcry) | + | * Archon Assunta (''Mk II Zenith Warcry'') |
− | * Archon Foss (Galaxy Archon) | + | * Archon Belaggi (''Vampyri Archon'', ''Vortex Cor Leonis Archon'', ''Nebula Elite Archon'') (Found on [[Rogue Isle Protector#Object Retrieval Missions|New Research Shows MMOs Are Good for You]] from the [[Rogue Isle Protector]].) |
− | * Archon Landy (Vortex Cor Leonis Archon) ([[Lars Hansen#Infiltrate the Council communication hub|Infiltrate mission]] from [[Lars Hansen]])) | + | * Archon Carissa (''Mk II Zenith Warcry'', ''Eclipse Warwolf'') |
− | * Archon Lucretia (Galaxy Archon) | + | * Archon Dekker (''Galaxy Archon'') |
− | * Archon Maurillo (Mk II Zenith Warcry) | + | * Archon Fontaine (''Galaxy Archon'') ([[Moonfire#Help Moonfire end the Kheldian War|Help Moonfire end the Kheldian War]] mission from [[Moonfire]]) |
− | * Archon Rossi (Vortex Cor Leonis Archon) | + | * Archon Foss (''Galaxy Archon'', ''Warwolf'') |
− | * Archon Snyder (Equinox Archon) | + | * Archon Landy (''Vortex Cor Leonis Archon'') ([[Lars Hansen#Infiltrate the Council communication hub|Infiltrate mission]] from [[Lars Hansen]])) |
− | * Archon Tiger (Ascendant Archon) | + | * Archon Lucretia (''Galaxy Archon'', ''Vampyri Archon'') |
+ | * Archon Ippolita (''Vortex Cor Leonis Archon'') | ||
+ | * Archon Manuela (''Galaxy Archon'', ''Eclipse Warwolf'') | ||
+ | * Archon Maurillo (''Mk II Zenith Warcry'', ''Vortex Cor Leonis Archon'') | ||
+ | * Archon Morena (''Vampyri Archon'') | ||
+ | * Archon Parson (''Penumbra Archon'') | ||
+ | * Archon Roget (''Galaxy Archon'', ''Eclipse Nightwolf Champion'') | ||
+ | * Archon Romano (''Mk II Zenith Warcry'', ''Eclipse Warwolf'') | ||
+ | * Archon Rossi (''Galaxy Archon'', ''Vortex Cor Leonis Archon'', ''Mk II Zenith Warcry'') | ||
+ | * Archon Salvatore (''Penumbra Archon'') | ||
+ | * Archon Snyder (''Equinox Archon'') | ||
+ | * Archon Sylver (''Council Equinox Archon'') Found on the ''Arrest the vampyr candidates'' mission from [[Merisel Valenzuela#Arrest the vampyr candidates|Merisel Valenzuela]] or [[Jose Escalante#Arrest the vampyr candidates|Jose Escalante]]. | ||
+ | * Archon Tiger (''Ascendant Archon'') | ||
+ | * Archon Todesco (''Vortex Cor Leonis Archon'') Found on the ''Go to Archon Todesco's base and get the data'' mission from [[Merisel Valenzuela#Go to Archon Todesco.27s base and get the data|Merisel Valenzuela]] or [[Jose Escalante#Go to Archon Todesco.27s base and get the data|Jose Escalante]]. | ||
* Archon Turney | * Archon Turney | ||
* Archon Volder | * Archon Volder | ||
− | * Archon Walmer | + | * Archon Vyper (''Equinox Archon'') Found on the ''Go to Alderwise Genetics and see if you can find evidence that the Council is involved with them?'' mission from [[Merisel Valenzuela#Go to Alderwise Genetics and see if you can find evidence that the Council is involved with them.3F|Merisel Valenzuela]] or [[Jose Escalante#Go to Alderwise Genetics and see if you can find evidence that the Council is involved with them.3F|Jose Escalante]]. |
− | * Archon Wylde (Equinox Archon) | + | * Archon Walmer (''Vortex Elite Archon'') |
− | * Archon Zyver (Equinox Archon) | + | * Archon Wilder (''Vortex Cor Leonis Archon'') Found on the ''Investigate base 80-05'' mission from [[Merisel Valenzuela#Investigate base 80-05|Merisel Valenzuela]] or [[Jose Escalante#Investigate base 80-05|Jose Escalante]]. |
− | * Giermann (Galaxy Archon, Equinox Archon, or Mark II Warcry) ([[Ganymede#Find location of Aphrodite's Girdle|Find Aphrodite's Girdle]] mission from [[Ganymede]]) | + | * Archon Worthing (''Galaxy Archon'') ([[Moonfire#Interrogate Arakhn.27s soldiers|Interrogate Arakn's soldiers]] mission from [[Moonfire]]) |
− | * Professor Romano (Penumbra Cor Leonis Archon) | + | * Archon Wylde (''Equinox Archon'') |
+ | * Archon Zane (''Vortex Cor Leonis Archon'') Found on the ''Take out the Council's supplies to cripple their plan'' mission from [[Merisel Valenzuela#Take out the Council.27s supplies to cripple their plan|Merisel Valenzuela]] or [[Jose Escalante#Take out the Council.27s supplies to cripple their plan|Jose Escalante]]. | ||
+ | * Archon Zyver (''Equinox Archon'') | ||
+ | * Carl Anderson (''Vortex Archon'') | ||
+ | * Council Spymaster (''Penumbra Archon'') | ||
+ | * Giermann (''Galaxy Archon'', ''Penumbra Cor Leonis Archon'', ''Equinox Archon'', ''Eclipse Warwolf'' or ''Mark II Warcry'') ([[Ganymede#Find location of Aphrodite's Girdle|Find Aphrodite's Girdle]] mission from [[Ganymede]]) | ||
+ | * Henry Wallens (''Vortex Archon'') | ||
+ | * Matthew (''Vortex Cor Leonis'') Found on the ''Arrest the vampyr candidates'' mission from [[Merisel Valenzuela#Arrest the vampyr candidates|Merisel Valenzuela]] or [[Jose Escalante#Arrest the vampyr candidates|Jose Escalante]]. | ||
+ | * Nictus Bearer (''Galaxy Archon'') ([[Dr. Shelly Percey#Retrieve Nictus from Council|Retrieve_Nictus_from_Council]] mission from [[Dr. Shelly Percey]])) | ||
+ | * Professor Romano (''Penumbra Cor Leonis Archon'') | ||
+ | * Tom (''Vortex Cor Leonis'') Found on the ''Arrest the vampyr candidates'' mission from [[Merisel Valenzuela#Arrest the vampyr candidates|Merisel Valenzuela]] or [[Jose Escalante#Arrest the vampyr candidates|Jose Escalante]]. | ||
+ | * Vampyr Guardian (''Equinox Adjutant'') Found on the ''Take the vampyr Progenitor into custody'' mission from [[Merisel Valenzuela#Take the vampyr Progenitor into custody|Merisel Valenzuela]] or [[Jose Escalante#Take the vampyr Progenitor into custody|Jose Escalante]]. | ||
+ | * Vampyr Progenitor (''Equinox Adjutant'') Found on the ''Take the vampyr Progenitor into custody'' mission from [[Merisel Valenzuela#Take the vampyr Progenitor into custody|Merisel Valenzuela]] or [[Jose Escalante#Take the vampyr Progenitor into custody|Jose Escalante]]. | ||
+ | == Related Badges == | ||
+ | {{BadgeBox|Nebula Elite Buckshot}} | ||
+ | {{BadgeBox|Omega Wolf}} | ||
+ | {{BadgeBox|Penumbra Elite Adjutant}} | ||
+ | {{BadgeBox|The Silver Bullet}} | ||
+ | {{BadgeBox|The Slayer}} | ||
+ | {{BadgeBox|Zenith Warcry Mk I}} | ||
− | + | [[Category:Enemies]] |
Latest revision as of 09:09, 14 June 2020
Overview
The Council is one of the main factions in the City of Heroes universe. A paramilitary force with a vast web of resources, an army of superhuman soldiers, legions of killer automatons and an extraterrestrial alliance. Despite their regular use of conventional weapons, the Council is able to keep under its control whole zones by itself and should not be underestimated. This villain group is present in City of Heroes in force, being found in many zones in Paragon City, mostly between levels 10 and 40. They can be found in City of Villains in much lesser numbers, due to their feud with the ruling power in the Rogue Isles, Arachnos.
Background
The Council official info ( Copied from the City of Heroes official website [1]):
The shadowy brain trust known as the Council has become a major player in Paragon City only recently, but their roots stretch back through more than six decades of trickery, intrigue, and lies. After their recent coup, the Council is ready to take Paragon City by storm, starting from their base on Striga Isle.
This island off the coast of Paragon City has never been the most savory of environments, but with the addition of the Council, Striga’s gotten a lot worse. The Warriors and the Family are still in nominal control of portions of the island, but a vast chunk of it is dedicated to the biggest and most well defended villain base the heroes of Paragon have ever seen. The base is built around a massive volcano on the easternmost edge of the island. Rumors indicate that the smoking volcano may in fact be dormant, and that fantastic experiments may be going on inside.
In addition to their large holdings on Striga Isle, the Council has another ace up its sleeve: their alliance with the Nictus. These evil aliens have been partnered with the Council since its formative years in the aftermath of World War II. Two of the group’s most feared leaders are humans fused with Nictus energy beings: Requiem and Arakhn. Though Requiem is known to be a somewhat bitter servant of the Council, Arakhn, by all appearances, is a loyal soldier. Her experimentation with the use of Nictus fragments has resulted in many new warriors within the Council’s ranks—including the Galaxy troops, whose dark energy attacks are deadly.
At the heart of the Council is The Center, a man whose powers are shrouded in mystery. Some rumors indicate that the Center has powerful psychic abilities, while others suggest he is nothing more than a ruthless and brilliant strategist. One thing is certain: he has built his Council into a threat that can only be torn apart by the bravest inhabitants of the City of Heroes.
Weapon Unlocked
When a Assault Rifle Blaster or Corruptor or Mercenaries Mastermind defeats 200 Council they unlock Council Assault Weapon and Council SMG
Villain Types
Subgroups
Quantum Gunners
Galaxy Quantum (Minion)
The Galaxy band of the Council has been trained by Arakhn in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques to be loyal to her above all others. That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.
Powers
Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Brawl Melee, Smash
Council brawling attacks.
Galaxy Adjutant Quantum (Lieutenant)
The Galaxy band of the Council has been trained by Arakhn in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques to be loyal to her above all others. That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.
Powers
Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Galaxy Archon Quantum (Boss)
The Galaxy band of the Council has been trained by Arakhn in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques to be loyal to her above all others. That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.
Powers
Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Elite Bosses
Lt. Blechley
Main Article: Lt. Blechley
Though the Vampyri of the Council are not undead, they are certainly monsters. Lt. Blechley is typical of them. His body has been modified by grotesque surgeries and chemical treatments into a super-human killing machine, and his mind has been altered to match. It's no wonder Old Man Marcone didn't allow them in Port Oakes.
Powers
Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Gloom Ranged, Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr.
Tenebrous Tentacles (Ranged) Cone, Moderate Damage, Negative/Smash, Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.
Siphon Life Melee, Negative, Foe -Accuracy, Self +Hit Points
The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy.
Shadow Punch Melee, Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.
Reconstruction Self Heal
The Vampyri can concentrate for a few moments to heal himself.
Bulwark
Main Article: Bulwark
This monstruosity of a Mech Man was made using the same technology that powers Citadel. It's no fit legacy for the heroic android, and must be destroyed.
Powers
Council War Walker
Vandal and his engineers from the Council spent months during the Praetorian War engineering their own War Walkers. Now, their plans have finally come to light, and the Council intends to show the world their new, overwhelming force, with their new mass produced War Walkers
Powers
Resistance Res( S50 L50 F20 C20 E50 N20 ) + Prot( Kb 100 Fr 50 Rp 100 )
Auto, Self
Arch Villains
Arakhn
Main Article: Arakhn
Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the Kheldians, ancient enemies of the Nictus.
Powers
Inky Aspect Foe Disorient
Arakhn is sacrificing her health to keep you Disoriented.
Ebon Eye (Ranged) Foe -Recharge, -Speed
Your attack and movement rate have been slowed by an Ebon Eye.
Gravimetric Snare (Ranged, Damage over Time, Negative) Foe Immobilize, -Recharge, -Speed
You have been Immobilized and your attack and movement rate has been Slowed by a Gravimetric Snare.
Gravitic Emanation Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.
Essence Drain Foe -Recharge, -Speed
Arakhn has Drained your essence to heal herself. You have lost some life and your attack and movement rate have been slowed.
Resistance Res( E-20 N20 )
Auto, Self
Resistance Auto, Self
Archvillain Resistance
Archon Burkholder
Main Article: Archon Burkholder
Archon Burkholder is a relic from another villainous group that was recently subsumed by the Council. Nevertheless, he seems to have made a place for himself in the new regime. His obsession with robotics led him to carve off his own arm and replace it with one of steel; it also led him to create this terrifying robot factory. To prevent the launch of the giant Zenith Mech Man, you must defeat Burkholder.
Powers Levels: 25-32
Power Blast Ranged, Moderate Damage, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged, Targeted Area of Effect, Moderate Damage, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Whirling Hands Point Blank Area of Effect Melee, Moderate Damage, Smash/Energy, Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
Stun Melee, Minor Damage, Smashing/Energy, Foe Disorient
By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.
Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.
Resistance Res( S20 L20 )
Auto, Self
Resistance Auto, Self
Archvillain Resistance
Levels: 45-54, Archon Burkholder uses both the above powers and the following
- Power Bolt (Melee, Lethal)
- Energy Torrent (Cone, Energy)
- Power Burst (Ranged, Energy)
- Power Thrust (Ranged, Energy)
- Energy Punch (Melee, Energy/Smash)
- Bone Smasher (Melee, Energy/Smash)
- Nova (PBAoE, Energy)
- Total Focus (Melee, Energy/Smash)
Maestro
Main Article: Maestro
As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The Council offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An Arachnos attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the Council if they would give him the opportunity for vengeance against Arachnos.
Powers
Scream (Ranged) Moderate Damage over Time, Smash, Foe -Resist
Your Scream can cause serious damage to a target, while weakening his resistance to further damage. Damage: Moderate(DoT), Recharge: Slow.
Shout Ranged, Heavy Damage (Smash/Energy), Foe -Resistances (All)
You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance. Damage: High, Recharge: Moderate.
Howl Ranged, Cone, Medium Damage (Smash/Energy) Foe -Resists
A short range, but powerful sonic attack. Damage: High, Recharge: Slow.
Shockwave Ranged (Cone), Minor Damage (Smash/Energy), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area.
Siren's Song Ranged (Cone), Minor Damage (Energy), Foe Sleep
You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.
Screech Ranged, Minor Damage (Smash/Energy), Foe Disorient
By bursting forth with this hypersonic Screech, you can Disorient a target.
Dreadful Wail Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistances (All but Psionics), Self -Recovery
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long.
No Melee attacks No Hand to Hand
Maestro doesn´t have any Melee attacks at all
Nosferatu
Main Article: Nosferatu
Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.
Powers
Requiem
Main Article: Requiem
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. Before the Center arrived to spoil his fun, Requiem ruled over the massive military organization that was subsumed by the Council. His closest attendents suspect that Requiem is still smarting from his loss of power, and plotting his revenge.
Powers
Gravitic Emanation Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.
Dark Matter Detonation Foe Knockback, Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been slowed by a Dark Matter Detonation.
Vandal
Main Article: Vandal
The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930s, the villain Requiem recognized Doul's usefulness and recruited him to produce the fabulous machinery that powers the Council's arsenal. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the Council by pushing his terrible technology ever farther.
Powers
Bone Smasher Melee Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but it makes up for it with a greater chance to Disorient than Energy Punch.
Objects
Transformation Capsule (Lieutenant)
Main Article: Transformation Capsule
The Vampyri are the very pinnacle of the Council's super soldier program. The final stages of the process are carried out within these crypt-like chambers, where a complex cocktail of hormones and mutagens are fed to the prospective vampyri intravenously. Though some fatalities inevitably occur, the resulting super soldiers are more than enough to make up for the loss.
Powers
No Ranged attacks No Ranged Attacks
Council's Transformation Capsules don´t have any Ranged attacks at all
No Melee attacks No Hand to Hand
Council's Transformation Capsules don´t have any Melee attacks at all
Immobile Self Immobilize
Council's Transformation Capsules are Immobile
Chamber Summon
Vampyri will continue to be generated from this chamber until it is destroyed.
Reinforced Door (Boss)
This reinforced door stands between you and freedom! The door seems to be vibrate and hum, as though it is coursing with energy.
Powers
No Ranged attacks No Ranged Attacks
Council's Reinforced Doors don´t have any Ranged attacks at all
No Melee attacks No Hand to Hand
Council's Reinforced Doors don´t have any Melee attacks at all
Immobile Self Immobilize
Council's Reinforced Doors are Immobile
Dampening Field -Teleport
You are being affected by a Dampening Field. It seems unlikely you could teleport out of this prison cell.
Explode Post death special (Point Blank Area of Effect, Lethal/Fire), Foe Knockback
When the door is destroyed, it tends to explode.
Named Bosses
- Archon Alberto (Galaxy Archon, Warwolf)
- Archon Assunta (Mk II Zenith Warcry)
- Archon Belaggi (Vampyri Archon, Vortex Cor Leonis Archon, Nebula Elite Archon) (Found on New Research Shows MMOs Are Good for You from the Rogue Isle Protector.)
- Archon Carissa (Mk II Zenith Warcry, Eclipse Warwolf)
- Archon Dekker (Galaxy Archon)
- Archon Fontaine (Galaxy Archon) (Help Moonfire end the Kheldian War mission from Moonfire)
- Archon Foss (Galaxy Archon, Warwolf)
- Archon Landy (Vortex Cor Leonis Archon) (Infiltrate mission from Lars Hansen))
- Archon Lucretia (Galaxy Archon, Vampyri Archon)
- Archon Ippolita (Vortex Cor Leonis Archon)
- Archon Manuela (Galaxy Archon, Eclipse Warwolf)
- Archon Maurillo (Mk II Zenith Warcry, Vortex Cor Leonis Archon)
- Archon Morena (Vampyri Archon)
- Archon Parson (Penumbra Archon)
- Archon Roget (Galaxy Archon, Eclipse Nightwolf Champion)
- Archon Romano (Mk II Zenith Warcry, Eclipse Warwolf)
- Archon Rossi (Galaxy Archon, Vortex Cor Leonis Archon, Mk II Zenith Warcry)
- Archon Salvatore (Penumbra Archon)
- Archon Snyder (Equinox Archon)
- Archon Sylver (Council Equinox Archon) Found on the Arrest the vampyr candidates mission from Merisel Valenzuela or Jose Escalante.
- Archon Tiger (Ascendant Archon)
- Archon Todesco (Vortex Cor Leonis Archon) Found on the Go to Archon Todesco's base and get the data mission from Merisel Valenzuela or Jose Escalante.
- Archon Turney
- Archon Volder
- Archon Vyper (Equinox Archon) Found on the Go to Alderwise Genetics and see if you can find evidence that the Council is involved with them? mission from Merisel Valenzuela or Jose Escalante.
- Archon Walmer (Vortex Elite Archon)
- Archon Wilder (Vortex Cor Leonis Archon) Found on the Investigate base 80-05 mission from Merisel Valenzuela or Jose Escalante.
- Archon Worthing (Galaxy Archon) (Interrogate Arakn's soldiers mission from Moonfire)
- Archon Wylde (Equinox Archon)
- Archon Zane (Vortex Cor Leonis Archon) Found on the Take out the Council's supplies to cripple their plan mission from Merisel Valenzuela or Jose Escalante.
- Archon Zyver (Equinox Archon)
- Carl Anderson (Vortex Archon)
- Council Spymaster (Penumbra Archon)
- Giermann (Galaxy Archon, Penumbra Cor Leonis Archon, Equinox Archon, Eclipse Warwolf or Mark II Warcry) (Find Aphrodite's Girdle mission from Ganymede)
- Henry Wallens (Vortex Archon)
- Matthew (Vortex Cor Leonis) Found on the Arrest the vampyr candidates mission from Merisel Valenzuela or Jose Escalante.
- Nictus Bearer (Galaxy Archon) (Retrieve_Nictus_from_Council mission from Dr. Shelly Percey))
- Professor Romano (Penumbra Cor Leonis Archon)
- Tom (Vortex Cor Leonis) Found on the Arrest the vampyr candidates mission from Merisel Valenzuela or Jose Escalante.
- Vampyr Guardian (Equinox Adjutant) Found on the Take the vampyr Progenitor into custody mission from Merisel Valenzuela or Jose Escalante.
- Vampyr Progenitor (Equinox Adjutant) Found on the Take the vampyr Progenitor into custody mission from Merisel Valenzuela or Jose Escalante.
Related Badges
Nebula Elite Buckshot These Council will make good gladiators. |
Omega Wolf This beast is yours in the Arena. |
Penumbra Elite Adjutant You've beat down the Council and now they fear you. |
The Silver Bullet The Warwolves have a nickname for you: The Silver Bullet. |
The Slayer You are a slayer of the darkest of Vampyri. |
Zenith Warcry Mk I Gladiator program initiated. |