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Latest revision as of 23:14, 15 July 2012

Overview

Power Set Proliferation refers to taking powers available to one archetype and adapting them for use on another archetype. In some cases, such as the Blast sets for Blasters, Corruptors and Defenders, power sets can be copied with minimal changes. In other cases, like the Assault sets for Dominators, powers from multiple existing power sets may be combined to create a brand new set. Occasionally, entirely new powers are created for the proliferation.

According to the lore, Doctor Brainstorm is responsible for causing Power Set Proliferation, having created a device dubbed the Resonance Manipulator which somehow altered the energy strands connecting heroes and villains to their powers.

Issue 12

The first round of Power Set Proliferation took effect with the release of Issue 12: Midnight Hour. The following is a list of power sets proliferated in that release:

Hero Villain
Archetype Primary Secondary Archetype Primary Secondary
Blaster Psychic Blast Mental Manipulation Brute Battle Axe · War Mace Super Reflexes
Controller Plant Control Thermal Radiation Corruptor Electrical Blast Storm Summoning
Defender Cold Domination Ice Blast Dominator Earth Control Electricity Assault
Scrapper Fiery Melee Fiery Aura Mastermind [none] Storm Summoning
Tanker Dark Armor Dark Melee Stalker Electric Melee Electric Armor

Issue 16

The second round of Power Set Proliferation took effect with the release of Issue 16: Power Spectrum. The following is a list of power sets proliferated in that release:

Hero Villain
Archetype Primary Secondary Archetype Primary Secondary
Blaster Radiation Blast [none] Brute Claws [none]
Controller [none] Cold Domination Corruptor Archery Trick Arrow
Defender Traps Assault Rifle Dominator [none] Earth Assault
Scrapper Electric Melee Electric Armor Mastermind [none] Thermal Radiation
Tanker Electric Armor Electric Melee Stalker Broad Sword [none]

Issue 21

The third round of Power Set Proliferation took effect with the release of Issue 21: Convergence. The following is a list of power sets proliferated in that release:

Hero Villain
Archetype Primary Secondary Archetype Primary Secondary
Blaster Dark Blast Darkness Manipulation Brute Katana · Broad Sword Regeneration
Controller [none] Poison Corruptor Psychic Blast Poison
Defender Thermal Radiation Fire Blast Dominator [none] [none]
Scrapper Battle Axe · War Mace Energy Aura Mastermind [none] Sonic Resonance
Tanker Super Reflexes Martial Arts Stalker [none] Ice Armor

Unlikely Proliferations

The following is a list of power sets that are not likely to be proliferated to certain archetypes in the future:

Brute
Along with Ice Armor, this set was available during the City of Villains beta testing and was removed because the set's Foe: -Recharge was counterproductive to the Brute's Inherent Power, Fury.
Stalker
This set was specifically not made available to Stalkers when it was introduced. The rationale was never given, but it presumably has to do with the ally-centric powers conceptually contrasting the Stalker's gameplay mechanics.
Corruptor, Mastermind
The developers have explicitly stated that Empathy will not get proliferated to villains; Pain Domination was introduced in its place.
Controller, Defender
Since villains will not be receiving Empathy, it's unlikely that heroes would receive Pain Domination.

See Also