Difference between revisions of "Recluse's Victory"
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The zone of Recluse's Victory presents an alternative dimension in a constant state of flux. It pits the Good against Evil for control of a potential future for [[Primal Earth]]. This future is determined by the capture and control of various Temporal Anchors, each defended by a [[Pillbox]]. Each Pillbox that is captured will dramatically alter the surounding zone, changing the landscape to reflect the underlying ideals of those in charge - desolate and broken if controlled by Villains, humdrum if neutral and clean and bouyant if controlled by Heroes. This has no effect on spawning enemies (so for example, if the main Hero base portal is in villain territory, the Longbow NPC's will still be there, only the background changes). | The zone of Recluse's Victory presents an alternative dimension in a constant state of flux. It pits the Good against Evil for control of a potential future for [[Primal Earth]]. This future is determined by the capture and control of various Temporal Anchors, each defended by a [[Pillbox]]. Each Pillbox that is captured will dramatically alter the surounding zone, changing the landscape to reflect the underlying ideals of those in charge - desolate and broken if controlled by Villains, humdrum if neutral and clean and bouyant if controlled by Heroes. This has no effect on spawning enemies (so for example, if the main Hero base portal is in villain territory, the Longbow NPC's will still be there, only the background changes). | ||
− | Pillboxes have 4 turrets located at each of the crosshaped corners that start out as Level 54 [[Turrets#Pop Up Anti-Personnel Gun|Pop Up Anti-Personnel Guns]]. This is a good place to use Heavies, especially when soloing since you will have a tough time securing the Pillbox. Once all 4 Pop Up Turrets are defeated, the player can head to the center of the Pillbox and activate the control panel. Once the capture process (which can be interrupted) is successfully completed, the four corners of the Pillbox convert to 2 different sets of 2 missile Turrets at level 50. Players can stand in the middle and, just like capturing a pill box, activate the controls. This allows them to focus a pill box's firepower at a particular enemy by commanding with a Mastermind's controls. This is useful, since | + | Pillboxes have 4 turrets located at each of the crosshaped corners that start out as Level 54 [[Turrets#Pop Up Anti-Personnel Gun|Pop Up Anti-Personnel Guns]]. This is a good place to use Heavies, especially when soloing since you will have a tough time securing the Pillbox. Once all 4 Pop Up Turrets are defeated, the player can head to the center of the Pillbox and activate the control panel. Once the capture process (which can be interrupted) is successfully completed, the four corners of the Pillbox convert to 2 different sets of 2 missile Turrets at level 50. Players can stand in the middle and, just like capturing a pill box, activate the controls. This allows them to focus a pill box's firepower at a particular enemy by commanding with a Mastermind's controls. This is useful, since players (while in the center) get extra protection, and can use their powers to defend the pillbox as well as the turrets. |
When either side controls their fourth pillbox, reinforcements spawn to support the other faction in the form of two to three Signature Heroes/Villains. At the fifth pillbox another wave of support is spawned if the first set of Signature Heroes/Villains has already been defeated. | When either side controls their fourth pillbox, reinforcements spawn to support the other faction in the form of two to three Signature Heroes/Villains. At the fifth pillbox another wave of support is spawned if the first set of Signature Heroes/Villains has already been defeated. | ||
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== Obtaining the Mech == | == Obtaining the Mech == | ||
If you have a 1000 or more 'zone points' (Temporal points) (displayed on your navigator) by the time it reverses the dimension, you will obtain the Heavy Temporary power. | If you have a 1000 or more 'zone points' (Temporal points) (displayed on your navigator) by the time it reverses the dimension, you will obtain the Heavy Temporary power. | ||
− | *Turret defeat - | + | *Turret defeat - 15 pts |
− | *Pillbox capture - | + | *Pillbox capture - 20 pts. |
*Player defeat - 20-100 pts. | *Player defeat - 20-100 pts. | ||
*AV defeat - 250 pts. | *AV defeat - 250 pts. | ||
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{{BadgeBox|Isolator}} | {{BadgeBox|Isolator}} | ||
− | == External Links == | + | <!-- == External Links == --> |
− | + | {{BadgeHunter Map|map=recluses_victory}} | |
− | + | ||
[[Category:PvP Zones]] | [[Category:PvP Zones]] |
Latest revision as of 04:33, 28 September 2017
PvP Zone (40-50) | |
Trainers: | none |
---|---|
TF Contacts: | none |
Events: | Temporal Anchors, Signature Hero/Villain Reinforcements, Temporal Reversion |
Exploration Badges: | Globetrotter, Ragnarok, Temporal Fighter / Dark Victory, Last Stand |
Plaques: | none |
Day Jobs: | Caregiver / Pain Specialist, Predator, Monitor Duty |
Enemies: | Arachnos, Longbow, Turrets |
Connecting Zones: | Atlas Park |
Transits: | none |
Recluse's Victory VidiotMap |
Contents
Overview
Recluse's Victory is the highest-level of the four PvP zones.
Contacts
There are contacts for each faction who will give an overview of the zone:
Heroes
Villains
Important Locations
Temporal Anchors, defended by Pillboxes
Neighborhoods
The neighborhoods in Recluse's Victory are named by sector, starting at the Hero Base and working to the Villain base.
- Sector 1 (Orange - Level 50, 54) (Music) - contains the Hero Base, one hero Heavy Platform, one villain Heavy Platform, and the Alpha anchor.
- Sector 2 (Orange - Level 50, 54) (Music) - contains two hero Heavy Stations and the Foxtrot anchor.
- Sector 3 (Orange - Level 50, 54) (Music) - contains a villain Heavy Station and the Delta anchor.
- Sector 4 (Orange - Level 50, 54) (Music) - contains a villain Heavy Station and the Echo anchor.
- Sector 5 (Orange - Level 50, 54) (Music) - contains the Bravo, Charlie, and Golf anchors.
Zone Event
The zone of Recluse's Victory presents an alternative dimension in a constant state of flux. It pits the Good against Evil for control of a potential future for Primal Earth. This future is determined by the capture and control of various Temporal Anchors, each defended by a Pillbox. Each Pillbox that is captured will dramatically alter the surounding zone, changing the landscape to reflect the underlying ideals of those in charge - desolate and broken if controlled by Villains, humdrum if neutral and clean and bouyant if controlled by Heroes. This has no effect on spawning enemies (so for example, if the main Hero base portal is in villain territory, the Longbow NPC's will still be there, only the background changes).
Pillboxes have 4 turrets located at each of the crosshaped corners that start out as Level 54 Pop Up Anti-Personnel Guns. This is a good place to use Heavies, especially when soloing since you will have a tough time securing the Pillbox. Once all 4 Pop Up Turrets are defeated, the player can head to the center of the Pillbox and activate the control panel. Once the capture process (which can be interrupted) is successfully completed, the four corners of the Pillbox convert to 2 different sets of 2 missile Turrets at level 50. Players can stand in the middle and, just like capturing a pill box, activate the controls. This allows them to focus a pill box's firepower at a particular enemy by commanding with a Mastermind's controls. This is useful, since players (while in the center) get extra protection, and can use their powers to defend the pillbox as well as the turrets.
When either side controls their fourth pillbox, reinforcements spawn to support the other faction in the form of two to three Signature Heroes/Villains. At the fifth pillbox another wave of support is spawned if the first set of Signature Heroes/Villains has already been defeated.
At the capture of the sixth pillboxes for a side, the zone is "won" by that side, and a five minute counter begins. After the five minutes (or shorter: see below), all characters get the message "Dimensional Reversion" and the pillboxes revert to neutral status. All neutral pop-up turrets then respawn on all pillboxes. During the five minutes, the winning side can continue to defeat enemy heroes/villains for bonus credit towards their side's Heavy. In the five minute timer, the losing side can defeat opposing heroes/villains to cause an early Dimensional Reversion.
Badges
Exploration Badges
- Common
Globetrotter Lord Recluse targeted the statue of Atlas first, knowing it was an important symbol to Paragon's 'heroes.' |
Ragnarok Some say this battle will signal the end of civilization as we know it, and the beginning of a new history—written by Lord Recluse. |
Last Stand Lee Towers may go down in history as the place where civilization fell to Lord Recluse. |
- Hero-Specific
Temporal Fighter The Meinhoff Building was created in our current timeline to serve as an Arachnos base in this possible future. |
- Villain-Specific
Dark Victory The Meinhoff Building was created in our current timeline to serve as an Arachnos base in this possible future. |
Defeat Badges
- Hero-Specific
Arachnophobic You have helped defeat Lord Recluse in Recluse's Victory. |
Poltergeist You have helped defeat Ghost Widow in Recluse's Victory. |
Sandblasted You have helped defeat Scirocco in Recluse's Victory. |
Shark Hunter You have helped defeat Captain Mako in Recluse's Victory. |
Wrangler You have helped defeat Black Scorpion in Recluse's Victory. |
Justiciar You have helped defeat all the Signature Villains in Recluse's Victory, making you a Justiciar. |
- Villain-Specific
Dead-eye You have helped defeat Manticore in Recluse's Victory. |
Uppercut You have helped defeat Back Alley Brawler in Recluse's Victory. |
Destroyer You have helped defeat Positron in Recluse's Victory. |
Interrogator You have helped defeat Penelope Yin in Recluse's Victory. |
Breakneck You have helped defeat Synapse in Recluse's Victory. |
Oppressor You have helped defeat Ms. Liberty in Recluse's Victory. |
Blackguard You have helped defeat all the Signature Heroes in Recluse's Victory, making you a Blackguard. |
PvP Badges
Time Machinist You have taken over 10 pillboxes in Recluse's Victory, making you a Time Machinist. |
Somewhere in Time 50 pillboxes have fallen into your hands. |
Back from the Future 100 pillboxes have been captured by you, you are truly a Time Bandit. |
Temporal Agent You have controlled 10 Heavies in Recluse's Victory. |
Temporal Spy You have controlled 50 Heavies in Recluse's Victory. |
Temporal Soldier You have controlled 250 Heavies in Recluse's Victory. |
Time Traveler It seems you have mastered the recursive time flux of Lord Recluse's victory. You've spent 5 hours here, though it seems like much longer. |
Day Jobs
- Common
Predator
You spend your free time battling villains in PvP Zones earning you the Predator Day Job. Logging out in a PvP zone will earn you a bonus to your Recharge rate, when you log back in, for a short time.
You spend your free time battling heroes in PvP zones earning you the Predator Day Job. Logging out in a PvP zone will earn you a bonus to your Recharge rate, when you log back in, for a short time.
|
Monitor Duty Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you a Prestige bonus, when you log back in, each time you complete a mission for a short time. |
- Hero-Specific
Caregiver You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
|
- Villain-Specific
Pain Specialist Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time. |
Stores
There are no stores in Recluse's Victory
Transfer Points
Enemy Groups
- Arachnos
- Contaminated
(inside train station) - Longbow
- Turrets
Obtaining the Mech
If you have a 1000 or more 'zone points' (Temporal points) (displayed on your navigator) by the time it reverses the dimension, you will obtain the Heavy Temporary power.
- Turret defeat - 15 pts
- Pillbox capture - 20 pts.
- Player defeat - 20-100 pts.
- AV defeat - 250 pts.
For a method of getting the longbow mech, one possibility is to have a friendly villain and hero alternate capture of a single pillbox. Another is to have a big group of heroes/villains to take down the archvillains/heroes, since each one nets each team member 250 points.
Notes
- Villains can observe the progress in Recluse's Victory from the Arachnos Headquarters (-889, 112, -886) in Port Oakes, or from the Arachnos Citadel (2903.9, -1047.3, 900.2) at the center of Grandville. A map on the wall shows the ownership (Hero or Villain) of the territories within the zone and an Arachnos Situation Monitor provides further information.
- Heroes can observe the progress in Recluse's Victory from Paragon City Hall (-127.7, 43.9, -601.5) in the Atlas Plaza neighborhood of Atlas Park. In the DATA office a map on the wall shows the ownership (Hero or Villain) of the territories within the zone and the D.A.T.A. Situation Monitor provides further information.
- Approximately once every two hours, a single Level 1 Contaminated spawns in the Yellow Line station. It is viewed as an enemy by both heroes and villains. This was added so heroes who were created before the Isolator Badge was available could have a chance to obtain it. It is now much easier for heroes to do the story arc from The Pilgrim.
Isolator
You began your career on a high note, by personally ending the riots of contaminated thugs in the Outbreak Zone.
When you were first brawling Contaminated in the Outbreak Zone, did you ever think that one day you'd be known as a villain? |