Difference between revisions of "Power Customization"
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− | {{ | + | {{TOCright}} |
== Overview == | == Overview == | ||
+ | [[File:Blue_fire_dominator.jpg|left|250px|thumb|{{center|Blue Fire Dominator}}]] | ||
+ | [[File:Purple fire control.jpg|left|250px|thumb|{{center|Purple Fire Controller}}]] | ||
'''Power Customization''' is the ability to alter the colors of the particle effects emitted by powers, allowing for thematic and aesthetic customization of a character's powers (such as wielding blue fire or yellow energy). | '''Power Customization''' is the ability to alter the colors of the particle effects emitted by powers, allowing for thematic and aesthetic customization of a character's powers (such as wielding blue fire or yellow energy). | ||
− | This feature | + | This feature was consistently requested by the player base over the history of the game, but as it required a tremendous amount of work to implement due to the previous structure of the power code, there was no ETA for its implementation, and it was [[#Former Developer Stance|formerly believed]] to be beyond the scope of a plausible development feature until June 19, 2009 when [[Positron (Developer)|Positron]] posted two images that confirmed it as an [[Issue 16]] feature. |
− | {{ | + | It should be noted that [[Weapon Customization]] required significantly different modifications than '''Power Customization''' did, which explains its significantly earlier implementation (in [[Issue 11]]). |
+ | {{clr}} | ||
− | + | == Customization Tables == | |
− | == | + | ==== Palette Table ==== |
− | + | This is a list of the [[Power Set]]s which have Power Customization options, and the color palettes that each has access to. | |
− | + | ||
− | + | ||
− | : | + | {{PowerColor Header}} |
+ | {{PowerColor | power sets=[[Beast Mastery]][[#star2|**]] | bright=yes | dark=yes}} | ||
+ | {{PowerColor | power sets=[[Bio Armor]] | standard=yes | nofx=yes}} | ||
+ | {{PowerColor | power sets='''Dark:''' [[Dark Affinity]], [[Dark Armor]], [[Dark Assault]], [[Dark Blast]], [[Dark Control]], [[Dark Manipulation]], [[Dark Melee]], [[Dark Miasma]], [[Necromancy]][[#star2|**]] | dark=yes}} | ||
+ | {{PowerColor | power sets='''Earth:''' [[Earth Assault]], [[Earth Control]], [[Stone Melee]], [[Stone Armor]][[#star2|**]] | earth=yes | lava=yes}} | ||
+ | {{PowerColor | power sets='''Electric:''' [[Electric Armor]], [[Electricity Assault]], [[Electrical Blast]], [[Electric Control]], [[Electricity Manipulation]], [[Electric Melee]] | bright=yes | dark=yes}} | ||
+ | {{PowerColor | power sets=[[Empathy]] | bright=yes}} | ||
+ | {{PowerColor | power sets='''Energy:''' [[Energy Aura]], [[Energy Assault]], [[Energy Blast]], [[Energy Manipulation]], [[Energy Melee]] | bright=yes | dark=yes}} | ||
+ | {{PowerColor | power sets='''Fire:''' [[Demon Summoning]][[#star2|**]], [[Fiery Aura]], [[Fiery Assault]], [[Fire Blast]], [[Fire Control]], [[Fire Manipulation]], [[Fire Melee]], [[Thermal Radiation]] | bright=yes | dark=yes}} | ||
+ | {{PowerColor | power sets=[[Force Field]] | bright=yes | dark=yes}} | ||
+ | {{PowerColor | power sets='''Gadgets:''' [[Devices]], [[Traps]] | standard=yes}} | ||
+ | {{PowerColor | power sets=[[Gravity Control]] | bright=yes | dark=yes}} | ||
+ | {{PowerColor | power sets='''Ice:''' [[Cold Domination]], [[Ice Armor]], [[Icy Assault]], [[Ice Blast]], [[Ice Control]], [[Ice Manipulation]], [[Ice Melee]] | ice=yes}} | ||
+ | {{PowerColor | power sets=[[Illusion Control]] | bright=yes | dark=yes}} | ||
+ | {{PowerColor | power sets=[[Invulnerability]] | bright=yes | dark=yes | nofx=yes}} | ||
+ | {{PowerColor | power sets='''Kinetic Energy:''' [[Kinetics]], [[Kinetic Melee]] | bright=yes | dark=yes}} | ||
+ | {{PowerColor | power sets=[[Nature Affinity]] | standard=yes}} | ||
+ | {{PowerColor | power sets=[[Ninjitsu]] | bright=yes | dark=yes | nofx=yes}} | ||
+ | {{PowerColor | power sets=[[Pain Domination]] | dark=yes}} | ||
+ | {{PowerColor | power sets=[[Plant Control]] | lava=yes}} | ||
+ | {{PowerColor | power sets=[[Poison]] | dark=yes}} | ||
+ | {{PowerColor | power sets='''Psi:''' [[Mental Manipulation]], [[Mind Control]], [[Psionic Assault]], [[Psychic Blast]] | bright=yes | dark=yes}} | ||
+ | {{PowerColor | power sets='''Radiation:''' [[Radiation Blast]], [[Radiation Emission]] | bright=yes | dark=yes}} | ||
+ | {{PowerColor | power sets=[[Regeneration]] | bright=yes | dark=yes | nofx=yes}} | ||
+ | {{PowerColor | power sets='''Sonic:''' [[Sonic Blast]], [[Sonic Resonance]] | bright=yes | dark=yes}} | ||
+ | {{PowerColor | power sets='''Spines:''' [[Spines]], [[Thorny Assault]] | earth=yes | lava=yes | standard=yes}} | ||
+ | {{PowerColor | power sets=[[Storm Summoning]] | standard=yes}} | ||
+ | {{PowerColor | power sets=[[Super Reflexes]] | bright=yes | dark=yes | nofx=yes}} | ||
+ | {{PowerColor | power sets=[[Time Manipulation]] | bright=yes | dark=yes}} | ||
+ | {{PowerColor | power sets='''Unarmed:''' [[Martial Arts]][[#star1|*]], [[Street Justice]], [[Super Strength]][[#star1|*]] | bright=yes | dark=yes}} | ||
+ | {{PowerColor | power sets=[[Water Blast]] | bright=yes | dark=yes}} | ||
+ | {{PowerColor | power sets='''Weapons:''' [[Beam Rifle]], [[Staff Fighting]], [[Titan Weapons]] | bright=yes | dark=yes}} | ||
+ | {{PowerColor | power sets=[[Willpower]] | bright=yes | dark=yes | nofx=yes}} | ||
+ | {{PowerColor Footer}} | ||
− | + | ==== Archetype Table ==== | |
− | + | This is a list of the [[Power Set]]s which have Power Customization options for each [[Archetype]]. | |
− | + | {| class="wikitable" | |
+ | |-valign="top" | ||
+ | ! [[Archetypes#City of Heroes Archetypes|Heroes]] | ||
+ | ! [[Powersets|Power Set(s)]] | ||
+ | ! [[Archetypes#City of Villains Archetypes|Villains]] | ||
+ | ! [[Powersets|Power Set(s)]] | ||
− | :"It would completely dominate some of the artists' time for multiple issues. That would prevent any content from being developed that required any animation or FX. [...] I couldn't even begin to tell you the things programming would have to do to make this happen, but it's significant enough to cut into other features, bug fixes, or performance/stability improvements." -- [http://boards.cityofheroes.com/showthreaded.php?Number=9099606 Back Alley Brawler], September 4th 2007 | + | |-valign="top" |
+ | !rowspan="2"| [[Blaster]] | ||
+ | |<!--Blaster-->''Primaries:'' [[Beam Rifle]], [[Dark Blast]], [[Electrical Blast]], [[Energy Blast]], [[Fire Blast]], [[Ice Blast]], [[Psychic Blast]], [[Radiation Blast]], [[Sonic Attack]], [[Water Blast]] | ||
+ | |||
+ | !rowspan="2"| [[Brute]] | ||
+ | |<!--Brute-->''Primaries:'' [[Dark Melee]], [[Earth Melee]], [[Electrical Melee]], [[Energy Melee]], [[Fiery Melee]], [[Kinetic Melee]], [[Staff Fighting]], [[Street Justice]], [[Super Strength]][[#star1|*]], [[Titan Weapons]] | ||
+ | |||
+ | |-valign="top" | ||
+ | |<!--Blaster-->''Secondaries:'' [[Dark Manipulation]], [[Electricity Manipulation]], [[Energy Manipulation]], [[Fire Manipulation]], [[Ice Manipulation]], [[Mental Manipulation]] | ||
+ | |||
+ | |<!--Brute-->''Secondaries:'' [[Bio Armor]], [[Dark Armor]], [[Electric Armor]], [[Energy Aura]], [[Fiery Aura]], [[Invulnerability]], [[Regeneration]], [[Stone Armor]][[#star2|**]], [[Super Reflexes]], [[Willpower]] | ||
+ | |||
+ | |-valign="top" | ||
+ | !rowspan="2"| [[Controller]] | ||
+ | |<!--Controller-->''Primaries:'' [[Dark Control]], [[Earth Control]], [[Electric Control]], [[Fire Control]], [[Gravity Control]], [[Ice Control]], [[Illusion Control]], [[Mind Control]], [[Plant Control]] | ||
+ | |||
+ | !rowspan="2"| [[Corruptor]] | ||
+ | |<!--Corruptor-->''Primaries:'' [[Beam Rifle]], [[Dark Blast]], [[Electrical Blast]], [[Energy Blast]], [[Fire Blast]], [[Ice Blast]], [[Radiation Blast]], [[Psychic Blast]], [[Sonic Attack]], [[Water Blast]] | ||
+ | |||
+ | |-valign="top" | ||
+ | |<!--Controller-->''Secondaries:'' [[Cold Domination]], [[Dark Affinity]], [[Empathy]], [[Force Field]], [[Kinetics]], [[Nature Affinity]], [[Poison]], [[Radiation Emission]], [[Sonic Resonance]], [[Storm Summoning]], [[Time Manipulation]], [[Thermal Radiation]] | ||
+ | |||
+ | |<!--Corruptor-->''Secondaries:'' [[Cold Domination]], [[Dark Miasma]], [[Kinetics]], [[Nature Affinity]], [[Pain Domination]], [[Poison]], [[Radiation Emission]], [[Sonic Resonance]], [[Storm Summoning]], [[Time Manipulation]], [[Traps]], [[Thermal Radiation]] | ||
+ | |||
+ | |-valign="top" | ||
+ | !rowspan="2"| [[Defender]] | ||
+ | |<!--Defender-->''Primaries:'' [[Cold Domination]], [[Dark Miasma]], [[Empathy]], [[Force Field]], [[Kinetics]], [[Nature Affinity]], [[Radiation Emission]], [[Sonic Resonance]], [[Storm Summoning]], [[Time Manipulation]], [[Thermal Radiation]], [[Traps]] | ||
+ | |||
+ | !rowspan="2"| [[Dominator]] | ||
+ | |<!--Dominator-->''Primaries:'' [[Dark Control]], [[Earth Control]], [[Electric Control]], [[Fire Control]], [[Gravity Control]], [[Ice Control]], [[Mind Control]], [[Plant Control]] | ||
+ | |||
+ | |-valign="top" | ||
+ | |<!--Defender-->''Secondaries:'' [[Beam Rifle]], [[Dark Blast]], [[Electrical Blast]], [[Energy Blast]], [[Fire Blast]], [[Ice Blast]], [[Psychic Blast]], [[Radiation Blast]], [[Sonic Attack]], [[Water Blast]] | ||
+ | |||
+ | |<!--Dominator-->''Secondaries:'' [[Dark Assault]], [[Earth Assault]], [[Electricity Assault]], [[Energy Assault]], [[Fiery Assault]], [[Icy Assault]], [[Psionic Assault]], [[Thorny Assault]] | ||
+ | |||
+ | |-valign="top" | ||
+ | !rowspan="2"| [[Scrapper]] | ||
+ | |<!--Scrapper-->''Primaries:'' [[Dark Melee]], [[Electrical Melee]], [[Fiery Melee]], [[Kinetic Melee]], [[Martial Arts]][[#star1|*]], [[Spines]], [[Staff Fighting]], [[Street Justice]], [[Titan Weapons]]. | ||
+ | |||
+ | !rowspan="2"| [[Mastermind]] | ||
+ | |<!--Mastermind-->''Primaries:'' [[Beast Mastery]][[#star2|**]], [[Demon Summoning]][[#star2|**]], [[Necromancy]][[#star2|**]] | ||
+ | |||
+ | |-valign="top" | ||
+ | |<!--Scrapper-->''Secondaries:'' [[Bio Armor]], [[Dark Armor]], [[Electric Armor]], [[Energy Aura]], [[Fiery Aura]], [[Invulnerability]], [[Regeneration]], [[Super Reflexes]], [[Willpower]] | ||
+ | |||
+ | |<!--Mastermind-->''Secondaries:'' [[Dark Miasma]], [[Force Field]], [[Nature Affinity]], [[Pain Domination]], [[Poison]], [[Sonic Resonance]], [[Storm Summoning]], [[Time Manipulation]], [[Thermal Radiation]], [[Traps]] | ||
+ | |||
+ | |-valign="top" | ||
+ | !rowspan="2"| [[Tanker]] | ||
+ | |<!--Tanker-->''Primaries:'' [[Bio Armor]], [[Dark Armor]], [[Electric Armor]], [[Fiery Aura]], [[Ice Armor]], [[Invulnerability]], [[Kinetic Melee]], [[Stone Armor]][[#star2|**]], [[Super Reflexes]], [[Willpower]] | ||
+ | |||
+ | !rowspan="2"| [[Stalker]] | ||
+ | |<!--Stalker-->''Primaries:'' [[Dark Melee]], [[Electrical Melee]], [[Energy Melee]], [[Kinetic Melee]], [[Martial Arts]][[#star1|*]], [[Spines]], [[Staff Fighting]], [[Street Justice]] | ||
+ | |||
+ | |-valign="top" | ||
+ | |<!--Tanker-->''Secondaries:'' [[Dark Melee]], [[Earth Melee]], [[Electrical Melee]], [[Energy Melee]], [[Fiery Melee]], [[Ice Melee]], [[Martial Arts]], [[Staff Fighting]], [[Street Justice]], [[Super Strength]][[#star1|*]], [[Titan Weapons]] | ||
+ | |||
+ | |<!--Stalker-->''Secondaries:'' [[Bio Armor]], [[Dark Armor]], [[Electric Armor]], [[Energy Aura]], [[Ice Armor]], [[Ninjitsu]], [[Regeneration]], [[Super Reflexes]], [[Willpower]] | ||
+ | |||
+ | |-valign="top" | ||
+ | !rowspan="2"| [[Peacebringer]] | ||
+ | |<!--Peacebringer-->''Primaries:'' None | ||
+ | |||
+ | !rowspan="2"| [[Arachnos Soldier]] | ||
+ | |<!--Arachnos Soldier-->''Primaries:'' None | ||
+ | |||
+ | |-valign="top" | ||
+ | |<!--Peacebringer-->''Secondaries:'' None | ||
+ | |||
+ | |<!--Arachnos Soldier-->''Secondaries:'' None | ||
+ | |||
+ | |-valign="top" | ||
+ | !rowspan="2"| [[Warshade]] | ||
+ | |<!--Warshade-->''Primaries:'' None | ||
+ | |||
+ | !rowspan="2"| [[Arachnos Widow]] | ||
+ | |<!--Arachnos Widow-->''Primaries:'' None | ||
+ | |||
+ | |-valign="top" | ||
+ | |<!--Warshade-->''Secondaries:'' None | ||
+ | |||
+ | |<!--Arachnos Widow-->''Secondaries:'' None | ||
+ | |||
+ | |} | ||
+ | |||
+ | |||
+ | <span id="star1"><nowiki>*</nowiki></span> Includes [[Animation Customization]].<br /> | ||
+ | <span id="star2"><nowiki>**</nowiki></span> Limited Customization. | ||
+ | |||
+ | == Historical == | ||
+ | {{historical|reason=change|type=section}} | ||
+ | |||
+ | *Power Customization was announced officially and explicitly on July 15, 2009 when the [[Issue 16]] Overview page was added to the [http://web.archive.org/web/20121025123316/http://na.cityofheroes.com/en/news/game_updates/issue_16/overview.php Official Game Update Overview]. | ||
+ | |||
+ | *Back Alley Brawler confirmed on the official forum that at least three sets which were not initially listed as included in the Issue 16 Overview Power Customization options - [[Pain Domination]], [[Poison]], and Gadgets ([[Traps]]/[[Devices]]) - were actually scheduled to include Power Customization, though he also included a caveat that [[Traps]]/[[Devices]] may have been delayed. | ||
+ | |||
+ | *Power Customization was added to the game in [[Issue 16]] on September 15, 2009. | ||
+ | |||
+ | === Former Developer Stance === | ||
+ | The following quotes depict the previous attitude of the developers towards Power Customization and reflect a design decision that has (obviously) been reconsidered: | ||
+ | |||
+ | :"As much as I would love to have a purple energy blast or green fire, I don’t see it happening anytime soon. The problem stems from both the way the powers were made, and the sheer amount of powers we have, some of which are obviously un-colorable. We did some internal experimentation with power colorization back before City of Villains launched, and while pleased with the results, it in reality proved to us that undertaking the task of adding this to the game was going to be monumental. Time and money would simply be better spent making content for the game that actually meant something to the power of your character as opposed to something purely cosmetic." -- [http://web.archive.org/web/20080309093309/http://coh.warcry.com/news/view/68479 Positron], February 2nd 2007 | ||
+ | |||
+ | :"We've basically made the decision that it's not going to happen. [...] Of course, if one of our genius engineers figures out a way we could do it and still get you 3 updates a year, you can guarentee it will be back on the schedule and I'll be the first to tell you." -- [http://web.archive.org/web/20090208173000/http://boards.cityofheroes.com/showthreaded.php?Number=7595072#Post7595072 Positron], February 2nd 2007 | ||
+ | |||
+ | :"Extending the ability to customize your avatar through the costume editor would probably be universally applauded if it were applied to FX and animations. We know this. Trust us." -- [http://web.archive.org/web/20090208173007/http://boards.cityofheroes.com/showthreaded.php?Number=8086604#Post8086604 Back Alley Brawler], April 18th 2007 | ||
+ | |||
+ | :"Geometry particles can't be tinted on the fly[...], which is another one of those stumbling blocks for power FX customization." -- [http://web.archive.org/web/20080329230825/http://boards.cityofheroes.com/showthreaded.php?Number=8383629#Post8383629 Back Alley Brawler], May 31st, 2007 | ||
+ | |||
+ | :"I really can't stress this enough, there's nothing insurmountably difficult about power color customization, it's just a tremendous amount of time to pull it off." -- [http://web.archive.org/web/20080329230830/http://boards.cityofheroes.com/showthreaded.php?Number=9099464#Post9099464 Back Alley Brawler], September 4th 2007 | ||
+ | |||
+ | :"It would completely dominate some of the artists' time for multiple issues. That would prevent any content from being developed that required any animation or FX. [...] I couldn't even begin to tell you the things programming would have to do to make this happen, but it's significant enough to cut into other features, bug fixes, or performance/stability improvements." -- [http://web.archive.org/web/20080329230837/http://boards.cityofheroes.com/showthreaded.php?Number=9099606#Post9099606 Back Alley Brawler], September 4th 2007 | ||
+ | |||
+ | The following link is a forum post by Back Alley Brawler that provides details on the Power Customization feature, and the reasoning that, for a long time, it was considered a hopeless request. | ||
+ | :[http://web.archive.org/web/20120904171627/http://boards.cityofheroes.com/showthread.php?t=123155 Power Customization F.A.Q.] -- March 3rd 2008 | ||
== See Also == | == See Also == | ||
+ | * [[Animation Customization]] | ||
+ | * [[Shield Customization]] | ||
+ | * [[Weapon Customization]] | ||
− | + | [[Category:Customization]] | |
+ | [[Category:Definition]] | ||
+ | [[Category:Gameplay]] |
Latest revision as of 02:54, 14 December 2013
Overview
Power Customization is the ability to alter the colors of the particle effects emitted by powers, allowing for thematic and aesthetic customization of a character's powers (such as wielding blue fire or yellow energy).
This feature was consistently requested by the player base over the history of the game, but as it required a tremendous amount of work to implement due to the previous structure of the power code, there was no ETA for its implementation, and it was formerly believed to be beyond the scope of a plausible development feature until June 19, 2009 when Positron posted two images that confirmed it as an Issue 16 feature.
It should be noted that Weapon Customization required significantly different modifications than Power Customization did, which explains its significantly earlier implementation (in Issue 11).
Customization Tables
Palette Table
This is a list of the Power Sets which have Power Customization options, and the color palettes that each has access to.
Archetype Table
This is a list of the Power Sets which have Power Customization options for each Archetype.
* Includes Animation Customization.
** Limited Customization.
Historical
- Power Customization was announced officially and explicitly on July 15, 2009 when the Issue 16 Overview page was added to the Official Game Update Overview.
- Back Alley Brawler confirmed on the official forum that at least three sets which were not initially listed as included in the Issue 16 Overview Power Customization options - Pain Domination, Poison, and Gadgets (Traps/Devices) - were actually scheduled to include Power Customization, though he also included a caveat that Traps/Devices may have been delayed.
- Power Customization was added to the game in Issue 16 on September 15, 2009.
Former Developer Stance
The following quotes depict the previous attitude of the developers towards Power Customization and reflect a design decision that has (obviously) been reconsidered:
- "As much as I would love to have a purple energy blast or green fire, I don’t see it happening anytime soon. The problem stems from both the way the powers were made, and the sheer amount of powers we have, some of which are obviously un-colorable. We did some internal experimentation with power colorization back before City of Villains launched, and while pleased with the results, it in reality proved to us that undertaking the task of adding this to the game was going to be monumental. Time and money would simply be better spent making content for the game that actually meant something to the power of your character as opposed to something purely cosmetic." -- Positron, February 2nd 2007
- "We've basically made the decision that it's not going to happen. [...] Of course, if one of our genius engineers figures out a way we could do it and still get you 3 updates a year, you can guarentee it will be back on the schedule and I'll be the first to tell you." -- Positron, February 2nd 2007
- "Extending the ability to customize your avatar through the costume editor would probably be universally applauded if it were applied to FX and animations. We know this. Trust us." -- Back Alley Brawler, April 18th 2007
- "Geometry particles can't be tinted on the fly[...], which is another one of those stumbling blocks for power FX customization." -- Back Alley Brawler, May 31st, 2007
- "I really can't stress this enough, there's nothing insurmountably difficult about power color customization, it's just a tremendous amount of time to pull it off." -- Back Alley Brawler, September 4th 2007
- "It would completely dominate some of the artists' time for multiple issues. That would prevent any content from being developed that required any animation or FX. [...] I couldn't even begin to tell you the things programming would have to do to make this happen, but it's significant enough to cut into other features, bug fixes, or performance/stability improvements." -- Back Alley Brawler, September 4th 2007
The following link is a forum post by Back Alley Brawler that provides details on the Power Customization feature, and the reasoning that, for a long time, it was considered a hopeless request.
- Power Customization F.A.Q. -- March 3rd 2008