Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Combat Attributes Window"

From Paragon Wiki Archive
Jump to: navigation, search
(Created page with "{{wip|date=2011-9-28}} ==Overview== The ''Combat Attributes Window'' allows players to view the real numbers value for all of their character's attributes, such as Recovery Rate,...")
 
m (Base: 4 looks bad at low res)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{wip|date=2011-9-28}}
+
{{TOCright}}
==Overview==
+
== Overview ==
The ''Combat Attributes Window'' allows players to view the real numbers value for all of their character's attributes, such as Recovery Rate, Defense, etc.
+
The '''Combat Attributes Window''' allows players to view the real numbers value for all of their character's attributes, such as Recovery Rate, Defense, etc. The numbers listed will be the ''final'' numbers, after all [[enhancements]], [[buff]]s, [[debuff]]s, etc., have been applied to the various attributes. A player may show or hide the sources of the increases and reductions of an attribute.
  
==Attributes==
+
== Details ==
{{red|Here would be a list of attributes monitored.}}
+
=== Attribute List ===
 +
==== Base ====
 +
{{columns|3|
 +
* Current Hit Points
 +
* Max Hit Points
 +
* Current Endurance
 +
* Max Endurance
 +
* Regeneration Rate
 +
* Recovery Rate
 +
* Endurance Consumption
 +
* To Hit Bonus
 +
* Accuracy Bonus
 +
* Last Hit Chance
 +
* Damage Bonus
 +
* Healing Bonus
 +
* Healing Received Bonus
 +
* Recharge Time Bonus
 +
* Endurance Discount
 +
* Stealth Radius (PvE)
 +
* Stealth Radius (PvP)
 +
* Perception Radius
 +
* Range Bonus
 +
* Threat Level
 +
* Level Shift
 +
* Experience to Next Level
 +
* Experience Debt
 +
* {{nobr|{{TinyHero}} Influence}} {{nobr|{{TinyVillain}} Infamy}} {{nobr|{{TinyPrae}} Information}} }}
  
===Color Scheme===
+
==== Movement ====
When a power is operating at normal capacity, its number value is white.  When the attribute is buffed, the numbers appear {{green|green}}; when a power is debuffed, the numbers appear {{red|red}}.
+
* Running Speed
 +
* Flying Speed
 +
* Jumping Speed
 +
* Max Jump Height
  
==Monitoring Attributes==
+
==== Damage Resistance ====
 +
* Smashing Resistance
 +
* Lethal Resistance
 +
* Fire Resistance
 +
* Cold Resistance
 +
* Energy Resistance
 +
* Negative Energy Resistance
 +
* Psionic Resistance
 +
* Toxic Resistance
 +
 
 +
==== Defense ====
 +
* Base Defense
 +
* Ranged Defense
 +
* Melee Defense
 +
* AOE Defense
 +
* Smashing Defense
 +
* Lethal Defense
 +
* Fire Defense
 +
* Cold Defense
 +
* Energy Defense
 +
* Negative Energy Defense
 +
* Psionic Defense
 +
 
 +
==== Debuff Resistance ====
 +
* Regeneration Resistance
 +
* Recovery Resistance
 +
* To Hit Resistance
 +
* Recharge Time Resistance
 +
* Defense Resistance
 +
 
 +
==== Status Effect Protection ====
 +
* Hold Protection
 +
* Immobilize Protection
 +
* Stun Protection
 +
* Sleep Protection
 +
* Knockback Protection
 +
* Confuse Protection
 +
* Terrorize Protection
 +
* Repel Protection
 +
* Teleport Protection
 +
 
 +
==== Status Effect Resistance ====
 +
* Hold Resistance
 +
* Immobilize Resistance
 +
* Stun Resistance
 +
* Sleep Resistance
 +
* Confused Resistance
 +
* Terrorize Resistance
 +
* Placate Resistance
 +
* Taunt Resistance
 +
 
 +
=== Color Scheme ===
 +
When a power is operating at normal capacity, its number value is white.  When the attribute is buffed, the numbers appear {{green|green}}; when a power is debuffed, the numbers appear {{red|red}}. When a power is at or above the [[Limits|maximum allowed by the game]], it will appear {{blue|blue}}.
 +
 
 +
== Monitoring Attributes ==
 
Right clicking on a power within the Combat Attributes Window gives players the option to monitor that power, opening the [[Attribute Monitor Window]].
 
Right clicking on a power within the Combat Attributes Window gives players the option to monitor that power, opening the [[Attribute Monitor Window]].
  
 
== Accessing ==
 
== Accessing ==
After a player opens the [[Powers Window]], they can click on {{red|combat attributes}} in the top portion. This opens the Combat Attributes Window.
+
The Combat Attributes Window may be accessed by:
 +
* typing {{slashcommand|window_show|combatnumbers}} into the [[Chat Window#Chat Line|command line]].
 +
* opening the [[Powers Window]] and selecting "Combat Attributes" at the top of the window.
 +
* right-clicking the [[Attribute Monitor Window]] and selecting "Open Combat Attributes Window".
  
 +
== Provides Access To ==
 +
The following additional windows may be accessed from the Status Window:
 +
* '''[[Attribute Monitor Window]]''' - right-click the Combat Attributes Window and monitor an attribute.
  
{{Navbox User Interface}}
 
  
 +
{{Navbox User Interface}}
 
[[Category:User Interface]]
 
[[Category:User Interface]]

Latest revision as of 06:59, 26 February 2012

Overview

The Combat Attributes Window allows players to view the real numbers value for all of their character's attributes, such as Recovery Rate, Defense, etc. The numbers listed will be the final numbers, after all enhancements, buffs, debuffs, etc., have been applied to the various attributes. A player may show or hide the sources of the increases and reductions of an attribute.

Details

Attribute List

Base

  • Current Hit Points
  • Max Hit Points
  • Current Endurance
  • Max Endurance
  • Regeneration Rate
  • Recovery Rate
  • Endurance Consumption
  • To Hit Bonus
  • Accuracy Bonus
  • Last Hit Chance
  • Damage Bonus
  • Healing Bonus
  • Healing Received Bonus
  • Recharge Time Bonus
  • Endurance Discount
  • Stealth Radius (PvE)
  • Stealth Radius (PvP)
  • Perception Radius
  • Range Bonus
  • Threat Level
  • Level Shift
  • Experience to Next Level
  • Experience Debt
  • CreateSymbol Hero.png Influence CreateSymbol Villain.png Infamy CreateSymbol Praetorian.png Information

Movement

  • Running Speed
  • Flying Speed
  • Jumping Speed
  • Max Jump Height

Damage Resistance

  • Smashing Resistance
  • Lethal Resistance
  • Fire Resistance
  • Cold Resistance
  • Energy Resistance
  • Negative Energy Resistance
  • Psionic Resistance
  • Toxic Resistance

Defense

  • Base Defense
  • Ranged Defense
  • Melee Defense
  • AOE Defense
  • Smashing Defense
  • Lethal Defense
  • Fire Defense
  • Cold Defense
  • Energy Defense
  • Negative Energy Defense
  • Psionic Defense

Debuff Resistance

  • Regeneration Resistance
  • Recovery Resistance
  • To Hit Resistance
  • Recharge Time Resistance
  • Defense Resistance

Status Effect Protection

  • Hold Protection
  • Immobilize Protection
  • Stun Protection
  • Sleep Protection
  • Knockback Protection
  • Confuse Protection
  • Terrorize Protection
  • Repel Protection
  • Teleport Protection

Status Effect Resistance

  • Hold Resistance
  • Immobilize Resistance
  • Stun Resistance
  • Sleep Resistance
  • Confused Resistance
  • Terrorize Resistance
  • Placate Resistance
  • Taunt Resistance

Color Scheme

When a power is operating at normal capacity, its number value is white. When the attribute is buffed, the numbers appear green; when a power is debuffed, the numbers appear red. When a power is at or above the maximum allowed by the game, it will appear blue.

Monitoring Attributes

Right clicking on a power within the Combat Attributes Window gives players the option to monitor that power, opening the Attribute Monitor Window.

Accessing

The Combat Attributes Window may be accessed by:

Provides Access To

The following additional windows may be accessed from the Status Window: