Difference between revisions of "Rogues Gallery"
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Blast Furnace is a [[mutant]] who can cause his body to burst into flame. Somewhat uncontrollable, he has taken to wearing armor to contain his awesome energies. | Blast Furnace is a [[mutant]] who can cause his body to burst into flame. Somewhat uncontrollable, he has taken to wearing armor to contain his awesome energies. | ||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:FieryFray_Scorch.png|22px]]|Scorch|DoT(Fire)|The Hero's hands are engulfed in flames, igniting the target.}} | ||
+ | |||
+ | {{Power|[[Image:FieryFray_Combustion.png|22px]]|Combustion|DoT(Fire)|You are taking Fire damage over time.}} | ||
+ | |||
+ | {{Power|[[Image:FieryFray_FireSword.png|22px]]|Fire Sword|DoT(Fire)|The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.}} | ||
+ | |||
+ | {{Power|[[Image:Sword_Slice.png|22px]]|Fire Sword Slice|-DEF|The Fire Sword has lowered your defense.}} | ||
+ | |||
+ | {{Power|[[Image:FieryFray_FireSwordCircle.png|22px]]|Fire Sword Circle|PBAoE Melee, Moderate DMG(Fire/Lethal)|Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze. Damage: Moderate, Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[Image:Inherent_Brawl.png|22px]]|Fire Smash|Melee Heavy Smash, Fire|Fire punch attack}} | ||
+ | |||
+ | {{Power|[[Image:FieryFray_Incinerate.png|22px]]|Incinerate|Melee, High DoT(Fire)|Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time. Damage: High(DoT), Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[Image:FieryFray_GreaterFireSword.png|22px]]|Greater Fire Sword|Melee, Superior DMG(Fire/Lethal)|Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time. Damage: Superior, Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[Image:FireBlast_ArcOfFire.png|22px]]|Fire Breath|DoT(Fire)|The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}} | ||
+ | |||
+ | {{Power|[[Image:FlamingShield_HealingFlames.png|22px]]|Healing Flames|Self Heal, Res(Disorient)|You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while.}} | ||
+ | |||
+ | {{Power|[[Image:FlamingShield_FlamingShield.png|22px]]|Fire Shield|Toggle: Self +Res(Fire, Lethal, Smash, Cold)|While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. Recharge: Very Fast}} | ||
+ | |||
+ | {{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Auto Res Lethal, Smash, Fire, Cold, Energy, Negative Energy, Toxic, Radiation|Heroes are resistant to lethal, smashing, energy, fire and cold damage.}} | ||
+ | |||
+ | {{Power|[[Image:Flight_TravelFlight.png|22px]]|Fly|Self Travel|Heroes can Fly!}} | ||
=== Desdemona === | === Desdemona === | ||
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The dauther of the original Desdemona, Eve Salvatore was destined to take up her mother's persona and pursue a life of crime. However, hers is a life of choices, and even the [[Arachnos]]' [[Fortunatas]] can't predict her destine accurately. As a [[Demon Summoning]] [[Mastermind]] she has the power to bend the wills of infernal entities to that of her own, a power that she has used to great effect in ridding the world of anyone who dared stand in her way. | The dauther of the original Desdemona, Eve Salvatore was destined to take up her mother's persona and pursue a life of crime. However, hers is a life of choices, and even the [[Arachnos]]' [[Fortunatas]] can't predict her destine accurately. As a [[Demon Summoning]] [[Mastermind]] she has the power to bend the wills of infernal entities to that of her own, a power that she has used to great effect in ridding the world of anyone who dared stand in her way. | ||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:Demonsummoning_corruption.png|22px]]|Corruption|Ranged, Minor DMG(Fire), Foe Minor DoT (Toxic), -Res|You lash our with your whip firing a bolt of hellfire from its tip corrupting your victim's very living essence dealing minor fire damage, minor toxic damage over time as well as reducing their damage resistance for a short time. Damage: Minor Recharge: Very Fast}} | ||
+ | |||
+ | {{Power|[[Image:Demonsummoning_crackwhip.png|22px]]|Crack Whip|Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)|You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down. Damage: High, Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[Image:Demonsummoning_lash.png|22px]]|Lash|Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:DarkMiasma_TarPatch.png|22px]]|Tar Patch|Ranged (Location AoE), Target -Speed, -Res, -Fly|Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly. Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[Image:DarkMiasma_DarkestNight.png|22px]]|Darkest Night|Toggle: Ranged (Targeted AoE), Foe -DMG -To-hit|While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active. Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:Demonsummoning_summondemonlings.png|22px]]|Summon Demonlings|Summon Demonlings|Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. Recharge: Very Long}} | ||
+ | |||
+ | {{Power|[[Image:Demonsummoning_summondemons.png|22px]]|Summon Demons|Summon Demons|Summons forth one to two Demons (depending on your level) to do your bidding. The first demon summoned is cloaked in hellfire and has skin as hard as stone while the second demon manipulates flame. You may only have 2 Demons under your control at any given time. If you attempt to call more Demons, you can only replace the ones you have lost in battle. If you already have your maximum allowed number, the power will fail. Recharge: Very Long}} | ||
+ | |||
+ | {{Power|[[Image:Demonsummoning_summondemonprince.png|22px]]|Summon Demon Prince|Summon Demon Prince|Summons forth a foul Demon Prince from the deepest reaches of the Abyss. The Demon Prince is mighty among its kind and is a master of cold powers. It serves the conjuror only so that it may wreak havoc upon the material plane.� The Demon has some defense versus lethal, smashing, fire and cold attacks.� You may only have 1 Demon Prince under your control at any given time.� If you attempt to summon another Demon Prince the power will fail. Recharge: Very Long}} | ||
+ | |||
+ | {{Power|[[Image:DarkMiasma_TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, Foe -To-hit -DMG, Team Heal|You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. Recharge: Moderate}} | ||
=== Doc Quantum === | === Doc Quantum === | ||
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Doctor Quantum has used his scientific genius to develop a means of wielding quantum energies to defeat super-powered menaces. | Doctor Quantum has used his scientific genius to develop a means of wielding quantum energies to defeat super-powered menaces. | ||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]|Energy Punch|Disorient|An Energy Punch from the Hero has Disoriented you.}} | ||
+ | |||
+ | {{Power|[[Image:EnergyManipulation_PowerThrust.png|22px]]|Power Thrust|Melee, Minor DMG(Energy/Smash), Foe Knockback|A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:PowerPunch_Flurry.png|22px]]|Whirling Hands|Disorient|A Whirling Hands attack from the Hero has Disoriented you.}} | ||
+ | |||
+ | {{Power|[[Image:PowerPunch_TotalFocus.png|22px]]|Total Focus|Melee, Extreme DMG(Energy/Smash), Foe Disorient|Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. Damage: Extreme, Recharge: Long}} | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Power Bolt|Ranged Energy Knockback|A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.}} | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Power Blast|Ranged Energy/Smash, Knockback|A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}} | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Power Burst|Close, High DMG(Energy/Smash), Foe Knockback|A short range, but devastating attack. Damage: Heavy, Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_EnergyTorrent.png|22px]]|Energy Torrent|Cone Energy/Smash, Knockback|Unleashes a cone of energy that knocks foes back.}} | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_Explosion.png|22px]]|Explosive Blast|Targeted AoE Smash/Energy, Knockback|Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.}} | ||
+ | |||
+ | {{Power|[[Image:Flight_TravelFlight.png|22px]]|Fly|Self Travel|Heroes can Fly!}} | ||
=== Flambeaux === | === Flambeaux === | ||
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Flambeaux is a fiery-haired hero who developed a process to turn her body energies into biochemical fire she can project at her enemies. | Flambeaux is a fiery-haired hero who developed a process to turn her body energies into biochemical fire she can project at her enemies. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:FieryFray_Combustion.png|22px]]|Combustion|DoT(Fire)|You are taking Fire damage over time.}} | ||
+ | |||
+ | {{Power|[[Image:FieryFray_FireSword.png|22px]]|Fire Sword|DoT(Fire)|The Legacy of Flame can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.}} | ||
+ | |||
+ | {{Power|[[Image:FireBlast_Flare.png|22px]]|Flares|DoT(Fire)|You have been set on fire by the Flares attack.}} | ||
+ | |||
+ | {{Power|[[Image:FireBlast_FireBlast.png|22px]]|Fire Blast|DoT(Fire)|You have been set on fire by the Fire Blast.}} | ||
+ | |||
+ | {{Power|[[Image:FireBlast_ArcOfFire.png|22px]]|Fire Breath|DoT(Fire)|The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}} | ||
+ | |||
+ | {{Power|[[Image:FireBlast_Blaze.png|22px]]|Blaze|Close, High DMG(Fire)|A short range, but devastating flame attack. Damage: High, Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[Image:FireBlast_FireBall.png|22px]]|Fire Ball|DoT(Fire)|You have been set on fire by the Fireball.}} | ||
+ | |||
+ | {{Power|[[Image:FireBlast_RainOfFire.png|22px]]|Rain of Fire|Ranged (Location AoE), Minor DoT(Fire)|Summons a Rain of Fire over a targeted location, burning foes within a large area. Damage: Moderate(DoT), Recharge: Long}} | ||
+ | |||
+ | {{Power|[[Image:FireBlast_Inferno.png|22px]]|Inferno|PBAoE, Extreme DMG(Fire/Smash), Self -Recovery|Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long}} | ||
{{clr}} | {{clr}} | ||
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Leonard Calhoun used to imagine life as a hero. His strong elemental powers seemed to be just what the job required. Leonard made himself a costume and took up the name [[Frostfire]], but he soon found that saving people wasn´t nearly as appealing as picking their pockets. Frostfire descended into a life of crime and began to gather together other misguided mutants such as himself. Thus, the [[Outcasts]] were born. | Leonard Calhoun used to imagine life as a hero. His strong elemental powers seemed to be just what the job required. Leonard made himself a costume and took up the name [[Frostfire]], but he soon found that saving people wasn´t nearly as appealing as picking their pockets. Frostfire descended into a life of crime and began to gather together other misguided mutants such as himself. Thus, the [[Outcasts]] were born. | ||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:FieryFray_Incinerate.png|22px]]|Incinerate|DoT(Fire)|You are being Incinerated. It burns!}} | ||
+ | |||
+ | {{Power|[[Image:FlamingShield_FieryAura.png|22px]]|Blazing Aura|DoT(Fire)|You are taking fire damage from FrostFire's Blazing Aura.}} | ||
+ | |||
+ | {{Power|[[Image:IceFormation_Chillblains.png|22px]]|Chilblain|Immobilize, DoT(Cold)|You are Immobilized and taking cold damage over time.}} | ||
+ | |||
+ | {{Power|[[Image:IceArmor_ChillingEmbrace.png|22px]]|Chilling Embrace|-Recharge, -SPD|You are slowed from FrostFire's Chilling Embrace.}} | ||
+ | |||
+ | {{Power|[[Image:FireTrap_Flashfire.png|22px]]|Flashfire|Disorient, DoT(Fire)|You are Disoriented and on fire!}} | ||
+ | |||
+ | {{Power|[[Image:IceBlast_FreezeRay.png|22px]]|Freeze Ray|Hold, DoT(Cold)|FrostFire has Held you frozen in a block of Ice.}} | ||
+ | |||
+ | {{Power|[[Image:IcyOnslaught_FreezingTouch.png|22px]]|Freezing Touch|Hold, DoT(Cold)|FrostFire has Held you frozen in a block of Ice.}} | ||
+ | |||
+ | {{Power|[[Image:FireBlast_FireBall.png|22px]]|Fire Ball|DoT(Fire)|You are on fire!}} | ||
+ | |||
+ | {{Power|[[Image:IceBlast_IceBlast.png|22px]]|Ice Blast|Recharge, -SPD|FrostFire's Ice Blast has chilled you, slowing your attack and movement speeds.}} | ||
+ | |||
+ | {{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Auto Res|Resistance}} | ||
=== Hollow Point === | === Hollow Point === | ||
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Eddie 'Maelstrom' Polstra received his nickname due to the device on his chest that keeps him alive. His background as a soldier has given Maelstrom a strong sense of loyalty, but only to those who are willing to trust him back. What exactly Maelstrom is after is a mystery to all but him, though his determination will surely see his goals become a reality one day. | Eddie 'Maelstrom' Polstra received his nickname due to the device on his chest that keeps him alive. His background as a soldier has given Maelstrom a strong sense of loyalty, but only to those who are willing to trust him back. What exactly Maelstrom is after is a mystery to all but him, though his determination will surely see his goals become a reality one day. | ||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:MartialArts_CraneKick.png|22px]]|Front Kick|Melee, High DMG(Smash), Knockback|You can perform a slow, high damage kick that will likely knock your target back. Damage: High, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:MartialArts_EaglesClaw.png|22px]]|Pistol Whip|Melee, Superior DMG(Smash), Foe Minor Disorient, +Special|You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage. Damage: Superior, Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_ChemicalAmmo.png|22px]]|Chemical Ammunition|Ammo Change (Toxic), Special|You've swapped your ammunition and are now equipped with 'Chemical Rounds.' Most of your Dual Pistol attacks will have their secondary damage converted to toxic damage and inflict a minor damage debuff effect on the target.}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_Pistols.png|22px]]|Toxic Pistol|Ranged, Minor DMG(Lethal/Special)|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_DualWield.png|22px]]|Twin Pistols|Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special|Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_EmptyClips.png|22px]]|Empty Cells|Ranged (Cone), Moderate DMG(Lethal/Special), Knockback/Special|You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. Damage: Moderate, Recharge: Moderate NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_ExplosiveClip.png|22px]]|Toxic Rain|Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special|You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back. Damage: Moderate, Recharge: Slow NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_ExecutionersShot.png|22px]]|Executioner's Shot|Close, High DMG(Lethal/Special), Foe Knockback/Special|Executioner's Shot is a deadly close range attack. Foes struck by this attack will suffer lethal damage and will likely be knocked back by the impact of this attack. Damage: High, Recharge: Slow NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_PiercingRounds.png|22px]]|Piercing Rounds|Narrow Ranged (Cone), High DMG(Lethal/Special), Foes -Res(All)/Special|You fire your pistols with deadly precision in a very narrow cone, piercing your enemy. Piercing Rounds deals High lethal damage and reduces targets' Damage Resistance for a short time. Damage: High Recharge: Long NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a resistance debuff to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}} | ||
+ | |||
+ | {{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Cloaking Device|Toggle: Self Stealth, +DEF|The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow}} | ||
=== Mangle === | === Mangle === | ||
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This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it. | This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_Jab.png|22px]]|Jab|Disorient|You have been Disoriented.}} | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_Punch.png|22px]]|Punch|Melee Smash, Knockback|A Super Strength Punch is a powerful pummeling attack, and it may knocks foes off their feet.}} | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Haymaker|Melee Smash, Knockback|The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}} | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_KnockoutBlow.png|22px]]|Knockout Blow|Hold|The Hero has hit you with a Knockout Blow. You are Held.}} | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_HandClap.png|22px]]|Hand Clap|Disorient|You have been Disoriented.}} | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_FootStomp.png|22px]]|Foot Stomp|PBAoE Melee, Moderate DMG(Smash), Knockback|Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.}} | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_Hurl.png|22px]]|Hurl|Ranged, Moderate DMG(Smash), Knockback|You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:Invulnerability_UnyeildlingStance.png|22px]]|Unyielding|Toggle: Self +Res(Knockback, Sleep, Disorient, Hold, Immobilize, Smashing, Lethal Fire, Cold, Energy, Negative Energy, Toxic)|When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Smashing, Lethal, Fire, Cold, Energy, Negative Energy and Toxic damage.}} | ||
+ | |||
+ | {{Power|[[Image:Invulnerability_Unstoppable.png|22px]]|Unstoppable|Self, +Res(Disorient, Sleep, Hold, Immobilize, All DMG but Psionics)|When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears o}} | ||
+ | |||
+ | {{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Auto Res Lethal, Smash, Fire, Cold, Energy, Negative Energy, Toxic, Radiation|Villains are resistant to lethal, smashing, energy, fire and cold damage.}} | ||
{{clr}} | {{clr}} | ||
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Joachim Matthias Reinhardt, an exchange student from Berlin, was obsessed with the dark matter that some [[Magic]] origin heroes were able to channel into magnificient powers. Unwilling to tread down a mystical road himself, Joachim was determined to find a way to summon this dark matter through [[technology]]. Eventually, he created his "Nano-Noir" technology, which allowed small nannites within his body to store the dark matter and release it on demand. Of all [[Paragon City]]'s heroes, Ravenstorm is the most solitary. Many find it surprising that he has formed such a close friendship with [[Moonfire]], the [[Kheldian]] hero stationed on [[Striga Isle]]. But perhaps he considers her, like himself, alone in the world. | Joachim Matthias Reinhardt, an exchange student from Berlin, was obsessed with the dark matter that some [[Magic]] origin heroes were able to channel into magnificient powers. Unwilling to tread down a mystical road himself, Joachim was determined to find a way to summon this dark matter through [[technology]]. Eventually, he created his "Nano-Noir" technology, which allowed small nannites within his body to store the dark matter and release it on demand. Of all [[Paragon City]]'s heroes, Ravenstorm is the most solitary. Many find it surprising that he has formed such a close friendship with [[Moonfire]], the [[Kheldian]] hero stationed on [[Striga Isle]]. But perhaps he considers her, like himself, alone in the world. | ||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:DarkArmor_TouchOfDeath.png|22px]]|Death Shroud|Toggle: PBAoE Minor DoT(Negative)|You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range. Damage: Minor(DoT), Recharge: Fast}} | ||
+ | |||
+ | {{Power|[[Image:MartialArts_ThunderKick.png|22px]]|Thunder Kick|Melee, Minor DMG(Smash), Minor Disorient|You can perform a strong Thunder Kick that hits so hard it can Disorient your target. Damage: Minor, Recharge: Fast}} | ||
+ | |||
+ | {{Power|[[Image:MartialArts_StormKick.png|22px]]|Storm Kick|Melee, Moderate DMG(Smash)|You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Medium}} | ||
+ | |||
+ | {{Power|[[Image:MartialArts_CripplingHookKick.png|22px]]|Crippling Axe Kick|Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly|You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to Immobilize your target, as well as Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky. Damage: Moderate, Recharge: Fast}} | ||
+ | |||
+ | {{Power|[[Image:MartialArts_MonkeySweep.png|22px]]|Dragons Tail|PBAoE Melee, Moderate DMG(Smash), Foe Knockback|This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[Image:MartialArts_CraneKick.png|22px]]|Crane Kick|Melee, High DMG(Smash), Knockback|You can perform a slow, high damage kick that will likely knock your target back. Damage: High, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:MartialArts_EaglesClaw.png|22px]]|Eagles Claw|Melee, Superior DMG(Smash), Foe Minor Disorient, +Special|You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage. Damage: Superior, Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[Image:DarkCast_Torrent.png|22px]]|Torrent|Ranged (Cone), Minor DMG(Smashing), Foe -ACC, Knockback|You summon a wave of mire that sweeps away foes within its arc. The attack deals minimal Negative Energy damage, but sends foes flying and reduces their Accuracy. Damage: Minor, Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[Image:DarkCast_DarkBlast.png|22px]]|Dark Blast|Ranged, Moderate DMG(Negative), Foe -ACC|A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's Accuracy. You must be level 44 and have Torrent or Petrifying Gaze before selecting this power. Damage: Moderate, Recharge: Fast}} | ||
+ | |||
+ | {{Power|[[Image:DarkCast_TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), Moderate DMG(Negative/Smash), Foe Immobilize, -ACC|You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their Accuracy. You must be level 47 and have two other Darkness Mastery Powers before selecting this power. Damage: Moderate(DoT), Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[Image:MartialArts_FocusChi.png|22px]]|Focus Chi|Self +DMG, +ACC|Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy. Recharge: Long}} | ||
+ | |||
+ | {{Power|[[Image:DarkArmor_DarkRegeneration.png|22px]]|Dark Regeneration|PBAoE Minor DMG(Negative), Self +HP|You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed. Damage: Minor, Recharge: Slow}} | ||
=== Silent Blade === | === Silent Blade === | ||
Line 95: | Line 271: | ||
Silent Blade, a ruthless assasin turned mercenary, has taken a job by persons unknown. Unfortunately, the target is you! | Silent Blade, a ruthless assasin turned mercenary, has taken a job by persons unknown. Unfortunately, the target is you! | ||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:Gadgets_Caltrops.png|22px]]|Caltrops|DoT(Lethal), -SPD|The caltrops are causing minor damage to you and slowing your running speed.}} | ||
+ | |||
+ | {{Power|[[Image:Katana_Slash.png|22px]]|Gambler's Cut|Melee, Minor DMG(Lethal), Foe -Def|You perform a quick slash with your Ninja Blade. This attack is very fast, but deals only minor lethal damage. This attack can reduce a target's Defense, making him easier to hit. Damage: Minor, Recharge: Fast}} | ||
+ | |||
+ | {{Power|[[Image:Katana_Parry.png|22px]]|Divine Avalanche|Melee, Minor DMG(Lethal), Self +DEF (Melee, Lethal)|You can use your Ninja Blade to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while. Damage: Minor, Recharge: Fast}} | ||
+ | |||
+ | {{Power|[[Image:Katana_Hack.png|22px]]|Sting of the Wasp|Melee, Moderate DMG(Lethal), Foe -Def|You perform a standard attack with your Ninja Blade. This attack is slower than Gambler's Cut, but deals more lethal damage. Sting of the Wasp can reduce a target's Defense, making him easier to hit. Damage: Moderate, Recharge: Fast}} | ||
+ | |||
+ | {{Power|[[Image:Katana_Slice.png|22px]]|Flashing Steel|Melee (Cone), Moderate DMG(Lethal), Foe -Def|You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage. Damage: Moderate, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:Katana_HeadSplitter.png|22px]]|Golden Dragonfly|Melee, Extreme DMG(Lethal), Foe Knockback, -DEF|You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden. Damage: Extreme, Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[Image:Katana_Disembowel.png|22px]]|Soaring Dragon|Melee, Superior DMG(Lethal), Foe Knockup, -DEF|You perform a powerful Soaring Dragon maneuver that deals a great amount of lethal damage, and can knock a target up into the air. This attack can reduce a target's Defense, making him easier to hit. Damage: Superior, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:WeaponMastery_ExplodingShuriken.png|22px]]|Exploding Shuriken|Ranged (Targeted AoE), Moderate DMG(Lethal)|This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]|Shurikens|Cone Lethal|Three thrown dagger that can hit multiple targets.}} | ||
+ | |||
+ | {{Power|[[Image:Ninjitsu_KujInSha.png|22px]]|Kuji-In Sha|Self Heal, Res(Toxic)|Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of Toxic damage for a while. Recharge: Long}} | ||
+ | |||
+ | {{Power|[[Image:Ninjitsu_NinjaReflexes.png|22px]]|Danger Sense|Toggle: Self +DEF(Melee, Ranged, AoE), Res(DeBuff DEF), +Res(Disorient, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception|Activating your Danger Sense enables you to be more evasive to melee, range and area effect attacks. This will increase your Defense versus melee as long as it is active. Danger Sense also grants you resistance to Disorient, Hold, Sleep, Immobilization, Confusion, Fear, and Defense DeBuffs as well as resistance to Psionic damage.}} | ||
+ | |||
+ | {{Power|[[Image:Ninjitsu_KujInZen.png|22px]]|Kuji-In Retsu|Self +DEF, + SPD, +Recovery, Res(DeBuff DEF), +Special|Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and Endurance Recovery are also increased. Retsu also grants you high resistance to Defense DeBuffs. When Retsu wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Very Long}} | ||
+ | |||
+ | == Elite Bosses == | ||
+ | |||
+ | === Maelstrom === | ||
+ | |||
+ | ''Main article:'' [[Maelstrom]] | ||
+ | |||
+ | Eddie 'Maelstrom' Polstra received his nickname due to the device on his chest that keeps him alive. His background as a soldier has given Maelstrom a strong sense of loyalty, but only to those who are willing to trust him back. What exactly Maelstrom is after is a mystery to all but him, though his determination will surely see his goals become a reality one day. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:MartialArts_CraneKick.png|22px]]|Front Kick|Melee, High DMG(Smash), Knockback|You can perform a slow, high damage kick that will likely knock your target back. Damage: High, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_ChemicalAmmo.png|22px]]|Chemical Ammunition|Ammo Change (Toxic), Special|You've swapped your ammunition and are now equipped with 'Chemical Rounds.' Most of your Dual Pistol attacks will have their secondary damage converted to toxic damage and inflict a minor damage debuff effect on the target.}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_Pistols.png|22px]]|Toxic Pistol|Ranged, Minor DMG(Lethal/Special)|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_DualWield.png|22px]]|Twin Pistols|Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special|Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_EmptyClips.png|22px]]|Empty Cells|Ranged (Cone), Moderate DMG(Lethal/Special), Knockback/Special|You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. Damage: Moderate, Recharge: Moderate NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_ExplosiveClip.png|22px]]|Toxic Rain|Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special|You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back. Damage: Moderate, Recharge: Slow NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}} | ||
+ | |||
+ | {{Power|[[Image:SuperReflexes_FocusedFighting.png|22px]]|Cloaking Device|Toggle: Self Stealth, +DEF|The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Resistance|Rooftop Resistance}} | ||
+ | |||
+ | == Archvillains == | ||
+ | |||
+ | === Maelstrom === | ||
+ | |||
+ | ''Main article:'' [[Maelstrom]] | ||
+ | |||
+ | Eddie 'Maelstrom' Polstra received his nickname due to the device on his chest that keeps him alive. His background as a soldier has given Maelstrom a strong sense of loyalty, but only to those who are willing to trust him back. What exactly Maelstrom is after is a mystery to all but him, though his determination will surely see his goals become a reality one day. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:MartialArts_StormKick.png|22px]]|Storm Kick|Melee, Moderate DMG(Smash)|You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit. Damage: Moderate, Recharge: Medium}} | ||
+ | |||
+ | {{Power|[[Image:MartialArts_MonkeySweep.png|22px]]|Dragon's Tail|PBAoE Melee, Moderate DMG(Smash), Foe Knockback|This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents. Damage: Moderate, Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[Image:MartialArts_CraneKick.png|22px]]|Crane Kick|Melee, High DMG(Smash), Knockback|You can perform a slow, high damage kick that will likely knock your target back. Damage: High, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_ChemicalAmmo.png|22px]]|Chemical Ammunition|Ammo Change (Toxic), Special|You've swapped your ammunition and are now equipped with 'Chemical Rounds.' Most of your Dual Pistol attacks will have their secondary damage converted to toxic damage and inflict a minor damage debuff effect on the target.}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_ChemicalAmmo.png|22px]]|NO2 Ammunition|Ammo Change (Cold), Special|You've swapped your ammunition and are now equipped with 'Cryo Rounds'. Most of your Dual Pistol attacks will have their secondary damage converted to cold damage and inflict a minor slow effect on the target. In order to earn this power, you must purchase the Swap Ammo power.}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_Pistols.png|22px]]|Shredder Round|Ranged, Minor DMG(Lethal/Special)|Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_DualWield.png|22px]]|Twin Pistols|Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special|Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_ExplosiveClip.png|22px]]|Toxic Rain|Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special|You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back. Damage: Moderate, Recharge: Slow NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_ExecutionersShot.png|22px]]|Executioner's Shot|Close, High DMG(Lethal/Special), Foe Knockback/Special|Executioner's Shot is a deadly close range attack. Foes struck by this attack will suffer lethal damage and will likely be knocked back by the impact of this attack. Damage: High, Recharge: Slow NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_PiercingRounds.png|22px]]|Piercing Rounds|Narrow Ranged (Cone), High DMG(Lethal/Special), Foes -Res(All)/Special|You fire your pistols with deadly precision in a very narrow cone, piercing your enemy. Piercing Rounds deals High lethal damage and reduces targets' Damage Resistance for a short time. Damage: High Recharge: Long NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a resistance debuff to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_PiercingRounds.png|22px]]|Marked For Death|PBAoE Special|Marks an enemy for Death. If you are hit by Time To Die while marked, you are instantly killed.}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_PiercingRounds.png|22px]]|Enraged|PBAoE Special|Marks an enemy for Death. If you are hit by Time To Die while marked, you are instantly killed.}} | ||
+ | |||
+ | {{Power|[[Image:DualPistols_PiercingRounds.png|22px]]|Time to Die|PBAoE Special|Marks an enemy for Death. If you are hit by Time To Die while marked, you are instantly killed.}} | ||
+ | |||
+ | {{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Resistance|Archvillain resistance.}} | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 12:07, 21 September 2010
Overview
Enemy Types
Bosses
Blast Furnace
Main article: Blast Furnace
Blast Furnace is a mutant who can cause his body to burst into flame. Somewhat uncontrollable, he has taken to wearing armor to contain his awesome energies.
Powers
Scorch DoT(Fire)
The Hero's hands are engulfed in flames, igniting the target.
Combustion DoT(Fire)
You are taking Fire damage over time.
Fire Sword DoT(Fire)
The Hero can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.
Fire Sword Slice -DEF
The Fire Sword has lowered your defense.
Fire Sword Circle PBAoE Melee, Moderate DMG(Fire/Lethal)
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze. Damage: Moderate, Recharge: Slow
Fire Smash Melee Heavy Smash, Fire
Fire punch attack
Incinerate Melee, High DoT(Fire)
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time. Damage: High(DoT), Recharge: Slow
Greater Fire Sword Melee, Superior DMG(Fire/Lethal)
Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time. Damage: Superior, Recharge: Slow
Fire Breath DoT(Fire)
The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Healing Flames Self Heal, Res(Disorient)
You can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect you from Disorientation for a while.
Fire Shield Toggle: Self +Res(Fire, Lethal, Smash, Cold)
While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. Recharge: Very Fast
Resistance Auto Res Lethal, Smash, Fire, Cold, Energy, Negative Energy, Toxic, Radiation
Heroes are resistant to lethal, smashing, energy, fire and cold damage.
Fly Self Travel
Heroes can Fly!
Desdemona
Main article: Desdemona
The dauther of the original Desdemona, Eve Salvatore was destined to take up her mother's persona and pursue a life of crime. However, hers is a life of choices, and even the Arachnos' Fortunatas can't predict her destine accurately. As a Demon Summoning Mastermind she has the power to bend the wills of infernal entities to that of her own, a power that she has used to great effect in ridding the world of anyone who dared stand in her way.
Powers
22px Corruption Ranged, Minor DMG(Fire), Foe Minor DoT (Toxic), -Res
You lash our with your whip firing a bolt of hellfire from its tip corrupting your victim's very living essence dealing minor fire damage, minor toxic damage over time as well as reducing their damage resistance for a short time. Damage: Minor Recharge: Very Fast
22px Crack Whip Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)
You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down. Damage: High, Recharge: Slow
22px Lash Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)
You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate
Tar Patch Ranged (Location AoE), Target -Speed, -Res, -Fly
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly. Recharge: Slow
Darkest Night Toggle: Ranged (Targeted AoE), Foe -DMG -To-hit
While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active. Recharge: Moderate
22px Summon Demonlings Summon Demonlings
Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. Recharge: Very Long
22px Summon Demons Summon Demons
Summons forth one to two Demons (depending on your level) to do your bidding. The first demon summoned is cloaked in hellfire and has skin as hard as stone while the second demon manipulates flame. You may only have 2 Demons under your control at any given time. If you attempt to call more Demons, you can only replace the ones you have lost in battle. If you already have your maximum allowed number, the power will fail. Recharge: Very Long
22px Summon Demon Prince Summon Demon Prince
Summons forth a foul Demon Prince from the deepest reaches of the Abyss. The Demon Prince is mighty among its kind and is a master of cold powers. It serves the conjuror only so that it may wreak havoc upon the material plane.� The Demon has some defense versus lethal, smashing, fire and cold attacks.� You may only have 1 Demon Prince under your control at any given time.� If you attempt to summon another Demon Prince the power will fail. Recharge: Very Long
Twilight Grasp Ranged, Foe -To-hit -DMG, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. Recharge: Moderate
Doc Quantum
Main article: Doc Quantum
Doctor Quantum has used his scientific genius to develop a means of wielding quantum energies to defeat super-powered menaces.
Powers
Energy Punch Disorient
An Energy Punch from the Hero has Disoriented you.
Power Thrust Melee, Minor DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate
Whirling Hands Disorient
A Whirling Hands attack from the Hero has Disoriented you.
Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. Damage: Extreme, Recharge: Long
Power Bolt Ranged Energy Knockback
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged Energy/Smash, Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Power Burst Close, High DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack. Damage: Heavy, Recharge: Slow
Energy Torrent Cone Energy/Smash, Knockback
Unleashes a cone of energy that knocks foes back.
Explosive Blast Targeted AoE Smash/Energy, Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Fly Self Travel
Heroes can Fly!
Flambeaux
Main article: Flambeaux
Flambeaux is a fiery-haired hero who developed a process to turn her body energies into biochemical fire she can project at her enemies.
Powers
Combustion DoT(Fire)
You are taking Fire damage over time.
Fire Sword DoT(Fire)
The Legacy of Flame can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.
Flares DoT(Fire)
You have been set on fire by the Flares attack.
Fire Blast DoT(Fire)
You have been set on fire by the Fire Blast.
Fire Breath DoT(Fire)
The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Blaze Close, High DMG(Fire)
A short range, but devastating flame attack. Damage: High, Recharge: Slow
Fire Ball DoT(Fire)
You have been set on fire by the Fireball.
Rain of Fire Ranged (Location AoE), Minor DoT(Fire)
Summons a Rain of Fire over a targeted location, burning foes within a large area. Damage: Moderate(DoT), Recharge: Long
Inferno PBAoE, Extreme DMG(Fire/Smash), Self -Recovery
Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long
Frostfire
Main Article: Frostfire
Leonard Calhoun used to imagine life as a hero. His strong elemental powers seemed to be just what the job required. Leonard made himself a costume and took up the name Frostfire, but he soon found that saving people wasn´t nearly as appealing as picking their pockets. Frostfire descended into a life of crime and began to gather together other misguided mutants such as himself. Thus, the Outcasts were born.
Powers
Incinerate DoT(Fire)
You are being Incinerated. It burns!
Blazing Aura DoT(Fire)
You are taking fire damage from FrostFire's Blazing Aura.
Chilblain Immobilize, DoT(Cold)
You are Immobilized and taking cold damage over time.
Chilling Embrace -Recharge, -SPD
You are slowed from FrostFire's Chilling Embrace.
Flashfire Disorient, DoT(Fire)
You are Disoriented and on fire!
Freeze Ray Hold, DoT(Cold)
FrostFire has Held you frozen in a block of Ice.
Freezing Touch Hold, DoT(Cold)
FrostFire has Held you frozen in a block of Ice.
Fire Ball DoT(Fire)
You are on fire!
Ice Blast Recharge, -SPD
FrostFire's Ice Blast has chilled you, slowing your attack and movement speeds.
Hollow Point
Main Article: Hollow Point
Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.
Maelstrom
Main article: Maelstrom
Eddie 'Maelstrom' Polstra received his nickname due to the device on his chest that keeps him alive. His background as a soldier has given Maelstrom a strong sense of loyalty, but only to those who are willing to trust him back. What exactly Maelstrom is after is a mystery to all but him, though his determination will surely see his goals become a reality one day.
Powers
Front Kick Melee, High DMG(Smash), Knockback
You can perform a slow, high damage kick that will likely knock your target back. Damage: High, Recharge: Moderate
Pistol Whip Melee, Superior DMG(Smash), Foe Minor Disorient, +Special
You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage. Damage: Superior, Recharge: Slow
Chemical Ammunition Ammo Change (Toxic), Special
You've swapped your ammunition and are now equipped with 'Chemical Rounds.' Most of your Dual Pistol attacks will have their secondary damage converted to toxic damage and inflict a minor damage debuff effect on the target.
Toxic Pistol Ranged, Minor DMG(Lethal/Special)
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.
Twin Pistols Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special
Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Empty Cells Ranged (Cone), Moderate DMG(Lethal/Special), Knockback/Special
You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. Damage: Moderate, Recharge: Moderate NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Toxic Rain Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special
You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back. Damage: Moderate, Recharge: Slow NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Executioner's Shot Close, High DMG(Lethal/Special), Foe Knockback/Special
Executioner's Shot is a deadly close range attack. Foes struck by this attack will suffer lethal damage and will likely be knocked back by the impact of this attack. Damage: High, Recharge: Slow NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Piercing Rounds Narrow Ranged (Cone), High DMG(Lethal/Special), Foes -Res(All)/Special
You fire your pistols with deadly precision in a very narrow cone, piercing your enemy. Piercing Rounds deals High lethal damage and reduces targets' Damage Resistance for a short time. Damage: High Recharge: Long NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a resistance debuff to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Cloaking Device Toggle: Self Stealth, +DEF
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow
Mangle
Main Article: Mangle
Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.
Miss Thystle
Main Article: Miss Thystle
This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.
Powers
Jab Disorient
You have been Disoriented.
Punch Melee Smash, Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knocks foes off their feet.
Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Knockout Blow Hold
The Hero has hit you with a Knockout Blow. You are Held.
Hand Clap Disorient
You have been Disoriented.
Foot Stomp PBAoE Melee, Moderate DMG(Smash), Knockback
Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Hurl Ranged, Moderate DMG(Smash), Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate
Unyielding Toggle: Self +Res(Knockback, Sleep, Disorient, Hold, Immobilize, Smashing, Lethal Fire, Cold, Energy, Negative Energy, Toxic)
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Smashing, Lethal, Fire, Cold, Energy, Negative Energy and Toxic damage.
Unstoppable Self, +Res(Disorient, Sleep, Hold, Immobilize, All DMG but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears o
Resistance Auto Res Lethal, Smash, Fire, Cold, Energy, Negative Energy, Toxic, Radiation
Villains are resistant to lethal, smashing, energy, fire and cold damage.
Polar Shift
Main Article: Polar Shift
Polar Shift was orphaned when a tragic avalanche buried her parents' cabin. She barely survived by becoming one with the bone chilling ice, changing her life forever.
Ravenstorm
Main article: Ravenstorm
Joachim Matthias Reinhardt, an exchange student from Berlin, was obsessed with the dark matter that some Magic origin heroes were able to channel into magnificient powers. Unwilling to tread down a mystical road himself, Joachim was determined to find a way to summon this dark matter through technology. Eventually, he created his "Nano-Noir" technology, which allowed small nannites within his body to store the dark matter and release it on demand. Of all Paragon City's heroes, Ravenstorm is the most solitary. Many find it surprising that he has formed such a close friendship with Moonfire, the Kheldian hero stationed on Striga Isle. But perhaps he considers her, like himself, alone in the world.
Powers
Death Shroud Toggle: PBAoE Minor DoT(Negative)
You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range. Damage: Minor(DoT), Recharge: Fast
Thunder Kick Melee, Minor DMG(Smash), Minor Disorient
You can perform a strong Thunder Kick that hits so hard it can Disorient your target. Damage: Minor, Recharge: Fast
Storm Kick Melee, Moderate DMG(Smash)
You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Medium
Crippling Axe Kick Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly
You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to Immobilize your target, as well as Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky. Damage: Moderate, Recharge: Fast
Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow
Crane Kick Melee, High DMG(Smash), Knockback
You can perform a slow, high damage kick that will likely knock your target back. Damage: High, Recharge: Moderate
Eagles Claw Melee, Superior DMG(Smash), Foe Minor Disorient, +Special
You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage. Damage: Superior, Recharge: Slow
Torrent Ranged (Cone), Minor DMG(Smashing), Foe -ACC, Knockback
You summon a wave of mire that sweeps away foes within its arc. The attack deals minimal Negative Energy damage, but sends foes flying and reduces their Accuracy. Damage: Minor, Recharge: Slow
Dark Blast Ranged, Moderate DMG(Negative), Foe -ACC
A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's Accuracy. You must be level 44 and have Torrent or Petrifying Gaze before selecting this power. Damage: Moderate, Recharge: Fast
Tenebrous Tentacles Ranged (Cone), Moderate DMG(Negative/Smash), Foe Immobilize, -ACC
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their Accuracy. You must be level 47 and have two other Darkness Mastery Powers before selecting this power. Damage: Moderate(DoT), Recharge: Slow
Focus Chi Self +DMG, +ACC
Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy. Recharge: Long
Dark Regeneration PBAoE Minor DMG(Negative), Self +HP
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed. Damage: Minor, Recharge: Slow
Silent Blade
Main article: Silent Blade
Silent Blade, a ruthless assasin turned mercenary, has taken a job by persons unknown. Unfortunately, the target is you!
Powers
Caltrops DoT(Lethal), -SPD
The caltrops are causing minor damage to you and slowing your running speed.
Gambler's Cut Melee, Minor DMG(Lethal), Foe -Def
You perform a quick slash with your Ninja Blade. This attack is very fast, but deals only minor lethal damage. This attack can reduce a target's Defense, making him easier to hit. Damage: Minor, Recharge: Fast
Divine Avalanche Melee, Minor DMG(Lethal), Self +DEF (Melee, Lethal)
You can use your Ninja Blade to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while. Damage: Minor, Recharge: Fast
Sting of the Wasp Melee, Moderate DMG(Lethal), Foe -Def
You perform a standard attack with your Ninja Blade. This attack is slower than Gambler's Cut, but deals more lethal damage. Sting of the Wasp can reduce a target's Defense, making him easier to hit. Damage: Moderate, Recharge: Fast
Flashing Steel Melee (Cone), Moderate DMG(Lethal), Foe -Def
You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage. Damage: Moderate, Recharge: Moderate
Golden Dragonfly Melee, Extreme DMG(Lethal), Foe Knockback, -DEF
You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden. Damage: Extreme, Recharge: Slow
Soaring Dragon Melee, Superior DMG(Lethal), Foe Knockup, -DEF
You perform a powerful Soaring Dragon maneuver that deals a great amount of lethal damage, and can knock a target up into the air. This attack can reduce a target's Defense, making him easier to hit. Damage: Superior, Recharge: Moderate
Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate
Shurikens Cone Lethal
Three thrown dagger that can hit multiple targets.
Kuji-In Sha Self Heal, Res(Toxic)
Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of Toxic damage for a while. Recharge: Long
Danger Sense Toggle: Self +DEF(Melee, Ranged, AoE), Res(DeBuff DEF), +Res(Disorient, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception
Activating your Danger Sense enables you to be more evasive to melee, range and area effect attacks. This will increase your Defense versus melee as long as it is active. Danger Sense also grants you resistance to Disorient, Hold, Sleep, Immobilization, Confusion, Fear, and Defense DeBuffs as well as resistance to Psionic damage.
Kuji-In Retsu Self +DEF, + SPD, +Recovery, Res(DeBuff DEF), +Special
Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and Endurance Recovery are also increased. Retsu also grants you high resistance to Defense DeBuffs. When Retsu wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Very Long
Elite Bosses
Maelstrom
Main article: Maelstrom
Eddie 'Maelstrom' Polstra received his nickname due to the device on his chest that keeps him alive. His background as a soldier has given Maelstrom a strong sense of loyalty, but only to those who are willing to trust him back. What exactly Maelstrom is after is a mystery to all but him, though his determination will surely see his goals become a reality one day.
Powers
Front Kick Melee, High DMG(Smash), Knockback
You can perform a slow, high damage kick that will likely knock your target back. Damage: High, Recharge: Moderate
Chemical Ammunition Ammo Change (Toxic), Special
You've swapped your ammunition and are now equipped with 'Chemical Rounds.' Most of your Dual Pistol attacks will have their secondary damage converted to toxic damage and inflict a minor damage debuff effect on the target.
Toxic Pistol Ranged, Minor DMG(Lethal/Special)
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.
Twin Pistols Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special
Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Empty Cells Ranged (Cone), Moderate DMG(Lethal/Special), Knockback/Special
You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. Damage: Moderate, Recharge: Moderate NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Toxic Rain Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special
You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back. Damage: Moderate, Recharge: Slow NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Cloaking Device Toggle: Self Stealth, +DEF
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow
Resistance Resistance
Rooftop Resistance
Archvillains
Maelstrom
Main article: Maelstrom
Eddie 'Maelstrom' Polstra received his nickname due to the device on his chest that keeps him alive. His background as a soldier has given Maelstrom a strong sense of loyalty, but only to those who are willing to trust him back. What exactly Maelstrom is after is a mystery to all but him, though his determination will surely see his goals become a reality one day.
Powers
Storm Kick Melee, Moderate DMG(Smash)
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater then average chance to score a critical hit. Damage: Moderate, Recharge: Medium
Dragon's Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockback
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents. Damage: Moderate, Recharge: Slow
Crane Kick Melee, High DMG(Smash), Knockback
You can perform a slow, high damage kick that will likely knock your target back. Damage: High, Recharge: Moderate
Chemical Ammunition Ammo Change (Toxic), Special
You've swapped your ammunition and are now equipped with 'Chemical Rounds.' Most of your Dual Pistol attacks will have their secondary damage converted to toxic damage and inflict a minor damage debuff effect on the target.
NO2 Ammunition Ammo Change (Cold), Special
You've swapped your ammunition and are now equipped with 'Cryo Rounds'. Most of your Dual Pistol attacks will have their secondary damage converted to cold damage and inflict a minor slow effect on the target. In order to earn this power, you must purchase the Swap Ammo power.
Shredder Round Ranged, Minor DMG(Lethal/Special)
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.
Twin Pistols Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special
Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Toxic Rain Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special
You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back. Damage: Moderate, Recharge: Slow NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Executioner's Shot Close, High DMG(Lethal/Special), Foe Knockback/Special
Executioner's Shot is a deadly close range attack. Foes struck by this attack will suffer lethal damage and will likely be knocked back by the impact of this attack. Damage: High, Recharge: Slow NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Piercing Rounds Narrow Ranged (Cone), High DMG(Lethal/Special), Foes -Res(All)/Special
You fire your pistols with deadly precision in a very narrow cone, piercing your enemy. Piercing Rounds deals High lethal damage and reduces targets' Damage Resistance for a short time. Damage: High Recharge: Long NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a resistance debuff to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Marked For Death PBAoE Special
Marks an enemy for Death. If you are hit by Time To Die while marked, you are instantly killed.
Enraged PBAoE Special
Marks an enemy for Death. If you are hit by Time To Die while marked, you are instantly killed.
Time to Die PBAoE Special
Marks an enemy for Death. If you are hit by Time To Die while marked, you are instantly killed.