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User:GuyPerfect/Frigidella

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Woman on the Moon

Look, Ma: no black!

There's nothing particularly noteworthy about the universe, at least once you know about it. It's just a huge expanse littered with ice and rocks and clouds of gas. It's a beauty of a spectacle, sure, but it's still just ice and rocks and clouds of gas. There's little sense in learning about it if you don't intend to do anything with it, and there's even less sense in attempting to traverse it. As objective as science tries to be, it's still inflicted by simple human nature and so much time and effort has gone into exploring something far too massive for any person to possibly put to any good use... for the most part, that is.

It's actually been forty years since a secret space research and development team began sending missions to various locations in the solar system. While the rest of the world is still wondering how to reach Mars, this particular group has already been to Charon and back (albeit during its sub-Neptunian orbit, so they kinda cheated). What's their purpose? There's a lot of resource out there just waiting to be harvested, and people need to be able to get there and interact with the extraterrestrial environments in order to make use of it effectively. Space suits can only get you so far, and they're terribly limited, so the research group turned their attention to modifying the human body itself to suit the needs of their missions.

Such was the mission of a girl conveniently named Europa. She was only four years old when she volunteered for the mission, but she has no regrets looking back. The scientists modified her body to be able to interact with the icy surface and liquid oceanic environment on Europa, one of Jupiter's moons. Her mission was to scout the satellite and return with information about terraformation potential and determine what kinds of biological engineering would be sustainable within the moon's liquid... crust, if you will. After all, an environment filled with liquid water so far from the sun presents extraordinary opportunity for any number of operations.

As for Europa the person, she's still human, more or less. Her core temperature has been inverted, however: her body needs to remain near the freezing point of water, and anything above that would medically qualify as a fever. Her skin is still warm, though, which prevents her from freezing everything she touches in a bizarre, King Midas sort of way. She felt right at home during her mission on Europa, and now that the work there is done, she's returned to Earth to live life with an altered body. A safeguard introduced to Europa's body by the science team is the ability to rapidly expel heat from within, which has a curious effect on the relatively moist air of Earth's atmosphere: Europa can quickly draw water out of the air and instantly produce ice formations of all sorts.

Always beeing a fan of old-fashioned super hero comic books, Europa donned a custom costume and now roams the streets as the heroine Freezerella. Her initial attempts at fighting crime in Paragon City proved to be troublesome, as she could rarely take five steps without running into another hero. So instead, she deported to the Rogue Isles and is fighting crime there, even though most of what she's putting a stop to isn't considered criminal under the local government. Her motive is one that betrays her past, however: she's simply curious of what she can do with her powers and is picking on the bad guys just to find out.


Character Details

Statistics:
Name:   Freezerella
Server: Triumph
Alignment: Badge defeatrecluse.png Villain
Archetype: V archetypeicon dominator.png Dominator
Threat Level: 18
Primary: Ice Control
Secondary: Icy Assault
  Powers: (Hover mouse)

Ice Control/Chilblain Ice Control/Block of Ice Ice Control/Frostbite Ice Control/Shiver
Icy Assault/Ice Bolt Icy Assault/Ice Sword Icy Assault/Ice Blast Icy Assault/Power Boost
Flight/Hover Flight/Fly Teleportation/Recall Friend

 


Frosty Fantasies

Playing with my first Tanker, the Grim Glacier, was unusually entertaining and I didn't expect that I would like the archetype so much. He had Ice Melee for attacks, and something just clicked with me hitting people with blocks of frozen water for some reason. Arctic Mastery made it all the more enjoyable, for it provided some extra moves to round out the character offensively. Once he was 50 and stashed in the character closet, I swore that one day I'd be back to play with ice in a more dedicated way. Well, that day is today... or, well, yesterday.

Initially, I rolled a Blaster with Ice Blast and Ice Manipulation. I figured it'd be a good way to get decent ranged and melee damage out of the crystals while allowing for some respectable debuffs and control effects as well. It got to level 8 before realizing that the particular combination of powersets had six attacks. Yeah, and five of them single-target. What else was in there? It had a couple self buffs and area summons, and the rest was mez and debuff. It wasn't going to be a frozen warrior: it was going to be crowd control with high Damage Scale. Not quite what I wanted.

So I looked into Controller, since it has Ice Control. If I'm gonna be mezzing enemies, I thought, I might as well do it as a primary function. Sure enough, Ice Control looked great. But Cold Domination was the only secondary I could use, and it's stacked up with ally buffs among its enemy debuffs. I'm not so much interested in helping my teammates with ice as I am hindering my enemies with it, so to exclude the ally powers from Cold Domination would be to go for long droughts without any new powers, and in the end I'd be chipping away at enemy HP with mezzes... You know, like the Blaster would have been, but slower.

I wanted to make a Hero, but icy Heroes just didn't suit my needs. So I looked at Corruptor, which would get Ice Blast and Cold Domination. The result there was four attacks with long droughts between powers, so that was out. The only route left to take was Dominator, and boy was that a slam dunk. It had the Ice Control set that I wanted, and its secondary, Icy Assault, is dedicated to ranged and melee damage: seven attacks in that set alone on top of the damage from Ice Control. And its self buff made the control powers better, so it was a win-win for me. The Blaster got deleted and was reborn as a Dominator.

Hero Ancillary Power Pools are pretty good for providing thematic epic powers, but Villain Patron Power Pools only give four themes regardless of the character: darkness, electricity, tech toys or... essence of shark, I guess. Doesn't really seem very icy. However, Dominator Leviathan Mastery does have one ice power in particular: the infamous Hibernate. That, and Shark Skin offers good resistance to Cold damage (and isn't graphically intrusive), so it's a must for the character. I'll just have to take one of the prerequisite powers and never use it. But I'm okay with that.

It's a good time to roll this character, too. The Dominator recently underwent significant changes, and the 2009 Winter Event is just about to begin (a thematic congruency). I'll be able to snag the Winter's Gift set early on for some slow/recharge resistance and decent resistance to Cold damage. In fact, I think I'm gonna snag a lot of them and save them for later. You never know when that set might come in handy! Besides, it'll become popular in July, right? The only real goal I have for this character is to get, like, 50% resistance to cold damage. Other than that, it's normal Frankenslotting as usual.