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(Air-Burst: Dam/Rech & Nightmare: Fear/Range, pool A.)
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{{blue|''This page is a Work in Progress. Full credit for the initial compilation goes to _Brev_ in the official City of Heroes forums.''}}
+
{{TOCright}}
 +
== Overview ==
 +
All recipes in the [[Invention System]] belong to a certain "Drop Pool". This is the only way to get each recipe without purchasing them from a [[Merit Vendor]]; though note that some recipes cannot be purchased at a Merit Vendor.
 +
 
 +
In the case of "Pool C" and "Pool D" recipes, these were originally awarded at the end of [[Task Force]]s, [[Strike Force]]s, and [[Trial]]s. "Pool C" recipes were awarded for Task Forces, Strike Forces, and any hero-side Trials that were not [[Power Respecification]] Trials. "Pool D" recipes were awarded for Respec Trials and [[Hamidon Raid]]s.
  
 
== Pool A (Critters) ==
 
== Pool A (Critters) ==
 +
Recipes from pool A are obtained by defeating enemies.  Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe.  ([[Giant Monsters]] and some [[Archvillain]]s and [[Hero]]es are the exceptions to this rule.)
  
:*Air-Burst: Acc/Dam
+
In addition to the uncommon and rare recipes listed below, drop pool A also includes all recipes for [[Common Invention Recipes|Common IO Enhancements]].
:*Air-Burst: Dam/Range
+
 
:*Air-Burst: Dam/Rech
+
The level of a dropped pool A recipe is determined by the level of the critter that dropped it.  (The exceptions are temporary power recipes are level {{blue|1}} or level {{blue|10}}.)  For example, if a level 34 enemy is defeated, any uncommon or rare recipe dropped will be level 34.  A common recipe dropped by the same enemy would be either level 30 or 35.
:*Befuddling Aura: Acc/End
+
 
:*Blood Mandate: Acc/Dam/End
+
=== Uncommons ===
:*Blood Mandate: Dam/End [Uncommon]
+
::''[[:Category:Uncommon Recipe Drops]]''
:*Blood Mandate: Damage
+
<!--
:*Bone Snap: Dam/End
+
The following code automatically lists all IOs in the Uncommon Recipe Drops category.
:*Calibrated Accuracy: Acc/Dam
+
To make changes, update the IO page itself, and also update the Invention Origin Enhancement Sets page.
:*Calibrated Accuracy: Acc/End
+
-->
:*Calibrated Accuracy: Acc/Rech
+
{{#dpl:
:*Call of the Sandman: End/Sleep
+
|category=Uncommon Recipe Drops
:*Cleaving Blow: Acc/Dam
+
|allowcachedresults=true
:*Cleaving Blow: Dam/End
+
|columns=3
:*Cleaving Blow: Dam/Rech
+
|format=,\n:*[[%TITLE%]]
:*Crushing Impact: Acc/Dam
+
}}
:*Crushing Impact: Acc/Dam/End
+
 
:*Crushing Impact: Acc/Dam/Rech
+
=== Rares ===
:*Crushing Impact: Dam/End/Rech
+
::''[[:Category:Rare Recipe Drops]]''
:*Detonation: Acc/Dam
+
<!--
:*Detonation: Dam/End
+
The following code automatically lists all IOs in the Rare Recipe Drops category.
:*Detonation: Dam/Rech
+
To make changes, update the IO page itself, and also update the Invention Origin Enhancement Sets page.
:*Detonation: Dam/Range
+
-->
:*Detonation: Dam/Acc/End
+
{{#dpl:
:*Devastation: Acc/Dam
+
|category=Rare Recipe Drops
:*Doctored Wounds: End/Heal
+
|allowcachedresults=true
:*Doctored Wounds: End/Rech
+
|columns=3
:*Doctored Wounds: Heal
+
|format=,\n:*[[%TITLE%]]
:*Doctored Wounds: Recharge
+
}}
:*Edict of the Master: Acc/End
+
:*Enfeebled Operation: Acc/Rech
+
:*Enfeebled Operation: End/Immob
+
:*Enfeebled Operation: End/Range/Rech
+
:*Entropic Chaos: Dam/Rech
+
:*Essence of Curare: Acc/End
+
:*Essence of Curare: Hold/Range
+
:*Essence of Curare: End/Hold/Rech
+
:*Exploit Weakness: Dam/Range
+
:*Exploit Weakness: Dam/Rech
+
:*Extreme Measures: Dam/End
+
:*Extreme Measures: Acc/Int/Range
+
:*Extreme Measures: Dam/Int/Rech
+
:*Extreme Measures: Dam/End/Rech
+
:*Harmonized Healing: Heal/Rech
+
:*Jaunt: Endurance
+
:*Jaunt: Range/Endurance
+
:*Kismet: End/Rech
+
:*Lethargic Repose: Acc/End
+
:*Lethargic Repose: Acc/Rech
+
:*Lethargic Repose: Acc/Sleep
+
:*Lethargic Repose: Sleep/Range
+
:*Mako's Bite: Acc/Dam
+
:*Malaise's Illusions: Acc/Rech
+
:*Multi-strike: Dam/Rech
+
:*Multi-strike: Acc/End
+
:*Nightmare: Acc/End
+
:*Nightmare: Acc/Fear
+
:*Nightmare: End/Fear
+
:*Nightmare: End/Fear/Rech
+
:*Nightmare: Fear/Range
+
:*Perplex: End/Confuse
+
:*Perplex: Acc/End
+
:*Perplex: Confuse/End/Rech
+
:*Positron's Blast: Acc/Dam
+
:*Positron's Blast: Dam/End
+
:*Quickfoot: Run/Endurance
+
:*Red Fortune: Def/End/Rech
+
:*Red Fortune: Defense
+
:*Rope-a-dope: End/Stun
+
:*Rope-a-dope: Stun/Range
+
:*Rope-a-dope: Acc/Stun
+
:*Ruin: Dam/End
+
:*Smashing Haymaker: Dam/Rech
+
:*Soaring: Fly
+
:*Soaring: Endurance
+
:*Soaring: Fly/Endurance
+
:*Springfoot: Endurance
+
:*Springfoot: Jump
+
:*Steadfast Protection: End/Res
+
:*Sting of the Manticore: Dam/End/Rech
+
:*Stupefy: Acc/Rech
+
:*Tempered Readiness: Acc/End
+
:*Tempered Readiness: Acc/Slow
+
:*Tempered Readiness: Slow/Range
+
:*Tempered Readiness: End/Rech/Slow
+
:*Tempest: Dam/Rech
+
:*Thunderstrike: Dam/End
+
:*Thunderstrike: Dam/Rech
+
:*Thunderstrike: Acc/Dam/End
+
:*Thunderstrike: Acc/Dam/Rech
+
:*Thunderstrike: Dam/End/Rech
+
:*Time & Space Manipulation: Endurance [Rare]
+
:*Titanium Coating: End/Rech [Uncommon]
+
:*Titanium Coating: Rech/Res
+
:*Unquestioning Loyalty: Acc/Dam
+
  
 
== Pool B (Missions) ==
 
== Pool B (Missions) ==
 +
Recipes in pool B are awarded for completing missions.  Every time you complete a mission, each team member who receives the mission completion bonus will have a random chance of obtaining a pool B recipe.
  
:*Aegis: Rech/Res
+
It appears that the recipe selection is based off of the mission's level, but the recipe's level is based off the character's level. Thus, a level 50 character exemplared to a level 15 mission may receive a drop from a level 10-20 pool. That drop will then attempt to be matched to the character's actual level; since the pool doesn't extend to 50, it maxes the recipe out at 20.
:*Call of the Sandman: Acc/End
+
:*Call of the Sandman: Sleep/Range
+
:*Celerity: Run Speed
+
:*Commanding Presence: Acc/End
+
:*Executioner's Contract: Dam/Int
+
:*Executioner's Contract: Dam/Range
+
:*Freebird: Fly
+
:*Ghost Widow's Embrace: Acc/End
+
:*Ghost Widow's Embrace: Hold/Range
+
:*Glimpse of the Abyss: Acc/End
+
:*Glimpse of the Abyss: Fear/Rech
+
:*Impervium Armor: End/Rech/Res
+
:*Luck of the Gambler: Def/Rech
+
:*Mako's Bite: Dam/End
+
:*Malaise's Illusions: Acc/End
+
:*Malaise's Illusions: Acc/Confuse
+
:*Numina's Convalesence: End/Rech
+
:*Pacing of the Turtle: Acc/End
+
:*Pacing of the Turtle: Slow/Range
+
:*Positron's Blast: Dam/Rech
+
:*Positron's Blast: Dam/Rang
+
:*Scirocco's Dervish: Dam/Rech
+
:*Scirocco's Dervish: Acc/Rech
+
:*Sovereign Right: Dam/End
+
:*Stupefy: Acc/End
+
:*Stupefy: Stun/Range
+
:*Time & Space Manipulation: Range
+
:*Trap of the Hunter: Acc/End
+
:*Unbounded Leap: Jump
+
  
== Pool C (Task Forces) ==
+
::''[[:Category:Mission Recipe Drops]]''
 +
<!--
 +
The following code automatically lists all IOs in the Mission Recipe Drops category.
 +
To make changes, update the IO page itself, and also update the Invention Origin Enhancement Sets page.
 +
-->
 +
{{#dpl:
 +
|category=Mission Recipe Drops
 +
|allowcachedresults=true
 +
|columns=3
 +
|format=,\n:*[[%TITLE%]]
 +
}}
  
:*Aegis: +Psionic and Mez Resist
+
== Random Rare Rolls ==
:*Call of the Sandman: End/Rech/Sleep
+
:''See also:'' [[Random Rare Recipe Roll]]
:*Call of the Sandman: Chance for Self Heal
+
:*Celerity: +Stealth
+
:*Devastation: Dam/Rech
+
:*Devastation: Chance to hold
+
:*Edict of the Master: Aura 10% Defense Buff for Pets
+
:*Entropic Chaos: Dam/End/Rech
+
:*Executioner's Contract: Dam/Rech
+
:*Freebird: +Stealth
+
:*Ghost Widow's Embrace: End/Hold/Rech
+
:*Ghost Widow's Embrace: Chance for Psionic Damage
+
:*Glimpse of the Abyss: End/Fear/Rech
+
:*Glimpse of the Abyss: Chance for Psionic Damage
+
:*Impeded Swiftness: End/Rech/Slow
+
:*Luck of the Gambler: End/Rech
+
:*Luck of the Gambler: +5% Recharge Speed
+
:*Malaise's Illusions: Confuse/End/Rech
+
:*Numina's Convalesence: +Recovery and +Regeneration
+
:*Positron's Blast: Dam/Acc/End
+
:*Scirocco's Dervish: Chance for lethal DoT
+
:*Sovereign Right: Acc/End
+
:*Sovereign Right: Aura 10% Resistance (All but Psionic) buff for Pets
+
:*Time & Space Manipulation: +Stealth
+
:*Trap of the Hunter: End/Immob/Rech
+
:*Trap of the Hunter: Chance for Lethal DOT
+
:*Unbounded Leap: +Stealth
+
:*Unspeakable Terror: Chance for Hold
+
  
== Pool D (Trials) ==
+
<!--
 +
Text transcluded from Random Rare Recipe Roll page.
 +
To make changes, edit that page, changing the text within the onlyinclude tags.
 +
-->
 +
{{:Random Rare Recipe Roll}}
  
:*Aegis: End/Rech/Res
+
::''[[:Category:Random Rare Recipe Roll]]''
:*Devastation: Acc/End/Rech
+
<!--
:*Luck of the Gambler: Def/End/Rech
+
The following code automatically lists all IOs in the Task Force Recipe Drops category.
:*Mako's Bite: Acc/End/Rech
+
To make changes, update the IO page itself, and also update the Invention Origin Enhancement Sets page.
:*Numina's Convalesence: End/Heal/Rech
+
-->
:*Sovereign Right: Acc/Dam/End
+
{{#dpl:
:*Sting of the Manticore: Dam/Int/Rech
+
|category=Random Rare Recipe Roll
:*Touch of Death: Dam/End/Rech
+
|allowcachedresults=true
 +
|columns=3
 +
|format=,\n:*[[%TITLE%]]
 +
}}
 +
 
 +
== Pool E (Minions Only) ==
 +
:''See also: [[Invention Made Costumes]]''
 +
 
 +
Recipes in the pool E are similar to recipes in pool A in that they are rewarded for defeating enemies.  Pool E recipes, however, are only awarded for defeating enemies ranked as [[Minions]].  It is possible for a single defeated minion to drop both a pool A and a pool E recipe.
 +
 
 +
All recipes in drop pool E are level {{blue|1}}, regardless of the level of minion defeated.
 +
 
 +
<!--
 +
The following code automatically lists all costume drops in the Invention Costume Pieces category.
 +
To make changes, update the costume piece page itself and on the Invention Made Costumes page.
 +
-->
 +
{{#dpl:
 +
|category=Invention Costume Pieces
 +
|allowcachedresults=true
 +
|columns=3
 +
|format=,\n:*[[%TITLE%]]
 +
}}
 +
 
 +
== Temporary Power Pool ==
 +
 
 +
=== Commons ===
 +
{{#dpl:
 +
|category=Common Temporary Power Drops
 +
|allowcachedresults=true
 +
|columns=3
 +
|format=,\n:*[[%TITLE%]]
 +
}}
 +
 
 +
=== Uncommons ===
 +
{{#dpl:
 +
|category=Uncommon Temporary Power Drops
 +
|allowcachedresults=true
 +
|columns=3
 +
|format=,\n:*[[%TITLE%]]
 +
}}
 +
 
 +
=== Rares ===
 +
{{#dpl:
 +
|category=Rare Temporary Power Drops
 +
|allowcachedresults=true
 +
|columns=3
 +
|format=,\n:*[[%TITLE%]]
 +
}}
 +
 
 +
== Special Means ==
 +
 
 +
Recipes in this category are all awarded by means other than the normal pools.
 +
 
 +
::''[[:Category:Special Recipe Drops]]''
 +
<!--
 +
The following code automatically lists all IOs in the Special Recipe Drops category.
 +
To make changes, update the IO page itself, and also update the Invention Origin Enhancement Sets page.
 +
-->
 +
{{#dpl:
 +
|category=Special Recipe Drops
 +
|allowcachedresults=true
 +
|columns=3
 +
|format=,\n:*[[%TITLE%]]
 +
}}
  
 
== Unknown Pool ==
 
== Unknown Pool ==
 +
::''[[:Category:Unknown Recipe Drops]]''
 +
 +
<!-- When there are recipes, switch this template to "yes".
 +
The following code automatically lists all IOs in the Unknown Recipe Drops category.
 +
To make changes, update the IO page itself, and also update Invention Origin Enhancement Sets.
 +
-->
 +
 +
{{UnknownRecipeDrops|no}}
 +
 +
== See Also ==
 +
* [[Common Invention Recipes]]
 +
* [[Invention Origin Enhancements]]
 +
* [[Invention Origin Enhancement Sets]]
 +
* [[Recipe]]
 +
 +
{{Navbox Drop Pools}}
  
:*Aegis: End/Res
+
[[Category:Invention System]]
:*Aegis: End/Rech
+
:*Aegis: Resistance
+
:*Air-Burst: Dam/End
+
:*Befuddling Aura: Acc/Rech
+
:*Befuddling Aura: Endurance/Confuse
+
:*Befuddling Aura: Acc/Confuse
+
:*Befuddling Aura: Confuse/End/Rech
+
:*Blood Mandate: Acc/Dam
+
:*Blood Mandate: Acc/End
+
:*Blood Mandate: Accuracy
+
:*Bone Snap: Acc/Dam
+
:*Bone Snap: Acc/Rech
+
:*Brilliant Leadership: Acc/Dam
+
:*Brilliant Leadership: Dam/End
+
:*Brilliant Leadership: Acc/End
+
:*Brilliant Leadership: Acc/Dam/End
+
:*Brilliant Leadership: Accuracy
+
:*Brilliant Leadership: Damage
+
:*Bruising Blow: Acc/Dam
+
:*Bruising Blow: Dam/End
+
:*Bruising Blow: Dam/Rech
+
:*Cacophany: Acc/Rech
+
:*Cacophany: Endurance/Confuse
+
:*Cacophany: Acc/End
+
:*Cacophany: Acc/Confuse
+
:*Cacophany: Confuse/End/Rech
+
:*Cacophany: Chance for Energy Damage
+
:*Calibrated Accuracy: Acc/Int
+
:*Calibrated Accuracy: Acc/Range
+
:*Calibrated Accuracy: Acc/Dam/Rech
+
:*Call of the Sandman: Acc/Rech
+
:*Celerity: Endurance
+
:*Cleaving Blow: Acc/Rech
+
:*Commanding Presence: Acc/Dam
+
:*Commanding Presence: Dam/End
+
:*Commanding Presence: Acc/Dam/End
+
:*Commanding Presence: Aura Taunt and Placate resistance for Pets
+
:*Crushing Impact: Dam/End
+
:*Crushing Impact: Dam/Rech
+
:*Curtail Speed: Acc/Slow
+
:*Curtail Speed: Dam/Slow
+
:*Curtail Speed: Acc/End
+
:*Curtail Speed: Slow/Range
+
:*Curtail Speed: End/Rech/Slow
+
:*Debiliative Action: Acc/Rech
+
:*Debiliative Action: End/Immob
+
:*Debiliative Action: Acc/End
+
:*Debiliative Action: Acc/Immob
+
:*Debiliative Action: End/Immob/Rech
+
:*Debiliative Action: Chance for Stun
+
:*Decimation: Acc/Dam
+
:*Decimation: Dam/End
+
:*Decimation: Dam/Rech
+
:*Decimation: Acc/Dam/End
+
:*Decimation: Dam/End/Rech
+
:*Decimation: Chance for buildup
+
:*Detonation: Dam/End/Range
+
:*Devastation: Dam/End
+
:*Devastation: Acc/Dam/End/Rech
+
:*Doctored Wounds: Heal/Rech
+
:*Doctored Wounds: End/Heal/Rech
+
:*Edict of the Master: Acc/Dam
+
:*Edict of the Master: Dam/End
+
:*Edict of the Master: Acc/Dam/End
+
:*Edict of the Master: Damage
+
:*Enfeebled Operation: Acc/End
+
:*Enfeebled Operation: Acc/Immob
+
:*Entropic Chaos: Acc/Dam
+
:*Entropic Chaos: Dam/End
+
:*Entropic Chaos: Chance to heal
+
:*Essence of Curare: Acc/Rech
+
:*Essence of Curare: End/Hold
+
:*Executioner's Contract: Acc/Dam
+
:*Executioner's Contract: Dam/End
+
:*Executioner's Contract: Chance for Sleep
+
:*Exploit Weakness: Acc/Dam
+
:*Exploit Weakness: Dam/End
+
:*Extreme Measures: Acc/Dam
+
:*Extreme Measures: Acc/Range/Rech
+
:*Far Strike: Dam/Range
+
:*Far Strike: Dam/Rech
+
:*Far Strike: Acc/End
+
:*Focused Smite: Acc/Dam
+
:*Focused Smite: Dam/End
+
:*Focused Smite: Dam/Rech
+
:*Focused Smite: Acc/End/Rech
+
:*Focused Smite: Acc/Dam/Rech
+
:*Freebird: Endurance
+
:*Ghost Widow's Embrace: Acc/Rech
+
:*Ghost Widow's Embrace: End/Hold
+
:*Gift of the Ancients: Def/End
+
:*Gift of the Ancients: Def/Rech
+
:*Gift of the Ancients: End/Rech
+
:*Gift of the Ancients: Def/End/Rech
+
:*Gift of the Ancients: Defense
+
:*Gift of the Ancients: +5% Run Speed
+
:*Glimpse of the Abyss: Acc/Rech
+
:*Glimpse of the Abyss: End/Fear
+
:*Harmonized Healing: End/Heal
+
:*Harmonized Healing: End/Rech
+
:*Harmonized Healing: End/Heal/Rech
+
:*Harmonized Healing: Heal
+
:*Harmonized Healing: Endurance
+
:*Hibernation: Acc/Rech
+
:*Hibernation: End/Sleep
+
:*Hibernation: Acc/End
+
:*Hibernation: Sleep/Range
+
:*Hibernation: End/Rech/Sleep
+
:*Horror: Acc/Rech
+
:*Horror: End/Fear
+
:*Horror: Acc/End
+
:*Horror: Fear/Rech
+
:*Horror: End/Fear/Rech
+
:*Impeded Swiftness: Acc/Slow
+
:*Impeded Swiftness: Dam/Slow
+
:*Impeded Swiftness: Acc/End
+
:*Impeded Swiftness: Slow/Range
+
:*Impeded Swiftness: Chance for Smashing Damage
+
:*Impervious Skin: End/Res
+
:*Impervious Skin: Rech/Res
+
:*Impervious Skin: End/Rech
+
:*Impervious Skin: End/Rech/Res
+
:*Impervious Skin: +Mez Resist
+
:*Impervium Armor: End/Res
+
:*Impervium Armor: Rech/Res
+
:*Impervium Armor: End/Rech
+
:*Impervium Armor: Resistance
+
:*Impervium Armor: +Psionic Resist
+
:*Induced Coma: Acc/Rech
+
:*Induced Coma: End/Sleep
+
:*Induced Coma: Acc/End
+
:*Induced Coma: Sleep/Range
+
:*Induced Coma: End/Rech/Sleep
+
:*Induced Coma: Chance for Recharge Slow
+
:*Jaunt: Range
+
:*Karma: Def/End
+
:*Karma: Def/Rech
+
:*Karma: Knockback Protection
+
:*Kinetic Combat: Acc/Dam
+
:*Kinetic Combat: Dam/End
+
:*Kinetic Combat: Dam/Rech
+
:*Kinetic Combat: Dam/End/Rech
+
:*Kinetic Combat: Chance to knockdown
+
:*Kismet: Def/End
+
:*Kismet: Def/Rech
+
:*Kismet: Def/End/Rech
+
:*Kismet: +5% Accuracy
+
:*Lethargic Repose: End/Sleep
+
:*Lethargic Repose: End/Rech/Sleep
+
:*Luck of the Gambler: Def/End
+
:*Luck of the Gambler: Defense
+
:*Maelstrom's Fury: Acc/Dam
+
:*Maelstrom's Fury: Dam/End
+
:*Maelstrom's Fury: Dam/Rech
+
:*Maelstrom's Fury: Dam/End/Rech
+
:*Mako's Bite: Dam/Rech
+
:*Mako's Bite: Acc/Dam/End/Rech
+
:*Mako's Bite: Chance for lethal damage
+
:*Malaise's Illusions: End/Confuse
+
:*Malaise's Illusions: Chance for Spectral Wounds
+
:*Miracle: End/Heal
+
:*Miracle: End/Rech
+
:*Miracle: Heal/Rech
+
:*Miracle: End/Heal/Rech
+
:*Miracle: Heal
+
:*Miracle: +Recovery
+
:*Multi-strike: Acc/Dam
+
:*Multi-strike: Dam/End
+
:*Multi-strike: Dam/Acc/End
+
:*Multi-strike: Dam/End/Rech
+
:*Neuronic Shutdown: Acc/Rech
+
:*Neuronic Shutdown: End/Hold
+
:*Neuronic Shutdown: Acc/End
+
:*Neuronic Shutdown: Hold/Range
+
:*Neuronic Shutdown: End/Range/Rech
+
:*Neuronic Shutdown: Chance for Psionic DoT
+
:*Nightmare: Acc/Rech
+
:*Numina's Convalesence: End/Heal
+
:*Numina's Convalesence: Heal/Rech
+
:*Numina's Convalesence: Heal
+
:*Pacing of the Turtle: Acc/Slow
+
:*Pacing of the Turtle: Dam/Slow
+
:*Pacing of the Turtle: End/Rech/Slow
+
:*Pacing of the Turtle: Chance for Recharge Slow
+
:*Paralytic: Acc/Rech
+
:*Paralytic: End/Hold
+
:*Paralytic: Acc/End
+
:*Paralytic: Hold/Range
+
:*Paralytic: End/Range/Rech
+
:*Perplex: Acc/Rech
+
:*Perplex: Acc/Confuse
+
:*Perplex: Confuse/Rech
+
:*Positron's Blast: Chance for energy damage
+
:*Pounding Slugfest: Acc/Dam
+
:*Pounding Slugfest: Dam/End
+
:*Pounding Slugfest: Dam/Rech
+
:*Pounding Slugfest: Chance to disorient
+
:*Pulverizing Fisticuffs: Acc/Dam
+
:*Pulverizing Fisticuffs: Acc/Dam/Rech
+
:*Pulverizing Fisticuffs: Acc/Dam/End/Rech
+
:*Quickfoot: Run Speed
+
:*Quickfoot: Endurance
+
:*Razzle Dazzle: Acc/Rech
+
:*Razzle Dazzle: End/Stun
+
:*Razzle Dazzle: Acc/End
+
:*Razzle Dazzle: Stun/Range
+
:*Razzle Dazzle: End/Stun/Rech
+
:*Razzle Dazzle: Chance for Immobilize
+
:*Reactive Armor: End/Res
+
:*Reactive Armor: Rech/Res
+
:*Reactive Armor: End/Rech
+
:*Reactive Armor: End/Rech/Res
+
:*Reactive Armor: Resistance
+
:*Reactive Armor: Endurance
+
:*Red Fortune: Def/End
+
:*Red Fortune: Def/Rech
+
:*Red Fortune: End/Rech
+
:*Red Fortune: Endurance
+
:*Regenerative Tissue: End/Heal
+
:*Regenerative Tissue: End/Rech
+
:*Regenerative Tissue: Heal/Rech
+
:*Regenerative Tissue: End/Heal/Rech
+
:*Regenerative Tissue: +Regeneration
+
:*Rooting Grasp: Acc/Rech
+
:*Rooting Grasp: End/Immob
+
:*Rooting Grasp: Acc/End
+
:*Rooting Grasp: Immob/Range
+
:*Rooting Grasp: End/Range/Rech
+
:*Rope-a-dope: Acc/Rech
+
:*Rope-a-dope: Acc/End
+
:*Rope-a-dope: End/Stun/Rech
+
:*Ruin: Acc/Dam
+
:*Ruin: Dam/Rech
+
:*Ruin: Acc/End/Rech
+
:*Ruin: Acc/Dam/Rech
+
:*Salvo: Acc/Dam
+
:*Salvo: Dam/End/Rech
+
:*Salvo: Acc/Dam/End/Range
+
:*Scirocco's Dervish: Acc/Dam
+
:*Scirocco's Dervish: Dam/End
+
:*Scirocco's Dervish: Dam/Acc/End
+
:*Serendipity: Def/End
+
:*Serendipity: Def/Rech
+
:*Serendipity: End/Rech
+
:*Serendipity: Def/End/Rech
+
:*Serendipity: Defense
+
:*Serendipity: Endurance
+
:*Smashing Haymaker: Acc/Dam
+
:*Smashing Haymaker: Dam/End
+
:*Smashing Haymaker: Dam/End/Rech
+
:*Sovereign Right: Acc/Dam
+
:*Sovereign Right: Accuracy
+
:*Springfoot: Jump/Endurance
+
:*Stagger: Acc/Rech
+
:*Stagger: End/Stun
+
:*Stagger: Acc/End
+
:*Stagger: Stun/Range
+
:*Stagger: End/Range/Rech
+
:*Steadfast Protection: Rech/Res
+
:*Steadfast Protection: Knockback Protection
+
:*Sting of the Manticore: Acc/Dam
+
:*Sting of the Manticore: Dam/End
+
:*Sting of the Manticore: Acc/Int/Range
+
:*Sting of the Manticore: Chance for toxic DoT
+
:*Stupefy: End/Stun
+
:*Stupefy: End/Stun/Rech
+
:*Stupefy: Chance for knockdown
+
:*Tempered Readiness: Dam/Slow
+
:*Tempered Readiness: Acc/Dam/Slow
+
:*Tempest: Acc/Dam
+
:*Tempest: Dam/End
+
:*Tempest: Chance for end drain
+
:*Thunderstrike: Acc/Dam
+
:*Titanium Coating: End/Res
+
:*Titanium Coating: End/Rech/Res
+
:*Titanium Coating: Resistance
+
:*Titanium Coating: Endurance
+
:*Touch of Death: Acc/Dam
+
:*Touch of Death: Dam/End
+
:*Touch of Death: Dam/Rech
+
:*Touch of Death: Acc/Dam/End
+
:*Touch of Death: Chance for NE damage
+
:*Trap of the Hunter: Acc/Rech
+
:*Trap of the Hunter: End/Immob
+
:*Trap of the Hunter: Acc/Immob
+
:*Triage: End/Heal
+
:*Triage: End/Rech
+
:*Triage: Heal/Rech
+
:*Triage: End/Heal/Rech
+
:*Unbounded Leap: Endurance
+
:*Unquestioning Loyalty: Dam/End
+
:*Unquestioning Loyalty: Acc/End
+
:*Unquestioning Loyalty: Acc/Dam/End
+
:*Unspeakable Terror: Acc/Rech
+
:*Unspeakable Terror: End/Fear
+
:*Unspeakable Terror: Acc/End
+
:*Unspeakable Terror: Fear/Rech
+
:*Unspeakable Terror: End/Fear/Rech
+
:*Volley Fire: Acc/Dam
+
:*Volley Fire: Dam/End
+
:*Volley Fire: Dam/Rech
+

Latest revision as of 04:36, 9 July 2012

Overview

All recipes in the Invention System belong to a certain "Drop Pool". This is the only way to get each recipe without purchasing them from a Merit Vendor; though note that some recipes cannot be purchased at a Merit Vendor.

In the case of "Pool C" and "Pool D" recipes, these were originally awarded at the end of Task Forces, Strike Forces, and Trials. "Pool C" recipes were awarded for Task Forces, Strike Forces, and any hero-side Trials that were not Power Respecification Trials. "Pool D" recipes were awarded for Respec Trials and Hamidon Raids.

Pool A (Critters)

Recipes from pool A are obtained by defeating enemies. Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe. (Giant Monsters and some Archvillains and Heroes are the exceptions to this rule.)

In addition to the uncommon and rare recipes listed below, drop pool A also includes all recipes for Common IO Enhancements.

The level of a dropped pool A recipe is determined by the level of the critter that dropped it. (The exceptions are temporary power recipes are level 1 or level 10.) For example, if a level 34 enemy is defeated, any uncommon or rare recipe dropped will be level 34. A common recipe dropped by the same enemy would be either level 30 or 35.

Uncommons

Category:Uncommon Recipe Drops


Rares

Category:Rare Recipe Drops


Pool B (Missions)

Recipes in pool B are awarded for completing missions. Every time you complete a mission, each team member who receives the mission completion bonus will have a random chance of obtaining a pool B recipe.

It appears that the recipe selection is based off of the mission's level, but the recipe's level is based off the character's level. Thus, a level 50 character exemplared to a level 15 mission may receive a drop from a level 10-20 pool. That drop will then attempt to be matched to the character's actual level; since the pool doesn't extend to 50, it maxes the recipe out at 20.

Category:Mission Recipe Drops


Random Rare Rolls

See also: Random Rare Recipe Roll

From inventions' introduction until Issue 13, recipes in drop pool C were awarded at the end of Task Forces, Strike Forces, and most Trials. Recipes in drop pool D were awarded at the end of Respec Trials and Hamidon Raids.

During Issue 13, recipes in drop pool C were awarded through the Taskforce Random Recipe Roll and recipes in drop pool D were awarded through the Trial Random Recipe Roll.

Issue 14 combined these two into one single drop pool, available at Merit Vendors as a Reward Merit purchase as the Random Rare Recipe Roll, and at Ticket Vendors as the Gold Class Recipe Roll. Also effective with Issue 14, these recipes have a chance to drop from boss class enemies. Recipes in this drop pool are said to be weighted by usefulness. For example, melee damage sets are among the most popular recipes, so they should drop more often than, for instance, sniper sets.

With Issue 18/Going Rogue, heroes and villains who reaffirm their alignment choices can trade one Alignment Merit for five random recipes from this list.

Category:Random Rare Recipe Roll


Pool E (Minions Only)

See also: Invention Made Costumes

Recipes in the pool E are similar to recipes in pool A in that they are rewarded for defeating enemies. Pool E recipes, however, are only awarded for defeating enemies ranked as Minions. It is possible for a single defeated minion to drop both a pool A and a pool E recipe.

All recipes in drop pool E are level 1, regardless of the level of minion defeated.


Temporary Power Pool

Commons


Uncommons


Rares


Special Means

Recipes in this category are all awarded by means other than the normal pools.

Category:Special Recipe Drops


Unknown Pool

Category:Unknown Recipe Drops


Occasionally, new Invention Recipes are introduced. They are placed in a special category until their drop pool is known.

Currently, there are no recipes in this category.

See Also