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Difference between revisions of "Port Oakes"

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* ''Arena District'', the south-central neighborhood that contains most of the important points in Port Oakes, is the zone a villain enters and leaves [[Mercy Island]] and [[Cap au Diable]], as well as the [[Arena]] and Hospital, and an entrance to [[Pocket D]]. The contacts [[Angelo Vendetti]], [[Billie Heck]], [[Brick Johnson]], and [[Mr. Bocor]] are all located here, as are [[Arbiter Unger]] the trainer, [[Arbiter Sawyer]] the [[Power Respecification]] contact, a [[Fortunata Fateweaver]], and a Quartermaster. A [[Black Market]] truck is located between the Arena and Pocket D.
 
* ''Arena District'', the south-central neighborhood that contains most of the important points in Port Oakes, is the zone a villain enters and leaves [[Mercy Island]] and [[Cap au Diable]], as well as the [[Arena]] and Hospital, and an entrance to [[Pocket D]]. The contacts [[Angelo Vendetti]], [[Billie Heck]], [[Brick Johnson]], and [[Mr. Bocor]] are all located here, as are [[Arbiter Unger]] the trainer, [[Arbiter Sawyer]] the [[Power Respecification]] contact, a [[Fortunata Fateweaver]], and a Quartermaster. A [[Black Market]] truck is located between the Arena and Pocket D.
 
* ''Dockside'', located in the southeast, contains the [[Abandoned Labs]] [[Invention System|invention lab]], where a villain can craft [[recipes]]. [[Drea the Hook]] is located here, as is the NPC [[Canada Joe]].  
 
* ''Dockside'', located in the southeast, contains the [[Abandoned Labs]] [[Invention System|invention lab]], where a villain can craft [[recipes]]. [[Drea the Hook]] is located here, as is the NPC [[Canada Joe]].  
* ''Fort Hades'', in the northeast, is home to Port Oakes's [[Spectral Pirates]]. [[Veluta Lunata]] stands on the neighborhood border with ''Dockside''.
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* ''Fort Hades'', in the northeast, is home to Port Oakes' [[Spectral Pirates]]. [[Veluta Lunata]] stands on the neighborhood border with ''Dockside''.
 
* ''Marconeville'', in the middle, has the Arachnos Headquarters in the tallest building in the zone, the [[Supergroup Registrar]], [[The Radio]] contact, and a Quartermaster. [[Shady Cage]] is located here, on the border with ''Fort Hades''.
 
* ''Marconeville'', in the middle, has the Arachnos Headquarters in the tallest building in the zone, the [[Supergroup Registrar]], [[The Radio]] contact, and a Quartermaster. [[Shady Cage]] is located here, on the border with ''Fort Hades''.
 
* ''Oil Spill'' stretches down the western edge of town. A Quartermaster is located here.
 
* ''Oil Spill'' stretches down the western edge of town. A Quartermaster is located here.
 
* ''Villa Montrose'' to the north, the roughest neighborhood in town, is where [[The Family]] calls home, having constructed a heavily-defended mansion complete with [[turrets]].
 
* ''Villa Montrose'' to the north, the roughest neighborhood in town, is where [[The Family]] calls home, having constructed a heavily-defended mansion complete with [[turrets]].
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== Badges ==
 
== Badges ==
 
=== Exploration Badges ===
 
=== Exploration Badges ===

Revision as of 15:42, 20 February 2009

Port Oakes
Map PortOakes.jpg

Villain City Zone (7-12)

Trainers: Arbiter Unger
TF Contacts: none
Events: none
Exploration Badges: Driller, Powder Monkey, Scurvy Dog, Washed Up
Plaques: Lorekeeper II, Swashbuckler I
Day Jobs: {{{Day Jobs}}}
Enemies: Arachnos, Coralax, Council, The Family, Hellions, The Lost, Mooks, Snakes, Spectral Pirates, Turrets
Connecting Zones: Cap Au Diable, Mercy Island, Pocket D
Transits: Rogue Isles Ferries


Overview

Upon exhausting the readily available missions on Mercy Island, villains are next directed to a broker in Port Oakes. To reach it, they catch a ride on the ferry on Mercy Island's southwestern tip. Port Oakes is a much rougher place than Mercy Island, so they should probably be at least threat level 7 before venturing out of the (relative) safety of Mercy.

Upon entering Port Oakes for the first time, each villain is assigned a Broker, either Mikey the Ear or Drea the Hook. Port Oakes is the beginning of the "Broker, Newspaper Missions, Mayhem Mission, Contacts" steps to begin in every new villain zone. Port Oakes's trainer is Arbiter Unger, standing next to the Arena.

Contacts

Trainers

Regular Contacts

Lvl. 5-9
Lvl. 10-14

Special Contacts

Quartermasters

  • 1. Arena District: X, Y, Z
  • 2. Marconeville: X, Y, Z
  • 3. Oil Spill: X, Y, Z

Zone Events

Major events

  • None

Lesser events

  • None

Important Locations

Neighborhoods

Badges

Exploration Badges

File:V badge TourismBadge.png Driller

Three years ago, Ms. Liberty smashed the supervillain Thermonuke through the deck and into the volatile crude below. Thermonuke's devastating powers ignited the oil and cracked open the Cairo Queen like a pixie stick.

File:V badge TourismBadge.png Powder Monkey

The last of the pirates died at this location defending the fort against Blackbeard.

File:V badge TourismBadge.png Scurvy Dog

The owner of Blackbeard's pub is rumored to have sent more than one patron to Davey Jones locker.

File:V badge TourismBadge.png Washed Up

Emil Marcone's brother was found at low tide in this particular vehicle.

Plaques

File:V badge HistoryBadge.png Lorekeeper

You have learned much that is hidden from the eyes of mortal men.

Lorekeeper II - This monument is south of the Mercy Island ferry, at the end of the rocky peninsula. Coordinates (-1550, 35, 1945)

File:V badge HistoryBadge.png Swashbuckler

Arrhh, matey! You be a mighty scholar o' piracy!

Swashbuckler I - The plaque is on the outer wall facing west near the northwest corner of Fort Hades. Coordinates (-3113, 207, -1550)

Stores

Quartermasters

  • All Quartermasters sell:
    • Lvl. 5 TO Enhancements
    • Lvl. 10 TO Enhancements
    • Lvl. 15 TO Enhancements

Other Stores

Transfer Points

Villain Groups

Notes