List of Powers that use Confuse
From Paragon Wiki Archive
Overview
Below is a list that utilizes the confuse mechanic somehow: causing it or protecting against/resisting it.
Powers That Cause Confusion
Arctic Air Toggle, PBAoE Confuse (Mag 3) This power is available to Controllers and Dominators through the Ice Control primary power set. |
Aura of Confusion Melee, PBAoE Confuse (Mag 3) This power is available to Arachnos Widows who have undertaken the Fortunata path. |
Blinding Powder Ranged (Cone), Confuse (Mag 2) This power is available to Stalkers from the Ninjitsu powerset, as well as to Ninjas Masterminds' Jounin after their Kuji In Zen upgrade. |
Confuse Ranged, Target Confuse (Mag 3) This power is available to Controllers and Dominators through the Mind Control primary power set. |
Confuse Ranged, Target Confuse (Mag 3) This power is available to Arachnos Widows who have undertaken the Fortunata path. |
Deceive Ranged, Target Confuse (Mag 3) This power is available to Controllers through the Illusion Control primary power set. |
Mass Confusion Ranged Targeted AoE, Foe Confuse (Mag 3) This power is available to Controllers and Dominators through the Mind Control primary power set. |
Seeds of Confusion Ranged (Cone), Confuse (Mag 3) This power is available to Controllers and Dominators through the Plant Control primary power set. |
World of Confusion Toggle, PBAoE Confuse (Mag 2), Minor Psionic Damage This power is available to Blasters through the Mental Manipulation secondary power set. |
World of Confusion Toggle, PBAoE Confuse (Mag 2), Minor Psionic Damage This power is available to Controllers through the Psionic Mastery ancillary pool. |
World of Confusion Toggle, PBAoE Confuse (Mag 2), Minor Psionic Damage This power is available to Defenders through the Psychic Mastery ancillary pool. |
Powers Against Confuse
Protecting Self
Active Defense Self +Res(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, DEF Debuff) Part of the Shield Defense power set available to Scrappers, Tankers, and Brutes. |
Bane Spider Armor Upgrade Auto, Self: +Resistance (All Damage) +Max HP +Resistance (Disorient, Sleep, Immobilize, Hold, Confuse, Terrorize) Part of the Bane Spider Training power set available to Arachnos Soldiers. |
Black Dwarf Toggle: Shapeshift, +Resistance(All but Psionic) +Status Protection +Endurance Reduction Part of the Umbral Aura power set available to Warshades. |
Crab Spider Armor Upgrade Auto, Self: +Resistance (Smashing, Lethal, Psionics) +Resistance (Disorient, Sleep, Immobilize, Hold, Confuse, Terrorize) Part of the Crab Spider Training power set available to Arachnos Soldiers. |
Focused Fighting Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff) Part of the Super Reflexes power set available to Scrappers, Brutes, and Stalkers. |
Indomitable Will Toggle: Self +DEF(Psionic), +Res(Disorient, Hold, Sleep, Fear, Confusion, Knockback) Part of the Willpower power set available to Scrappers, Tankers, Brutes, and Stalkers. |
Indomitable Will Toggle, Self: +Resistance(Disorient, Hold, Sleep, Fear), +Defense(Psionics) Part of the Teamwork power set available to Arachnos Widows. |
Indomitable Will Self +Res (Disorient, Hold, Sleep, Fear), +DEF (Psionics) Part of the Psionic Mastery ancillary power pool available to Controllers. |
Kuji-In Rin Self +Res(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear) Part of the Ninjitsu power set available to Stalkers. |
Minerals Toggle: Self +DEF(Psionic), +Res(Confuse), +Perception Part of the Stone Armor power set available to Tankers and Brutes. |
Steamy Mist Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Fire, Cold, Energy, Confuse) Part of the Storm Summoning power set available to Controllers, Defenders, Corruptors, and Masterminds. |
Tactical Training: Leadership Toggle PBAoE, Team: +ToHit +Perception +Resistance (Confuse, Terrorize) Part of the Training and Gadgets power set available to Arachnos Soldiers. |
Tactical Training: Leadership Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception Part of the Teamwork power set available to Arachnos Widows. |
Tactical Training: Vengeance Ranged (Targeted AoE), Teammates +DMG, +To-Hit, +DEF(All), Res(Effects) Part of the Fortunata Teamwork power set available to Arachnos Widows. |
Tactical Training: Vengeance Ranged (Targeted AoE), Teammates +DMG, +To-Hit, +DEF(All), Res(Effects) Part of the Widow Teamwork power set available to Arachnos Widows. |
White Dwarf Toggle: Shapeshift, +Resistance(All but Psychic) +Status Protection +Endurance Recovery Part of the Luminous Aura power set available to Peacebringers. |
Wolf Spider Armor Auto, Self: +Resistance (Smashing, Lethal, Psionics) +Resistance (Disorient, Sleep, Immobilize, Hold, Confuse, Terrorize) Part of the Training and Gadgets power set available to Arachnos Soldiers. |
Tactics Toggle Resistance, Team Part of the Leadership power pool available to all archetypes. Provides resistance to Confuse and Fear. |
Vengeance Click Resistance, Team Part of the Leadership power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback. |
Protecting Ally
Antidote Ranged, Ally +Res(Cold, Toxic, Disorient, Fear, Confusion, Hold, Sleep, Immobilize, -Recharge, -SPD) Part of the Poison power set available to Masterminds. |
Clarity Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception Part of the Sonic Resonance power set available to Controllers, Defenders, and Corruptors. |
Clear Mind Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception Part of the Empathy power set available to Controllers and Defenders. |
Enforced Morale Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +SPD, Minor DMG(Special) Part of the Pain Domination power set available to Corruptors and Masterminds . |
Steamy Mist Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Fire, Cold, Energy, Confuse) Part of the Storm Summoning power set available to Controllers, Defenders, Corruptors, and Masterminds. |
Tactical Training: Leadership Toggle PBAoE, Team: +ToHit +Perception +Resistance (Confuse, Terrorize) Part of the Training and Gadgets power set available to Arachnos Soldiers. |
Tactical Training: Leadership Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception Part of the Teamwork power set available to Arachnos Widows. |
Tactical Training: Vengeance Ranged (Targeted AoE), Teammates +DMG, +To-Hit, +DEF(All), Res(Effects) Part of the Fortunata Teamwork power set available to Arachnos Widows. |
Tactical Training: Vengeance Ranged (Targeted AoE), Teammates +DMG, +To-Hit, +DEF(All), Res(Effects) Part of the Widow Teamwork power set available to Arachnos Widows. |
Thaw Ranged, Ally +Res(Cold, Disorient, Hold, Sleep, Immobilize, Fear, Confusion, Slow) Part of the Thermal Radiation power set available to Controllers, Corruptors, and Masterminds. |
Tactics Toggle Resistance, Team Part of the Leadership power pool available to all archetypes. Provides resistance to Confuse and Fear. |
Vengeance Click Resistance, Team Part of the Leadership power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback. |
Inspirations Against Confuse
Break Free Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Emerge Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Escape Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Strength of Will Resistance, Self This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |