Police Radio
Contents
- 1 Overview
- 2 Missions
- 2.1 Rescue Missions
- 2.2 Boss Missions
- 2.2.1 Defeat (VillainBoss) and Guards
- 2.2.2 Defeat (VillainBoss) and Guards
- 2.2.3 Defeat (VillainBoss) and Guards
- 2.2.4 Defeat (VillainBoss) and Guards
- 2.2.5 Defeat (VillainBoss) and Guards
- 2.2.6 Defeat (VillainBoss) and Guards
- 2.2.7 Defeat (VillainBoss) and Guards
- 2.2.8 Defeat (VillainBoss) and Guards
- 2.2.9 Defeat (VillainBoss) and Guards
- 2.2.10 Defeat (VillainBoss) and Guards
- 2.2.11 Defeat (VillainBoss) and Guards
- 2.2.12 Defeat (VillainBoss) and Guards
- 2.2.13 Defeat (VillainBoss) and Guards
- 2.2.14 Defeat (VillainBoss) and Guards
- 2.2.15 Defeat (VillainBoss) and Guards
- 2.2.16 Defeat (VillainBoss) and Guards
- 2.2.17 Defeat (VillainBoss) and Guards
- 2.3 Object Retrieval Missions
- 2.3.1 Headings
- 2.3.1.1 Get (Object) from the (VillainGroup)
- 2.3.1.2 Get (Object) from the (VillainGroup)
- 2.3.1.3 Get (Object) from the (VillainGroup)
- 2.3.1.4 Get (Object) from the (VillainGroup)
- 2.3.1.5 Get (Object) from the (VillainGroup)
- 2.3.1.6 Get (Object) from the (VillainGroup)
- 2.3.1.7 Get (Object) from the (VillainGroup)
- 2.3.1.8 Get (Object) from the (VillainGroup)
- 2.3.1.9 Get (Object) from the (VillainGroup)
- 2.3.1.10 Get (Object) from the (VillainGroup)
- 2.3.1.11 Get (Object) from the (VillainGroup)
- 2.3.1.12 Get (Object) from the (VillainGroup)
- 2.3.1.13 Get (Object) from the (VillainGroup)
- 2.3.1.14 Get (Object) from the (VillainGroup)
- 2.3.1.15 Recover (Object) from the (VillainGroup)
- 2.3.1.16 Recover (Object) from the (VillainGroup)
- 2.3.1.17 Recover (Object) from the (VillainGroup)
- 2.3.1.18 Recover (Object) from the (VillainGroup)
- 2.3.1.19 Recover (Object) from the (VillainGroup)
- 2.3.1.20 Recover (Object) from the (VillainGroup)
- 2.3.1.21 Recover (Object) from the (VillainGroup) and defeat (VillainBoss)
- 2.3.1.22 Recover (Object) from the (VillainGroup) and defeat (VillainBoss)
- 2.3.1.23 Recover (Object) from the (VillainGroup) and defeat (VilainBoss)
- 2.3.1.24 Steal (Object) from (VillainGroup)
- 2.3.1.25 Steal (Object) from (VillainGroup)
- 2.3.1.26 Steal (Object) from (VillainGroup)
- 2.3.1.27 Steal (Object) from (VillainGroup)
- 2.3.1.28 Steal (Object) from (VillainGroup)
- 2.3.1.29 Steal (Object) from (VillainGroup)
- 2.3.2 Objects
- 2.3.1 Headings
- 2.4 Heist Prevention
Overview
The Police Radio is a police scanner in Paragon City used by the Paragon Police Department or PPD. It also serves as a source of Police Scanner missions, or short missions, that you must accomplish to get more contacts and/or Safeguard Missions.
Each zone's missions apply to the detective in that specific zone.
Missions
There are four basic types of missions for the Police Radio: Rescue Missions, Boss Missions, Object Missions, and Heist Prevention Missions. Each is listed separately below.
Rescue Missions
The object of a rescue mission is to defeat a mob of enemies holding the target person hostage and to lead that target person back out of the mission. Usually, a hero or a team will clear a path to the target person so that fighting on the way out is minimized. Once the mob holding the target person is defeated, several more enemies will typically spawn between the target person and the mission entrance to intercept the hero or team leading the target person out.
Defeat (Villain) and Guards
All units, we've received word from Kord Industries security that the VP, one Jon 'Booster' Rhodes, has not reported in to work for several days. Detectives are investigating the situation. The police detectives may be on the case, but you'd heard a rumor that the (Villain Group) had their eyes on Jon 'Booster' Rhodes as a mark for a while. If they made their move, you'd have the inside track to find them and put a stop to it.
Jon 'Booster' Rhodes will be safe and sound if you have anything to say about it.
Mission Objective(s)
(Villain Group) must be desperate to hide Jon 'Booster' Rhodes, so desperate they got sloppy.
- Rescue Jon 'Booster' Rhodes
- Rescue Jon 'Booster' Rhodes
You rescued Jon 'Booster' Rhodes!
Dialog
Enemy Mob 1: What are you, from the future?
Jon 'Booster' Rhodes: Look, I know how this is gonna end, and it won't be good for you.
Enemy Mob 2: Very funny.
Enemy Mob 1: We got trouble!
Jon 'Booster' Rhodes: No one ever listens.
Enemy Mob 2: How did you know?
Jon 'Booster' Rhodes: Nice work. You took those guys down like some kinda war machine.
Jon 'Booster' Rhodes: Thanks for the help. I actually was expecting someone else, but you did a great job.
Boss Missions
In a boss mission, the object is to defeat a mob containing a named boss and his or her surrounding guards.
In these missions, basically, a random name from an enemy group in your level range is assigned to the mission, so, in practice, there could be a very high number of such missions.
Defeat (VillainBoss) and Guards
A warrant has been issued for the arrest of (VillainBoss)
(VillainBoss) has been on the suspect lists of many heroes for some time. Bringing that rogue in could help a number of investigations.
Defeat (VillainBoss) and Guards
All units be on alert: (VillainBoss) is on a rampage!
You've heard of (VillainBoss) of the (VillainGroup) before. You better put a stop to this before people get hurt.
Defeat (VillainBoss) and Guards
All units: Use of excessive force in the aprehension of (VillainBoss) has been authorized
You've seen the files on (VillainBoss). Excessive force can be the only thing that may stop that maniac.
Defeat (VillainBoss) and Guards
All units: We have a report that (VillainBoss) was involved in a recent heist by the (VillainGroup)
You'd heard that (VillainBoss) was one of the upcoming new names among the (VillainGroup). Time to show everyone that crime doesn't pay.
Defeat (VillainBoss) and Guards
Calling all available units in the area: We have a possible sighting of (VillainBoss)
There's a lof of chatter on the police band about (VillainBoss) of the (VillainGroup). Perhaps you should step in before some of the Paragon's finest get hurt?
Defeat (VillainBoss) and Guards
Capture of (VillainBoss) has been made a top priority.
The Police want to bring (VillainBoss) in, but they're going to have a tough time doing it. You, however, could probably handle it.
Defeat (VillainBoss) and Guards
Citizens are reporting a possible sighting of (VillainBoss)
(VillainBoss) of the (VillainGroup) is on the loose, and people is scared. Time to make Paragon City a little bit safer.
Defeat (VillainBoss) and Guards
Increased (VillainGroup) activity has been linked to (VillainBoss). Proceed with caution.
The (VillainGroup) has been brazenly defying the forces of the law and order lately. From the sound of things on the police band, that's probably because of (VillainBoss).
Defeat (VillainBoss) and Guards
The (VillainGroup) wanted in yesterday's attack were being led by (VillainBoss)
You heard about the attack by the (VillainGroup). If (VillainBoss) was the one behind it, then even the revitalized Paragon Police will have trouble bringing them to justice.
Fortunately, that's why there are heroes like you.
Defeat (VillainBoss) and Guards
There's an APB on (VillainBoss), leader of local (VillainGroup) cell
As the police band dispatcher rattles off the crimes that put an APB on (VillainBoss), you remember that you'd heard where that villain might be holed up.
Defeat (VillainBoss) and Guards
(VillainBoss) has issued a direct threat against (Hero)
The police band calls it a threat, but you know that this is a challenge. Well, if (VillainBoss) wants a fight, then you'll be ready to give one.
Defeat (VillainBoss) and Guards
(VillainBoss) is at large. Consider suspect super-powered and dangerous!
(VillainBoss) at large? This can't be good. It will only be a matter of time until (VillainBoss) has amassed a group of the (VillainGroup) and takes to the streets. Time to stop this, now.
Defeat (VillainBoss) and Guards
(VillainBoss) is wanted for selling information to Arachnos
You'd heard that (VillainBoss) didn't have any moral scruples, but selling secrets to Arachnos? How can even a villain sink that low?
Defeat (VillainBoss) and Guards
(VillainBoss) of the (Villaingroup) has just escaped the scene of a crime
Does (VillainBoss) think that justice can be escaped this easily? Some villains never learn, but that's why heroes like you must confront them.
Defeat (VillainBoss) and Guards
We have an unconfirmed sighting of (VillainBoss) with a group of the (VillainGroup)
It sounds like (VillainBoss) of the (VillainGroup) is at it again, and the streets of Paragon City won't be safe until this has been stopped.
Defeat (VillainBoss) and Guards
We have confirmed that (VillainBoss) has escaped from Ziggursky Penitentiary
(VillainBoss) has escaped the Zig? No doubt with the help of cronies among the (VillainGroup). The streets won't be safe until you've brought the escapee back to the justice.
Defeat (VillainBoss) and Guards
We've lost contact with (VillainBoss)! Suspect is considered extremely dangerous!
You've heard that (VillainBoss) was bad news. Taking care of this situation before innocent people gets hurt would be a good idea.
Object Retrieval Missions
The object of an object retrieval mission is to locate the specified object in the mission and defeat any guards that are in the same room with it.
Unlike the missions of the Rogue Isles Protector, where every item has its own mission, the Police Band ones assign random items to mission heading. Thus, the same item may be stolen from a villain exposition, forgotten in a train or ransomed by a villain group. Henceforth, I've decided to list the heading and the items separatedly, since there are hundreds and hundreds of possible combinations.
Headings
Get (Object) from the (VillainGroup)
All units: Cancelling APB on renegade scientists. Subjects were under mental control by members of the (VillainGroup) to work on (VillainGroup)
Mind controlling scientists? You didn't even know that the (VillainGroup) could do that! This might be a good time to step in and get (Object) they were forced to work on away of the (VillainGroup).
Get (Object) from the (VillainGroup)
All units be on the alert for members of the (VillainGroup) carrying stolen the (Object)
Members of the (VillainGroup) with stolen (Object)? You'd heard about that earlier today. Might be a good thing to investigate.
Get (Object) from the (VillainGroup)
All units, all units: Dr. Sheridan has reported (Object) missing. He reports this may become a scientific emergency.
If Dr. Sheridan is worried, this might be bad. As you think about it, weren't some members of the (VillainGroup) talking about sneaking into his lab? This might be worth your time to investigate.
Get (Object) from the (VillainGroup)
All units, we're reporting a theft of (Object) by members of the (VillainGroup)
The (VillainGroup) have struck again, this time stealing (Object). If they have access to that, it could be bad for the whole city.
Get (Object) from the (VillainGroup)
An attack by members of the (VillainGroup) on a SERAPH transport has stolen the (Object) and evaded pursuit. Subjects are considered dangerous. Approach with caution
You'd heard that a group of the (VillainGroup) were planning a big raid to steal something like that. Fortunately you had your contacts locate their hide-out, just in case.
Get (Object) from the (VillainGroup)
Be on alert: (VillainGroup) agents have stolen (Object) from the "Famous Villain Technology" display at the museum.
You'd known from the beginning that a display of villain technology would only be trouble, but there's no time for pointing fingers and placing blame. You've got to get (Object) back from the (VillainGroup) before it's too late.
Get (Object) from the (VillainGroup)
Computer hackers hired by the (VillainGroup) have stolen information on the (Object)
So, (VillainGroup) hired computer hackers to do their dirty work. That would explain rumors that they'd been stealing computer equipment. Fortunately, you've heard where the group masterminding their plans are.
Get (Object) from the (VillainGroup)
Detectives have found a missing scientist who claims (VillainGroup) forced him to work on (Object) for them
It's good that the police have rescued that scientist, but the after-effects might be out of their league. Getting (Object) away from the (VillainGroup) is something you can handle, though.
Get (Object) from the (VillainGroup)
Detectives report a note left behind by the members of the (VillainGroup) who carried out the theft of the (Object) claims that society is to blame
Members of the (VillainGroup) who blame society? Wait a second... You know which cell of the (VillainGroup) that was. (Object) may even still be there.
You need to get (Object) from the (VillainGroup) before they can use it to hurt people.
Get (Object) from the (VillainGroup)
Dispatcher to all units: Neighborhood watch reports of a new cell of the (VillainGroup) matches the probable destination of Object) that was recently stolen.
Sometimes the most vigilant guardians of the city are the citizens themselves. And if they've found where the (VillainGroup) have hidden (Object), all the better.
Get (Object) from the (VillainGroup)
Reporting an assault on a DATA field team by members of the (VillainGroup). Attackers escaped with (Object)
While it's worrisome that a DATA field team had (Object) on them without proper protection, it's more important to get it back from the (VillainGroup) now.
Get (Object) from the (VillainGroup)
Security guards are reporting a break-in at Portal Corporation offices by members of the (VillainGroup). Perpetrators escaped with (Object)
Portal Corporation works on a lot of strange things like (Object), and it makes them a big targetfor groups like the (VillainGroup). That's something you just can't allow to happen.
Get (Object) from the (VillainGroup)
We have a report that the (Object) has been hijacked from the docks by members of (VillainGroup)
You'd heard that members of (VillainGroup) were seen casing the docks. This could fit the pattern. Time to act.
Leaving the (Object) in the hands of (VillainGroup) is a recipe for disaster.
Get (Object) from the (VillainGroup)
Witnesses reporting that members of the (VillainGroup) were after (Object)
If those witnesses are correct, the results of (Object) in the hands of the (VillainGroup) could be bad for the whole city. This might be a good case to investigate yourself.
Recover (Object) from the (VillainGroup)
A report is out that (Object) was stolen from an auction by members of the (VillainGroup)
You knew that auction was a dangerous idea when you heard about it, but getting proven right isn't always a good thing. The PPD have their hands full. This might be a good task to handle yourself.
Recover (Object) from the (VillainGroup)
All units be on alert: MAGI has requested assistance in finding (Object)
MAGI has had a lot of bad luck keeping mystic items out of evil hands. It would be a good idea to help them on this one.
Recover (Object) from the (VillainGroup)
All units, be on the look out for (Object). Owner reports it was lost on the train
You have to wonder how anyone could lose (Object) on a train, but that does match the rumor that members of the (VillainGroup) were claiming to have it.
A lot of cops could get hurt if they try to get (Object) from the (VillainGroup).
Recover (Object) from the (VillainGroup)
All units: the (VillainGroup) have stolen (Object) and escaped pursuit
You'd heard rumors that members of the (VillainGroup) had been seen casing the location where (Object) was being kept. Time to pay them a visit.
Recover (Object) from the (VillainGroup)
All units advised to continue searching for the (VillainGroup) in posession of the (Object) before their deadline ends.
You'd heard that the (VillainGroup) had issued a threat, claiming that they could use the (Object) in some way to bring ruin to the city. You're not sure this is a real threat, but it might be worth taking care of.
Recover (Object) from the (VillainGroup)
Be on the alert: the (VillainGroup) is threatening to destroy (Object) unless the ransom is paid
(Object) is a valuable relic. You can't let the (VillainGroup) destroy it.
Recover (Object) from the (VillainGroup) and defeat (VillainBoss)
A police detective has reported an illegal sale of (Object) to members of (VillainGroup)
From the detective's report it sounds like the bad guys got away with (Object), but you might know where they are.
Recover (Object) from the (VillainGroup) and defeat (VillainBoss)
All units, be on the look out for (Object). Owner reports it was lost on the train
You have to wonder how anyone could lose (Object) on a train, but that does match the rumor that members of the (VillainGroup) were claiming to have it.
Recover (Object) from the (VillainGroup) and defeat (VilainBoss)
Be on the lookout: (Villaingroup) members have robbed an estate sale and escaped with (Object)
You have to wonder how something like (Object) could have ended up at an estate sale, but that's Paragon City for you. The important thing is to get it away from the bad guys.
Steal (Object) from (VillainGroup)
According to the police band, the (VillainGroup) are attempting to ransom (Object) back to the rightful owners, and the police negotiator isn't making any headway
You heard about this situation the other day. The Police have their hands tied, but maybe if you interviened you could wrap this one up and keep the (VillainGroup) from profiting by this scheme.
Steal (Object) from (VillainGroup)
All units, be on alert: members of (VillainGroup) are fleeing the scene with (Object)
The (VillainGroup) got away with (Object)! That could be bad, if they know what to do with it. You'd heard a rumor that they'd set up a hide-out to use after an upcoming job, and this might be it.
Steal (Object) from (VillainGroup)
An APB is in effect: (Object) has been taken from Croatoa Museum of Antiquities
From the police band chatter, it sounds like members of (VillainGroup) staged a daring raid on theMuseum of Antiquities in Croatoa. They got away with (Object), and that could be trouble.
Steal (Object) from (VillainGroup)
Members of (VillainGroup) are wanted for illegal trafficing in mystic artifacts
It all makes sense now. You'd heard a rumor that someone was trying to smuggle (Object) into the city. It must be (VillainGroup)! Now all you have to do is catch them!
Steal (Object) from (VillainGroup)
The police have received a report from an occult expert that he was tricked into helping the (VillainGroup) use (Object)
According to the occultist, beforehe escaped, he learned that the (VillainGroup) had a plan of some kind involving (Object). Someone should put a stop to that.
Steal (Object) from (VillainGroup)
There are police reports of a home invasion in Croatoa by the (VillainGroup). Their vicitm reports that the villains got away with (Object)
A crook working for the (VillainGroup) stole a "leshy corpse" from a museum in Russia. Baltic legends say these creepy little faeries like to lead folks astray in their woods, wiping out trails, changing things around, and so on. Their remains can be used in spells that confuse and misdirect, and there's little doubt that's just what the bad guys want it for.
(BUG: Notice how the text has nothing to do with the heading. The object to recover in this mission may be any, despite the text mentioning the Leshy corpse.)
Objects
These are the objects that may be found in the police band's retrieval missions. Some are relevant to the storyline and provide clues. Many others have references or Easter Eggs.
Many of them are also present in the Rogue Isles Protector missions. Notice the descriptions are different for a same object.
a Dragoon Ball | |
Legends say that if you find all 7 of the Dragoon Balls, it will summon a mighty mystical cavalryman who can grant you a wish. But this is only one of them, so it's really not that useful. |
a Responsometron | |
This densely packed computer core could be used as the AI for a very advanced robot. Some even think that a human consciousness could be updated into one. |
a Rikti Bomb | |
It's here, and still deactivated. This bomb uses a strange Rikti power source in an out-of-control reaction to produce an immense ammount of damage. Good thing you got to it. |
a Rikti interface | |
The Rikti used some kind of telepathy to communicate with their semi-organic technology. Before the Rikti War was over, human scientists were trying to learn how this worked, so that they could copy it or jam it. |
Event Horizon | |
It's an odd crystal with a thin violet line running through the middle. You have no idea how to read it, but there's a large "spike", like on a heart monitor, a few milimeters to the right. Does that mean some major event is coming soon? |
File X | |
These files contain accounts of truly extraordinary events. And in a world where superhumans fly through the sky, that's saying something. Entire departments in government agencies filled with top men work on this kind of thing. With the knowledge in here, someone unscrupulous could have caused a great deal of trouble. |
Formula 13 | |
Formula 13 was one of the last of the Cold War attempts to create a super-trooper serum that could turn normal people into superhuman soldiers. It never worked right, but stolen data from the program helped in the creation of Superadyne. |
G-Cells | |
These are cells from one of the giant monsters the late hero Talos fought back in the 1960s. No one has been able to unlock their genetic secrets and control the effect of the experiments since, but science continues to try. |
Inobtanium Alloy | |
This alloy of Nonsuchium and Yeahritium is an extraordinary material. It's a good thing that you were able to get it away from the bad guys. |
Long John's silver | |
The cultural and historical importance of these silver coins recovered from the bottom of the sea far outweigh their monetary value. But some would say that their magical value is greater still. |
Prototype Artificial Intelligences | |
These prototype artificial intelligences are dangerous foir their ability to be molded. In the wrong hands, they could become free-roaming cyber terrorists, or worse. But thanks to you, they have a chance to become productive members of the electronic world. |
Scepter of Mot | |
Mot was the Carthaginian god of death and sterility, before the city of Carthage was destroyed by ancient Rome. For some reason, mystically oriented villains seem attracted to Mot's few remaining artifacts. |
Serafina's Veil | |
It's said once every hundred years the genie Serafina casts her old veil aside to find a new one. Many unscrupulous sorcerers would do anything to get their hands on it in the hope they could use it against the benevolent genie. |
Space ship blueprints | |
These are blueprints for a spaceship, first designed back in the 1970s. It was designed to reach the moon, but you have to wonder what a group of villains would wwant to get to the moon for? |
The all-purpose virus | |
The all-purpose virus is a cyber-somatic virus, a computer virus with the illogical ability to infect both computers and humans. This sample has been deactivated, but it could be used to create another outbreak. |
the Blue Oyster | |
The Blue Oyster is a giant sapphire. Rumors say it can be used to summon a giant monster from the depths, or contact elder beings called "The Invisible Ones". Whatever it's supposed to do, it's best that the bad guys don't have it anymore. |
the Book of K'Gar | |
This is suppossed to the holy text of an alien religion from the future, but no one's been able to decipher it. Legends say no one will be able to interpret it properly until the year 2260. |
the Claw of Doom | |
This vicious looking mumified claw looks like it came from a demon or worse. Legends say that you need a truly wicked heart to use it, so it's a good thing that you recovered it. |
the Crown of Enos | |
This old crown supposedly came from an old cult in the Rogue Isles. Whatever strange energies it possesses, it's important that you get it out of the bad guys's hands. |
the Dagger of Erishkigel | |
The blade feels heavy in your hand. Visions of demons and ancient ziggurats dance in your mind. You feel a dark and malevolent presence creeping into your mind, urging you to put the blade to your throat. You have to fight with all of your will just to put the thing down, bu the images won't fade until is sealed away. |
the Dagger of Ti-Anjun | |
This strange dagger has been sought for years by Nepalese monks, who want it returned as a holy artifact. It's supposed to have the power to slay demons, when wielded by the right person. |
the Golden Seas | |
This painting is done completely in gold leaf, and supposedly shows an island in the ocean that once had a portal to another world. |
the Hand of 0mega | |
This isn't so much a hand, as a big elaborately decorated box. The thing doesen't seem to respond to anything, like it's just waiting for it's true owner to return. |
the Leshy corpse | |
This is disgusting. It looks like some kind of naked pygmy with blue skin and green hair and eyes and smells like rotten eggs. You're pretty sure it's culturally relevant somehow, to someone. |
The Liquid Computer | |
From the more exotic areas where information technology and beverage engineering overlap comes the Liquid Computer. By utilizing laminar fluid flow and self-assembling nanotech scaffolds, this liquid can perform more calculations that a supercomputer, all in a 2-liter bottle. And it's caffeine free! |
the mandrake root | |
It's said this man-shaped root screams when torn from the earth. This one was already been picked, so it's not so bad. |
the neural scrambler | |
It may look like a high-tech egg-beater, but this thing is supposed to be able to radically alter people's thought processes. No one's even gotten it to work right, but the threat of it alone has caused trouble to this city in the past. |
the Notes of Dr. Don Gee | |
Dr. Don Gee was a famous mystic of the 1600s who supposedly died during a mysterious sea voyage. These notes, written in cipher, supposedly detail the mystic rituals he used to secure his fortunes at the cost of others. |
the Oberation Oscillthruster | |
This is an Oberation Oscillthruster! And they'd thrown it away like a piece of trash. Those villains must not have had any idea what this was. You'd better get this back, and quickly. |
the OTTO MCRC-E | |
The Over-Taking MicroChip Remote Controller, model E, is a self-propelled robot capable of intercepting a vehicle and over-riding it's internal guidance systems. They're very dangerous in the wrong hands, but excellent for handling out of control vehicles. |
the Oxygen Destroyer | |
This unique weapon was created by a Japanese scientist to combat aquatic giant monsters. It's hideous effects caused it to be banned by UN treaty. |
the P.L.O.T. device | |
The Phased Linear Oscillation Transducer is a miraculous device, capable of producing such a variety of effects that many find it simply unbelievable. However, overusing a P.L.O.T. device can have serious consequences, and the more egregious uses can strain the very fabric of reality. P.L.O.T devices have fallen out of favor overall, but many a young and reckless pioneer has picked up a well-used P.L.O.T. device and run with it. |
the Painting of Lee Towers | |
It's a painting of Lee Towers in Paragon City, but it seems alive. Clouds move, people walk about, heroes fly by, and even the time changes. Rumor is you can use the painting to get inside, but no one knows how to do it. |
the Scroll of Bokol | |
This scroll was penned by those who believe that life here began "out there", in the depths of space. It talks about the lost colonies of humanity that are supposed to live among the stars. |
the Shankar Stones | |
these strange marked rocks come from India. They glow in a warm light when you bring them close together. |
the Shard of Serafina | |
This tiny sliver of crystal must be it. It's a small shard of one of the Crystals of Serafina, magic gems owned by the famous genie. You can feel it pulsing with a warm and friendly eldritch energy, almost like it's happy you rescued it. |
The Sumerian relics | |
Urns, pots and a couple of bronze weapons. While they don't have much overt mystical power, a properly trained and prepared wizard could use them for some very dangerous purposes. |
the Superadigm Seed | |
Not to be confused with the illegal street drug Superadyne, the Superadigm Seed is a relic of a long-lost alien race known as the Keer-B that was brought to Earth by the Kheldians. It's an artificially constructed pocket universe where the seeds of super-powers and heroism were sewn, and then allowed to develop. Its inhabitants fight foir justice against the forces of evil, never knowing than their entire cosmos can fit in someone's pocket. It's thought that if the seed could be planted outside the boundaries of the universe, it could grow to a new universe of its own. In the meantime, numerous rogues have tried to get their hands on it. |
the Tachyon Wave Motion Prototype | |
The tachyon wave motion prototype is a test model of a new engine design that could theoretically propel a space ship faster that the speed of light. Of course, it could also be turned into a dangerous weapon in the wrong hands. |
the Tome of Hequat | |
The old leather-bound book contains numerous spells and incarnations, but nothing that makes sense. Maybe it's time hasn't come yet. |
the Ultrascope! | |
The Ultrascope! was designed to see things otherwise impossible to view, such as strange energy fields and even the far reaches of space and time. |
the Well of Eyes | |
This strange gem seems to reflect back the eyes of everyone who's ever looked into it. It's said that a properly trained mystic could use it to see what all of those other eyes have seen. |
Zoria's magic wand | |
Baron Zoria was already a notorious occult villain around the turn of the century when he began to investigate the legends of the lost city of Oranbega. Whatever he found, he re-emerged at the head of a new cult known as the Circle of Thorns. Some say whatever dire secrets he found changed him forever. He used to use wands like this all the time in his occult crimes, and many seek his old cast-offs to improve their own powers. |
Heist Prevention
During this kind of missions, one of the numerous criminal groups of Paragon City will try to rob one of its banks, or some other establishment with plenty of cash and valuable items. The most daring elements of these groups may also even assault a Police precint, usually to free one of their own! Be warned that not every robbery is what it seems to be at the first glance.
Stop the bank robbery!
Calling all units, there is a bank robbery in progress!
It sounds like the Outcasts are robbing the Exchange Bank in Steel Canyon! They've taken two tellers hostage, and have a bomb! The police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb, and defeat all the Outcasts in the bank to stop the robbery.
Mission Objective(s)
The Outcasts can't be allowed to flaunt the law!
- Defeat all Outcasts in bank
- 2 Bank Tellers. Defeat the Boss. Disarm the bomb!
Enemies
Notable NPCs
- Bank Teller (NPC Hostage) x2
- The Boss (Boss) (Lead Shocker)
Stop the bank attack!
Calling all units, a hostile force has invaded the First National Bank!
From what the dispatcher is saying, it sounds like Arachnos Troops have attacked the First National Bank in Steel Canyon! They've taken two tellers hostages, and have a bomb! The police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb and defeat all the Arachnos toops in the bank to end this.
Mission Objective(s)
You'll show Arachnos that Paragon City won't bend to their evil!
- Defeat Arachnos forces in bank
- 2 Bank Tellers. Defeat the Boss. Disarm the bomb!
Enemies
Notable NPCs
- Bank Teller (NPC Hostage) x2
- The Boss (Boss) (Wolf Spider Huntsman)
Kick the Carnies out of the Police Station!
Calling all units!The Carnival has attacked a Precint House!
The frantic calls from the police dispatcher sound grim. The Carnival of Shadows has attacked a precint house on Peregrine Island, intent on rescuing one of their captured bosses. The police have had to evacuate until reinforcements arrive. Reinforcements, or a hero.
It's up to you to stop the Carnival before they can break out one of their captured bosses. There are also reports that the carnival brought some bombs inside to destroy the station!
Mission Objective(s)
- Defeat Carnival in Precint!
- 2 bombs to disarm. Defeat Carnival Escapee
Enemies
Notable NPCs
- Carnival Escapee (Boss) (Dark Ring Mistress)
Investigate the police station!
We have lost contact with the Peregrine Island precint house!
The frantic calls from the police dispatcher sound grim. All communication has been cut with a precint house on Peregrine Island that was holding a captured Malta Group leader. The police are waiting for reinforcements. Reinforcements, or a hero.
Whatever's going on, it probably has something to do with that captured Malta boss. Anyone who wanted to get him out might also want to destroy the building to cover their tracks, so you might want to keep an eye out for bombs, too.
Mission Objective(s)
Something tells you the Malta Group is involved
- Investigate Precint
- 2 bombs to disarm. Defeat Malta Escapee
Enemies
Notable NPCs
- Malta Escapee (Boss) (Gunslinger)
Stop the robbery at the Pawn Shop
Robbery in progress at the Peregrine Island Pawn Shop!
The police dispatcher has just received a signal from the silent alarm at the Peregrine Island Pawn Shop. There were rumors that the Carnival of Shadows were planning a "Performance" there and it looks like they went through with their scheme! There are probably hostages in jeopardy, too!
You've got to stop that robbery before things get out of hand. There are villains to fight and hostages to rescue!
Mission Objective(s)
The Carnival don't care who gets hurt as long as they have a good time
- Stop Pawn Shop robbery!
- 3... Hostages?
Enemies
Notable NPCs
- Reformed SalesFreak x2 (NPC/Hostage)
- Reformed Freak Propietor (NPC/Hostage)
Investigate strange happenings at Pawn Shop
Unknown Disturbance at the Peregrine Island Pawn Shop!
The police dispatcher has just received a signal from the silent alarm at the Pawn Shop on Peregrine Island. All communication was cut, and there are no witnesses calling in to report what has happened. Whatever's going on in there, it can only be trouble for the people trapped inside.
Mission Objective(s)
- Investigate Pawn Shop
- 3... Hostages?
Enemies
Notable NPCs
- Reformed SalesFreak x2 (NPC/Hostage)
- Reformed Freak Propietor (NPC/Hostage)
Investigate the bank!
We have lost contact with the first national bank!
The First National Bank in Peregrine Island has suddenly dropped out of contact. This could be bad. Perhaps this is something a hero of your stature could handle?
You'll have to rescue any tellers inside, defeat any villains on the premises, and deal with any nasty surprises they may have left behind
Mission Objective(s)
The power's still on, but something tells you that there's plenty of trouble in here
- Defeat all foes in bank
- 2 Bank Tellers. Defeat the Boss. Disarm the bomb!
Enemies
Notable NPCs
- Bank Teller (NPC Hostage) x2
- The Boss (Boss) (Gunslinger)
Stop the bank attack!
Calling all units, a hostile force has invaded the First National Bank!
From what the dispatcher is saying, it sounds like Arachnos Troops have attacked the First National Bank in Peregrine Island! They've taken two tellers hostages, and have a bomb! The police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb and defeat all the Arachnos toops in the bank to end this.
Mission Objective(s)
If what you know about Arachnos is true, this is probably more a trap than a robbery. Too bad for them!
- Defeat Arachnos forces in bank
- 2 Bank Tellers. Defeat the Boss. Disarm the bomb!
Enemies
Notable NPCs
- Bank Teller (NPC Hostage) x2
- The Boss (Boss) (Crab Spider Webmaster)