Time Echoes
Overview
Contents
- 1 Overview
- 2 Background
- 3 Enemy types
- 3.1 Archvillains
- 3.1.1 Echo of Positron
- 3.1.2 Echo of Sister Psyche
- 3.1.3 Echo of Statesman
- 3.1.4 Echo of Hro'Dtohz
- 3.1.5 Echo of Requiem
- 3.1.6 Echo of Reichsman
- 3.1.7 Echo of Imperious
- 3.1.8 Echo of Romulus Augustus
- 3.1.9 Echo of the Crystal Titan
- 3.1.10 Echo of Lord Recluse
- 3.1.11 Echo of Ghost Widow
- 3.1.12 Echo of Black Scorpion
- 3.1.13 Echo of Glacia
- 3.1.14 Echo of the Honoree
- 3.1.15 Echo of Ruladak the Strong
- 3.1 Archvillains
The Time Echos are mighty Heroes and Archvillains, or at least a future visage of them in the future. Almighty as they are, they do not compare to the power of a future Incarnate...
Background
The Time Echos appear in the far, far future of a ruined Ouroboros. Whether they are the true versions of the people they were based on, or something else entirely, is unknown.
Enemy types
Archvillains
Echo of Positron
Based on: Positron
The Time Echo of Positron has not even the conception of how powerful you have become.
Powers
Neutrino Bolt Ranged, Minor damage(Energy), Foe: -Defense
Irradiate Close (Area of Effect), Moderate Damage over Time(Energy), Foe: -Defense
Electron Haze Close, Moderate Cone
Damage(Energy), Foe: -Defense, Knockback
Cosmic Burst Close, Extreme Damage(Energy), Foe: Disorient, -Defense
Neutron Bomb Ranged (Targeted Area of Effect), Moderate damage(Energy), Foe: -Defense
Atomic Blast Area of Effect, Smashing
(moderate), Energy (high), Foe: Stun, -Defense
Enervating Field Ranged (Targeted
Area of Effect), Foe: -Damage, -Resistance
Lingering Radiation Ranged (Targeted Area of Effect) Foe: -Speed, -Recharge, -Regeneration
Your attack rate, running speed, and regeneration rate have been reduced by the Lingering Radiation.
Choking Cloud Point Blank Area of Effect, Foe: Hold
EM Pulse Point Blank Area of Effect, Foe: Hold, -Endurance, -Regeneration, Special vs. Robots, Self: -Recovery
Overcharge Self: +Defense(All but
Psionics), +Recovery, +Max Health, +Resistance(Defense debuff), +Recharge, +Damage(Smashing, Energy)
Resistance Res( S20 L20 E20 )
Archvillain Resistance.
Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)
Fly Self: Fly
Positron can fly.
Echo of Sister Psyche
Based on: Sister Psyche
The Time Echo of Sister Psyche is clearly outmatched by your power.
Powers
Mesmerize Ranged, moderate damage(Psionic), Foe: Sleep
Levitate Ranged, moderate damage(Smash)
Dominate Ranged, moderate damage(Psionic), Foe: Hold
Mass Hypnosis Ranged (Targeted Area of Effect), Foe: Sleep
Total Domination Ranged (targeted Area of Effect), Foe: Hold
Psychic Shockwave Close (Area of Effect, High Damage(Psionic), Foe: Disorient, -Recharge
Force Bolt Ranged, minor damage(Smash), Foe: Knockback
Power Blast Ranged, moderate damage(Energy/Smash), Foe: Knockback
Energy Torrent Ranged (Cone), Moderate Damage(Energy/Smash), Foe: Knockback
Power Burst Close, high damage(Energy/Smash), Foe: Knockback
Explosive Blast Ranged (Targeted Area of Effect), Moderate damage(Smash/Energy), Foe: Knockback
Force Shield Ally: +Defense(all)
Personal Force Field Self: +Defense, +Resistance(all)
Resistance Self: +Resistance(Negative Energy and Energy, Psionic)
Resistance Self: Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)
Fly Self: Fly
Sister Psyche can fly.
Echo of Statesman
Based on: Statesman
The memory of the mighty Statesman, Marcus Cole of Primal Earth, stands before you as a Time Echo drawn from your memories.
Powers
Jab Melee, Foe:Disorient
Statesman has disoriented you with his jab.
Punch Melee, moderate Damage(Smash), Knockback
Haymaker Melee, high damage(Smash), Knockback
Hand Clap Point Blank Area of Effect, Foe: Disorient, Knockback
Statesman has disoriented you with his hand clap.
Knockout Blow Melee, extreme damage (Smash), Foe: Hold
Statesman has hit you with a knockout blow. You are held.
Hurl Ranged, high damage(Smash), Foe: Knockback, -Fly
Foot Stomp Point Blank Area of Effect Melee, moderate damage(Smash), Foe: Knockback
Hammer of Justice Melee Area of Effect, High Damage(Smashing), Foe: Knockback
Statesman calls upon the power of the gods to strike down upon you.
Dull Pain Self: Heal, +Max Health
You can activate this power to increase your maximum Hit Points for a short time.
Unstoppable Click, Self: Res( S49 L49 F49 C49 E49 N49 T49 ) (Disorient, Sleep, Hold, Immobilize, Knockback)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Zeus’ Lightning Bolt Ranged Area of Effect, High Damage(Energy), Endurance Drain (high)
Statesman can call upon the power of Zeus in time of need.
Resistance Res( S90 L90 F90 C90 E90 N90 P90 T90 ), Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high), 200% recovery
Resistance.
Fly Self: Fly
Statesman can Fly!
Echo of Hro'Dtohz
Based on: Lord of War: Hro'Dtohz
This Time Echo is of the Supreme Commander of the Rikti Lineage of War, Hro'Dtohz. The Rikti... how many twists their story took since then...
Powers
Blade Slice Melee, Lethal, Energy, Foe Knockback, Disorient
You are Disoriented.
Blade Eviscerate Melee, Lethal, Energy, Foe Knockback, Disorient
You are Disoriented.
Blade Carve Melee, Lethal, Energy, Foe Knockback, Disorient
You are Disoriented.
Blade Swing Melee, Lethal, Energy, Foe Knockback, Disorient
You are Disoriented.
Rikti Rifle Ranged, Energy, Foe Knockback, Disorient
You are Disoriented.
Transponder
Resistance
Echo of Requiem
Based on: Requiem
Requiem's Time Echo is in over its head. If you could defeat him before you became an Incarnate, what is he to you now?
Powers
Dark Blast Ranged, Negative, Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.
Gloom Ranged, High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Tenebrous Tentacles Ranged, Cone, Moderate Damage, Negative, Damage over Time, Smash, Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.
Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
Requiem taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to Requiem.
Shadow Punch Melee Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.
Smite Melee, Smash/Negative, Medium Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.
Shadow Maul Melee, Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.
Dark Regeneration Point Blank Area of Effect, Minor Damage, Negative, Self: +Health
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.
Oppressive Gloom Toggle (Point Blank Area of Effect), Self -Life, Foe Disorient
Taps the dark powers of the netherworld to drain a small ammount of life from yourself to keep your nearby enemies Disoriented!
Resistance Res( F25 C-25 )
Auto, Self
Resistance Auto, Self
Archvillain Resistance
Echo of Reichsman
Based on: Reichsman
Reichsman, living proof the Well responds to power, not virtue, confronts you as a Time Echo from your own memories. You will enjoy defeating him once more, even if it shall not be a true challenge.
Powers
Aura of Domination Melee Area of Effect, Aura Damage, Psionic, Foe -Endurance, -To Hit, -Recharge
Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased.
Corrupted Lightning Bolt Melee Area of Effect, Superior Damage, Negative Energy, Foe -Defense (All), -Resistance (All), Disorient
Reichsman's Deafening Shout has substantially reduced your defenses and resistance.
Sap Will Ranged, High Damage, Negative Energy, Foe Knockback, Slow
Reichsman has sapped your will reducing your attack speed!
Jab Melee, Foe Disorient
Reichsman has disoriented you with his jab.
Punch Melee, Moderate Damage, Smash, Foe Knockback
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up.
Haymaker Melee, High Damage, Smash, Foe Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.
Hand Clap Point Blank Area of Effect, Foe Disorient, Knockback
Reichsman has disoriented you with his Hand Clap.
Knockout Blow Melee, Extreme Damage, Smash, Foe Hold
Reichsman has hit you with a Knockout Blow. You are Held.
Hurl Ranged, High Damage, Smash, Foe Knockback, -Fly
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.
Foot Stomp Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Fist of Tyranny Melee Area of Effect, High Damage, Smash/Negative Energy, Foe Stun, -Recovery, -Endurance
Reichsman strikes you with all the force of a thunderbolt!
Dull Pain Self: Heal, +Max Health
You can activate this power to increase your maximum Hit Points for a short time.
Unstoppable Click, Self: Res( S70 L70 F70 C70 E70 N70 T70 ) (Disorient, Sleep, Hold, Immobilize, Knockback)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
- Note: Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.
Resistance Auto, Self
+Res( S50 L50 F30 C30 E40 N20 P20 T20 ), Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)
Resistance Auto, Self
Archvillain Resistance
Echo of Imperious
Based on: Imperious
Imperious, Incarnate of Cimerora, is another of the Time Echoes facing you. But your connection to the Well is much stronger than his in this memory.
Powers
Jab Melee, Foe:Disorient
Imperious has disoriented you with his jab.
Punch Melee, moderate Damage(Smash), Knockback
Haymaker Melee, high damage(Smash), Knockback
Hand Clap Point Blank Area of Effect, Foe: Disorient, Knockback
Imperious has disoriented you with his hand clap.
Knockout Blow Melee, extreme damage (Smash), Foe: Hold
Imperious has hit you with a knockout blow. You are held.
Hurl Ranged, high damage(Smash), Foe: Knockback, -Fly
Foot Stomp Point Blank Area of Effect Melee, moderate damage(Smash), Foe: Knockback
Hammer of Justice Melee Area of Effect, High Damage(Smashing), Foe: Knockback
Imperious calls upon the power of the gods to strike down upon you.
Dull Pain Self: Heal, +Max Health
You can activate this power to increase your maximum Hit Points for a short time.
Unstoppable Self, +Res (Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Zeus’ Lightning Bolt Ranged Area of Effect, High Damage(Energy), Endurance Drain (high)
Imperious can call upon the power of Zeus in time of need.
Resistance Smashing, Lethal, Energy (high), Fire, Cold (moderate), Negative
Energy, Psionic, Toxic (low); Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)
Fly Self: Fly
Imperious can fly.
Echo of Romulus Augustus
Based on: Romulus Augustus
Even the Nictus ties to the Well cannot help this Time Echo of Romulus Augustus defeat you.
Dark Detonation Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -SPD
You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets' have their attack rate and movement speed slowed. Some foes may be knocked down. Damage: Moderate, Recharge: Slow
Ebon Eye Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD
You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed. Damage: Moderate, Recharge: Fast
Energized Shield Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF)
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. Recharge: Fast
Essence Drain Melee, Moderate DMG(Negative), Foe -Recharge, -SPD; Self +HP
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. Damage: Moderate, Recharge: Slow
Extra Lives Kill Ally
Kill Ally
Gravitic Emanation Ranged (Cone), Minor DMG(Negative), Foe Disorient, Knockback, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. Damage: Minor. Recharge: Slow
Hack Melee, High Dam(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. Damage: High, Recharge: Moderate
Phalanx Fighting Auto: Self +Res (Smashing,Lethal)
Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons. This auto power permanently reduces all incoming Smashing and Lethal damage. This power is always on and costs no Endurance.
Push Back Melee, Extreme DMG(Smash), High Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. Damage: Extreme, Recharge: Slow
Shout of Command Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast
Slash Melee, Moderate Dam(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate, Recharge: Fast
Slice Melee (Cone), Moderate Dam(Lethal), Foe -DEF
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate
Sunless Mire PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD; Self +DMG, +ACC
Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. Damage: Moderate, Recharge: Very Long
Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Foe -Def
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow
Resistance Resistance
Archvillain resistance.
Echo of the Crystal Titan
Based on: Crystal Titan
This Time Echo is of a giant crystal monster of Hamidon's creation. What, they couldn't bring an image of Hamidon itself to face you?
Powers
Foot Stomp AoE Smash, Knockback
Giant Crystal Monster shakes the very earth itself with a super Foot Stomp, attacking everything in a nearby area.
Salt Crystals Foe Sleep, -Defense
The Giant Crystal Titan has encrusted you in Salt Crystals. You cannot use any powers, your Defense is reduced, and you need help to break free.
Echo of Lord Recluse
Based on: Lord Recluse
Lord Recluse himself has been pulled forth as one of these Time Echoes to stop you. Unfortunately for it your future self has long since surpassed his power.
Powers
Summon Army Summons Bane Spiders
Summons Bane Spiders to fight for you.
- Creates from the following:
- Pet Bane Spider Commando
- Pet Bane Spider Scout
- Pet Bane Spider Scout
- Pet Bane Spider Executioner
Summon Bane Spiders Summons Bane Spiders
Summons Bane Spiders to fight for you.
- Creates from the following:
- Pet Bane Spider Executioner
Channelgun Ranged, High Damage, Energy, Foe -Endurance, -Recovery
Your backpack has a built-in energy Channelgun which fires bolts of energy.
Suppression (Ranged) Heavy Damage, Energy
The Suppressive Fire from Lord Recluse is all around you.
Energy Punch Disorient
You have been Disoriented.
Energy Smash Melee, Smash, Foe Knockup
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Spider Strike PBAoE Melee, Moderate DMG(Smash), Knockback
The Foot Stomp has damaged you.
Slice Melee, Heavy Damage (lehtal), DoT (Toxic)
You have been poisoned.
Arm Lash Melee, Cone, Heavy Damage, Lethal, Foe -Defense
Your Defenses have been lowered.
Super Leap Self Auto, +Jump, +Speed
Lord Recluse can inherently jump real high and travel very fast.
Resistance Auto, Self
+Res( S50 L50 F20 C20 E30 N30 P20 T40 )
Resistance Auto, Self
Archvillain Resistance
Echo of Ghost Widow
Based on: Ghost Widow
This Time Echo is of Ghost Widow, spirit and servant to Lord Recluse. You imagine she would not like her visage to be used in this way one bit.
Powers
Flight Self fly
Ghost Widow can Fly!
Ethereal Toggle: Self Intangible
You can Phase Shift to become out of sync with normal space. Although you do not become completely Invisible, you are translucent and hard to see. You are intangible, and cannot be affected by those in normal space.
Dark Obliteration Ranged, Targeted Area of Effect, Moderate damage, Negative, Foe -Accuracy
Ghost Widow can hurl a large blast of negative energy that violently explodes on impact, exposing the dark power of the Netherworld to all foes near the target. Dark Obliteration can reduce the Accuracy of all affected targets.
Soul Tentacles Ranged (Cone), Moderate Damage(Negative), Foe Immobilize
Ghost Widow can create a cone-shaped rift to the Netherworld that allows the souls of the damned to slip into our reality. These Soul Tentacles will snare all foes within range, Immobilizing them while they drain their life.
Soul Storm Ranged area of effect, Moderate Damage over Time(Negative), Foe: Hold
Ghost Widow is able to summon the souls of her victims to do her bidding. Soul Storm enraptures a target, holding them while their life-force is drained from their body.
- Note: Soul Storm as used by Ghost Widow is 100 magnitude, compared to a normal hold's magnitude of 3.
Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Ghost Widow can launch a ranged dark energy attack that slowly drains a target of life and reduces its chances to hit.
Dark Blast (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy
Ghost Widow can launch a long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.
Torrent (Ranged, Cone, Smash) Foe -Accuracy
The Torrent has reduced your Accuracy.
Life Drain Ranged, Negative, Foe -Accuracy, Self + HP
Ghost Widow taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to her.
Dark Regeneration Point Blank Area of Effect, Minor Damage(Negative), Self +Health
Ghost Widow can tap the dark essence of the Netherworld to drain a life from all nearby enemies thus healing herself. The more foes affected, the more she will be healed.
Twilight Grasp Ranged, Foe -Accuracy -Damage, Team Heal
Ghost Widow can channel Negative Energy from the Netherworld through herself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to her and all nearby allies.
Shadow Fall Toggle: Point blank area of effect, Team Stealth, +Defense (All), +Resistance (Energy, Negative, Psionics, Fear)
Ghost Widow taps into the Netherworld and envelops herself and her nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make her and her teammates harder to detect.
Fearsome Stare (Ranged, Cone) Foe Fear, -Accuracy
Ghost Widow instills tremendous Fear within a cone area in front of her, causing all affected targets to tremble in Terror uncontrollably.
Black Hole Ranged, Targeted area of effect, Foe Intangible
Ghost Widow is able to open up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.
Etherealise Click, Intangible
You have been sucked into a Black Hole. You cannot affect or be affected by anyone in your vicinity.
Resistance Auto, Self
+Res( S25 L25 N30 P30 T20 )
Resistance Auto, Self
Archvillain Resistance
Echo of Black Scorpion
Based on: Black Scorpion
This Time Echo of Black Scorpion stands little chance against your future self.
Powers
Arm Blast Ranged, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Tail Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Tail Sting (Melee) Foe Hold
Black Scorpion strikes you with the sting from his mighty tail. You are Held.
Tail Lash Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback
The Tail Lash has damaged you.
Hammer Punch (Melee, Smash) Foe Disorient
You have been Disoriented.
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Taunt Ranged (Targeted Area of Effect) Foe Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast .
Rage Self +Damage, +Accuracy, Delayed Self (Weaken, Special)
An unconscious Rage comes over you, sending you into a berserker fury. While Raging, your damage and Accuracy is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and unable to attack for a short while.
Foot Stomp Point Blank Area of Effect, Melee, Moderate Damage, Smash, Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow.
Super Leap Self Auto, +Jump, +Speed
Black Scorpion can inherently jump real high and travel very fast.
Resistance Auto, Self
+Res( S15 L15 Fl5 C15 E15 N15 P15 T15 )
Resistance Auto, Self
Archvillain Resistance
Echo of Glacia
Based on: Glacia
This Time Echo is of Glacia, Omega Team survivor. Whatever is drawing these foes from your memories does not seem to care whether it is friend or foe it picks.
Powers
Ice Bolt Ranged, Minor Damage (Cold/Smashing) Foe -Recharge, -Speed
Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.
Ice Blast Ranged, Moderate Damage (Cold/Smashing) Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage.
Frost Breath Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed
Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range.
Freeze Ray Ranged, Minor Damage (Cold) Foe Hold
Although this power deals very little damage, the Freeze Ray encases your foe in a block of ice, Holding him helpless in place for a while.
Ice Storm Ranged (Location Area of Effect), Minor Damage over Time (Cold/Lethal), Foe -Recharge, -Speed
Shred your foes with this Ice Storm. This power deals a lot of damage in a large area and can Slow all affected targets movement and attack speed.
Bitter Ice Blast Ranged, Superior Damage (Cold/Smashing) Foe -Recharge, -Speed, -Accuracy
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.
Bitter Freeze Ray Ranged, Moderate Damage (Cold), Foe Hold, -Recharge, -Speed
This power can Hold your opponent frozen solid in a block of ice. The victim can be attacked and will remain frozen and helpless. After the ice thaws, the victim emerges chilled and Slowed. Bitter Freeze Ray deals medium damage.
Blizzard Ranged (Location Area of Effect), Extreme Damage over Time (Cold), Foe -To Hit, -Speed, -Recharge, Knockback, Self -Recovery
The massive damage from the Blizzard can Slow the attack rate of all your opponents in a large area, reducing their chance to hit and possibly knocking them back. Activating this power leaves you drained of Endurance and unable to recover any Endurance for a while.
Frostwork Target: +Max Health, +Resistance (Toxic)
Covers an ally in a thick layer of frost. The frost can absorb the impact from enemy attacks, effectively increasing your ally's maximum hit points for a short time. Frostwork also grants your ally resistance to toxic damage.
Heat Loss Ranged (Foe Area of Effect), Foe: -Resistance, -Endurance, Slow; Team +Endurance, +Recovery
Heat Loss drains the heat from your enemies and transfers that energy to your allies in the form of endurance. All foes near the selected target may experience a heat loss, which will drain their endurance, slow them, and reduce their damage resistance. Each enemy target that is successfully drained of heat will expel that energy to all your nearby allies, granting them endurance and a boost to their endurance recovery. Some endurance and recovery will also be transferred directly to you and any allies near you.
Echo of the Honoree
Based on: The Honoree
This Time Echo is of the Honoree, the body of Hero 1 subjected to Rikti mutations. Before... Before... (The memory is fuzzy on this point.)
Powers
Barrage Melee, Smashing/Energy, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.
Energy Punch Melee, Smashing/Energy, Foe Disorient
Powerful focused punch that may Disorient your opponent!
Bone Smasher Melee, Smashing/Energy, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.
Flurry Melee, Area of Effect Smashing/Energy, Foe Disorient
Launches a dizzying attack against everything in a nearby area.
Total Focus Melee, Smashing/Energy, Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. Damage: Extreme, Recharge: Long.
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Total Domination Ranged, Area of Effect Foe Hold
You are held.
Power Blast Ranged, Moderate Damage(Energy/Smash), Foe: Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Unstoppable Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback), +Res(All but Psi)
When you activate this power, you become totally resistant to all smashing and lethal damage, and extremely resistant to most other damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Costs very little Endurance to activate, but when it wears off you are vulnerable again, and drained of some Health and Endurance.
- Note: Unstoppable as used by Honoree allows him to resist Smash and Lethal damage at 100% resistance.
Resistance Res( S50 L50 F30 C30 E40 N20 P50 T20 )
Archvillain Resistance.
Echo of Ruladak the Strong
Based on: Ruladak the Strong
Ruladak the Strong, one of the guardians of the Cathedrals of Pain, has been summoned forth from your mind as a Time Echo. It shall be banished back to the nothing from whence it came.
Powers
Crystal of Corruption (Ranged) Foe -Defense, -Resistance, -Damage
Ruladak has weakened you and reduced your Damage, your Damage resistance and your Defense.
Crystal of Resilience Ranged, Ally +Heal
Heals all nearby allies.
Crystal of Vigor Ranged, Ally +DMG
When a Brute minion is in peril, he can release the power in his crystal to give himself and all his nearby allies a buff to their damage.
Energy aura Minor DoT(Energy)
You are taking some energy damage just being near Ruladak!
Explosive Blast Targeted AoE Smash/Energy, Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Hand Clap (Melee) Area of Effect Disorient, Knockback
Ruladak can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.
Nova PBAoE, Extreme DMG(Energy/Smash), Foe Knockback
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while
Power Blast Ranged Energy/Smash, Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Total Focus Disorient
Tyrant has Disoriented you with his power of Total Focus!
Resistance Resistance
Archvillain resistance.