Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Issue 16

From Paragon Wiki Archive
Revision as of 01:49, 17 July 2009 by Zeero92 (Talk | contribs) (Powerset Proliferation: Switched around Primary and Secondary on Defender)

Jump to: navigation, search

Template:Issue16

Overview

Issue16.jpg

Issue 16: Power Spectrum will be a major revision to City of Heroes and City of Villains.

This article summarizes some of the major features in Issue 16. For more complete details, see the release date's patch notes.

Confirmed Content

New Character Creator

Purple Fire Control
Blue Fire Dominator
  • Character Creator will allow players to jump directly between Archetype, Powersets, Costumes and Character ID in any order without losing progress
  • Allows selection of colors and theme for each individual power or apply it to the entire powerset.
  • Allows for color tinting of geometry and particle effects; the primary and secondary colors of any power effect can be changed individually for each power in the set.

Customizable Powers

Super Strength and Martial Arts will each receive an alternate animation for their powers, and Stone Armor and Necromancy will include limited customization.

Powerset Proliferation

Archetype Primary Secondary
Blaster Radiation Blast None
Controller None Cold Domination
Defender Traps Assault Rifle
Scrapper Electric Melee Electric Armor
Tanker Electric Armor Electric Melee
Brute Claws None
Corruptor Archery Trick Arrow
Dominator None Earth Assault
Mastermind None Thermal Radiation
Stalker Broadsword None

Enhanced Difficulty Options

Players can now fine-tune their difficulty levels by telling the game exactly how they want to be treated. They can choose to be regarded as a specific size team (even if they are soloing), and even have control over the level they are detected to be when it comes to the dynamic spawn system. So if you ever wanted to see if your Scrapper could take on a map that is populated for an 8 person team, four levels higher than your own, now you can! The difficulty settings of the mission owner dictate how the mission is handled, just as before, and you can change your difficulty settings at any Hero Corps Field Analyst in Paragon City or |Fateweaver in the Rogue Isles.


Issue 16 vs. Going Rogue

Due to all the spectulation and confusion with Issue 16 and Going Rogue, Lead Designer Positron posted to set the record straight:

Issue 16 is NOT Going Rogue.

Notes

Release Scheduled for ????

External Links


Template:Issue Releases