Tina Chung
Overview
Tina Chung | |
---|---|
File:TinaChung1.jpg Aberrant Science Investigator | |
Zone | Founders' Falls |
Coordinates | (3823, 0, 493.5) |
Level Range | 30-34 |
Introduced By | Collin Larson |
Introduces | Merisel Valenzuela |
Enemy Groups |
Circle of Thorns |
Badges | Corrupter Badge |
Tina Chung is a hero contact in the Williams Square neighborhood of Founders' Falls at coordinates (3823, 0, 493.5). Tina Chung is a Technology origin contact. Her level range is 30-34.
Contents
- 1 Overview
- 2 Introductions
- 3 Store
- 4 Badge Mission
- 5 Story Arc
- 6 Missions
- 6.1 Go to Portal Corporation and see what their scientists have come up with
- 6.2 Raid a Freakshow hideout and retrieve one of the new implants
- 6.3 Put a stop to the Freakshow torching contest
- 6.4 Investigate the mysterious recruiting drive
- 6.5 Rescue the Council base
- 6.6 Defeat Freakshow in Crey's Folly
- 6.7 Hit the streets and defeat a few Freaks
- 6.8 Get the Rikti technology away from the Freakshow
- 6.9 Keep the Freakshow from getting plutonium
- 6.10 Fight the soldiers of the Nemesis Army
- 7 External Links
Introductions
Contact Introduced By
New Contact(s)
Information
Aberrant Science Investigator
Tina Chung is the founder of Chung Investigations, a research facility that doubles as a private detective agency. She investigates all manner of unusual technology, though her primary interest is in technology used for criminal purposes. She employs a team of several dozen investigators, each an expert in a different field. Tina has recently been helping heroes investigate and prevent crimes that involve what she calls aberrant technology. She has opened up large investigations into the Freakshow and Nemesis, both of whom use technology in startlingly dangerous ways. She can be a little standoffish and arrogant, but once she comes to trust a person, she becomes a very helpful and resourceful ally.
Initial Contact
Let's see what you have. Don't mess it up.
Store
- Inspirations
Badge Mission
This mission is offered randomly, but not during the Story Arc, and therefore is usually one of the last from Tina.
Template:Mission Badge Corrupter
Story Arc
Template:Mission StoryArc The Freakshow War
Missions
Template:Mission Common Find out who's supplying the Freakshow with the new weapons
Go to Portal Corporation and see what their scientists have come up with
Briefing
The techs over at Portal Corporation are working on a little project for me. I need to know whether these armies of Nemesis are under the control of the original arch-villain, and they think they know how to figure that out. The last time Nemesis was ever seen was just before the Rikti War. He fought Statesman and a number of other heroes, but when the fight reached Portal Corporation, he dashed into a portal that led to the Rikti home world. If they can trace his movements within that dimension, they may be able to determine if he has really come back. Can you get over to this Portal office and see what their scientists have come up with?
Thanks. I really need this information
Mission Objective(s)
- Go to Portal Corporation
- 4 scientists to save
You defeated the villains and learned that one of the scientists has been kidnapped.
Note
Mission is a defeat all.
The scientist's story | |
One of the scientists you rescued told you:
'The Rikti made off with my friend, Dr. Cooke! He was the very best scientist we had, knew portal technology like the back of his hand. If you can't save him, no one can!' |
Mission Objective(s)
Missing Entrance Text
- Defeat all villains in sewer
You rescued Dr. Cooke and learned how to trace Nemesis.
Dr. Cooke's story | |
After you rescued him, Dr. Cook told you:
'The Rikti broke in just when I was about to run my trace. I didn't know how things would turn out, so I sent the instructions to another Portal Corp. lab. If you go there, you may be able to find out whether Nemesis really did manage to get back to our reality.' |
Mission Objective(s)
Missing Entrance Text
- Defeat raid leader & his men
- 2 scientists to save
You saved the scientists and learned some interesting information.
The tracing of Nemesis | |
One of the scientists you rescued told you:
'We traced Nemesis through the portal network. He covered his tracks pretty well, but we've gained a lot of experience tracing trans-dimensional travel since the war. He never went to the Rikti home world. He slipped away to one dimension, then sent the heroes chasing him to another. Too bad for us, it was the Rikti's home dimension. We weren't able to trace all of his movements through dimensions, but the signs strongly suggest that Nemesis could have returned. |
Notable NPCs
- Lt. Creed (Nemesis Captain)
Debriefing
Nemesis. I remember reading about him in history books; this guy has been wreaking havoc worldwide since the 1800's. This could be the deadliest threat Paragon City has ever faced. Thank goodness I have you to rely on.
Raid a Freakshow hideout and retrieve one of the new implants
Briefing
This has got to be the weirdest thing I've heard about the Freakshow all year. Apparently, some Freaks are trying to branch out into technomagic. This can't be good. One of my contacts, Josef Keller, heard a rumor that they're trying to magically enhance their implants. If they succeed, they could become even more dangerous. I need you to raid a Freakshow hideout and retrieve one of these 'technomagical' implants. Then take it to Josef; he can help us analyze the threat it poses.
If we let the Freakshow get any stronger, we may find that we'll soon be no match for them.
Mission Objective(s)
Missing Entrance Text
- Retrieve Freak technomagic
- Locate Technomagic
You defeated the Freakshow and found a techno-magical cybernetic part.
Enemies
Technomagic implant | |
This steel implant, designed to replace a large section of forearm, is inscribed with mystic runes. |
Mission Objective(s)
- See Josef Keller
Briefing
Ah, yes. These magic runes are used in conjunction ceremonies, when two unlike objects must be united as one. I'm sure the Freaks are trying to enhance the union of their metal parts with their bodies, in order to combine the flexibility of muscle and the strength of steel.
I'm troubled, though, by what you say about that sacrifice. From your description, it sounds almost like a Circle of Thorns ceremony, though a poorly performed one. It seems impossible, but it could make sense of one strange report I've received that the Freakshow have been seen working with the Circle of Thorns. With those dread mystics to teach them, they could easily become ten times as dangerous with magical powers to enhance their considerable might.
I can tell you where the Freakshow and the Circle are rumored to be meeting. I suggest you work to stop them.
Mission Objective(s)
Missing Entrance Text
- Defeat all Freaks, Circle
You defeated the Freakshow and the Circle of Thorns.
Enemies
Notable NPCs
- Triz-Mez (Freakshow Tank Smasher)
Debriefing
So, the Circle was teaching magic to the Freakshow, and giving them Spirit thorns? I've heard that those Spirit thorns can be used by the Circle to take over a body. Maybe that was their plan all along? Circle mystics running around in Freakshow bodies. That's a scary thought. I'm glad you were on top of things.
Put a stop to the Freakshow torching contest
Briefing
You won't believe what the Freakshow is up to now. They've got some contest running, to see which group of Freaks can torch the most buildings! If we don't put a stop to this, whole sections of the city could go up in flames. Get out there and put a stop to this Freakshow torching contest!
It's the Freaks' love of chaos that makes them so dangerous. That, and the cybernetics. And the guns. And their wanton disregard for life and property. Anyway, you'll need to ether defeat all the bad guys in each of these places or disarm their firebombs at each site.
Mission Objective(s)
Missing Entrance Text
- Stop Freaks' torching contest
You defeated the Freakshow and prevented them from torching the building.
Enemies
Mission Objective(s)
Missing Entrance Text
- Stop the next torching
You stopped the second torching.
Enemies
Mission Objective(s)
Missing Entrance Text
- Stop the last torching
- 5 fire bombs remaining
You defeated the villains and put an end to the Freakshow torching contest.
Enemies
Debriefing
You did a great job, Character. I'm sure your actions today touched many lives. I'm kind of surprised, though, about those other soldiers you fought. They clearly weren't Freakshow. From what you describe, they were trying to stop the Freakshow too, but then why would they turn around and attack you? It sure doesn't make much sense.
Investigate the mysterious recruiting drive
Briefing
I got word of a big recruitment drive going on in an abandoned office today. Mid-level members from the Freakshow, Crey, and the Council have been invited, as well as representatives from a lot of other gangs. The thing is, I can't figure out who's doing the recruiting! Whoever they are, they're looking to make a big move soon, we can be sure of that. I need you to investigate the mysterious gang recruiting drive. The first step to stopping these new villains is finding out everything we can about them.
Whatever you do, don't let their ringleader escape. If he does, we'll have to consider this one a failure.
Thanks. The main objectives are to find out more about who is doing the recruiting and why. I suggest you look for any kind of propaganda or documents you can. You'll also need to find whoever the main recruiter is. All my contacts have on that is a name: Danforth.
Remember, you'll be facing a lot of villain groups, including the Freakshow and the Sky Raiders. Last time I checked, they didn't like you much.
Mission Objective(s)
Missing Entrance Text
- Look into villain recruiting drive
- 2 clues to find, Don't let Danforth escape!
You defeated the villains and recovered some interesting recruiting materials.
Nemesis poster | |
This poster shows a soldier fitted out with high tech weaponry and armor. At the bottom are the words, 'Nemesis: the real heroes in town. Join up now.' |
Nemesis pamphlet | |
This pamphlet outlines the goals of the Nemesis organization, which seem laudable if somewhat extreme. Their stated mission is to rid Paragon City of crime. They plan to do this by creating the greatest army the world has ever seen, thereby replacing the heroes termed 'hazards to the peace.' |
Notable NPCs
- Archon Achen (Council Vortex Cor Leonis Archon)
- Lt. Danforth (Nemesis)
Enemies
Debriefing
This propaganda you found is pretty compelling; I can see why a lot of those young men were swayed by it. You're right, the references to heroes are quite troubling. It seems like these Nemesis folks are no friends of ours.
Rescue the Council base
Briefing
Believe it or not, I need you to rescue a Council base. There under attack by those strange soldiers who call themselves Nemesis. I need you to get the situation under control before innocent citizens get hurt.
Just don't expect the Council to be too grateful.
Mission Objective(s)
Missing Entrance Text
- Defeat raid leader & his men
You defeated the villains and found some interesting information.
Enemies
Council file | |
You found this file on a Council computer. It details the similarities between the current armies of Nemesis and those that plagued the U.S. During the 1940's and before. According to the file, both groups used similar tactics and weaponry. The evidence may not be conclusive, but it certainly seems likely that the long-forgotten arch-villain is working on a comeback. |
Council orders | |
These orders define the primary mission for the Council base: to investigate the armies of Nemesis. The Council was working hard to determine whether these armies were run by the same arch-villain who called himself Nemesis in the 1940's. The order is signed by the Center himself. |
Debriefing
It's hard to believe that the original Nemesis may still be around. He disappeared just before the Rikti War. If the Council's findings are true, we better get ourselves prepared. The last time Nemesis decided to cause trouble, he nearly gassed half the country. I shudder to think what he'd do today.
Defeat Freakshow in Crey's Folly
Briefing
Crey's Folly is a nightmare. It's abandoned, polluted, and infested with Freakshow. Now, I don't expect you to be able to help with the pollution, but I think I can ask for your help with the Freakshow. Could you help out and fight the Freakshow in Crey's Folly? It's a dangerous place, though, so I suggest you go in force.
Need text
Mission Objective(s)
- Unknown, probably hunt Freakshow
- Unknown, probably hunt 35 Freakshow
Debriefing
I've heard rumors that the Freakshow have been setting up forts for themselves out there. I can only wonder how crazy they have to be to even think of that polluted wasteland as a place to hang out.
Hit the streets and defeat a few Freaks
Briefing
There are so many Freakshow out in the city that it's getting impossible for people to live in any kind of safety. The way they've been talking lately, it sounds like they're starting to think that they really can't be held back any longer. The City's heroes need to defeat a few Freaks to lower their morale.
Mission Objective(s)
- Unknown, probably hunt Freakshow
- Unknown, probably hunt 35 Freakshow
Debriefing
The Freakshow don't learn lessons quickly or remember them well, Hero, but maybe they'll get the message someday. I can only thank you for your constant vigilance until then.
Get the Rikti technology away from the Freakshow
Briefing
The Freakshow got wind of a lab in Paragon City that's keeping Rikti technology for study, and they've raided the facility. Alieen weapons, armor and medicines, all gone. Fortunately, one of my contacts was brave enough to trace the Freakshow back to their hideout. Someone's got to get that Rikti technology away from the Freakshow. As far as I'm concerned, you're the one for the job. You'll have about 90 minutes to prove me right.
If anyone knows how to abuse high tech weaponry, it's the Freakshow. This could turn into a disaster, and fast. There are two ways to control this situation. First, you could just fight and defeat all the Freakshow in that hideout, and let the city handle the clean-up. Or, you could locate all of the stolen alien technology and take it from the Freaks before they can use it.
Mission Objective(s)
- Retrieve Rikti tech from Freaks (Timed, 90 minutes)
- Defeat all Freaks
or
- Retrieve Rikti tech from Freaks (Timed, 90 minutes)
- Recover X alien technologies
Enemies
Rikti devices | |
These small devices would have made perfect implants for the Freakshow. They perform a variety of functions, from estimating a target's defenses to enhacing the wearer's physical strength. |
Rikti medicines | |
These alien medicines are far beyond the best human science has to offer. They can cure grave wounds within minutes, leaving the recipent fully refreshed and ready for battle. |
Debriefing
Good work, Hero. I guess the Freaks will have to make do with human science for a while.
Keep the Freakshow from getting plutonium
Briefing
My sources are in shock. The Freakshow have learned where to find some plutonium, and are planning to try and get their hands on it. I don't know whether they're planning some sort of terrorist action, or if they want the metal for some new kind of implant. Either way, I don't want to find out. I need you to stop the Freaks' from getting their cybernetic claws on that plutonium.
I really want to know how the Freaks acquired such dangerous material. There are two ways you can defuse this situation. The simplest method is just to defeat all of the Freaks. The City's hazmat teams can handle the plutonium then. If it's too dangerous, you can also concentrate on finding the plutonium, and some evidence of how the Freakshow found out about it.
Mission Objective(s)
Missing Entrance Text
- Recover plutonium from Freaks
- Recover plutonium, Search for clues
You prevented the Freakshow from using the plutonium.
E-mail from Freakshow computer | |
This e-mail lists the exact contents of a shipment from Crey Technologies to one of its subsidiary companies. The return address is encrypted. |
Plutonium | |
Plutonium
Atomic Symbol: Pu |
Enemies
Debriefing
So they knew exactly where to ambush that plutonium shipment, huh? Very interesting. Even more interesting is the fact that Crey hasn't reported the theft to the police. That might involve explaining why they had that much plutonium in the first place. It was probably for some government work, but I wish I knew more. The important thing, though, is that the Freakshow don't have it. Good work.
Fight the soldiers of the Nemesis Army
Briefing
The sudden reappearance of the "Nemesis Army" has a lot of people concerned, Character. I'd like to ask you to start combating them. Confront them, stop whatever plans they may have, and find out what the city may be facing.
If this Nemesis Army is really linked to the original Nemesis, then the threat to the city and to the world may be far greater than a lot of people are thinking. If you need to find them, I'd suggest looking around Eden and Crey's Folly for them, but anywhere you can confront them should be good.
Mission Objective(s)
- Combat Nemesis menace
- Defeat 35 Nemesis
Missing Completion Text
Enemies
Debriefing
Nemesis is a generations old threat, one that a lot of people had hoped was finally gone for good. He's held the entire world in fear several times over his nearly 180-year history of terror. I don't know for sure if this Nemesis Army is the real deal or a bunch of copy-cats, but they'll have to be fought wherever they show themselves.