User:Archabaddon/Sentinel
This page refers to the Sentinel AT on the City of Heroes Homecoming server. For information on The Sentinel of Mot, click here.
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Template:HomecomingServer
Sentinel | |
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Primary | Ranged |
Secondary | Support |
Inherent | Opportunity |
Base HP | TBD |
Max HP | TBD |
Primary Sets | 13 |
Secondary Sets | 12 |
Epic Power Pools | TBD |
Modifiers (at level 50)
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Limits (at level 50)
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Overview
The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.
The Sentinel's power sets are:
Primary: Ranged
Secondary: Defense
Archabaddon/Sentinel Stats | ||||||||||
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Survivability | 7 | |||||||||
Melee Damage | 4 | |||||||||
Ranged Damage | 7 | |||||||||
Crowd Control | 2 | |||||||||
Support | 2 | |||||||||
Pets | 2 |
Power Sets
Primary Power Sets
- A Sentinel's primary power sets are designed specifically for ranged attacks. They are:
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* Beam Rifle requires purchase on the Paragon Market.
* Dual Pistols requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
* Water Blast requires purchase on the Paragon Market.
Secondary Power Sets
- A Sentinel's secondary power sets are designed for defense, minor crowd control, and minor status control. They are:
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Ancillary Power Pools
- TBD
Patron Power Pools
- TBD
* Patron Power Pools require villain alignment to obtain.
Inherent Power
Historical
- Sentinels were added in the Homecoming Server's Issue 26 as a response to the Blapper playstyle.
See Also
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