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Difference between revisions of "Issue 13"

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* [http://www.brighthub.com/video-games/pc/articles/5691.aspx Preview: Issue 13: Architect]
 
* [http://www.brighthub.com/video-games/pc/articles/5691.aspx Preview: Issue 13: Architect]
 
* [http://www.massively.com/2008/09/25/brian-clayton-and-matt-miller-on-power-and-responsibility-in-cit/ Brian Clayton and Matt Miller on Power and Responsibility in City of Heroes]
 
* [http://www.massively.com/2008/09/25/brian-clayton-and-matt-miller-on-power-and-responsibility-in-cit/ Brian Clayton and Matt Miller on Power and Responsibility in City of Heroes]
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* [http://www.brighthub.com/video-games/pc/articles/9285.aspx City of Heroes / Villains: Issue 13 delayed, nerfed, renamed]
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[[Category:Game Updates]]
 
[[Category:Game Updates]]

Revision as of 03:19, 2 October 2008

Template:Future content update

Issue 13: Power and Responsibility is the name of the newest, upcoming free expansion. The initial feature list was published on 26th August, 2008, [1] while a revised feature list was released on 25 September, 2008. [2]

Confirmed Issue 13 Content

According to the updated official announcement and Positron's revised announcement:

Day Jobs (Offline Character Progression)

Scholar? Caregiver? City Official? Now when players log out of City of Heroes / Villains they’re just getting started! A character’s day job is determined by the actual in-game location from which he or she logs out. If players log out from a University their day job is considered to be a Scholar. If they log out from City Hall they're a City Official. The benefits are thematically appropriate to the location. For example, a City Official earns extra Influence, a Scholar is granted Salvage, a Caregiver is granted Health Regeneration Buffs, etc.

Once characters have accumulated the required amount of time for each Day Job, they are rewarded with the appropriate Day Job Badge and Title, increasing their “earnings” for that job. Multiple Badges can be combined to unlock Accolades and the ability to accumulate additional new rewards. Almost every location within Paragon City and the Rogue Isles has an associated Day Job, resulting in a wide selection of jobs and rewards!- Depending on where characters log out, they assume the role of the area as their day job. If they log out in a hospital, for example, they are working as doctors or nurses. When logging back in, characters receive certain bonuses and rewards according to their day jobs.

Multiple Builds

Another character customization option and City of Heroes innovation, Issue 13 delivers the ability to have two different build-outs for each character, including which powers are selected and which Enhancements are slotted. With this feature it will now be possible for all characters to diversify their game experience by visiting any Trainer and switching the entire build of their character to an alternate one. You can use this separate build for whatever you like. If you wish to use different power selections for soloing and groups, you can do that. This even makes it possible to have different IO sets slotted for PVP and PVE. This new system gives characters the added depth and flexibility to tackle any challenge!

New Powersets

  • Shields Heft a Shield for Heroic or Villainous Ends! This new powerset brings a classic power to City of Heroes: Shields! Now, you can arm Tankers, Scrappers and Brutes with a powerful shield to protect themselves and their allies.
  • Pain Domination - Villains can now bend the power of pain to serve their own ends! Those playing a Corruptor or Mastermind have access to this new powerset. The antithesis of the Hero healing powerset “Empathy,” Pain Domination brings parity between Heroes and Villains with a distinctively evil flair.

Leveling Pact

A new innovation to MMOs, this system allows you and a friend to create new characters and have your XP be permanently in sync, whether both characters are online or not. You will always be the same level, even if your friend plays ten times more often than you do! It's sort of like "Extreme Sidekicking."

The Merit Rewards System

A new game system that allows players to earn tokens by completing Trials, Task Forces, Strike Forces, Raids, etc. The most challenging and time consuming tasks grant the most reward tokens, which can be redeemed throughout Hero and Villain zones for recipes, enhancements, salvage, costume pieces, badges, inspirations and other game items.

Villain Patron Power Respec

Villains level 40 and above can respec (re-select) their Patron Powers, offering the same flexibility that heroes are afforded with Ancillary Powers.

Supergroup Base Repricing

Base Salvage is being replaced with Invention Salvage and all Base room and item prices are being adjusted to more accessible levels. Remaining base salvage can be traded in for invention salvage, or can continue to be stored in base and personal storage.

PvE and PvP Powers Rebalancing

More details to come shortly, directly from Powers Designer Floyd "Castle" Grubb.

New Cimerora Missions

New Hero and Villain story arcs expand upon the history and lore, and delve into the players and politics of Cimerora.

Other features

New Invention Origin Sets, new Costume Sets, Zone Refinements, and more!

Likely Issue 13 Content

  • Option for characters of Arachnos Soldier archetype to remove their helmets. Evidenced by a bug in the tailor.
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Possible Issue 13 Content

Content Unlikely to be Added

  • Mission Architect - Players will have the ability to create missions and story arcs to share with the entire playerbase.
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  • Full Powerset Customization
  • Graphics/UI Overhaul/Upgrade
  • Any Power Proliferation, at all [3]
    • Further confirmation by Castle [4]


Likely Release Date: "Fall 2008"

External Links