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Difference between revisions of "User:Archabaddon/Sentinel"

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m (Can't seem to get the primary and secondary powers to propagate properly despite adding te proper categories to each powerset...)
(Had to use an older method to auto-create the Primary and Secondary lists based on categories since the newer method didn't seem to work; Also removed all Infobox AT numbers since I can't confirm these values yet.)
Line 15: Line 15:
 
|sec_sets=12
 
|sec_sets=12
 
|anc_sets=TBD
 
|anc_sets=TBD
|dam_melee=1.000
+
|dam_melee=
|dam_range=1.125
+
|dam_range=
|buff_def_melee=0.070
+
|buff_def_melee=
|buff_def_range=0.065
+
|buff_def_range=
|buff_dam_melee=0.125
+
|buff_dam_melee=
|buff_dam_range=0.125
+
|buff_dam_range=
|buff_hpmax_melee=0.070
+
|buff_hpmax_melee=
|buff_hpmax_range=0.100
+
|buff_hpmax_range=
|buff_tohit_melee=0.075
+
|buff_tohit_melee=
|buff_tohit_range=0.070
+
|buff_tohit_range=
|debuff_def_melee=0.070
+
|debuff_def_melee=
|debuff_def_range=0.070
+
|debuff_def_range=
|debuff_dam_melee=0.070
+
|debuff_dam_melee=
|debuff_dam_range=0.070
+
|debuff_dam_range=
|debuff_tohit_melee=0.070
+
|debuff_tohit_melee=
|debuff_tohit_range=0.070
+
|debuff_tohit_range=
|endmod_melee=1.000
+
|endmod_melee=
|endmod_range=1.000
+
|endmod_range=
|fear_melee=1.192
+
|fear_melee=
|fear_range=1.192
+
|fear_range=
|heal_melee=96.381
+
|heal_melee=
|heal_range=96.381
+
|heal_range=
|healself_melee=120.476
+
|healself_melee=
|immob_melee=1.192
+
|immob_melee=
|immob_range=1.192
+
|immob_range=
|kb_melee=2.077
+
|kb_melee=
|kb_range=1.662
+
|kb_range=
|res_melee=0.070
+
|res_melee=
|res_range=0.065
+
|res_range=
|sleep_melee=1.192
+
|sleep_melee=
|sleep_range=1.192
+
|sleep_range=
|slow_melee=1.000
+
|slow_melee=
|slow_range=1.000
+
|slow_range=
|stun_melee=1.192
+
|stun_melee=
|stun_range=1.192
+
|stun_range=
|taunt_melee=1.030
+
|taunt_melee=
|taunt_range=1.030
+
|taunt_range=
|threat_melee=0.5
+
|threat_melee=
|threat_range=0.5
+
|threat_range=
|dam_res_max=75%
+
|dam_res_max=
|dam_res_min=-300%
+
|dam_res_min=
|stat_res_max=10,001.01%
+
|stat_res_max=
|stat_res_min=-300%
+
|stat_res_min=
|stat_prot_max=N/A
+
|stat_prot_max=
|stat_prot_min=N/A
+
|stat_prot_min=
|dam_max=500%
+
|dam_max=
|dam_min=10%
+
|dam_min=
|def_max=175%
+
|def_max=
|def_min=-100%
+
|def_min=
|tohit_max=200.35%
+
|tohit_max=
|tohit_min=-100%
+
|tohit_min=
|rech_max=400%
+
|rech_max=
|rech_min=-75%
+
|rech_min=
|regen_max=2000%
+
|regen_max=
|regen_min=0%
+
|regen_min=
|recov_max=500%
+
|recov_max=
|recov_min=0%
+
|recov_min=
|stealth_max_pve=200 ft
+
|stealth_max_pve=
|stealth_min_pve=-180 ft
+
|stealth_min_pve=
|stealth_max_pvp=571.5 ft
+
|stealth_max_pvp=
|stealth_min_pvp=-180 ft
+
|stealth_min_pvp=
|percep_max=1153 ft
+
|percep_max=
|percep_min=0 ft
+
|percep_min=
|rng_max=500%
+
|rng_max=
|rng_min=25%
+
|rng_min=
 
}}
 
}}
 
{{clr|left}}
 
{{clr|left}}
Line 96: Line 96:
 
=== Primary Power Sets ===
 
=== Primary Power Sets ===
 
*A Sentinel's primary power sets are designed specifically for ranged attacks. They are:
 
*A Sentinel's primary power sets are designed specifically for ranged attacks. They are:
<ul style="width:50%">{{Category Listing|Sentinel_Primary}}</ul>
+
 
 +
<div style="width:50%">{{columns|2|{{#dpl:
 +
category=Sentinel Primary|
 +
allowcachedresults=true |
 +
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div>
 +
<!-- had to use an older method to auto-create the list based on categories since the newer method didn't seem to work:
 +
<ul style="width:50%">{{Category Listing|Sentinel Primary}}</ul> -->
 
{{PMarket Purchase|br}}
 
{{PMarket Purchase|br}}
 
{{PMarket Purchase|dp}}
 
{{PMarket Purchase|dp}}
Line 103: Line 109:
 
=== Secondary Power Sets ===
 
=== Secondary Power Sets ===
 
*A Sentinel's secondary power sets are designed for defense, minor crowd control, and minor status control. They are:
 
*A Sentinel's secondary power sets are designed for defense, minor crowd control, and minor status control. They are:
<ul style="width:50%">{{Category Listing|Sentinel Secondary}}</ul>
+
<div style="width:50%">{{columns|2|{{#dpl:
 
+
category=Sentinel Secondary|
 +
allowcachedresults=true |
 +
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div>
 +
<!-- had to use an older method to auto-create the list based on categories since the newer method didn't seem to work:
 +
<ul style="width:50%">{{Category Listing|Sentinel Secondary}}</ul> -->
  
 
=== Ancillary Power Pools ===
 
=== Ancillary Power Pools ===

Revision as of 19:22, 29 August 2019

This page refers to the Sentinel AT on the City of Heroes Homecoming server. For information on The Sentinel of Mot, click here.

This article is a stub. You can help the Paragon Wiki by expanding it.
Template:HomecomingServer

Sentinel
Archetypeicon sentinel.png
Primary Ranged
Secondary Support
Inherent Opportunity
Base HP TBD
Max HP TBD
Primary Sets 13
Secondary Sets 12
Epic Power Pools TBD
v  d  e


Overview

The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.

The Sentinel's power sets are:

Primary: Ranged
Secondary: Defense

Archabaddon/Sentinel Stats
Survivability             7        
Melee Damage 4    
Ranged Damage 7    
Crowd Control 2    
Support 2    
Pets 2    

Power Sets

Primary Power Sets

  • A Sentinel's primary power sets are designed specifically for ranged attacks. They are:

Extension:DynamicPageList (DPL), version 2.3.0 : Warning: No results.

* Beam Rifle requires purchase on the Paragon Market.
* Dual Pistols requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
* Water Blast requires purchase on the Paragon Market.

Secondary Power Sets

  • A Sentinel's secondary power sets are designed for defense, minor crowd control, and minor status control. They are:

Extension:DynamicPageList (DPL), version 2.3.0 : Warning: No results.

Ancillary Power Pools

  • TBD

Patron Power Pools

  • TBD

* Patron Power Pools require villain alignment to obtain.

Inherent Power

Historical

  • Sentinels were added in the Homecoming Server's Issue 26 as a response to the Blapper playstyle.

See Also

Archetypes