Difference between revisions of "User:Archabaddon/Sentinel"
Archabaddon (Talk | contribs) m (Can't seem to get the primary and secondary powers to propagate properly despite adding te proper categories to each powerset...) |
Archabaddon (Talk | contribs) (Had to use an older method to auto-create the Primary and Secondary lists based on categories since the newer method didn't seem to work; Also removed all Infobox AT numbers since I can't confirm these values yet.) |
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|sec_sets=12 | |sec_sets=12 | ||
|anc_sets=TBD | |anc_sets=TBD | ||
− | |dam_melee= | + | |dam_melee= |
− | |dam_range= | + | |dam_range= |
− | |buff_def_melee= | + | |buff_def_melee= |
− | |buff_def_range= | + | |buff_def_range= |
− | |buff_dam_melee= | + | |buff_dam_melee= |
− | |buff_dam_range= | + | |buff_dam_range= |
− | |buff_hpmax_melee= | + | |buff_hpmax_melee= |
− | |buff_hpmax_range= | + | |buff_hpmax_range= |
− | |buff_tohit_melee= | + | |buff_tohit_melee= |
− | |buff_tohit_range= | + | |buff_tohit_range= |
− | |debuff_def_melee= | + | |debuff_def_melee= |
− | |debuff_def_range= | + | |debuff_def_range= |
− | |debuff_dam_melee= | + | |debuff_dam_melee= |
− | |debuff_dam_range= | + | |debuff_dam_range= |
− | |debuff_tohit_melee= | + | |debuff_tohit_melee= |
− | |debuff_tohit_range= | + | |debuff_tohit_range= |
− | |endmod_melee= | + | |endmod_melee= |
− | |endmod_range= | + | |endmod_range= |
− | |fear_melee= | + | |fear_melee= |
− | |fear_range= | + | |fear_range= |
− | |heal_melee= | + | |heal_melee= |
− | |heal_range= | + | |heal_range= |
− | |healself_melee= | + | |healself_melee= |
− | |immob_melee= | + | |immob_melee= |
− | |immob_range= | + | |immob_range= |
− | |kb_melee= | + | |kb_melee= |
− | |kb_range= | + | |kb_range= |
− | |res_melee= | + | |res_melee= |
− | |res_range= | + | |res_range= |
− | |sleep_melee= | + | |sleep_melee= |
− | |sleep_range= | + | |sleep_range= |
− | |slow_melee= | + | |slow_melee= |
− | |slow_range= | + | |slow_range= |
− | |stun_melee= | + | |stun_melee= |
− | |stun_range= | + | |stun_range= |
− | |taunt_melee= | + | |taunt_melee= |
− | |taunt_range= | + | |taunt_range= |
− | |threat_melee= | + | |threat_melee= |
− | |threat_range= | + | |threat_range= |
− | |dam_res_max= | + | |dam_res_max= |
− | |dam_res_min= | + | |dam_res_min= |
− | |stat_res_max= | + | |stat_res_max= |
− | |stat_res_min= | + | |stat_res_min= |
− | |stat_prot_max= | + | |stat_prot_max= |
− | |stat_prot_min= | + | |stat_prot_min= |
− | |dam_max= | + | |dam_max= |
− | |dam_min= | + | |dam_min= |
− | |def_max= | + | |def_max= |
− | |def_min= | + | |def_min= |
− | |tohit_max= | + | |tohit_max= |
− | |tohit_min= | + | |tohit_min= |
− | |rech_max= | + | |rech_max= |
− | |rech_min= | + | |rech_min= |
− | |regen_max= | + | |regen_max= |
− | |regen_min= | + | |regen_min= |
− | |recov_max= | + | |recov_max= |
− | |recov_min= | + | |recov_min= |
− | |stealth_max_pve= | + | |stealth_max_pve= |
− | |stealth_min_pve= | + | |stealth_min_pve= |
− | |stealth_max_pvp= | + | |stealth_max_pvp= |
− | |stealth_min_pvp= | + | |stealth_min_pvp= |
− | |percep_max= | + | |percep_max= |
− | |percep_min= | + | |percep_min= |
− | |rng_max= | + | |rng_max= |
− | |rng_min= | + | |rng_min= |
}} | }} | ||
{{clr|left}} | {{clr|left}} | ||
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=== Primary Power Sets === | === Primary Power Sets === | ||
*A Sentinel's primary power sets are designed specifically for ranged attacks. They are: | *A Sentinel's primary power sets are designed specifically for ranged attacks. They are: | ||
− | <ul style="width:50%">{{Category Listing| | + | |
+ | <div style="width:50%">{{columns|2|{{#dpl: | ||
+ | category=Sentinel Primary| | ||
+ | allowcachedresults=true | | ||
+ | format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div> | ||
+ | <!-- had to use an older method to auto-create the list based on categories since the newer method didn't seem to work: | ||
+ | <ul style="width:50%">{{Category Listing|Sentinel Primary}}</ul> --> | ||
{{PMarket Purchase|br}} | {{PMarket Purchase|br}} | ||
{{PMarket Purchase|dp}} | {{PMarket Purchase|dp}} | ||
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=== Secondary Power Sets === | === Secondary Power Sets === | ||
*A Sentinel's secondary power sets are designed for defense, minor crowd control, and minor status control. They are: | *A Sentinel's secondary power sets are designed for defense, minor crowd control, and minor status control. They are: | ||
− | <ul style="width:50%">{{Category Listing|Sentinel Secondary}}</ul> | + | <div style="width:50%">{{columns|2|{{#dpl: |
− | + | category=Sentinel Secondary| | |
+ | allowcachedresults=true | | ||
+ | format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div> | ||
+ | <!-- had to use an older method to auto-create the list based on categories since the newer method didn't seem to work: | ||
+ | <ul style="width:50%">{{Category Listing|Sentinel Secondary}}</ul> --> | ||
=== Ancillary Power Pools === | === Ancillary Power Pools === |
Revision as of 19:22, 29 August 2019
This page refers to the Sentinel AT on the City of Heroes Homecoming server. For information on The Sentinel of Mot, click here.
This article is a stub. You can help the Paragon Wiki by expanding it.
Template:HomecomingServer
Sentinel | |
---|---|
Primary | Ranged |
Secondary | Support |
Inherent | Opportunity |
Base HP | TBD |
Max HP | TBD |
Primary Sets | 13 |
Secondary Sets | 12 |
Epic Power Pools | TBD |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.
The Sentinel's power sets are:
Primary: Ranged
Secondary: Defense
Archabaddon/Sentinel Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Survivability | 7 | |||||||||
Melee Damage | 4 | |||||||||
Ranged Damage | 7 | |||||||||
Crowd Control | 2 | |||||||||
Support | 2 | |||||||||
Pets | 2 |
Power Sets
Primary Power Sets
- A Sentinel's primary power sets are designed specifically for ranged attacks. They are:
Extension:DynamicPageList (DPL), version 2.3.0 : Warning: No results.
* Beam Rifle requires purchase on the Paragon Market.
* Dual Pistols requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
* Water Blast requires purchase on the Paragon Market.
Secondary Power Sets
- A Sentinel's secondary power sets are designed for defense, minor crowd control, and minor status control. They are:
Extension:DynamicPageList (DPL), version 2.3.0 : Warning: No results.
Ancillary Power Pools
- TBD
Patron Power Pools
- TBD
* Patron Power Pools require villain alignment to obtain.
Inherent Power
Historical
- Sentinels were added in the Homecoming Server's Issue 26 as a response to the Blapper playstyle.
See Also
|