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Difference between revisions of "Power Set Proliferation"

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* [[Darkness Manipulation]] will use powers derived from [[Dark Melee]], [[Dark Miasma]], and the [[Defender]] version of [[Dark Blast]]
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* [[Darkness Manipulation]] will use powers derived from [[Dark Melee]], [[Dark Miasma]], and the [[Defender]] version of [[Dark Blast]].
* [[Energy Aura]] and [[Poison]] will have significant changes in order to boos their performance.
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* [[Energy Aura]] and [[Poison]] will have significant changes in order to boost their performance.
 
* [[Ice Armor]] for [[Stalkers]] will substitute [[Dark_Armor#Hide|Hide]] for [[Ice_Armor#Icicles|Icicles]]. Also, the AoE Slow effect of [[Ice_Armor#Chilling Embrace|Chilling Embrace]] will suppress while the stalker is Hidden.
 
* [[Ice Armor]] for [[Stalkers]] will substitute [[Dark_Armor#Hide|Hide]] for [[Ice_Armor#Icicles|Icicles]]. Also, the AoE Slow effect of [[Ice_Armor#Chilling Embrace|Chilling Embrace]] will suppress while the stalker is Hidden.
  
 
 
== Unlikely Proliferations ==
 
== Unlikely Proliferations ==
 
The following is a list of powersets that are not likely to be proliferated to certain archetypes in the future:
 
The following is a list of powersets that are not likely to be proliferated to certain archetypes in the future:

Revision as of 23:42, 6 July 2011

Overview

Powerset Proliferation refers to taking powers available to one archetype and adapting them for use on another archetype. In some cases, such as the Blast sets for Blasters, Corruptors and Defenders, powersets can be copied with minimal changes. In other cases, like the Assault sets for Dominators, powers from multiple existing powersets may be combined to create a brand new set. Occasionally, entirely new powers are created for the proliferation.

Storyline-wise, Doctor Brainstorm is responsible for the event of Powerset Proliferation, having created a device dubbed the Resonance Manipulator, which somehow altered the energy strands connecting heroes or villains to their powers.

Issue 12

Powerset Proliferation first round of proliferation took effect with the release of Issue 12: Midnight Hour. The following is a list of powersets proliferated in this release:

HERO VILLAIN
Archetype Primary Secondary Archetype Primary Secondary
Blaster Psychic Blast Mental Manipulation Brute Battle Axe · War Mace Super Reflexes
Controller Plant Control Thermal Radiation Corruptor Electrical Blast Storm Summoning
Defender Cold Domination Ice Blast Dominator Earth Control Electricity Assault
Scrapper Fiery Melee Fiery Aura Mastermind [none] Storm Summoning
Tanker Dark Armor Dark Melee Stalker Electric Melee Electric Armor


Issue 16

Powerset Proliferation's second round of proliferation took effect with the release of Issue 16: Power Spectrum. The following is a list of powersets proliferated in this release:

HERO VILLAIN
Archetype Primary Secondary Archetype Primary Secondary
Blaster Radiation Blast [none] Brute Claws [none]
Controller [none] Cold Domination Corruptor Archery Trick Arrow
Defender Traps Assault Rifle Dominator [none] Earth Assault
Scrapper Electric Melee Electric Armor Mastermind [none] Thermal Radiation
Tanker Electric Armor Electric Melee Stalker Broad Sword [none]


Template:Issue21

Issue 21

Powerset Proliferation's third round of proliferation will take effect with the release of Issue 21: Convergence. The following is a list of powersets proliferated in this release:

HERO VILLAIN
Archetype Primary Secondary Archetype Primary Secondary
Blaster Dark Blast Darkness Manipulation Brute Katana  · Broadsword Regeneration
Controller [none] Poison Corruptor Psychic Blast Poison
Defender Thermal Radiation Fire Blast Dominator [none] [none]
Scrapper Battle Axe  · War Mace Energy Aura Mastermind [none] Sonic Resonance
Tanker Super Reflexes Martial Arts Stalker [none] Ice Armor

Unlikely Proliferations

The following is a list of powersets that are not likely to be proliferated to certain archetypes in the future:

Brute
Along with Ice Armor, this set was available during the City of Villains beta testing and was removed because the set's Foe: -Recharge was counterproductive to the Brute's Inherent Power, Fury.
Stalker
This set was specifically not made available to Stalkers when it was introduced. The rationale was never given, but it presumably has to do with the ally-centric powers conceptually contrasting the Stalker's gameplay mechanics.
Corruptor, Mastermind
The developers have explicitly stated that Empathy will not get proliferated to villains; Pain Domination was introduced in its place.
Controller, Defender
Since villains will not be receiving Empathy, it's unlikely that heroes would receive Pain Domination.

See Also