Difference between revisions of "Threat"
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'''Threat''' is a value kept by each enemy [[critter]] ([[NPC]]) for each player it has entered combat with. Enemies will [[aggro]] on the highest player (or enemy NPC) on their Threat list. | '''Threat''' is a value kept by each enemy [[critter]] ([[NPC]]) for each player it has entered combat with. Enemies will [[aggro]] on the highest player (or enemy NPC) on their Threat list. | ||
− | ==Calculating Threat== | + | == Calculating Threat == |
Threat = Damage * Debuff Mod * AT Mod * AI Mod * Range Mod * (TauntDurationRemaining * 1,000) | Threat = Damage * Debuff Mod * AT Mod * AI Mod * Range Mod * (TauntDurationRemaining * 1,000) | ||
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;Damage:This is the final damage a power will cause, not the base damage of a power. | ;Damage:This is the final damage a power will cause, not the base damage of a power. | ||
− | ;Debuff Mod:This is a value created by the Devs to represent the fact that Mobs don't like being debuffed. | + | ;Debuff Mod:This is a value created by the Devs to represent the fact that Mobs don't like being debuffed. Values range between 1 and 2, but on most powers, the value is a 2. This means that with two attacks that cause the same damage, but one has a debuff and the other doesn't, the one with the debuff will generate up to twice as much threat. |
;AT Mod:This is the value assigned to each AT, described in the table below. | ;AT Mod:This is the value assigned to each AT, described in the table below. | ||
− | ;AI Mod:This is a value that is unique to each Mob type. | + | ;AI Mod:This is a value that is unique to each Mob type. We do not know many value for this variable, but we know that they, in theory, could have a very large range of values. |
− | ;Range Mod:In general, attacks in melee have a higher modifier. | + | ;Range Mod:In general, attacks in melee have a higher modifier. However, we know very few specifics about this value. |
− | ;TauntDurationRemaining:Pretty self-explanatory. | + | ;TauntDurationRemaining:Pretty self-explanatory. This is the remaining duration of any Taunt or Taunt-like effects the character has on the enemy. |
== Threat Levels == | == Threat Levels == | ||
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! style="background:#efefef;" | Taunt AT Multiple | ! style="background:#efefef;" | Taunt AT Multiple | ||
|- | |- | ||
− | |[[ | + | |[[File:Archetypeicon tanker.png|18px]] [[Tanker]] |
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
− | |[[ | + | |[[File:V_archetypeicon brute.png|18px]] [[Brute]] |
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
− | |[[ | + | |[[File:Archetypeicon scrapper.png|18px]] [[Scrapper]] |
| 3 | | 3 | ||
| 0.75 | | 0.75 | ||
|- | |- | ||
− | |[[ | + | |[[File:Archetypeicon peacebringer.png|18px]] [[Peacebringer]] |
| 2 (3)* | | 2 (3)* | ||
| 0.85 | | 0.85 | ||
|- | |- | ||
− | |[[ | + | |[[File:Archetypeicon warshade.png|18px]] [[Warshade]] |
| 2 (3)* | | 2 (3)* | ||
| 0.85 | | 0.85 | ||
|- | |- | ||
− | |[[ | + | |[[File:V_archetypeicon stalker.png|18px]] [[Stalker]] |
| 2 | | 2 | ||
| 1 | | 1 | ||
|- | |- | ||
− | |[[ | + | |[[File:V_archetypeicon arachnos soldier.png|18px]] [[Arachnos Soldier]] |
| 2 | | 2 | ||
| 0.85 | | 0.85 | ||
|- | |- | ||
− | |[[ | + | |[[File:V_archetypeicon arachnos widow.png|18px]] [[Arachnos Widow]] |
| 2 | | 2 | ||
| 0.85 | | 0.85 | ||
|- | |- | ||
− | |[[ | + | |[[File:V_archetypeicon_mastermind.png|16px]] [[Mastermind]] |
| 2 | | 2 | ||
| 0.5 | | 0.5 | ||
|- | |- | ||
− | |[[ | + | |[[File:archetypeicon_blaster.png|16px]] [[Blaster]] |
| 1 | | 1 | ||
| 0.5 | | 0.5 | ||
|- | |- | ||
− | |[[ | + | |[[File:archetypeicon_controller.png|16px]] [[Controller]] |
| 1 | | 1 | ||
| 0.5 | | 0.5 | ||
|- | |- | ||
− | |[[ | + | |[[File:V_archetypeicon_corruptor.png|16px]] [[Corruptor]] |
| 1 | | 1 | ||
| 0.5 | | 0.5 | ||
|- | |- | ||
− | |[[ | + | |[[File:archetypeicon_defender.png|16px]] [[Defender]] |
| 1 | | 1 | ||
| 0.5 | | 0.5 | ||
|- | |- | ||
− | |[[ | + | |[[File:V_archetypeicon_dominator.png|16px]] [[Dominator]] |
| 1 | | 1 | ||
| 0.5 | | 0.5 | ||
Line 93: | Line 93: | ||
* [[Concealment#Invisibility|Invisibility]] | * [[Concealment#Invisibility|Invisibility]] | ||
* [[Concealment#Phase Shift|Phase Shift]] | * [[Concealment#Phase Shift|Phase Shift]] | ||
− | * [[ | + | * [[Illusion Control#Superior Invisibility|Superior Invisibility]] |
− | * [[ | + | * [[Illusion Control#Group Invisibility|Group Invisibility]] |
* [[Luminous Aura#Quantum Flight|Quantum Flight]] | * [[Luminous Aura#Quantum Flight|Quantum Flight]] | ||
* [[Umbral Aura#Nebulous Form|Nebulous Form]] | * [[Umbral Aura#Nebulous Form|Nebulous Form]] | ||
Line 100: | Line 100: | ||
== See Also == | == See Also == | ||
* [[Taunt]] | * [[Taunt]] | ||
− | * [[ | + | * [[Inherent Powers#Gauntlet|Gauntlet]] ([[Tanker]]'s inherent taunt ability) |
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 03:38, 10 June 2009
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Overview
Threat is a value kept by each enemy critter (NPC) for each player it has entered combat with. Enemies will aggro on the highest player (or enemy NPC) on their Threat list.
Calculating Threat
Threat = Damage * Debuff Mod * AT Mod * AI Mod * Range Mod * (TauntDurationRemaining * 1,000)
Definitions of terms used, and their known values:
- Damage
- This is the final damage a power will cause, not the base damage of a power.
- Debuff Mod
- This is a value created by the Devs to represent the fact that Mobs don't like being debuffed. Values range between 1 and 2, but on most powers, the value is a 2. This means that with two attacks that cause the same damage, but one has a debuff and the other doesn't, the one with the debuff will generate up to twice as much threat.
- AT Mod
- This is the value assigned to each AT, described in the table below.
- AI Mod
- This is a value that is unique to each Mob type. We do not know many value for this variable, but we know that they, in theory, could have a very large range of values.
- Range Mod
- In general, attacks in melee have a higher modifier. However, we know very few specifics about this value.
- TauntDurationRemaining
- Pretty self-explanatory. This is the remaining duration of any Taunt or Taunt-like effects the character has on the enemy.
Threat Levels
Archetype | Threat Level | Taunt AT Multiple |
---|---|---|
Tanker | 4 | 1 |
Brute | 4 | 1 |
Scrapper | 3 | 0.75 |
Peacebringer | 2 (3)* | 0.85 |
Warshade | 2 (3)* | 0.85 |
Stalker | 2 | 1 |
Arachnos Soldier | 2 | 0.85 |
Arachnos Widow | 2 | 0.85 |
Mastermind | 2 | 0.5 |
Blaster | 1 | 0.5 |
Controller | 1 | 0.5 |
Corruptor | 1 | 0.5 |
Defender | 1 | 0.5 |
Dominator | 1 | 0.5 |
* - In "Dwarf" form, Kheldian characters and critters have a threat level of 3.
Negative Threat
Negative threat reduces the beginning threat level for that character's calculations.
The following powers will reduce a character's threat level by one:
- Super Speed
- Invisibility
- Phase Shift
- Superior Invisibility
- Group Invisibility
- Quantum Flight
- Nebulous Form