Difference between revisions of "List of Player Suggested Features"
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** Changed the Rage crash from -100% Endurance to 10s of being unable to attack | ** Changed the Rage crash from -100% Endurance to 10s of being unable to attack | ||
*** Changed the Rage crash from 10s of being unable to attack to 20s of dealing no damage. | *** Changed the Rage crash from 10s of being unable to attack to 20s of dealing no damage. | ||
+ | * Resurrect effect in Barrier [[Destiny Slot Abilities|Destiny]]. | ||
=== Power Sets === | === Power Sets === |
Revision as of 02:04, 8 May 2011
Player Guide Notice |
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This article is a Player Guide. Paragon Wiki takes no responsibility for the content within. Questions and concerns should be posed to the authors of the article using the article's talk page. |
Overview
Many things are suggested on the official forums, especially in the Suggestions and Ideas forum. Every so often, someone asks if the suggestions ever get implemented, or if the suggestion threads garner any notice by the developers. The answer is: yes! The following is a list of things which have made it into the game that began as a player suggestion.
Implemented Suggestions
Archetypes
Animations
- Revisiting animations for Martial Arts, Katana, and Claws
- Modifying Sonic Resonance graphics to reduce headaches caused by the animations.
Badges
- Badges in general
- "Epic" level badges
- The name for the Trailblazer Badge
- Kill Skuls Badge
- Surging Badge
- Supergroup badges
- Badges unlocking contacts
- Geas of the Kind Ones
- Gender-specific badges (Man/Woman in Black)
Costumes
- Biker-style leather jackets
- Fishnet Stockings
- Trench coats
- Bare legs for male characters
- Badges unlocking costume pieces
- Maple leaf chest symbol
- Pirate costume pieces
- Additional skirts
- Ninja costume items
- Spikes and chains costume pieces
- Lab Coats
- Multiple costume slots
- Tennis shoes
- Custom weapons
Environment
- Improvements to Paragon Dance Party (see: Pocket D)
- Triggered Giant Monster spawning
- Portals to the Rikti Crash Site and throughout the Shadow Shard
- Enemies fighting enemies
- Banished Pantheon in Bloody Bay and Sharkhead Isle
- Extra Malta Group and Carnival of Shadows spawn in Peregrine Island
- Moving PvP Zone Liaisons outside of the zone
- Hospital in Croatoa
- Inspiration vendors in Pocket D
- Ship to Striga from Independence Port
- Lighting the flag on City Hall in Atlas Park
- Store markers on the map
- Back Alley Brawler in Kings Row
- Coyote in Outbreak
- Tutorial made optional
- Police drones in Portal Corporation
Game Mechanics
- Enhancement Diversification
- Travel power suppression
- Inability to click mission objectives while phased or invisible
- Inability to click mission objectives while invisible being a bad idea
- Global chat
- Coalition chat
- Increased experience bonus based on team size
- Increased mission completion bonus based on difficulty
- Difficulty
- Removal of Power 10 enhancement schemes
- No debt until level 10
- Half debt in missions
- Changed to the way Hamidon Enhancements were awarded, so that everyone gets one
- Teleport and resurrection propmts
- Respecifications
- Free respecs
- Exemplar
- Team search flags
- Pets following up and down elevators
- Auto exemplar for Task Forces
- Pet window
- Increased Influence trade cap
- Option to see your own name over your head
- /hide command
- Fading sound effects
- Auto logout
- Auto logout disabled on TFs or inside missions
- Various changes to the hit claculation
- Archvillains downgrading to Elite Bosses
- Flashback
Missions
- Fire missions
- Newspaper / Police Radio missions
- A second contact chain in Mercy Island
- Mission auto-completion on teams
- Story arcs contained entirely in one zone
- The Calvin Scott Task Force as something temporary to move the story forward
- Contacts giving out their number sooner
- Heroes and Villains teaming up for the Pocket D event missions
- Addition of various Elite Bosses in some TFs
- Combat allies in missions
- Additional protection objective missions
- Traps (eg: Ernesto Hess Task Force)
- Prisons
- Outdoor maps
Powers
- Inherent powers for all Archetypes
- Removing the self immobilize from Unyielding Stance and Rooted
- Many Kheldian powers were changed or tweaked
- Origin temporary powers
- Fold Space changed to Singularity
- Elude improvements
- Stackable Dark Armors and Ice Armors
- Changed Domination to a Jekyl-Hyde style power
- Changed Scourge from double damage at 20%, to increasing chance for double damage from 50%
- Removed -ToHit from Fly
- Added a short hover to Teleport
- Ability to attack while using Superior Invisibility
- Shortening Twilight Grasp's animation
- Resistance debuff added to Tar Patch
- Most knockback powers in melee sets changed to knockdown
- Voltaic Sentinel given mobility
- Blaster inherent name changed to Defiance
- Damage debuff added to Chilling Embrace
- Removing defense enhancements from Wet Ice
- Gauntlet
- Fury
- Changed the Rage crash from a Disorient to -100% Endurance
- Changed the Rage crash from -100% Endurance to 10s of being unable to attack
- Changed the Rage crash from 10s of being unable to attack to 20s of dealing no damage.
- Changed the Rage crash from -100% Endurance to 10s of being unable to attack
- Resurrect effect in Barrier Destiny.
Power Sets
- Archery
- Sonic Attack
- Electric Melee
- Electric Armor
- Changing the name of Sonic Buff to Sonic Resonance
- Plant Control
- Thugs
- Leadership
- Electric Mastery
- Buffs to Ice Armor
PvP
- Frostling and Rascal Gladiators
- Confuse protection and +Perception near bases in PvP zones
- Bloody Bay changed from Free-For-All to Hero vs. Villain
- Arena invites teleporting to a nearby Arena
- Mez suppression to prevent chain-mezzing
Supergroups
- Extra titles
- Adjustable permissions
- SG Colors
- Supergroup descriptions
- Enhancement storage
Other
- Combined pricing for CoH+CoV
- Many emotes
- Crafting temporary powers
- Story arcs and website articles expanding the story background
- Need to type a character's name during deletion
- Damage resistance inpirations