Difference between revisions of "Rikti"
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=== History === | === History === | ||
− | The Rikti exterminated all who believed in any gods, starving the gods of the faith that sustained them. This resulted in the gods’ death (apparently, they would like to do the same on [[Primal Earth]] – hence their hostility toward the [[Circle of Thorns]], who worship [[Ermeeth]]). | + | The Rikti exterminated all who believed in any gods, starving the gods of the faith that sustained them. This resulted in the gods’ death (apparently, they would like to do the same on [[Primal Earth]] – hence their hostility toward the [[Circle of Thorns]], who worship [[Ermeeth]]). Their lack of faith and interest in such things created a vulnerability over time. More recently, members of the Restructionist faction within the Rikti are reconsidering this position. In fact some of them even have magical powers from their Primal Earth [[Mu]] blood. The Rikti have also begun questioning their stance on this with the resurgence of the [[Midnight Squad]]. The recent attacks from a purely magical source have cut the Rikti more deeply than they’d like to admit. |
=== Present Day === | === Present Day === |
Revision as of 15:34, 1 January 2011
Overview
The Rikti are an alien race that has invaded earth during the Rikti War. Their invasion was halted due to the heroics of the Vanguard at the cost of untold lives. They remain entrenched on earth and pose a danger to everyone they encounter.
Background
Rikti official info ( Copied from the City of Villains official website [1] :
The fact that the Rikti Invasion is over for the time being does not mean that the other-dimensional invaders are cleansed from the city. In fact, quite the opposite is true. No one knows for sure how many Rikti still lurk beneath the streets of Paragon City and other great battleground cities like Rome and Kuala Lumpur. Some estimates put the number at a few thousand. Others suggest that there are ten or twenty times that many still menacing the planet. While the danger of total worldwide enslavement to an alien race seems to have passed for the time being, the Rikti still present a daily and ever-growing threat.
The affect of the Rikti on human culture and society has not been entirely negative. The world they come from is quite a bit more advanced than our own, technologically speaking. During the war and in subsequent raids on Rikti cells, heroes have recovered literally thousands of tons of Rikti technology. From spaceships to handguns, the Rikti brought a startling array of weapons and other technology with them. Ever since the first alien energy rifle fell into the hands of a human scientist, we have been learning from their scientific discoveries.
The war walls that divide up Paragon City employ force fields based on Rikti technology. Vanguard has begun to employ a prototype 'rapid response' portal system designed after Rikti teleporters and many heroes benefit from an emergency teleportation system that sends them directly to a hospital when their life signs reach a critical level. Once they get there, they find themselves rejuvenated by hospital beds that repair damage at a cellular level using a system inspired by the Rikti transmogrification vats.
The benefits reaped from Rikti technology have only begun to appear and are certain to transform our entire world in the years to come. Right now though, they pose a problem as well. Not all of the discarded or lost Rikti technology fell into the hands of the heroes and governments of the world. Every month, more and more of it makes its way into the hands of Paragon City's criminal element. The black market for alien artifacts is booming, with even a simple side arm or communication device selling for tens of thousands of dollars. An early attempt to auction a Rikti helmet on eBay™ got a high bid of $35,320 before the government cracked down, arresting the seller and fining the company. A more serious problem came when a local gang found a stash of Rikti assault weapons, turning them overnight into a group with the firepower to level a city block in a matter of minutes. Fortunately, a group of young heroes captured the gang as they attempted to rob a liquor store, but the potential danger was obvious to everyone (except perhaps the dimwitted thieves).
Current international laws clearly state that any artifact of alien technology must be immediately turned over to the local government who will then turn it over to the Vanguard. The Vanguard - in addition to its other duties, has taken on the role of clearinghouse for captured alien technology. They then apportion out the finds to different research facilities around the world. Vanguard security personnel are stationed at each of these labs, both to ensure their safety and to see that the scientists share whatever discoveries they make with the rest of the world community.
Many private research and development firms now operate under government contract to help unlock the potential in captured Rikti tech. Among the most significant is Crey Industries, who made some of the earliest and quickest advances in Rikti research. They hold the patent on the emergency teleportation system that so many heroes use every day in their fight against evil. However, Crey recently lost all of its contracts and was forbidden to work on Rikti research after the Vanguard discovered that the company possessed a number of Rikti weapons and rare suits of advanced combat armor that the rest of the world knew nothing about. The Countess Crey maintained that it was simply a clerical error, but the Vanguard remained unimpressed and seized all the alien artifacts known to be in Crey's possession. Crey has assured the UN that it no longer has any interest in alien research and is pursuing its own projects from now on.
It turns out in later contacts, that the Rikti are in fact descended from humanity, in their own dimension, an advanced alien species of unknown origin converted the humans of the Rikti dimension into what they are now. The Rikti are born as what we consider, ordinary, but around adolescence, changes begin, and they begin to morph into full Rikti aliens. To this end, humans of Prime Earth may also be converted into Rikti, but usually adults must got through years of regimen before becoming a Rikti citizen. The Restructurist Rikti faction ignores this unlike their Traditionalist opposition, and use Rikti converts as soldiers.
On their world the Rikti allowed their gods to die out and have always had an aversion to worshipping supernatural and/or mystical beings. Their lack of faith and interest in such things created a vulnerability over time. More recently, members of the Restructionist faction within the Rikti are reconsidering this position. In fact some of them even have magical powers from their Primal Earth Mu blood. The Rikti have also begun questioning their stance on this with the resurgence of the Midnight Squad. The recent attacks from a purely magical source have cut the Rikti more deeply than they’d like to admit.
Villain types
Underlings
Rikti Monkey
Often referred to as ruin monkeys, these horrible creatures were created by the Rikti, then let loose in the city to wreak havoc. They roam in packs and pounce with tremendous speed and ferocity. Unfortunately, the Rikti seem to have a never-ending supply of them.
Notes
Rikti monkeys that appear out of Portals are classified as Small rather than Underlings.
Powers
Psychic Dart Ranged, Minor Damage (Psionic), Foe -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.
Monkey Brawl Melee, Smash Damage
Rikti Monkey brawling attacks.
Monkey Gas (Post Death Special, Point Blank Area of Effect, Damage over Time, Toxic)
Anyone that passes through this gas will take damage from the fumes.
Monkey Jumping
Rikti Monkeys can inherently jump real high and travel very fast.
Wild Rikti Monkey
Often referred to as ruin monkeys, these horrible creatures were created by the Rikti, then let loose in the city to wreak havoc. They roam in packs and pounce with tremendous speed and ferocity. Unfortunately, the Rikti seem to have a never-ending supply of them.
Powers
Psychic Dart Ranged, Minor Damage (Psionic), Foe -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.
Monkey Brawl Melee, Smash Damage
Rikti Monkey brawling attacks.
Monkey Gas (Post Death Special, Point Blank Area of Effect, Damage over Time, Toxic)
Anyone that passes through this gas will take damage from the fumes.
Monkey Jumping
Rikti Monkeys can inherently jump real high and travel very fast.
Vicious Rikti Monkey
Often referred to as ruin monkeys, these horrible creatures were created by the Rikti, then let loose in the city to wreak havoc. They roam in packs and pounce with tremendous speed and ferocity. Unfortunately, the Rikti seem to have a never-ending supply of them.
Powers
Psychic Dart Ranged, Minor Damage (Psionic), Foe -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.
Monkey Brawl Melee, Smash Damage
Rikti Monkey brawling attacks.
Monkey Gas (Post Death Special, Point Blank Area of Effect, Damage over Time, Toxic)
Anyone that passes through this gas will take damage from the fumes.
Monkey Jumping
Rikti Monkeys can inherently jump real high and travel very fast.
Minions
Drone
During the Rikti War these flying Drones swarmed all over the city's skies. Today these machines still sweep through the air with some frequency. Their quick evasive maneuvering, sophisticated scanners and powerful energy cannon make them a constant menace.
Powers
Fly Self Fly
Rikti Drones can Fly.
Drone Blast Ranged, Energy, Foe Knockdown
The Rikti Drones Blasts deal a lot of damage and can Knockdown foes.
No Melee attacks No Hand to Hand
Drones don´t have any Melee attacks at all
??? +Perception
Rikti Drones can see through Stealth and Invisibility
Resistance Auto, Self +Defense (Melee, Ranged, Psionic), Resist Sleep, Fear
The Drones maneuverability make it very hard to hit, and they have good defense to melee and ranged attacks, but they are relatively fragile otherwise. Since they are machines, they are immune to Sleep and Fear powers and are resistant to psionic damage.
Improved Drone
During the Rikti War these flying Drones swarmed all over the city's skies. Today these machines still sweep through the air with some frequency. Their quick evasive maneuvering, sophisticated scanners and powerful energy cannon make them a constant menace.
Powers
Fly Self Fly
Rikti Drones can Fly.
Drone Blast Ranged, Energy, Foe Knockdown
The Rikti Drones Blasts deal a lot of damage and can Knockdown foes.
No Melee attacks No Hand to Hand
Drones don´t have any Melee attacks at all
??? +Perception
Rikti Drones can see through Stealth and Invisibility
Resistance Auto, Self +Defense (Melee, Ranged, Psionic), Resist Sleep, Fear
The Drones maneuverability make it very hard to hit, and they have good defense to melee and ranged attacks, but they are relatively fragile otherwise. Since they are machines, they are immune to Sleep and Fear powers and are resistant to psionic damage.
Advanced Drone
During the Rikti War these flying Drones swarmed all over the city's skies. Today these machines still sweep through the air with some frequency. Their quick evasive maneuvering, sophisticated scanners and powerful energy cannon make them a constant menace.
Powers
Fly Self Fly
Rikti Drones can Fly.
Drone Blast Ranged, Energy, Foe Knockdown
The Rikti Drones Blasts deal a lot of damage and can Knockdown foes.
No Melee attacks No Hand to Hand
Drones don´t have any Melee attacks at all
??? +Perception
Rikti Drones can see through Stealth and Invisibility
Resistance Auto, Self +Defense (Melee, Ranged, Psionic), Resist Sleep, Fear
The Drones maneuverability make it very hard to hit, and they have good defense to melee and ranged attacks, but they are relatively fragile otherwise. Since they are machines, they are immune to Sleep and Fear powers and are resistant to psionic damage.
Conscript
The Rikti have come to stand for everything humans hate and fear in the universe. Their unprovoked invasion of Earth has left much of the planet traumatized and angry. Even out of their battle armor, their high-tech weaponry makes Rikti dangerous opponents.
Powers
Rikti Rifle Ranged, Energy, Foe Knockback, Disorient
The Rikti Rifle takes a while to recharge, but deals a lot of damage and can Knockback and Disorient foes.
Rikti Sword (Melee, Energy/Lethal) Foe Disorient
You are Disoriented.
Infantry
The Rikti have come to stand for everything humans hate and fear in the universe. Their unprovoked invasion of Earth has left much of the planet traumatized and angry. Even out of their battle armor, their high-tech weaponry makes Rikti dangerous opponents.
Powers
Rikti Pistol Ranged, Energy, Foe Disorient
The Rikti pistol deals nominal damage, but can Disorient its target.
Rikti Sword (Melee, Energy/Lethal) Foe Disorient
You are Disoriented.
Communications Officer
The Rikti have come to stand for everything humans hate and fear in the universe. Their unprovoked invasion of Earth has left much of the planet traumatized and angry. Even out of their battle armor, their high-tech weaponry makes Rikti dangerous opponents.
Note: Communications Officers con as lieutenants even though they are minions
Powers
Rikti Pistol Ranged, Energy, Foe Disorient
The Rikti pistol deals nominal damage, but can Disorient its target.
Transponder Build Transponder
The Rikti Communications Officer can create an inter-dimensional Transponder. Other Rikti soldiers can teleport in through this Transponder to join their allies. This power is interruptible. The Transponder can be destroyed.
Guardian
The Rikti have come to stand for everything humans hate and fear in the universe. Their unprovoked invasion of Earth has left much of the planet traumatized and angry. Even out of their battle armor, their high-tech weaponry makes Rikti dangerous opponents.
Powers
Rikti Pistol Ranged, Energy, Foe Disorient
The Rikti pistol deals nominal damage, but can Disorient its target.
No Melee attacks No Hand to Hand
Guardians don´t have any Melee attacks at all
Protection Shield Ranged, Ally +Defense (Smash, Lethal, Fire, Cold, Energy, Negative)
The Rikti Protection Shield protects others from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.
Radiation Emission Area of Effect, Ally Heal
The Radiation Emission power utilizes the healing properties of radiation to re-energize your allies. This power radiates out from the Rikti and restores some health to all nearby allies.
Accelerate Metabolism Ally +Speed, +Damage, +Recovery
Activating this power emits radiation that increases the running speed, attack speed, Endurance Recovery and Damage potential of all nearby allies. Affected Ritki Metabolism is increased so much that they become resistant to effects such as Sleep, Hold, Disorient and Immobilization. The Riktis are not protected from such effects, they just wear off faster.
Lieutenants
Headman
Lieutenants are much stronger than Minions, and often have greater powers or weapons. A single Hero should be able to defeat one Lieutenant and maybe a Minion.
Powers
Rikti Rifle Ranged, Energy, Foe Knockback, Disorient
The Rikti Rifle takes a while to recharge, but deals a lot of damage and can Knockback and Disorient foes.
Rikti Sword (Melee, Energy/Lethal) Foe Disorient
You are Disoriented.
Headman Gunman
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threath to humans everywhere.
Powers
Teleport Self Teleport
The Rikti Gunman can Teleport long distances.
Rikti Rifle Ranged, Energy, Foe Knockdown, Disorient
The Rikti Gunman has a powerful cannon built into his armor. This weapon takes a while to recharge, but deals a lot of damage and can Knockdown and Disorient foes.
No Melee attacks No Hand to Hand
Headman Gunman don´t have any Melee attacks at all
Super Leap Super Leap
The Rikti Gunman can Leap to building tops without problem
Chief Mentalist
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threath to humans everywhere.
Powers
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Mesmerize Ranged Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.
Rikti Sword (Melee, Energy/Lethal) Foe Disorient
You are Disoriented.
Resistance Auto, Self +Resistances: Smash, Lethal, Energy, Psionic, Resist Sleep, Confuse, Fear
Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage.
Bosses
Chief Mentalist
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.
Powers
Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.
Mass Hypnosis Targeted Area of Effect, Foe Sleep
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.
Greater Rikti Sword (Melee, Energy/Lethal) Foe Disorient
You are Disoriented.
Resistance Auto, Self +Resistances: Smash, Lethal, Energy, Psionic, Resist Sleep, Confuse, Fear
Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage.
Chief Mesmerist
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threath to humans everywhere.
Powers
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Total Domination Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.
Rikti Sword (Melee, Energy/Lethal) Foe Disorient
You are Disoriented.
Resistance Auto, Self +Resistances: Smash, Lethal, Energy, Psionic, Resist Sleep, Confuse, Fear
Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage.
Chief Soldier
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threath to humans everywhere.
Note: There are two versions of Chief Soldiers. Both have the same name but different looks and slightly different behavior. One version has rounded shoulders and will only use the Greater Rikti Sword in melee. The other has sharp, spiky shoulders, and will alternate the Greater Rikti Sword and Rikti Rifle in melee range.
Powers
Rikti Rifle Ranged, Energy, Foe Knockback, Disorient
The Rikti Rifle takes a while to recharge, but deals a lot of damage and can Knockback and Disorient foes.
Greater Rikti Sword (Melee, Energy/Lethal) Foe Disorient
You are Disoriented.
Resistance Auto, Self +Resistances: Smash, Lethal, Energy. Resist: Sleep
Rikti Boss armor makes them are resistant to Lethal, Smashing, and Energy damage. They are also resistant to Sleep.
Rikti Priest
Though the Rikti are not known to be religious, they do have a number of individuals that fill a role similar to priests in their society. These cultural officials also investigate instances of aberrant thought, and seek to correct them. Few had ever been seen on Earth, until recently.
Powers
Regeneration Aura Melee, AoE, Ally/Self +Recovery
Mental Blast Ranged, Psionic, Foe -Recharge, -Speed
The Mental Blast has slowed your reflexes. Your attack speed is reduced.
Mass Hypnosis Ranged, AoE, Foe Sleep
You have been put to Sleep. You are helpless until the effect is broken.
Total Domination (Melee, Energy/Lethal) Foe Disorient
Your mind is being dominated. You are held
Rikti Sword (Melee, Energy/Lethal) Foe Disorient
You are Disoriented.
Transfusion Ranged (Targetted Area of Effect), Foe -Endurance, -Regeneration, Team Heal
Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.
Siphon Power (Ranged, Self +Damage) Foe -Damage
The Rikti Priest has siphoned your power and reduced your damage potential to strengthen his own.
Elite Bosses
Heavy Assault Suit
These assault suits have been developed by the Rikti specifically to deal with superpowered enemies. They provide excellent protection and firepower and provide excellent flight capabilities.
Powers
Fusion Pulse Ranged Energy, +Energy DoT, -RES (all), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Explosion Ranged, Energy, Damage over Time, Energy, Foe -Regen, -Resistances
You are on fire! Your resistances and regeneration rate have been reduced.
Laser Lance Ranged Energy, -Def
Your defense has been reduced.
Sweeping Laser Ranged (Cone) Energy, -Def
Your defense has been reduced.
Rikti Magus
Main Article: Rikti Magus
These radical members of the Rikti's Restructurist faction have mastered magical arts stolen from the Circle of Thorns.
Powers
Lightning Bolt Ranged, Energy, Foe -Endurance
The Rikti Magus can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Stalagmites (Ranged, Targeted Area of Effect) Foe Disorient, -Defense
The Rikti Magus has left you Disoriented with his Stalagmites attack. Your Defense is lowered.
Fire Ball (Ranged) Targeted Area of Effect, (Smash/ Fire, Damage over Time, Fire)
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Death: Rider
Main Article: Death: Rider
No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds, even their fellow Rikti are terrified of them. The Rider known as Toxic infects his foes, weakening them and their allies.
Powers
Fly
Laser Lance
Sweeping Laser
Fusion Pulse
Fusion Explosion
Fusion Overload
Armored Exoskeleton
Cloak of Fear
Oppressive Gloom
Death Shroud
Touch of Fear
Life Drain
Siphon Life
Resistance
Famine: Rider
Main Article: Famine: Rider
No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds, even their fellow Rikti are terrified of them. The Rider known as Scarcity can starve his foes of life and energy, destroying the form within.
Powers
Fly
Laser Lance
Sweeping Laser
Fusion Pulse Ranged, Energy, Damage over Time, Energy, Foe -Regen, -Resistances
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Explosion Ranged, Energy, Damage over Time, Energy, Foe -Regen, -Resistances
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Overload
Armored Exoskeleton
Paralytic Blast
Paralytic Aura PBAoE, Energy, Damage over Time, Foe -Recovery, -Spd, -Rech, Fear
Need text...
Resistance
Pestilence: Rider
Main Article: Pestilence: Rider
No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds, even their fellow Rikti are terrified of them. The Rider known as Toxic infects his foes, weakening them and their allies.
Powers
Fly
Laser Lance
Sweeping Laser
Fusion Pulse
Fusion Explosion
Fusion Overload
Armored Exoskeleton
Resistance
Envenom
Weaken
War: Rider
Main Article: War: Rider
No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds, even their fellow Rikti are terrified of them. The Rider known as War specializes in pure destruction, aiding his allies as he annihilates his foes.
Powers
Fly
Laser Lance
Sweeping Laser
Fusion Pulse Ranged, Energy, Damage over Time, Energy, Foe -Regen, -Resistances
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Explosion Ranged, Energy, Damage over Time, Energy, Foe -Regen, -Resistances
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Overload
Armored Exoskeleton
Assault
Tactics
Resistance
Archvillains
Dra'Gon
Main article: Dra'Gon
The Dragon is a decorated Rikti general, a hero for them from the first Rikti war. He was caught on the homeworld side of the dimensional barrier when Hero 1 and the rest of the Omega Team sealed the pathway between our world and theirs.
Powers
Fire Blast Ranged, Fire, Damage over Time (Fire)
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Fire Ball (Ranged) Targeted Area of Effect, Fire/Smash, Damage over Time, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Fire Breath (Ranged) Cone, Fire, Damage over Time, Fire
Dra'Gon breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Scorch (Melee) Smashing/Fire, Damage over Time (Fire)
Dra'Gon's hands are engulfed in flames, igniting the target.
Cremate (Melee) High Damage Smashing/Fire
Dra'Gon's hands are engulfed in flames, igniting the target.
Incinerate (Melee) High Damage over Time (Fire)
This concentrated attack violently sets a foe on fire and deals lots of damage over time.
Consume (PBAOE) Fire Damage, Self +Endurance
Dra'Gon can Consume some fuel from his nearby enemies to recover Endurance.
Hro'Dtohz
Main Article: Lord of War: Hro'Dtohz
The Supreme Commander of the Rikti Lineage of War, Hro'Dtohz is the one responsible for commanding the vast power of the Rikti Military in their war against Earth. A ruthless tactical genius with his own twisted code of honor, he is set on humanity's extermination or subsumption.
Powers
Blade Slice Melee, Lethal, Energy, Foe Knockback, Disorient
You are Disoriented.
Blade Eviscerate Melee, Lethal, Energy, Foe Knockback, Disorient
You are Disoriented.
Blade Carve Melee, Lethal, Energy, Foe Knockback, Disorient
You are Disoriented.
Blade Swing Melee, Lethal, Energy, Foe Knockback, Disorient
You are Disoriented.
Rikti Rifle Ranged, Energy, Foe Knockback, Disorient
You are Disoriented.
Transponder
Resistance
The Honoree
Main Article: The Honoree
The Honoree reminds you of Hero 1, the hero who was sent to the Rikti homeworld and successfully destroyed the bridge between their world and ours. It is quite possible that Hero 1 was captured on the Rikti homeworld and subjected to mutations similar to what the Lost undergo, creating this new abomination.
Powers
Barrage Melee, Smashing/Energy, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.
Energy Punch Melee, Smashing/Energy, Foe Disorient
Powerful focused punch that may Disorient your opponent!
Bone Smasher Melee, Smashing/Energy, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.
Flurry Melee, Area of Effect Smashing/Energy, Foe Disorient
Launches a dizzying attack against everything in a nearby area.
Total Focus Melee, Smashing/Energy, Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. Damage: Extreme, Recharge: Long.
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Total Domination Ranged, Area of Effect Foe Hold
You are held.
Power Blast Ranged, Moderate Damage(Energy/Smash), Foe: Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Unstoppable Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback), +Res(All but Psi)
When you activate this power, you become totally resistant to all smashing and lethal damage, and extremely resistant to most other damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Costs very little Endurance to activate, but when it wears off you are vulnerable again, and drained of some Health and Endurance.
- Note: Unstoppable as used by Honoree allows him to resist Smash and Lethal damage at 100% resistance.
Resistance Res( S50 L50 F30 C30 E40 N20 P50 T20 )
Archvillain Resistance.
Giant Monsters
U'Kon Gr'ai
Main Article: U'Kon Gr'ai
The Rikti Master At Arms is the head of ships Security. A powerful warrior and mentalist, he takes his responsibilities seriously.
Powers
Named enemies
Quantum Infantry (Minion)
The Rikti have come to stand for everything humans hate and fear in the universe. Their unprovoked invasion of Earth has left much of the planet traumatized and angry. Even out of their battle armor, their high-tech weaponry makes Rikti dangerous opponents
Powers
Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Headman Quantum Soldier (Lieutenant)
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threath to humans everywhere.
Powers
Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Chief Quantum Gunman (Boss)
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threath to humans everywhere.
Powers
Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Rikti Magus (Boss)
These radical members of the Rikti's Restructurist faction have mastered magical arts stolen from the Circle of Thorns.
Powers
Lightning Bolt Ranged, Energy, Foe -Endurance
The Rikti Magus can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Stalagmites (Ranged, Targeted Area of Effect) Foe Disorient, -Defense
The Rikti Magus has left you Disoriented with his Stalagmites attack. Your Defense is lowered.
Fire Ball (Ranged) Targeted Area of Effect (Fire)
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Block of Ice (Ranged) Foe Hold, -Recharge, -Speed
You are Held in a Block of Ice. You are certain to be slowed from the cold when you break free.
Rikti Sword (Melee, Energy/Lethal) Foe Disorient
You are Disoriented.
C'Kelkah (Boss)
Main Article: C'Kelkah
This Rikti dignitary seems more open-minded than most of the strange, militant aliens. She may be the best hope for peace between humans and Rikti.
Powers
Greater Rikti Sword
Mental Blast
Mesmerize
Dominate
Resistance
Objects
Portal (minion)
The Rikti Communications Officer can open a portal to bring more Rikti soldiers to Earth. It must be destroyed!
Powers
Immobile Self Immobilize
Portals are immobile.
Portal Summon
Rikti Portals can summon a number of Rikti soldiers.
Rikti Pylon
A multi-purpose platform used by the Rikti. These pylon casings can house a wide variety of equipment, ranging from construction gear, to force field generators
Powers
Immobile Self Immobilize
Rikti Pylons are immobile.
Swarm Missile Ranged Lethal, +Knockback
The Pylon can launch a pack of 8 Swarm missiles.
Force Field Generator Pod (Lieutenant)
This generator seems to serve two purposes. It not only keeps the Hydra safe from all attacks, but also appears to keep the fearsome creature under Rikti control.
Powers
Immobile Self Immobilize
Force Field Generator Pods are immobile.
A Bomb (Elite Boss)
A Rikti Bomb that failed to detonate when dropped. It is apparently repairing itself. The A Bomb will start at approximately 25% health and unless attacked and defeated gradually build to 100% health. Once it reaches 100% it will detonate causing HP damage to any player in range.
Powers
Nuclear blast Point Blank Area of Effect, Energy/Smashing, Damage over Time (Fire), Foe -Recovery
The nuclear blast has reduced your Endurance recovery.
Immobile Self Immobilize
The A Bomb is immobile.
Transports
Rikti Drop Ship
A Rikti Transport ship. It also serves effectively as a Bomber.
Powers
Nuclear Blast DoT Energy/Smashing, -Recovery
The Nuclear Blast has reduced your Endurance Recovery.
Energy Burst Energy damage
Drop Ship shocks you with his Energy Burst for Energy damage!
Named bosses
- Armored Rikti
- C'Kelkah
- Commander Kenslet
- Commander Onakti
- Danti
- Deknar
- Expedition Leader Lokut
- Expedition Leader SSiphoth
- Feklar
- General Loc'Danan (Chief Mentalist) Found in Join Ouroboros mission from The Pilgrim
- Gr'pht'r (Chief Mentalist)
- Hu'Manst (Chief Soldier) Found in Defeat Rikti leader and minions mission from Operative Grillo
- Kitanti
- Klykte
- Lutki
- Lu'Bew
- Major Sal'no (Chief Mentalist) Found in Join Ouroboros mission from The Pilgrim
- Meklar
- Melaktar
- Nekli
- Nen'Kulf
- Olanto
- Plektar
- Po'Ken
- Researcher Tilektu
- Restructurist Chief Soldier
- Rikti Chief
- Rozen
- Science Chief Pomekt
- Seldak
- Sentik
- Sigmund
- Sobekto
- Stren
- Terrigar
- Traditionalist Chief Mesmerist
- Traditionalist Chief Soldier
- War Chief Kt'Mezzu
- War Chief Topek
Notes
- The "Rikti" name is derived from the title of the story Rikki-Tikki-Tavi. [2]
Spoilers
Origins
Rikti history details follow.
The Rikti are, in fact, genetically-modified humans. What drove the people of Rikti Earth to modify themselves is unknown, but the power of their technology is undeniable. During the short time of the Rikti War, they nearly exterminated all of Earth's superheroes.
According to Portal Corp intel, the Rikti weren't a particularly hostile people when their world had been discovered. That was a few years prior to the invasion. However, the current government on the Rikti Earth, (the Lineage of War) decided to invade our world. There is evidence that Nemesis was some how involved with bringing the LoW to power.
History
The Rikti exterminated all who believed in any gods, starving the gods of the faith that sustained them. This resulted in the gods’ death (apparently, they would like to do the same on Primal Earth – hence their hostility toward the Circle of Thorns, who worship Ermeeth). Their lack of faith and interest in such things created a vulnerability over time. More recently, members of the Restructionist faction within the Rikti are reconsidering this position. In fact some of them even have magical powers from their Primal Earth Mu blood. The Rikti have also begun questioning their stance on this with the resurgence of the Midnight Squad. The recent attacks from a purely magical source have cut the Rikti more deeply than they’d like to admit.
Present Day
The War ended when the Omega Team (composed mostly of mages) went through the Rikti portal to their home world and created a magical barrier that prevents inter-dimensional travel between our two worlds.
Recently, the Rikti faction on Earth was able to develop a small, tenuous portal back to their homeworld, which becomes the focus of many missions for Vanguard.
Due to the events of the second Rikti invasion, the Rikti are now hostile to all other enemy groups, and will attack them if they spawn close to each other.
Rikti Factions
After the first Rikti War, and during the second Rikti War, two distinct factions of Rikti became apparent: The Traditionalists and the Restructurists. Much of this information (including spoilers) can be found in Serpent Drummer's story arc Dreams of Peace and Acts of War.
Rikti Traditionalists
The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld.
Rikti Restructurists
The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them.