Difference between revisions of "Issue 16"
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=== Super Sidekicking === | === Super Sidekicking === | ||
− | When playing on a team all players will be automatically [[Sidekick|Sidekicked]] or [[Exemplar|Exemplared]] to the level of the mission owner. Additionally Exemplared characters will continue to accrue experience while exemplared (although an option will exist to gain additional inf instead)[http://boards.cityofheroes.com/showthread.php?t=186099]. Included with this is a removal of the level restrictions on all hazard zones except for for the [[Hamidon]] zones and [[PvP]] zones. | + | When playing on a team all players will be automatically [[Sidekick|Sidekicked]] or [[Exemplar|Exemplared]] to the level of the mission owner. Additionally Exemplared characters will continue to accrue experience while exemplared (although an option will exist to gain additional inf instead)[http://boards.cityofheroes.com/showthread.php?t=186099]. Included with this is a removal of the level restrictions on all hazard zones except for for the [[Hamidon]] zones and [[PvP]] zones[http://boards.cityofheroes.com/showpost.php?p=2112200&postcount=27]. |
== Issue 16 vs. Going Rogue == | == Issue 16 vs. Going Rogue == |
Revision as of 18:36, 12 August 2009
Overview
Issue 16, titled Power Spectrum, will be a major revision to City of Heroes and City of Villains. The title references Power Customization and the complete overhaul of the Character Creator and Tailor functions, among other tidbits.
This article summarizes some of the major features in Issue 16. For more complete details, see the release date's patch notes.
- Closed Beta testing on the Training Room for Issue 16 started on August 5, 2009.
Confirmed Content
New Character Creator
- Character Creator will allow players to jump directly between Archetype, Powersets, Costumes and Character ID in any order without losing progress.
- Note that this does not allow re-selecting powers or powersets on an already-created character.
- Allows selection of colors and theme for each individual power or apply it to the entire powerset.
- Allows for color tinting of geometry and particle effects; the primary and secondary colors of any power effect can be changed individually for each power in the set.
Fully Customizable Powersets
- Cold Domination
- Dark Armor
- Dark Blast
- Dark Melee
- Dark Miasma
- Earth Control
- Electric Armor
- Electric Melee
- Electrical Blast
- Electricity Assault
- Electricity Manipulation
- Empathy
- Energy Assault
- Energy Aura
- Energy Blast
- Energy Manipulation
- Energy Melee
- Fiery Aura
- Fiery Assault
- Fire Blast
- Fire Control
- Fire Manipulation
- Fire Melee
- Force Field
- Gravity Control
- Ice Armor
- Ice Blast
- Ice Control
- Ice Manipulation
- Ice Melee
- Icy Assault
- Illusion Control (called 'Illusion' in the official announcement)
- Invulnerability
- Kinetics
- Mental Manipulation
- Mind Control
- Ninjitsu
- Pain Domination
- Plant Control
- Poison
- Psionic Assault
- Psychic Blast
- Radiation Blast
- Radiation Emission
- Regeneration
- Sonic Resonance
- Sonic Attack
- Spines
- Stone Melee (called 'Earth Melee' in the official announcement)
- Storm Summoning
- Super Reflexes
- Thermal Radiation
- Thorny Assault
- Willpower
Partially Customizable Powersets
- Necromancy
- Stone Armor
- Super Strength will have an alternate animation for Jab, Punch, Haymaker, Foot Stomp, and Knockout Blow
- Martial Arts will also receive alternate animations for some powers, including Assassin's Blow [1], but the complete list has not been released.
Traps & Devices have not been finished yet, but may be in time for the release.
Powerset Proliferation
Archetype | Primary | Secondary |
---|---|---|
Blaster | Radiation Blast | None |
Controller | None | Cold Domination |
Defender | Traps | Assault Rifle |
Scrapper | Electric Melee | Electric Armor |
Tanker | Electric Armor | Electric Melee |
Brute | Claws | None |
Corruptor | Archery | Trick Arrow |
Dominator | None | Earth Assault |
Mastermind | None | Thermal Radiation |
Stalker | Broadsword | None |
Enhanced Difficulty Options
Players can now fine-tune their difficulty levels by telling the game exactly how they want to be treated. They can choose to be regarded as a specific size team (even if they are soloing), and even have control over the level they are detected to be when it comes to the dynamic spawn system. So if you ever wanted to see if your Scrapper could take on a map that is populated for an 8 person team, four levels higher than your own, now you can! The difficulty settings of the mission owner dictate how the mission is handled, just as before, and you can change your difficulty settings at any Hero Corps Field Analyst in Paragon City or Fateweaver in the Rogue Isles.
Pet Persistence
Pets will zone with their owners in Issue 16. [2]
Power Changes
Conserve Power from all archetype versions of Electric Armor will be replaced by a similar power called Energize. Energize grants a smaller endurance discount and has a shorter duration, but grants slightly increased regeneration, recharges faster, and heals the user when activated.
Queue Server
Players will be allowed to join access queues to connect to full servers. [3]
Super Sidekicking
When playing on a team all players will be automatically Sidekicked or Exemplared to the level of the mission owner. Additionally Exemplared characters will continue to accrue experience while exemplared (although an option will exist to gain additional inf instead)[4]. Included with this is a removal of the level restrictions on all hazard zones except for for the Hamidon zones and PvP zones[5].
Issue 16 vs. Going Rogue
Due to all the spectulation and confusion with Issue 16 and Going Rogue, Lead Designer Positron posted to set the record straight:
- Issue 16 is NOT Going Rogue.
Notes
Release Scheduled for ????