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{{TOCright}}
  
[[Image:CouncilMinion01.jpg|thumb|100px]][[Image:CouncilMinion02.jpg|thumb|100px]][[Image:CouncilMinion03.jpg|thumb|100px]]
 
 
== Overview ==
 
== Overview ==
  
The '''Council''' are a villain group.
+
The '''Council''' is one of the main factions in the City of Heroes universe. A paramilitary force with a vast web of resources, an army of superhuman soldiers, legions of killer automatons and an extraterrestrial alliance. Despite their regular use of conventional weapons, the Council is able to keep under its control whole zones by itself and should not be underestimated. This villain group is present in City of Heroes in force, being found in many zones in Paragon City, mostly between levels 10 and 40. They can be found in City of Villains in much lesser numbers, due to their feud with the ruling power in the Rogue Isles, Arachnos.
  
__TOC__
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== Background ==
 +
[[File:Emblem_V_Council_01.png|left|120px]]
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 +
The Council official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114806/http://na.cityofheroes.com/en/game_info/know_your_adversary/the_council.php]):
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The shadowy brain trust known as the Council has become a major player in [[Paragon City]] only recently, but their roots stretch back through more than six decades of trickery, intrigue, and lies. After their recent coup, the Council is ready to take Paragon City by storm, starting from their base on [[Striga Isle]].
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 +
This island off the coast of Paragon City has never been the most savory of environments, but with the addition of the Council, Striga’s gotten a lot worse. The [[Warriors]] and the [[Family]] are still in nominal control of portions of the island, but a vast chunk of it is dedicated to the biggest and most well defended villain base the heroes of Paragon have ever seen. The base is built around a massive volcano on the easternmost edge of the island. Rumors indicate that the smoking volcano may in fact be dormant, and that fantastic experiments may be going on inside.
 +
 
 +
In addition to their large holdings on Striga Isle, the Council has another ace up its sleeve: their alliance with the [[Nictus]]. These evil aliens have been partnered with the Council since its formative years in the aftermath of World War II. Two of the group’s most feared leaders are humans fused with Nictus energy beings: [[Requiem]] and [[Arakhn]]. Though Requiem is known to be a somewhat bitter servant of the Council, Arakhn, by all appearances, is a loyal soldier. Her experimentation with the use of Nictus fragments has resulted in many new warriors within the Council’s ranks—including the Galaxy troops, whose dark energy attacks are deadly.
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At the heart of the Council is [[The Center]], a man whose powers are shrouded in mystery. Some rumors indicate that the Center has powerful psychic abilities, while others suggest he is nothing more than a ruthless and brilliant strategist. One thing is certain: he has built his Council into a threat that can only be torn apart by the bravest inhabitants of the City of Heroes.
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 +
== Weapon Unlocked ==
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 +
When a [[Assault Rifle]] [[Blaster]] or [[Corruptor]] or [[Mercenaries]] [[Mastermind]] defeats 200 Council they unlock [[Weapon Customization#Assault Rifle|Council Assault Weapon]] and Council [[Weapon Customization#Assault Rifle|SMG]]
  
 
== Villain Types ==
 
== Villain Types ==
  
=== Minions ===
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=== Subgroups ===
  
New Council recruits are place in the ranks of the Nebula, the lowest of the organization's Outer Bands.  There they will either prove themselves worthy to learn the secrets of the Council, or else they will die in combat.  Either way, they serve the Council's purposes.
 
  
==== Nebula Buckshot ====
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<!-- Set up for Columns -->
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{| cellspacing="0" cellpadding="0" class="{{{class|}}}" style="background-color: {{{bgColor|transparent}}}; width: {{{width|100%}}}"
  
'''Powers'''
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<!-- Start first column -->
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<p></p>
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| width="33.33%" align="{{{align|left}}}" valign="{{{valign|top}}}" |
  
[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]] '''Shotgun''' Cone Lethal, Knockback<br>
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: [[File:Portrait Nebula Elite Soldier.jpg|40px]]  [[/Nebula Outer Band|Nebula Outer Band]]
Good at close range.  Fires a cone of buckshot pellets and can knock some foes down.
+
  
[[Image:Inherent_Brawl.png|16px]] '''Brawl''' Melee Smash<br>
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: [[File:Portrait Penumbra Soldier.jpg|40px]]  [[/Penumbra Outer Band|Penumbra Outer Band]]
Council brawling attacks
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==== Nebula Cor Leonis Marksman ====
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: [[File:Portrait Vortex Cor Leonis Archon.jpg|40px]]  [[/Vortex Outer Band|Vortex Outer Band]]
  
A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super solider treatments.  The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common.  They've had extensive training and thousands of dollars worth of drugs pumped into them.  It's an investment that usually pays off, since the first rank Cor Leonis is stronger than five normal men.
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<!-- Start second column -->
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<p></p>
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| width="33.33%" align="{{{align|left}}}" valign="{{{valign|top}}}" |
  
==== Nebula Gunner ====
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: [[File:Portrait Zenith Mech Man.jpg|40px]]  [[/Robots|Council Robots]]
  
'''Powers'''
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: [[File:Portrait Equinox.jpg|40px]]  [[/Vampyri|Vampyri]]
  
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Submachine Gun''' DoT (Lethal), -DEF<br>
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: [[File:Portrait Warwolf.jpg|40px]]  [[/War Wolves|War Wolves]]
Your Defense has been slightly reduced by the Submachine Gun.
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[[Image:Inherent_Brawl.png|22px]] '''Brawl''' Melee Smash<br>
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<!-- Start third column -->
Council brawling attacks
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<p></p>
 +
| width="33.33%" align="{{{align|left}}}" valign="{{{valign|top}}}" |
  
==== Nebula Pistol ====
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: [[File:Portrait Galaxy Adjutant.jpg|40px]]  [[/Galaxy Soldiers|Galaxy Soldiers]]
  
'''Powers'''
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: [[File:Portrait Ascendant.jpg|40px]]  [[/Ascendants|Ascendants]]
  
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Automatic Pistol''' Ranged Lethal, Med Dam<br>
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<!-- Reset after columns -->
Small caliber side arm.
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<p></p>
 +
|}
  
[[Image:Inherent_Brawl.png|22px]] '''Brawl''' Melee Smash<br>
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=== Quantum Gunners ===
Council brawling attacks
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==== Nebula Rifle ====
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==== Galaxy Quantum (Minion) ====
 +
[[File:Galaxy Quantum.jpg|100px|thumb| |<div style="text-align: center;border:none">Galaxy Quantum</div>]]
  
'''Powers'''
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The Galaxy band of the Council has been trained by [[Arakhn]] in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques  to be loyal to her above all others. That weapon he carries is obviously [[Nictus]] technology, and probably deadly against [[Kheldian]] energy signatures.
  
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Submachine Gun''' DoT (Lethal), -DEF<br>
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''Powers''
Your Defense has been slightly reduced by the Submachine Gun.
+
  
[[Image:Inherent_Brawl.png|22px]] '''Brawl''' Melee Smash<br>
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}
Council brawling attacks
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The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques.  New recruits must have some military or law enforcement experience before being accepted into the Penumbra.
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{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks. }}
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{{clr}}
  
==== Penumbra Buckshot ====
 
  
==== Penumbra Gunner ====
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==== Galaxy Adjutant Quantum (Lieutenant) ====
  
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Submachine Gun''' DoT (Lethal), -DEF<br>
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The Galaxy band of the Council has been trained by [[Arakhn]] in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques  to be loyal to her above all others. That weapon he carries is obviously [[Nictus]] technology, and probably deadly against [[Kheldian]] energy signatures.
Your Defense has been slightly reduced by the Submachine Gun.
+
  
==== Penumbra Rifle ====
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''Powers''
  
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Adv Submachine Gun''' DoT (Lethal), -DEF<br>
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}
Your Defense has been slightly reduced by the Advanced Submachine Gun.
+
  
[[Image:Inherent_Brawl.png|22px]] '''Brawl''' Melee Smash<br>
 
Council brawling attacks
 
  
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite.  Only one in five soldiers survive long enough to achieve this promotion.  Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes.  They also go through training courses before being put back into the battle lines.  After all, the Council has made an investment in their success.
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==== Galaxy Archon Quantum (Boss) ====
  
==== Nebula Elite Buckshot ====
+
The Galaxy band of the Council has been trained by [[Arakhn]] in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques  to be loyal to her above all others. That weapon he carries is obviously [[Nictus]] technology, and probably deadly against [[Kheldian]] energy signatures.
  
[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]] '''Shotgun''' Cone Lethal, Knockback<br>
+
''Powers''
Good at close range.  Fires a cone of buckshot pellets and can knock some foes down.
+
  
[[Image:Inherent_Brawl.png|22px]] '''Brawl''' Melee Smash<br>
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}
Council brawling attacks
+
  
==== Nebula Elite Gunner ====
+
=== Elite Bosses ===
  
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Submachine Gun''' DoT (Lethal), -DEF<br>
 
Your Defense has been slightly reduced by the Submachine Gun.
 
  
==== Nebula Elite Rifle ====
+
==== Lt. Blechley ====
 +
''Main Article:'' [[Lt. Blechley]]
  
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Adv Submachine Gun''' DoT (Lethal), -DEF<br>
+
Though the Vampyri of the Council are not undead, they are certainly monsters.  Lt. Blechley is typical of them.  His body has been modified by grotesque surgeries and chemical treatments into a super-human killing machine, and his mind has been altered to match.  It's no wonder Old Man Marcone didn't allow them in [[Port Oakes]].
Your Defense has been slightly reduced by the Advanced Submachine Gun.
+
  
[[Image:Inherent_Brawl.png|22px]] '''Brawl''' Melee Smash<br>
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''Powers''
Council brawling attacks
+
  
==== Vortex Cor Leonis Fire ====
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{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.}}
  
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal.  They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example.  Their intense training and physical enhancements make them perfect soldiers.  In battle, they servee as an inspiration to all who fight at their side.
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{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
  
==== Vortex Elite Fire ====
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{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
  
Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold.  Olnly those who have achieved Elite status are allowed to interact directly with potential recruits.  Their fanatical devotion ensures that they'll either convert the potential member or kill him.  Either way, the secrets of the Council remain secure.
+
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| (Ranged) Cone, Moderate Damage, Negative/Smash, Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.}}
  
==== Zenith Mech Man ====
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{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy. }}
  
Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since.  Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago.  Mondern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.
+
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
  
=== Lieutenant ===
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{{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal| The Vampyri can concentrate for a few moments to heal himself.}}
  
==== Galaxy Adjutant ====
 
  
The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration.  They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.
+
==== Bulwark ====
 +
''Main Article:'' [[Bulwark]]
  
=== Bosses ===
+
This monstruosity of a Mech Man was made using the same technology that powers [[Citadel]]. It's no fit legacy for the heroic android, and must be destroyed.
  
==== Nebula Elite Archon ====
+
''Powers''
  
The leaders of the Nebula Elite are near perfect soldierly specimens.  In addition to the normal super soldier serum, they receive a special formula that enhances intellect and problem solving skills.  An Elite Archon is utterly devoted to the Council's plans for world domination, and he can finally be trusted to lead his soldiers without direction from above.
+
==== Council War Walker ====
  
'''Powers'''
+
[[Vandal]] and his engineers from the Council spent months during the [[Praetorian War]] engineering their own War Walkers. Now, their plans have finally come to light, and the Council intends to show the world their new, overwhelming force, with their new mass produced War Walkers
  
[[Image:MartialArts_ThunderKick.png|22px]] '''Thunder Kick''' Disorient<br>
+
''Powers''
You have been Disoriented by a Thunder Kick.
+
  
[[Image:AssaultWeapons_ARM30grenade.png|22px]] '''Frag Grenade''' Targeted AoE Lethal/Smashing, Knockback<br>
+
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|50|50|20|20|50|20|0|0|0|0|0|0}} + {{StatusProtVal|0|0|0|0|100|0|50|100}} |Auto, Self|}}
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
+
  
=== Elite Bosses ===
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=== Arch Villains ===
  
==== Lt. Blechley ====
 
  
Though the Vampyri of the Council are not undead, they are certainly monsters.  Lt. Blechley is typical of them.  His body has been modified by grotesque surgeries and chemical treatments into a super-human killing machine, and his mind has been altered to match.  It's no wonder Old Man Marcone didn't allow them in Port Orleans
+
==== Arakhn ====
 +
''Main Article:'' [[Arakhn]]
 +
[[File:Arakhn.jpg|thumb|100px|{{center|Arakhn}}]]
  
=== Named Bosses ===
+
Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the [[Kheldian]]s, ancient enemies of the [[Nictus]].
  
* Archon Volder
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''Powers''
 +
 
 +
{{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Inky Aspect| Foe Disorient| Arakhn is sacrificing her health to keep you Disoriented. }}
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{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| Ebon Eye| (Ranged) Foe -Recharge, -Speed| Your attack and movement rate have been slowed by an Ebon Eye. }}
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{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Gravimetric Snare| (Ranged, Damage over Time, Negative) Foe Immobilize, -Recharge, -Speed| You have been Immobilized and your attack and movement rate has been Slowed by a Gravimetric Snare. }}
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{{Power|[[File:DarkCast Torrent.png|22px]]| Gravitic Emanation| Foe Disorient, -Recharge, -Speed| You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation. }}
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 +
{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Essence Drain| Foe -Recharge, -Speed| Arakhn has Drained your essence to heal herself. You have lost some life and your attack and movement rate have been slowed. }}
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|0|0|20|e=-|20|0|0|0|0|0|0}}|Auto, Self| }}
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 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
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 +
==== Archon Burkholder ====
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''Main Article:'' [[Archon Burkholder]]
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[[File:Archon Burkholder.jpg|thumb|100px]]
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 +
Archon Burkholder is a relic from [[5th Column|another villainous group]] that was recently subsumed by the Council. Nevertheless, he seems to have made a place for himself in the new regime. His obsession with robotics led him to carve off his own arm and replace it with one of steel; it also led him to create this terrifying robot factory. To prevent the launch of the giant Zenith Mech Man, you must defeat Burkholder.
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 +
''Powers''
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''Levels: 25-32''
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged, Targeted Area of Effect, Moderate Damage, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
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{{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands |Point Blank Area of Effect Melee, Moderate Damage, Smash/Energy, Foe Disorient  |By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }}
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{{Power|[[File:PowerPunch Stun.png|22px]]| Stun| Melee, Minor Damage, Smashing/Energy, Foe Disorient| By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target. }}
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 +
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Lethal| A Cybernetic Blade is a powerful lethal attack. }}
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 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}
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 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
 +
 
 +
''Levels: 45-54, Archon Burkholder uses both the above powers and the following''
 +
 
 +
* '''Power Bolt''' (Melee, Lethal)
 +
 
 +
* '''Energy Torrent''' (Cone, Energy)
 +
 
 +
* '''Power Burst''' (Ranged, Energy)
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 +
* '''Power Thrust''' (Ranged, Energy)
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 +
* '''Energy Punch''' (Melee, Energy/Smash)
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 +
* '''Bone Smasher''' (Melee, Energy/Smash)
 +
 
 +
* '''Nova''' (PBAoE, Energy)
 +
 
 +
* '''Total Focus''' (Melee, Energy/Smash)
 +
 
 +
==== Maestro ====
 +
[[File:Maestro.jpg|right|thumb|100px|Maestro]]
 +
''Main Article:'' [[Maestro]]
 +
 
 +
As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The Council offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An [[Arachnos]] attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the Council if they would give him the opportunity for vengeance against Arachnos.
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 +
''Powers''
 +
 
 +
{{Power|[[File:SonicBlast Medium.png|22px]]| Scream| (Ranged) Moderate Damage over Time, Smash, Foe -Resist| Your Scream can cause serious damage to a target, while weakening his resistance to further damage. Damage: Moderate(DoT), Recharge: Slow. }}
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 +
{{Power|[[File:SonicBlast Heavy.png|22px]]| Shout| Ranged, Heavy Damage (Smash/Energy), Foe -Resistances (All)| You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance. Damage: High, Recharge: Moderate. }}
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 +
{{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged, Cone, Medium Damage (Smash/Energy) Foe -Resists| A short range, but powerful sonic attack. Damage: High, Recharge: Slow. }}
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 +
{{Power|[[File:SonicBlast Knockback.png|22px]]| Shockwave| Ranged (Cone), Minor Damage (Smash/Energy), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area. }}
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 +
{{Power|[[File:SonicBlast Sleep.png|22px]]| Siren's Song| Ranged (Cone), Minor Damage (Energy), Foe Sleep|  You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.}}
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 +
{{Power|[[File:SonicBlast Stun.png|22px]]| Screech| Ranged, Minor Damage (Smash/Energy), Foe Disorient| By bursting forth with this hypersonic Screech, you can Disorient a target. }}
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 +
{{Power|[[File:SonicBlast MassiveDamage.png|22px]]| Dreadful Wail| Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistances (All but Psionics), Self -Recovery | Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long. }}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Maestro doesn´t have any Melee attacks at all''}}
 +
 
 +
 
 +
==== Nosferatu ====
 +
[[File:Nosferatu Council.jpg|thumb|100px|Nosferatu]]
 +
''Main Article:'' [[Nosferatu]]
 +
 
 +
Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong [[Vampyri]] that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.
 +
 
 +
''Powers''
 +
 
 +
{{clr}}
 +
 
 +
==== Requiem ====
 +
[[File:Requiem.jpg|thumb|100px|Requiem]]
 +
''Main Article:'' [[Requiem]]
 +
 
 +
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. Before [[the Center]] arrived to spoil his fun, Requiem ruled over the [[5th Column|massive military organization]] that was subsumed by the Council. His closest attendents suspect that Requiem is still smarting from his loss of power, and plotting his revenge.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:DarkCast Torrent.png|22px]]| Gravitic Emanation| Foe Disorient, -Recharge, -Speed| You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation. }}
 +
{{clr}}
 +
{{Power|[[File:PowerBlast_Explosion.png|22px]]| Dark Matter Detonation| Foe Knockback, Disorient, -Recharge, -Speed| You have been Disoriented and your attack and movement rate have been slowed by a Dark Matter Detonation. }}
 +
{{clr}}
 +
 
 +
==== Vandal ====
 +
[[File:Vandal.jpg|100px|thumb|Vandal]]
 +
''Main Article:'' [[Vandal]]
 +
 
 +
The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930s, the villain [[Requiem]] recognized Doul's usefulness and recruited him to produce the fabulous machinery that powers the Council's arsenal. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the Council by pushing his terrible technology ever farther.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:SuperStrength_Haymaker.png|22px]] |Bone Smasher| Melee Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but it makes up for it with a greater chance to Disorient than Energy Punch.}}
 +
 
 +
{{clr}}
 +
 
 +
=== Objects ===
 +
 
 +
 
 +
==== Transformation Capsule (Lieutenant) ====
 +
''Main Article:'' [[Transformation Capsule]]
 +
[[File:Transformation Capsule.jpg|right|125px|thumb| Transformation capsule]]
 +
 
 +
The [[Vampyri]] are the very pinnacle of the Council's super soldier program. The final stages of the process are carried out within these crypt-like chambers, where a complex cocktail of hormones and mutagens are fed to the prospective vampyri intravenously. Though some fatalities inevitably occur, the resulting super soldiers are more than enough to make up for the loss.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Council's Transformation Capsules don´t have any Ranged attacks at all''}}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Council's Transformation Capsules don´t have any Melee attacks at all''}}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| '' Council's Transformation Capsules are Immobile''}}
 +
 
 +
{{Power|[[File:FireTrap FireImps.png|22px]]|Chamber|Summon|Vampyri will continue to be generated from this chamber until it is destroyed.}}
 +
 
 +
 
 +
==== Reinforced Door (Boss) ====
 +
[[File:Council Door.jpg|125px|thumb| |<div style="text-align: center;border:none">Reinforced Door</div>]]
 +
This reinforced door stands between you and freedom! The door seems to be vibrate and hum, as though it is coursing with energy.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Council's Reinforced Doors don´t have any Ranged attacks at all''}}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Council's Reinforced Doors don´t have any Melee attacks at all''}}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| '' Council's Reinforced Doors are Immobile''}}
 +
 
 +
{{Power|[[File:Teleportation Teleport.png|22px]]| Dampening Field| -Teleport| You are being affected by a [[Dampening Field]]. It seems unlikely you could teleport out of this prison cell.}}
 +
 
 +
{{Power|[[File:FireBlast_Inferno.png|22px]]| Explode| Post death special (Point Blank Area of Effect, Lethal/Fire), Foe Knockback| When the door is destroyed, it tends to explode.}}
 +
 
 +
=== Named Bosses ===
 +
* Archon Alberto (''Galaxy Archon'', ''Warwolf'')
 +
* Archon Assunta (''Mk II Zenith Warcry'')
 +
* Archon Belaggi (''Vampyri Archon'', ''Vortex Cor Leonis Archon'', ''Nebula Elite Archon'') (Found on [[Rogue Isle Protector#Object Retrieval Missions|New Research Shows MMOs Are Good for You]] from the [[Rogue Isle Protector]].)
 +
* Archon Carissa (''Mk II Zenith Warcry'', ''Eclipse Warwolf'')
 +
* Archon Dekker (''Galaxy Archon'')
 +
* Archon Fontaine (''Galaxy Archon'') ([[Moonfire#Help Moonfire end the Kheldian War|Help Moonfire end the Kheldian War]] mission from [[Moonfire]])
 +
* Archon Foss (''Galaxy Archon'', ''Warwolf'')
 +
* Archon Landy (''Vortex Cor Leonis Archon'') ([[Lars Hansen#Infiltrate the Council communication hub|Infiltrate mission]] from [[Lars Hansen]]))
 +
* Archon Lucretia (''Galaxy Archon'', ''Vampyri Archon'')
 +
* Archon Ippolita (''Vortex Cor Leonis Archon'')
 +
* Archon Manuela (''Galaxy Archon'', ''Eclipse Warwolf'')
 +
* Archon Maurillo (''Mk II Zenith Warcry'', ''Vortex Cor Leonis Archon'')
 +
* Archon Morena (''Vampyri Archon'')
 +
* Archon Parson (''Penumbra Archon'')
 +
* Archon Roget (''Galaxy Archon'', ''Eclipse Nightwolf Champion'')
 +
* Archon Romano (''Mk II Zenith Warcry'', ''Eclipse Warwolf'')
 +
* Archon Rossi (''Galaxy Archon'', ''Vortex Cor Leonis Archon'', ''Mk II Zenith Warcry'')
 +
* Archon Salvatore (''Penumbra Archon'')
 +
* Archon Snyder (''Equinox Archon'')
 +
* Archon Sylver (''Council Equinox Archon'') Found on the ''Arrest the vampyr candidates'' mission from [[Merisel Valenzuela#Arrest the vampyr candidates|Merisel Valenzuela]] or [[Jose Escalante#Arrest the vampyr candidates|Jose Escalante]].
 +
* Archon Tiger (''Ascendant Archon'')
 +
* Archon Todesco (''Vortex Cor Leonis Archon'') Found on the ''Go to Archon Todesco's base and get the data'' mission from [[Merisel Valenzuela#Go to Archon Todesco.27s base and get the data|Merisel Valenzuela]] or [[Jose Escalante#Go to Archon Todesco.27s base and get the data|Jose Escalante]].
 
* Archon Turney
 
* Archon Turney
 +
* Archon Volder
 +
* Archon Vyper (''Equinox Archon'') Found on the ''Go to Alderwise Genetics and see if you can find evidence that the Council is involved with them?'' mission from [[Merisel Valenzuela#Go to Alderwise Genetics and see if you can find evidence that the Council is involved with them.3F|Merisel Valenzuela]] or [[Jose Escalante#Go to Alderwise Genetics and see if you can find evidence that the Council is involved with them.3F|Jose Escalante]].
 +
* Archon Walmer (''Vortex Elite Archon'')
 +
* Archon Wilder (''Vortex Cor Leonis Archon'') Found on the ''Investigate base 80-05'' mission from [[Merisel Valenzuela#Investigate base 80-05|Merisel Valenzuela]] or [[Jose Escalante#Investigate base 80-05|Jose Escalante]].
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* Archon Worthing (''Galaxy Archon'') ([[Moonfire#Interrogate Arakhn.27s soldiers|Interrogate Arakn's soldiers]] mission from [[Moonfire]])
 +
* Archon Wylde (''Equinox Archon'')
 +
* Archon Zane (''Vortex Cor Leonis Archon'') Found on the ''Take out the Council's supplies to cripple their plan'' mission from [[Merisel Valenzuela#Take out the Council.27s supplies to cripple their plan|Merisel Valenzuela]] or [[Jose Escalante#Take out the Council.27s supplies to cripple their plan|Jose Escalante]].
 +
* Archon Zyver (''Equinox Archon'')
 +
* Carl Anderson (''Vortex Archon'')
 +
* Council Spymaster (''Penumbra Archon'')
 +
* Giermann (''Galaxy Archon'', ''Penumbra Cor Leonis Archon'', ''Equinox Archon'', ''Eclipse Warwolf'' or ''Mark II Warcry'') ([[Ganymede#Find location of Aphrodite's Girdle|Find Aphrodite's Girdle]] mission from [[Ganymede]])
 +
* Henry Wallens (''Vortex Archon'')
 +
* Matthew (''Vortex Cor Leonis'') Found on the ''Arrest the vampyr candidates'' mission from [[Merisel Valenzuela#Arrest the vampyr candidates|Merisel Valenzuela]] or [[Jose Escalante#Arrest the vampyr candidates|Jose Escalante]].
 +
* Nictus Bearer (''Galaxy Archon'') ([[Dr. Shelly Percey#Retrieve Nictus from Council|Retrieve_Nictus_from_Council]] mission from [[Dr. Shelly Percey]]))
 +
* Professor Romano (''Penumbra Cor Leonis Archon'')
 +
* Tom (''Vortex Cor Leonis'') Found on the ''Arrest the vampyr candidates'' mission from [[Merisel Valenzuela#Arrest the vampyr candidates|Merisel Valenzuela]] or [[Jose Escalante#Arrest the vampyr candidates|Jose Escalante]].
 +
* Vampyr Guardian (''Equinox Adjutant'') Found on the ''Take the vampyr Progenitor into custody'' mission from [[Merisel Valenzuela#Take the vampyr Progenitor into custody|Merisel Valenzuela]] or [[Jose Escalante#Take the vampyr Progenitor into custody|Jose Escalante]].
 +
* Vampyr Progenitor (''Equinox Adjutant'') Found on the ''Take the vampyr Progenitor into custody'' mission from [[Merisel Valenzuela#Take the vampyr Progenitor into custody|Merisel Valenzuela]] or [[Jose Escalante#Take the vampyr Progenitor into custody|Jose Escalante]].
 +
 +
== Related Badges ==
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{{BadgeBox|Nebula Elite Buckshot}}
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{{BadgeBox|Omega Wolf}}
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{{BadgeBox|Penumbra Elite Adjutant}}
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{{BadgeBox|The Silver Bullet}}
 +
{{BadgeBox|The Slayer}}
 +
{{BadgeBox|Zenith Warcry Mk I}}
  
 
[[Category:Enemies]]
 
[[Category:Enemies]]

Latest revision as of 09:09, 14 June 2020

Overview

The Council is one of the main factions in the City of Heroes universe. A paramilitary force with a vast web of resources, an army of superhuman soldiers, legions of killer automatons and an extraterrestrial alliance. Despite their regular use of conventional weapons, the Council is able to keep under its control whole zones by itself and should not be underestimated. This villain group is present in City of Heroes in force, being found in many zones in Paragon City, mostly between levels 10 and 40. They can be found in City of Villains in much lesser numbers, due to their feud with the ruling power in the Rogue Isles, Arachnos.

Background

Emblem V Council 01.png

The Council official info ( Copied from the City of Heroes official website [1]):

The shadowy brain trust known as the Council has become a major player in Paragon City only recently, but their roots stretch back through more than six decades of trickery, intrigue, and lies. After their recent coup, the Council is ready to take Paragon City by storm, starting from their base on Striga Isle.

This island off the coast of Paragon City has never been the most savory of environments, but with the addition of the Council, Striga’s gotten a lot worse. The Warriors and the Family are still in nominal control of portions of the island, but a vast chunk of it is dedicated to the biggest and most well defended villain base the heroes of Paragon have ever seen. The base is built around a massive volcano on the easternmost edge of the island. Rumors indicate that the smoking volcano may in fact be dormant, and that fantastic experiments may be going on inside.

In addition to their large holdings on Striga Isle, the Council has another ace up its sleeve: their alliance with the Nictus. These evil aliens have been partnered with the Council since its formative years in the aftermath of World War II. Two of the group’s most feared leaders are humans fused with Nictus energy beings: Requiem and Arakhn. Though Requiem is known to be a somewhat bitter servant of the Council, Arakhn, by all appearances, is a loyal soldier. Her experimentation with the use of Nictus fragments has resulted in many new warriors within the Council’s ranks—including the Galaxy troops, whose dark energy attacks are deadly.

At the heart of the Council is The Center, a man whose powers are shrouded in mystery. Some rumors indicate that the Center has powerful psychic abilities, while others suggest he is nothing more than a ruthless and brilliant strategist. One thing is certain: he has built his Council into a threat that can only be torn apart by the bravest inhabitants of the City of Heroes.

Weapon Unlocked

When a Assault Rifle Blaster or Corruptor or Mercenaries Mastermind defeats 200 Council they unlock Council Assault Weapon and Council SMG

Villain Types

Subgroups

Portrait Nebula Elite Soldier.jpg Nebula Outer Band
Portrait Penumbra Soldier.jpg Penumbra Outer Band
Portrait Vortex Cor Leonis Archon.jpg Vortex Outer Band

Portrait Zenith Mech Man.jpg Council Robots
Portrait Equinox.jpg Vampyri
Portrait Warwolf.jpg War Wolves

Portrait Galaxy Adjutant.jpg Galaxy Soldiers
Portrait Ascendant.jpg Ascendants

Quantum Gunners

Galaxy Quantum (Minion)

Galaxy Quantum

The Galaxy band of the Council has been trained by Arakhn in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques to be loyal to her above all others. That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.

Powers

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.

Inherent Brawl.png Brawl Melee, Smash
Council brawling attacks.


Galaxy Adjutant Quantum (Lieutenant)

The Galaxy band of the Council has been trained by Arakhn in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques to be loyal to her above all others. That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.

Powers

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.


Galaxy Archon Quantum (Boss)

The Galaxy band of the Council has been trained by Arakhn in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques to be loyal to her above all others. That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.

Powers

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.

Elite Bosses

Lt. Blechley

Main Article: Lt. Blechley

Though the Vampyri of the Council are not undead, they are certainly monsters. Lt. Blechley is typical of them. His body has been modified by grotesque surgeries and chemical treatments into a super-human killing machine, and his mind has been altered to match. It's no wonder Old Man Marcone didn't allow them in Port Oakes.

Powers

MentalControl Hypnotize.png Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

DarkCast SoulDrain.png Gloom Ranged, Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

DarkCast LifeDrain.png Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr.

DarkCast TenebrousTentacles.png Tenebrous Tentacles (Ranged) Cone, Moderate Damage, Negative/Smash, Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.

ShadowFighting SiphonLife.png Siphon Life Melee, Negative, Foe -Accuracy, Self +Hit Points
The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.

Regeneration Reconstruction.png Reconstruction Self Heal
The Vampyri can concentrate for a few moments to heal himself.


Bulwark

Main Article: Bulwark

This monstruosity of a Mech Man was made using the same technology that powers Citadel. It's no fit legacy for the heroic android, and must be destroyed.

Powers

Council War Walker

Vandal and his engineers from the Council spent months during the Praetorian War engineering their own War Walkers. Now, their plans have finally come to light, and the Council intends to show the world their new, overwhelming force, with their new mass produced War Walkers

Powers

Temporary PVP BuffDefense.png Resistance Res( S50 L50 F20 C20 E50 N20 ) + Prot( Kb 100 Fr 50 Rp 100 )
Auto, Self

Arch Villains

Arakhn

Main Article: Arakhn

Arakhn

Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the Kheldians, ancient enemies of the Nictus.

Powers

DarkArmor OppressiveGloom.png Inky Aspect Foe Disorient
Arakhn is sacrificing her health to keep you Disoriented.

RadiationBurst XRayBeam.png Ebon Eye (Ranged) Foe -Recharge, -Speed
Your attack and movement rate have been slowed by an Ebon Eye.

DarkCast TenebrousTentacles.png Gravimetric Snare (Ranged, Damage over Time, Negative) Foe Immobilize, -Recharge, -Speed
You have been Immobilized and your attack and movement rate has been Slowed by a Gravimetric Snare.

DarkCast Torrent.png Gravitic Emanation Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.

ShadowFighting SiphonLife.png Essence Drain Foe -Recharge, -Speed
Arakhn has Drained your essence to heal herself. You have lost some life and your attack and movement rate have been slowed.

Temporary PVP BuffDefense.png Resistance Res( E-20 N20 )
Auto, Self

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance

Archon Burkholder

Main Article: Archon Burkholder

Archon Burkholder.jpg

Archon Burkholder is a relic from another villainous group that was recently subsumed by the Council. Nevertheless, he seems to have made a place for himself in the new regime. His obsession with robotics led him to carve off his own arm and replace it with one of steel; it also led him to create this terrifying robot factory. To prevent the launch of the giant Zenith Mech Man, you must defeat Burkholder.

Powers Levels: 25-32

PowerBlast PowerBlast.png Power Blast Ranged, Moderate Damage, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged, Targeted Area of Effect, Moderate Damage, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch Flurry.png Whirling Hands Point Blank Area of Effect Melee, Moderate Damage, Smash/Energy, Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.

PowerPunch Stun.png Stun Melee, Minor Damage, Smashing/Energy, Foe Disorient
By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.

SuperStrength Punch.png Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.

Temporary PVP BuffDefense.png Resistance Res( S20 L20 )
Auto, Self

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance

Levels: 45-54, Archon Burkholder uses both the above powers and the following

  • Power Bolt (Melee, Lethal)
  • Energy Torrent (Cone, Energy)
  • Power Burst (Ranged, Energy)
  • Power Thrust (Ranged, Energy)
  • Energy Punch (Melee, Energy/Smash)
  • Bone Smasher (Melee, Energy/Smash)
  • Nova (PBAoE, Energy)
  • Total Focus (Melee, Energy/Smash)

Maestro

Maestro

Main Article: Maestro

As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The Council offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An Arachnos attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the Council if they would give him the opportunity for vengeance against Arachnos.

Powers

SonicBlast Medium.png Scream (Ranged) Moderate Damage over Time, Smash, Foe -Resist
Your Scream can cause serious damage to a target, while weakening his resistance to further damage. Damage: Moderate(DoT), Recharge: Slow.

SonicBlast Heavy.png Shout Ranged, Heavy Damage (Smash/Energy), Foe -Resistances (All)
You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance. Damage: High, Recharge: Moderate.

SonicBlast Cone.png Howl Ranged, Cone, Medium Damage (Smash/Energy) Foe -Resists
A short range, but powerful sonic attack. Damage: High, Recharge: Slow.

SonicBlast Knockback.png Shockwave Ranged (Cone), Minor Damage (Smash/Energy), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area.

SonicBlast Sleep.png Siren's Song Ranged (Cone), Minor Damage (Energy), Foe Sleep
You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.

SonicBlast Stun.png Screech Ranged, Minor Damage (Smash/Energy), Foe Disorient
By bursting forth with this hypersonic Screech, you can Disorient a target.

SonicBlast MassiveDamage.png Dreadful Wail Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistances (All but Psionics), Self -Recovery
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long.

Power Missing.png No Melee attacks No Hand to Hand
Maestro doesn´t have any Melee attacks at all


Nosferatu

Nosferatu

Main Article: Nosferatu

Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.

Powers


Requiem

Requiem

Main Article: Requiem

Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. Before the Center arrived to spoil his fun, Requiem ruled over the massive military organization that was subsumed by the Council. His closest attendents suspect that Requiem is still smarting from his loss of power, and plotting his revenge.

Powers

DarkCast Torrent.png Gravitic Emanation Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.
PowerBlast Explosion.png Dark Matter Detonation Foe Knockback, Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been slowed by a Dark Matter Detonation.

Vandal

Vandal

Main Article: Vandal

The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930s, the villain Requiem recognized Doul's usefulness and recruited him to produce the fabulous machinery that powers the Council's arsenal. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the Council by pushing his terrible technology ever farther.

Powers

SuperStrength Haymaker.png Bone Smasher Melee Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but it makes up for it with a greater chance to Disorient than Energy Punch.


Objects

Transformation Capsule (Lieutenant)

Main Article: Transformation Capsule

Transformation capsule

The Vampyri are the very pinnacle of the Council's super soldier program. The final stages of the process are carried out within these crypt-like chambers, where a complex cocktail of hormones and mutagens are fed to the prospective vampyri intravenously. Though some fatalities inevitably occur, the resulting super soldiers are more than enough to make up for the loss.

Powers

Power Missing.png No Ranged attacks No Ranged Attacks
Council's Transformation Capsules don´t have any Ranged attacks at all

Power Missing.png No Melee attacks No Hand to Hand
Council's Transformation Capsules don´t have any Melee attacks at all

Power Missing.png Immobile Self Immobilize
Council's Transformation Capsules are Immobile

FireTrap FireImps.png Chamber Summon
Vampyri will continue to be generated from this chamber until it is destroyed.


Reinforced Door (Boss)

Reinforced Door

This reinforced door stands between you and freedom! The door seems to be vibrate and hum, as though it is coursing with energy.

Powers

Power Missing.png No Ranged attacks No Ranged Attacks
Council's Reinforced Doors don´t have any Ranged attacks at all

Power Missing.png No Melee attacks No Hand to Hand
Council's Reinforced Doors don´t have any Melee attacks at all

Power Missing.png Immobile Self Immobilize
Council's Reinforced Doors are Immobile

Teleportation Teleport.png Dampening Field -Teleport
You are being affected by a Dampening Field. It seems unlikely you could teleport out of this prison cell.

FireBlast Inferno.png Explode Post death special (Point Blank Area of Effect, Lethal/Fire), Foe Knockback
When the door is destroyed, it tends to explode.

Named Bosses

  • Archon Alberto (Galaxy Archon, Warwolf)
  • Archon Assunta (Mk II Zenith Warcry)
  • Archon Belaggi (Vampyri Archon, Vortex Cor Leonis Archon, Nebula Elite Archon) (Found on New Research Shows MMOs Are Good for You from the Rogue Isle Protector.)
  • Archon Carissa (Mk II Zenith Warcry, Eclipse Warwolf)
  • Archon Dekker (Galaxy Archon)
  • Archon Fontaine (Galaxy Archon) (Help Moonfire end the Kheldian War mission from Moonfire)
  • Archon Foss (Galaxy Archon, Warwolf)
  • Archon Landy (Vortex Cor Leonis Archon) (Infiltrate mission from Lars Hansen))
  • Archon Lucretia (Galaxy Archon, Vampyri Archon)
  • Archon Ippolita (Vortex Cor Leonis Archon)
  • Archon Manuela (Galaxy Archon, Eclipse Warwolf)
  • Archon Maurillo (Mk II Zenith Warcry, Vortex Cor Leonis Archon)
  • Archon Morena (Vampyri Archon)
  • Archon Parson (Penumbra Archon)
  • Archon Roget (Galaxy Archon, Eclipse Nightwolf Champion)
  • Archon Romano (Mk II Zenith Warcry, Eclipse Warwolf)
  • Archon Rossi (Galaxy Archon, Vortex Cor Leonis Archon, Mk II Zenith Warcry)
  • Archon Salvatore (Penumbra Archon)
  • Archon Snyder (Equinox Archon)
  • Archon Sylver (Council Equinox Archon) Found on the Arrest the vampyr candidates mission from Merisel Valenzuela or Jose Escalante.
  • Archon Tiger (Ascendant Archon)
  • Archon Todesco (Vortex Cor Leonis Archon) Found on the Go to Archon Todesco's base and get the data mission from Merisel Valenzuela or Jose Escalante.
  • Archon Turney
  • Archon Volder
  • Archon Vyper (Equinox Archon) Found on the Go to Alderwise Genetics and see if you can find evidence that the Council is involved with them? mission from Merisel Valenzuela or Jose Escalante.
  • Archon Walmer (Vortex Elite Archon)
  • Archon Wilder (Vortex Cor Leonis Archon) Found on the Investigate base 80-05 mission from Merisel Valenzuela or Jose Escalante.
  • Archon Worthing (Galaxy Archon) (Interrogate Arakn's soldiers mission from Moonfire)
  • Archon Wylde (Equinox Archon)
  • Archon Zane (Vortex Cor Leonis Archon) Found on the Take out the Council's supplies to cripple their plan mission from Merisel Valenzuela or Jose Escalante.
  • Archon Zyver (Equinox Archon)
  • Carl Anderson (Vortex Archon)
  • Council Spymaster (Penumbra Archon)
  • Giermann (Galaxy Archon, Penumbra Cor Leonis Archon, Equinox Archon, Eclipse Warwolf or Mark II Warcry) (Find Aphrodite's Girdle mission from Ganymede)
  • Henry Wallens (Vortex Archon)
  • Matthew (Vortex Cor Leonis) Found on the Arrest the vampyr candidates mission from Merisel Valenzuela or Jose Escalante.
  • Nictus Bearer (Galaxy Archon) (Retrieve_Nictus_from_Council mission from Dr. Shelly Percey))
  • Professor Romano (Penumbra Cor Leonis Archon)
  • Tom (Vortex Cor Leonis) Found on the Arrest the vampyr candidates mission from Merisel Valenzuela or Jose Escalante.
  • Vampyr Guardian (Equinox Adjutant) Found on the Take the vampyr Progenitor into custody mission from Merisel Valenzuela or Jose Escalante.
  • Vampyr Progenitor (Equinox Adjutant) Found on the Take the vampyr Progenitor into custody mission from Merisel Valenzuela or Jose Escalante.

Related Badges

File:V badge BattleDomeBadge.png Nebula Elite Buckshot

These Council will make good gladiators.

File:V badge BattleDomeBadge.png Omega Wolf

This beast is yours in the Arena.

File:V badge BattleDomeBadge.png Penumbra Elite Adjutant

You've beat down the Council and now they fear you.

File:Badge villain council.png The Silver Bullet

The Warwolves have a nickname for you: The Silver Bullet.

File:Badge villain council.png The Slayer

You are a slayer of the darkest of Vampyri.

File:V badge BattleDomeBadge.png Zenith Warcry Mk I

Gladiator program initiated.