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== Overview ==
+
__NOTOC__
This page was originally intended as one of those more secret user pages for me to showcase my Dark Control table, but I found my love for making powersets and their power tables a lot stronger than I realized, so instead of making multiple pages, this is where I will post all of them, as well as some other ideas and such for the game.
+
  
== Powersets ==
+
{{Userboxtop|align=right}}
''NOTES''
+
{{Userbox Generic|[[User:Tidbit_Jr.|Back]] to Tidbit Jr.'s userpage.|[[Image:Mileerolje ParagonWiki.PNG]]}}
* Mez protection split from mez resistance for clarity
+
{{Userbox Generic|To my [[User:Tidbit_Jr./NPCs|NPCs]] page.|[[Image:Mileerolje_ParagonWiki.PNG]]}}
* Extra/aura-/summoned-aoe-related damage over time has no numerical damage value stated
+
{{Userboxbottom}}
* Ranged cone is self explanitory, melee cone is normal, and small cone is like the Sands of Mu
+
  
----
+
This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
  
=== Dark Control ===
+
{{clr}}
  
[[Image:Archetypeicon_controller.png|22px]] Controller / [[Image:V_archetypeicon_dominator.png|22px]] Dominator
+
==Notes==
 +
* Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
 +
* Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
 +
* Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
  
{{Powers_LevelHeader}}
 
  
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowPrison.png
 
|Power=Shadow Prison
 
|Level=1
 
|Effect=(Ranged) Foe Moderate DoT(Negative), Immobilize, -Accuracy
 
}}
 
  
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowBind.png
+
==Assault Powersets==
|Power=Shadow Bind
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
|Level=1
+
<tr>
|Effect=(Ranged) Foe Moderate Damage(Negative), Hold
+
<td width="22px">[[Image:V_archetypeicon_dominator.png|22px]]</td>
}}
+
<td align="middle" bgcolor="#d3d3d3">[[Dominator]] Secondary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowCages.png
+
*Archery Assault
|Power=Shadow Cages
+
*Assault Weapons
|Level=2
+
*Dark Assault
|Effect=(TAoE) Foe Moderate DoT(Negative), Immobilize, -Accuracy
+
*Feral Assault (Claws)
}}
+
*Force Assault (Force Field)
 
+
*Gravity Assault
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_DarkPossession.png
+
*Kinetic Assault
|Power=Dark Possession
+
*Illusory Assault
|Level=6
+
*Martial Arts (w/ chi blasts?)
|Effect=(Ranged Cone) Foe Confuse
+
*Medieval Assault (Archery + Broad Sword)
}}
+
*Ninjutsu Assault (Katana + Ninjitsu)
 
+
*Radiation Assault (Radiant Assault?)
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_DarkMesmeration.png
+
*Sonic Assault
|Power=Dark Mesmerization
+
*Stony Assault
|Level=8
+
*Storm Assault (Electricity Assault's counterpart?)
|Effect=(TAoE) Foe Sleep
+
*Tech Assault (Pulse Rifle)
}}
+
*Urban Assault (Dual Pistols)
 
+
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_HellPortal.png
+
|Power=Hell Portal
+
|Level=12
+
|Effect=(TAoE) Foe Moderate DoT(Smashing), Intangible, Immobilize
+
}}
+
 
+
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowShackles.png
+
|Power=Shadow Shackles
+
|Level=18
+
|Effect=(TAoE) Foe Hold
+
}}
+
 
+
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_Nightmare.png
+
|Power=Nightmare
+
|Level=26
+
|Effect=(Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy
+
}}
+
 
+
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_DarkKnight.png
+
|Power=Dark Knight
+
|Level=32
+
|Effect=(Summon) Summon Dark Knight
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
''Dark Knight''
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_DarkArmor.png
+
|Power=Dark Armor
+
|Level=
+
|Effect=(Auto) +Resistance(Smashing, Lethal, Negative, Toxic, Psionic)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_DarkBlast.png
+
|Power=Dark Blast
+
|Level=
+
|Effect=(Ranged) Foe Moderate Damage(Negative), -Accuracy
+
}}
+
 
+
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_ShadowSword.png
+
|Power=Shadow Sword
+
|Level=
+
|Effect=(Melee) Foe Moderate Damage(Lethal/Negative), -Accuracy
+
}}
+
 
+
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_GreaterShadowSword.png
+
|Power=Greater Shadow Sword
+
|Level=
+
|Effect=(Small Cone) Foe Superior Damage(Lethal/Negative), -Accuracy
+
}}
+
 
+
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowBind.png
+
|Power=Shadow Bind
+
|Level=
+
|Effect=(Ranged) Foe Moderate Damage(Negative), Hold
+
}}
+
 
+
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_ChilloftheNight.png
+
|Power=Chill of the Night
+
|Level=
+
|Effect=(Auto)(PBAoE) Foe -Accuracy
+
}}
+
 
+
{{Powers_Footer}}
+
  
 +
{{clr}}
 
----
 
----
  
=== Energy Blade ===
+
==Buff / Debuff Powersets==
 +
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_defender.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Defender]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_controller.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Controller]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_corruptor.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Corruptor]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_mastermind.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Mastermind]] Secondary</td>
 +
</tr>
 +
</table>
  
[[Image:V_archetypeicon_brute.png|22px]] Brute / [[Image:Archetypeicon_scrapper.png|22px]] Scrapper
+
*Electrical Aura (Magnetic Aura?)
 +
*Energy Field (it'll be different from Force Field, I swear!)
 +
*Teamwork (requires the Arachnos Widow to rename its set)
  
{{Powers_LevelHeader}}
+
===Earth Domination===
 
+
You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.
{{Powers_LevelRow|Icon=Claws_ClawsSwipe.png
+
|Power=Light's Blade
+
|Level=1
+
|Effect=(Melee) Foe Minor Damage(Lethal/Energy), -Defense
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_ClawsStrike.png
+
|Power=Power Slash
+
|Level=1
+
|Effect=(Melee) Foe MOderate Damage(Lethal/Energy), -Defense
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_Wave.png
+
|Power=Swift Blade
+
|Level=2
+
|Effect=(Melee Cone) Foe Moderate Damage(Lethal/Energy), -Defense
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_BuildUp.png
+
|Power=Build Up
+
|Level=6
+
|Effect=Self +Damage, +Accuracy
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_Slash.png
+
|Power=Power Reversal
+
|Level=8
+
|Effect=(Melee) Foe Minor Damage(Lethal/Energy); Self +Defense(Melee)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_Taunt.png
+
|Power=Confront / Taunt
+
|Level=12
+
|Effect=(Ranged) Foe Taunt / (TAoE) Foe Taunt
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_SpinningClawsAttack.png
+
|Power=Whirling Blade
+
|Level=18
+
|Effect=(PBAoE) Foe Moderate Damage(Lethal/Energy), -Defense
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_Focus.png
+
|Power=Air Cutter
+
|Level=26
+
|Effect=(Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_Evicerate.png
+
|Power=Heaven's Blade
+
|Level=32
+
|Effect=(Small Cone) Foe Extreme Damage(Lethal/Energy), Knockdown
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
[[Image:V_archetypeicon_stalker.png|22px]] Stalker
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=Claws_ClawsSwipe.png
+
|Power=Light's Blade
+
|Level=1
+
|Effect=(Melee) Foe Minor Damage(Lethal/Energy), -Defense
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_ClawsStrike.png
+
|Power=Power Slash
+
|Level=1
+
|Effect=(Melee) Foe MOderate Damage(Lethal/Energy), -Defense
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_Wave.png
+
|Power=Swift Blade
+
|Level=2
+
|Effect=(Melee Cone) Foe Moderate Damage(Lethal/Energy), -Defense
+
}}
+
 
+
{{Powers_LevelRow|Icon=ShadowFighting_AssassinStrike.png
+
|Power=Assassin's Stab
+
|Level=6
+
|Effect=(Melee) Foe Special Damage(Lethal/Energy)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_BuildUp.png
+
|Power=Build Up
+
|Level=8
+
|Effect=Self +Damage, +Accuracy
+
}}
+
 
+
{{Powers_LevelRow|Icon=ShadowFighting_Placate.png
+
|Power=Placate
+
|Level=12
+
|Effect=(Ranged) Foe Placate
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_Slash.png
+
|Power=Power Reversal
+
|Level=18
+
|Effect=(Melee) Foe Minor Damage(Lethal/Energy); Self +Defense(Melee)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_Focus.png
+
|Power=Air Cutter
+
|Level=26
+
|Effect=(Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_Evicerate.png
+
|Power=Heaven's Blade
+
|Level=32
+
|Effect=(Small Cone) Foe Extreme Damage(Lethal/Energy), Knockdown
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
[[Image:Archetypeicon_tanker.png|22px]] Tanker
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=Claws_ClawsSwipe.png
+
|Power=Light's Blade
+
|Level=1
+
|Effect=(Melee) Foe Minor Damage(Lethal/Energy), -Defense
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_ClawsStrike.png
+
|Power=Power Slash
+
|Level=2
+
|Effect=(Melee) Foe MOderate Damage(Lethal/Energy), -Defense
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_Wave.png
+
|Power=Swift Blade
+
|Level=4
+
|Effect=(Melee Cone) Foe Moderate Damage(Lethal/Energy), -Defense
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_Taunt.png
+
|Power=Taunt
+
|Level=10
+
|Effect=(TAoE) Foe Taunt
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_Slash.png
+
|Power=Power Reversal
+
|Level=16
+
|Effect=(Melee) Foe Minor Damage(Lethal/Energy); Self +Defense(Melee)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_BuildUp.png
+
|Power=Build Up
+
|Level=20
+
|Effect=Self +Damage, +Accuracy
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_SpinningClawsAttack.png
+
|Power=Whirling Blade
+
|Level=28
+
|Effect=(PBAoE) Foe Moderate Damage(Lethal/Energy), -Defense
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_Focus.png
+
|Power=Air Cutter
+
|Level=35
+
|Effect=(Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_Evicerate.png
+
|Power=Heaven's Blade
+
|Level=38
+
|Effect=(Small Cone) Foe Extreme Damage(Lethal/Energy), Knockdown
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
----
+
 
+
=== Polearm ===
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=DualBlades_LightOpening.png
+
|Power=Lance
+
|Level=1
+
|Effect=(Melee) Foe Minor Damage(Lethal), -Defense
+
}}
+
 
+
{{Powers_LevelRow|Icon=DualBlades_ModerateOpening.png
+
|Power=Peg
+
|Level=1
+
|Effect=(Melee) Foe Moderate Damage(Lethal), -Defense
+
}}
+
 
+
{{Powers_LevelRow|Icon=DualBlades_ModerateBridge.png
+
|Power=Carve
+
|Level=2
+
|Effect=(Melee) Foe Moderate Damage(Lethal), -Defense
+
}}
+
 
+
{{Powers_LevelRow|Icon=DualBlades_AoEBridge.png
+
|Power=Brush
+
|Level=6
+
|Effect=(PBAoE) Foe Moderate Damage(Lethal), -Defense
+
}}
+
 
+
{{Powers_LevelRow|Icon=DualBlades_FollowUp.png
+
|Power=Gambit
+
|Level=8
+
|Effect=(Melee) Foe Minor Damage(Lethal);Self +Damage, +Accuracy
+
}}
+
 
+
{{Powers_LevelRow|Icon=DualBlades_Taunt.png
+
|Power=Calling the Wolf
+
|Level=12
+
|Effect=(Ranged) Foe Taunt
+
}}
+
 
+
{{Powers_LevelRow|Icon=DualBlades_HighLow.png
+
|Power=Pierce
+
|Level=18
+
|Effect=(Small Cone) Foe Superior Damage(Lethal), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=DualBlades_Special1.png
+
|Power=Spit
+
|Level=26
+
|Effect=(Melee) Foe High Damage(Lethal), Knockup
+
}}
+
 
+
{{Powers_LevelRow|Icon=DualBlades_Special2.png
+
|Power=Skewer
+
|Level=32
+
|Effect=(Melee Cone) Foe Superior Damage(Lethal), Knockdown
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
=== Staff ===
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=Katana_Hack.png
+
|Power=Swing
+
|Level=1
+
|Effect=(Melee) Foe Minor Damage(Smashing), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=Katana_Slash.png
+
|Power=Spear
+
|Level=1
+
|Effect=(Melee) Foe Moderate Damage(Smashing), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=Katana_WhirlingSword.png
+
|Power=Whirligig
+
|Level=2
+
|Effect=(PBAoE) Foe Moderate Damage(Smashing), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=Katana_BuildUp.png
+
|Power=Build Up
+
|Level=6
+
|Effect=Self +Damage, +Accuracy
+
}}
+
 
+
{{Powers_LevelRow|Icon=Katana_Parry.png
+
|Power=Reversal
+
|Level=8
+
|Effect=(Melee) Foe Minor Damage(Smashing); Self +Defense(Melee)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Katana_Taunt.png
+
|Power=Confront
+
|Level=12
+
|Effect=(Ranged) Foe Taunt
+
}}
+
 
+
{{Powers_LevelRow|Icon=Katana_HeadSplitter.png
+
|Power=Thrust
+
|Level=18
+
|Effect=(Small Cone) Foe Superior Damage(Smashing), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=Katana_Disembowel.png
+
|Power=Spike
+
|Level=26
+
|Effect=(Melee) Foe High Damage(Smashing), Knockup
+
}}
+
 
+
{{Powers_LevelRow|Icon=Katana_Slice.png
+
|Power=Sweep
+
|Level=32
+
|Effect=(Melee Cone) Foe Superior Damage(Smashing), Knockdown
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
----
+
 
+
=== Street Fighting ===
+
 
+
'''Brute/Scrapper/Tanker'''
+
  
 +
{{NPC Text|title=Power Table
 +
|text='''Controller''' / '''Corruptor''' / '''Defender''' / '''Mastermind'''
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelHeader}}
 
+
{{Powers_SplitLevelRow|Icon=ForceField_ForceBolt.png
{{Powers_SplitLevelRow|Icon=Invulnerability_TemporaryInvulnerabilty.png
+
|Power=Earth Push
|Power=Rugged
+
 
|PriLevel=1
 
|PriLevel=1
 
|SecLevel=1
 
|SecLevel=1
|Effect=(Auto) Self +Resistance(All but Psionics)
+
|Effect=(Ranged) Foe Knockdown, -Defense
}}
+
|Border=1}}
 
+
{{Powers_SplitLevelRow|Icon=ForceField_DeflectionShield.png
{{Powers_SplitLevelRow|Icon=Invulnerability_TemporaryInvulnerabilty.png
+
|Power=Rock Shield
|Power=Focused Fighter
+
 
|PriLevel=1
 
|PriLevel=1
 
|SecLevel=2
 
|SecLevel=2
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Melee)
+
|Effect=(Ranged) Ally +Defense(Smashing, Lethal)
}}
+
|Border=1}}
 
+
{{Powers_SplitLevelRow|Icon=ForceField_RefractionShield.png
{{Powers_SplitLevelRow|Icon=Regeneration_DullPain.png
+
|Power=Crystal Shield
|Power=Dull Pain
+
 
|PriLevel=2
 
|PriLevel=2
 
|SecLevel=4
 
|SecLevel=4
|Effect=Self +Heal, +Max Hit Points
+
|Effect=(Ranged) Ally +Defense(Energy, Negative), +Resistance(Endurance Drain)
}}
+
|Border=1}}
 
+
{{Powers_SplitLevelRow|Icon=IceFormation_Shiver.png
{{Powers_SplitLevelRow|Icon=Regeneration_Integration.png
+
|Power=Lead Weights
|Power=Unyielding Stance
+
 
|PriLevel=6
 
|PriLevel=6
 
|SecLevel=10
 
|SecLevel=10
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep, Teleportation), +Resistance(Repel)
+
|Effect=(Ranged Cone) Foe -Fly, -Jump, -Recharge, -Speed
}}
+
|Border=1}}
 
+
{{Powers_SplitLevelRow|Icon=ColdDomination_Frostwork.png
{{Powers_SplitLevelRow|Icon=Regeneration_Integration.png
+
|Power=Mineral Boost
|Power=Willpower
+
 
|PriLevel=8
 
|PriLevel=8
 
|SecLevel=16
 
|SecLevel=16
|Effect=(Toggle) Self +Resistance(Heat, Cold, Energy, Negative, Toxic)
+
|Effect=(Ranged) Ally Heal, +Max Hit Points, +Resistance(Toxic)
}}
+
|Border=1}}
 
+
{{Powers_SplitLevelRow|Icon=ForceField_DispersionBubble.png
{{Powers_SplitLevelRow|Icon=Regeneration_QuickRecovery.png
+
|Power=Mineral Dispersion
|Power=Quick Recovery
+
 
|PriLevel=12
 
|PriLevel=12
 
|SecLevel=20
 
|SecLevel=20
|Effect=(Auto) Self +Recovery
+
|Effect=(Toggle)(Point Blank) Ally/Self +Defense(All but Psionic), +Protection(Disorient, Hold, Immobilize)
}}
+
|Border=1}}
 
+
{{Powers_SplitLevelRow|Icon=StormSummoning_Hurricane.png
{{Powers_SplitLevelRow|Icon=Invulnerability_Invincibility.png
+
|Power=Sandstorm
|Power=Defiant Stance
+
 
|PriLevel=18
 
|PriLevel=18
 
|SecLevel=28
 
|SecLevel=28
|Effect=(Toggle)(PBAoE) Foe -Accuracy, Taunt; Self +Damage(Per Foe)
+
|Effect=(Toggle)(Point Blank) Foe -Accuracy, -Defense
}}
+
|Border=1}}
 
+
{{Powers_SplitLevelRow|Icon=ThermalRadiation_Forge.png
{{Powers_SplitLevelRow|Icon=Regeneration_Integration.png
+
|Power=Power of the Earth
|Power=Discipline
+
 
|PriLevel=26
 
|PriLevel=26
 
|SecLevel=35
 
|SecLevel=35
|Effect=(Auto) Self +Resistance(Psionics), +Recharge, +Speed
+
|Effect=(Ranged) Ally +Damage, +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
}}
+
|Border=1}}
 
+
{{Powers_SplitLevelRow|Icon=ForceField_ForceBubble.png
{{Powers_SplitLevelRow|Icon=Regeneration_MomentOfGlory.png
+
|Power=Rock Wall
|Power=Last Stand
+
 
|PriLevel=32
 
|PriLevel=32
 
|SecLevel=38
 
|SecLevel=38
|Effect=Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Recovery; (Delayed) Self -Hit Points, -Endurance, -Regeneration, -Recovery
+
|Effect=Summon Rock Wall
}}
+
|Border=1}}
 +
{{Powers_Footer}}}}
  
{{Powers_Footer}}
+
{{NPC Text|title=Power Information|text=
 +
<b><font size="3">[[Image:ForceField_RefractionShield.png]] Crystal Shield</font></b>
 +
<br>You encrust your ally in various quartz crystals. Crystal shield makes energy and negative energy attacks less likely to hit. Recharge: Very Fast
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense}}}}
 +
{{PowerBlock_End}}
  
'''Stalker'''
+
<b><font size="3">[[Image:ForceField_ForceBolt.png]] Earth Push</font></b>
 +
<br>Discharges a seismic force through that ground that knocks down foes and deals some smashing damage. Damage: Minor, Recharge: Fast
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelHeader}}
+
<b><font size="3">[[Image:IceFormation_Shiver.png]] Lead Weights</font></b>
 +
<br>When this power is activated, all foes in front of you will be shackled down and rooted to the ground. They will remain in close contact with the earth, and so will move extremely slow and cannot fly or jump powers while this powers effect is active.
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Slow}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Slow Movement}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=Regeneration_Hide.png
+
<b><font size="3">[[Image:ColdDomination_Frostwork.png]] Mineral Boost</font></b>
|Power=Hide
+
<br>You are so connected to the earth, you can draw upon its power to add to an ally's health. Activating this power increases your ally's maximum health, and grants them resistance to toxic damage. Recharge: Very Long
|Level=1
+
{{PowerBlock_Start}}
|Effect=(Toggle) Self +Invisibility, +Defense(All)
+
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
}}
+
{{powerBlock_Blank|{{Enhance Heal}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Healing}}}}
 +
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=Invulnerability_TemporaryInvulnerabilty.png
+
<b><font size="3">[[Image:ForceField_DispersionBubble.png]] Mineral Dispersion</font></b>
|Power=Rugged
+
<br>Activating this power summons several rare earth rock minerals to orbit around you and your allies. These minerals can disperse particles and make attacks less likely to hit. They also bring clarity of the mind and increase your resistance to disorient, hold, and immobilize effects. Recharge: Slow
|Level=2
+
{{PowerBlock_Start}}
|Effect=(Auto) Self +Resistance(All but Psionics)
+
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=Invulnerability_TemporaryInvulnerabilty.png
+
<b><font size="3">[[Image:ThermalRadiation_Forge.png]] Power of the Earth</font></b>
|Power=Focused Fighter
+
<br>Forge a single ally target into a killing machine. Power of the earth immensely enhances a single ally's damage and chance to hit. Recharge: Very Long
|Level=4
+
{{PowerBlock_Start}}
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Melee)
+
{{PowerBlock_Enhancements|{{Enhance Range}}}}
}}
+
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=Regeneration_DullPain.png
+
<b><font size="3">[[Image:ThermalRadiation_FireShield.png]] Rock Shield</font></b>
|Power=Dull Pain
+
<br>Your ally's skin becomes encrusted with stone while this power is active. Rock shield protects your ally from smashing and lethal attacks. They are less likely to land and affect. Recharge: Very Fast
|Level=10
+
{{PowerBlock_Start}}
|Effect=Self +Heal, +Max Hit Points
+
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=Regeneration_Integration.png
+
<b><font size="3">[[Image:ForceField_ForceBubble.png]] Rock Wall</font></b>
|Power=Unyielding Stance
+
<br>You bring forth a large wall of rock to protect yourself and all allies nearby. This rock wall cannot move, and is inanimate, but foes will need to tear the wall down before they can reach you. Use this power with caution in enclosed spaces. Recharge: Very Long
|Level=16
+
{{PowerBlock_Start}}
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep, Teleportation), +Resistance(Repel)
+
{{PowerBlock_Other|Header=Powers|Text=[[Image:Temporary_PVP_BuffDefense.png|22px]] Resistance}}
}}
+
{{PowerBlock_Blank|[[Image:Manipulation_Provoke.png|22px]] Provoke}}
 +
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Stuns}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=Regeneration_QuickRecovery.png
+
<b><font size="3">[[Image:StormSummoning_Hurricane.png]] Sandstorm</font></b>
|Power=Quick Recovery
+
<br>You can summon a sandstorm. The wind and sand from this massive storm reduce the defense and chance to hit. Recharge: Slow
|Level=20
+
{{PowerBlock_Start}}
|Effect=(Auto) Self +Recovery
+
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}
}}
+
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
 +
{{PowerBlock_End}}}}
  
{{Powers_LevelRow|Icon=Regeneration_Integration.png
+
{{clr}}
|Power=Willpower
+
----
|Level=28
+
|Effect=(Toggle) Self +Resistance(Heat, Cold, Energy, Negative, Toxic)
+
}}
+
  
{{Powers_LevelRow|Icon=Regeneration_Integration.png
+
==Control Powersets==
|Power=Discipline
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
|Level=35
+
<tr>
|Effect=(Auto) Self +Resistance(Psionics), +Recharge, +Speed
+
<td width="22px">[[Image:Archetypeicon_controller.png|22px]]</td>
}}
+
<td align="middle" bgcolor="#d3d3d3">[[Controller]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td>[[Image:V_archetypeicon_dominator.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Dominator]] Primary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelRow|Icon=Regeneration_MomentOfGlory.png
+
===Dark Control===
|Power=Last Stand
+
Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.
|Level=38
+
|Effect=Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Recovery; (Delayed) Self -Hit Points, -Endurance, -Regeneration, -Recovery
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
----
+
 
+
=== Street Fighting ===
+
  
 +
{{NPC Text|title=Power Table
 +
|text='''Controller''' / '''Dominator'''
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png
{{Powers_LevelRow|Icon=DualBlades_LightOpening.png
+
|Power=Grasp
|Power=Jab
+
 
|Level=1
 
|Level=1
|Effect=(Melee) Foe Minor Damage(Smashing), Disorient
+
|Effect=(Ranged) Foe Minor Damage over Time(Negative), Immobilize, -Accuracy
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=DarknessMastery_PetrifyingGaze.png
{{Powers_LevelRow|Icon=DualBlades_ModerateOpening.png
+
|Power=Petrify
|Power=Punch
+
 
|Level=1
 
|Level=1
|Effect=(Melee) Foe Moderate Damage(Smashing), Knockdown
+
|Effect=(Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=DarkCast_TenebrousTentacles.png
{{Powers_LevelRow|Icon=DualBlades_Special1.png
+
|Power=Tenebrous Tentacles
|Power=Haymaker
+
 
|Level=2
 
|Level=2
|Effect=(Melee) Foe High Damage(Smashing), Knockdown
+
|Effect=(Ranged Cone) Foe Moderate Damage over Time(Negative), -Accuracy
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=MentalControl_MindControl.png
{{Powers_LevelRow|Icon=DualBlades_BuildUp.png
+
|Power=Dark Possession
|Power=Focused Rage
+
 
|Level=6
 
|Level=6
|Effect=Self +Damage, +Accuracy
+
|Effect=(Toggle)(Ranged) Foe Confuse, +Damage
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=DarkCast_DarkPit.png
{{Powers_LevelRow|Icon=BattleAxe_Swoop.png
+
|Power=Dark Pit
|Power=Uppercut
+
 
|Level=8
 
|Level=8
|Effect=(Melee) Foe Superior Damage(Smashing), Knockup, Disorient
+
|Effect=(Ranged Area of Effect) Foe Disorient
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=DarkMiasma_ChillOfTheNight.png
{{Powers_LevelRow|Icon=DualBlades_Taunt.png
+
|Power=Chill of the Night
|Power=Confront
+
 
|Level=12
 
|Level=12
|Effect=(Ranged) Foe Taunt
+
|Effect=(Toggle)(Point Blank) Foe Minor Damage over Time(Negative) -Accuracy
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=MentalControl_Freeze.png
{{Powers_LevelRow|Icon=DualBlades_ModerateBridge.png
+
|Power=Dark Domination
|Power=Threaten
+
 
|Level=18
 
|Level=18
|Effect=(Ranged) Foe Fear, -Defense
+
|Effect=(Ranged of Effect) Foe Hold, -Accuracy
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=DarkMiasma_FearsomeAura.png
{{Powers_LevelRow|Icon=BaneSpider_MaceBeam.png
+
|Power=Nightmare
|Power=Hurl Stone
+
 
|Level=26
 
|Level=26
|Effect=(Ranged) Foe Moderate Damage(Smashing), Knockback, Disorient, -Fly
+
|Effect=(Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=DarkMiasma_DarkServant.png
{{Powers_LevelRow|Icon=DualBlades_AoEBridge.png
+
|Power=Shadow Puppet
|Power=Foot Sweep
+
 
|Level=32
 
|Level=32
|Effect=(PBAoE) Foe Moderate Damage(Smashing), Knockdown
+
|Effect=Summon Pet(Shadow Puppet)
}}
+
|Border=1}}
 +
{{Powers_Footer}}}}
  
{{Powers_Footer}}
+
{{NPC Text|title=Power Information
 +
|text=
 +
<b><font size="3">[[Image:DarkMiasma_ChillOfTheNight.png]] Chill of the Night</font></b>
 +
<br>While active, this power channels negative energy to reduce all nearby foes' chance to hit while slowly dealing damage. Damage: Minor(DoT), Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
----
+
<b><font size="3">[[Image:MentalControl_Freeze.png]] Dark Domination</font></b>
 +
<br>Tears at the mind of a target foe and those near him. Dark domination renders all affected foes helpless, lost in their own fears and unable to defend themselves. Recharge: Very Long
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Holds}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
=== Tech Armor ===
+
<b><font size="3">[[Image:DarkCast_DarkPit.png]] Dark Pit</font></b>
 +
<br>Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while. Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Stuns}}}}
 +
{{PowerBlock_End}}
  
[[Image:V_archetypeicon_brute.png|22px]] Brute / [[Image:Archetypeicon_tanker.png|22px]] Tanker
+
<b><font size="3">[[Image:MentalControl_MindControl.png]] Dark Possession</font></b>
 +
<br>This toggle powers allows you to confuse a foe. The chance of confusing an enemy is lower, and may take multiple hits, to affect stronger opponents. The affected foe will turn and attack his allies, ignoring all heroes. You will not receive any experience points for foes defeated by confused enemies. Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Confuse}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Confuse}}}}
 +
{{PowerBlock_End}}
  
{{Powers_SplitLevelHeader}}
+
<b><font size="3">[[Image:DarkMiasma_FearsomeAura.png]] Nightmare</font></b>
 +
<br>Instills tremendous fear within a cone area in front of you, causing all affected targets to tremble in terror uncontrollably. Damage: Moderate, Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Fear}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Fear}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
{{Powers_SplitLevelRow|Icon=Gears_KevlarBodyArmor.png
+
<b><font size="3">[[Image:DarknessMastery_PetrifyingGaze.png]] Petrify</font></b>
|Power=Kevlar Body Armor
+
<br>Petrifies a single foe with a terrifying gaze. The victim is held and defenseless. Damage: Moderate, Recharge: Moderate
|PriLevel=1
+
{{PowerBlock_Start}}
|SecLevel=1
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Holds}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
{{Powers_SplitLevelRow|Icon=Gears_KevlarBodyArmor.png
+
<b><font size="3">[[Image:ShadowFighting_MidnightGrasp.png]] Grasp</font></b>
|Power=Power Shield
+
<br>The forces of the netherworld allow you to create dark tentacles that can immobilize a foe, reduce their chance to hit, and continuously drain their life force. Damage: Minor(DoT), Recharge: Moderate
|PriLevel=1
+
{{PowerBlock_Start}}
|SecLevel=2
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
|Effect=(Toggle) Self +Resistance(Smashing, Lethal)
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Immobilize}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
{{Powers_SplitLevelRow|Icon=Gears_Meds.png
+
<b><font size="3">[[Image:DarkMiasma_DarkServant.png]] Shadow Puppet</font></b>
|Power=Nanites
+
[[Image:MasterShadow1.jpg|thumb|right|100px|Shadow Puppet]]
|PriLevel=2
+
Summons a shadow puppet to your aid. The puppet possesses an assortment of dark powers to weaken your foes. The shadow puppet can be buffed and healed. Recharge: Very Long
|SecLevel=4
+
{{PowerBlock_Start}}
|Effect=Self +Heal, +Resistance(Toxic)
+
{{PowerBlock_Other|Header=Powers|Text=[[Image:DarkArmor_SelfBuffDefense.png|22px]] Shadow Dweller}}
}}
+
{{PowerBlock_Blank|[[Image:DarkCast_DarkBlast.png|22px]] Dark Blast}}
 +
{{PowerBlock_Blank|[[Image:ShadowFighting_ShadowPunch.png|22px]] Shadow Punch}}
 +
{{PowerBlock_Blank|[[Image:ShadowFighting_Smite.png|22px]] Smite}}
 +
{{PowerBlock_Blank|[[Image:DarkArmor_TouchOfDeath.png|22px]] Death Shroud}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
{{Powers_SplitLevelRow|Icon=Gears_DeltaWaveScrambler.png
+
<b><font size="3">[[Image:DarkCast_TenebrousTentacles.png]] Tenebrous Tentacles</font></b>
|Power=Delta Wave Scrambler
+
<br>You can create a cone-shaped rift to the netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit. Damage: Moderate(DoT), Recharge: Slow
|PriLevel=6
+
{{PowerBlock_Start}}
|SecLevel=10
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionics)
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Immobilize}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}}}
  
{{Powers_SplitLevelRow|Icon=Gears_TacticalGoggles.png
+
===Electricity Control===
|Power=Targeting Drones
+
|PriLevel=8
+
|SecLevel=16
+
|Effect=(Toggle)(PBAoE) Foe Taunt; Self +Accuracy(Per Foe)
+
}}
+
 
+
{{Powers_SplitLevelRow|Icon=Gears_EnviroShield.png
+
|Power=Insulation Shield
+
|PriLevel=12
+
|SecLevel=20
+
|Effect=(Toggle) Self +Resistance(Heat, Cold, Energy, Negative, Endurance Drain)
+
}}
+
 
+
{{Powers_SplitLevelRow|Icon=Gears_CloakingDevice.png
+
|Power=Cloaking Device
+
|PriLevel=18
+
|SecLevel=28
+
|Effect=(Toggle) Self +Stealth, +Defense(All)
+
}}
+
 
+
{{Powers_SplitLevelRow|Icon=Gears_SmokeGrenade.png
+
|Power=Smoke Grenade
+
|PriLevel=26
+
|SecLevel=35
+
|Effect=(TAoE) Foe -Accuracy
+
}}
+
 
+
{{Powers_SplitLevelRow|Icon=Gears_ChameleonSuit.png
+
|Power=Heavy Suit
+
|PriLevel=32
+
|SecLevel=38
+
|Effect=(Toggle) Self +Defense(All but Psionics), +Resistance(All but Psionics), +Protection
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
[[Image:Archetypeicon_scrapper.png|22px]] Scrapper
+
  
 +
{{NPC Text|title=Power Table
 +
|text='''Controller''' / '''Dominator'''
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
+
|Power=Electric Fence
|Power=Kevlar Body Armor
+
 
|Level=1
 
|Level=1
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
+
|Effect=(Ranged) Foe Moderate Damage over Time(Energy), Immobilize, -Endurance
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
+
|Power=Shocking Bolt
|Power=Power Shield
+
|Level=2
+
|Effect=(Toggle) Self +Resistance(Smashing, Lethal)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Gears_Meds.png
+
|Power=Nanites
+
|Level=4
+
|Effect=Self +Heal, +Resistance(Toxic)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png
+
|Power=Delta Wave Scrambler
+
|Level=10
+
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionics)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Gears_TacticalGoggles.png
+
|Power=Targeting Drones
+
|Level=16
+
|Effect=(Toggle)(PBAoE) Foe Taunt; Self +Accuracy(Per Foe)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Gears_EnviroShield.png
+
|Power=Insulation Shield
+
|Level=20
+
|Effect=(Toggle) Self +Resistance(Heat, Cold, Energy, Negative, Endurance Drain)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Gears_CloakingDevice.png
+
|Power=Cloaking Device
+
|Level=28
+
|Effect=(Toggle) Self +Stealth, +Defense(All)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Gears_SmokeGrenade.png
+
|Power=Smoke Grenade
+
|Level=35
+
|Effect=(TAoE) Foe -Accuracy
+
}}
+
 
+
{{Powers_LevelRow|Icon=Gears_ChameleonSuit.png
+
|Power=Overdrive
+
|Level=38
+
|Effect=Self +Resistance(All but Psionics), +Protection(Disorient, Hold, Immobilize, Sleep), +Recovery; (Delayed) Self -Endurance
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
[[Image:V_archetypeicon_stalker.png|22px]] Stalker
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=Gears_CloakingDevice.png
+
|Power=Hide
+
 
|Level=1
 
|Level=1
|Effect=(Toggle) Self +Stealth, +Defense(All)
+
|Effect=(Ranged) Foe Moderate Damage(Energy), Hold, -Endurance
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=FireTrap_FireCage.png
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
+
|Power=Electrifying Fences
|Power=Kevlar Body Armor
+
 
|Level=2
 
|Level=2
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
+
|Effect=(Ranged Area of Effect) Foe Minor Damage over Time(Energy), Immobilize, -Endurance
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricalBolt_ShortCircuit.png
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
+
|Power=Short Circuit
|Power=Power Shield
+
|Level=4
+
|Effect=(Toggle) Self +Resistance(Smashing, Lethal)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Gears_Meds.png
+
|Power=Nanites
+
|Level=10
+
|Effect=Self +Heal, +Resistance(Toxic)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png
+
|Power=Delta Wave Scrambler
+
|Level=16
+
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionics)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Gears_TacticalGoggles.png
+
|Power=Targeting Drone
+
|Level=20
+
|Effect=(Toggle) Self +Accuracy
+
}}
+
 
+
{{Powers_LevelRow|Icon=Gears_EnviroShield.png
+
|Power=Insulation Shield
+
|Level=28
+
|Effect=(Toggle) Self +Resistance(Heat, Cold, Energy, Negative, Endurance Drain)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Gears_SmokeGrenade.png
+
|Power=Smoke Grenade
+
|Level=35
+
|Effect=(TAoE) Foe -Accuracy
+
}}
+
 
+
{{Powers_LevelRow|Icon=Gears_ChameleonSuit.png
+
|Power=Overdrive
+
|Level=38
+
|Effect=Self +Resistance(All but Psionics), +Protection(Disorient, Hold, Immobilize, Sleep), +Recovery; (Delayed) Self -Endurance
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
----
+
 
+
=== Water Blast ===
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=PowerBlast_PowerBolts.png
+
|Power=Water Bolt
+
|Level=1
+
|Effect=(Ranged) Foe Minor Damage(Smashing/Cold), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=PowerBlast_PowerBlast.png
+
|Power=Water Blast
+
|Level=1
+
|Effect=(Ranged) Foe Moderate Damage(Smashing/Cold), Knockback
+
}}
+
 
+
{{Powers_LevelRow|Icon=PowerBlast_EnergyTorrent.png
+
|Power=Rip Tide
+
|Level=2
+
|Effect=(Ranged Cone) Foe Moderate Damage(Smashing/Cold), Knockback
+
}}
+
 
+
{{Powers_LevelRow|Icon=PowerBlast_Aim.png
+
|Power=Aim
+
 
|Level=6
 
|Level=6
|Effect=Self +Accuracy, +Damage
+
|Effect=(Point Blank) Foe Minor Damage over Time(Energy), -Endurance, -Recovery
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricMelee_TargetedChainInduction.png
{{Powers_LevelRow|Icon=PowerBlast_SniperBlast.png
+
|Power=Electromagnetic Field
|Power=Water Jet
+
 
|Level=8
 
|Level=8
|Effect=(Snipe) Foe Superior Damage(Smashing), Knockback
+
|Effect=(Ranged) Foe Minor Damage(Energy); (Summoned Area of Effect) Foe Repel, +Special
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png
{{Powers_LevelRow|Icon=StormSummoning_LightningStorm.png
+
|Power=Lightning Clap
|Power=Acid Rain
+
 
|Level=12
 
|Level=12
|Effect=(Summoned AoE) Foe DoT(Toxic), -Speed
+
|Effect=(Point Blank) Foe Disorient, Knockback
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Power_Missing.png
{{Powers_LevelRow|Icon=PowerBlast_PowerBurst.png
+
|Power=?
|Power=Water Cannon
+
 
|Level=18
 
|Level=18
|Effect=(Ranged) Foe High Damage(Smashing/Cold), Knockback
+
|Effect=
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=IceFormation_FlashFreeze.png
{{Powers_LevelRow|Icon=PowerBlast_Explosion.png
+
|Power=Synaptic Overload
|Power=Whirlpool
+
 
|Level=26
 
|Level=26
|Effect=(TAoE) Foe Moderate DoT(Smashing/Cold), Knockdown
+
|Effect=(Ranged Area of Effect) Foe Hold, -Endurance
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricalBolt_VoltaicSentinal.png
{{Powers_LevelRow|Icon=PowerBlast_NovaBlast.png
+
|Power=Electrical Gremlins
|Power=Depth Charge
+
 
|Level=32
 
|Level=32
|Effect=(PBAoE) Foe Extreme Damage(Smashing), Knockback; Self -Endurance, -Recovery
+
|Effect=Summon Electrical Gremlins (x3)
}}
+
|Border=1}}
 +
{{Powers_Footer}}}}
  
{{Powers_Footer}}
+
{{NPC Text|title=Power Information
 +
|text=
  
=== Whip ===
+
<b><font size="3">[[Image:ElectricalBolt_VoltaicSentinal.png]] Electrical Gremlins</font></b>
 +
[[Image:Gremlin.jpg|thumb|right|100px|{{center|Electrical Gremlin}}]]
 +
You can craft 3 small electrical gremlins out of pure electricity in a targeted location. Electrical gremlins will viciously attack any nearby foes, but they only possess the most basic instincts. Electrical gremlins can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets. Electrical Gremlins are resistant to energy damage and endurance draining effects and have increased running speed and jumping height. Recharge: Very Long
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Powers
 +
|Text=[[Image:Temporary_PVP_BuffDefense.png|22px]] Resistance: Energy}}
 +
{{PowerBlock_Blank|[[Image:ElectricalBolt_ChargedBolts.png|22px]] Charged Bolts}}
 +
{{PowerBlock_Blank|[[Image:Inherent_Brawl.png|22px]] Charged Brawl}}
 +
{{PowerBlock_Blank|[[Image:FireBlast_Inferno.png|22px]] Electric Explosion (upon death)}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelHeader}}
+
<b><font size="3">[[Image:ElectricMelee_TargetedChainInduction.png]] Electromagnetic Field</font></b>
 +
<br>You engulf a foe in an electromagnetic field so strong that it pulls everyone and everything around it, clumping them to the affected foe. When pulled foe's try to escape, they get zapped with electricity for DoT shock damage. Damage: Special, Recharge: Long
  
{{Powers_LevelRow|Icon=Quills_Swipe.png
 
|Power=Crack
 
|Level=1
 
|Effect=(Melee) Foe Minor Damage(Lethal), DoT(Lethal)
 
 
}}
 
}}
  
{{Powers_LevelRow|Icon=Quills_Lunge.png
+
===Gadget Control===
|Power=Whip
+
|Level=1
+
|Effect=(Melee) Foe Moderate Damage(Lethal), DoT(Lethal)
+
}}
+
  
{{Powers_LevelRow|Icon=ThornyAssault_Skewer.png
+
{{NPC Text|title=Power Table
|Power=Lash
+
|text='''Controller''' / '''Dominator'''
|Level=2
+
|Effect=(Melee) Foe Moderate Damage(Lethal), -Defense
+
}}
+
  
{{Powers_LevelRow|Icon=Quills_FlingQuills.png
+
1 Web Grenade
|Power=Build Up
+
2 Cryo Freeze Ray
|Level=6
+
3 Wide Area Web Grenade
|Effect=Self +Damage, +Accuracy
+
4 Caltrops
}}
+
5 Group Surveillance (aoe)
 +
6 Sleep Grenade
 +
7 (aoe hold)
 +
8 Seeker Drones
 +
9 Battle Drone
  
{{Powers_LevelRow|Icon=Quills_FlingQuills.png
 
|Power=Twhirl
 
|Level=8
 
|Effect=(PBAoE) Foe Moderate Damage(Lethal), DoT(Lethal)
 
 
}}
 
}}
  
{{Powers_LevelRow|Icon=Quills_Taunt.png
+
{{clr}}
|Power=Confront
+
----
|Level=12
+
|Effect=(Ranged) Foe Taunt
+
}}
+
  
{{Powers_LevelRow|Icon=ThornyAssault_Darts.png
+
==Defense Powersets==
|Power=Trip
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
|Level=18
+
<tr>
|Effect=(Ranged) Foe Moderate Damage(Lethal), Knockdown
+
<td width="22px">[[Image:Archetypeicon_tanker.png|22px]]</td>
}}
+
<td align="middle" bgcolor="#d3d3d3">[[Tanker]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_brute.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Brute]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_scrapper.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Scrapper]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_stalker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Stalker]] Secondary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelRow|Icon=Quills_BoneSword.png
+
*Energy Aura (see Kinetic Aura for reason for change)
|Power=Bullwhip
+
*Force Armor
|Level=26
+
*Kinetic Aura (Energy Aura change)
|Effect=(Small Cone) Foe Superior Damage(Lethal), DoT(Lethal)
+
*Psionic Aura
}}
+
*Radiatioactive Aura
 
+
*Sonic Armor
{{Powers_LevelRow|Icon=Quills_QuillThrowing.png
+
*Street Defense
|Power=Cat O Nine Tails
+
*Storm Aura
|Level=32
+
|Effect=(Melee Cone) Foe Superior Damage(Lethal), DoT(Lethal)
+
}}
+
 
+
{{Powers_Footer}}
+
  
 +
{{clr}}
 
----
 
----
  
== Pieced Powersets ==
+
==Manipulation Powersets==
Placed together from other powersets' existing powers. (''ie: Force Armor is based on the Force Field set's powers'')
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_blaster.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Blaster]] Secondary</td>
 +
</tr>
 +
</table>
  
=== Force Armor ===
+
*Darkness Manipulation
 +
*Earth Manipulation
 +
*Force Manipulation
 +
*Gravity Manipulation
 +
*Illusion Manipulation (Light Manipulation?)
 +
*Kinetic Manipulation
 +
*Martial Arts
 +
*Ninjitsu Manipulation (Ninjutsu Manipulation?)
 +
*Plant Manipulation (Thorn Manipulation?)
 +
*Poison Manipulation (Toxin Manipulation?)
 +
*Radiation Manipulation
 +
*Sonic Manipulation (Sound Manipulation?)
 +
*Storm Manipulation
 +
*Strength Manipulation
 +
*Traps
 +
*Trick Arrows
  
{{Powers_LevelHeader}}
+
{{clr}}
 +
----
  
{{Powers_LevelRow|Icon=ForceMastery_TemporaryInvulnerabilty.png
+
==Melee Powersets==
|Power=Force Armor
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
|Level=1
+
<tr>
|Effect=(Auto) Self +Resistance(All but Psionics)
+
<td width="22px">[[Image:V_archetypeicon_brute.png|22px]]</td>
}}
+
<td align="middle" bgcolor="#d3d3d3">[[Brute]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_scrapper.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Scrapper]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_stalker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Stalker]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_tanker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Tanker]] Secondary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelRow|Icon=ForceMastery_TemporaryInvulnerabilty.png
+
*Energy Blade
|Power=Deflection Shield
+
*Gravity Melee
|Level=1
+
*Illusory Melee
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Melee)
+
*Poison Melee
}}
+
*Polearm
 +
*Psionic Melee
 +
*Radiation Melee
 +
*Scythe
 +
*Staff
  
{{Powers_LevelRow|Icon=Invulnerability_DullPain.png
+
{{clr}}
|Power=Force Boost
+
----
|Level=2
+
|Effect=Self +Heal, +Max Hit Points
+
}}
+
  
{{Powers_LevelRow|Icon=Invulnerability_UnyeildlingStance.png
+
==Ranged Powersets==
|Power=Dispersion Shield
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
|Level=6
+
<tr>
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Sleep), +Defense(All)
+
<td width="22px">[[Image:Archetypeicon_blaster.png|22px]]</td>
}}
+
<td align="middle" bgcolor="#d3d3d3">[[Blaster]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_corruptor.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Corruptor]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_defender.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Defender]] Secondary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelRow|Icon=Invulnerability_ResToSpecialDmg.png
+
*Dual Pistols
|Power=Insulation Shield
+
*Pulse Rifle
|Level=8
+
*Water Blast
|Effect=(Toggle) Self +Defense(Heat, Cold, Ranged)
+
}}
+
  
{{Powers_LevelRow|Icon=Invulnerability_ResToCosmicDmag.png
+
{{clr}}
|Power=Refraction Shield
+
----
|Level=12
+
|Effect=(Toggle) Self +Defense(Energy, Negative, AoE)
+
}}
+
  
{{Powers_LevelRow|Icon=ForceField_RepulsionField.png
+
==Summon Powersets==
|Power=Repulsion Field
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
|Level=18
+
<tr>
|Effect=(Toggle)(PBAoE) Foe Knockdown(Chance)(Unscaling), Taunt
+
<td width="22px">[[Image:V_archetypeicon_mastermind.png|22px]]</td>
}}
+
<td align="middle" bgcolor="#d3d3d3">[[Mastermind]] Primary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelRow|Icon=ForceField_ForceBubble.png
+
*Demonology - Circle Behemoth as top tier?
|Power=Force Drain
+
*Knights
|Level=26
+
*Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
|Effect=(PBAoE) Foe -Endurance; Self +Endurance(Per Foe), +Resistance(Per Foe)
+
*Police (hero only? Thugs antihesis?)
}}
+
*Pirates
 +
*Samurai
 +
*Wolfpack - 5th/Council Warwolves moreso than animals
  
{{Powers_LevelRow|Icon=ForceField_PersonalForceField.png
+
{{clr}}
|Power=Personal Force Field
+
----
|Level=32
+
|Effect=(Toggle)(30sec limit) Self +Intangible, +Regeneration, +Recovery
+
}}
+
  
{{Powers_Footer}}
+
==Archetypes==
  
=== Pistols ===
+
==Rikti==
  
{{Powers_LevelHeader}}
+
An idea for a Rikti-based epic archetype that would be available to both heroes and villains.
  
{{Powers_LevelRow|Icon=AssaultWeapons_ARBurst.png
+
{{NPC Text|title=Archetype Information
|Power=Single Shot
+
|text=[[Image:Originicon_technology.png|22px]] '''Origin:''' Technology
|Level=1
+
[[Image:Badge_event_rikti_invasion.png|right|Rikti]]
|Effect=(Ranged) Foe Moderate Damage(Lethal), -Defense
+
<br>'''Hit Points:''' Medium
}}
+
<br>'''Damage:''' Medium
 +
<br>'''Primary:''' Offense
 +
<br>'''Secondary:''' Defense
  
{{Powers_LevelRow|Icon=AssaultWeapons_ShotgunSlug.png
+
'''(Heroes)''' The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once-peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld.
|Power=Dual Wield
+
|Level=1
+
|Effect=(Ranged) Foe High Damage(Lethal), Knockdown
+
}}
+
  
{{Powers_LevelRow|Icon=AssaultWeapons_ShotgunBuckShot.png
+
'''(Villains)''' The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them.
|Power=Empty Clips
+
|Level=2
+
|Effect=(Ranged Cone) Foe Moderate Damage(Lethal), Knockdown
+
}}
+
  
{{Powers_LevelRow|Icon=IceBlast_FreezeRay.png
+
http://www.cityofheroes.com/images/wallpapers/wallpaper_contest/fan24_rikti-800x600.jpg}}
|Power=Narcotic Round
+
|Level=6
+
|Effect=(Ranged) Foe Minor Damage(Lethal), Sleep
+
}}
+
  
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png
+
{{NPC Text|title=General Power Information
|Power=Lock On
+
|text='''''Note:''' In order for the power tables' links to work, you must have the '''Detailed Power Information''' box open.''
|Level=8
+
|Effect=Self +Accuracy, +Damage
+
}}
+
 
+
{{Powers_LevelRow|Icon=AssaultWeapons_SniperRifle.png
+
|Power=Sniper Round
+
|Level=12
+
|Effect=(Snipe) Foe Superior Damage(Lethal), Knockback
+
}}
+
 
+
{{Powers_LevelRow|Icon=AssaultWeapons_ARM30grenade.png
+
|Power=Explosive Round
+
|Level=18
+
|Effect=(TAoE) Foe Moderate Damage(Smashing/Lethal), Knockback
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceBlast_BitterFreezeRay.png
+
|Power=Cryo Round
+
|Level=26
+
|Effect=(Ranged) Foe Minor Damage(Lethal/Cold), Hold
+
}}
+
 
+
{{Powers_LevelRow|Icon=AssaultWeapons_ARFullAuto.png
+
|Power=Rain of Bullets
+
|Level=32
+
|Effect=(TAoE) Foe Superior Damage(Lethal)
+
}}
+
 
+
{{Powers_Footer}}
+
  
=== Psionic Aura ===
+
===Rikti Style: Soldier Selection / Soldier Specialization===
 +
Unlike traditional roles, rikti are first outfitted with standard equipment, then soon ''after'', choose their own career paths.
  
 +
===Rikti Equipment (Primary)===
 +
The New Rikti Sword, as some heroes have called it, is the first piece of equipment that Rikti soldiers get their hands on; it can fire small plasma shots, and has an energy-charged blade.
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Singleshot.png
{{Powers_LevelRow|Icon=Teamwork_Foresight.png
+
|Power=Plasma Shot
|Power=Foresight
+
 
|Level=1
 
|Level=1
|Effect=(Auto) Self +Defense(All), +Perception
+
|Effect=(Ranged) Foe Minor Damage(Energy), Knockdown, Disorient
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Bayonet.png
{{Powers_LevelRow|Icon=Teamwork_Foresight.png
+
|Power=Hack
|Power=Mind Over Body
+
 
|Level=1
 
|Level=1
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Psionic)
+
|Effect=(Melee) Foe High Damage(Lethal/Energy), Knockback, Disorient
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=WidowTraining_Spin.png
+
|Power=Psychokinetic Aura
+
|Level=2
+
|Effect=(Toggle)(PBAoE) Foe DoT(Smashing), Taunt
+
}}
+
 
+
{{Powers_LevelRow|Icon=Teamwork_IndomitableWill.png
+
|Power=Indomitable Will
+
|Level=6
+
|Effect=(Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionics)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Teamwork_IndomitableWill.png
+
|Power=Mind Over Matter
+
|Level=8
+
|Effect=(Toggle) Self +Resistance(Heat, Cold, Energy, Negative)
+
}}
+
 
+
{{Powers_LevelRow|Icon=WidowTeamwork_MaskPresence.png
+
|Power=Mask Presence
+
|Level=12
+
|Effect=(Toggle) Self +Stealth, +Defense(All)
+
}}
+
 
+
{{Powers_LevelRow|Icon=UmbralAura_StygianCircle.png
+
|Power=Drain Psyche
+
|Level=18
+
|Effect=(PBAoE) Foe -Regeneration, -Recovery; Self +Regeneration, +Recovery
+
}}
+
 
+
{{Powers_LevelRow|Icon=WidowTeamwork_MentalTraining.png
+
|Power=Mental Training
+
|Level=26
+
|Effect=(Auto) Self +Recharge, +Speed
+
}}
+
 
+
{{Powers_LevelRow|Icon=WidowTeamwork_Elude.png
+
|Power=Force of Nature
+
|Level=32
+
|Effect=Self +Resistance(All); (Delayed) Self -Endurance, -Recovery
+
}}
+
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
=== Psychic Melee ===
+
===Rikti Armor (Secondary)===
 
+
The standard Rikti armor comes with a minor all-purpose metal outer-layer, and a protective buffer layer.
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=TrainingandGadgets_WolfSpiderArmor.png
{{Powers_LevelRow|Icon=UmbralAura_BlackDwarfStrike.png
+
|Power=Rikti Armor
|Power=Psionic Punch
+
 
|Level=1
 
|Level=1
|Effect=(Melee) Foe Minor Damage(Smashing/Psionic), -Recharge
+
|Effect=(Auto) Self +Resistance(Smashing, Lethal), +Protection(Hold, Immobilize)
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Teamwork_CombatTrainingDefensive.png
{{Powers_LevelRow|Icon=UmbralAura_BlackDwarfSmite.png
+
|Power=Rikti Training
|Power=Psychic Sword
+
|Level=1
+
|Effect=(Melee) Foe Moderate Damage(Lethal/Psionic), -Recharge
+
}}
+
 
+
{{Powers_LevelRow|Icon=PsionicAssault_MindProbe.png
+
|Power=Mind Probe
+
 
|Level=2
 
|Level=2
|Effect=(Melee) Foe High Damage(Psionic), -Recharge
+
|Effect=(Auto) Self +Defense(Melee), +Resistance(Psionic), +Protection(Disorient, Sleep)
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=CrabSpiderTraining_Serum.png
{{Powers_LevelRow|Icon=MentalControl_BuildUp.png
+
|Power=Serum
|Power=Concentration
+
|Level=6
+
|Effect=Self +Damage, +Accuracy
+
}}
+
 
+
{{Powers_LevelRow|Icon=PsionicAssault_TelekineticThrust.png
+
|Power=Telekinetic Thrust
+
|Level=8
+
|Effect=(Melee) Foe Moderate Damage(Smashing/Psionic), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=UmbralAura_Antagonize.png
+
|Power=Confront
+
|Level=12
+
|Effect=(Ranged) Foe Taunt
+
}}
+
 
+
{{Powers_LevelRow|Icon=UmbralAura_EssenceDrain.png
+
|Power=Psychic Siphon
+
|Level=18
+
|Effect=(Melee) Foe Moderate Damage(Psionic); Self +Heal
+
}}
+
 
+
{{Powers_LevelRow|Icon=MentalControl_Scare.png
+
|Power=Scare
+
|Level=26
+
|Effect=(Melee) Foe Fear, -Accuracy
+
}}
+
 
+
{{Powers_LevelRow|Icon=PsionicAssault_PsionicShockwave.png
+
|Power=Psychic Shockwave
+
|Level=32
+
|Effect=(PBAoE) Foe Moderate Damage(Psionic), -Recharge
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
=== Pulse Rifle ===
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=Robotics_LaserRifleBurst.png
+
|Power=Pulse Blast
+
|Level=1
+
|Effect=(Ranged) Foe Moderate Damage(Smashing/Energy), -Defense
+
}}
+
 
+
{{Powers_LevelRow|Icon=Robotics_LaserRifleBlast.png
+
|Power=Pulse Burst
+
|Level=1
+
|Effect=(Ranged) Foe High Damage(Smashing/Energy), Knockback
+
}}
+
 
+
{{Powers_LevelRow|Icon=AssaultWeapons_ShotgunBuckShot.png
+
|Power=Pulse Volley
+
|Level=2
+
|Effect=(Ranged Cone) Foe Moderate Damage(Smashing/Energy), Knockback
+
}}
+
 
+
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png
+
|Power=Lock On
+
|Level=6
+
|Effect=Self +Accuracy, +Damage
+
}}
+
 
+
{{Powers_LevelRow|Icon=Gadgets_WebGrenade.png
+
|Power=Pulse Net
+
|Level=8
+
|Effect=(Ranged) Foe Minor DoT(Energy), Immobilize, -Speed
+
}}
+
 
+
{{Powers_LevelRow|Icon=AssaultWeapons_SniperRifle.png
+
|Power=Pulse Laser
+
|Level=12
+
|Effect=(Snipe) Foe Superior Damage(Smashing/Energy), Knockback
+
}}
+
 
+
{{Powers_LevelRow|Icon=AssaultWeapons_ARFlamethrower.png
+
|Power=Flamethrower
+
|Level=18
+
|Effect=(Ranged Cone) Foe Moderate DoT(Heat)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Robotics_LaserRifleStunGrenade.png
+
|Power=Photon Grenade
+
|Level=26
+
|Effect=(TAoE) Foe Moderate Damage(Smashing/Energy), Disorient
+
}}
+
 
+
{{Powers_LevelRow|Icon=AssaultWeapons_ARFullAuto.png
+
|Power=Full Auto Laser
+
|Level=32
+
|Effect=(Ranged Cone) Foe Superior DoT(Smashing/Energy), -Regeneration
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
----
+
 
+
== Ancillary Powersets ==
+
'''Notes'''
+
* They will be organized by Archetype beause of their random nomenclature
+
* Of course some will seem overpowering, Ancillaries are meant to cover an Archetype's weakness(es)
+
 
+
=== [[Image:Archetypeicon_blaster.png|22px]] Blaster ===
+
 
+
'''Will Mastery'''
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=MentalControl_MassHypnosis.png
+
|Power=Mass Hypnosis
+
|Level=41
+
|Effect=(TAoE) Foe Sleep
+
}}
+
 
+
{{Powers_LevelRow|Icon=MentalControl_Command.png
+
|Power=Dominate
+
|Level=41
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
+
}}
+
 
+
{{Powers_LevelRow|Icon=PsychicMastery_MindOverBody.png
+
|Power=Mind Over Body
+
|Level=44
+
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Psionic)
+
}}
+
 
+
{{Powers_LevelRow|Icon=MentalControl_Telekinesis.png
+
|Power=Telekinesis
+
|Level=47
+
|Effect=(Toggle)(TAoE) Foe +Fly, Repel
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
=== [[Image:Archetypeicon_controller.png|22px]] Controller ===
+
 
+
=== [[Image:Archetypeicon_defender.png|22px]] Defender ===
+
 
+
'''Chill Mastery'''
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=IceFormation_Chillblains.png
+
|Power=Chillblain
+
|Level=41
+
|Effect=(Ranged) Foe Minor DoT(Cold), Immobilize, -Recharge
+
}}
+
 
+
{{Powers_LevelRow|Icon=ColdMastery_FlashFreeze.png
+
|Power=Flash Freeze
+
|Level=41
+
|Effect=(TAoE) Foe Sleep, -Recharge
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceArmor_IceArmor.png
+
|Power=Frozen Armor
+
|Level=44
+
|Effect=(Toggle) Self +Defense(Smashing, Lethal), +Resistance(Heat, Cold)
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceArmor_Hybernate.png
+
|Power=Hibernate
+
|Level=47
+
|Effect=(Toggle)(30sec limit) Self +Intangible, +Regeneration, +Recovery
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
=== [[Image:Archetypeicon_scrapper.png|22px]] Scrapper ===
+
 
+
'''Blaze Mastery'''
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=PyreMastery_RingofFire.png
+
|Power=Ring of Fire
+
|Level=41
+
|Effect=(Ranged) Foe Minor DoT(Heat), Immobilize
+
}}
+
 
+
{{Powers_LevelRow|Icon=PyreMastery_Soot.png
+
|Power=Char
+
|Level=41
+
|Effect=(Ranged) Foe Moderate Damage(Heat), Hold
+
}}
+
 
+
{{Powers_LevelRow|Icon=FireBlast_FireBlast.png
+
|Power=Fire Blast
+
|Level=44
+
|Effect=(Ranged) Foe Moderate Damage(Heat), DoT(Heat)
+
}}
+
 
+
{{Powers_LevelRow|Icon=FireBlast_FireBall.png
+
|Power=Fire Ball
+
|Level=47
+
|Effect=(TAoE) Foe Moderate Damage(Smashing/Heat), DoT(Heat)
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
=== [[Image:Archetypeicon_tanker.png|22px]] Tanker ===
+
 
+
'''Gloom Mastery'''
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=DarknessMastery_PetrifyingGaze.png
+
|Power=Petrifying Gaze
+
|Level=41
+
|Effect=(Ranged) Foe Hold
+
}}
+
 
+
{{Powers_LevelRow|Icon=DarkCast_TenebrousTentacles.png
+
|Power=Tenebrous Tentacles
+
|Level=41
+
|Effect=(Ranged Cone) Foe Minor DoT(Smashing), Immobilize, -Accuracy
+
}}
+
 
+
{{Powers_LevelRow|Icon=DarkCast_SoulDrain.png
+
|Power=Gloom
+
|Level=44
+
|Effect=(Ranged) Foe High DoT(Negative), -Accuracy
+
}}
+
 
+
{{Powers_LevelRow|Icon=Arachnos_Patron_RangedAoEModerateDmg.png
+
|Power=Dark Obliteration
+
|Level=47
+
|Effect=(TAoE) Foe Moderate Damage(Negative), -Accuracy
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
----
+
 
+
== Proliferation Powerests ==
+
Powerset suggestions for use in powerset proliferation.
+
 
+
'''Notes'''
+
* Unchanged powers have no effect listed
+
 
+
----
+
 
+
=== Fiery Aura ===
+
 
+
[[Image:V_archetypeicon_stalker.png|22px]] Stalker
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=Mileerolje_FieryAura_Hide.png
+
|Power=Hide
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=FlamingShield_FlamingShield.png
+
|Power=Fire Shield
+
|Level=2
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=FlamingShield_HealingFlames.png
+
|Power=Healing Flames
+
 
|Level=4
 
|Level=4
|Effect=
+
|Effect=Self Heal, +Max Hit Points
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Willpower_IndomitableWill.png
{{Powers_LevelRow|Icon=FlamingShield_TemperatureProtection.png
+
|Power=Indomitable Will
|Power=Temperature Protection
+
 
|Level=10
 
|Level=10
|Effect=
+
|Effect=(Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=FortunataTeamwork_MindLink.png
{{Powers_LevelRow|Icon=FlamingShield_Consume.png
+
|Power=Mind Link
|Power=Consume
+
 
|Level=16
 
|Level=16
|Effect=
+
|Effect=(Point Blank Area of Effect) Ally/Self +Defense, +ToHit, +Perception
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=FlamingShield_PlasmaSheild.png
+
|Power=Plasma Shield
+
|Level=20
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=FlamingShield_Burn.png
+
|Power=Burn
+
|Level=28
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=FlamingShield_FieryEmbrace.png
+
|Power=Fiery Embrace
+
|Level=35
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=FlamingShield_RiseOfThePhoenix.png
+
|Power=Rise of the Phoenix
+
|Level=38
+
|Effect=
+
}}
+
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
----
+
===Rikti Power Pools===
 +
Starting at level 6 and up, rikti soldiers can start taking special rikti power pools, designed after the different rikti troop-types. There is a limit of four rikti power pools, like normal power pools (but not counting against?), though there is no need for requisite powers.
  
=== Fiery Melee ===
+
====Communications Officer====
  
[[Image:V_archetypeicon_stalker.png|22px]] Stalker
 
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=Teleportation_TeleportFoe.png
{{Powers_LevelRow|Icon=FieryFray_TargetedLightMelee.png
+
|Power=Teleport Foe Device
|Power=Scorch
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=FieryFray_FireSword.png
+
|Power=Fire Sword
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=FieryFray_Scorch.png
+
|Power=Cremate
+
|Level=2
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=ShadowFighting_AssassinStrike.png
+
|Power=Assassin's Blaze
+
|Level=6
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=FieryFray_FollowUp.png
+
|Power=Build Up
+
 
|Level=8
 
|Level=8
|Effect=
+
|Effect=(Ranged) Foe Teleport
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=GravityControl_FoldSpace.png
{{Powers_LevelRow|Icon=ShadowFighting_Placate.png
+
|Power=Fold Space
|Power=Placate
+
 
|Level=12
 
|Level=12
|Effect=
+
|Effect=(Summoned Area of Effect) Team Teleport
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricalBolt_VoltaicSentinal.png
{{Powers_LevelRow|Icon=FieryFray_Incinerate.png
+
|Power=Transponder
|Power=Incinerate
+
 
|Level=18
 
|Level=18
|Effect=
+
|Effect=Summon Rikti Portal
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Thugs_TargetedSummonMob.png
{{Powers_LevelRow|Icon=FieryFray_BreathingFire.png
+
|Power=Rikti Monkey Swarm
|Power=Breath of Fire
+
 
|Level=26
 
|Level=26
|Effect=
+
|Effect=(Ranged) Summon Rikti Monkey (x10)
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=FieryFray_GreaterFireSword.png
+
|Power=Greater Fire Sword
+
|Level=32
+
|Effect=
+
}}
+
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
----
+
====Guardian====
 
+
=== Ice Armor ===
+
 
+
[[Image:V_archetypeicon_brute.png|22px]] Brute / [[Image:Archetypeicon_scrapper.png|22px]] Scrapper
+
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=RadiationPoisoning_RadiationEmission.png
{{Powers_LevelRow|Icon=IceArmor_IceArmor.png
+
|Power=Radiation Emission
|Power=Frozen Armor
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceArmor_Hoarfrost.png
+
|Power=Hoarfrost
+
|Level=2
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceArmor_ChillingEmbrace.png
+
|Power=Chilblain Aura
+
|Level=4
+
|Effect=(Toggle)(PBAoE) Foe Immobilize(Chance), -Speed, Taunt
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceArmor_WetIce.png
+
|Power=Wet Ice
+
|Level=10
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceArmor_Permafrost.png
+
|Power=Permafrost
+
|Level=16
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceArmor_Icicles.png
+
|Power=Icicles
+
|Level=20
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceArmor_GlacialArmor.png
+
|Power=Glacial Armor
+
|Level=28
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceArmor_EnergyAbsorption.png
+
|Power=Energy Absorption
+
|Level=35
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceArmor_Hybernate.png
+
|Power=Hibernate
+
|Level=38
+
|Effect=
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
[[Image:V_archetypeicon_stalker.png|22px]] Stalker
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=Mileerolje_IceArmor_Hide.png
+
|Power=Hide
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceArmor_IceArmor.png
+
|Power=Frozen Armor
+
|Level=2
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceArmor_Hoarfrost.png
+
|Power=Hoarfrost
+
|Level=4
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceArmor_WetIce.png
+
|Power=Wet Ice
+
|Level=10
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceArmor_Permafrost.png
+
|Power=Permafrost
+
|Level=16
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceArmor_GlacialArmor.png
+
|Power=Glacial Armor
+
|Level=20
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=Invulnerability_IceArmor_Placate.png
+
|Power=Diamond Dust
+
|Level=28
+
|Effect=(PBAoE) Foe Placate
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceArmor_EnergyAbsorption.png
+
|Power=Energy Absorption
+
|Level=35
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceArmor_Hybernate.png
+
|Power=Hibernate
+
|Level=38
+
|Effect=
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
----
+
 
+
=== Ice Melee ===
+
 
+
[[Image:V_archetypeicon_brute.png|22px]] Brute
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=Power_Missing.png
+
|Power=Rewriting Text
+
|Level=
+
|Effect=Ice Melee allows the player to use Cold-based attacks, and even conjure up frozen melee weapons. Ice Melee powers are known for their ability to slow an opponents' movement and sometimes immobilize them in chilblains. <br> (''meaning no -recharge, that way you build fury'')
+
}}
+
 
+
{{Powers_LevelRow|Icon=IcyOnslaught_FrozenFist.png
+
|Power=Frozen Fists
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IcyOnslaught_IceSword.png
+
|Power=Ice Sword
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IcyOnslaught_Frost.png
+
|Power=Frost
+
|Level=2
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IcyOnslaught_FollowUp.png
+
|Power=Build Up
+
|Level=6
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IcyOnslaught_IcePatch.png
+
|Power=Ice Patch
+
 
|Level=8
 
|Level=8
|Effect=
+
|Effect=(Point Blank Area of Effect) Ally/Self Heal
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ForceField_DeflectionShield.png
{{Powers_LevelRow|Icon=IcyOnslaught_Taunt.png
+
|Power=Protection Shield
|Power=Taunt
+
 
|Level=12
 
|Level=12
|Effect=
+
|Effect=(Ranged) Ally +Defense(All)
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=RadiationPoisoning_AccelerateMetabolism.png
{{Powers_LevelRow|Icon=IceAssault_IceSwordCircle.png
+
|Power=Accelerate Metabolism
|Power=Ice Sword Circle
+
 
|Level=18
 
|Level=18
|Effect=
+
|Effect=(Point Blank Area of Effect) Ally/Self +Damage, +Recharge, +Recovery, +Speed
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Leadership_Vengence.png
{{Powers_LevelRow|Icon=IceAssault_IceSwordCleave.png
+
|Power=Leadership
|Power=Ice Slash
+
|Level=26
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IcyOnslaught_GreaterIceSword.png
+
|Power=Greater Ice Sword
+
 
|Level=32
 
|Level=32
|Effect=
+
|Effect=(Toggle)(Point Blank Area of Effect) Team +Defense, +Damage, +ToHit, +Perception, +Resistance(Placate, Taunt)
}}
+
|Border=1}}
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
[[Image:Archetypeicon_scrapper.png|22px]] Scrapper
+
====Headman====
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Burst.png
{{Powers_LevelRow|Icon=IcyOnslaught_FrozenFist.png
+
|Power=Plasma Burst
|Power=Frozen Fists
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IcyOnslaught_IceSword.png
+
|Power=Ice Sword
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IcyOnslaught_Frost.png
+
|Power=Frost
+
|Level=2
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IcyOnslaught_FollowUp.png
+
|Power=Build Up
+
 
|Level=6
 
|Level=6
|Effect=
+
|Effect=(Ranged) Foe Moderate Damage(Energy), Disorient
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png
{{Powers_LevelRow|Icon=IcyOnslaught_IcePatch.png
+
|Power=Aim
|Power=Ice Patch
+
 
|Level=8
 
|Level=8
|Effect=
+
|Effect=Self +Accuracy, +Damage
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ArachnosSoldier_HeavyBurst.png
{{Powers_LevelRow|Icon=IcyOnslaught_Taunt.png
+
|Power=Plasma Volley
|Power=Confront
+
|Level=12
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceAssault_IceSwordCircle.png
+
|Power=Ice Sword Circle
+
 
|Level=18
 
|Level=18
|Effect=
+
|Effect=(Ranged Cone) Foe Moderate Damage(Energy), Knockback
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=AssaultWeapons_SniperRifle.png
{{Powers_LevelRow|Icon=IceAssault_IceSwordCleave.png
+
|Power=Plasma Snipe
|Power=Ice Slash
+
 
|Level=26
 
|Level=26
|Effect=
+
|Effect=(Snipe) Foe Superior Damage(Energy), Disorient
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=IcyOnslaught_GreaterIceSword.png
+
|Power=Greater Ice Sword
+
|Level=32
+
|Effect=
+
}}
+
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
[[Image:V_archetypeicon_stalker.png|22px]] Stalker
+
====Magus====
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=FireBlast_FireBall.png
{{Powers_LevelRow|Icon=IcyOnslaught_FrozenFist.png
+
|Power=Fire Ball
|Power=Frozen Fists
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IcyOnslaught_IceSword.png
+
|Power=Ice Sword
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IcyOnslaught_Frost.png
+
|Power=Frost
+
|Level=2
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=ElectricMelee_AssassinStrike.png
+
|Power=Assassin's Glacier
+
 
|Level=6
 
|Level=6
|Effect=
+
|Effect=(Ranged Area of Effect) Foe Moderate Damage(Smashing/Heat), Minor Damage over Time(Heat)
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=IceFormation_BlockOfIce.png
{{Powers_LevelRow|Icon=IcyOnslaught_FollowUp.png
+
|Power=Block of Ice
|Power=Build Up
+
 
|Level=8
 
|Level=8
|Effect=
+
|Effect=(Ranged) Foe Moderate Damage(Cold), Hold, -Recharge, -Speed
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricalBolt_LightningBolt.png
{{Powers_LevelRow|Icon=ElectricMelee_Placate.png
+
|Power=Lightning Bolt
|Power=Placate
+
|Level=12
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IcyOnslaught_IcePatch.png
+
|Power=Ice Patch
+
 
|Level=18
 
|Level=18
|Effect=
+
|Effect=(Ranged) Foe High Damage(Energy), -Endurance, -Recovery; Self +Endurance
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=EarthGrasp_Stalagmites.png
{{Powers_LevelRow|Icon=IceAssault_IceSwordCleave.png
+
|Power=Stalagmites
|Power=Ice Slash
+
 
|Level=26
 
|Level=26
|Effect=
+
|Effect=(Ranged Area of Effect) Foe Minor Damage(Smashing), Disorient
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=IcyOnslaught_GreaterIceSword.png
+
|Power=Greater Ice Sword
+
|Level=32
+
|Effect=
+
}}
+
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
----
+
====Mentalist====
 
+
=== Illusion Control ===
+
 
+
[[Image:V_archetypeicon_dominator.png|22px]] Dominator
+
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=PsychicBlast_MentalBlast.png
{{Powers_LevelRow|Icon=Illusions_spectralWounds.png
+
|Power=Mental Blast
|Power=Spectral Wounds
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=Illusions_Blind.png
+
|Power=Spectral Prison
+
|Level=1
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), Immobilize; (Delayed) Foe +Heal
+
}}
+
 
+
{{Powers_LevelRow|Icon=Illusions_Blind.png
+
|Power=Blind
+
|Level=2
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=Illusions_Decieve.png
+
|Power=Deceive
+
 
|Level=6
 
|Level=6
|Effect=
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), -Recharge
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=MentalControl_Hypnotize.png
{{Powers_LevelRow|Icon=Illusions_Flash.png
+
|Power=Mesmerize
|Power=Flash
+
 
|Level=8
 
|Level=8
|Effect=
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), Sleep
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=MentalControl_MassHypnosis.png
{{Powers_LevelRow|Icon=Illusions_Invisibility.png
+
|Power=Mass Hypnosis
|Power=Superior Invisibility
+
 
|Level=12
 
|Level=12
|Effect=
+
|Effect=(Ranged Area of Effect) Foe Sleep
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=MentalControl_Command.png
{{Powers_LevelRow|Icon=Illusions_PhantomArmy.png
+
|Power=Dominate
|Power=Phantom Army
+
|Level=18
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=Illusions_spectralTerror.png
+
|Power=Spectral Terror
+
 
|Level=26
 
|Level=26
|Effect=
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Illusions_Phantasm.png
+
|Power=Phantasm
+
|Level=32
+
|Effect=
+
}}
+
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
''Phantom Army''
+
====Priest====
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=KineticBoost_Transfusion.png
{{Powers_LevelRow|Icon=Temporary_WarWolfWhistle.png
+
|Power=Transfusion
|Power=Decoy
+
|Level=
+
|Effect=(Auto) Self +Resistance(All)
+
}}
+
 
+
{{Powers_LevelRow|Icon=FireBlast_FireBlast.png
+
|Power=Fire Blast
+
|Level=
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=FieryFray_FireSword.png
+
|Power=Fire Sword
+
|Level=
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png
+
|Power=Hurl
+
|Level=
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=SuperStrength_Punch.png
+
|Power=Punch
+
|Level=
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceBlast_IceBlast.png
+
|Power=Ice Blast
+
|Level=
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=IcyOnslaught_IceSword.png
+
|Power=Ice Sword
+
|Level=
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=ElectricalBolt_LightningBolt.png
+
|Power=Lightning Bolt
+
|Level=
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=PowerBlast_PowerBolts.png
+
|Power=Power Bolt
+
|Level=
+
|Effect=
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
''Spectral Terror''
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=Temporary_WarWolfWhistle.png
+
|Power=Translucency
+
|Level=
+
|Effect=(Auto) Self +Resistance(All), Immobilize
+
}}
+
 
+
{{Powers_LevelRow|Icon=DarkArmor_FearfulAura.png
+
|Power=Cloak of Fear
+
|Level=
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=DarkMiasma_FearsomeAura.png
+
|Power=Terrify
+
|Level=
+
|Effect=
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
''Phantasm''
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=Temporary_WarWolfWhistle.png
+
|Power=Resistance
+
|Level=
+
|Effect=(Auto) Self +Resistance(Lethal, Negative), -Resistance(Energy)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Flight_TravelFlight.png
+
|Power=Fly
+
|Level=
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=DarkCast_DarkBlast.png
+
|Power=Dark Blast
+
|Level=
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=DarkCast_SoulDrain.png
+
|Power=Gloom
+
|Level=
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=ShadowFighting_ShadowPunch.png
+
|Power=Shadow Punch
+
|Level=
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=ShadowFighting_Smite.png
+
|Power=Smite
+
|Level=
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=DarkCast_LifeDrain.png
+
|Power=Life Drain
+
|Level=
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=DarkCast_TenebrousTentacles.png
+
|Power=Tenebrous Tentacles
+
|Level=
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=Illusions_PhantomArmy.png
+
|Power=Decoy Phantasm
+
|Level=
+
|Effect=
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
----
+
 
+
=== Invulnerability ===
+
 
+
[[Image:V_archetypeicon_stalker.png|22px]] Stalker
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=Mileerolje_Invulnerability_Hide.png
+
|Power=Hide
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=Invulnerability_ResToPhysicalDmg.png
+
|Power=Resist Physical Damage
+
|Level=2
+
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Invulnerability_TemporaryInvulnerabilty.png
+
|Power=Temp Invulnerability
+
|Level=4
+
|Effect=(Toggle) Self +Resistance(Smashing, Lethal)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Invulnerability_DullPain.png
+
|Power=Dull Pain
+
|Level=10
+
|Effect=Self +Heal, +Max Hit Points
+
}}
+
 
+
{{Powers_LevelRow|Icon=Invulnerability_UnyeildlingStance.png
+
|Power=Unyielding Stance
+
|Level=16
+
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Invulnerability_ResToCosmicDmag.png
+
|Power=Resist Elemental Damage
+
|Level=20
+
|Effect=(Auto) Self +Resistance(Heat, Cold, Energy, Negative, Toxic)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Invulnerability_Invincibility.png
+
|Power=Invincibility
+
|Level=28
+
|Effect=(Toggle)(PBAoE)(does not alert foes); Self +Defense(All but Psionics)(Per Foe)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Invulnerability_ToughHide.png
+
|Power=Tough Hide
+
|Level=35
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=Invulnerability_Unstoppable.png
+
|Power=Unstoppable
+
|Level=38
+
|Effect=
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
----
+
 
+
=== Regeneration ===
+
 
+
[[Image:V_archetypeicon_brute.png|22px]] Brute
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=Regeneration_FastHealing.png
+
|Power=Fast Healing
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=Regeneration_Reconstruction.png
+
|Power=Reconstruction
+
|Level=2
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=Regeneration_QuickRecovery.png
+
|Power=Quick Recovery
+
|Level=4
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=Regeneration_DullPain.png
+
|Power=Dull Pain
+
|Level=10
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=Regeneration_Integration.png
+
|Power=Integration
+
|Level=16
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=Regeneration_Integration.png
+
|Power=Resilience
+
|Level=20
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=Regeneration_InstantHealing.png
+
|Power=Instant Healing
+
|Level=28
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=Regeneration_Revive.png
+
|Power=Revive
+
|Level=35
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=Regeneration_MomentOfGlory.png
+
|Power=Moment of Glory
+
|Level=38
+
|Effect=
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
[[Image:Archetypeicon_tanker.png|22px]] Tanker
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=Regeneration_FastHealing.png
+
|Power=Fast Healing
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=Regeneration_Reconstruction.png
+
|Power=Reconstruction
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=Regeneration_DullPain.png
+
|Power=Dull Pain
+
|Level=2
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=Regeneration_Integration.png
+
|Power=Integration
+
 
|Level=6
 
|Level=6
|Effect=
+
|Effect=(Ranged) Foe -Endurance; (Ranged Area of Effect) Ally/Self Heal
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=KineticBoost_SiphonPower.png
{{Powers_LevelRow|Icon=Regeneration_Integration.png
+
|Power=Siphon Power
|Power=Resiliency
+
 
|Level=8
 
|Level=8
|Effect=(Toggle)(PBAoE) Foe Taunt; Self +Resistance(Per Foe)
+
|Effect=(Ranged) Foe -Damage; (Point Blank Area of Effect) Ally/Self +Damage
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=MentalControl_Freeze.png
{{Powers_LevelRow|Icon=Regeneration_QuickRecovery.png
+
|Power=Total Domination
|Power=Quick Recovery
+
|Level=12
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=Regeneration_InstantHealing.png
+
|Power=Instantaneous Healing
+
 
|Level=18
 
|Level=18
|Effect=(Toggle)(PBAoE) Foe Taunt; Self +Regeneration(Per Foe)
+
|Effect=(Ranged Area of Effect) Foe Immobilize, Hold
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Empathy_RegenerationAura.png
{{Powers_LevelRow|Icon=Regeneration_Revive.png
+
|Power=Regeneration Aura
|Power=Revive
+
 
|Level=26
 
|Level=26
|Effect=
+
|Effect=(Point Blank Area of Effect) Ally/Self +Regeneration
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Regeneration_MomentOfGlory.png
+
|Power=Moment of Glory
+
|Level=32
+
|Effect=
+
}}
+
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
----
+
====Soldier====
 
+
=== Stone Armor ===
+
 
+
[[Image:Archetypeicon_scrapper.png|22px]] Scrapper
+
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=Sword_Slice.png
{{Powers_LevelRow|Icon=StoneArmor_StoneArmor.png
+
|Power=Slice
|Power=Rock Armor
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=StoneArmor_StoneSkin.png
+
|Power=Stone Skin
+
|Level=2
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=StoneArmor_EarthsEmbrace.png
+
|Power=Earth's Embrace
+
|Level=4
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=StoneArmor_Clay.png
+
|Power=Mud Pots
+
|Level=10
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=StoneArmor_Rooted.png
+
|Power=Protection of the Earth
+
|Level=16
+
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
+
}}
+
 
+
{{Powers_LevelRow|Icon=StoneArmor_MagmaArmor.png
+
|Power=Brimstone Armor
+
|Level=20
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=StoneArmor_CrystalArmor.png
+
|Power=Crystal Armor
+
|Level=28
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=StoneArmor_MineralCrust.png
+
|Power=Minerals
+
|Level=35
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=StoneArmor_Granite.png
+
|Power=Power of the Earth
+
|Level=38
+
|Effect=Self +Resistance(All), +Recovery; (Delayed) Self -Endurance
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
[[Image:V_archetypeicon_stalker.png|22px]] Stalker
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=Mileerolje_StoneArmor_Hide.png
+
|Power=Hide
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=StoneArmor_StoneArmor.png
+
|Power=Sand Armor
+
|Level=2
+
|Effect=(Toggle) Self +Resistance(Smashing, Lethal), +Defense(Melee)
+
}}
+
 
+
{{Powers_LevelRow|Icon=StoneArmor_EarthsEmbrace.png
+
|Power=Earth's Embrace
+
|Level=4
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=StoneArmor_MineralCrust.png
+
|Power=Will of the Earth
+
|Level=10
+
|Effect=(Toggle) Self +Protection(Confuse, Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionics)
+
}}
+
 
+
{{Powers_LevelRow|Icon=StoneArmor_StoneSkin.png
+
|Power=Stone Skin
+
|Level=16
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=StoneArmor_CrystalArmor.png
+
|Power=Crystalline Armor
+
|Level=20
+
|Effect=(Toggle) Self +Defense(Heat, Cold, Energy, Negative), +Resistance(Defense Debuff)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Mileerolje_StoneArmor_Placate.png
+
|Power=Sandscreen
+
|Level=28
+
|Effect=(PBAoE) Foe Placate
+
}}
+
 
+
{{Powers_LevelRow|Icon=Mileerolje_StoneArmor_Stonetrops.png
+
|Power=Stonetrops
+
|Level=35
+
|Effect=(Summoned PBAoE) Foe Knockdown(Chance), -Speed
+
}}
+
 
+
{{Powers_LevelRow|Icon=StoneArmor_Granite.png
+
|Power=Power of the Earth
+
|Level=38
+
|Effect=Self +Resistance(All), +Recovery; (Delayed) Self -Endurance
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
----
+
 
+
=== Super Reflexes ===
+
 
+
[[Image:Archetypeicon_tanker.png|22px]] Tanker
+
 
+
{{Powers_LevelHeader}}
+
 
+
{{Powers_LevelRow|Icon=SuperReflexes_FocusedFighting.png
+
|Power=Focused Fighting
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=SuperReflexes_FocusedSenses.png
+
|Power=Focused Senses
+
|Level=1
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=SuperReflexes_Dodge.png
+
|Power=Dodge
+
|Level=2
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=SuperReflexes_PracticedBrawler.png
+
|Power=Practiced Brawler
+
|Level=6
+
|Effect=
+
}}
+
 
+
{{Powers_LevelRow|Icon=SuperReflexes_Agile.png
+
|Power=Nimble
+
|Level=8
+
|Effect=(Auto) Self +Defense(Ranged, AoE), +Resistance(All)(scales with hit points), +Resistance(Defense Debuff)
+
}}
+
 
+
{{Powers_LevelRow|Icon=SuperReflexes_Evasion.png
+
|Power=Evasion
+
 
|Level=12
 
|Level=12
|Effect=
+
|Effect=(Melee Cone) Foe Moderate Damage(Lethal/Energy), Knockback
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=BattleAxe_Chop.png
{{Powers_LevelRow|Icon=Mace_Taunt.png
+
|Power=Eviscerate
|Power=Infuriating Combat
+
 
|Level=18
 
|Level=18
|Effect=(Toggle)(PBAoE) Foe Taunt
+
|Effect=(Melee) Foe High Damage(Lethal/Energy), Knockdown
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Sword_Disembowel.png
{{Powers_LevelRow|Icon=SuperReflexes_Quickness.png
+
|Power=Carve
|Power=Quickness
+
 
|Level=26
 
|Level=26
|Effect=
+
|Effect=(Melee) Foe Superior Damage(Lethal/Energy), Knockup
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Sword_HeadSplitter.png
{{Powers_LevelRow|Icon=SuperReflexes_Elude.png
+
|Power=Swing
|Power=Elude
+
 
|Level=32
 
|Level=32
|Effect=
+
|Effect=(Small Cone) Foe Extreme Damage(Lethal/Energy), Knockdown
}}
+
|Border=1}}
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
----
 
 
=== Super Strength ===
 
 
[[Image:Archetypeicon_scrapper.png|22px]] Scrapper
 
 
{{Powers_LevelHeader}}
 
 
{{Powers_LevelRow|Icon=SuperStrength_Jab.png
 
|Power=Jab
 
|Level=1
 
|Effect=
 
 
}}
 
}}
  
{{Powers_LevelRow|Icon=SuperStrength_Punch.png
+
{{NPC Text|title=Detailed Power Information
|Power=Punch
+
|text='''''Note:''' This box must be open for the power tables' links to work.''
|Level=1
+
|Effect=
+
}}
+
  
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png
+
===Detailed Power Information===
|Power=Haymaker
+
The information here is listed by career path and level rather than alphabetically.
|Level=2
+
|Effect=
+
}}
+
  
{{Powers_LevelRow|Icon=SuperStrength_Rage.png
+
====Communications Officer====
|Power=Focused Rage
+
|Level=6
+
|Effect=Self +Damage, +Accuracy <br> (''for clarity: Build Up'')
+
}}
+
  
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png
+
=====[[Image:Teleportation_TeleportFoe.png]] Teleport Foe Device=====
|Power=Hand Clap
+
You can teleport a single foe through via a teleportation device directly next to you. A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported. This power can be interrupted.
|Level=8
+
|Effect=
+
}}
+
  
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png
+
{{PowerBlock_Start}}
|Power=Confront
+
{{PowerBlock_Other|Header=Activation Time|Text=3.93s}}
|Level=12
+
{{PowerBlock_Recharge|20.00s}}
|Effect=
+
{{PowerBlock_Other|Header=Endurance Cost|Text=15.00}}
}}
+
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Other|Header=Interrupt Time|Text=2.00s}}
 +
{{PowerBlock_Level|8}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Enemies}}
 +
{{PowerBlock_Other|Header=Power Range|Text=200.00 ft}}
 +
{{PowerBlock_Other|Header=Effect Area|Text=Single Target}}
 +
{{PowerBlock_Other|Header=Attack Types|Text=Ranged}}
 +
{{PowerBlock_Other|Header=Aggro Type|Text=Enemies will not notice this attack.}}
 +
{{PowerBlock_Blank|''Does not require line of sight.''}}
 +
{{PowerBlock_Effects|'''50.00%''' chance for '''+2000.00%''' Taunt for 2.00s on target}}
 +
{{PowerBlock_Blank|''ignores buffs and enhancements''}}
 +
{{PowerBlock_Blank|''unresistable''}}
 +
{{PowerBlock_Blank|'''2.10''' magnitude teleport on target after '''1.17s''' delay}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png
+
=====[[Image:GravityControl_FoldSpace.png]] Fold Space=====
|Power=Knockout Blow
+
You can open a portal around all teammates and pull them through it. The teammates are delivered to your location. You determine the location of the portal's end, and can place it in the air if desired.
|Level=18
+
|Effect=
+
}}
+
  
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png
+
{{PowerBlock_Start}}
|Power=Hurl
+
{{PowerBlock_Other|Header=Activation Time|Text=5.39s}}
|Level=26
+
{{PowerBlock_Recharge|6m 0s}}
|Effect=
+
{{PowerBlock_Other|Header=Endurance Cost|Text=26.00}}
}}
+
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Other|Header=Interrupt Time|Text=4.00s}}
 +
{{PowerBlock_Level|12}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Self}}
 +
{{PowerBlock_Other|Header=Power Range|Text=10000.00 ft}}
 +
{{PowerBlock_Blank|''Does not require line of sight.''}}
 +
{{PowerBlock_Effects|'''1.00''' magnitude teleport on target after '''1.17s''' delay}}
 +
{{PowerBlock_Blank|''unresistable''}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=SuperStrength_FootStomp.png
+
=====[[Image:ElectricalBolt_VoltaicSentinal.png]] Transponder=====
|Power=Foot Stomp
+
The rikti communications officers can create an inter-dimensional transponder. Other rikti soldiers can teleport in through this transponder to join their allies. The transponder can be destroyed.
|Level=32
+
|Effect=
+
}}
+
  
{{Powers_Footer}}
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Activation Time|Text=4.93s}}
 +
{{PowerBlock_Recharge|45.00s}}
 +
{{PowerBlock_Other|Header=Endurance Cost|Text=21.00}}
 +
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Level|18}}
 +
{{PowerBlock_Other|Header=Interrupt Time|Text=1.00s}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Friendlies}}
 +
{{PowerBlock_Other|Header=Power Range|Text=10.00 ft}}
 +
{{PowerBlock_Other|Header=Effect Area|Text=Location}}
 +
{{PowerBlock_Effects|Creates pet '''Portal'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 578.28''}}
 +
{{PowerBlock_Other|Header=Portal Powers|Text=Creates pet '''Conscript'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 430.0''}}
 +
{{PowerBlock_Blank|Creates pet '''Conscript'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 430.0''}}
 +
{{PowerBlock_Blank|Creates pet '''Headman Gunman'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 860.0''}}
 +
{{PowerBlock_Other|Header=Conscript Powers|Text=[[Image:MedievalWeapons_BattleAxe.png|22px]] '''Rikti Rifle'''}}
 +
{{PowerBlock_Blank|[[Image:MedievalWeapons_MaceClobber.png|22px]] '''Rikti Sword'''}}
 +
{{PowerBlock_Other|Header=Headman Gunman Powers|Text=[[Image:Teleportation_Teleport.png|22px]] '''Teleport'''}}
 +
{{PowerBlock_Blank|[[Image:MedievalWeapons_BattleAxe.png|22px]] '''Rikti Rifle'''}}
 +
{{PowerBlock_Blank|[[Image:Jump_LongJump.png|22px]] '''Super Leap'''}}
 +
{{PowerBlock_End}}
  
[[Image:V_archetypeicon_stalker.png|22px]] Stalker
+
=====[[Image:Thugs_TargetedSummonMob.png]] Rikti Monkey Swarm=====
 +
Calls a swarm of 10 or so rikti monkeys to come to your aid for a brief while. You must select an enemy target to attack first before calling these monkeys. Rikti monkeys are many, but they are very weak. Although they will follow you, they are not as loyal as your transponder pets, and they will only stick around for a few minutes before taking off.
  
{{Powers_LevelHeader}}
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Activation Time|Text=1.67s}}
 +
{{PowerBlock_Recharge|10m 0s}}
 +
{{PowerBlock_Other|Header=Endurance Cost|Text=13.00}}
 +
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Level|26}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Enemies}}
 +
{{PowerBlock_Other|Header=Power Range|Text=60.00 ft}}
 +
{{PowerBlock_Other|Header=Effect Area|Text=Single Target}}
 +
{{PowerBlock_Effects|Creates Pet Rikti Monkey (x10)}}
 +
{{PowerBlock_Blank|''Base Hit Points: 160.0''}}
 +
{{PowerBlock_Other|Header=Rikti Monkey Powers|Text=[[Image:PsychicBlast_MentalBlast.png|22px]] '''Psychic Dart'''}}
 +
{{PowerBlock_Blank|[[Image:Inherent_Brawl.png|22px]] '''Monkey Brawl'''}}
 +
{{PowerBlock_Blank|[[Image:FlamingShield_Burn.png|22px]] '''Monkey Gas'''}}
 +
{{PowerBlock_Blank|[[Image:Jump_CombatJump.png|22px]] '''Monkey Jumping'''}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=SuperStrength_Jab.png
 
|Power=Jab
 
|Level=1
 
|Effect=
 
 
}}
 
}}
  
{{Powers_LevelRow|Icon=SuperStrength_Punch.png
+
{{NPC Text|title=Costume Customization
|Power=Punch
+
|text=A bit less controversial than the powers, I hope.
|Level=1
+
|Effect=
+
}}
+
  
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png
+
===Rikti Uniform===
|Power=Haymaker
+
Like the Soldiers of Arachnos, Rikti are required to have a uniform for their first costume slot; however, their next four can be either human or rikti in nature - the human side would probably be a hologram or mind-trick of some sort, instead of a sudden change in species.
|Level=2
+
|Effect=
+
}}
+
  
{{Powers_LevelRow|Icon=ShadowFighting_AssassinStrike.png
+
====Costume Sets====
|Power=Assassin's Blow
+
|Level=6
+
|Effect=
+
}}
+
  
{{Powers_LevelRow|Icon=SuperStrength_Rage.png
+
'''Standard Costume Sets:'''
|Power=Build Up
+
*Soldier
|Level=8
+
*Headman
|Effect=
+
*Mentalist/Mesmerist
}}
+
*Chief Soldier
  
{{Powers_LevelRow|Icon=ShadowFighting_Placate.png
+
'''Unlockable Costume Sets:'''
|Power=Placate
+
*Magus (any Rikti badge)
|Level=12
+
*Priest (any Rikti badge)
|Effect=
+
}}
+
  
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png
+
<gallery>
|Power=Hand Clap
+
Image:Rikti_Guardian.jpg|Soldier
|Level=18
+
Image:Rikti_HeadmanGunman.jpg|Headman
|Effect=
+
Image:Rikti_ChiefMesmerist.jpg|Mentalist/Mesmerist
}}
+
Image:Rikti_ChiefSoldier.jpg|Chief Soldier
 +
Image:Rikti_Priest.jpg|Priest
 +
Image:Rikti_Magus.jpg|Magus
 +
</gallery>
  
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png
 
|Power=Hurl
 
|Level=26
 
|Effect=
 
 
}}
 
}}
  
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png
+
{{clr}}
|Power=Knockout Blow
+
|Level=32
+
|Effect=
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
 
----
 
----

Latest revision as of 01:28, 29 August 2012


Mileerolje ParagonWiki.PNG Back to Tidbit Jr.'s userpage.
Mileerolje ParagonWiki.PNG To my NPCs page.

This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.


Notes

  • Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
  • Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
  • Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.


Assault Powersets

V archetypeicon dominator.png Dominator Secondary
  • Archery Assault
  • Assault Weapons
  • Dark Assault
  • Feral Assault (Claws)
  • Force Assault (Force Field)
  • Gravity Assault
  • Kinetic Assault
  • Illusory Assault
  • Martial Arts (w/ chi blasts?)
  • Medieval Assault (Archery + Broad Sword)
  • Ninjutsu Assault (Katana + Ninjitsu)
  • Radiation Assault (Radiant Assault?)
  • Sonic Assault
  • Stony Assault
  • Storm Assault (Electricity Assault's counterpart?)
  • Tech Assault (Pulse Rifle)
  • Urban Assault (Dual Pistols)



Buff / Debuff Powersets

Archetypeicon defender.png Defender Primary
Archetypeicon controller.png Controller Secondary
V archetypeicon corruptor.png Corruptor Secondary
V archetypeicon mastermind.png Mastermind Secondary
  • Electrical Aura (Magnetic Aura?)
  • Energy Field (it'll be different from Force Field, I swear!)
  • Teamwork (requires the Arachnos Widow to rename its set)

Earth Domination

You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.



Control Powersets

Archetypeicon controller.png Controller Primary
V archetypeicon dominator.png Dominator Primary

Dark Control

Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.

Electricity Control

Gadget Control



Defense Powersets

Archetypeicon tanker.png Tanker Primary
V archetypeicon brute.png Brute Secondary
Archetypeicon scrapper.png Scrapper Secondary
V archetypeicon stalker.png Stalker Secondary
  • Energy Aura (see Kinetic Aura for reason for change)
  • Force Armor
  • Kinetic Aura (Energy Aura change)
  • Psionic Aura
  • Radiatioactive Aura
  • Sonic Armor
  • Street Defense
  • Storm Aura



Manipulation Powersets

Archetypeicon blaster.png Blaster Secondary
  • Darkness Manipulation
  • Earth Manipulation
  • Force Manipulation
  • Gravity Manipulation
  • Illusion Manipulation (Light Manipulation?)
  • Kinetic Manipulation
  • Martial Arts
  • Ninjitsu Manipulation (Ninjutsu Manipulation?)
  • Plant Manipulation (Thorn Manipulation?)
  • Poison Manipulation (Toxin Manipulation?)
  • Radiation Manipulation
  • Sonic Manipulation (Sound Manipulation?)
  • Storm Manipulation
  • Strength Manipulation
  • Traps
  • Trick Arrows



Melee Powersets

V archetypeicon brute.png Brute Primary
Archetypeicon scrapper.png Scrapper Primary
V archetypeicon stalker.png Stalker Primary
Archetypeicon tanker.png Tanker Secondary
  • Energy Blade
  • Gravity Melee
  • Illusory Melee
  • Poison Melee
  • Polearm
  • Psionic Melee
  • Radiation Melee
  • Scythe
  • Staff



Ranged Powersets

Archetypeicon blaster.png Blaster Primary
V archetypeicon corruptor.png Corruptor Primary
Archetypeicon defender.png Defender Secondary
  • Dual Pistols
  • Pulse Rifle
  • Water Blast



Summon Powersets

V archetypeicon mastermind.png Mastermind Primary
  • Demonology - Circle Behemoth as top tier?
  • Knights
  • Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
  • Police (hero only? Thugs antihesis?)
  • Pirates
  • Samurai
  • Wolfpack - 5th/Council Warwolves moreso than animals



Archetypes

Rikti

An idea for a Rikti-based epic archetype that would be available to both heroes and villains.