Difference between revisions of "User:Tidbit Jr./Powers"
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− | + | __NOTOC__ | |
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− | = | + | {{Userboxtop|align=right}} |
− | ' | + | {{Userbox Generic|[[User:Tidbit_Jr.|Back]] to Tidbit Jr.'s userpage.|[[Image:Mileerolje ParagonWiki.PNG]]}} |
− | + | {{Userbox Generic|To my [[User:Tidbit_Jr./NPCs|NPCs]] page.|[[Image:Mileerolje_ParagonWiki.PNG]]}} | |
− | + | {{Userboxbottom}} | |
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− | + | This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around. | |
− | + | {{clr}} | |
− | + | ||
− | ==== | + | ==Notes== |
− | + | * Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway. | |
+ | * Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback. | ||
+ | * Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening. | ||
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− | + | ==Assault Powersets== | |
− | + | <table border="0" cellpadding="0" cellspacing="1" width="171px"> | |
− | + | <tr> | |
− | | | + | <td width="22px">[[Image:V_archetypeicon_dominator.png|22px]]</td> |
− | + | <td align="middle" bgcolor="#d3d3d3">[[Dominator]] Secondary</td> | |
+ | </tr> | ||
+ | </table> | ||
− | + | *Archery Assault | |
− | + | *Assault Weapons | |
− | + | *Dark Assault | |
− | + | *Feral Assault (Claws) | |
− | + | *Force Assault (Force Field) | |
+ | *Gravity Assault | ||
+ | *Kinetic Assault | ||
+ | *Illusory Assault | ||
+ | *Martial Arts (w/ chi blasts?) | ||
+ | *Medieval Assault (Archery + Broad Sword) | ||
+ | *Ninjutsu Assault (Katana + Ninjitsu) | ||
+ | *Radiation Assault (Radiant Assault?) | ||
+ | *Sonic Assault | ||
+ | *Stony Assault | ||
+ | *Storm Assault (Electricity Assault's counterpart?) | ||
+ | *Tech Assault (Pulse Rifle) | ||
+ | *Urban Assault (Dual Pistols) | ||
− | {{ | + | {{clr}} |
− | + | ---- | |
− | + | ||
− | + | ||
− | }} | + | |
− | + | ==Buff / Debuff Powersets== | |
− | | | + | <table border="0" cellpadding="0" cellspacing="1" width="171px"> |
− | | | + | <tr> |
− | | | + | <td width="22px">[[Image:Archetypeicon_defender.png|22px]]</td> |
− | + | <td align="middle" bgcolor="#d3d3d3">[[Defender]] Primary</td> | |
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="22px">[[Image:Archetypeicon_controller.png|22px]]</td> | ||
+ | <td align="middle" bgcolor="#d3d3d3">[[Controller]] Secondary</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="22px">[[Image:V_archetypeicon_corruptor.png|22px]]</td> | ||
+ | <td align="middle" bgcolor="#d3d3d3">[[Corruptor]] Secondary</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="22px">[[Image:V_archetypeicon_mastermind.png|22px]]</td> | ||
+ | <td align="middle" bgcolor="#d3d3d3">[[Mastermind]] Secondary</td> | ||
+ | </tr> | ||
+ | </table> | ||
− | + | *Electrical Aura (Magnetic Aura?) | |
− | + | *Energy Field (it'll be different from Force Field, I swear!) | |
− | + | *Teamwork (requires the Arachnos Widow to rename its set) | |
− | + | ||
− | + | ||
− | + | ===Earth Domination=== | |
− | + | You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground. | |
− | + | ||
− | + | ||
− | + | ||
− | {{ | + | {{NPC Text|title=Power Table |
− | |Power= | + | |text='''Controller''' / '''Corruptor''' / '''Defender''' / '''Mastermind''' |
− | | | + | {{Powers_SplitLevelHeader}} |
− | |Effect=( | + | {{Powers_SplitLevelRow|Icon=ForceField_ForceBolt.png |
− | }} | + | |Power=Earth Push |
+ | |PriLevel=1 | ||
+ | |SecLevel=1 | ||
+ | |Effect=(Ranged) Foe Knockdown, -Defense | ||
+ | |Border=1}} | ||
+ | {{Powers_SplitLevelRow|Icon=ForceField_DeflectionShield.png | ||
+ | |Power=Rock Shield | ||
+ | |PriLevel=1 | ||
+ | |SecLevel=2 | ||
+ | |Effect=(Ranged) Ally +Defense(Smashing, Lethal) | ||
+ | |Border=1}} | ||
+ | {{Powers_SplitLevelRow|Icon=ForceField_RefractionShield.png | ||
+ | |Power=Crystal Shield | ||
+ | |PriLevel=2 | ||
+ | |SecLevel=4 | ||
+ | |Effect=(Ranged) Ally +Defense(Energy, Negative), +Resistance(Endurance Drain) | ||
+ | |Border=1}} | ||
+ | {{Powers_SplitLevelRow|Icon=IceFormation_Shiver.png | ||
+ | |Power=Lead Weights | ||
+ | |PriLevel=6 | ||
+ | |SecLevel=10 | ||
+ | |Effect=(Ranged Cone) Foe -Fly, -Jump, -Recharge, -Speed | ||
+ | |Border=1}} | ||
+ | {{Powers_SplitLevelRow|Icon=ColdDomination_Frostwork.png | ||
+ | |Power=Mineral Boost | ||
+ | |PriLevel=8 | ||
+ | |SecLevel=16 | ||
+ | |Effect=(Ranged) Ally Heal, +Max Hit Points, +Resistance(Toxic) | ||
+ | |Border=1}} | ||
+ | {{Powers_SplitLevelRow|Icon=ForceField_DispersionBubble.png | ||
+ | |Power=Mineral Dispersion | ||
+ | |PriLevel=12 | ||
+ | |SecLevel=20 | ||
+ | |Effect=(Toggle)(Point Blank) Ally/Self +Defense(All but Psionic), +Protection(Disorient, Hold, Immobilize) | ||
+ | |Border=1}} | ||
+ | {{Powers_SplitLevelRow|Icon=StormSummoning_Hurricane.png | ||
+ | |Power=Sandstorm | ||
+ | |PriLevel=18 | ||
+ | |SecLevel=28 | ||
+ | |Effect=(Toggle)(Point Blank) Foe -Accuracy, -Defense | ||
+ | |Border=1}} | ||
+ | {{Powers_SplitLevelRow|Icon=ThermalRadiation_Forge.png | ||
+ | |Power=Power of the Earth | ||
+ | |PriLevel=26 | ||
+ | |SecLevel=35 | ||
+ | |Effect=(Ranged) Ally +Damage, +Protection(Disorient, Hold, Immobilize, Knockback, Sleep) | ||
+ | |Border=1}} | ||
+ | {{Powers_SplitLevelRow|Icon=ForceField_ForceBubble.png | ||
+ | |Power=Rock Wall | ||
+ | |PriLevel=32 | ||
+ | |SecLevel=38 | ||
+ | |Effect=Summon Rock Wall | ||
+ | |Border=1}} | ||
+ | {{Powers_Footer}}}} | ||
− | {{ | + | {{NPC Text|title=Power Information|text= |
+ | <b><font size="3">[[Image:ForceField_RefractionShield.png]] Crystal Shield</font></b> | ||
+ | <br>You encrust your ally in various quartz crystals. Crystal shield makes energy and negative energy attacks less likely to hit. Recharge: Very Fast | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Sets|{{Set Defense}}}} | ||
+ | {{PowerBlock_End}} | ||
− | = | + | <b><font size="3">[[Image:ForceField_ForceBolt.png]] Earth Push</font></b> |
+ | <br>Discharges a seismic force through that ground that knocks down foes and deals some smashing damage. Damage: Minor, Recharge: Fast | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Sets|{{Set Defense Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
+ | {{PowerBlock_End}} | ||
− | {{ | + | <b><font size="3">[[Image:IceFormation_Shiver.png]] Lead Weights</font></b> |
+ | <br>When this power is activated, all foes in front of you will be shackled down and rooted to the ground. They will remain in close contact with the earth, and so will move extremely slow and cannot fly or jump powers while this powers effect is active. | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Sets|{{Set Slow Movement}}}} | ||
+ | {{PowerBlock_End}} | ||
− | + | <b><font size="3">[[Image:ColdDomination_Frostwork.png]] Mineral Boost</font></b> | |
− | | | + | <br>You are so connected to the earth, you can draw upon its power to add to an ally's health. Activating this power increases your ally's maximum health, and grants them resistance to toxic damage. Recharge: Very Long |
− | | | + | {{PowerBlock_Start}} |
− | | | + | {{PowerBlock_Enhancements|{{Enhance Resistance}}}} |
− | }} | + | {{powerBlock_Blank|{{Enhance Heal}}}} |
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Sets|{{Set Healing}}}} | ||
+ | {{PowerBlock_Blank|{{Set Resist Damage}}}} | ||
+ | {{PowerBlock_End}} | ||
− | + | <b><font size="3">[[Image:ForceField_DispersionBubble.png]] Mineral Dispersion</font></b> | |
− | | | + | <br>Activating this power summons several rare earth rock minerals to orbit around you and your allies. These minerals can disperse particles and make attacks less likely to hit. They also bring clarity of the mind and increase your resistance to disorient, hold, and immobilize effects. Recharge: Slow |
− | | | + | {{PowerBlock_Start}} |
− | | | + | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} |
− | }} | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Sets|{{Set Defense}}}} | ||
+ | {{PowerBlock_End}} | ||
− | + | <b><font size="3">[[Image:ThermalRadiation_Forge.png]] Power of the Earth</font></b> | |
− | + | <br>Forge a single ally target into a killing machine. Power of the earth immensely enhances a single ally's damage and chance to hit. Recharge: Very Long | |
− | | | + | {{PowerBlock_Start}} |
− | | | + | {{PowerBlock_Enhancements|{{Enhance Range}}}} |
− | }} | + | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} |
+ | {{PowerBlock_Blank|{{Enhance Recharge Rate}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Sets|{{Set To Hit Buff}}}} | ||
+ | {{PowerBlock_End}} | ||
− | + | <b><font size="3">[[Image:ThermalRadiation_FireShield.png]] Rock Shield</font></b> | |
− | | | + | <br>Your ally's skin becomes encrusted with stone while this power is active. Rock shield protects your ally from smashing and lethal attacks. They are less likely to land and affect. Recharge: Very Fast |
− | | | + | {{PowerBlock_Start}} |
− | | | + | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} |
− | }} | + | {{PowerBlock_Blank|{{Enhance Range}}}} |
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Sets|{{Set Defense}}}} | ||
+ | {{PowerBlock_End}} | ||
− | {{ | + | <b><font size="3">[[Image:ForceField_ForceBubble.png]] Rock Wall</font></b> |
− | | | + | <br>You bring forth a large wall of rock to protect yourself and all allies nearby. This rock wall cannot move, and is inanimate, but foes will need to tear the wall down before they can reach you. Use this power with caution in enclosed spaces. Recharge: Very Long |
− | | | + | {{PowerBlock_Start}} |
− | | | + | {{PowerBlock_Other|Header=Powers|Text=[[Image:Temporary_PVP_BuffDefense.png|22px]] Resistance}} |
− | }} | + | {{PowerBlock_Blank|[[Image:Manipulation_Provoke.png|22px]] Provoke}} |
+ | {{PowerBlock_Enhancements|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Sets|{{Set Defense Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
+ | {{PowerBlock_Blank|{{Set Targeted AoE Damage}}}} | ||
+ | {{PowerBlock_End}} | ||
− | + | <b><font size="3">[[Image:StormSummoning_Hurricane.png]] Sandstorm</font></b> | |
− | | | + | <br>You can summon a sandstorm. The wind and sand from this massive storm reduce the defense and chance to hit. Recharge: Slow |
− | | | + | {{PowerBlock_Start}} |
− | | | + | {{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}} |
− | }} | + | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} |
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Sets|{{Set Defense Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
+ | {{PowerBlock_End}}}} | ||
− | {{ | + | {{clr}} |
− | + | ---- | |
− | + | ||
− | + | ||
− | }} | + | |
− | + | ==Control Powersets== | |
− | + | <table border="0" cellpadding="0" cellspacing="1" width="171px"> | |
− | | | + | <tr> |
− | | | + | <td width="22px">[[Image:Archetypeicon_controller.png|22px]]</td> |
− | + | <td align="middle" bgcolor="#d3d3d3">[[Controller]] Primary</td> | |
+ | </tr> | ||
+ | <tr> | ||
+ | <td>[[Image:V_archetypeicon_dominator.png|22px]]</td> | ||
+ | <td align="middle" bgcolor="#d3d3d3">[[Dominator]] Primary</td> | ||
+ | </tr> | ||
+ | </table> | ||
− | + | ===Dark Control=== | |
− | + | Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | {{NPC Text|title=Power Table | ||
+ | |text='''Controller''' / '''Dominator''' | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | + | {{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Grasp |
− | |Power= | + | |
|Level=1 | |Level=1 | ||
− | |Effect=( | + | |Effect=(Ranged) Foe Minor Damage over Time(Negative), Immobilize, -Accuracy |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=DarknessMastery_PetrifyingGaze.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Petrify |
− | |Power= | + | |
|Level=1 | |Level=1 | ||
− | |Effect=( | + | |Effect=(Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=DarkCast_TenebrousTentacles.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Tenebrous Tentacles |
− | |Power= | + | |
|Level=2 | |Level=2 | ||
− | |Effect=( | + | |Effect=(Ranged Cone) Foe Moderate Damage over Time(Negative), -Accuracy |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=MentalControl_MindControl.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Dark Possession |
− | |Power= | + | |
|Level=6 | |Level=6 | ||
− | |Effect=( | + | |Effect=(Toggle)(Ranged) Foe Confuse, +Damage |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=DarkCast_DarkPit.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Dark Pit |
− | |Power= | + | |
|Level=8 | |Level=8 | ||
− | |Effect=( | + | |Effect=(Ranged Area of Effect) Foe Disorient |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=DarkMiasma_ChillOfTheNight.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Chill of the Night |
− | |Power= | + | |
|Level=12 | |Level=12 | ||
− | |Effect=( | + | |Effect=(Toggle)(Point Blank) Foe Minor Damage over Time(Negative) -Accuracy |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=MentalControl_Freeze.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Dark Domination |
− | |Power= | + | |
|Level=18 | |Level=18 | ||
− | |Effect=( | + | |Effect=(Ranged of Effect) Foe Hold, -Accuracy |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=DarkMiasma_FearsomeAura.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Nightmare |
− | |Power= | + | |
|Level=26 | |Level=26 | ||
− | |Effect=( | + | |Effect=(Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=DarkMiasma_DarkServant.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Shadow Puppet |
− | |Power= | + | |
|Level=32 | |Level=32 | ||
− | |Effect=( | + | |Effect=Summon Pet(Shadow Puppet) |
− | }} | + | |Border=1}} |
+ | {{Powers_Footer}}}} | ||
− | {{ | + | {{NPC Text|title=Power Information |
+ | |text= | ||
+ | <b><font size="3">[[Image:DarkMiasma_ChillOfTheNight.png]] Chill of the Night</font></b> | ||
+ | <br>While active, this power channels negative energy to reduce all nearby foes' chance to hit while slowly dealing damage. Damage: Minor(DoT), Recharge: Slow | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
+ | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set ToHit Debuff}}}}} | ||
+ | {{PowerBlock_End}} | ||
− | = | + | <b><font size="3">[[Image:MentalControl_Freeze.png]] Dark Domination</font></b> |
+ | <br>Tears at the mind of a target foe and those near him. Dark domination renders all affected foes helpless, lost in their own fears and unable to defend themselves. Recharge: Very Long | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
+ | {{PowerBlock_Sets|{{Set Holds}}}} | ||
+ | {{PowerBlock_Blank|{{Set ToHit Debuff}}}}} | ||
+ | {{PowerBlock_End}} | ||
− | {{ | + | <b><font size="3">[[Image:DarkCast_DarkPit.png]] Dark Pit</font></b> |
+ | <br>Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while. Recharge: Slow | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
+ | {{PowerBlock_Sets|{{Set Stuns}}}} | ||
+ | {{PowerBlock_End}} | ||
− | + | <b><font size="3">[[Image:MentalControl_MindControl.png]] Dark Possession</font></b> | |
− | | | + | <br>This toggle powers allows you to confuse a foe. The chance of confusing an enemy is lower, and may take multiple hits, to affect stronger opponents. The affected foe will turn and attack his allies, ignoring all heroes. You will not receive any experience points for foes defeated by confused enemies. Recharge: Slow |
− | | | + | {{PowerBlock_Start}} |
− | | | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | }} | + | {{PowerBlock_Blank|{{Enhance Confuse}}}} |
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Sets|{{Set Confuse}}}} | ||
+ | {{PowerBlock_End}} | ||
− | + | <b><font size="3">[[Image:DarkMiasma_FearsomeAura.png]] Nightmare</font></b> | |
− | | | + | <br>Instills tremendous fear within a cone area in front of you, causing all affected targets to tremble in terror uncontrollably. Damage: Moderate, Recharge: Slow |
− | | | + | {{PowerBlock_Start}} |
− | | | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | }} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
+ | {{PowerBlock_Blank|{{Enhance Fear}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
+ | {{PowerBlock_Sets|{{Set Fear}}}} | ||
+ | {{PowerBlock_Blank|{{Set Targeted AoE Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set ToHit Debuff}}}}} | ||
+ | {{PowerBlock_End}} | ||
− | + | <b><font size="3">[[Image:DarknessMastery_PetrifyingGaze.png]] Petrify</font></b> | |
− | | | + | <br>Petrifies a single foe with a terrifying gaze. The victim is held and defenseless. Damage: Moderate, Recharge: Moderate |
− | | | + | {{PowerBlock_Start}} |
− | | | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | }} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
+ | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
+ | {{PowerBlock_Sets|{{Set Holds}}}} | ||
+ | {{PowerBlock_Blank|{{Set Ranged Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set ToHit Debuff}}}}} | ||
+ | {{PowerBlock_End}} | ||
− | + | <b><font size="3">[[Image:ShadowFighting_MidnightGrasp.png]] Grasp</font></b> | |
− | | | + | <br>The forces of the netherworld allow you to create dark tentacles that can immobilize a foe, reduce their chance to hit, and continuously drain their life force. Damage: Minor(DoT), Recharge: Moderate |
− | | | + | {{PowerBlock_Start}} |
− | | | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | }} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
+ | {{PowerBlock_Blank|{{Enhance Immobilization}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
+ | {{PowerBlock_Sets|{{Set Immobilize}}}} | ||
+ | {{PowerBlock_Blank|{{Set Ranged Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set ToHit Debuff}}}}} | ||
+ | {{PowerBlock_End}} | ||
− | {{ | + | <b><font size="3">[[Image:DarkMiasma_DarkServant.png]] Shadow Puppet</font></b> |
− | | | + | [[Image:MasterShadow1.jpg|thumb|right|100px|Shadow Puppet]] |
− | | | + | Summons a shadow puppet to your aid. The puppet possesses an assortment of dark powers to weaken your foes. The shadow puppet can be buffed and healed. Recharge: Very Long |
− | | | + | {{PowerBlock_Start}} |
− | }} | + | {{PowerBlock_Other|Header=Powers|Text=[[Image:DarkArmor_SelfBuffDefense.png|22px]] Shadow Dweller}} |
+ | {{PowerBlock_Blank|[[Image:DarkCast_DarkBlast.png|22px]] Dark Blast}} | ||
+ | {{PowerBlock_Blank|[[Image:ShadowFighting_ShadowPunch.png|22px]] Shadow Punch}} | ||
+ | {{PowerBlock_Blank|[[Image:ShadowFighting_Smite.png|22px]] Smite}} | ||
+ | {{PowerBlock_Blank|[[Image:DarkArmor_TouchOfDeath.png|22px]] Death Shroud}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
+ | {{PowerBlock_Sets|{{Set Pet Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set ToHit Debuff}}}}} | ||
+ | {{PowerBlock_End}} | ||
− | + | <b><font size="3">[[Image:DarkCast_TenebrousTentacles.png]] Tenebrous Tentacles</font></b> | |
− | | | + | <br>You can create a cone-shaped rift to the netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit. Damage: Moderate(DoT), Recharge: Slow |
− | | | + | {{PowerBlock_Start}} |
− | | | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | }} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
+ | {{PowerBlock_Blank|{{Enhance Immobilization}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
+ | {{PowerBlock_Sets|{{Set Immobilize}}}} | ||
+ | {{PowerBlock_Blank|{{Set Targeted AoE Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set ToHit Debuff}}}}} | ||
+ | {{PowerBlock_End}}}} | ||
− | + | ===Electricity Control=== | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | {{NPC Text|title=Power Table | ||
+ | |text='''Controller''' / '''Dominator''' | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | + | {{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Electric Fence |
− | |Power= | + | |
|Level=1 | |Level=1 | ||
− | |Effect=( | + | |Effect=(Ranged) Foe Moderate Damage over Time(Energy), Immobilize, -Endurance |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Shocking Bolt |
− | |Power= | + | |
|Level=1 | |Level=1 | ||
− | |Effect=( | + | |Effect=(Ranged) Foe Moderate Damage(Energy), Hold, -Endurance |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=FireTrap_FireCage.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Electrifying Fences |
− | |Power= | + | |
|Level=2 | |Level=2 | ||
− | |Effect= | + | |Effect=(Ranged Area of Effect) Foe Minor Damage over Time(Energy), Immobilize, -Endurance |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=ElectricalBolt_ShortCircuit.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Short Circuit |
− | |Power= | + | |
|Level=6 | |Level=6 | ||
− | |Effect=( | + | |Effect=(Point Blank) Foe Minor Damage over Time(Energy), -Endurance, -Recovery |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=ElectricMelee_TargetedChainInduction.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Electromagnetic Field |
− | |Power= | + | |
|Level=8 | |Level=8 | ||
− | |Effect=( | + | |Effect=(Ranged) Foe Minor Damage(Energy); (Summoned Area of Effect) Foe Repel, +Special |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Lightning Clap |
− | |Power= | + | |
|Level=12 | |Level=12 | ||
− | |Effect=( | + | |Effect=(Point Blank) Foe Disorient, Knockback |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=Power_Missing.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=? |
− | |Power= | + | |
|Level=18 | |Level=18 | ||
− | |Effect= | + | |Effect= |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=IceFormation_FlashFreeze.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Synaptic Overload |
− | |Power= | + | |
|Level=26 | |Level=26 | ||
− | |Effect= | + | |Effect=(Ranged Area of Effect) Foe Hold, -Endurance |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=ElectricalBolt_VoltaicSentinal.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Electrical Gremlins |
− | |Power= | + | |
|Level=32 | |Level=32 | ||
− | |Effect= | + | |Effect=Summon Electrical Gremlins (x3) |
− | }} | + | |Border=1}} |
+ | {{Powers_Footer}}}} | ||
− | {{ | + | {{NPC Text|title=Power Information |
+ | |text= | ||
− | === | + | <b><font size="3">[[Image:ElectricalBolt_VoltaicSentinal.png]] Electrical Gremlins</font></b> |
+ | [[Image:Gremlin.jpg|thumb|right|100px|{{center|Electrical Gremlin}}]] | ||
+ | You can craft 3 small electrical gremlins out of pure electricity in a targeted location. Electrical gremlins will viciously attack any nearby foes, but they only possess the most basic instincts. Electrical gremlins can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets. Electrical Gremlins are resistant to energy damage and endurance draining effects and have increased running speed and jumping height. Recharge: Very Long | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Other|Header=Powers | ||
+ | |Text=[[Image:Temporary_PVP_BuffDefense.png|22px]] Resistance: Energy}} | ||
+ | {{PowerBlock_Blank|[[Image:ElectricalBolt_ChargedBolts.png|22px]] Charged Bolts}} | ||
+ | {{PowerBlock_Blank|[[Image:Inherent_Brawl.png|22px]] Charged Brawl}} | ||
+ | {{PowerBlock_Blank|[[Image:FireBlast_Inferno.png|22px]] Electric Explosion (upon death)}} | ||
+ | {{PowerBlock_End}} | ||
− | + | <b><font size="3">[[Image:ElectricMelee_TargetedChainInduction.png]] Electromagnetic Field</font></b> | |
+ | <br>You engulf a foe in an electromagnetic field so strong that it pulls everyone and everything around it, clumping them to the affected foe. When pulled foe's try to escape, they get zapped with electricity for DoT shock damage. Damage: Special, Recharge: Long | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | + | ===Gadget Control=== | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | {{ | + | {{NPC Text|title=Power Table |
− | + | |text='''Controller''' / '''Dominator''' | |
− | | | + | |
− | + | ||
− | + | ||
− | + | 1 Web Grenade | |
− | + | 2 Cryo Freeze Ray | |
− | + | 3 Wide Area Web Grenade | |
− | + | 4 Caltrops | |
− | + | 5 Group Surveillance (aoe) | |
+ | 6 Sleep Grenade | ||
+ | 7 (aoe hold) | ||
+ | 8 Seeker Drones | ||
+ | 9 Battle Drone | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | {{ | + | {{clr}} |
− | + | ---- | |
− | + | ||
− | + | ||
− | }} | + | |
− | + | ==Defense Powersets== | |
− | | | + | <table border="0" cellpadding="0" cellspacing="1" width="171px"> |
− | | | + | <tr> |
− | | | + | <td width="22px">[[Image:Archetypeicon_tanker.png|22px]]</td> |
− | + | <td align="middle" bgcolor="#d3d3d3">[[Tanker]] Primary</td> | |
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="22px">[[Image:V_archetypeicon_brute.png|22px]]</td> | ||
+ | <td align="middle" bgcolor="#d3d3d3">[[Brute]] Secondary</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="22px">[[Image:Archetypeicon_scrapper.png|22px]]</td> | ||
+ | <td align="middle" bgcolor="#d3d3d3">[[Scrapper]] Secondary</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="22px">[[Image:V_archetypeicon_stalker.png|22px]]</td> | ||
+ | <td align="middle" bgcolor="#d3d3d3">[[Stalker]] Secondary</td> | ||
+ | </tr> | ||
+ | </table> | ||
− | + | *Energy Aura (see Kinetic Aura for reason for change) | |
− | + | *Force Armor | |
− | + | *Kinetic Aura (Energy Aura change) | |
− | + | *Psionic Aura | |
− | + | *Radiatioactive Aura | |
+ | *Sonic Armor | ||
+ | *Street Defense | ||
+ | *Storm Aura | ||
− | {{ | + | {{clr}} |
− | + | ---- | |
− | + | ||
− | + | ||
− | }} | + | |
− | + | ==Manipulation Powersets== | |
+ | <table border="0" cellpadding="0" cellspacing="1" width="171px"> | ||
+ | <tr> | ||
+ | <td width="22px">[[Image:Archetypeicon_blaster.png|22px]]</td> | ||
+ | <td align="middle" bgcolor="#d3d3d3">[[Blaster]] Secondary</td> | ||
+ | </tr> | ||
+ | </table> | ||
− | + | *Darkness Manipulation | |
+ | *Earth Manipulation | ||
+ | *Force Manipulation | ||
+ | *Gravity Manipulation | ||
+ | *Illusion Manipulation (Light Manipulation?) | ||
+ | *Kinetic Manipulation | ||
+ | *Martial Arts | ||
+ | *Ninjitsu Manipulation (Ninjutsu Manipulation?) | ||
+ | *Plant Manipulation (Thorn Manipulation?) | ||
+ | *Poison Manipulation (Toxin Manipulation?) | ||
+ | *Radiation Manipulation | ||
+ | *Sonic Manipulation (Sound Manipulation?) | ||
+ | *Storm Manipulation | ||
+ | *Strength Manipulation | ||
+ | *Traps | ||
+ | *Trick Arrows | ||
− | {{ | + | {{clr}} |
+ | ---- | ||
− | + | ==Melee Powersets== | |
− | | | + | <table border="0" cellpadding="0" cellspacing="1" width="171px"> |
− | | | + | <tr> |
− | | | + | <td width="22px">[[Image:V_archetypeicon_brute.png|22px]]</td> |
− | + | <td align="middle" bgcolor="#d3d3d3">[[Brute]] Primary</td> | |
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="22px">[[Image:Archetypeicon_scrapper.png|22px]]</td> | ||
+ | <td align="middle" bgcolor="#d3d3d3">[[Scrapper]] Primary</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="22px">[[Image:V_archetypeicon_stalker.png|22px]]</td> | ||
+ | <td align="middle" bgcolor="#d3d3d3">[[Stalker]] Primary</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="22px">[[Image:Archetypeicon_tanker.png|22px]]</td> | ||
+ | <td align="middle" bgcolor="#d3d3d3">[[Tanker]] Secondary</td> | ||
+ | </tr> | ||
+ | </table> | ||
− | + | *Energy Blade | |
− | + | *Gravity Melee | |
− | + | *Illusory Melee | |
− | + | *Poison Melee | |
− | + | *Polearm | |
+ | *Psionic Melee | ||
+ | *Radiation Melee | ||
+ | *Scythe | ||
+ | *Staff | ||
− | {{ | + | {{clr}} |
− | + | ---- | |
− | + | ||
− | + | ||
− | }} | + | |
− | + | ==Ranged Powersets== | |
− | | | + | <table border="0" cellpadding="0" cellspacing="1" width="171px"> |
− | | | + | <tr> |
− | | | + | <td width="22px">[[Image:Archetypeicon_blaster.png|22px]]</td> |
− | + | <td align="middle" bgcolor="#d3d3d3">[[Blaster]] Primary</td> | |
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="22px">[[Image:V_archetypeicon_corruptor.png|22px]]</td> | ||
+ | <td align="middle" bgcolor="#d3d3d3">[[Corruptor]] Primary</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="22px">[[Image:Archetypeicon_defender.png|22px]]</td> | ||
+ | <td align="middle" bgcolor="#d3d3d3">[[Defender]] Secondary</td> | ||
+ | </tr> | ||
+ | </table> | ||
− | + | *Dual Pistols | |
− | + | *Pulse Rifle | |
− | + | *Water Blast | |
− | + | ||
− | + | ||
− | {{ | + | {{clr}} |
− | + | ---- | |
− | + | ||
− | + | ||
− | }} | + | |
− | + | ==Summon Powersets== | |
− | + | <table border="0" cellpadding="0" cellspacing="1" width="171px"> | |
− | + | <tr> | |
− | | | + | <td width="22px">[[Image:V_archetypeicon_mastermind.png|22px]]</td> |
− | + | <td align="middle" bgcolor="#d3d3d3">[[Mastermind]] Primary</td> | |
+ | </tr> | ||
+ | </table> | ||
− | + | *Demonology - Circle Behemoth as top tier? | |
− | + | *Knights | |
− | + | *Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people? | |
− | + | *Police (hero only? Thugs antihesis?) | |
− | + | *Pirates | |
+ | *Samurai | ||
+ | *Wolfpack - 5th/Council Warwolves moreso than animals | ||
− | {{ | + | {{clr}} |
− | + | ---- | |
− | + | ||
− | + | ||
− | + | ==Archetypes== | |
− | + | ||
− | + | ==Rikti== | |
− | + | ||
− | + | ||
− | + | ||
− | + | An idea for a Rikti-based epic archetype that would be available to both heroes and villains. | |
− | + | ||
− | {{ | + | {{NPC Text|title=Archetype Information |
+ | |text=[[Image:Originicon_technology.png|22px]] '''Origin:''' Technology | ||
+ | [[Image:Badge_event_rikti_invasion.png|right|Rikti]] | ||
+ | <br>'''Hit Points:''' Medium | ||
+ | <br>'''Damage:''' Medium | ||
+ | <br>'''Primary:''' Offense | ||
+ | <br>'''Secondary:''' Defense | ||
− | + | '''(Heroes)''' The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once-peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld. | |
− | + | '''(Villains)''' The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them. | |
− | + | http://www.cityofheroes.com/images/wallpapers/wallpaper_contest/fan24_rikti-800x600.jpg}} | |
− | + | ||
− | + | ||
− | + | ||
− | }} | + | |
− | {{ | + | {{NPC Text|title=General Power Information |
− | + | |text='''''Note:''' In order for the power tables' links to work, you must have the '''Detailed Power Information''' box open.'' | |
− | | | + | |
− | + | ||
− | + | ||
− | + | ===Rikti Style: Soldier Selection / Soldier Specialization=== | |
− | + | Unlike traditional roles, rikti are first outfitted with standard equipment, then soon ''after'', choose their own career paths. | |
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− | + | ||
+ | ===Rikti Equipment (Primary)=== | ||
+ | The New Rikti Sword, as some heroes have called it, is the first piece of equipment that Rikti soldiers get their hands on; it can fire small plasma shots, and has an energy-charged blade. | ||
+ | {{Powers_LevelHeader}} | ||
+ | {{Powers_LevelRow|Icon=ArachnosSoldier_Singleshot.png | ||
+ | |Power=Plasma Shot | ||
+ | |Level=1 | ||
+ | |Effect=(Ranged) Foe Minor Damage(Energy), Knockdown, Disorient | ||
+ | |Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ArachnosSoldier_Bayonet.png | ||
+ | |Power=Hack | ||
+ | |Level=1 | ||
+ | |Effect=(Melee) Foe High Damage(Lethal/Energy), Knockback, Disorient | ||
+ | |Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
− | === | + | ===Rikti Armor (Secondary)=== |
− | + | The standard Rikti armor comes with a minor all-purpose metal outer-layer, and a protective buffer layer. | |
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | + | {{Powers_LevelRow|Icon=TrainingandGadgets_WolfSpiderArmor.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Rikti Armor |
− | |Power= | + | |
|Level=1 | |Level=1 | ||
− | |Effect=( | + | |Effect=(Auto) Self +Resistance(Smashing, Lethal), +Protection(Hold, Immobilize) |
− | }} | + | |Border=1}} |
+ | {{Powers_LevelRow|Icon=Teamwork_CombatTrainingDefensive.png | ||
+ | |Power=Rikti Training | ||
+ | |Level=2 | ||
+ | |Effect=(Auto) Self +Defense(Melee), +Resistance(Psionic), +Protection(Disorient, Sleep) | ||
+ | |Border=1}} | ||
+ | {{Powers_LevelRow|Icon=CrabSpiderTraining_Serum.png | ||
+ | |Power=Serum | ||
+ | |Level=4 | ||
+ | |Effect=Self Heal, +Max Hit Points | ||
+ | |Border=1}} | ||
+ | {{Powers_LevelRow|Icon=Willpower_IndomitableWill.png | ||
+ | |Power=Indomitable Will | ||
+ | |Level=10 | ||
+ | |Effect=(Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic) | ||
+ | |Border=1}} | ||
+ | {{Powers_LevelRow|Icon=FortunataTeamwork_MindLink.png | ||
+ | |Power=Mind Link | ||
+ | |Level=16 | ||
+ | |Effect=(Point Blank Area of Effect) Ally/Self +Defense, +ToHit, +Perception | ||
+ | |Border=1}} | ||
+ | {{Powers_Footer}} | ||
− | + | ===Rikti Power Pools=== | |
− | + | Starting at level 6 and up, rikti soldiers can start taking special rikti power pools, designed after the different rikti troop-types. There is a limit of four rikti power pools, like normal power pools (but not counting against?), though there is no need for requisite powers. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ====Communications Officer==== | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{Powers_LevelRow|Icon= | + | {{Powers_LevelHeader}} |
− | |Power= | + | {{Powers_LevelRow|Icon=Teleportation_TeleportFoe.png |
+ | |Power=Teleport Foe Device | ||
|Level=8 | |Level=8 | ||
− | |Effect=( | + | |Effect=(Ranged) Foe Teleport |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=GravityControl_FoldSpace.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Fold Space |
− | |Power= | + | |
|Level=12 | |Level=12 | ||
− | |Effect=( | + | |Effect=(Summoned Area of Effect) Team Teleport |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=ElectricalBolt_VoltaicSentinal.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Transponder |
− | |Power= | + | |
|Level=18 | |Level=18 | ||
− | |Effect= | + | |Effect=Summon Rikti Portal |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=Thugs_TargetedSummonMob.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Rikti Monkey Swarm |
− | |Power= | + | |
|Level=26 | |Level=26 | ||
− | |Effect=( | + | |Effect=(Ranged) Summon Rikti Monkey (x10) |
− | + | |Border=1}} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | }} | + | |
− | + | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
− | + | ====Guardian==== | |
− | + | ||
− | === | + | |
− | + | ||
− | + | ||
− | == | + | |
− | + | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | + | {{Powers_LevelRow|Icon=RadiationPoisoning_RadiationEmission.png | |
− | + | |Power=Radiation Emission | |
− | + | ||
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− | + | ||
− | {{Powers_LevelRow|Icon= | + | |
− | |Power= | + | |
|Level=8 | |Level=8 | ||
− | |Effect=( | + | |Effect=(Point Blank Area of Effect) Ally/Self Heal |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=ForceField_DeflectionShield.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Protection Shield |
− | |Power= | + | |
|Level=12 | |Level=12 | ||
− | |Effect=( | + | |Effect=(Ranged) Ally +Defense(All) |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=RadiationPoisoning_AccelerateMetabolism.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Accelerate Metabolism |
− | |Power= | + | |
|Level=18 | |Level=18 | ||
− | |Effect=( | + | |Effect=(Point Blank Area of Effect) Ally/Self +Damage, +Recharge, +Recovery, +Speed |
− | + | |Border=1}} | |
− | + | {{Powers_LevelRow|Icon=Leadership_Vengence.png | |
− | + | |Power=Leadership | |
− | + | ||
− | + | ||
− | + | ||
− | }} | + | |
− | + | ||
− | {{Powers_LevelRow|Icon= | + | |
− | |Power= | + | |
|Level=32 | |Level=32 | ||
− | |Effect=(Toggle)( | + | |Effect=(Toggle)(Point Blank Area of Effect) Team +Defense, +Damage, +ToHit, +Perception, +Resistance(Placate, Taunt) |
− | }} | + | |Border=1}} |
− | + | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
− | ==== | + | ====Headman==== |
− | + | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | + | {{Powers_LevelRow|Icon=ArachnosSoldier_Burst.png | |
− | + | |Power=Plasma Burst | |
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− | {{Powers_LevelRow|Icon= | + | |
− | |Power= | + | |
|Level=6 | |Level=6 | ||
− | |Effect=( | + | |Effect=(Ranged) Foe Moderate Damage(Energy), Disorient |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Aim |
− | |Power= | + | |
|Level=8 | |Level=8 | ||
− | |Effect= | + | |Effect=Self +Accuracy, +Damage |
− | + | |Border=1}} | |
− | + | {{Powers_LevelRow|Icon=ArachnosSoldier_HeavyBurst.png | |
− | + | |Power=Plasma Volley | |
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− | }} | + | |
− | + | ||
− | {{Powers_LevelRow|Icon= | + | |
− | |Power= | + | |
|Level=18 | |Level=18 | ||
− | |Effect=( | + | |Effect=(Ranged Cone) Foe Moderate Damage(Energy), Knockback |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=AssaultWeapons_SniperRifle.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Plasma Snipe |
− | |Power= | + | |
|Level=26 | |Level=26 | ||
− | |Effect=( | + | |Effect=(Snipe) Foe Superior Damage(Energy), Disorient |
− | + | |Border=1}} | |
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− | }} | + | |
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{{Powers_Footer}} | {{Powers_Footer}} | ||
− | ==== | + | ====Magus==== |
− | + | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | + | {{Powers_LevelRow|Icon=FireBlast_FireBall.png | |
− | + | |Power=Fire Ball | |
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− | {{Powers_LevelRow|Icon= | + | |
− | |Power= | + | |
|Level=6 | |Level=6 | ||
− | |Effect= | + | |Effect=(Ranged Area of Effect) Foe Moderate Damage(Smashing/Heat), Minor Damage over Time(Heat) |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=IceFormation_BlockOfIce.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Block of Ice |
− | |Power= | + | |
|Level=8 | |Level=8 | ||
− | |Effect=( | + | |Effect=(Ranged) Foe Moderate Damage(Cold), Hold, -Recharge, -Speed |
− | + | |Border=1}} | |
− | + | {{Powers_LevelRow|Icon=ElectricalBolt_LightningBolt.png | |
− | + | |Power=Lightning Bolt | |
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− | }} | + | |
− | + | ||
− | {{Powers_LevelRow|Icon= | + | |
− | |Power= | + | |
|Level=18 | |Level=18 | ||
− | |Effect=( | + | |Effect=(Ranged) Foe High Damage(Energy), -Endurance, -Recovery; Self +Endurance |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=EarthGrasp_Stalagmites.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Stalagmites |
− | |Power= | + | |
|Level=26 | |Level=26 | ||
− | |Effect=( | + | |Effect=(Ranged Area of Effect) Foe Minor Damage(Smashing), Disorient |
− | + | |Border=1}} | |
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− | }} | + | |
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{{Powers_Footer}} | {{Powers_Footer}} | ||
− | + | ====Mentalist==== | |
− | + | ||
− | === | + | |
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− | == | + | |
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | + | {{Powers_LevelRow|Icon=PsychicBlast_MentalBlast.png | |
+ | |Power=Mental Blast | ||
+ | |Level=6 | ||
+ | |Effect=(Ranged) Foe Moderate Damage(Psionic), -Recharge | ||
+ | |Border=1}} | ||
+ | {{Powers_LevelRow|Icon=MentalControl_Hypnotize.png | ||
+ | |Power=Mesmerize | ||
+ | |Level=8 | ||
+ | |Effect=(Ranged) Foe Moderate Damage(Psionic), Sleep | ||
+ | |Border=1}} | ||
{{Powers_LevelRow|Icon=MentalControl_MassHypnosis.png | {{Powers_LevelRow|Icon=MentalControl_MassHypnosis.png | ||
|Power=Mass Hypnosis | |Power=Mass Hypnosis | ||
− | |Level= | + | |Level=12 |
− | |Effect=( | + | |Effect=(Ranged Area of Effect) Foe Sleep |
− | }} | + | |Border=1}} |
− | + | ||
{{Powers_LevelRow|Icon=MentalControl_Command.png | {{Powers_LevelRow|Icon=MentalControl_Command.png | ||
|Power=Dominate | |Power=Dominate | ||
− | |Level= | + | |Level=26 |
|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold | |Effect=(Ranged) Foe Moderate Damage(Psionic), Hold | ||
− | + | |Border=1}} | |
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− | }} | + | |
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{{Powers_Footer}} | {{Powers_Footer}} | ||
− | ==== | + | ====Priest==== |
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | + | {{Powers_LevelRow|Icon=KineticBoost_Transfusion.png | |
− | + | |Power=Transfusion | |
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− | {{Powers_LevelRow|Icon= | + | |
− | |Power= | + | |
|Level=6 | |Level=6 | ||
− | |Effect= | + | |Effect=(Ranged) Foe -Endurance; (Ranged Area of Effect) Ally/Self Heal |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=KineticBoost_SiphonPower.png | |
− | + | |Power=Siphon Power | |
− | {{Powers_LevelRow|Icon= | + | |
− | |Power= | + | |
|Level=8 | |Level=8 | ||
− | |Effect= | + | |Effect=(Ranged) Foe -Damage; (Point Blank Area of Effect) Ally/Self +Damage |
− | + | |Border=1}} | |
− | + | {{Powers_LevelRow|Icon=MentalControl_Freeze.png | |
− | + | |Power=Total Domination | |
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− | }} | + | |
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− | {{Powers_LevelRow|Icon= | + | |
− | |Power= | + | |
|Level=18 | |Level=18 | ||
− | |Effect= | + | |Effect=(Ranged Area of Effect) Foe Immobilize, Hold |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=Empathy_RegenerationAura.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Regeneration Aura |
− | |Power= | + | |
|Level=26 | |Level=26 | ||
− | |Effect= | + | |Effect=(Point Blank Area of Effect) Ally/Self +Regeneration |
− | + | |Border=1}} | |
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− | }} | + | |
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{{Powers_Footer}} | {{Powers_Footer}} | ||
− | ===== | + | ====Soldier==== |
− | + | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | + | {{Powers_LevelRow|Icon=Sword_Slice.png | |
− | + | |Power=Slice | |
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− | {{Powers_LevelRow|Icon= | + | |
− | |Power= | + | |
|Level=12 | |Level=12 | ||
− | |Effect=( | + | |Effect=(Melee Cone) Foe Moderate Damage(Lethal/Energy), Knockback |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=BattleAxe_Chop.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Eviscerate |
− | |Power= | + | |
|Level=18 | |Level=18 | ||
− | |Effect= | + | |Effect=(Melee) Foe High Damage(Lethal/Energy), Knockdown |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=Sword_Disembowel.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Carve |
− | |Power= | + | |
|Level=26 | |Level=26 | ||
− | |Effect= | + | |Effect=(Melee) Foe Superior Damage(Lethal/Energy), Knockup |
− | }} | + | |Border=1}} |
− | + | {{Powers_LevelRow|Icon=Sword_HeadSplitter.png | |
− | {{Powers_LevelRow|Icon= | + | |Power=Swing |
− | |Power= | + | |
|Level=32 | |Level=32 | ||
− | |Effect= | + | |Effect=(Small Cone) Foe Extreme Damage(Lethal/Energy), Knockdown |
− | }} | + | |Border=1}} |
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{{Powers_Footer}} | {{Powers_Footer}} | ||
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}} | }} | ||
− | {{ | + | {{NPC Text|title=Detailed Power Information |
− | + | |text='''''Note:''' This box must be open for the power tables' links to work.'' | |
− | | | + | |
− | + | ||
− | + | ||
− | + | ===Detailed Power Information=== | |
− | + | The information here is listed by career path and level rather than alphabetically. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ====Communications Officer==== | |
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− | + | =====[[Image:Teleportation_TeleportFoe.png]] Teleport Foe Device===== | |
− | + | You can teleport a single foe through via a teleportation device directly next to you. A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported. This power can be interrupted. | |
− | + | ||
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− | {{ | + | {{PowerBlock_Start}} |
− | |Power= | + | {{PowerBlock_Other|Header=Activation Time|Text=3.93s}} |
− | | | + | {{PowerBlock_Recharge|20.00s}} |
− | |Effect= | + | {{PowerBlock_Other|Header=Endurance Cost|Text=15.00}} |
− | }} | + | {{PowerBlock_Other|Header=Accuracy|Text=1.00X}} |
+ | {{PowerBlock_Other|Header=Interrupt Time|Text=2.00s}} | ||
+ | {{PowerBlock_Level|8}} | ||
+ | {{PowerBlock_Other|Header=Power Type|Text=Click}} | ||
+ | {{PowerBlock_Other|Header=Target Type|Text=Enemies}} | ||
+ | {{PowerBlock_Other|Header=Power Range|Text=200.00 ft}} | ||
+ | {{PowerBlock_Other|Header=Effect Area|Text=Single Target}} | ||
+ | {{PowerBlock_Other|Header=Attack Types|Text=Ranged}} | ||
+ | {{PowerBlock_Other|Header=Aggro Type|Text=Enemies will not notice this attack.}} | ||
+ | {{PowerBlock_Blank|''Does not require line of sight.''}} | ||
+ | {{PowerBlock_Effects|'''50.00%''' chance for '''+2000.00%''' Taunt for 2.00s on target}} | ||
+ | {{PowerBlock_Blank|''ignores buffs and enhancements''}} | ||
+ | {{PowerBlock_Blank|''unresistable''}} | ||
+ | {{PowerBlock_Blank|'''2.10''' magnitude teleport on target after '''1.17s''' delay}} | ||
+ | {{PowerBlock_End}} | ||
− | + | =====[[Image:GravityControl_FoldSpace.png]] Fold Space===== | |
− | + | You can open a portal around all teammates and pull them through it. The teammates are delivered to your location. You determine the location of the portal's end, and can place it in the air if desired. | |
− | + | ||
− | + | ||
− | + | ||
− | {{ | + | {{PowerBlock_Start}} |
− | |Power= | + | {{PowerBlock_Other|Header=Activation Time|Text=5.39s}} |
− | | | + | {{PowerBlock_Recharge|6m 0s}} |
− | | | + | {{PowerBlock_Other|Header=Endurance Cost|Text=26.00}} |
− | }} | + | {{PowerBlock_Other|Header=Accuracy|Text=1.00X}} |
+ | {{PowerBlock_Other|Header=Interrupt Time|Text=4.00s}} | ||
+ | {{PowerBlock_Level|12}} | ||
+ | {{PowerBlock_Other|Header=Power Type|Text=Click}} | ||
+ | {{PowerBlock_Other|Header=Target Type|Text=Self}} | ||
+ | {{PowerBlock_Other|Header=Power Range|Text=10000.00 ft}} | ||
+ | {{PowerBlock_Blank|''Does not require line of sight.''}} | ||
+ | {{PowerBlock_Effects|'''1.00''' magnitude teleport on target after '''1.17s''' delay}} | ||
+ | {{PowerBlock_Blank|''unresistable''}} | ||
+ | {{PowerBlock_End}} | ||
− | + | =====[[Image:ElectricalBolt_VoltaicSentinal.png]] Transponder===== | |
− | + | The rikti communications officers can create an inter-dimensional transponder. Other rikti soldiers can teleport in through this transponder to join their allies. The transponder can be destroyed. | |
− | + | ||
− | + | ||
− | + | ||
− | {{ | + | {{PowerBlock_Start}} |
+ | {{PowerBlock_Other|Header=Activation Time|Text=4.93s}} | ||
+ | {{PowerBlock_Recharge|45.00s}} | ||
+ | {{PowerBlock_Other|Header=Endurance Cost|Text=21.00}} | ||
+ | {{PowerBlock_Other|Header=Accuracy|Text=1.00X}} | ||
+ | {{PowerBlock_Level|18}} | ||
+ | {{PowerBlock_Other|Header=Interrupt Time|Text=1.00s}} | ||
+ | {{PowerBlock_Other|Header=Power Type|Text=Click}} | ||
+ | {{PowerBlock_Other|Header=Target Type|Text=Friendlies}} | ||
+ | {{PowerBlock_Other|Header=Power Range|Text=10.00 ft}} | ||
+ | {{PowerBlock_Other|Header=Effect Area|Text=Location}} | ||
+ | {{PowerBlock_Effects|Creates pet '''Portal'''}} | ||
+ | {{PowerBlock_Blank|''Base Hit Points: 578.28''}} | ||
+ | {{PowerBlock_Other|Header=Portal Powers|Text=Creates pet '''Conscript'''}} | ||
+ | {{PowerBlock_Blank|''Base Hit Points: 430.0''}} | ||
+ | {{PowerBlock_Blank|Creates pet '''Conscript'''}} | ||
+ | {{PowerBlock_Blank|''Base Hit Points: 430.0''}} | ||
+ | {{PowerBlock_Blank|Creates pet '''Headman Gunman'''}} | ||
+ | {{PowerBlock_Blank|''Base Hit Points: 860.0''}} | ||
+ | {{PowerBlock_Other|Header=Conscript Powers|Text=[[Image:MedievalWeapons_BattleAxe.png|22px]] '''Rikti Rifle'''}} | ||
+ | {{PowerBlock_Blank|[[Image:MedievalWeapons_MaceClobber.png|22px]] '''Rikti Sword'''}} | ||
+ | {{PowerBlock_Other|Header=Headman Gunman Powers|Text=[[Image:Teleportation_Teleport.png|22px]] '''Teleport'''}} | ||
+ | {{PowerBlock_Blank|[[Image:MedievalWeapons_BattleAxe.png|22px]] '''Rikti Rifle'''}} | ||
+ | {{PowerBlock_Blank|[[Image:Jump_LongJump.png|22px]] '''Super Leap'''}} | ||
+ | {{PowerBlock_End}} | ||
− | + | =====[[Image:Thugs_TargetedSummonMob.png]] Rikti Monkey Swarm===== | |
+ | Calls a swarm of 10 or so rikti monkeys to come to your aid for a brief while. You must select an enemy target to attack first before calling these monkeys. Rikti monkeys are many, but they are very weak. Although they will follow you, they are not as loyal as your transponder pets, and they will only stick around for a few minutes before taking off. | ||
− | ==== [[Image: | + | {{PowerBlock_Start}} |
+ | {{PowerBlock_Other|Header=Activation Time|Text=1.67s}} | ||
+ | {{PowerBlock_Recharge|10m 0s}} | ||
+ | {{PowerBlock_Other|Header=Endurance Cost|Text=13.00}} | ||
+ | {{PowerBlock_Other|Header=Accuracy|Text=1.00X}} | ||
+ | {{PowerBlock_Level|26}} | ||
+ | {{PowerBlock_Other|Header=Power Type|Text=Click}} | ||
+ | {{PowerBlock_Other|Header=Target Type|Text=Enemies}} | ||
+ | {{PowerBlock_Other|Header=Power Range|Text=60.00 ft}} | ||
+ | {{PowerBlock_Other|Header=Effect Area|Text=Single Target}} | ||
+ | {{PowerBlock_Effects|Creates Pet Rikti Monkey (x10)}} | ||
+ | {{PowerBlock_Blank|''Base Hit Points: 160.0''}} | ||
+ | {{PowerBlock_Other|Header=Rikti Monkey Powers|Text=[[Image:PsychicBlast_MentalBlast.png|22px]] '''Psychic Dart'''}} | ||
+ | {{PowerBlock_Blank|[[Image:Inherent_Brawl.png|22px]] '''Monkey Brawl'''}} | ||
+ | {{PowerBlock_Blank|[[Image:FlamingShield_Burn.png|22px]] '''Monkey Gas'''}} | ||
+ | {{PowerBlock_Blank|[[Image:Jump_CombatJump.png|22px]] '''Monkey Jumping'''}} | ||
+ | {{PowerBlock_End}} | ||
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}} | }} | ||
− | {{ | + | {{NPC Text|title=Costume Customization |
− | | | + | |text=A bit less controversial than the powers, I hope. |
− | + | ||
− | + | ||
− | + | ||
− | + | ===Rikti Uniform=== | |
− | + | Like the Soldiers of Arachnos, Rikti are required to have a uniform for their first costume slot; however, their next four can be either human or rikti in nature - the human side would probably be a hologram or mind-trick of some sort, instead of a sudden change in species. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ====Costume Sets==== | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | '''Standard Costume Sets:''' | |
− | + | *Soldier | |
− | + | *Headman | |
− | + | *Mentalist/Mesmerist | |
− | + | *Chief Soldier | |
− | + | '''Unlockable Costume Sets:''' | |
− | + | *Magus (any Rikti badge) | |
− | + | *Priest (any Rikti badge) | |
− | + | ||
− | + | ||
− | + | <gallery> | |
− | | | + | Image:Rikti_Guardian.jpg|Soldier |
− | | | + | Image:Rikti_HeadmanGunman.jpg|Headman |
− | | | + | Image:Rikti_ChiefMesmerist.jpg|Mentalist/Mesmerist |
− | + | Image:Rikti_ChiefSoldier.jpg|Chief Soldier | |
+ | Image:Rikti_Priest.jpg|Priest | ||
+ | Image:Rikti_Magus.jpg|Magus | ||
+ | </gallery> | ||
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Latest revision as of 01:28, 29 August 2012
|
This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
Notes
- Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
- Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
- Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
Assault Powersets
Dominator Secondary |
- Archery Assault
- Assault Weapons
- Dark Assault
- Feral Assault (Claws)
- Force Assault (Force Field)
- Gravity Assault
- Kinetic Assault
- Illusory Assault
- Martial Arts (w/ chi blasts?)
- Medieval Assault (Archery + Broad Sword)
- Ninjutsu Assault (Katana + Ninjitsu)
- Radiation Assault (Radiant Assault?)
- Sonic Assault
- Stony Assault
- Storm Assault (Electricity Assault's counterpart?)
- Tech Assault (Pulse Rifle)
- Urban Assault (Dual Pistols)
Buff / Debuff Powersets
Defender Primary | |
Controller Secondary | |
Corruptor Secondary | |
Mastermind Secondary |
- Electrical Aura (Magnetic Aura?)
- Energy Field (it'll be different from Force Field, I swear!)
- Teamwork (requires the Arachnos Widow to rename its set)
Earth Domination
You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.
Power Table
Power Information
Control Powersets
Controller Primary | |
Dominator Primary |
Dark Control
Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.
Power Table
Power Information
Electricity Control
Power Table
Power Information
Gadget Control
Power Table
Defense Powersets
Tanker Primary | |
Brute Secondary | |
Scrapper Secondary | |
Stalker Secondary |
- Energy Aura (see Kinetic Aura for reason for change)
- Force Armor
- Kinetic Aura (Energy Aura change)
- Psionic Aura
- Radiatioactive Aura
- Sonic Armor
- Street Defense
- Storm Aura
Manipulation Powersets
Blaster Secondary |
- Darkness Manipulation
- Earth Manipulation
- Force Manipulation
- Gravity Manipulation
- Illusion Manipulation (Light Manipulation?)
- Kinetic Manipulation
- Martial Arts
- Ninjitsu Manipulation (Ninjutsu Manipulation?)
- Plant Manipulation (Thorn Manipulation?)
- Poison Manipulation (Toxin Manipulation?)
- Radiation Manipulation
- Sonic Manipulation (Sound Manipulation?)
- Storm Manipulation
- Strength Manipulation
- Traps
- Trick Arrows
Melee Powersets
Brute Primary | |
Scrapper Primary | |
Stalker Primary | |
Tanker Secondary |
- Energy Blade
- Gravity Melee
- Illusory Melee
- Poison Melee
- Polearm
- Psionic Melee
- Radiation Melee
- Scythe
- Staff
Ranged Powersets
Blaster Primary | |
Corruptor Primary | |
Defender Secondary |
- Dual Pistols
- Pulse Rifle
- Water Blast
Summon Powersets
Mastermind Primary |
- Demonology - Circle Behemoth as top tier?
- Knights
- Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
- Police (hero only? Thugs antihesis?)
- Pirates
- Samurai
- Wolfpack - 5th/Council Warwolves moreso than animals
Archetypes
Rikti
An idea for a Rikti-based epic archetype that would be available to both heroes and villains.
Archetype Information
General Power Information
Detailed Power Information
Costume Customization