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Difference between revisions of "User:Tidbit Jr./Powers"

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== Overview ==
+
__NOTOC__
Rather than make more than one userpage, I'll just use this for all my stuff. :P
+
  
== Individual Attacks ==
+
{{Userboxtop|align=right}}
=== [[Image:Mileerolje_EpicPower_AbsoluteZero.PNG]] Absolute Zero ===
+
{{Userbox Generic|[[User:Tidbit_Jr.|Back]] to Tidbit Jr.'s userpage.|[[Image:Mileerolje ParagonWiki.PNG]]}}
{{PowerBlock_Start}}
+
{{Userbox Generic|To my [[User:Tidbit_Jr./NPCs|NPCs]] page.|[[Image:Mileerolje_ParagonWiki.PNG]]}}
{{PowerBlock_Effects|''(PBAoE) Foe Extreme Damage (Cold), Hold; Self -Endurance, -Recovery''}}
+
{{Userboxbottom}}
{{PowerBlock_Other|Header=Text|Text= When you activate this power, you attempt to lower the nearby air temperature to Absolute Zero. Absolute Zero deals massive damage to all nearby foes, and freezes them solid. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long}}
+
{{PowerBlock_End}}
+
  
=== [[Image:Mileerolje_EpicPower_RockWall.PNG]] Rock Wall ===
+
This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
  
{{PowerBlock_Start}}
+
{{clr}}
{{PowerBlock_Effects|''(Summon) Rock Wall''}}
+
{{PowerBlock_Other|Header=Text|Text= Creates a large wall of rock in front of the caster. This wall cannot be destroyed, attacked through, or passed through, but will fade after a short time. Recharge: Very Long}}
+
{{PowerBlock_End}}
+
  
== Power Tables ==
+
==Notes==
 +
* Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
 +
* Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
 +
* Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
  
==== Key/Notes ====
 
* All powersets are listed as a primary powerset ''except'' [[Blaster]] and [[Dominator]] secondaries.
 
* Mez protection is seperated to ensure clarity between it and mez resistance.
 
  
  
=== Akimbo Pistols ===
+
==Assault Powersets==
 +
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_dominator.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Dominator]] Secondary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelHeader}}
+
*Archery Assault
 +
*Assault Weapons
 +
*Dark Assault
 +
*Feral Assault (Claws)
 +
*Force Assault (Force Field)
 +
*Gravity Assault
 +
*Kinetic Assault
 +
*Illusory Assault
 +
*Martial Arts (w/ chi blasts?)
 +
*Medieval Assault (Archery + Broad Sword)
 +
*Ninjutsu Assault (Katana + Ninjitsu)
 +
*Radiation Assault (Radiant Assault?)
 +
*Sonic Assault
 +
*Stony Assault
 +
*Storm Assault (Electricity Assault's counterpart?)
 +
*Tech Assault (Pulse Rifle)
 +
*Urban Assault (Dual Pistols)
  
{{Powers_LevelRow|Icon=Archery_QuickArrow.png
+
{{clr}}
|Power=Single Shot
+
----
|Level=1
+
|Effect=(Ranged) Foe Minor Damage(Lethal)
+
}}
+
  
{{Powers_LevelRow|Icon=Archery_MediumArrow.png
+
==Buff / Debuff Powersets==
|Power=Dual Wield
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
|Level=1
+
<tr>
|Effect=(Ranged) Foe Moderate Damage(Lethal), Knockdown
+
<td width="22px">[[Image:Archetypeicon_defender.png|22px]]</td>
}}
+
<td align="middle" bgcolor="#d3d3d3">[[Defender]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_controller.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Controller]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_corruptor.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Corruptor]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_mastermind.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Mastermind]] Secondary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelRow|Icon=Archery_ConeArrow.png
+
*Electrical Aura (Magnetic Aura?)
|Power=Rapid Fire
+
*Energy Field (it'll be different from Force Field, I swear!)
|Level=2
+
*Teamwork (requires the Arachnos Widow to rename its set)
|Effect=(Ranged Cone) Foe Moderate Damage(Lethal), Knockdown
+
}}
+
  
{{Powers_LevelRow|Icon=Archery_FlamingArrow.png
+
===Earth Domination===
|Power=Incendiary Round
+
You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.
|Level=6
+
|Effect=(Ranged) Foe High Damage(Lethal/Heat), DoT(Heat)
+
}}
+
  
{{Powers_LevelRow|Icon=Archery_Aim.png
+
{{NPC Text|title=Power Table
|Power=Aim
+
|text='''Controller''' / '''Corruptor''' / '''Defender''' / '''Mastermind'''
|Level=8
+
{{Powers_SplitLevelHeader}}
|Effect=Self +Accuracy, +Damage
+
{{Powers_SplitLevelRow|Icon=ForceField_ForceBolt.png
}}
+
|Power=Earth Push
 +
|PriLevel=1
 +
|SecLevel=1
 +
|Effect=(Ranged) Foe Knockdown, -Defense
 +
|Border=1}}
 +
{{Powers_SplitLevelRow|Icon=ForceField_DeflectionShield.png
 +
|Power=Rock Shield
 +
|PriLevel=1
 +
|SecLevel=2
 +
|Effect=(Ranged) Ally +Defense(Smashing, Lethal)
 +
|Border=1}}
 +
{{Powers_SplitLevelRow|Icon=ForceField_RefractionShield.png
 +
|Power=Crystal Shield
 +
|PriLevel=2
 +
|SecLevel=4
 +
|Effect=(Ranged) Ally +Defense(Energy, Negative), +Resistance(Endurance Drain)
 +
|Border=1}}
 +
{{Powers_SplitLevelRow|Icon=IceFormation_Shiver.png
 +
|Power=Lead Weights
 +
|PriLevel=6
 +
|SecLevel=10
 +
|Effect=(Ranged Cone) Foe -Fly, -Jump, -Recharge, -Speed
 +
|Border=1}}
 +
{{Powers_SplitLevelRow|Icon=ColdDomination_Frostwork.png
 +
|Power=Mineral Boost
 +
|PriLevel=8
 +
|SecLevel=16
 +
|Effect=(Ranged) Ally Heal, +Max Hit Points, +Resistance(Toxic)
 +
|Border=1}}
 +
{{Powers_SplitLevelRow|Icon=ForceField_DispersionBubble.png
 +
|Power=Mineral Dispersion
 +
|PriLevel=12
 +
|SecLevel=20
 +
|Effect=(Toggle)(Point Blank) Ally/Self +Defense(All but Psionic), +Protection(Disorient, Hold, Immobilize)
 +
|Border=1}}
 +
{{Powers_SplitLevelRow|Icon=StormSummoning_Hurricane.png
 +
|Power=Sandstorm
 +
|PriLevel=18
 +
|SecLevel=28
 +
|Effect=(Toggle)(Point Blank) Foe -Accuracy, -Defense
 +
|Border=1}}
 +
{{Powers_SplitLevelRow|Icon=ThermalRadiation_Forge.png
 +
|Power=Power of the Earth
 +
|PriLevel=26
 +
|SecLevel=35
 +
|Effect=(Ranged) Ally +Damage, +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
 +
|Border=1}}
 +
{{Powers_SplitLevelRow|Icon=ForceField_ForceBubble.png
 +
|Power=Rock Wall
 +
|PriLevel=32
 +
|SecLevel=38
 +
|Effect=Summon Rock Wall
 +
|Border=1}}
 +
{{Powers_Footer}}}}
  
{{Powers_LevelRow|Icon=Archery_ExplodingArrow.png
+
{{NPC Text|title=Power Information|text=
|Power=Explosive Tip
+
<b><font size="3">[[Image:ForceField_RefractionShield.png]] Crystal Shield</font></b>
|Level=12
+
<br>You encrust your ally in various quartz crystals. Crystal shield makes energy and negative energy attacks less likely to hit. Recharge: Very Fast
|Effect=(TAoE) Foe Moderate Damage(Smashing/Heat), Knockback
+
{{PowerBlock_Start}}
}}
+
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=IceBlast_FreezeRay.png
+
<b><font size="3">[[Image:ForceField_ForceBolt.png]] Earth Push</font></b>
|Power=Narcotic Round
+
<br>Discharges a seismic force through that ground that knocks down foes and deals some smashing damage. Damage: Minor, Recharge: Fast
|Level=18
+
{{PowerBlock_Start}}
|Effect=(Ranged) Foe Minor Damage(Lethal), Sleep
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=IceBlast_BitterFreezeRay.png
+
<b><font size="3">[[Image:IceFormation_Shiver.png]] Lead Weights</font></b>
|Power=Liquid Nitrogen Round
+
<br>When this power is activated, all foes in front of you will be shackled down and rooted to the ground. They will remain in close contact with the earth, and so will move extremely slow and cannot fly or jump powers while this powers effect is active.
|Level=26
+
{{PowerBlock_Start}}
|Effect=(Ranged) Foe Hold, -Recharge, -Speed
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Slow}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Slow Movement}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=AssaultWeapons_ARFullAuto.png
+
<b><font size="3">[[Image:ColdDomination_Frostwork.png]] Mineral Boost</font></b>
|Power=Empty Clips
+
<br>You are so connected to the earth, you can draw upon its power to add to an ally's health. Activating this power increases your ally's maximum health, and grants them resistance to toxic damage. Recharge: Very Long
|Level=32
+
{{PowerBlock_Start}}
|Effect=(Ranged Cone) Foe Extreme DoT(Lethal)
+
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
}}
+
{{powerBlock_Blank|{{Enhance Heal}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Healing}}}}
 +
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 +
{{PowerBlock_End}}
  
{{Powers_Footer}}
+
<b><font size="3">[[Image:ForceField_DispersionBubble.png]] Mineral Dispersion</font></b>
 +
<br>Activating this power summons several rare earth rock minerals to orbit around you and your allies. These minerals can disperse particles and make attacks less likely to hit. They also bring clarity of the mind and increase your resistance to disorient, hold, and immobilize effects. Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense}}}}
 +
{{PowerBlock_End}}
  
''Standard Weapons''
+
<b><font size="3">[[Image:ThermalRadiation_Forge.png]] Power of the Earth</font></b>
* Legacy Semi-Auto
+
<br>Forge a single ally target into a killing machine. Power of the earth immensely enhances a single ally's damage and chance to hit. Recharge: Very Long
* Semi-Auto (Color tintable)
+
{{PowerBlock_Start}}
* Revolver
+
{{PowerBlock_Enhancements|{{Enhance Range}}}}
* Magnum Revolver
+
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
* Revolver with Laser Sight
+
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
* Match Compensator
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
* Tactical Sidearm
+
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
* Flintlock
+
{{PowerBlock_End}}
* Mini-Uzi
+
  
 +
<b><font size="3">[[Image:ThermalRadiation_FireShield.png]] Rock Shield</font></b>
 +
<br>Your ally's skin becomes encrusted with stone while this power is active. Rock shield protects your ally from smashing and lethal attacks. They are less likely to land and affect. Recharge: Very Fast
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense}}}}
 +
{{PowerBlock_End}}
  
''Unlockable Weapons''
+
<b><font size="3">[[Image:ForceField_ForceBubble.png]] Rock Wall</font></b>
* Crey Pistol([[Infiltrator Badge]])
+
<br>You bring forth a large wall of rock to protect yourself and all allies nearby. This rock wall cannot move, and is inanimate, but foes will need to tear the wall down before they can reach you. Use this power with caution in enclosed spaces. Recharge: Very Long
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Powers|Text=[[Image:Temporary_PVP_BuffDefense.png|22px]] Resistance}}
 +
{{PowerBlock_Blank|[[Image:Manipulation_Provoke.png|22px]] Provoke}}
 +
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Stuns}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_End}}
  
=== Dark Control ===
+
<b><font size="3">[[Image:StormSummoning_Hurricane.png]] Sandstorm</font></b>
{{Powers_LevelHeader}}
+
<br>You can summon a sandstorm. The wind and sand from this massive storm reduce the defense and chance to hit. Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
 +
{{PowerBlock_End}}}}
  
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_Mesmerize.png
+
{{clr}}
|Power=Dark Mesmerization
+
----
|Level=1
+
 
|Effect=(Ranged) Foe Mod Dam(Psi), Immob, -Spd, -Rech
+
==Control Powersets==
}}
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_controller.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Controller]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td>[[Image:V_archetypeicon_dominator.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Dominator]] Primary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_DarkDomination.png
+
===Dark Control===
|Power=Dark Domination
+
Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.
 +
 
 +
{{NPC Text|title=Power Table
 +
|text='''Controller''' / '''Dominator'''
 +
{{Powers_LevelHeader}}
 +
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png
 +
|Power=Grasp
 +
|Level=1
 +
|Effect=(Ranged) Foe Minor Damage over Time(Negative), Immobilize, -Accuracy
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=DarknessMastery_PetrifyingGaze.png
 +
|Power=Petrify
 
|Level=1
 
|Level=1
|Effect=(Ranged) Foe Mod Dam(Psi), Hold, -Acc
+
|Effect=(Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=DarkCast_TenebrousTentacles.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_NetherVines.png
+
|Power=Tenebrous Tentacles
|Power=Nether Vines
+
 
|Level=2
 
|Level=2
|Effect=(Ranged)(AoE) Foe Immobilize, -Spd, -Rech, Hold(5% chance)
+
|Effect=(Ranged Cone) Foe Moderate Damage over Time(Negative), -Accuracy
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=MentalControl_MindControl.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ChilloftheNight.png
+
|Power=Dark Possession
|Power=Chill of the Night
+
 
|Level=6
 
|Level=6
|Effect=(Toggle)(PBAoE) Foe -Acc, -Spd
+
|Effect=(Toggle)(Ranged) Foe Confuse, +Damage
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=DarkCast_DarkPit.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_DarkPit.png
+
 
|Power=Dark Pit
 
|Power=Dark Pit
 
|Level=8
 
|Level=8
|Effect=(Ranged)(AoE) Foe Mod Dam (Smashing/Negative), Stun, -Acc
+
|Effect=(Ranged Area of Effect) Foe Disorient
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=DarkMiasma_ChillOfTheNight.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_HellPortal.png
+
|Power=Chill of the Night
|Power=Hell Portal
+
 
|Level=12
 
|Level=12
|Effect=(Ranged)(AoE) Foe Intangible, High DoT(Negative)
+
|Effect=(Toggle)(Point Blank) Foe Minor Damage over Time(Negative) -Accuracy
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=MentalControl_Freeze.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowShackles.png
+
|Power=Dark Domination
|Power=Shadow Shackles
+
 
|Level=18
 
|Level=18
|Effect=(Ranged)(AoE) Foe Hold, -Acc
+
|Effect=(Ranged of Effect) Foe Hold, -Accuracy
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=DarkMiasma_FearsomeAura.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_Nightmare.png
+
 
|Power=Nightmare
 
|Power=Nightmare
 
|Level=26
 
|Level=26
|Effect=(Ranged)(Cone) Foe Mod Dam(Psi), Fear, -Acc
+
|Effect=(Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=DarkMiasma_DarkServant.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_DarkKnight.png
+
|Power=Shadow Puppet
|Power=Dark Knight
+
 
|Level=32
 
|Level=32
|Effect=(Summon) Pet
+
|Effect=Summon Pet(Shadow Puppet)
}}
+
|Border=1}}
 +
{{Powers_Footer}}}}
  
{{Powers_Footer}}
+
{{NPC Text|title=Power Information
 +
|text=
 +
<b><font size="3">[[Image:DarkMiasma_ChillOfTheNight.png]] Chill of the Night</font></b>
 +
<br>While active, this power channels negative energy to reduce all nearby foes' chance to hit while slowly dealing damage. Damage: Minor(DoT), Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
=== Energy Blade ===
+
<b><font size="3">[[Image:MentalControl_Freeze.png]] Dark Domination</font></b>
 +
<br>Tears at the mind of a target foe and those near him. Dark domination renders all affected foes helpless, lost in their own fears and unable to defend themselves. Recharge: Very Long
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Holds}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelHeader}}
+
<b><font size="3">[[Image:DarkCast_DarkPit.png]] Dark Pit</font></b>
 +
<br>Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while. Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Stuns}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=Sword_Slash.png
+
<b><font size="3">[[Image:MentalControl_MindControl.png]] Dark Possession</font></b>
|Power=Energy Cutter
+
<br>This toggle powers allows you to confuse a foe. The chance of confusing an enemy is lower, and may take multiple hits, to affect stronger opponents. The affected foe will turn and attack his allies, ignoring all heroes. You will not receive any experience points for foes defeated by confused enemies. Recharge: Slow
|Level=1
+
{{PowerBlock_Start}}
|Effect=(Melee) Foe Moderate Damage(Lethal/Energy)
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Confuse}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Sets|{{Set Confuse}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=Sword_Hack.png
+
<b><font size="3">[[Image:DarkMiasma_FearsomeAura.png]] Nightmare</font></b>
|Power=Light Cutter
+
<br>Instills tremendous fear within a cone area in front of you, causing all affected targets to tremble in terror uncontrollably. Damage: Moderate, Recharge: Slow
|Level=1
+
{{PowerBlock_Start}}
|Effect=(Melee) Foe Minor Damage(Lethal/Energy)
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Fear}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Fear}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=Sword_Slice.png
+
<b><font size="3">[[Image:DarknessMastery_PetrifyingGaze.png]] Petrify</font></b>
|Power=Flashing Blade
+
<br>Petrifies a single foe with a terrifying gaze. The victim is held and defenseless. Damage: Moderate, Recharge: Moderate
|Level=2
+
{{PowerBlock_Start}}
|Effect=(Melee Cone) Foe Moderate Damage(Lethal/Energy)
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Holds}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=Sword_BuildUp.png
+
<b><font size="3">[[Image:ShadowFighting_MidnightGrasp.png]] Grasp</font></b>
|Power=Build Up
+
<br>The forces of the netherworld allow you to create dark tentacles that can immobilize a foe, reduce their chance to hit, and continuously drain their life force. Damage: Minor(DoT), Recharge: Moderate
|Level=6
+
{{PowerBlock_Start}}
|Effect=Self +Damage, +Accuracy
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Immobilize}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=Sword_Parry.png
+
<b><font size="3">[[Image:DarkMiasma_DarkServant.png]] Shadow Puppet</font></b>
|Power=Gambit
+
[[Image:MasterShadow1.jpg|thumb|right|100px|Shadow Puppet]]
|Level=8
+
Summons a shadow puppet to your aid. The puppet possesses an assortment of dark powers to weaken your foes. The shadow puppet can be buffed and healed. Recharge: Very Long
|Effect=(Melee) Foe Minor Damage(Lethal/Energy); Self +Defense(Melee)
+
{{PowerBlock_Start}}
}}
+
{{PowerBlock_Other|Header=Powers|Text=[[Image:DarkArmor_SelfBuffDefense.png|22px]] Shadow Dweller}}
 +
{{PowerBlock_Blank|[[Image:DarkCast_DarkBlast.png|22px]] Dark Blast}}
 +
{{PowerBlock_Blank|[[Image:ShadowFighting_ShadowPunch.png|22px]] Shadow Punch}}
 +
{{PowerBlock_Blank|[[Image:ShadowFighting_Smite.png|22px]] Smite}}
 +
{{PowerBlock_Blank|[[Image:DarkArmor_TouchOfDeath.png|22px]] Death Shroud}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelRow|Icon=Sword_Taunt.png
+
<b><font size="3">[[Image:DarkCast_TenebrousTentacles.png]] Tenebrous Tentacles</font></b>
|Power=Confront
+
<br>You can create a cone-shaped rift to the netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit. Damage: Moderate(DoT), Recharge: Slow
|Level=12
+
{{PowerBlock_Start}}
|Effect=(Ranged) Foe Taunt
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Immobilize}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}}}
  
{{Powers_LevelRow|Icon=Sword_WhirlingSword.png
+
===Electricity Control===
|Power=Whirling Blade
+
|Level=18
+
|Effect=(PBAoE) Foe Moderate Damage(Lethal/Energy)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_Focus.png
+
|Power=Air Cutter
+
|Level=26
+
|Effect=(Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=Sword_HeadSplitter.png
+
|Power=Blade Cracker
+
|Level=32
+
|Effect=(Small Cone) Foe Extreme Damage(Lethal/Energy), Knockdown
+
}}
+
 
+
{{Powers_Footer}}
+
 
+
''Standard Weapons''
+
*Fantasy Blade
+
*Mystic Blade
+
*Talsorian Blade
+
*Tech Blade
+
 
+
''Unlockable Weapons''
+
*Arachnos Blade ([[Venomous Badge]])
+
*Carnival of Shadows Rapier ([[Illusionist Badge]])
+
*Rikti Blade ([[Watchman Badge]])
+
 
+
=== Polearm ===
+
  
 +
{{NPC Text|title=Power Table
 +
|text='''Controller''' / '''Dominator'''
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png
{{Powers_LevelRow|Icon=Katana_Hack.png
+
|Power=Electric Fence
|Power=Lance
+
 
|Level=1
 
|Level=1
|Effect=(Melee) Foe Minor Damage(Lethal), -Defense
+
|Effect=(Ranged) Foe Moderate Damage over Time(Energy), Immobilize, -Endurance
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png
{{Powers_LevelRow|Icon=Katana_Slash.png
+
|Power=Shocking Bolt
|Power=Peg
+
 
|Level=1
 
|Level=1
|Effect=(Melee) Foe Moderate Damage(Lethal), -Defense
+
|Effect=(Ranged) Foe Moderate Damage(Energy), Hold, -Endurance
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=FireTrap_FireCage.png
{{Powers_LevelRow|Icon=DualBlades_ModerateBridge.png
+
|Power=Electrifying Fences
|Power=Carve
+
 
|Level=2
 
|Level=2
|Effect=(Melee) Foe Moderate Damage(Lethal), -Defense
+
|Effect=(Ranged Area of Effect) Foe Minor Damage over Time(Energy), Immobilize, -Endurance
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricalBolt_ShortCircuit.png
{{Powers_LevelRow|Icon=Katana_WhirlingSword.png
+
|Power=Short Circuit
|Power=Brush
+
 
|Level=6
 
|Level=6
|Effect=(PBAoE) Foe Moderate Damage(Lethal), -Defense
+
|Effect=(Point Blank) Foe Minor Damage over Time(Energy), -Endurance, -Recovery
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricMelee_TargetedChainInduction.png
{{Powers_LevelRow|Icon=Katana_BuildUp.png
+
|Power=Electromagnetic Field
|Power=Gambit
+
 
|Level=8
 
|Level=8
|Effect=(Melee) Foe Minor Damage(Lethal);Self +Damage, +Accuracy
+
|Effect=(Ranged) Foe Minor Damage(Energy); (Summoned Area of Effect) Foe Repel, +Special
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png
{{Powers_LevelRow|Icon=Katana_Taunt.png
+
|Power=Lightning Clap
|Power=Calling the Wolf
+
 
|Level=12
 
|Level=12
|Effect=(Ranged) Foe Taunt
+
|Effect=(Point Blank) Foe Disorient, Knockback
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Power_Missing.png
{{Powers_LevelRow|Icon=Katana_HeadSplitter.png
+
|Power=?
|Power=Pierce
+
 
|Level=18
 
|Level=18
|Effect=(Small Cone) Foe Superior Damage(Lethal), Knockdown
+
|Effect=
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=IceFormation_FlashFreeze.png
{{Powers_LevelRow|Icon=Katana_Disembowel.png
+
|Power=Synaptic Overload
|Power=Spit
+
 
|Level=26
 
|Level=26
|Effect=(Melee) Foe High Damage(Lethal), Knockup
+
|Effect=(Ranged Area of Effect) Foe Hold, -Endurance
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricalBolt_VoltaicSentinal.png
{{Powers_LevelRow|Icon=Katana_Slice.png
+
|Power=Electrical Gremlins
|Power=Skewer
+
 
|Level=32
 
|Level=32
|Effect=(Melee Cone) Foe Superior Damage(Lethal), Knockdown
+
|Effect=Summon Electrical Gremlins (x3)
}}
+
|Border=1}}
 +
{{Powers_Footer}}}}
  
{{Powers_Footer}}
+
{{NPC Text|title=Power Information
 +
|text=
  
''Standard Weapons''
+
<b><font size="3">[[Image:ElectricalBolt_VoltaicSentinal.png]] Electrical Gremlins</font></b>
*Glaive
+
[[Image:Gremlin.jpg|thumb|right|100px|{{center|Electrical Gremlin}}]]
*Halberd
+
You can craft 3 small electrical gremlins out of pure electricity in a targeted location. Electrical gremlins will viciously attack any nearby foes, but they only possess the most basic instincts. Electrical gremlins can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets. Electrical Gremlins are resistant to energy damage and endurance draining effects and have increased running speed and jumping height. Recharge: Very Long
*Harpoon
+
{{PowerBlock_Start}}
*Javelin
+
{{PowerBlock_Other|Header=Powers
 +
|Text=[[Image:Temporary_PVP_BuffDefense.png|22px]] Resistance: Energy}}
 +
{{PowerBlock_Blank|[[Image:ElectricalBolt_ChargedBolts.png|22px]] Charged Bolts}}
 +
{{PowerBlock_Blank|[[Image:Inherent_Brawl.png|22px]] Charged Brawl}}
 +
{{PowerBlock_Blank|[[Image:FireBlast_Inferno.png|22px]] Electric Explosion (upon death)}}
 +
{{PowerBlock_End}}
  
''Unlockable Weapons''
+
<b><font size="3">[[Image:ElectricMelee_TargetedChainInduction.png]] Electromagnetic Field</font></b>
*Rularuu Polearm ([[Visionary Badge]])
+
<br>You engulf a foe in an electromagnetic field so strong that it pulls everyone and everything around it, clumping them to the affected foe. When pulled foe's try to escape, they get zapped with electricity for DoT shock damage. Damage: Special, Recharge: Long
*Roman Spear ([[Centurion Badge]])
+
*Talsorian Polearm (100 [[Vanguard Merit]]s)
+
  
 +
}}
  
=== Pulse Rifle ===
+
===Gadget Control===
  
{{Powers_LevelHeader}}
+
{{NPC Text|title=Power Table
 +
|text='''Controller''' / '''Dominator'''
  
{{Powers_LevelRow|Icon=AssaultWeapons_ARBurst.png
+
1 Web Grenade
|Power=Pulse Blast
+
2 Cryo Freeze Ray
|Level=1
+
3 Wide Area Web Grenade
|Effect=(Ranged) Foe Moderate Damage(Energy)
+
4 Caltrops
}}
+
5 Group Surveillance (aoe)
 +
6 Sleep Grenade
 +
7 (aoe hold)
 +
8 Seeker Drones
 +
9 Battle Drone
  
{{Powers_LevelRow|Icon=AssaultWeapons_ShotgunSlug.png
 
|Power=Plasma Blast
 
|Level=1
 
|Effect=(Ranged) Foe Moderate Damage(Energy), Knockback
 
 
}}
 
}}
  
{{Powers_LevelRow|Icon=AssaultWeapons_ShotgunBuckShot.png
+
{{clr}}
|Power=Splash Laser
+
----
|Level=2
+
|Effect=(Ranged Cone) Foe Moderate Damage(Energy), Knockback
+
}}
+
  
{{Powers_LevelRow|Icon=AssaultWeapons_ARM30grenade.png
+
==Defense Powersets==
|Power=Photon Grenade
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
|Level=6
+
<tr>
|Effect=(TAoE) Foe Moderate Damage(Smashing/Energy), Disorient
+
<td width="22px">[[Image:Archetypeicon_tanker.png|22px]]</td>
}}
+
<td align="middle" bgcolor="#d3d3d3">[[Tanker]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_brute.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Brute]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_scrapper.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Scrapper]] Secondary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_stalker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Stalker]] Secondary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelRow|Icon=Traps_DroppedAoEDebuffDamage.png
+
*Energy Aura (see Kinetic Aura for reason for change)
|Power=Seeker Drones
+
*Force Armor
|Level=8
+
*Kinetic Aura (Energy Aura change)
|Effect=Summon Seeker Drones(2): (TAoE) Foe Disorient, -Accuracy, -Damage, -Perception
+
*Psionic Aura
}}
+
*Radiatioactive Aura
 +
*Sonic Armor
 +
*Street Defense
 +
*Storm Aura
  
{{Powers_LevelRow|Icon=AssaultWeapons_SniperRifle.png
+
{{clr}}
|Power=Snipe Laser
+
----
|Level=12
+
|Effect=(Snipe) Foe Superior Damage(Energy)
+
}}
+
  
{{Powers_LevelRow|Icon=AssaultWeapons_ARFlamethrower.png
+
==Manipulation Powersets==
|Power=Flamethrower
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
|Level=18
+
<tr>
|Effect=(Ranged Cone) Foe Moderate DoT(Heat)
+
<td width="22px">[[Image:Archetypeicon_blaster.png|22px]]</td>
}}
+
<td align="middle" bgcolor="#d3d3d3">[[Blaster]] Secondary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelRow|Icon=Traps_DroppedAoEDebuffDefense.png
+
*Darkness Manipulation
|Power=Disruption Grenade
+
*Earth Manipulation
|Level=26
+
*Force Manipulation
|Effect=(Summoned AoE) Foe -Defense, -Resistance
+
*Gravity Manipulation
}}
+
*Illusion Manipulation (Light Manipulation?)
 +
*Kinetic Manipulation
 +
*Martial Arts
 +
*Ninjitsu Manipulation (Ninjutsu Manipulation?)
 +
*Plant Manipulation (Thorn Manipulation?)
 +
*Poison Manipulation (Toxin Manipulation?)
 +
*Radiation Manipulation
 +
*Sonic Manipulation (Sound Manipulation?)
 +
*Storm Manipulation
 +
*Strength Manipulation
 +
*Traps
 +
*Trick Arrows
  
{{Powers_LevelRow|Icon=AssaultWeapons_ARFullAuto.png
+
{{clr}}
|Power=Full Auto Laser
+
----
|Level=32
+
|Effect=(Ranged Cone) Foe Superior DoT(Energy), -Regeneration
+
}}
+
  
{{Powers_Footer}}
+
==Melee Powersets==
 +
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_brute.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Brute]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_scrapper.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Scrapper]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_stalker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Stalker]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_tanker.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Tanker]] Secondary</td>
 +
</tr>
 +
</table>
  
''Standard Weapons''
+
*Energy Blade
* Legacy Pulse Rifle
+
*Gravity Melee
* Pulse Rifle (Color tintable)
+
*Illusory Melee
* Retro Rifle (Color tintable)
+
*Poison Melee
 +
*Polearm
 +
*Psionic Melee
 +
*Radiation Melee
 +
*Scythe
 +
*Staff
  
''Unlockable Weapons''
+
{{clr}}
* Crey Pulse Blaster 1 ([[Infiltrator Badge]])
+
----
* Crey Pulse Blaster 2 ([[Infiltrator Badge]])
+
* Rikti Blaster ([[Watchman Badge]])
+
* Rikti Rifle ([[Watchman Badge]])
+
  
=== Staff ===
+
==Ranged Powersets==
 +
<table border="0" cellpadding="0" cellspacing="1" width="171px">
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_blaster.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Blaster]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:V_archetypeicon_corruptor.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Corruptor]] Primary</td>
 +
</tr>
 +
<tr>
 +
<td width="22px">[[Image:Archetypeicon_defender.png|22px]]</td>
 +
<td align="middle" bgcolor="#d3d3d3">[[Defender]] Secondary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelHeader}}
+
*Dual Pistols
 +
*Pulse Rifle
 +
*Water Blast
  
{{Powers_LevelRow|Icon=Quills_Swipe.png
+
{{clr}}
|Power=Swing
+
----
|Level=1
+
|Effect=(Melee) Foe Minor Damage(Smashing), Knockdown
+
}}
+
  
{{Powers_LevelRow|Icon=Quills_Lunge.png
+
==Summon Powersets==
|Power=Spear
+
<table border="0" cellpadding="0" cellspacing="1" width="171px">
|Level=1
+
<tr>
|Effect=(Melee) Foe Moderate Damage(Smashing), Knockdown
+
<td width="22px">[[Image:V_archetypeicon_mastermind.png|22px]]</td>
}}
+
<td align="middle" bgcolor="#d3d3d3">[[Mastermind]] Primary</td>
 +
</tr>
 +
</table>
  
{{Powers_LevelRow|Icon=Quills_FlingQuills.png
+
*Demonology - Circle Behemoth as top tier?
|Power=Whirligig
+
*Knights
|Level=2
+
*Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
|Effect=(PBAoE) Foe Moderate Damage(Smashing), Knockdown
+
*Police (hero only? Thugs antihesis?)
}}
+
*Pirates
 +
*Samurai
 +
*Wolfpack - 5th/Council Warwolves moreso than animals
  
{{Powers_LevelRow|Icon=Quills_Bristle.png
+
{{clr}}
|Power=Build Up
+
----
|Level=6
+
|Effect=Self +Damage, +Accuracy
+
}}
+
  
{{Powers_LevelRow|Icon=Sword_Parry.png
+
==Archetypes==
|Power=Reversal
+
|Level=8
+
|Effect=(Melee) Foe Minor Damage(Smashing); Self +Defense(Melee)
+
}}
+
  
{{Powers_LevelRow|Icon=Quills_Taunt.png
+
==Rikti==
|Power=Confront
+
|Level=12
+
|Effect=(Ranged) Foe Taunt
+
}}
+
  
{{Powers_LevelRow|Icon=Sword_HeadSplitter.png
+
An idea for a Rikti-based epic archetype that would be available to both heroes and villains.
|Power=Thrust
+
|Level=18
+
|Effect=(Small Cone) Foe Superior Damage(Smashing), Knockdown
+
}}
+
  
{{Powers_LevelRow|Icon=Sword_Disembowel.png
+
{{NPC Text|title=Archetype Information
|Power=Spike
+
|text=[[Image:Originicon_technology.png|22px]] '''Origin:''' Technology
|Level=26
+
[[Image:Badge_event_rikti_invasion.png|right|Rikti]]
|Effect=(Melee) Foe High Damage(Smashing), Knockup
+
<br>'''Hit Points:''' Medium
}}
+
<br>'''Damage:''' Medium
 +
<br>'''Primary:''' Offense
 +
<br>'''Secondary:''' Defense
  
{{Powers_LevelRow|Icon=Quills_QuillThrowing.png
+
'''(Heroes)''' The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once-peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld.
|Power=Sweep
+
|Level=32
+
|Effect=(Melee Cone) Foe Superior Damage(Smashing), Knockdown
+
}}
+
  
{{Powers_Footer}}
+
'''(Villains)''' The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them.
 +
 
 +
http://www.cityofheroes.com/images/wallpapers/wallpaper_contest/fan24_rikti-800x600.jpg}}
  
''Standard Weapons''
+
{{NPC Text|title=General Power Information
*Wooden Staff
+
|text='''''Note:''' In order for the power tables' links to work, you must have the '''Detailed Power Information''' box open.''
*Metal Staff
+
*Mystic Staff (Divining Rod)
+
*Pipe
+
''Unlockable Weapons''
+
*Energy Staff ([[Soul Binder Badge]])
+
*Nemesis Staff ([[Unveiler Badge]])
+
*Snake Staff ([[The Mongoose Badge]])
+
  
=== Street Defense ===
+
===Rikti Style: Soldier Selection / Soldier Specialization===
 +
Unlike traditional roles, rikti are first outfitted with standard equipment, then soon ''after'', choose their own career paths.
  
 +
===Rikti Equipment (Primary)===
 +
The New Rikti Sword, as some heroes have called it, is the first piece of equipment that Rikti soldiers get their hands on; it can fire small plasma shots, and has an energy-charged blade.
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Singleshot.png
{{Powers_LevelRow|Icon=Invulnerability_ResToPhysicalDmg.png
+
|Power=Plasma Shot
|Power=Rugged
+
 
|Level=1
 
|Level=1
|Effect=(Auto) Self +Resistance(All but Psionics)
+
|Effect=(Ranged) Foe Minor Damage(Energy), Knockdown, Disorient
}}
+
|Border=1}}
 +
{{Powers_LevelRow|Icon=ArachnosSoldier_Bayonet.png
 +
|Power=Hack
 +
|Level=1
 +
|Effect=(Melee) Foe High Damage(Lethal/Energy), Knockback, Disorient
 +
|Border=1}}
 +
{{Powers_Footer}}
  
{{Powers_LevelRow|Icon=Invulnerability_TemporaryInvulnerabilty.png
+
===Rikti Armor (Secondary)===
|Power=Focused Fighter
+
The standard Rikti armor comes with a minor all-purpose metal outer-layer, and a protective buffer layer.
 +
{{Powers_LevelHeader}}
 +
{{Powers_LevelRow|Icon=TrainingandGadgets_WolfSpiderArmor.png
 +
|Power=Rikti Armor
 
|Level=1
 
|Level=1
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Melee)
+
|Effect=(Auto) Self +Resistance(Smashing, Lethal), +Protection(Hold, Immobilize)
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Teamwork_CombatTrainingDefensive.png
{{Powers_LevelRow|Icon=Invulnerability_DullPain.png
+
|Power=Rikti Training
|Power=Dull Pain
+
 
|Level=2
 
|Level=2
 +
|Effect=(Auto) Self +Defense(Melee), +Resistance(Psionic), +Protection(Disorient, Sleep)
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=CrabSpiderTraining_Serum.png
 +
|Power=Serum
 +
|Level=4
 
|Effect=Self Heal, +Max Hit Points
 
|Effect=Self Heal, +Max Hit Points
}}
+
|Border=1}}
 +
{{Powers_LevelRow|Icon=Willpower_IndomitableWill.png
 +
|Power=Indomitable Will
 +
|Level=10
 +
|Effect=(Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=FortunataTeamwork_MindLink.png
 +
|Power=Mind Link
 +
|Level=16
 +
|Effect=(Point Blank Area of Effect) Ally/Self +Defense, +ToHit, +Perception
 +
|Border=1}}
 +
{{Powers_Footer}}
  
{{Powers_LevelRow|Icon=Invulnerability_UnyeildingStance.png
+
===Rikti Power Pools===
|Power=Practiced Brawler
+
Starting at level 6 and up, rikti soldiers can start taking special rikti power pools, designed after the different rikti troop-types. There is a limit of four rikti power pools, like normal power pools (but not counting against?), though there is no need for requisite powers.
|Level=6
+
|Effect=Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
+
}}
+
  
{{Powers_LevelRow|Icon=Invulnerability_ResToCosmicDmag.png
+
====Communications Officer====
|Power=Unyielding Stance
+
 
 +
 
 +
{{Powers_LevelHeader}}
 +
{{Powers_LevelRow|Icon=Teleportation_TeleportFoe.png
 +
|Power=Teleport Foe Device
 
|Level=8
 
|Level=8
|Effect=(Toggle) Self +Resistance(Heat, Cold, Energy, Negative, Fear, Placate)
+
|Effect=(Ranged) Foe Teleport
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=GravityControl_FoldSpace.png
{{Powers_LevelRow|Icon=Willpower_QuickRecovery.png
+
|Power=Fold Space
|Power=Quick Recovery
+
 
|Level=12
 
|Level=12
|Effect=(Auto) Self +Recovery
+
|Effect=(Summoned Area of Effect) Team Teleport
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricalBolt_VoltaicSentinal.png
{{Powers_LevelRow|Icon=Manipulation_Provoke.png
+
|Power=Transponder
|Power=Defiant Aura
+
 
|Level=18
 
|Level=18
|Effect=(Toggle)(PBAoE) Foe -Accuracy, Taunt
+
|Effect=Summon Rikti Portal
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Thugs_TargetedSummonMob.png
{{Powers_LevelRow|Icon=SuperReflexes_Quickness.png
+
|Power=Rikti Monkey Swarm
|Power=Discipline
+
 
|Level=26
 
|Level=26
|Effect=(Auto) Self +Speed, +Recharge
+
|Effect=(Ranged) Summon Rikti Monkey (x10)
}}
+
|Border=1}}
 +
{{Powers_Footer}}
  
{{Powers_LevelRow|Icon=Invulnerability_Unstoppable.png
+
====Guardian====
|Power=Last Stand
+
{{Powers_LevelHeader}}
 +
{{Powers_LevelRow|Icon=RadiationPoisoning_RadiationEmission.png
 +
|Power=Radiation Emission
 +
|Level=8
 +
|Effect=(Point Blank Area of Effect) Ally/Self Heal
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=ForceField_DeflectionShield.png
 +
|Power=Protection Shield
 +
|Level=12
 +
|Effect=(Ranged) Ally +Defense(All)
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=RadiationPoisoning_AccelerateMetabolism.png
 +
|Power=Accelerate Metabolism
 +
|Level=18
 +
|Effect=(Point Blank Area of Effect) Ally/Self +Damage, +Recharge, +Recovery, +Speed
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=Leadership_Vengence.png
 +
|Power=Leadership
 
|Level=32
 
|Level=32
|Effect=Self +Resistance(All but Psionics), +Recovery; (Delayed) Self -Endurance
+
|Effect=(Toggle)(Point Blank Area of Effect) Team +Defense, +Damage, +ToHit, +Perception, +Resistance(Placate, Taunt)
}}
+
|Border=1}}
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
=== Street Fighting ===
+
====Headman====
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=ArachnosSoldier_Burst.png
{{Powers_LevelRow|Icon=SuperStrength_Jab.png
+
|Power=Plasma Burst
|Power=Jab
+
|Level=1
+
|Effect=(Melee) Foe Minor Damage(Smashing)
+
}}
+
 
+
{{Powers_LevelRow|Icon=SuperStrength_Punch.png
+
|Power=Box
+
|Level=1
+
|Effect=(Melee) Foe Moderate Damage(Smashing), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png
+
|Power=Haymaker
+
|Level=2
+
|Effect=(Melee) Foe High Damage(Smashing), Knockdown
+
}}
+
 
+
{{Powers_LevelRow|Icon=ShadowFighting_BuildUp.png
+
|Power=Focused Rage
+
 
|Level=6
 
|Level=6
|Effect=Self +Damage, +Accuracy <br> (''NOTE: more like Build Up than Rage'')
+
|Effect=(Ranged) Foe Moderate Damage(Energy), Disorient
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png
+
|Power=Aim
|Power=Uppercut
+
 
|Level=8
 
|Level=8
|Effect=(Melee) Foe Superior Damage(Smashing), Knockup, Disorient
+
|Effect=Self +Accuracy, +Damage
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ArachnosSoldier_HeavyBurst.png
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png
+
|Power=Plasma Volley
|Power=Confront
+
|Level=12
+
|Effect=(Ranged) Foe Taunt
+
}}
+
 
+
{{Powers_LevelRow|Icon=ShadowFighting_TouchOfFear.png
+
|Power=Threaten
+
 
|Level=18
 
|Level=18
|Effect=(Melee) Foe Fear, -Accuracy
+
|Effect=(Ranged Cone) Foe Moderate Damage(Energy), Knockback
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=AssaultWeapons_SniperRifle.png
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png
+
|Power=Plasma Snipe
|Power=Hurl Stone
+
 
|Level=26
 
|Level=26
|Effect=(Ranged) Foe Moderate Damage(Smashing), Knockdown, -Fly
+
|Effect=(Snipe) Foe Superior Damage(Energy), Disorient
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=SuperStrength_FootStomp.png
+
|Power=Foot Sweep
+
|Level=32
+
|Effect=(PBAoE) Foe MOderate Damage(Smashing), Knockdown
+
}}
+
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
=== Teamwork ===
+
====Magus====
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=FireBlast_FireBall.png
{{Powers_LevelRow|Icon=Empathy_HealOther.png
+
|Power=Fire Ball
|Power=Medical Aid
+
|Level=1
+
|Effect=(Ranged) Ally Heal
+
}}
+
 
+
{{Powers_LevelRow|Icon=RadiationPoisoning_AccelerateMetabolism.png
+
|Power=Synchronized Fire Control
+
|Level=1
+
|Effect=(PBAoE) Team +Recharge, +Speed, +Recovery
+
}}
+
 
+
{{Powers_LevelRow|Icon=Empathy_RegenerationAura.png
+
|Power=Triage
+
|Level=2
+
|Effect=(PBAoE) Team +Regeneration
+
}}
+
 
+
{{Powers_LevelRow|Icon=Leadership_Defense.png
+
|Power=Combat Maneuvers
+
 
|Level=6
 
|Level=6
|Effect=(Toggle)(PBAoE) Team +Defense, +Protection(Immobilize)
+
|Effect=(Ranged Area of Effect) Foe Moderate Damage(Smashing/Heat), Minor Damage over Time(Heat)
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=IceFormation_BlockOfIce.png
{{Powers_LevelRow|Icon=Empathy_MindWall.png
+
|Power=Block of Ice
|Power=Medical Stimulant
+
 
|Level=8
 
|Level=8
|Effect=(Ranged) Ally +Protection(Disorient, Hold, Sleep)
+
|Effect=(Ranged) Foe Moderate Damage(Cold), Hold, -Recharge, -Speed
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=ElectricalBolt_LightningBolt.png
{{Powers_LevelRow|Icon=Leadership_Assault.png
+
|Power=Lightning Bolt
|Power=Combat Tactics
+
|Level=12
+
|Effect=(Toggle)(PBAoE) Team +Damage, +Protection(Confuse, Fear)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Leadership_Tactics.png
+
|Power=Combat Leadership
+
 
|Level=18
 
|Level=18
|Effect=(Toggle)(PBAoE) Team +Accuracy, +Perception, +Protection(Placate, Taunt)
+
|Effect=(Ranged) Foe High Damage(Energy), -Endurance, -Recovery; Self +Endurance
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=EarthGrasp_Stalagmites.png
{{Powers_LevelRow|Icon=Empathy_RecoveryAura.png
+
|Power=Stalagmites
|Power=Synchronized Efficiency
+
 
|Level=26
 
|Level=26
|Effect=(PBAoE) Team +Recovery
+
|Effect=(Ranged Area of Effect) Foe Minor Damage(Smashing), Disorient
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Leadership_Vengence.png
+
|Power=Heroic Vengeance/Revenge
+
|Level=32
+
|Effect=(Melee) Target = Dead Teammate; (PBAoE) Team Heal, +Defense, +Damage, +Accuracy, +Protection(Confuse, Fear, Immobilize, Placate, Taunt)
+
}}
+
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
=== Time Control ===
+
====Mentalist====
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=PsychicBlast_MentalBlast.png
{{Powers_LevelRow|Icon=GravityControl_Crush.png
+
|Power=Mental Blast
|Power=Time Prison
+
|Level=1
+
|Effect=(Ranged) Foe Moderate DoT(Energy), Immobilize, -Recharge, -Speed
+
}}
+
 
+
{{Powers_LevelRow|Icon=GravityControl_GravityDistortion.png
+
|Power=Freeze
+
|Level=1
+
|Effect=(Ranged) Foe Moderate Damage(Energy), Hold, -Recharge, -Speed
+
}}
+
 
+
{{Powers_LevelRow|Icon=GravityControl_CrushingField.png
+
|Power=Temporal Cages
+
|Level=2
+
|Effect=(TAoE) Foe Moderate DoT(Energy), Immobilize, -Recharge, -Speed
+
}}
+
 
+
{{Powers_LevelRow|Icon=IceFormation_Shiver.png
+
|Power=Slow Time
+
 
|Level=6
 
|Level=6
|Effect=(Ranged Cone) Foe -Recharge, -Speed
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), -Recharge
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=MentalControl_Hypnotize.png
{{Powers_LevelRow|Icon=IceFormation_FlashFreeze.png
+
|Power=Mesmerize
|Power=Time Net
+
 
|Level=8
 
|Level=8
|Effect=(TAoE) Foe Minor Damage(Energy), Sleep, -Recharge, -Speed
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), Sleep
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=MentalControl_MassHypnosis.png
{{Powers_LevelRow|Icon=GravityControl_DimensionShift.png
+
|Power=Mass Hypnosis
|Power=Temporal Displacement
+
 
|Level=12
 
|Level=12
|Effect=(TAoE) Foe Moderate Damage(Energy), Intangible, Immobilize
+
|Effect=(Ranged Area of Effect) Foe Sleep
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=MentalControl_Command.png
{{Powers_LevelRow|Icon=GravityControl_GravityDistortionField.png
+
|Power=Dominate
|Power=Stop Time
+
|Level=18
+
|Effect=(TAoE) Foe Moderate Damage(Energy), Hold
+
}}
+
 
+
{{Powers_LevelRow|Icon=GravityControl_Wormhole.png
+
|Power=Fold Space
+
 
|Level=26
 
|Level=26
|Effect=(TAoE) Foe Minor Damage(Energy), Teleport, Disorient
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=GravityControl_Singularity.png
+
|Power=Temporal Anomoly
+
|Level=32
+
|Effect=Summon Anomoly
+
}}
+
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
=== Whip ===
+
====Priest====
 
+
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
+
{{Powers_LevelRow|Icon=KineticBoost_Transfusion.png
{{Powers_LevelRow|Icon=Claws_ClawsSwipe.png
+
|Power=Transfusion
|Power=Crack
+
|Level=1
+
|Effect=(Melee) Foe Minor Damage(Lethal), DoT(Lethal)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_ClawsStrike.png
+
|Power=Whip
+
|Level=1
+
|Effect=(Melee) Foe Moderate Damage(Lethal), DoT(Lethal)
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_Slash.png
+
|Power=Lash
+
|Level=2
+
|Effect=(Melee) Foe Moderate Damage(Lethal), -Defense
+
}}
+
 
+
{{Powers_LevelRow|Icon=Claws_BuildUp.png
+
|Power=Build Up
+
 
|Level=6
 
|Level=6
|Effect=Self +Damage, +Accuracy
+
|Effect=(Ranged) Foe -Endurance; (Ranged Area of Effect) Ally/Self Heal
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=KineticBoost_SiphonPower.png
{{Powers_LevelRow|Icon=Claws_SpinningClawsAttack.png
+
|Power=Siphon Power
|Power=Nine Tails
+
 
|Level=8
 
|Level=8
|Effect=(PBAoE) Foe Moderate Damage(Lethal), Knockdown
+
|Effect=(Ranged) Foe -Damage; (Point Blank Area of Effect) Ally/Self +Damage
}}
+
|Border=1}}
 +
{{Powers_LevelRow|Icon=MentalControl_Freeze.png
 +
|Power=Total Domination
 +
|Level=18
 +
|Effect=(Ranged Area of Effect) Foe Immobilize, Hold
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=Empathy_RegenerationAura.png
 +
|Power=Regeneration Aura
 +
|Level=26
 +
|Effect=(Point Blank Area of Effect) Ally/Self +Regeneration
 +
|Border=1}}
 +
{{Powers_Footer}}
  
{{Powers_LevelRow|Icon=Claws_Taunt.png
+
====Soldier====
|Power=Confront
+
{{Powers_LevelHeader}}
 +
{{Powers_LevelRow|Icon=Sword_Slice.png
 +
|Power=Slice
 
|Level=12
 
|Level=12
|Effect=(Ranged) Foe Taunt
+
|Effect=(Melee Cone) Foe Moderate Damage(Lethal/Energy), Knockback
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=BattleAxe_Chop.png
{{Powers_LevelRow|Icon=Sword_HeadSplitter.png
+
|Power=Eviscerate
|Power=Bullwhip
+
 
|Level=18
 
|Level=18
|Effect=(Small Cone) Foe Superior Damage(Lethal), DoT(Lethal)
+
|Effect=(Melee) Foe High Damage(Lethal/Energy), Knockdown
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Sword_Disembowel.png
{{Powers_LevelRow|Icon=Claws_Focus.png
+
|Power=Carve
|Power=Trip
+
 
|Level=26
 
|Level=26
|Effect=(Ranged) Foe Moderate Damage (Lethal), Knockdown, -Fly, -Jump
+
|Effect=(Melee) Foe Superior Damage(Lethal/Energy), Knockup
}}
+
|Border=1}}
 
+
{{Powers_LevelRow|Icon=Sword_HeadSplitter.png
{{Powers_LevelRow|Icon=Claws_Wave.png
+
|Power=Swing
|Power=One Thousand Lashes
+
 
|Level=32
 
|Level=32
|Effect=(Melee Cone) Foe High Damage(Lethal), DoT(Lethal)
+
|Effect=(Small Cone) Foe Extreme Damage(Lethal/Energy), Knockdown
}}
+
|Border=1}}
 
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
''Standard Weapons''
+
}}
*Short Whip
+
*Long Whip
+
*Cat o' Nine Tails
+
*Metal Chain
+
*Rope
+
*Vine
+
  
== NPC Power Icons ==
+
{{NPC Text|title=Detailed Power Information
Would be nice if NPC power icons were correctly chosen based on the closest matching power from any powerset(s), like so:
+
|text='''''Note:''' This box must be open for the power tables' links to work.''
  
[[Image:ArbiterSands1.jpg|thumb|100px|right|Arbiter Sands.]]
+
===Detailed Power Information===
 +
The information here is listed by career path and level rather than alphabetically.
  
[[Image:ArachnosSoldier_FragGrenade.png|22px]] '''Frag Grenade'''
+
====Communications Officer====
  
[[Image:ArachnosSoldier_Pummel.png|22px]] '''Rifle Butt'''
+
=====[[Image:Teleportation_TeleportFoe.png]] Teleport Foe Device=====
 +
You can teleport a single foe through via a teleportation device directly next to you. A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported. This power can be interrupted.
  
[[Image:ArachnosSoldier_HeavyBurst.png|22px]] '''Shotgun'''
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Activation Time|Text=3.93s}}
 +
{{PowerBlock_Recharge|20.00s}}
 +
{{PowerBlock_Other|Header=Endurance Cost|Text=15.00}}
 +
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Other|Header=Interrupt Time|Text=2.00s}}
 +
{{PowerBlock_Level|8}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Enemies}}
 +
{{PowerBlock_Other|Header=Power Range|Text=200.00 ft}}
 +
{{PowerBlock_Other|Header=Effect Area|Text=Single Target}}
 +
{{PowerBlock_Other|Header=Attack Types|Text=Ranged}}
 +
{{PowerBlock_Other|Header=Aggro Type|Text=Enemies will not notice this attack.}}
 +
{{PowerBlock_Blank|''Does not require line of sight.''}}
 +
{{PowerBlock_Effects|'''50.00%''' chance for '''+2000.00%''' Taunt for 2.00s on target}}
 +
{{PowerBlock_Blank|''ignores buffs and enhancements''}}
 +
{{PowerBlock_Blank|''unresistable''}}
 +
{{PowerBlock_Blank|'''2.10''' magnitude teleport on target after '''1.17s''' delay}}
 +
{{PowerBlock_End}}
  
[[Image:TrainingandGadgets_CallReinforcements.png|22px]] '''Summon Drones'''
+
=====[[Image:GravityControl_FoldSpace.png]] Fold Space=====
 +
You can open a portal around all teammates and pull them through it. The teammates are delivered to your location. You determine the location of the portal's end, and can place it in the air if desired.
  
[[Image:ArachnosSoldier_VenomGrenade.png|22px]] '''Venom Grenade'''
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Activation Time|Text=5.39s}}
 +
{{PowerBlock_Recharge|6m 0s}}
 +
{{PowerBlock_Other|Header=Endurance Cost|Text=26.00}}
 +
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Other|Header=Interrupt Time|Text=4.00s}}
 +
{{PowerBlock_Level|12}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Self}}
 +
{{PowerBlock_Other|Header=Power Range|Text=10000.00 ft}}
 +
{{PowerBlock_Blank|''Does not require line of sight.''}}
 +
{{PowerBlock_Effects|'''1.00''' magnitude teleport on target after '''1.17s''' delay}}
 +
{{PowerBlock_Blank|''unresistable''}}
 +
{{PowerBlock_End}}
  
[[Image:ArachnosSoldier_WideAreaWebGrenade.png|22px]] '''Wide Area Web Grenade'''
+
=====[[Image:ElectricalBolt_VoltaicSentinal.png]] Transponder=====
 +
The rikti communications officers can create an inter-dimensional transponder. Other rikti soldiers can teleport in through this transponder to join their allies. The transponder can be destroyed.
  
{{clr}}
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Activation Time|Text=4.93s}}
 +
{{PowerBlock_Recharge|45.00s}}
 +
{{PowerBlock_Other|Header=Endurance Cost|Text=21.00}}
 +
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Level|18}}
 +
{{PowerBlock_Other|Header=Interrupt Time|Text=1.00s}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Friendlies}}
 +
{{PowerBlock_Other|Header=Power Range|Text=10.00 ft}}
 +
{{PowerBlock_Other|Header=Effect Area|Text=Location}}
 +
{{PowerBlock_Effects|Creates pet '''Portal'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 578.28''}}
 +
{{PowerBlock_Other|Header=Portal Powers|Text=Creates pet '''Conscript'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 430.0''}}
 +
{{PowerBlock_Blank|Creates pet '''Conscript'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 430.0''}}
 +
{{PowerBlock_Blank|Creates pet '''Headman Gunman'''}}
 +
{{PowerBlock_Blank|''Base Hit Points: 860.0''}}
 +
{{PowerBlock_Other|Header=Conscript Powers|Text=[[Image:MedievalWeapons_BattleAxe.png|22px]] '''Rikti Rifle'''}}
 +
{{PowerBlock_Blank|[[Image:MedievalWeapons_MaceClobber.png|22px]] '''Rikti Sword'''}}
 +
{{PowerBlock_Other|Header=Headman Gunman Powers|Text=[[Image:Teleportation_Teleport.png|22px]] '''Teleport'''}}
 +
{{PowerBlock_Blank|[[Image:MedievalWeapons_BattleAxe.png|22px]] '''Rikti Rifle'''}}
 +
{{PowerBlock_Blank|[[Image:Jump_LongJump.png|22px]] '''Super Leap'''}}
 +
{{PowerBlock_End}}
  
[[Image:NightWidowNocturne1.jpg|thumb|100px|right|Night Widow Nocturne.]]
+
=====[[Image:Thugs_TargetedSummonMob.png]] Rikti Monkey Swarm=====
 +
Calls a swarm of 10 or so rikti monkeys to come to your aid for a brief while. You must select an enemy target to attack first before calling these monkeys. Rikti monkeys are many, but they are very weak. Although they will follow you, they are not as loyal as your transponder pets, and they will only stick around for a few minutes before taking off.
  
[[Image:NightWidowTraining_MentalBlast.png|22px]]'''Mental Blast'''
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Other|Header=Activation Time|Text=1.67s}}
 +
{{PowerBlock_Recharge|10m 0s}}
 +
{{PowerBlock_Other|Header=Endurance Cost|Text=13.00}}
 +
{{PowerBlock_Other|Header=Accuracy|Text=1.00X}}
 +
{{PowerBlock_Level|26}}
 +
{{PowerBlock_Other|Header=Power Type|Text=Click}}
 +
{{PowerBlock_Other|Header=Target Type|Text=Enemies}}
 +
{{PowerBlock_Other|Header=Power Range|Text=60.00 ft}}
 +
{{PowerBlock_Other|Header=Effect Area|Text=Single Target}}
 +
{{PowerBlock_Effects|Creates Pet Rikti Monkey (x10)}}
 +
{{PowerBlock_Blank|''Base Hit Points: 160.0''}}
 +
{{PowerBlock_Other|Header=Rikti Monkey Powers|Text=[[Image:PsychicBlast_MentalBlast.png|22px]] '''Psychic Dart'''}}
 +
{{PowerBlock_Blank|[[Image:Inherent_Brawl.png|22px]] '''Monkey Brawl'''}}
 +
{{PowerBlock_Blank|[[Image:FlamingShield_Burn.png|22px]] '''Monkey Gas'''}}
 +
{{PowerBlock_Blank|[[Image:Jump_CombatJump.png|22px]] '''Monkey Jumping'''}}
 +
{{PowerBlock_End}}
  
[[Image:NightWidowTraining_Slash.png|22px]] '''Slash'''
+
}}
  
[[Image:WidowTraining_Spin.png|22px]] '''Spin'''
+
{{NPC Text|title=Costume Customization
 +
|text=A bit less controversial than the powers, I hope.
  
[[Image:WidowTeamwork_MaskPresence.png|22px]] '''Stealth'''
+
===Rikti Uniform===
 +
Like the Soldiers of Arachnos, Rikti are required to have a uniform for their first costume slot; however, their next four can be either human or rikti in nature - the human side would probably be a hologram or mind-trick of some sort, instead of a sudden change in species.
  
[[Image:WidowTraining_Strike.png|22px]] '''Strike'''
+
====Costume Sets====
  
{{clr}}
+
'''Standard Costume Sets:'''
 +
*Soldier
 +
*Headman
 +
*Mentalist/Mesmerist
 +
*Chief Soldier
  
== Random ==
+
'''Unlockable Costume Sets:'''
. . .
+
*Magus (any Rikti badge)
 +
*Priest (any Rikti badge)
  
=== Character Creation ===
+
<gallery>
 +
Image:Rikti_Guardian.jpg|Soldier
 +
Image:Rikti_HeadmanGunman.jpg|Headman
 +
Image:Rikti_ChiefMesmerist.jpg|Mentalist/Mesmerist
 +
Image:Rikti_ChiefSoldier.jpg|Chief Soldier
 +
Image:Rikti_Priest.jpg|Priest
 +
Image:Rikti_Magus.jpg|Magus
 +
</gallery>
  
==== Archetypes ====
+
}}
  
===== [[Image:Archetypeicon_peacebringer.png|22px]] Kheldians [[Image:Archetypeicon_warshade.png|22px]] =====
+
{{clr}}
*Combine Peacebringers and Warshades into Kheldian, with only the Science and Natural origins available, and alter those texts to specifically state whether the player is ''making'' a Peacebringer or Warshade. (NOTE: ''has nothing to do with powers'')
+
----
* The first costume slot of Kheldians being their uniform; any costume as long as it has the sash and eye aura.
+
 
+
===== [[Image:V_archetypeicon_arachnos_soldier.png|22px]] Soldiers of Arachnos [[Image:V_archetypeicon_arachnos_widow.png|22px]] =====
+
* Combine Arachnos Soldier and Arachnos Widow into Arachnos Soldier, with Widow and Soldier as selections where the grayed-out origin selections would be, and give them text specifying whether the player is ''making'' an Arachnos Soldier or Arachnos Widow, as well as their future career paths.(NOTE: ''has nothing to do with powers'')
+
* Swift and Hurdle as a part of Conditioning.
+

Latest revision as of 01:28, 29 August 2012


Mileerolje ParagonWiki.PNG Back to Tidbit Jr.'s userpage.
Mileerolje ParagonWiki.PNG To my NPCs page.

This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.


Notes

  • Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
  • Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
  • Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.


Assault Powersets

V archetypeicon dominator.png Dominator Secondary
  • Archery Assault
  • Assault Weapons
  • Dark Assault
  • Feral Assault (Claws)
  • Force Assault (Force Field)
  • Gravity Assault
  • Kinetic Assault
  • Illusory Assault
  • Martial Arts (w/ chi blasts?)
  • Medieval Assault (Archery + Broad Sword)
  • Ninjutsu Assault (Katana + Ninjitsu)
  • Radiation Assault (Radiant Assault?)
  • Sonic Assault
  • Stony Assault
  • Storm Assault (Electricity Assault's counterpart?)
  • Tech Assault (Pulse Rifle)
  • Urban Assault (Dual Pistols)



Buff / Debuff Powersets

Archetypeicon defender.png Defender Primary
Archetypeicon controller.png Controller Secondary
V archetypeicon corruptor.png Corruptor Secondary
V archetypeicon mastermind.png Mastermind Secondary
  • Electrical Aura (Magnetic Aura?)
  • Energy Field (it'll be different from Force Field, I swear!)
  • Teamwork (requires the Arachnos Widow to rename its set)

Earth Domination

You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.



Control Powersets

Archetypeicon controller.png Controller Primary
V archetypeicon dominator.png Dominator Primary

Dark Control

Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.

Electricity Control

Gadget Control



Defense Powersets

Archetypeicon tanker.png Tanker Primary
V archetypeicon brute.png Brute Secondary
Archetypeicon scrapper.png Scrapper Secondary
V archetypeicon stalker.png Stalker Secondary
  • Energy Aura (see Kinetic Aura for reason for change)
  • Force Armor
  • Kinetic Aura (Energy Aura change)
  • Psionic Aura
  • Radiatioactive Aura
  • Sonic Armor
  • Street Defense
  • Storm Aura



Manipulation Powersets

Archetypeicon blaster.png Blaster Secondary
  • Darkness Manipulation
  • Earth Manipulation
  • Force Manipulation
  • Gravity Manipulation
  • Illusion Manipulation (Light Manipulation?)
  • Kinetic Manipulation
  • Martial Arts
  • Ninjitsu Manipulation (Ninjutsu Manipulation?)
  • Plant Manipulation (Thorn Manipulation?)
  • Poison Manipulation (Toxin Manipulation?)
  • Radiation Manipulation
  • Sonic Manipulation (Sound Manipulation?)
  • Storm Manipulation
  • Strength Manipulation
  • Traps
  • Trick Arrows



Melee Powersets

V archetypeicon brute.png Brute Primary
Archetypeicon scrapper.png Scrapper Primary
V archetypeicon stalker.png Stalker Primary
Archetypeicon tanker.png Tanker Secondary
  • Energy Blade
  • Gravity Melee
  • Illusory Melee
  • Poison Melee
  • Polearm
  • Psionic Melee
  • Radiation Melee
  • Scythe
  • Staff



Ranged Powersets

Archetypeicon blaster.png Blaster Primary
V archetypeicon corruptor.png Corruptor Primary
Archetypeicon defender.png Defender Secondary
  • Dual Pistols
  • Pulse Rifle
  • Water Blast



Summon Powersets

V archetypeicon mastermind.png Mastermind Primary
  • Demonology - Circle Behemoth as top tier?
  • Knights
  • Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
  • Police (hero only? Thugs antihesis?)
  • Pirates
  • Samurai
  • Wolfpack - 5th/Council Warwolves moreso than animals



Archetypes

Rikti

An idea for a Rikti-based epic archetype that would be available to both heroes and villains.