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{{otheruses4|the [[Power Pools|power pool]]|a more general discussion on flight powers, including calculating flight speed|Flight Powers}}
 
== Overview ==
 
== Overview ==
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The '''Flight''' [[Power Pools‎|power pool]] is available to all archetypes except [[Warshade]]s and [[Peacebringer]]s, and grants various travel abilities and flying combat abilities. To see the Peacebringers' Energy Flight and Combat Flight, please see [[Inherent Powers]].
  
'''Flight''' unlocks one of the most useful attacks: Air Superiority. Fly as a travel power is one of the safest ways to travel.
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Players are able to pick [[#Air Superiority|Air Superiority]], [[#Hover|Hover]], and [[#Fly|Fly]] starting from level 4 in any order without any prerequisite. [[#Afterburner|Afterburner]] and [[#Group Fly|Group Fly]] are level 14 power choices, and require two other Flight Powers before selection.
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== Power Tables ==
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The following table shows which powers are available and at what level:
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{{Powers_LevelHeader}}
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{{Powers_LevelRow|Icon=Flight CombatFlight.png|Power=Hover|Level=4|Effect=Toggle: Self Fly, +DEF(All)|Border=1}}
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{{Powers_LevelRow|Icon=Flight ArialAssault.png|Power=Air Superiority|Level=4|Effect=Melee, Moderate DMG(Smash), Foe -Fly|Border=1}}
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{{Powers_LevelRow|Icon=Flight TravelFlight.png|Power=Fly|Level=4|Effect=Toggle: Self Fly|Border=1}}
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{{Powers_LevelRow|Icon=Flight GroupFly.png|Power=Group Fly|Level=14|Effect=Toggle: Team Fly, -ACC|Border=1}}
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{{Powers_LevelRow|Icon=Flight Afterburner.png|Power=Afterburner|Level=14|Effect=Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control|Border=1}}
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{{Powers_Footer}}
  
 
== Powers ==
 
== Powers ==
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=== [[File:Flight ArialAssault.png]] Air Superiority ===
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This two-handed overhead melee attack can knock a flying target to the ground.
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{{PowerBlock Start}}
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{{PowerBlock Recharge|Fast}}
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{{PowerBlock Level|4 (all except Kheldians)}}
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{{PowerBlock Effects|Melee, Moderate DMG(Smash), Foe -Fly}}
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{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock Blank|{{Enhance Damage}}}}
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{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock Sets|{{Set Melee Damage}}}}
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{{PowerBlock End}}
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=== [[File:Flight TravelFlight.png]] Fly ===
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Fly allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level. Fly will no longer drain Endurance to zero unslotted.
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{{PowerBlock Start}}
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{{PowerBlock Level|4 (all except Kheldians)}}
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{{PowerBlock Effects|Toggle: Self Fly}}
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{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock Blank|{{Enhance Flight}}}}
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{{PowerBlock Sets|{{Set Flight}}}}
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{{PowerBlock Blank|{{Set Universal Travel}}}}
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{{PowerBlock End}}
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=== [[File:Flight Afterburner.png]] Afterburner ===
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Afterburner greatly increases your maximum fly speed, provides a high amount of defense, flight protection and additional flight control, however while active you can only use powers that target yourself. You must be level 14 and have two other Flight Powers before selecting Afterburner. This power only grants flight protection while Hover, Flight, or Group Fly is active.
  
=== [[Image:Flight CombatFlight.png]] Hover ===
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{{PowerBlock Start}}
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{{PowerBlock Level|14 (all except Kheldians)}}
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{{PowerBlock Effects|Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control}}
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{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock Blank|{{Enhance Flight}}}}
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{{PowerBlock Blank|{{Enhance Defense}}}}
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{{PowerBlock Sets|{{Set Flight}}}}
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{{PowerBlock Blank|{{Set Universal Travel}}}}
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{{PowerBlock Blank|{{Set Defense}}}}
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{{PowerBlock End}}
  
Very slow version of fly. Costs little endurance though and is very useful in combat.
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=== [[File:Flight GroupFly.png]] Group Fly ===
Slotting Hover with 3 [[Enhancements#Enhancement Aspects and Schedules|Flight Speed]] [[Enhancements#Single-Origin Enhancements|Single-Origin Enhancements]] allows you to fly at slightly less than walking speeds.
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You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of [[Endurance]] or if they travel too far away from you. Group Fly travel speed is slower than Fly. You must be at least Level 14 and have two other Flight Powers before selecting Group Fly. Popular at [[Hami Raid]]s.
Hover and Fly also grant psuedo Knockback protection. You may still get knocked back and spin around, but since you're flying you don't have to worry about jumping back up.
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=== [[Image:Flight ArialAssault.png]] Air Superiority ===
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{{PowerBlock Start}}
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{{PowerBlock Level|14 (all except Kheldians)}}
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{{PowerBlock Effects|Toggle: Team Fly, -ACC}}
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{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock Blank|{{Enhance Flight}}}}
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{{PowerBlock Sets|{{Set Flight}}}}
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{{PowerBlock Blank|{{Set Universal Travel}}}}
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{{PowerBlock End}}
  
Moderate damage, foe knockdown and -fly. Very useful in bringing down flying foes, and slotted right can literally juggle foes to death. It has very good accuracy on it's own and good chance to knockdown.
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=== [[File:Flight CombatFlight.png]] Hover ===
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For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in [[Issue 8]].
  
=== [[Image:Flight TravelFlight.png]] Fly ===
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{{PowerBlock Start}}
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{{PowerBlock Level|4 (all except Kheldians)}}
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{{PowerBlock Effects|Toggle: Self Fly, +DEF(All)}}
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{{PowerBlock Enhancements|{{Enhance Defense}}}}
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{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock Blank|{{Enhance Flight}}}}
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{{PowerBlock Sets|{{Set Defense}}}}
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{{PowerBlock Blank|{{Set Flight}}}}
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{{PowerBlock Blank|{{Set Universal Travel}}}}
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{{PowerBlock End}}
  
Safest way to travel, though initially the slowest and most expensive. Unslotted fly will drain your endurance in about 5 minutes.  
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== Historical ==
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{{historical|type=section}}
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* As of 8-16-06, [[Fitness#Swift|Swift]], [[Super Reflexes#Quickness|Quickness]] and [[Electric Armor#Lightning Reflexes|Lightning Reflexes]] now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs; additionally, there was a reduction to endurance cost for Flight.
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* [[Issue 8]] brought with it a 10% increase to Hover's base speed.
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*[[Mastermind]]s can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind. Additionally, of the Masterminds pets, [[Robotics]] pets have a flight animation specifically for group fly.
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* [[Issue 21]] reduced the first three powers (Air Superiority, Hover, Flight) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Group Fly) to level 14, and introduced Afterburner at level 14.
  
=== [[Image:Flight GroupFly.png]] Group Fly ===
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== See Also ==
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* [[Flight Powers]]
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* [[Guide to Flight Poses]]
  
Effective Fly for you and your Team members. Same endurance usage but at slow speeds, and a major hit to Accuracy. Not recommended for use in combat.
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== External Links ==
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* {{RedTomaxPoolSet|Power={{PAGENAMEE}}}}
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* [http://web.archive.org/web/20071229072932/http://boards.cityofheroes.com/showflat.php?Number=3086027 TopDoc's Complete Movement Guide] on the [[Official Forums]]
  
 
[[Category:Power Pools]]
 
[[Category:Power Pools]]
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[[Category:Getting Around]]

Latest revision as of 00:29, 14 December 2013

This article is about the power pool. For a more general discussion on flight powers, including calculating flight speed, see Flight Powers.

Overview

The Flight power pool is available to all archetypes except Warshades and Peacebringers, and grants various travel abilities and flying combat abilities. To see the Peacebringers' Energy Flight and Combat Flight, please see Inherent Powers.

Players are able to pick Air Superiority, Hover, and Fly starting from level 4 in any order without any prerequisite. Afterburner and Group Fly are level 14 power choices, and require two other Flight Powers before selection.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Flight CombatFlight.png Hover 4 Toggle: Self Fly, +DEF(All)
Flight ArialAssault.png Air Superiority 4 Melee, Moderate DMG(Smash), Foe -Fly
Flight TravelFlight.png Fly 4 Toggle: Self Fly
Flight GroupFly.png Group Fly 14 Toggle: Team Fly, -ACC
Flight Afterburner.png Afterburner 14 Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control

Powers

Flight ArialAssault.png Air Superiority

This two-handed overhead melee attack can knock a flying target to the ground.

Recharge Fast
Minimum Level 4 (all except Kheldians)
Effects Melee, Moderate DMG(Smash), Foe -Fly
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage

Flight TravelFlight.png Fly

Fly allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level. Fly will no longer drain Endurance to zero unslotted.

Minimum Level 4 (all except Kheldians)
Effects Toggle: Self Fly
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Flight Speed.png Enhance Flight Speed
Set Categories IO Flight Speed.png Flight
IO Universal Travel.png Universal Travel

Flight Afterburner.png Afterburner

Afterburner greatly increases your maximum fly speed, provides a high amount of defense, flight protection and additional flight control, however while active you can only use powers that target yourself. You must be level 14 and have two other Flight Powers before selecting Afterburner. This power only grants flight protection while Hover, Flight, or Group Fly is active.

Minimum Level 14 (all except Kheldians)
Effects Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Flight Speed.png Enhance Flight Speed
TO Training Defense Buff.png Enhance Defense Buffs
Set Categories IO Flight Speed.png Flight
IO Universal Travel.png Universal Travel
IO Defense Buff.png Defense

Flight GroupFly.png Group Fly

You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly. You must be at least Level 14 and have two other Flight Powers before selecting Group Fly. Popular at Hami Raids.

Minimum Level 14 (all except Kheldians)
Effects Toggle: Team Fly, -ACC
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Flight Speed.png Enhance Flight Speed
Set Categories IO Flight Speed.png Flight
IO Universal Travel.png Universal Travel

Flight CombatFlight.png Hover

For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in Issue 8.

Minimum Level 4 (all except Kheldians)
Effects Toggle: Self Fly, +DEF(All)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Flight Speed.png Enhance Flight Speed
Set Categories IO Defense Buff.png Defense
IO Flight Speed.png Flight
IO Universal Travel.png Universal Travel

Historical

Badge time.png This section contains information that no longer applies to the current version of City of Heroes Freedom. It is provided for historical purposes.
  • As of 8-16-06, Swift, Quickness and Lightning Reflexes now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs; additionally, there was a reduction to endurance cost for Flight.
  • Issue 8 brought with it a 10% increase to Hover's base speed.
  • Masterminds can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind. Additionally, of the Masterminds pets, Robotics pets have a flight animation specifically for group fly.
  • Issue 21 reduced the first three powers (Air Superiority, Hover, Flight) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Group Fly) to level 14, and introduced Afterburner at level 14.

See Also

External Links