Difference between revisions of "Police Radio"
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== Overview == | == Overview == | ||
− | The '''Police Radio''' is a police scanner in Paragon City used by the [[Paragon Police Department]] | + | The '''Police Radio''' is a police scanner in Paragon City used by the [[Paragon Police Department]] ("PPD"). It also serves as a source of ''Police Scanner missions'', or short missions, that you must accomplish to get more contacts and/or [[Safeguard Mission]]s. |
Each zone's missions apply to the detective in that specific zone. | Each zone's missions apply to the detective in that specific zone. | ||
− | + | == Obtaining a Police Radio == | |
+ | After Security Level 5, a Hero may talk to a Detective in any zone to obtain a Police Radio. Once a Hero has a Police Radio, he/ she can use it any time in any City Zone appropriate to his/ her Security Level to help the PPD fight crime (providing unlimited missions). | ||
− | == Missions == | + | '''Points of note:''' |
+ | * Heroes ''cannot'' obtain a Police Scanner until reaching Security Level 5. | ||
+ | * Heroes can only get missions in zones at their level (levels 5-15 in Kings Row, levels 10-20 in Steel Canyon and Skyway City, etc.). | ||
+ | Attempting to get a mission in a zone that doesn't get a signal will give the following message: | ||
+ | :''The police scanner is remarkably quiet. '' | ||
+ | Attempting to get a mission in a zone that is too high of a level will give the following message: | ||
+ | :''The things you're hearing on radio sound far too difficult right now. As much as you may want to help, you'll need to be a higher security level before you'll be able to assist.'' | ||
+ | Attempting to get a mission in a zone that is too low of a level will give the following message: | ||
+ | :''The events here seem to be beneath your notice.'' | ||
+ | * Heroes ''cannot'' obtain a Police Scanner in [[Atlas Park]] or [[Galaxy City]]. | ||
+ | * The first zone in which Heroes can obtain a Police Scanner is [[Kings Row]]. This won't preclude heroes from being assigned the [[Atlas Park]] Safeguard Mission, so long as they are at or below Security Level 10. | ||
+ | |||
+ | Once a Hero performs so many Police Scanner missions within a zone, the completion bar for a Detective in that zone will turn red, indicating that he/ she should talk to the Detective for a special assignment - a [[Safeguard Mission]]. | ||
+ | |||
+ | * Heroes in zones designed for heroes under Security Level 20 will need to complete '''three (3)''' Police Scanner missions in order to get assigned to a Safeguard mission. | ||
+ | * Heroes in zones designed for heroes Security Levels 20+ will need to complete '''five (5)''' Police Scanner missions in order to get assigned to a Safeguard mission. | ||
+ | * NOTE: the starting level of the zone is the determining factor, not the level range. (i.e. Faultline requires 3 missions because it starts under Security Level 20, even though it is designed for heroes up to Security Level 24.) | ||
+ | |||
+ | == Types of Police Radio Missions == | ||
There are four basic types of missions for the Police Radio: Rescue Missions, Boss Missions, Object Missions, and Heist Prevention Missions. Each is listed separately below. | There are four basic types of missions for the Police Radio: Rescue Missions, Boss Missions, Object Missions, and Heist Prevention Missions. Each is listed separately below. | ||
− | == | + | == Named Entities == |
− | + | City of Heroes uses lists of villain and object names to create a larger number of individualized radio missions than would be feasible if each mission were entirely unique. These villains and objects are randomly inserted into various mission templates. | |
+ | * [[Police Radio Villain Bosses]] | ||
+ | * [[Police Radio Objects]] | ||
− | == | + | == Boss Missions == |
− | + | In a boss mission, the object is to defeat a mob containing a named boss and his or her surrounding guards. | |
− | + | A [[Police Radio Villain Bosses|random name]] from an enemy group in your level range is combined with a random selection of templated flavor text to create the mission description, allowing a very high number of nominally distinct missions. | |
− | + | === Defeat (VillainBoss) and Guards === | |
− | ''' | + | # '''A warrant has been issued for the arrest of (VillainBoss)'''<br />(VillainBoss) has been on the suspect lists of many heroes for some time. Bringing that rogue in could help a number of investigations. |
+ | # '''All units be on alert: (VillainBoss) is on a rampage!'''<br />You've heard of (VillainBoss) of the (VillainGroup) before. You better put a stop to this before people get hurt. | ||
+ | # '''All units: Use of excessive force in the aprehension of (VillainBoss) has been authorized'''<br />You've seen the files on (VillainBoss). Excessive force can be the only thing that may stop that maniac. | ||
+ | # '''All units: We have a report that (VillainBoss) was involved in a recent heist by the (VillainGroup)'''<br />You'd heard that (VillainBoss) was one of the upcoming new names among the (VillainGroup). Time to show everyone that crime doesn't pay. | ||
+ | # '''Calling all available units in the area: We have a possible sighting of (VillainBoss)'''<br />There's a lof of chatter on the police band about (VillainBoss) of the (VillainGroup). Perhaps you should step in before some of the Paragon's finest get hurt? | ||
+ | # '''Capture of (VillainBoss) has been made a top priority.'''<br />The Police want to bring (VillainBoss) in, but they're going to have a tough time doing it. You, however, could probably handle it. | ||
+ | # '''Citizens are reporting a possible sighting of (VillainBoss)'''<br />(VillainBoss) of the (VillainGroup) is on the loose, and people is scared. Time to make [[Paragon City]] a little bit safer. | ||
+ | # '''Increased (VillainGroup) activity has been linked to (VillainBoss). Proceed with caution.'''<br />The (VillainGroup) has been brazenly defying the forces of the law and order lately. From the sound of things on the police band, that's probably because of (VillainBoss). | ||
+ | # '''The (VillainGroup) wanted in yesterday's attack were being led by (VillainBoss)'''<br />You heard about the attack by the (VillainGroup). If (VillainBoss) was the one behind it, then even the revitalized [[Paragon Police]] will have trouble bringing them to justice.<br />Fortunately, that's why there are heroes like you. | ||
+ | # '''There's an APB on (VillainBoss), leader of local (VillainGroup) cell'''<br />As the police band dispatcher rattles off the crimes that put an APB on (VillainBoss), you remember that you'd heard where that villain might be holed up. | ||
+ | # '''(VillainBoss) has issued a direct threat against ({{Character}})'''<br />The police band calls it a threat, but you know that this is a challenge. Well, if (VillainBoss) wants a fight, then you'll be ready to give one. | ||
+ | # '''(VillainBoss) is at large. Consider suspect super-powered and dangerous!'''<br />(VillainBoss) at large? This can't be good. It will only be a matter of time until (VillainBoss) has amassed a group of the (VillainGroup) and takes to the streets. Time to stop this, now. | ||
+ | # '''(VillainBoss) is wanted for selling information to [[Arachnos]]'''<br />You'd heard that (VillainBoss) didn't have any moral scruples, but selling secrets to Arachnos? How can even a villain sink that low? | ||
+ | # '''(VillainBoss) of the (Villaingroup) has just escaped the scene of a crime'''<br />Does (VillainBoss) think that justice can be escaped this easily? Some villains never learn, but that's why heroes like you must confront them. | ||
+ | # '''We have an unconfirmed sighting of (VillainBoss) with a group of the (VillainGroup)'''<br />It sounds like (VillainBoss) of the (VillainGroup) is at it again, and the streets of [[Paragon City]] won't be safe until this has been stopped. | ||
+ | # '''We have confirmed that (VillainBoss) has escaped from Zigursky Penitentiary'''<br />(VillainBoss) has escaped the Zig? No doubt with the help of cronies among the (VillainGroup). The streets won't be safe until you've brought the escapee back to the justice. | ||
+ | # '''We've lost contact with (VillainBoss)! Suspect is considered extremely dangerous!'''<br />You've heard that (VillainBoss) was bad news. Taking care of this situation before innocent people gets hurt would be a good idea. | ||
− | + | == Object Retrieval Missions == | |
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− | + | The object of an object retrieval mission is to locate the specified object in the mission and defeat any guards that are nearby. | |
− | + | ||
+ | Unlike the missions of the [[Rogue Isles Protector]], where every item has its own mission, the Police Band ones assign random items to mission headings. Thus, the same item may be stolen from an exposition, forgotten on a train, or ransomed by a villain group. Henceforth, we list the heading and the [[Police Radio Objects]] separately. | ||
− | === | + | === Get (Object) from the (VillainGroup) === |
− | ''' | + | # '''All units: Cancelling APB on renegade scientists. Subjects were under mental control by members of the (VillainGroup) to work on (VillainGroup)'''<br />Mind controlling scientists? You didn't even know that the (VillainGroup) could do that! This might be a good time to step in and get (Object) they were forced to work on away of the (VillainGroup). |
− | + | # '''All units be on the alert for members of the (VillainGroup) carrying stolen the (Object)'''<br />Members of the (VillainGroup) with stolen (Object)? You'd heard about that earlier today. Might be a good thing to investigate. | |
+ | # '''All units, all units: Dr. Sheridan has reported (Object) missing. He reports this may become a scientific emergency.'''<br />If [[Steven Sheridan|Dr. Sheridan]] is worried, this might be bad. As you think about it, weren't some members of the (VillainGroup) talking about sneaking into his lab? This might be worth your time to investigate. | ||
+ | # '''All units, we're reporting a theft of (Object) by members of the (VillainGroup)'''<br />The (VillainGroup) have struck again, this time stealing (Object). If they have access to that, it could be bad for the whole city. | ||
+ | # '''An attack by members of the (VillainGroup) on a [[SERAPH]] transport has stolen the (Object) and evaded pursuit. Subjects are considered dangerous. Approach with caution'''<br />You'd heard that a group of the (VillainGroup) were planning a big raid to steal something like that. Fortunately you had your contacts locate their hide-out, just in case. | ||
+ | # '''Be on alert: (VillainGroup) agents have stolen (Object) from the "Famous Villain Technology" display at the museum.'''<br />You'd known from the beginning that a display of villain technology would only be trouble, but there's no time for pointing fingers and placing blame. You've got to get (Object) back from the (VillainGroup) before it's too late. | ||
+ | # '''Computer hackers hired by the (VillainGroup) have stolen information on the (Object)'''<br />So, (VillainGroup) hired computer hackers to do their dirty work. That would explain rumors that they'd been stealing computer equipment. Fortunately, you've heard where the group masterminding their plans are. | ||
+ | # '''Detectives have found a missing scientist who claims (VillainGroup) forced him to work on (Object) for them'''<br />It's good that the police have rescued that scientist, but the after-effects might be out of their league. Getting (Object) away from the (VillainGroup) is something you can handle, though. | ||
+ | # '''Detectives report a note left behind by the members of the (VillainGroup) who carried out the theft of the (Object) claims that society is to blame'''<br />Members of the (VillainGroup) who blame society? Wait a second... You know which cell of the (VillainGroup) that was. (Object) may even still be there.<br />You need to get (Object) from the (VillainGroup) before they can use it to hurt people. | ||
+ | # '''Dispatcher to all units: Neighborhood watch reports of a new cell of the (VillainGroup) matches the probable destination of Object) that was recently stolen.'''<br />Sometimes the most vigilant guardians of the city are the citizens themselves. And if they've found where the (VillainGroup) have hidden (Object), all the better. | ||
+ | # '''Reporting an assault on a DATA field team by members of the (VillainGroup). Attackers escaped with (Object)'''<br />While it's worrisome that a [[DATA]] field team had (Object) on them without proper protection, it's more important to get it back from the (VillainGroup) now. | ||
+ | # '''Security guards are reporting a break-in at Portal Corporation offices by members of the (VillainGroup). Perpetrators escaped with (Object)'''<br />[[Portal Corporation]] works on a lot of strange things like (Object), and it makes them a big targetfor groups like the (VillainGroup). That's something you just can't allow to happen. | ||
+ | # '''We have a report that the (Object) has been hijacked from the docks by members of (VillainGroup)'''<br /> You'd heard that members of (VillainGroup) were seen casing the docks. This could fit the pattern. Time to act.<br />Leaving the (Object) in the hands of (VillainGroup) is a recipe for disaster. | ||
+ | # '''Witnesses reporting that members of the (VillainGroup) were after (Object)'''<br />If those witnesses are correct, the results of (Object) in the hands of the (VillainGroup) could be bad for the whole city. This might be a good case to investigate yourself. | ||
+ | === Recover (Object) from the (VillainGroup) === | ||
+ | # '''A report is out that (Object) was stolen from an auction by members of the (VillainGroup)'''<br />You knew that auction was a dangerous idea when you heard about it, but getting proven right isn't always a good thing. The [[Paragon Police Department|PPD]] have their hands full. This might be a good task to handle yourself. | ||
+ | # '''All units be on alert: MAGI has requested assistance in finding (Object)'''<br />[[MAGI]] has had a lot of bad luck keeping mystic items out of evil hands. It would be a good idea to help them on this one. | ||
+ | # '''All units, be on the look out for (Object). Owner reports it was lost on the train'''<br /> You have to wonder how anyone could lose (Object) on a train, but that does match the rumor that members of the (VillainGroup) were claiming to have it.<br />A lot of cops could get hurt if they try to get (Object) from the (VillainGroup). | ||
+ | # '''All units: the (VillainGroup) have stolen (Object) and escaped pursuit'''<br />You'd heard rumors that members of the (VillainGroup) had been seen casing the location where (Object) was being kept. Time to pay them a visit. | ||
+ | # '''All units advised to continue searching for the (VillainGroup) in posession of the (Object) before their deadline ends.'''<br />You'd heard that the (VillainGroup) had issued a threat, claiming that they could use the (Object) in some way to bring ruin to the city. You're not sure this is a real threat, but it might be worth taking care of. | ||
+ | # '''Be on the alert: the (VillainGroup) is threatening to destroy (Object) unless the ransom is paid'''<br />(Object) is a valuable relic. You can't let the (VillainGroup) destroy it. | ||
− | === | + | === Recover (Object) from the (VillainGroup) and defeat (VillainBoss) === |
+ | # '''A police detective has reported an illegal sale of (Object) to members of (VillainGroup)'''<br />From the detective's report it sounds like the bad guys got away with (Object), but you might know where they are. | ||
+ | # '''All units, be on the look out for (Object). Owner reports it was lost on the train'''<br /> You have to wonder how anyone could lose (Object) on a train, but that does match the rumor that members of the (VillainGroup) were claiming to have it. | ||
+ | # '''Be on the lookout: (Villaingroup) members have robbed an estate sale and escaped with (Object)'''<br />You have to wonder how something like (Object) could have ended up at an estate sale, but that's [[Paragon City]] for you. The important thing is to get it away from the bad guys. | ||
− | ''' | + | === Steal (Object) from (VillainGroup) === |
− | + | # '''According to the police band, the (VillainGroup) are attempting to ransom (Object) back to the rightful owners, and the police negotiator isn't making any headway'''<br />You heard about this situation the other day. The Police have their hands tied, but maybe if you intervened you could wrap this one up and keep the (VillainGroup) from profiting by this scheme. | |
+ | # '''All units, be on alert: members of (VillainGroup) are fleeing the scene with (Object)'''<br />The (VillainGroup) got away with (Object)! That could be bad, if they know what to do with it. You'd heard a rumor that they'd set up a hide-out to use after an upcoming job, and this might be it. | ||
+ | # '''An APB is in effect: (Object) has been taken from Croatoa Museum of Antiquities'''<br />From the police band chatter, it sounds like members of (VillainGroup) staged a daring raid on the Museum of Antiquities in [[Croatoa]]. They got away with (Object), and that could be trouble. | ||
+ | # '''Members of (VillainGroup) are wanted for illegal trafficking in mystic artifacts'''<br />It all makes sense now. You'd heard a rumor that someone was trying to smuggle (Object) into the city. It must be (VillainGroup)! Now all you have to do is catch them! | ||
+ | # '''The police have received a report from an occult expert that he was tricked into helping the (VillainGroup) use (Object)'''<br />According to the occultist, before he escaped, he learned that the (VillainGroup) had a plan of some kind involving (Object). Someone should put a stop to that. | ||
+ | # '''There are police reports of a home invasion in Croatoa by the (VillainGroup). Their victim reports that the villains got away with (Object)'''<br />A crook working for the (VillainGroup) stole a "leshy corpse" from a museum in Russia. Baltic legends say these creepy little faeries like to lead folks astray in their woods, wiping out trails, changing things around, and so on. Their remains can be used in spells that confuse and misdirect, and there's little doubt that's just what the bad guys want it for. | ||
+ | == Rescue Missions == | ||
− | + | The object of a rescue mission is to defeat a mob of enemies holding the target person hostage and to lead that target person back out of the mission. Usually, a hero or a team will clear a path to the target person so that fighting on the way out is minimized. Once the mob holding the target person is defeated, several more enemies will typically spawn between the target person and the mission entrance to [[ambush]] the hero or team leading the target person out. | |
− | + | Unlike the Boss and Object missions, each Rescue victim is personalized with a unique stories and dialogue. | |
− | + | ||
+ | === Rescue Angie Firkins === | ||
− | + | '''A witness against the (VillainGroup), one Angie Firkins has gone missing. All units are advised to be on the lookout for her'''<br />Angie Firkins is just a law-abiding citizen willing to risk her life to testify against the (VillainGroup). If something really has happened to her, it might be worth investigating. | |
− | + | === Rescue Audrey Farber === | |
− | + | ||
+ | '''Audrey Farber, a prominent industrial designer, has not been seen since her last day off, and there is security camera footage showing members of the (VillainGroup) in the area. Police units advised that this may be a kidnapping in progress'''<br />There were rumors that the (VillainGroup) were interested in re-designing some of their equipment for greater efficiency. And knowing their wicked ways, they might have taken Audrey Farber to force her into helping them. | ||
− | + | === Rescue Ayn Race === | |
− | ''' | + | '''We have a report that local writer Ayn Race was abducted from a book signing by the (VillainGroup)'''<br />What would the (VillainGroup) want with a writer? Well, whatever their plan is, it's putting a citizen in danger. |
− | + | ||
+ | === Rescue Bianca Glass === | ||
− | + | '''We have a report of suspicious individuals accompaning Bianca Glass. Possible kidnapping in progress'''<br />You'd heard rumors that the (VillainGroup) were casing out Bianca Glass and her shipping bussiness. They might be in trouble. | |
− | + | === Rescue Betty Jo Bialofski === | |
− | + | ||
+ | '''We have a report of (VillainGroup) members involved with the disappearance of a citizen, a Betty Jo Bialofski'''<br />Betty Jo Bialofski? That sounds familiar. Now you remember! You read about it in the papers, but there they just called her "Nancy". She was in the news because her remarkable resistance to curses allowed her to safety inherit the cursed gemstone "The Third Eye of Danger". The papers had called it magical evolution, but it looks like it might have brought her to the attention of the (VillainGroup) | ||
− | + | === Rescue Clive Loveking === | |
− | ''' | + | '''We have a missing persons case open for Clive Loveking, a local occult shop owner and writer'''<br />You've heard of Clive before. The only thing more disturbing that the curios in the back of the shop are the stories he tells about them. You'd better get him back to his shop. That would be safest for everyone involved. |
− | + | ||
+ | === Rescue Det. Brendan Frye === | ||
− | + | '''Detectives are reporting one of their own was gone missing while investigating the (VillainGroup)'''<br />According to the radio, Det. Brendan Frye went undercover to investigate the (VillainGroup) and hasn't been heard from since. He could be doing deep cover work, or he could be in trouble. | |
− | + | === Rescue Det. Steffano === | |
− | + | ||
+ | '''All units, an undercover officer investigating the (VillainGroup) has not reported in. It's believed that his cover has been compromised.'''<br />An undercover officer who misses a check-in may just be in the middle of something, but you'd heard a rumor that the (VillainGroup) were looking for an undercover cop. This might be one to check into. | ||
− | + | === Rescue Dr. Amelia Laplace === | |
− | '''We've a | + | '''We've received a concerned inquiry from Portacio Industries about one of their designers, one Dr. Amelia Laplace, who hasn't been seen in several days'''<br />Word on the streets is that the (VillainGroup) were poking around, asking about Portacio's designers. Maybe they had a hand in this? |
− | + | ||
− | + | === Rescue Dr. Boyce Boyd === | |
− | + | '''Detectives are reporting that they have been unable to locate Dr. Boyce Boyd, the noted cybernetic researcher. The (VillainGroup) ultimatum may be legitimate. All units are advised to be on the lookout for any clues.'''<br />You heard about this situation. The (VillainGroup) claim to have Dr. Boyce Boyd, and are holding him hostage until their demands are met. While there is no proof, Dr. Boyce Boyd hasn't been seen in a few days. | |
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− | + | === Rescue Dr. Deering === | |
− | + | '''There's a missing person report on Dr. Deering from the space conference. We also have a report of the (VillainGroup) in the area'''<br />The big space science conference has draw a lot of top minds, but that could also draw in opportunistic criminals like the (VillainGroup). Dr. Deering could just be out sight-seeing, but it could also be trouble. | |
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− | + | === Rescue Dr. Frank N. Scott === | |
− | + | '''All units, keep an eye out for Dr. Frank N. Scott. He was last seen leaving the hospital, possibly being followed by members of the (VillainGroup)'''<br />The moment you hear the news, you suspect what might have happened. Dr. Frank N. Scott has consulted with [[MAGI]] on a case or two involving magical diseases, something that the (VillainGroup) would definitely be interested in. | |
− | + | === Rescue Dr. Ninevah Sing === | |
− | + | '''All available units, a group of the (VillainGroup) have taken a hostage from Datalore labs and evaded Police pursuit'''<br />As you listen further, it seems that the hostage was one of their Artificial Intelligence researchers, a Dr. Ninevah Sing. But no one has any idea why the (VillainGroup) would be interested in an AI researcher in the first place. | |
+ | === Rescue Dr. Priddy === | ||
− | + | '''The BB Institute's press conference was attacked by members of the (VillainGroup), who have escaped with an hostage'''<br />According to the police report, the missing person is Dr. Priddy. The (VillainGroup) grabbed her, and now the BB Institute's own crime-fighters are paralyzed. But the (VillainGroup) probably aren't expecting the BBI to get some outside help. | |
− | + | === Rescue Dr. Sarah Long === | |
− | + | ||
+ | '''Police negotiators are reporting that negotiations with the (VillainGroup) for the return of Dr. Sarah Long are breaking down'''<br />Dr. Long's work on incorporating magical healing with modern medicine has made a big splash. Big enough to attract the attention of the (VillainGroup) | ||
− | + | === Rescue Dr. Sophia Jones === | |
− | ''' | + | '''We have a missing persons report on Dr. Sophia Jones, filed by her husband. Motives are unknown, but he did report seeing members of the (VillainGroup) near their home last night'''<br />If the (VillainGroup) were involved, it can't be good. Maybe you should take a look to this. |
− | + | ||
− | + | === Rescue Dr. Stephen Fayte === | |
− | + | '''Detectives have confirmed that the abductors of Dr. Stephen Fayte were members of the (VillainGroup)'''<br />You've heard of the strange case of Dr. Stephen Fayte before. Due to random circumstances of birth, he's often mistaken for one of the most powerful sorcerers in the world. However, he's really just a gifted surgeon and nothing more. If the (VillainGroup) is involved, though, he could be in some serious trouble. | |
− | + | ||
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− | + | === Rescue Eleanore Ciccione === | |
− | + | '''We have a report just in of members of the (VillainGroup) attacked a Paragon City Symphony rehearsal, and have abducted Eleanore Ciccione'''<br />Eleanore Ciccione? That's the cellist with minor psychic powers. While she's not effective in a fight, the combination of music and psionics could be very interesting to the (VillainGroup). This might be worth checking out. | |
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− | + | === Rescue Dr. Wanda Sims === | |
− | + | '''All units, be on the lookout: We have an unconfirmed report of Dr. Wanda Sims seen accompanied by members of the (VillainGroup)'''<br />Dr. Wanda Sims? The reclusive mathematical genius? She hasn't been seen in a while, but from what you've read that's not uncommon. Still, this might be worth your attention. | |
− | + | === Rescue Dr. Zhondervan === | |
− | + | '''We have a missing person report on Dr. Zhondervan, following a break-in at his office by members of the (VillainGroup)'''<br />That sounds like trouble. Maybe the (VillainGroup) are chasing Dr. Zhondervan, or maybe it's a coincidence. Either way, it could bear investigation. | |
+ | === Rescue Heather Diazzo === | ||
− | + | '''We have reports of a break-in at the home of one Heather Diazzo, reportedly conducted by the (VillainGroup). Requesting a unit to investigate.'''<br />Heather Diazzo is on the cutting edge of on-line real estate and property. On-line, she is one of the wealthiest people in the world, and a major influence in many circles. Maybe that was what the (VillainGroup) are interested in. Her list of connections is probably extraordinary. | |
− | + | === Rescue Jake Emmet === | |
− | + | ||
+ | '''We've a missing persons report on Jake Emmet, who has been reported missing by his wife'''<br />[[Jake Emmet]]? That's the lead designer of the smash-hit video game Freedom Phalanx. You'd heard several of the (VillainGroup) complaining about how they were portrayed in that game. Maybe they decided to get some developer feedback. | ||
− | + | === Rescue Joey Jones === | |
− | ''' | + | '''All officers in the greater Paragon City area, we have a missing persons report for one Joey Jones. Back-up is recommended, as the (VillainGroup) may be involved'''<br />If the (VillainGroup) are involved, this can't be good. Maybe you should give the police some help on this one. |
− | + | ||
− | + | === Rescue Jon "Booster" Rhodes === | |
− | + | '''All units, we've received word from Kord Industries security that the VP, one Jon 'Booster' Rhodes, has not reported in to work for several days. Detectives are investigating the situation.'''<br />The police detectives may be on the case, but you'd heard a rumor that the (Villain Group) had their eyes on Jon 'Booster' Rhodes as a mark for a while. If they made their move, you'd have the inside track to find them and put a stop to it. | |
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− | + | === Rescue Kelly === | |
− | + | '''All units, kidnapping in progress.Kelly from the Shadow Shard has been abducted by the (VillainGroup)'''<br />More and more refugees from the strange alien realm called the [[Shadow Shard]] have been coming to [[Paragon City]], looking for new lives. Unfortunately, the city's villains have noticed this as well. It might be a good idea to show a new arrival that the heroes of Paragon City are there to protect them. | |
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− | + | === Rescue L33t Sk1zzl3s === | |
− | + | '''Police detectives are reporting that there may be a wave of computer virus attacks imminent after reformed hacker L33t Sk1zzl3s went missing last week'''<br />Word on the street is that the (VillainGroup) have been preparing for a spree of computer crime for a while, and the name L33t Sk1zzl3s fits. You don't know if this was a kidnapping, or if they recruited L33t Sk1zzl3s, but either way, it would be good to stop this before it got started. | |
− | + | === Rescue Lois Watson === | |
− | + | '''We have a report that the (VillainGroup) has abducted Lois Watson again. All units be advised to just let Unbelievable-Man to handle this one'''<br />This sounds remarkably apathetic, but then, Lois Watson is Unbelievable-Man's girlfriend. But didn't you heard that he's in the [[Shadow Shard]] right now? Maybe you shoud check into this, just in case Unbelievable-Man won't be back in time to save the day. | |
+ | === Rescue Lucy Dreamtime === | ||
− | + | '''We have a possible missing person on one Lucy Dreamtime'''<br />Lucy Dreamtime is one of those types all heroes know to keep an eye out for. She's actually a powerful psychic, capable of manifesting her dreams in the real world. Unfortunately, she can't control her power, so if she goes off her medication and has a nightmare, it can be bad. You might have a lead on this. | |
− | + | === Rescue Lupe St. Claire === | |
− | + | ||
+ | '''All units, we have a report that members of the (VillainGroup) have abducted Lupe St. Claire from their place of business'''<br />Lupe St. Claire is a renowned psychic whose precognitive predictions have helped the city in past. No doubt the lure of knowing the future made the (VillainGroup) bolder than normal. | ||
− | + | === Rescue Mazzy Stardusk === | |
− | '''We have | + | '''We have an APB out for members of the (VillainGroup) responsible for the abduction of Mazzy Stardusk'''<br />You remember that Mazzy Stardusk used to be a big rock star back in the day, until there was a scandal about using magic to control minds. Nothing was proven, but that might be enough to have brought her to the attention of the (VillainGroup) |
− | You | + | |
− | + | === Rescue Melanie Haber === | |
− | + | '''All units, we have an update on a case: there are reports that a missing lawyer has been spotted being moved by members of the (VillainGroup)'''<br />That missing lawyer is probably Melanie Haber, the attorney who went missing a bit back. This could be a lead in that case. | |
− | + | ||
− | + | ||
− | + | === Rescue Michael === | |
− | + | '''We have a report from the feds that they've lost a sample of something called a "Human Bomb Serum". They are advising everyone to keep an eyeout for unusual disappearances'''<br />Uh-oh. You'd heard that the (VillainGroup) were looking to grab some street people after they'd made a big score, but it didn't seem to make sense. But if they have the human bomb formula, they might be looking for test subjects! | |
− | + | ||
− | + | ||
− | + | === Rescue Mikhail Levis === | |
− | + | '''We have reports of a missing businessman, one Mikhail Levis. Bussiness associates report seeing individuals conforming to the appearance of the (VillainGroup) recently'''<br />There were rumors that some (VillainGroup) types were boasting about a big score. Maybe Mr. Levis was it? This could bear investigation. | |
− | + | === Rescue Mr. L. Jenkins === | |
− | + | '''Police detectives report that their trail of Aeon Corporation manager Mr. L. Jenkins was broken when they were attacked by members of the (VilainGroup)'''<br />Mr. L. Jenkins is just a mid-level manager, but a mid-level manager with the [[Aeon Corp]]oration, and that company is inextricably tied to [[Arachnos]]. According to Police chatter, the detectives weren't hurt, but they lost Mr. L. Jenkins and haven't been able to find him. Something tells you that attack was a distraction for the cops while the bad guys grabbed their real target: Mr. L. Jenkins. | |
− | + | === Rescue Ms. Joan Waters === | |
− | ''' | + | '''Detectives are reporting that Ms. Joan Waters, a local cable TV magnate, may have been the target of a (VillainGroup) operation'''<br />This would match the word you've heardon the street that the (VillainGroup) were planning to do a major media outlet. It might be a false lead, or it could be something you could nip in the bud right away. |
− | + | ||
− | + | === Rescue Paul Toves === | |
− | + | '''All units, we have an APB out on a cell of the (VillainGroup) in connection with a missing person case'''<br />You remember hearing that some of the (VillainGroup) were talking about kidnapping Paul Toves, the computer network designer. They might have gone for it. Perhaps you could investigate. | |
− | + | ||
− | + | ||
− | + | === Rescue Peter Kent === | |
− | + | ||
− | + | ||
− | ( | + | '''We have a missing person report out for Peter Kent, a Paragon Times reporter investigating the (VillinGroup)'''<br />It wouldn't be too unusual for a reporter to drop off the map for a bit, but when that reporter's investigating the (VillainGroup), that might be something to worry about. This might bear an investigation. |
− | + | === Rescue Polly === | |
− | + | ||
− | + | ||
− | ( | + | '''We've received word from the feds that the (Villaingroup) have escaped with a sample of an intelligent bioweapon'''<br />Uh-oh. You'd heard that the (VillainGroup) were looking to grab some street people after they'd made a big score, but it didn't seem to make sense. But if they have that intelligent bioweapon, they might be looking for test subjects! |
− | + | === Rescue Preston Ramone === | |
− | + | '''Be on the alert: We have several injured officers confirming that the (VillainGroup) made good on their threat to kidnap Preston Ramone'''<br />The (VillainGroup) issued a threat against Preston Ramone after he promised he wouldn't let their threats hamper his plans for re-development in [[Overbrook]]. The Police are already on this, but it might be a good idea to show some support from [[Paragon City]] heroes, too. | |
− | + | === Rescue Professor Heim === | |
− | + | '''Professor Heim has gone missing from the space development conference.Undercover officers at the scene report spotting members of the (VillainGroup) nearby'''<br />Professor Heim is one of the guests at the big space conference. You remember hearing something about a new space propulsion system he was working on. The (VillainGroup) might be interested in something like that. | |
− | + | === Rescue Rob Salazar === | |
− | + | '''We have reports that an ex-government agent has gone missing. Be on the lookout'''<br />You get a few more details. The former agent is called Rob Salazar, and he supposedly worked at a top-secret government base in Nevada. Come to think of it, there was some talk that the (VillainGroup) were gunning to grab an ex-fed. | |
+ | === Rescue Stephen Duke === | ||
− | + | '''Requesting investigation into the appearance of Stephen Duke, previously thought dead in an accident, in the company of known members of the (VillainGroup)'''<br />You remember hearing about that. Stephen Duke, the famous novelist, was thought to have been killed in a car accident. But if he's still alive, could he have been in (VillainGroup) captivity all this time? Maybe you should check into this. | |
− | + | === Rescue Terry === | |
− | + | ||
+ | '''All units, Kidnapping in progress, Terry from the Shadow Shard has been abducted by the (VillainGroup)'''<br />More and more refugees from the strange alien realm called the [[Shadow Shard]] have been coming to [[Paragon City]], looking for new lives. Unfortunately, the city's villains have noticed this as well. It might be a good idea to show a new arrival why Paragon is called the City of Heroes. | ||
− | === | + | === Rescue The Witness === |
− | ''' | + | '''A Precinct House is reporting that a witness to a (VillainGroup) attack has been kidnapped by members of the (VillainGroup) during transfer<br />That was a bold attack for the (VillainGroup) to make. Whatever the witness saw, it must have been important. |
− | + | ||
+ | === Rescue the Hostage === | ||
− | + | '''All units be advised: failed museum robbery by the (VillainGroup)has escalated into a hostage situation'''<br />This sounds bad. That helpless citizen could be in a lot of trouble the moment the (VillainGroup) decide they don't need their hostage anymore. | |
− | + | === Rescue Wanda Hemmings === | |
− | + | ||
+ | '''We have reason to believe that the (VillainGroup) has kidnapped Wanda Hemmings from the the widows' and orphans' credit union!'''<br />Widows and Orphans credit union is dedicated to helping those unfortunate struck by tragedy to rebuild their lives. While the police will be on this one, maybe you could give them some help. | ||
− | === | + | === Rescue William Marshall === |
− | '''All units | + | '''All units, we have a missing persons report on William Marshal. The (VillainGroup) may be involved'''<br />Whatever they want with him, William Marshall is in trouble.You heard a rumor about something like this. Maybe you could help. |
− | You | + | |
+ | == Heists and Assaults Prevention == | ||
− | + | During a Prevention mission, one of the numerous criminal groups of [[Paragon City]] will try to rob a bank or some other establishment with plenty of cash and valuable items. The gang of attackers will be determined by the overall level of the zone where the mission takes place in (example: a bank in Kings Row will be attacked by the Skulls, while one in Peregrine Island will be attacked by the Carnival of Shadows. [[Arachnos]] seems to be an exception to this rule and may appear in a wide variety of levels). The most daring elements of these groups may also even assault a Police precinct, usually to free one of their own! Be warned that not every robbery is what it seems to be at the first glance. | |
− | + | === Kings Row === | |
− | + | ||
+ | ==== Stop the bank robbery! ==== | ||
− | + | '''Calling all units, there is a bank robbery in progress!'''<br />It sounds like the Skulls are robbing the exchange bank in [[Kings Row]]! They've taken 2 tellers hostage, and have a bomb! The police can't move in yet, but a hero could save the day! | |
− | ' | + | You'll have to rescue both of the tellers, disarm the bomb, and defeat all of the Skulls in the bank to stop the robbery. |
− | + | ||
+ | {{Mission Objective|Entrance=Those robbing Skulls must be stopped!|Primary=Defeat all Skulls in bank|Secondary=2 Bank Tellers. Defeat the Boss. Disarm the bomb!|Additional=|Completion=}} | ||
− | + | {{Enemy Skulls}} | |
+ | ''I love the way normal people fear us.''<br />''Whatever. I just want the money.'' | ||
− | ''' | + | ''You want to fight, {{Character}}?'' |
− | + | ||
+ | '''Notable NPCs''' | ||
+ | * Bank Teller (NPC Hostage) x2 | ||
+ | ''They're trying to get into the vault!'' | ||
− | + | * The Boss (Boss) (Bone Daddy) | |
+ | ''No one gets out alive!'' | ||
− | + | ==== Stop the robbery at the Kings Row Pawn Shop ==== | |
− | + | ||
− | + | '''Robbery in progress at the Kings Row pawn shop!'''<br />The police dispatcher has just received a signal from the silent alarm at the Pawn Shop in [[Kings Row]]. There were rumors that the Circle of Thorns were interested in the place, and it sounds like the rumors were true! There are probably hostages in jeopardy, too! | |
− | + | ||
− | ' | + | You've got to stop that robbery before things get out of hand. There are villains to fight and hostages to rescue! |
− | + | ||
− | + | ||
+ | {{Mission Objective|Entrance=Something doesen't seem right here!|Primary=Stop Pawn Shop robbery!|Secondary=3 ...hostages?|Additional=|Completion=}} | ||
− | + | {{Enemy Circle of Thorns}} | |
+ | ''Fine. I'll just say it: This is weird.''<br />''Reformed [[Freakshow]]? Is nothing stable in this floating world?'' | ||
− | '' | + | ''Ah, a hero to destroy. At least that's normal.''<br />''For Paragon City anyway.'' |
− | + | ||
+ | '''Notable NPCs''' | ||
+ | * Reformed Salesfreak (NPC Hostage) x2 | ||
+ | ''Man, I thought I was gonna have to break my parole!''<br />''Thanks, {{Character}}! If I'd gotten into a fight I would have lost my new job!'' | ||
− | + | * Reformed Freak Propietor (NPC Hostage) | |
+ | ''Y0U'v3 s4v3d my sh0p, {{Character}}!'' | ||
− | + | === Skyway City === | |
− | + | ||
+ | ==== Stop the bank robbery! ==== | ||
− | + | '''Calling all units, we have a zombie bank robbery in progress!'''<br />It sounds like the Trolls are robbing the Exchange Bank in [[Skyway City]]! They've taken 2 tellers hostage, and have a bomb! The Police can't move in yet, but a hero could save the day! | |
− | ' | + | You'll have to rescue both of the tellers, disarm the bomb, and defeat all the Trolls in the bank to stop the robbery. |
− | + | ||
+ | {{Mission Objective|Entrance=The Trolls care nothing for law, order, or the safety of others!|Primary=Defeat all Trolls in bank|Secondary=2 Bank Tellers. Defeat the Boss. Disarm the bomb!|Additional=|Completion=}} | ||
− | + | {{Enemy Trolls}} | |
− | ''' | + | '''Notable NPCs''' |
− | + | * Bank Teller (NPC Hostage) x2 | |
+ | * The Boss (Boss) (Ogre) | ||
+ | ==== Stop the Arachnos' attack at D'Amico's Pawn Shop ==== | ||
− | + | '''There is an attack in progress at D'amico's Pawn Shop in Skyway City!'''<br />The police dispatcher has just received a signal from the silent alarm at D'amico's Pawn Shop in [[Skyway City]]. It gets worse as you listen, because the perpetrators are Arachnos! This isn't some simple robbery. Those brutal butchers from the [[Rogue Isles]] are holding hostages, and the police may not be able to handle them. This looks like a job for a hero. | |
− | ' | + | You've got to stop whatever Arachnos is up to before things get out of hand. There are villains to fight and hostages to rescue! |
− | + | ||
+ | {{Mission Objective|Entrance=What could Arachnos want here? This can't be just a simple robbery|Primary=Stop Arachnos attack|Secondary=3 hostages|Additional=|Completion=}} | ||
− | + | {{Enemy Arachnos}} | |
+ | ''The [[Fortunatas]] said you'd come, {{Character}}!''<br />''And now we'll wipe you out!'' | ||
− | ''' | + | '''Notable NPCs''' |
− | + | * Hapless Citizen x2 (NPC Hostages) | |
+ | ''I don't think they were interested in the jewels at all, {{Character}}!''<br />''{{Character}}, they were talking about you!'' | ||
+ | * Store Owner (NPC Hostage) | ||
+ | ''Thank you, {{Character}}!'' | ||
− | ==== | + | ==== Kick Arachnos out of the police station! ==== |
− | ''' | + | '''Calling all units! Arachnos troops have attacked a Precint House!'''<br />The frantic calls from the police dispatcher sound grim. It seems that an Arachnos agent was caught, but Arachnos troops stormed the precint house in [[Skyway City]] where the agent was being held before a high-security transfer to the Zig was ready. The police have had to evacuate until reinforcements arrive. Reinforcements, or a hero. |
− | + | ||
+ | It's up to you to stop Arachnos before they can break their captured operative out . There are also reports that Arachnos troops brought some bombs inside to destroy the station! | ||
− | === | + | {{Mission Objective|Entrance=This is Paragon City, not the Rogue Isles! Arachnos isn't above the law here!|Primary=Defeat Arachnos in Precint!|Secondary=2 bombs to disarm. Defeat Arachnos Escapee|Additional=|Completion=}} |
− | + | {{Enemy Arachnos}} | |
− | + | ||
− | + | '''Notable NPCs''' | |
+ | * Arachnos Escapee (Boss) | ||
+ | ''Our escape plan had best be ready.''<br />''I allowed myself to be captured, {{Character}}, just to draw you out!'' | ||
− | + | === Faultline === | |
− | + | ==== Stop the bank robbery! ==== | |
− | + | '''Calling all units, we have a zombie bank robbery in progress!'''<br />It sounds like the Vahzilok are robbing the First National Bank in [[Faultline]]! They've taken 2 tellers hostage, and have a bomb! The Police can't move in yet, but a hero could save the day! | |
+ | You'll have to rescue both of the tellers, disarm the bomb, and defeat all the Vahzilok in the bank to stop the robbery. | ||
− | = | + | {{Mission Objective|Entrance=Is there nothing the Vahzilok won't do to fund their sick experiments?|Primary=Defeat all Vahzilok in bank|Secondary=2 Bank Tellers. Defeat the Boss. Disarm the bomb!|Additional=|Completion=}} |
− | + | ||
− | + | ||
+ | {{Enemy Vahzilok}} | ||
− | + | '''Notable NPCs''' | |
− | ''' | + | * Bank Teller (NPC Hostage) x2 |
− | + | * The Boss (Boss) (Luminous Eidolon) | |
+ | ==== Stop the bank robbery! ==== | ||
− | + | '''Calling all units, we have a ninja bank robbery in progress!'''<br />It sounds like the Lost are robbing the First National Bank in [[Faultline]]! They've taken 2 tellers hostage, and have a bomb! The Police can't move in yet, but a hero could save the day! | |
− | ''' | + | |
− | + | ||
+ | You'll have to rescue both of the tellers, disarm the bomb, and defeat all the Tsoo in the bank to stop the robbery. | ||
− | === | + | {{Mission Objective|Entrance=The Lost are putting people in danger!|Primary=Defeat all Tsoo in bank|Secondary=2 Bank Tellers. Defeat the Boss. Disarm the bomb!|Additional=|Completion=}} |
− | + | ||
− | + | ||
+ | {{Enemy The Lost}} | ||
+ | ''The change will come soon.''<br />''Yet we still need currency of the old age.''<br /> | ||
+ | ''The unbeliever {{Character}}!'' | ||
− | + | ''{{Character}} is here!'' | |
− | ''' | + | |
− | + | ||
+ | ''Revenge on {{Character}}!'' | ||
− | + | '''Notable NPCs''' | |
− | ''' | + | * Bank Teller x2 (NPC Hostage) |
− | + | ''They're trying to get into the vault!'' | |
+ | * The Boss | ||
+ | ''You will not stand in our way!'' | ||
− | ===== | + | === Steel Canyon === |
− | + | ||
− | + | ||
+ | ==== Stop the bank robbery! ==== | ||
− | + | '''Calling all units, there is a bank robbery in progress!'''<br />It sounds like the Outcasts are robbing the Exchange Bank in [[Steel Canyon]]! They've taken two tellers hostage, and have a bomb! The police can't move in yet, but a hero could save the day! | |
− | ''' | + | |
− | It | + | |
+ | You'll have to rescue both of the tellers, disarm the bomb, and defeat all the Outcasts in the bank to stop the robbery. | ||
+ | [[File:ExchangeBank1.jpg|thumb|250px|right|{{center|Exchange Bank}}]] | ||
+ | {{Mission Objective|Entrance=The Outcasts can't be allowed to flaunt the law!|Primary=Defeat all Outcasts in bank|Secondary=2 Bank Tellers. Defeat the Boss. Disarm the bomb!|Additional=|Completion=}} | ||
− | + | {{Enemy Outcasts}} | |
− | + | ||
− | + | '''Notable NPCs''' | |
+ | * Bank Teller (NPC Hostage) x2 | ||
+ | * The Boss (Boss) (Lead Shocker) | ||
+ | {{clr}} | ||
− | ==== | + | ==== Stop the bank robbery! ==== |
− | + | ||
− | + | ||
+ | '''Calling all units, we have a bank robbery in progress!'''<br />It sounds like the Council are robbing the Exchange Bank in [[Steel Canyon]]! They've taken two tellers hostage, and have a bomb! The police can't move in yet, but a hero could save the day! | ||
− | + | You'll have to rescue both of the tellers, disarm the bomb, and defeat all the Council in the bank to stop the robbery. | |
− | ' | + | |
− | + | ||
+ | {{Mission Objective|Entrance=Those Council madmen believe that their fascist philosophy puts them above the law! Well, not on your watch!|Primary=Defeat all Council in bank|Secondary=2 Bank Tellers. Defeat the Boss. Disarm the bomb!|Additional=|Completion=}} | ||
− | + | {{Enemy Council}} | |
− | '' | + | ''I almost hate having to use the money of a democracy!''<br />''The money will be used to build a true state!'' |
− | + | ||
+ | ''Heroes like you are the past, {{Character}}!'' | ||
− | + | '''Notable NPCs''' | |
− | ''' | + | * Bank Teller (NPC Hostage) x2 |
+ | ''They're trying to get into the vault!'' | ||
− | + | * The Boss (Boss) (Penumbra Archon) | |
+ | ''If I defeat you, I'm certain to be promoted to [[Striga Isle]]!'' | ||
+ | ==== Stop the Arachnos' attack at Diane's Diamonds ==== | ||
− | + | '''There is an attack in progress at Diane's Diamonds in Steel Canyon!'''<br />The police dispatcher has just received a signal from the silent alarm at Diane's Diamonds in [[Steel Canyon]]. It gets worse as you listen, because the perpetrators are Arachnos! This isn't some simple robbery. Those brutal butchers from the [[Rogue Isles]] are holding hostages, and the police may not be able to handle them. This looks like a job for a hero. | |
− | ''' | + | |
− | + | ||
+ | You've got to stop whatever Arachnos is up to before things get out of hand. There are villains to fight and hostages to rescue! | ||
− | ===== | + | {{Mission Objective|Entrance=What could Arachnos want here? This can't be just a simple robbery|Primary=Stop Arachnos attack|Secondary=3 hostages|Additional=|Completion=}} |
− | + | ||
− | + | ||
+ | {{Enemy Arachnos}} | ||
+ | ''The [[Fortunatas]] said you'd come, {{Character}}!''<br />''And now we'll wipe you out!'' | ||
− | + | '''Notable NPCs''' | |
− | ''' | + | * Hapless Citizen x2 (NPC Hostages) |
− | + | ''I don't think they were interested in the jewels at all, {{Character}}!''<br />''{{Character}}, they were talking about you!'' | |
+ | * Store Owner (NPC Hostage) | ||
+ | ''Thank you, {{Character}}!'' | ||
− | ==== | + | ==== Stop the bank attack! ==== |
− | + | ||
− | + | '''Calling all units, a hostile force has invaded the First National Bank!'''<br />From what the dispatcher is saying, it sounds like Arachnos Troops have attacked the First National Bank in [[Steel Canyon]]! They've taken two tellers hostages, and have a bomb! The police can't move in yet, but a hero could save the day! | |
+ | You'll have to rescue both of the tellers, disarm the bomb and defeat all the Arachnos toops in the bank to end this. | ||
− | === | + | {{Mission Objective|Entrance=You'll show Arachnos that Paragon City won't bend to their evil!|Primary=Defeat Arachnos forces in bank|Secondary=2 Bank Tellers. Defeat the Boss. Disarm the bomb!|Additional=|Completion=}} |
− | + | ||
− | + | ||
+ | {{Enemy Arachnos}} | ||
− | + | '''Notable NPCs''' | |
− | ''' | + | * Bank Teller (NPC Hostage) x2 |
− | + | * The Boss (Boss) (Wolf Spider Huntsman) | |
+ | === Talos Island === | ||
− | ==== | + | ==== Stop the robbery at the Family Jewels jewelry store ==== |
− | + | ||
− | + | ||
+ | '''Robbery in progress at the Family Jewels jewelry store!'''<br />The police dispatcher has just received a signal from the silent alarm at the Family Jewels jewelry store in [[Talos Island]]. There were rumors that the Warriors were planning a robbery there, and it looks like they went through with their scheme! There are probably hostages in jeopardy, too! | ||
− | + | You've got to stop the robbery before things get out of hand. There are villains to fight and hostages to rescue! | |
− | ' | + | |
− | + | ||
+ | {{Mission Objective|Entrance=You were right. The Warriors did it!|Primary=Stop the robbery!|Secondary=3 Hostages|Additional=|Completion=}} | ||
− | + | {{Enemy Warriors}} | |
− | ''' | + | ''I just like doin' stuff like this!''<br />''{{Character}}! Come out to play-eee-aaayy!'' |
+ | '''Notable NPCs''' | ||
+ | * Store owner (NPC Hostage) | ||
+ | ''Thank you, {{Character}}!'' | ||
− | + | * Hapless Citizen x2 (NPC Hostage) | |
− | '' | + | ''You saved me, {{Character}}!'' |
− | You | + | |
− | ===== | + | ==== Stop the bank robbery! ==== |
− | + | ||
− | + | ||
+ | '''Calling all units, we have a ninja bank robbery in progress!'''<br />It sounds like the Tsoo are robbing the Exchange Bank in [[Talos Island]]! They've taken 2 tellers hostage, and have a bomb! The Police can't move in yet, but a hero could save the day! | ||
− | + | You'll have to rescue both of the tellers, disarm the bomb, and defeat all the Tsoo in the bank to stop the robbery. | |
− | ' | + | |
− | + | ||
+ | {{Mission Objective|Entrance=Word is that many of the Tsoo have expensive tastes. Well, they'd better be ready to develop a taste for prison food|Primary=Defeat all Tsoo in bank|Secondary=2 Bank Tellers. Defeat the Boss. Disarm the bomb!|Additional=|Completion=}} | ||
− | + | {{Enemy Tsoo}} | |
− | + | ||
− | + | ||
+ | '''Notable NPCs''' | ||
+ | * Bank Teller (NPC Hostage) x2 | ||
+ | * The Boss (Boss) (Midnight) | ||
− | ===== | + | ==== Stop the robbery at the Family Jewels jewelry store ==== |
− | + | ||
− | + | ||
+ | '''Robbery in progress at the Family Jewels jewelry store!'''<br />The police dispatcher has just received a signal from the silent alarm at the Family Jewels jewelry store in [[Talos Island]]. There were rumors that the Tsoo were planning a robbery there, and it looks like they went through with their scheme! And anyone left in there could be in serious danger! | ||
− | + | You've got to stop the robbery before things get out of hand. There are villains to fight and hostages to rescue! | |
− | ' | + | |
− | + | ||
+ | {{Mission Objective|Entrance=The Tsoo aren't above a bit of robbery when they're low on cash!|Primary=Stop jewlry heist!|Secondary=3 Hostages|Additional=|Completion=}} | ||
− | + | {{Enemy Tsoo}} | |
− | + | ||
− | + | ||
− | + | '''Notable NPCs''' | |
− | + | * Store owner (NPC Hostage) | |
+ | * Hapless Citizen x2 (NPC Hostage) | ||
− | |||
− | + | {{NPC Text|title=Hostages dialogue|text= | |
+ | '''Hapless Citizen:''' ''You saved me, {{Character}}! ''<br />'''Hapless Citizen:''' ''{{Character}}, you're my hero! ''<br />'''Store Owner:''' ''Thank you, {{Character}}! ''<br /> | ||
+ | }} | ||
+ | {{NPC Text|title=Ambushing Tsoo dialogue|text= | ||
+ | '''Tsoo Thug 1:''' ''We will test {{Character}}'s strength. ''<br />'''Tsoo Thug 2:''' ''{{Character}} cannot beat our superior skills.''<br /> | ||
+ | }} | ||
− | + | === Independence Port === | |
+ | ==== Stop the robbery at the Independence Port Pawn Shop! ==== | ||
− | + | '''Robbery in progress at the Independence Port Pawn Shop!'''<br />The police dispatcher has just received signal from the silent alarm at the [[Independence Port]] Pawn Shop. The Sky Raiders have swooped in and are robbing the place! They've also taken the sales staff hostage! | |
+ | You've got to stop the robbery before things get out of hand. There are villains to fight and hostages to rescue! | ||
− | {{Mission | + | {{Mission Objective|Entrance=The Sky Raiders are known for their lightning-fast strikes. You're lucky you caught them before they could escape!|Primary=Stop the robbery!|Secondary=3... Hostages?|Additional=|Completion=}} |
+ | {{Enemy Sky Raiders}} | ||
+ | ''This has gotten weird.''<br />''But in weirdness, there is opportunity!''<br />''Ley's do this!''<br />''Strike hard and fast, Sky Raiders!'' | ||
− | {{ | + | '''Notable NPCs''' |
+ | * Reformed SalesFreak x2 (NPC/Hostage) | ||
+ | ''Thanks, {{Character}}. It's hard to be a Freak.''<br />''[[Miss Francine]] said we shouldn't fight, but these guys were REALLY pushing it.'' | ||
+ | * Reformed Freak Propietor (NPC/Hostage) | ||
+ | ''D0n't th3s3 guys und3rst4nd w3'r3 trying to r3f0rm?'' | ||
− | + | ==== Stop the bank robbery! ==== | |
+ | '''Calling all units, we have a air piratebank robbery in progress!'''<br />It sounds like the Sky Raiders are robbing the First National Bank in Independence Port! They've taken 2 tellers hostage, and have a bomb! The police can't move in yet, but a hero could save the day! | ||
− | + | You'll have to rescue both of the tellers, disarm the bomb, and defeat all the Sky Raiders in the bank to stop the robbery. | |
+ | {{Mission Objective|Entrance=The Sky Raiders like to think that they can swoop down like hawks. That will be hard for them when they're in cages like parakeets|Primary=Defeat all Sky Raiders in bank|Secondary=2 bank tellers | ||
+ | ** Disarm the bomb! | ||
+ | ** Defeat the robot!|Additional=|Completion=}} | ||
− | + | '''Enemies''' | |
+ | {{Enemy Sky Raiders}} | ||
− | |||
+ | '''Notable NPCs''' | ||
− | + | * Bank Teller x2 (NPC Hostage) | |
+ | * Guardian Jump Bot (Assault Jump Bot) | ||
− | {{ | + | {{NPC Text|title=Bank tellers dialogue|text= |
+ | '''Bank teller:''' ''They're trying to get into the vault!''}} | ||
+ | {{NPC Text|title=Sky Raiders soldiers dialogue|text= | ||
+ | '''Before combat:''' | ||
− | + | :'''Sky Raiders soldier 1:''' ''This is gonna be a great haul!'' | |
+ | :'''Sky Raiders soldier 2:''' ''We're gonna need sky sleds to take out all this loot!'' | ||
+ | '''Combat start:''' | ||
− | + | :'''Sky Raiders soldier 1:''' ''We're the Sky Raiders! You'll never catch us!!''}} | |
+ | {{NPC Text|title=Guardian Jump Bot dialogue|text= | ||
+ | '''Before combat:''' {{missing}} | ||
− | + | '''Combat start:''' ''HOSTILE.CONFIRMED.ENGAGING.TARGET. ''}} | |
+ | {{NPC Text|title=Ambushes dialogue|text= | ||
− | + | After saving the hostages: | |
+ | '''Sky Raiders soldier 1:''' ''If {{Character}} rescued the tellers... ''<br /> | ||
+ | '''Sky Raiders soldier 2:''' ''it'll throw off our whole plan! '' | ||
− | + | After defeating the robot: | |
+ | '''Sky Raiders soldier 1:''' ''{{Character}} defeated our robot! ''<br /> | ||
+ | '''Sky Raiders soldier 2:''' ''Now who's gonna carry the money?''}} | ||
− | + | ==== Stop the bank robbery! ==== | |
+ | '''Calling all units, a hostile force has invaded the first national bank!'''<br />From what the dispatcher is saying, it sounds like Arachnos troops have attacked the First National Bank in [[Independence Port]]! They've taken 2 tellers hostage, and have a bomb! The police can't move in yet, but a hero could save the day! | ||
− | + | You'll have to rescue both of the tellers, disarm the bomb and defeat all the Arachnos in the bank to stop the robbery. | |
+ | {{Mission Objective|Entrance=You'll show Arachnos that Paragon City won't bend to their evil!|Primary=Defeat Arachnos forces in bank|Secondary=2 bank tellers | ||
+ | ** Disarm the bomb! | ||
+ | ** Defeat the boss!|Additional=|Completion=}} | ||
− | + | '''Enemies''' | |
+ | {{Enemy Arachnos}} | ||
− | |||
+ | '''Notable NPCs''' | ||
− | + | * Bank Teller x2 (NPC Hostage) | |
+ | * The Boss (Night Widow) | ||
− | {{ | + | {{NPC Text|title=Bank tellers dialogue|text= |
+ | '''Bank teller:''' ''It's strange, but I don't think they were here for the money!''}} | ||
+ | {{NPC Text|title=Arachnos soldiers dialogue|text= | ||
+ | '''Before combat:''' | ||
− | + | :'''Arachnos soldier 1:''' ''The target is here. Get ready!'' | |
+ | :'''Arachnos soldier 2:''' ''We won't fail'' | ||
+ | '''Combat start:''' | ||
− | + | :'''Arachnos soldier 1:''' ''No mercy for the enemies of Arachnos!''}} | |
+ | {{NPC Text|title=The Boss dialogue|text= | ||
+ | '''Before combat:''' '' ''<br /> | ||
+ | '''Combat start:''' ''The [[Arbiters]] have sentenced you to death as an enemy of Arachnos, {{Character}}. ''}} | ||
− | {{ | + | {{NPC Text|title=Ambushes dialogue|text= |
+ | After saving the hostages: | ||
− | + | '''Arachnos soldier 1:''' ''Squad 2 moving into position!''<br /> | |
+ | '''Arachnos soldier 2:''' ''{{Character}} is in the building! Attack! '' | ||
+ | After defeating the boss: | ||
− | {{ | + | '''Arachnos soldier 1:''' ''The operation commander is down!''<br /> |
+ | '''Arachnos soldier 2:''' ''If we don't take out {{Character}} now, it's our heads!''}} | ||
+ | === Brickstown === | ||
− | + | ==== Stop the corporate raid! ==== | |
+ | '''Calling all units, we have a corporate take-over in progress!'''<br />It sounds like Crey Corporation isn't happy that the Exchange Bank in [[Brickstown]] has frozen some of their assets pending an investigation. They've sent some of their private security force in to recover their assets by any means necessary, and they aren't going to care who gets hurt! They've taken 2 tellers hostage , and plan to blow the vault! The police can't move in yet, but a hero could save the day! | ||
− | + | You'kk have to rescue both of the tellers, disarm the bomb, and defeat all the Crey security forces in the bank to put a stop to this. | |
+ | {{Mission Objective|Entrance=This is crazy! Does the Crey Corporation think that they're above the law?|Primary=Defeat all Crey forces in bank|Secondary=2 Bank Tellers. Defeat the Boss. Disarm the bomb!|Additional=|Completion=}} | ||
− | {{ | + | {{Enemy Crey}} |
+ | ''Working for Crey, you know, sometimes I just feel kind of above the law.''<br />''Back off, {{Character}}!'' | ||
+ | '''Notable NPCs''' | ||
+ | * Bank Teller (NPC Hostage) x2 | ||
+ | ''They're trying to get into the vault!'' | ||
− | + | * The Boss (Boss) (Paragon Protector) | |
+ | ''This will teach the bank!''<br />''{{Character}}, huh? Just one more for the Revenant Project!'' | ||
+ | ==== Stop the bank attack! ==== | ||
− | + | '''Calling all units, a hostile force has invaded the First National Bank!'''<br />From what the dispatcher is saying, it sounds like Arachnos Troops have attacked the First National Bank in [[Brickstown]]! They've taken two tellers hostages, and have a bomb! The police can't move in yet, but a hero could save the day! | |
+ | You'll have to rescue both of the tellers, disarm the bomb and defeat all the Arachnos toops in the bank to end this. | ||
− | {{Mission | + | {{Mission Objective|Entrance=Every fibre of your being tells you that this "Bank Robbery" isn't what it seems|Primary=Defeat Arachnos forces in bank|Secondary=2 Bank Tellers. Defeat the Boss. Disarm the bomb!|Additional=|Completion=}} |
+ | {{Enemy Arachnos}} | ||
+ | ''The target's here. Get ready!''<br />''We're Arachnos, {{Character}}. And we're here to kill you!'' | ||
− | + | '''Notable NPCs''' | |
+ | * Bank Teller (NPC Hostage) x2 | ||
+ | ''They didn't even ask about the vault. Be careful!'' | ||
+ | * The Boss (Boss) (Mu Guardian) | ||
+ | ''I've been waiting a long time for this fight.''<br />''The Arbiters have declared you a threat, {{Character}},''<br />''But you don't look like much to me.'' | ||
− | + | ==== Stop the bank robbery!! ==== | |
+ | '''Calling all units, there is a bank robbery in progress!'''<br />It sounds like the Freakshow are robbing the First National Bank in [[Brickstown]]! They've taken two tellers hostages, and have a bomb! The police can't move in yet, but a hero could save the day! | ||
− | + | You'll have to rescue both of the tellers, disarm the bomb and defeat all of the Freakshow in the bank to stop the robbery. | |
+ | {{Mission Objective|Entrance=The Freakshow have no respect for law, property or the safety of others!|Primary=Defeat all Freaks in bank|Secondary=2 Bank Tellers. Defeat the Boss. Disarm the bomb!|Additional=|Completion=}} | ||
− | {{ | + | {{Enemy Freakshow}} |
+ | ''Who cares about money? I'm in it for kicks!''<br />''{{Character}}! Now that's some quality fighting right here!'' | ||
+ | '''Notable NPCs''' | ||
+ | * Bank Teller (NPC Hostage) x2 | ||
+ | ''They're trying to get into the vault!'' | ||
− | + | * T3h B0ss (Boss) (Freakshow Tank) | |
+ | ''I'm gonna buy a sportscar, and then weld it to me.''<br />''Like some kind of sportscar centaur.''<br />''The first Freakshow Sportaur!''<br />''Or maybe Centcar?''<br />''Ah, I'll work out the details later, but it's gonna be AWESOME!'' | ||
+ | ''You won't stop my dream of an all leather interior!'' | ||
− | + | ==== Kick Arachnos out of the Police Station! ==== | |
+ | '''Calling all units! Arachnos troops have attacked a Precint House!'''<br />The frantic calls from the police dispatcher sound grim. It seems that an Arachnos agent was caught, but Arachnos troops stormed the precint house in [[Brickstown]] where the agent was being held before a high-security transfer to the Zig was ready. The police have had to evacuate until reinforcements arrive. Reinforcements, or a hero. | ||
− | + | It's up to you to stop Arachnos before they can break their captured operative out . There are also reports that Arachnos troops brought some bombs inside to destroy the station! | |
+ | {{Mission Objective|Entrance=This doesen't feel right. Arachnos had to know that this would bring a hero like you to stop them.|Primary=Defeat Arachnos in Precint!|Secondary=2 bombs to disarm. Defeat Arachnos Escapee|Additional=|Completion=}} | ||
− | {{ | + | {{Enemy Arachnos}} |
+ | '''Notable NPCs''' | ||
+ | * Arachnos Escapee (Boss) (Crab Spider Webmaster) | ||
+ | ''Letting myself be captured was almost too much to take!''<br />''Your death will be my honor, {{Character}}!'' | ||
− | + | ==== Stop the robbery at Damico's Pawn Shop in Brickstown! ==== | |
+ | '''Robbery in progress at Damico's Pawn Shop in Brickstown!'''<br />The police dispatcher has just received a signal from the silent alarm at Damico's Pawn Shop in [[Brickstown]]. In a daring daylight attack, Arachnos troops have struck the building and taken the people inside hostage. It seems unlikely that they've come for mere theft, but their hostages are in no less danger. Those brutal butchers from the [[Rogue Isles]] won't care who gets hurt, and the police may not be able to handle them. This looks like a job for a hero. | ||
− | + | You've got to stop that robbery before things get out of hand. There are villains to fight and hostages to rescue! | |
+ | {{Mission Objective|Entrance=Good thing the Zig is nearby. It got emptied by some of these Arachnos losers. Time to re-fill it!|Primary=Stop Arachnos Heist!|Secondary=3 hostages|Additional=|Completion=}} | ||
− | + | '''Enemies''' | |
+ | {{Enemy Arachnos}} | ||
− | |||
− | + | '''Notable NPCs''' | |
− | + | * Hapless Citizen (NPC Hostage) x2 | |
+ | * Store Owner (NPC Hostage) | ||
− | |||
− | ''' | + | {{NPC Text|title=Hostages dialogue|text= |
− | + | '''Hapless Citizen:''' ''I don't think they were interested in stealing at all, {{Character}}!''<br />'''Store Owner:''' ''Watch out, {{Character}}! They were trying to draw in a hero!''<br /> | |
+ | }} | ||
− | + | {{NPC Text|title=Arachnos Troops dialogue|text= | |
+ | '''Arachnos Soldier:''' ''Kill {{Character}}!''<br />'''Arachnos Soldier 2:''' ''{{Character}} dies today!''<br /> | ||
+ | }} | ||
− | + | === Founders' Falls === | |
− | + | ==== Stop the bank robbery! ==== | |
− | + | '''Calling all units, we have a steam-punk bank robbery in progress!'''<br />It sounds like the Nemesis Army is robbing the First National Bank in [[Founders' Falls]]! They've taken 2 tellers hostage, and have a bomb! The police can't move in yet, but a hero could save the day! | |
+ | You'll have to rescue both of the tellers, disarm the bomb, and defeat all of the Nemesis Army troops in the bank to stop the robbery. | ||
− | ' | + | {{Mission Objective|Entrance=The Nemesis Army likes to think that they're above any law but their own. Time to show them how wrong they are.|Primary=Defeat all Nemesis in bank|Secondary=2 Bank Tellers. Defeat the Boss! Disarm the bomb!|Additional=|Completion=}} |
+ | {{Enemy Nemesis}} | ||
+ | ''The Nemesis Doctrine is quite clear, and like all of Lord Nemesis' works, free of all errors.''<br />''For the glory of Lord Nemesis, {{Character}} must die!'' | ||
+ | |||
+ | '''Notable NPCs''' | ||
* Bank Teller (NPC Hostage) x2 | * Bank Teller (NPC Hostage) x2 | ||
− | + | ''They're trying to get into the vault!'' | |
+ | * The Boss (Boss) (Warhulk) | ||
+ | ''These bankers should be honored to donate to the Nemesis Army.'' | ||
− | ==== Stop the bank | + | ==== Stop the bank robbery! ==== |
− | '''Calling all units, a | + | '''Calling all units, there is a bank robbery in progress!'''<br />It sounds like the Council is robbing the Exchange Bank in [[Founders' Falls]]! They've taken 2 tellers hostage, and have a bomb! The police can't move in yet, but a hero could save the day! |
− | + | ||
− | You'll have to rescue both of the tellers, disarm the bomb and defeat all the | + | You'll have to rescue both of the tellers, disarm the bomb, and defeat all of the Council troops in the bank to stop the robbery. |
− | {{Mission Objective|Entrance= | + | {{Mission Objective|Entrance=The Council won't get away with this!|Primary=Defeat all Council in bank|Secondary=2 Bank Tellers. Defeat the Boss! Disarm the bomb!|Additional=|Completion=}} |
− | ''' | + | {{Enemy Council}} |
+ | ''What is the point of being without stealing stuff?''<br />''You shouldn't interfere in Council bussiness, {{Character}}!'' | ||
− | + | '''Notable NPCs''' | |
+ | * Bank Teller (NPC Hostage) x2 | ||
+ | ''They're trying to get into the vault!'' | ||
+ | * The Boss (Boss) (Galaxy Archon) | ||
+ | ''The alien part of me has been hungering for a fight!'' | ||
− | '' | + | ==== Stop the robbery at Diane's Diamonds in Founders' Falls! ==== |
− | + | '''Robbery in progress at Diane's Diamonds in Founders Falls!'''<br />The police dispatcher has just received a signal from the silent alarm at Diane's Diamonds in [[Founders' Falls]]. Members of the Council have begun to rob the jewelry store in a brazen attack! What's worse, there are still hostages inside! | |
− | + | ||
+ | You've got to stop that robbery before things get out of hand. There are villains to fight and hostages to rescue! | ||
− | = | + | {{Mission Objective|Entrance=You don't know what the Council is up to, but it can't be good!|Primary=Stop Jewelry Heist!|Secondary=3 hostages|Additional=|Completion=}} |
− | '' | + | {{Enemy Council}} |
− | + | ''No one may interfere with the Council!''<br />''[[The Center]]'s word is law!'' | |
− | + | '''Notable NPCs''' | |
+ | * Hapless Citizen (NPC Hostage) x2 | ||
+ | ''You saved me, {{Character}}!'' | ||
− | + | * Store Owner (NPC Hostage) | |
+ | ''They said one of my gems was something called a Nictus Fragment!'' | ||
− | '' | + | ==== Stop the robbery at Diane's Diamonds in Founders' Falls! ==== |
− | {{ | + | '''Robbery in progress at Diane's Diamonds in Founders' Falls'''<br />The police dispatcher has just received a signal from the silen alarm of Diane's Diamonds in [[Founders' Falls]]. In a brazen attack, Nemesis Army Troops have struck the store, and taken the people inside hostage! |
+ | |||
+ | You've got to stop that robbery before things get out of hand. There are villains to fight and hostages to rescue! | ||
+ | |||
+ | {{Mission Objective|Entrance=The Nemesis Army must be up to something. Is this part of something larger?|Primary=Stop Jewelry Heist!|Secondary=3 hostages|Additional=|Completion=}} | ||
+ | {{Enemy Nemesis}} | ||
+ | ''It's {{Character}}!''<br />''To arms!'' | ||
'''Notable NPCs''' | '''Notable NPCs''' | ||
+ | * Hapless Citizen (NPC Hostage) x2 | ||
+ | ''You saved me, {{Character}}!'' | ||
− | * | + | * Store Owner (NPC Hostage) |
− | + | ''{{Character}}, they said it was all part of the plan!'' | |
==== Stop the bank robbery! ==== | ==== Stop the bank robbery! ==== | ||
− | '''Calling all units, | + | '''Calling all units, a hostile force has invaded the Exchange Bank!'''<br />From what the dispatcher is saying, it sounds like Arachnos Troops have attacked the Exchange Bank in [[Founders' Falls]]! They've taken two tellers hostages, and have a bomb! The police can't move in yet, but a hero could save the day! |
− | + | ||
− | You'll have to rescue both of the tellers, disarm the bomb | + | You'll have to rescue both of the tellers, disarm the bomb and defeat all the Arachnos toops in the bank to end this. |
− | {{Mission Objective|Entrance= | + | {{Mission Objective|Entrance=Every fibre of your being tells you that this "Bank Robbery" isn't what it seems|Primary=Defeat Arachnos forces in bank|Secondary=2 Bank Tellers. Defeat the Boss. Disarm the bomb!|Additional=|Completion=}} |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | {{Enemy Arachnos}} | ||
+ | ''The target's here. Get ready!''<br />''We're Arachnos, {{Character}}. And we're here to kill you!'' | ||
'''Notable NPCs''' | '''Notable NPCs''' | ||
− | |||
* Bank Teller (NPC Hostage) x2 | * Bank Teller (NPC Hostage) x2 | ||
− | + | ''They didn't even ask about the vault. Be careful!'' | |
+ | * The Boss (Boss) (Crab Spider Webmaster) | ||
==== Stop the bank robbery! ==== | ==== Stop the bank robbery! ==== | ||
− | '''Calling all units, we have a | + | '''Calling all units, we have a steam-punk bank robbery in progress!'''<br />It sounds like the Nemesis Army is robbing the Exchange Bank in [[Founders' Falls]]! They've taken 2 tellers hostage, and have a bomb! The police can't move in yet, but a hero could save the day! |
− | It sounds like the | + | |
− | You'll have to rescue both of the tellers, disarm the bomb, and defeat all the | + | You'll have to rescue both of the tellers, disarm the bomb, and defeat all of the Nemesis Army troops in the bank to stop the robbery. |
− | {{Mission Objective|Entrance= | + | {{Mission Objective|Entrance=The Nemesis Army likes to think that they're above any law but their own. Time to show them how wrong they are.|Primary=Defeat all Nemesis in bank|Secondary=2 Bank Tellers. Defeat the Boss! Disarm the bomb!|Additional=|Completion=}} |
− | ''' | + | {{Enemy Nemesis}} |
+ | ''The Nemesis Doctrine is quite clear, and like all of Lord Nemesis' works, free of all errors.''<br />''For the glory of Lord Nemesis, {{Character}} must die!'' | ||
− | + | '''Notable NPCs''' | |
+ | * Bank Teller (NPC Hostage) x2 | ||
+ | ''They're trying to get into the vault!'' | ||
+ | * The Boss (Boss) (Warhulk) | ||
+ | |||
+ | ==== Kick Arachnos out of the Police Station! ==== | ||
+ | |||
+ | '''Calling all units! Arachnos troops have attacked a Precint House!'''<br />The frantic calls from the police dispatcher sound grim. It seems that an Arachnos agent was caught, but Arachnos troops stormed the precint house in [[Founders' Falls]] where the agent was being held before a high-security transfer to the Zig was ready. The police have had to evacuate until reinforcements arrive. Reinforcements, or a hero. | ||
+ | |||
+ | It's up to you to stop Arachnos before they can break their captured operative out . There are also reports that Arachnos troops brought some bombs inside to destroy the station! | ||
+ | |||
+ | {{Mission Objective|Entrance=This doesen't feel right. Arachnos had to know that this would bring a hero like you to stop them.|Primary=Defeat Arachnos in Precint!|Secondary=2 bombs to disarm. Defeat Arachnos Escapee|Additional=|Completion=}} | ||
+ | |||
+ | {{Enemy Arachnos}} | ||
'''Notable NPCs''' | '''Notable NPCs''' | ||
+ | * Arachnos Escapee (Boss) (Crab Spider Webmaster) | ||
+ | ''Letting myself be captured was almost too much to take!''<br />''Your death will be my honor, {{Character}}!'' | ||
− | + | === Peregrine Island === | |
− | + | ||
==== Kick Arachnos out of the Police Station! ==== | ==== Kick Arachnos out of the Police Station! ==== | ||
− | '''Calling all units! Arachnos troops have attacked a Precint House!'''<br> | + | '''Calling all units! Arachnos troops have attacked a Precint House!'''<br />The frantic calls from the police dispatcher sound grim. It seems that an Arachnos agent was caught, but Arachnos troops stormed the precint house in [[Peregrine Island]] where the agent was being held before a high-security transfer to the Zig was ready. The police have had to evacuate until reinforcements arrive. Reinforcements, or a hero. |
− | The frantic calls from the police dispatcher sound grim. It seems that an Arachnos agent was caught, but Arachnos troops stormed the precint house in [[Peregrine Island]] where the agent was being held before a high-security transfer to the Zig was ready. The police have had to evacuate until reinforcements arrive. Reinforcements, or a hero. | + | |
It's up to you to stop Arachnos before they can break their captured operative out . There are also reports that Arachnos troops brought some bombs inside to destroy the station! | It's up to you to stop Arachnos before they can break their captured operative out . There are also reports that Arachnos troops brought some bombs inside to destroy the station! | ||
{{Mission Objective|Entrance=Those Arachnos thugs have gone too far this time|Primary=Defeat Arachnos in Precint!|Secondary=2 bombs to disarm. Defeat Arachnos Escapee|Additional=|Completion=}} | {{Mission Objective|Entrance=Those Arachnos thugs have gone too far this time|Primary=Defeat Arachnos in Precint!|Secondary=2 bombs to disarm. Defeat Arachnos Escapee|Additional=|Completion=}} | ||
− | |||
− | |||
{{Enemy Arachnos}} | {{Enemy Arachnos}} | ||
− | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
− | |||
* Arachnos Escapee (Boss) (Crab Spider Webmaster / Bane Spider Executioner) | * Arachnos Escapee (Boss) (Crab Spider Webmaster / Bane Spider Executioner) | ||
− | |||
− | |||
==== Kick the Carnies out of the Police Station! ==== | ==== Kick the Carnies out of the Police Station! ==== | ||
− | '''Calling all units!The Carnival has attacked a Precint House!'''<br> | + | '''Calling all units!The Carnival has attacked a Precint House!'''<br />The frantic calls from the police dispatcher sound grim. The Carnival of Shadows has attacked a precint house on [[Peregrine Island]], intent on rescuing one of their captured bosses. The police have had to evacuate until reinforcements arrive. Reinforcements, or a hero. |
− | The frantic calls from the police dispatcher sound grim. The Carnival of Shadows has attacked a precint house on [[Peregrine Island]], intent on rescuing one of their captured bosses. The police have had to evacuate until reinforcements arrive. Reinforcements, or a hero. | + | |
It's up to you to stop the Carnival before they can break out one of their captured bosses. There are also reports that the carnival brought some bombs inside to destroy the station! | It's up to you to stop the Carnival before they can break out one of their captured bosses. There are also reports that the carnival brought some bombs inside to destroy the station! | ||
{{Mission Objective|Entrance=|Primary=Defeat Carnival in Precint!|Secondary=2 bombs to disarm. Defeat Carnival Escapee|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Defeat Carnival in Precint!|Secondary=2 bombs to disarm. Defeat Carnival Escapee|Additional=|Completion=}} | ||
− | |||
− | |||
{{Enemy Carnival of Shadows}} | {{Enemy Carnival of Shadows}} | ||
− | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
− | |||
* Carnival Escapee (Boss) (Dark Ring Mistress) | * Carnival Escapee (Boss) (Dark Ring Mistress) | ||
− | |||
==== Investigate the police station! ==== | ==== Investigate the police station! ==== | ||
− | '''We have lost contact with the Peregrine Island precint house!'''<br> | + | '''We have lost contact with the Peregrine Island precint house!'''<br />The frantic calls from the police dispatcher sound grim. All communication has been cut with a precint house on [[Peregrine Island]] that was holding a captured Malta Group leader. The police are waiting for reinforcements. Reinforcements, or a hero. |
− | The frantic calls from the police dispatcher sound grim. All communication has been cut with a precint house on [[Peregrine Island]] that was holding a captured Malta Group leader. The police are waiting for reinforcements. Reinforcements, or a hero. | + | |
Whatever's going on, it probably has something to do with that captured Malta boss. Anyone who wanted to get him out might also want to destroy the building to cover their tracks, so you might want to keep an eye out for bombs, too. | Whatever's going on, it probably has something to do with that captured Malta boss. Anyone who wanted to get him out might also want to destroy the building to cover their tracks, so you might want to keep an eye out for bombs, too. | ||
{{Mission Objective|Entrance=Something tells you the Malta Group is involved|Primary=Investigate Precint|Secondary=2 bombs to disarm. Defeat Malta Escapee|Additional=|Completion=}} | {{Mission Objective|Entrance=Something tells you the Malta Group is involved|Primary=Investigate Precint|Secondary=2 bombs to disarm. Defeat Malta Escapee|Additional=|Completion=}} | ||
− | |||
− | |||
{{Enemy Malta Operatives}} | {{Enemy Malta Operatives}} | ||
− | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
− | |||
* Malta Escapee (Boss) (Gunslinger) | * Malta Escapee (Boss) (Gunslinger) | ||
− | |||
==== Stop the robbery at the Pawn Shop ==== | ==== Stop the robbery at the Pawn Shop ==== | ||
− | + | [[File:PawnShop1.jpg|thumb|250px|right|{{center|The pawn shop}}]] | |
− | '''Robbery in progress at the Peregrine Island Pawn Shop!'''<br> | + | '''Robbery in progress at the Peregrine Island Pawn Shop!'''<br />The police dispatcher has just received a signal from the silent alarm at the [[Peregrine Island]] Pawn Shop. There were rumors that the Carnival of Shadows were planning a "Performance" there and it looks like they went through with their scheme! There are probably hostages in jeopardy, too! |
− | The police dispatcher has just received a signal from the silent alarm at the [[Peregrine Island]] Pawn Shop. There were rumors that the Carnival of Shadows were planning a "Performance" there and it looks like they went through with their scheme! There are probably hostages in jeopardy, too! | + | |
You've got to stop that robbery before things get out of hand. There are villains to fight and hostages to rescue! | You've got to stop that robbery before things get out of hand. There are villains to fight and hostages to rescue! | ||
{{Mission Objective|Entrance=The Carnival don't care who gets hurt as long as they have a good time|Primary=Stop Pawn Shop robbery!|Secondary=3... Hostages?|Additional=|Completion=}} | {{Mission Objective|Entrance=The Carnival don't care who gets hurt as long as they have a good time|Primary=Stop Pawn Shop robbery!|Secondary=3... Hostages?|Additional=|Completion=}} | ||
− | |||
− | |||
{{Enemy Carnival of Shadows}} | {{Enemy Carnival of Shadows}} | ||
− | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
− | |||
* Reformed SalesFreak x2 (NPC/Hostage) | * Reformed SalesFreak x2 (NPC/Hostage) | ||
* Reformed Freak Propietor (NPC/Hostage) | * Reformed Freak Propietor (NPC/Hostage) | ||
− | |||
==== Investigate strange happenings at Pawn Shop ==== | ==== Investigate strange happenings at Pawn Shop ==== | ||
− | '''Unknown Disturbance at the Peregrine Island Pawn Shop!'''<br> | + | '''Unknown Disturbance at the Peregrine Island Pawn Shop!'''<br />The police dispatcher has just received a signal from the silent alarm at the Pawn Shop on [[Peregrine Island]]. All communication was cut, and there are no witnesses calling in to report what has happened. Whatever's going on in there, it can only be trouble for the people trapped inside. |
− | The police dispatcher has just received a signal from the silent alarm at the Pawn Shop on [[Peregrine Island]]. All communication was cut, and there are no witnesses calling in to report what has happened. Whatever's going on in there, it can only be trouble for the people trapped inside. | + | |
{{Mission Objective|Entrance=|Primary=Investigate Pawn Shop|Secondary=3... Hostages?|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Investigate Pawn Shop|Secondary=3... Hostages?|Additional=|Completion=}} | ||
− | |||
− | |||
{{Enemy Malta Operatives}} | {{Enemy Malta Operatives}} | ||
− | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
− | |||
* Reformed SalesFreak x2 (NPC/Hostage) | * Reformed SalesFreak x2 (NPC/Hostage) | ||
* Reformed Freak Propietor (NPC/Hostage) | * Reformed Freak Propietor (NPC/Hostage) | ||
− | |||
==== Investigate the bank! ==== | ==== Investigate the bank! ==== | ||
− | '''We have lost contact with the first national bank!'''<br> | + | '''We have lost contact with the first national bank!'''<br />The First National Bank in [[Peregrine Island]] has suddenly dropped out of contact. This could be bad. Perhaps this is something a hero of your stature could handle? |
− | The First National Bank in [[Peregrine Island]] has suddenly dropped out of contact. This could be bad. Perhaps this is something a hero of your stature could handle? | + | |
You'll have to rescue any tellers inside, defeat any villains on the premises, and deal with any nasty surprises they may have left behind | You'll have to rescue any tellers inside, defeat any villains on the premises, and deal with any nasty surprises they may have left behind | ||
{{Mission Objective|Entrance=The power's still on, but something tells you that there's plenty of trouble in here|Primary=Defeat all foes in bank|Secondary=2 Bank Tellers. Defeat the Boss. Disarm the bomb!|Additional=|Completion=}} | {{Mission Objective|Entrance=The power's still on, but something tells you that there's plenty of trouble in here|Primary=Defeat all foes in bank|Secondary=2 Bank Tellers. Defeat the Boss. Disarm the bomb!|Additional=|Completion=}} | ||
− | |||
− | |||
{{Enemy Malta Operatives}} | {{Enemy Malta Operatives}} | ||
− | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
− | |||
* Bank Teller (NPC Hostage) x2 | * Bank Teller (NPC Hostage) x2 | ||
* The Boss (Boss) (Gunslinger) | * The Boss (Boss) (Gunslinger) | ||
− | |||
==== Stop the bank attack! ==== | ==== Stop the bank attack! ==== | ||
− | '''Calling all units, a hostile force has invaded the First National Bank!'''<br> | + | '''Calling all units, a hostile force has invaded the First National Bank!'''<br />From what the dispatcher is saying, it sounds like Arachnos Troops have attacked the First National Bank in [[Peregrine Island]]! They've taken two tellers hostages, and have a bomb! The police can't move in yet, but a hero could save the day! |
− | From what the dispatcher is saying, it sounds like Arachnos Troops have attacked the First National Bank in [[Peregrine Island]]! They've taken two tellers hostages, and have a bomb! The police can't move in yet, but a hero could save the day! | + | |
You'll have to rescue both of the tellers, disarm the bomb and defeat all the Arachnos toops in the bank to end this. | You'll have to rescue both of the tellers, disarm the bomb and defeat all the Arachnos toops in the bank to end this. | ||
{{Mission Objective|Entrance=If what you know about Arachnos is true, this is probably more a trap than a robbery. Too bad for them!|Primary=Defeat Arachnos forces in bank|Secondary=2 Bank Tellers. Defeat the Boss. Disarm the bomb!|Additional=|Completion=}} | {{Mission Objective|Entrance=If what you know about Arachnos is true, this is probably more a trap than a robbery. Too bad for them!|Primary=Defeat Arachnos forces in bank|Secondary=2 Bank Tellers. Defeat the Boss. Disarm the bomb!|Additional=|Completion=}} | ||
− | |||
− | |||
{{Enemy Arachnos}} | {{Enemy Arachnos}} | ||
+ | '''Notable NPCs''' | ||
+ | * Bank Teller (NPC Hostage) x2 | ||
+ | * The Boss (Boss) (Crab Spider Webmaster) | ||
+ | |||
+ | ==== Stop the bank robbery! ==== | ||
+ | |||
+ | '''Calling all units, there is a bank robbery in progress!'''<br />It sounds like the Carnival of Shadows is robbing the exchange bank in [[Peregrine Island]]! They've taken two tellers hostages, and have a bomb! The police can't move in yet, but a hero could save the day! | ||
+ | |||
+ | You'll have to rescue both of the tellers, disarm the bomb and defeat all the Carnies in the bank to end this. | ||
− | '' | + | {{Mission Objective|Entrance=The Carnival likes to say they're just having fun, but the truth is they don't care who they hurt!|Primary=Defeat all Carnival in bank|Secondary=2 Bank Tellers. Defeat the Boss. Disarm the bomb!|Additional=|Completion=}} |
+ | {{Enemy Carnival of Shadows}} | ||
+ | |||
+ | '''Notable NPCs''' | ||
* Bank Teller (NPC Hostage) x2 | * Bank Teller (NPC Hostage) x2 | ||
− | * The Boss (Boss) ( | + | * The Boss (Boss) (Dark Ring Mistress) |
+ | |||
+ | == See Also == | ||
+ | |||
+ | * [[Safeguard Mission]] | ||
+ | * [[Police Radio Villain Bosses]] | ||
+ | * [[Rogue Isle Protector]] | ||
− | [[Category: | + | [[Category:Hero Contacts]] |
+ | [[Category:Repeatable Missions]] |
Latest revision as of 18:54, 28 March 2014
Contents
- 1 Overview
- 2 Obtaining a Police Radio
- 3 Types of Police Radio Missions
- 4 Named Entities
- 5 Boss Missions
- 6 Object Retrieval Missions
- 7 Rescue Missions
- 7.1 Rescue Angie Firkins
- 7.2 Rescue Audrey Farber
- 7.3 Rescue Ayn Race
- 7.4 Rescue Bianca Glass
- 7.5 Rescue Betty Jo Bialofski
- 7.6 Rescue Clive Loveking
- 7.7 Rescue Det. Brendan Frye
- 7.8 Rescue Det. Steffano
- 7.9 Rescue Dr. Amelia Laplace
- 7.10 Rescue Dr. Boyce Boyd
- 7.11 Rescue Dr. Deering
- 7.12 Rescue Dr. Frank N. Scott
- 7.13 Rescue Dr. Ninevah Sing
- 7.14 Rescue Dr. Priddy
- 7.15 Rescue Dr. Sarah Long
- 7.16 Rescue Dr. Sophia Jones
- 7.17 Rescue Dr. Stephen Fayte
- 7.18 Rescue Eleanore Ciccione
- 7.19 Rescue Dr. Wanda Sims
- 7.20 Rescue Dr. Zhondervan
- 7.21 Rescue Heather Diazzo
- 7.22 Rescue Jake Emmet
- 7.23 Rescue Joey Jones
- 7.24 Rescue Jon "Booster" Rhodes
- 7.25 Rescue Kelly
- 7.26 Rescue L33t Sk1zzl3s
- 7.27 Rescue Lois Watson
- 7.28 Rescue Lucy Dreamtime
- 7.29 Rescue Lupe St. Claire
- 7.30 Rescue Mazzy Stardusk
- 7.31 Rescue Melanie Haber
- 7.32 Rescue Michael
- 7.33 Rescue Mikhail Levis
- 7.34 Rescue Mr. L. Jenkins
- 7.35 Rescue Ms. Joan Waters
- 7.36 Rescue Paul Toves
- 7.37 Rescue Peter Kent
- 7.38 Rescue Polly
- 7.39 Rescue Preston Ramone
- 7.40 Rescue Professor Heim
- 7.41 Rescue Rob Salazar
- 7.42 Rescue Stephen Duke
- 7.43 Rescue Terry
- 7.44 Rescue The Witness
- 7.45 Rescue the Hostage
- 7.46 Rescue Wanda Hemmings
- 7.47 Rescue William Marshall
- 8 Heists and Assaults Prevention
- 8.1 Kings Row
- 8.2 Skyway City
- 8.3 Faultline
- 8.4 Steel Canyon
- 8.5 Talos Island
- 8.6 Independence Port
- 8.7 Brickstown
- 8.8 Founders' Falls
- 8.9 Peregrine Island
- 8.9.1 Kick Arachnos out of the Police Station!
- 8.9.2 Kick the Carnies out of the Police Station!
- 8.9.3 Investigate the police station!
- 8.9.4 Stop the robbery at the Pawn Shop
- 8.9.5 Investigate strange happenings at Pawn Shop
- 8.9.6 Investigate the bank!
- 8.9.7 Stop the bank attack!
- 8.9.8 Stop the bank robbery!
- 9 See Also
Overview
The Police Radio is a police scanner in Paragon City used by the Paragon Police Department ("PPD"). It also serves as a source of Police Scanner missions, or short missions, that you must accomplish to get more contacts and/or Safeguard Missions.
Each zone's missions apply to the detective in that specific zone.
Obtaining a Police Radio
After Security Level 5, a Hero may talk to a Detective in any zone to obtain a Police Radio. Once a Hero has a Police Radio, he/ she can use it any time in any City Zone appropriate to his/ her Security Level to help the PPD fight crime (providing unlimited missions).
Points of note:
- Heroes cannot obtain a Police Scanner until reaching Security Level 5.
- Heroes can only get missions in zones at their level (levels 5-15 in Kings Row, levels 10-20 in Steel Canyon and Skyway City, etc.).
Attempting to get a mission in a zone that doesn't get a signal will give the following message:
- The police scanner is remarkably quiet.
Attempting to get a mission in a zone that is too high of a level will give the following message:
- The things you're hearing on radio sound far too difficult right now. As much as you may want to help, you'll need to be a higher security level before you'll be able to assist.
Attempting to get a mission in a zone that is too low of a level will give the following message:
- The events here seem to be beneath your notice.
- Heroes cannot obtain a Police Scanner in Atlas Park or Galaxy City.
- The first zone in which Heroes can obtain a Police Scanner is Kings Row. This won't preclude heroes from being assigned the Atlas Park Safeguard Mission, so long as they are at or below Security Level 10.
Once a Hero performs so many Police Scanner missions within a zone, the completion bar for a Detective in that zone will turn red, indicating that he/ she should talk to the Detective for a special assignment - a Safeguard Mission.
- Heroes in zones designed for heroes under Security Level 20 will need to complete three (3) Police Scanner missions in order to get assigned to a Safeguard mission.
- Heroes in zones designed for heroes Security Levels 20+ will need to complete five (5) Police Scanner missions in order to get assigned to a Safeguard mission.
- NOTE: the starting level of the zone is the determining factor, not the level range. (i.e. Faultline requires 3 missions because it starts under Security Level 20, even though it is designed for heroes up to Security Level 24.)
Types of Police Radio Missions
There are four basic types of missions for the Police Radio: Rescue Missions, Boss Missions, Object Missions, and Heist Prevention Missions. Each is listed separately below.
Named Entities
City of Heroes uses lists of villain and object names to create a larger number of individualized radio missions than would be feasible if each mission were entirely unique. These villains and objects are randomly inserted into various mission templates.
Boss Missions
In a boss mission, the object is to defeat a mob containing a named boss and his or her surrounding guards.
A random name from an enemy group in your level range is combined with a random selection of templated flavor text to create the mission description, allowing a very high number of nominally distinct missions.
Defeat (VillainBoss) and Guards
- A warrant has been issued for the arrest of (VillainBoss)
(VillainBoss) has been on the suspect lists of many heroes for some time. Bringing that rogue in could help a number of investigations. - All units be on alert: (VillainBoss) is on a rampage!
You've heard of (VillainBoss) of the (VillainGroup) before. You better put a stop to this before people get hurt. - All units: Use of excessive force in the aprehension of (VillainBoss) has been authorized
You've seen the files on (VillainBoss). Excessive force can be the only thing that may stop that maniac. - All units: We have a report that (VillainBoss) was involved in a recent heist by the (VillainGroup)
You'd heard that (VillainBoss) was one of the upcoming new names among the (VillainGroup). Time to show everyone that crime doesn't pay. - Calling all available units in the area: We have a possible sighting of (VillainBoss)
There's a lof of chatter on the police band about (VillainBoss) of the (VillainGroup). Perhaps you should step in before some of the Paragon's finest get hurt? - Capture of (VillainBoss) has been made a top priority.
The Police want to bring (VillainBoss) in, but they're going to have a tough time doing it. You, however, could probably handle it. - Citizens are reporting a possible sighting of (VillainBoss)
(VillainBoss) of the (VillainGroup) is on the loose, and people is scared. Time to make Paragon City a little bit safer. - Increased (VillainGroup) activity has been linked to (VillainBoss). Proceed with caution.
The (VillainGroup) has been brazenly defying the forces of the law and order lately. From the sound of things on the police band, that's probably because of (VillainBoss). - The (VillainGroup) wanted in yesterday's attack were being led by (VillainBoss)
You heard about the attack by the (VillainGroup). If (VillainBoss) was the one behind it, then even the revitalized Paragon Police will have trouble bringing them to justice.
Fortunately, that's why there are heroes like you. - There's an APB on (VillainBoss), leader of local (VillainGroup) cell
As the police band dispatcher rattles off the crimes that put an APB on (VillainBoss), you remember that you'd heard where that villain might be holed up. - (VillainBoss) has issued a direct threat against (Character)
The police band calls it a threat, but you know that this is a challenge. Well, if (VillainBoss) wants a fight, then you'll be ready to give one. - (VillainBoss) is at large. Consider suspect super-powered and dangerous!
(VillainBoss) at large? This can't be good. It will only be a matter of time until (VillainBoss) has amassed a group of the (VillainGroup) and takes to the streets. Time to stop this, now. - (VillainBoss) is wanted for selling information to Arachnos
You'd heard that (VillainBoss) didn't have any moral scruples, but selling secrets to Arachnos? How can even a villain sink that low? - (VillainBoss) of the (Villaingroup) has just escaped the scene of a crime
Does (VillainBoss) think that justice can be escaped this easily? Some villains never learn, but that's why heroes like you must confront them. - We have an unconfirmed sighting of (VillainBoss) with a group of the (VillainGroup)
It sounds like (VillainBoss) of the (VillainGroup) is at it again, and the streets of Paragon City won't be safe until this has been stopped. - We have confirmed that (VillainBoss) has escaped from Zigursky Penitentiary
(VillainBoss) has escaped the Zig? No doubt with the help of cronies among the (VillainGroup). The streets won't be safe until you've brought the escapee back to the justice. - We've lost contact with (VillainBoss)! Suspect is considered extremely dangerous!
You've heard that (VillainBoss) was bad news. Taking care of this situation before innocent people gets hurt would be a good idea.
Object Retrieval Missions
The object of an object retrieval mission is to locate the specified object in the mission and defeat any guards that are nearby.
Unlike the missions of the Rogue Isles Protector, where every item has its own mission, the Police Band ones assign random items to mission headings. Thus, the same item may be stolen from an exposition, forgotten on a train, or ransomed by a villain group. Henceforth, we list the heading and the Police Radio Objects separately.
Get (Object) from the (VillainGroup)
- All units: Cancelling APB on renegade scientists. Subjects were under mental control by members of the (VillainGroup) to work on (VillainGroup)
Mind controlling scientists? You didn't even know that the (VillainGroup) could do that! This might be a good time to step in and get (Object) they were forced to work on away of the (VillainGroup). - All units be on the alert for members of the (VillainGroup) carrying stolen the (Object)
Members of the (VillainGroup) with stolen (Object)? You'd heard about that earlier today. Might be a good thing to investigate. - All units, all units: Dr. Sheridan has reported (Object) missing. He reports this may become a scientific emergency.
If Dr. Sheridan is worried, this might be bad. As you think about it, weren't some members of the (VillainGroup) talking about sneaking into his lab? This might be worth your time to investigate. - All units, we're reporting a theft of (Object) by members of the (VillainGroup)
The (VillainGroup) have struck again, this time stealing (Object). If they have access to that, it could be bad for the whole city. - An attack by members of the (VillainGroup) on a SERAPH transport has stolen the (Object) and evaded pursuit. Subjects are considered dangerous. Approach with caution
You'd heard that a group of the (VillainGroup) were planning a big raid to steal something like that. Fortunately you had your contacts locate their hide-out, just in case. - Be on alert: (VillainGroup) agents have stolen (Object) from the "Famous Villain Technology" display at the museum.
You'd known from the beginning that a display of villain technology would only be trouble, but there's no time for pointing fingers and placing blame. You've got to get (Object) back from the (VillainGroup) before it's too late. - Computer hackers hired by the (VillainGroup) have stolen information on the (Object)
So, (VillainGroup) hired computer hackers to do their dirty work. That would explain rumors that they'd been stealing computer equipment. Fortunately, you've heard where the group masterminding their plans are. - Detectives have found a missing scientist who claims (VillainGroup) forced him to work on (Object) for them
It's good that the police have rescued that scientist, but the after-effects might be out of their league. Getting (Object) away from the (VillainGroup) is something you can handle, though. - Detectives report a note left behind by the members of the (VillainGroup) who carried out the theft of the (Object) claims that society is to blame
Members of the (VillainGroup) who blame society? Wait a second... You know which cell of the (VillainGroup) that was. (Object) may even still be there.
You need to get (Object) from the (VillainGroup) before they can use it to hurt people. - Dispatcher to all units: Neighborhood watch reports of a new cell of the (VillainGroup) matches the probable destination of Object) that was recently stolen.
Sometimes the most vigilant guardians of the city are the citizens themselves. And if they've found where the (VillainGroup) have hidden (Object), all the better. - Reporting an assault on a DATA field team by members of the (VillainGroup). Attackers escaped with (Object)
While it's worrisome that a DATA field team had (Object) on them without proper protection, it's more important to get it back from the (VillainGroup) now. - Security guards are reporting a break-in at Portal Corporation offices by members of the (VillainGroup). Perpetrators escaped with (Object)
Portal Corporation works on a lot of strange things like (Object), and it makes them a big targetfor groups like the (VillainGroup). That's something you just can't allow to happen. - We have a report that the (Object) has been hijacked from the docks by members of (VillainGroup)
You'd heard that members of (VillainGroup) were seen casing the docks. This could fit the pattern. Time to act.
Leaving the (Object) in the hands of (VillainGroup) is a recipe for disaster. - Witnesses reporting that members of the (VillainGroup) were after (Object)
If those witnesses are correct, the results of (Object) in the hands of the (VillainGroup) could be bad for the whole city. This might be a good case to investigate yourself.
Recover (Object) from the (VillainGroup)
- A report is out that (Object) was stolen from an auction by members of the (VillainGroup)
You knew that auction was a dangerous idea when you heard about it, but getting proven right isn't always a good thing. The PPD have their hands full. This might be a good task to handle yourself. - All units be on alert: MAGI has requested assistance in finding (Object)
MAGI has had a lot of bad luck keeping mystic items out of evil hands. It would be a good idea to help them on this one. - All units, be on the look out for (Object). Owner reports it was lost on the train
You have to wonder how anyone could lose (Object) on a train, but that does match the rumor that members of the (VillainGroup) were claiming to have it.
A lot of cops could get hurt if they try to get (Object) from the (VillainGroup). - All units: the (VillainGroup) have stolen (Object) and escaped pursuit
You'd heard rumors that members of the (VillainGroup) had been seen casing the location where (Object) was being kept. Time to pay them a visit. - All units advised to continue searching for the (VillainGroup) in posession of the (Object) before their deadline ends.
You'd heard that the (VillainGroup) had issued a threat, claiming that they could use the (Object) in some way to bring ruin to the city. You're not sure this is a real threat, but it might be worth taking care of. - Be on the alert: the (VillainGroup) is threatening to destroy (Object) unless the ransom is paid
(Object) is a valuable relic. You can't let the (VillainGroup) destroy it.
Recover (Object) from the (VillainGroup) and defeat (VillainBoss)
- A police detective has reported an illegal sale of (Object) to members of (VillainGroup)
From the detective's report it sounds like the bad guys got away with (Object), but you might know where they are. - All units, be on the look out for (Object). Owner reports it was lost on the train
You have to wonder how anyone could lose (Object) on a train, but that does match the rumor that members of the (VillainGroup) were claiming to have it. - Be on the lookout: (Villaingroup) members have robbed an estate sale and escaped with (Object)
You have to wonder how something like (Object) could have ended up at an estate sale, but that's Paragon City for you. The important thing is to get it away from the bad guys.
Steal (Object) from (VillainGroup)
- According to the police band, the (VillainGroup) are attempting to ransom (Object) back to the rightful owners, and the police negotiator isn't making any headway
You heard about this situation the other day. The Police have their hands tied, but maybe if you intervened you could wrap this one up and keep the (VillainGroup) from profiting by this scheme. - All units, be on alert: members of (VillainGroup) are fleeing the scene with (Object)
The (VillainGroup) got away with (Object)! That could be bad, if they know what to do with it. You'd heard a rumor that they'd set up a hide-out to use after an upcoming job, and this might be it. - An APB is in effect: (Object) has been taken from Croatoa Museum of Antiquities
From the police band chatter, it sounds like members of (VillainGroup) staged a daring raid on the Museum of Antiquities in Croatoa. They got away with (Object), and that could be trouble. - Members of (VillainGroup) are wanted for illegal trafficking in mystic artifacts
It all makes sense now. You'd heard a rumor that someone was trying to smuggle (Object) into the city. It must be (VillainGroup)! Now all you have to do is catch them! - The police have received a report from an occult expert that he was tricked into helping the (VillainGroup) use (Object)
According to the occultist, before he escaped, he learned that the (VillainGroup) had a plan of some kind involving (Object). Someone should put a stop to that. - There are police reports of a home invasion in Croatoa by the (VillainGroup). Their victim reports that the villains got away with (Object)
A crook working for the (VillainGroup) stole a "leshy corpse" from a museum in Russia. Baltic legends say these creepy little faeries like to lead folks astray in their woods, wiping out trails, changing things around, and so on. Their remains can be used in spells that confuse and misdirect, and there's little doubt that's just what the bad guys want it for.
Rescue Missions
The object of a rescue mission is to defeat a mob of enemies holding the target person hostage and to lead that target person back out of the mission. Usually, a hero or a team will clear a path to the target person so that fighting on the way out is minimized. Once the mob holding the target person is defeated, several more enemies will typically spawn between the target person and the mission entrance to ambush the hero or team leading the target person out.
Unlike the Boss and Object missions, each Rescue victim is personalized with a unique stories and dialogue.
Rescue Angie Firkins
A witness against the (VillainGroup), one Angie Firkins has gone missing. All units are advised to be on the lookout for her
Angie Firkins is just a law-abiding citizen willing to risk her life to testify against the (VillainGroup). If something really has happened to her, it might be worth investigating.
Rescue Audrey Farber
Audrey Farber, a prominent industrial designer, has not been seen since her last day off, and there is security camera footage showing members of the (VillainGroup) in the area. Police units advised that this may be a kidnapping in progress
There were rumors that the (VillainGroup) were interested in re-designing some of their equipment for greater efficiency. And knowing their wicked ways, they might have taken Audrey Farber to force her into helping them.
Rescue Ayn Race
We have a report that local writer Ayn Race was abducted from a book signing by the (VillainGroup)
What would the (VillainGroup) want with a writer? Well, whatever their plan is, it's putting a citizen in danger.
Rescue Bianca Glass
We have a report of suspicious individuals accompaning Bianca Glass. Possible kidnapping in progress
You'd heard rumors that the (VillainGroup) were casing out Bianca Glass and her shipping bussiness. They might be in trouble.
Rescue Betty Jo Bialofski
We have a report of (VillainGroup) members involved with the disappearance of a citizen, a Betty Jo Bialofski
Betty Jo Bialofski? That sounds familiar. Now you remember! You read about it in the papers, but there they just called her "Nancy". She was in the news because her remarkable resistance to curses allowed her to safety inherit the cursed gemstone "The Third Eye of Danger". The papers had called it magical evolution, but it looks like it might have brought her to the attention of the (VillainGroup)
Rescue Clive Loveking
We have a missing persons case open for Clive Loveking, a local occult shop owner and writer
You've heard of Clive before. The only thing more disturbing that the curios in the back of the shop are the stories he tells about them. You'd better get him back to his shop. That would be safest for everyone involved.
Rescue Det. Brendan Frye
Detectives are reporting one of their own was gone missing while investigating the (VillainGroup)
According to the radio, Det. Brendan Frye went undercover to investigate the (VillainGroup) and hasn't been heard from since. He could be doing deep cover work, or he could be in trouble.
Rescue Det. Steffano
All units, an undercover officer investigating the (VillainGroup) has not reported in. It's believed that his cover has been compromised.
An undercover officer who misses a check-in may just be in the middle of something, but you'd heard a rumor that the (VillainGroup) were looking for an undercover cop. This might be one to check into.
Rescue Dr. Amelia Laplace
We've received a concerned inquiry from Portacio Industries about one of their designers, one Dr. Amelia Laplace, who hasn't been seen in several days
Word on the streets is that the (VillainGroup) were poking around, asking about Portacio's designers. Maybe they had a hand in this?
Rescue Dr. Boyce Boyd
Detectives are reporting that they have been unable to locate Dr. Boyce Boyd, the noted cybernetic researcher. The (VillainGroup) ultimatum may be legitimate. All units are advised to be on the lookout for any clues.
You heard about this situation. The (VillainGroup) claim to have Dr. Boyce Boyd, and are holding him hostage until their demands are met. While there is no proof, Dr. Boyce Boyd hasn't been seen in a few days.
Rescue Dr. Deering
There's a missing person report on Dr. Deering from the space conference. We also have a report of the (VillainGroup) in the area
The big space science conference has draw a lot of top minds, but that could also draw in opportunistic criminals like the (VillainGroup). Dr. Deering could just be out sight-seeing, but it could also be trouble.
Rescue Dr. Frank N. Scott
All units, keep an eye out for Dr. Frank N. Scott. He was last seen leaving the hospital, possibly being followed by members of the (VillainGroup)
The moment you hear the news, you suspect what might have happened. Dr. Frank N. Scott has consulted with MAGI on a case or two involving magical diseases, something that the (VillainGroup) would definitely be interested in.
Rescue Dr. Ninevah Sing
All available units, a group of the (VillainGroup) have taken a hostage from Datalore labs and evaded Police pursuit
As you listen further, it seems that the hostage was one of their Artificial Intelligence researchers, a Dr. Ninevah Sing. But no one has any idea why the (VillainGroup) would be interested in an AI researcher in the first place.
Rescue Dr. Priddy
The BB Institute's press conference was attacked by members of the (VillainGroup), who have escaped with an hostage
According to the police report, the missing person is Dr. Priddy. The (VillainGroup) grabbed her, and now the BB Institute's own crime-fighters are paralyzed. But the (VillainGroup) probably aren't expecting the BBI to get some outside help.
Rescue Dr. Sarah Long
Police negotiators are reporting that negotiations with the (VillainGroup) for the return of Dr. Sarah Long are breaking down
Dr. Long's work on incorporating magical healing with modern medicine has made a big splash. Big enough to attract the attention of the (VillainGroup)
Rescue Dr. Sophia Jones
We have a missing persons report on Dr. Sophia Jones, filed by her husband. Motives are unknown, but he did report seeing members of the (VillainGroup) near their home last night
If the (VillainGroup) were involved, it can't be good. Maybe you should take a look to this.
Rescue Dr. Stephen Fayte
Detectives have confirmed that the abductors of Dr. Stephen Fayte were members of the (VillainGroup)
You've heard of the strange case of Dr. Stephen Fayte before. Due to random circumstances of birth, he's often mistaken for one of the most powerful sorcerers in the world. However, he's really just a gifted surgeon and nothing more. If the (VillainGroup) is involved, though, he could be in some serious trouble.
Rescue Eleanore Ciccione
We have a report just in of members of the (VillainGroup) attacked a Paragon City Symphony rehearsal, and have abducted Eleanore Ciccione
Eleanore Ciccione? That's the cellist with minor psychic powers. While she's not effective in a fight, the combination of music and psionics could be very interesting to the (VillainGroup). This might be worth checking out.
Rescue Dr. Wanda Sims
All units, be on the lookout: We have an unconfirmed report of Dr. Wanda Sims seen accompanied by members of the (VillainGroup)
Dr. Wanda Sims? The reclusive mathematical genius? She hasn't been seen in a while, but from what you've read that's not uncommon. Still, this might be worth your attention.
Rescue Dr. Zhondervan
We have a missing person report on Dr. Zhondervan, following a break-in at his office by members of the (VillainGroup)
That sounds like trouble. Maybe the (VillainGroup) are chasing Dr. Zhondervan, or maybe it's a coincidence. Either way, it could bear investigation.
Rescue Heather Diazzo
We have reports of a break-in at the home of one Heather Diazzo, reportedly conducted by the (VillainGroup). Requesting a unit to investigate.
Heather Diazzo is on the cutting edge of on-line real estate and property. On-line, she is one of the wealthiest people in the world, and a major influence in many circles. Maybe that was what the (VillainGroup) are interested in. Her list of connections is probably extraordinary.
Rescue Jake Emmet
We've a missing persons report on Jake Emmet, who has been reported missing by his wife
Jake Emmet? That's the lead designer of the smash-hit video game Freedom Phalanx. You'd heard several of the (VillainGroup) complaining about how they were portrayed in that game. Maybe they decided to get some developer feedback.
Rescue Joey Jones
All officers in the greater Paragon City area, we have a missing persons report for one Joey Jones. Back-up is recommended, as the (VillainGroup) may be involved
If the (VillainGroup) are involved, this can't be good. Maybe you should give the police some help on this one.
Rescue Jon "Booster" Rhodes
All units, we've received word from Kord Industries security that the VP, one Jon 'Booster' Rhodes, has not reported in to work for several days. Detectives are investigating the situation.
The police detectives may be on the case, but you'd heard a rumor that the (Villain Group) had their eyes on Jon 'Booster' Rhodes as a mark for a while. If they made their move, you'd have the inside track to find them and put a stop to it.
Rescue Kelly
All units, kidnapping in progress.Kelly from the Shadow Shard has been abducted by the (VillainGroup)
More and more refugees from the strange alien realm called the Shadow Shard have been coming to Paragon City, looking for new lives. Unfortunately, the city's villains have noticed this as well. It might be a good idea to show a new arrival that the heroes of Paragon City are there to protect them.
Rescue L33t Sk1zzl3s
Police detectives are reporting that there may be a wave of computer virus attacks imminent after reformed hacker L33t Sk1zzl3s went missing last week
Word on the street is that the (VillainGroup) have been preparing for a spree of computer crime for a while, and the name L33t Sk1zzl3s fits. You don't know if this was a kidnapping, or if they recruited L33t Sk1zzl3s, but either way, it would be good to stop this before it got started.
Rescue Lois Watson
We have a report that the (VillainGroup) has abducted Lois Watson again. All units be advised to just let Unbelievable-Man to handle this one
This sounds remarkably apathetic, but then, Lois Watson is Unbelievable-Man's girlfriend. But didn't you heard that he's in the Shadow Shard right now? Maybe you shoud check into this, just in case Unbelievable-Man won't be back in time to save the day.
Rescue Lucy Dreamtime
We have a possible missing person on one Lucy Dreamtime
Lucy Dreamtime is one of those types all heroes know to keep an eye out for. She's actually a powerful psychic, capable of manifesting her dreams in the real world. Unfortunately, she can't control her power, so if she goes off her medication and has a nightmare, it can be bad. You might have a lead on this.
Rescue Lupe St. Claire
All units, we have a report that members of the (VillainGroup) have abducted Lupe St. Claire from their place of business
Lupe St. Claire is a renowned psychic whose precognitive predictions have helped the city in past. No doubt the lure of knowing the future made the (VillainGroup) bolder than normal.
Rescue Mazzy Stardusk
We have an APB out for members of the (VillainGroup) responsible for the abduction of Mazzy Stardusk
You remember that Mazzy Stardusk used to be a big rock star back in the day, until there was a scandal about using magic to control minds. Nothing was proven, but that might be enough to have brought her to the attention of the (VillainGroup)
Rescue Melanie Haber
All units, we have an update on a case: there are reports that a missing lawyer has been spotted being moved by members of the (VillainGroup)
That missing lawyer is probably Melanie Haber, the attorney who went missing a bit back. This could be a lead in that case.
Rescue Michael
We have a report from the feds that they've lost a sample of something called a "Human Bomb Serum". They are advising everyone to keep an eyeout for unusual disappearances
Uh-oh. You'd heard that the (VillainGroup) were looking to grab some street people after they'd made a big score, but it didn't seem to make sense. But if they have the human bomb formula, they might be looking for test subjects!
Rescue Mikhail Levis
We have reports of a missing businessman, one Mikhail Levis. Bussiness associates report seeing individuals conforming to the appearance of the (VillainGroup) recently
There were rumors that some (VillainGroup) types were boasting about a big score. Maybe Mr. Levis was it? This could bear investigation.
Rescue Mr. L. Jenkins
Police detectives report that their trail of Aeon Corporation manager Mr. L. Jenkins was broken when they were attacked by members of the (VilainGroup)
Mr. L. Jenkins is just a mid-level manager, but a mid-level manager with the Aeon Corporation, and that company is inextricably tied to Arachnos. According to Police chatter, the detectives weren't hurt, but they lost Mr. L. Jenkins and haven't been able to find him. Something tells you that attack was a distraction for the cops while the bad guys grabbed their real target: Mr. L. Jenkins.
Rescue Ms. Joan Waters
Detectives are reporting that Ms. Joan Waters, a local cable TV magnate, may have been the target of a (VillainGroup) operation
This would match the word you've heardon the street that the (VillainGroup) were planning to do a major media outlet. It might be a false lead, or it could be something you could nip in the bud right away.
Rescue Paul Toves
All units, we have an APB out on a cell of the (VillainGroup) in connection with a missing person case
You remember hearing that some of the (VillainGroup) were talking about kidnapping Paul Toves, the computer network designer. They might have gone for it. Perhaps you could investigate.
Rescue Peter Kent
We have a missing person report out for Peter Kent, a Paragon Times reporter investigating the (VillinGroup)
It wouldn't be too unusual for a reporter to drop off the map for a bit, but when that reporter's investigating the (VillainGroup), that might be something to worry about. This might bear an investigation.
Rescue Polly
We've received word from the feds that the (Villaingroup) have escaped with a sample of an intelligent bioweapon
Uh-oh. You'd heard that the (VillainGroup) were looking to grab some street people after they'd made a big score, but it didn't seem to make sense. But if they have that intelligent bioweapon, they might be looking for test subjects!
Rescue Preston Ramone
Be on the alert: We have several injured officers confirming that the (VillainGroup) made good on their threat to kidnap Preston Ramone
The (VillainGroup) issued a threat against Preston Ramone after he promised he wouldn't let their threats hamper his plans for re-development in Overbrook. The Police are already on this, but it might be a good idea to show some support from Paragon City heroes, too.
Rescue Professor Heim
Professor Heim has gone missing from the space development conference.Undercover officers at the scene report spotting members of the (VillainGroup) nearby
Professor Heim is one of the guests at the big space conference. You remember hearing something about a new space propulsion system he was working on. The (VillainGroup) might be interested in something like that.
Rescue Rob Salazar
We have reports that an ex-government agent has gone missing. Be on the lookout
You get a few more details. The former agent is called Rob Salazar, and he supposedly worked at a top-secret government base in Nevada. Come to think of it, there was some talk that the (VillainGroup) were gunning to grab an ex-fed.
Rescue Stephen Duke
Requesting investigation into the appearance of Stephen Duke, previously thought dead in an accident, in the company of known members of the (VillainGroup)
You remember hearing about that. Stephen Duke, the famous novelist, was thought to have been killed in a car accident. But if he's still alive, could he have been in (VillainGroup) captivity all this time? Maybe you should check into this.
Rescue Terry
All units, Kidnapping in progress, Terry from the Shadow Shard has been abducted by the (VillainGroup)
More and more refugees from the strange alien realm called the Shadow Shard have been coming to Paragon City, looking for new lives. Unfortunately, the city's villains have noticed this as well. It might be a good idea to show a new arrival why Paragon is called the City of Heroes.
Rescue The Witness
A Precinct House is reporting that a witness to a (VillainGroup) attack has been kidnapped by members of the (VillainGroup) during transfer
That was a bold attack for the (VillainGroup) to make. Whatever the witness saw, it must have been important.
Rescue the Hostage
All units be advised: failed museum robbery by the (VillainGroup)has escalated into a hostage situation
This sounds bad. That helpless citizen could be in a lot of trouble the moment the (VillainGroup) decide they don't need their hostage anymore.
Rescue Wanda Hemmings
We have reason to believe that the (VillainGroup) has kidnapped Wanda Hemmings from the the widows' and orphans' credit union!
Widows and Orphans credit union is dedicated to helping those unfortunate struck by tragedy to rebuild their lives. While the police will be on this one, maybe you could give them some help.
Rescue William Marshall
All units, we have a missing persons report on William Marshal. The (VillainGroup) may be involved
Whatever they want with him, William Marshall is in trouble.You heard a rumor about something like this. Maybe you could help.
Heists and Assaults Prevention
During a Prevention mission, one of the numerous criminal groups of Paragon City will try to rob a bank or some other establishment with plenty of cash and valuable items. The gang of attackers will be determined by the overall level of the zone where the mission takes place in (example: a bank in Kings Row will be attacked by the Skulls, while one in Peregrine Island will be attacked by the Carnival of Shadows. Arachnos seems to be an exception to this rule and may appear in a wide variety of levels). The most daring elements of these groups may also even assault a Police precinct, usually to free one of their own! Be warned that not every robbery is what it seems to be at the first glance.
Kings Row
Stop the bank robbery!
Calling all units, there is a bank robbery in progress!
It sounds like the Skulls are robbing the exchange bank in Kings Row! They've taken 2 tellers hostage, and have a bomb! The police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb, and defeat all of the Skulls in the bank to stop the robbery.
Mission Objective(s)
Those robbing Skulls must be stopped!
- Defeat all Skulls in bank
- 2 Bank Tellers. Defeat the Boss. Disarm the bomb!
Skulls
I love the way normal people fear us.
Whatever. I just want the money.
You want to fight, Character?
Notable NPCs
- Bank Teller (NPC Hostage) x2
They're trying to get into the vault!
- The Boss (Boss) (Bone Daddy)
No one gets out alive!
Stop the robbery at the Kings Row Pawn Shop
Robbery in progress at the Kings Row pawn shop!
The police dispatcher has just received a signal from the silent alarm at the Pawn Shop in Kings Row. There were rumors that the Circle of Thorns were interested in the place, and it sounds like the rumors were true! There are probably hostages in jeopardy, too!
You've got to stop that robbery before things get out of hand. There are villains to fight and hostages to rescue!
Mission Objective(s)
Something doesen't seem right here!
- Stop Pawn Shop robbery!
- 3 ...hostages?
Circle of Thorns
Fine. I'll just say it: This is weird.
Reformed Freakshow? Is nothing stable in this floating world?
Ah, a hero to destroy. At least that's normal.
For Paragon City anyway.
Notable NPCs
- Reformed Salesfreak (NPC Hostage) x2
Man, I thought I was gonna have to break my parole!
Thanks, Character! If I'd gotten into a fight I would have lost my new job!
- Reformed Freak Propietor (NPC Hostage)
Y0U'v3 s4v3d my sh0p, Character!
Skyway City
Stop the bank robbery!
Calling all units, we have a zombie bank robbery in progress!
It sounds like the Trolls are robbing the Exchange Bank in Skyway City! They've taken 2 tellers hostage, and have a bomb! The Police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb, and defeat all the Trolls in the bank to stop the robbery.
Mission Objective(s)
The Trolls care nothing for law, order, or the safety of others!
- Defeat all Trolls in bank
- 2 Bank Tellers. Defeat the Boss. Disarm the bomb!
Notable NPCs
- Bank Teller (NPC Hostage) x2
- The Boss (Boss) (Ogre)
Stop the Arachnos' attack at D'Amico's Pawn Shop
There is an attack in progress at D'amico's Pawn Shop in Skyway City!
The police dispatcher has just received a signal from the silent alarm at D'amico's Pawn Shop in Skyway City. It gets worse as you listen, because the perpetrators are Arachnos! This isn't some simple robbery. Those brutal butchers from the Rogue Isles are holding hostages, and the police may not be able to handle them. This looks like a job for a hero.
You've got to stop whatever Arachnos is up to before things get out of hand. There are villains to fight and hostages to rescue!
Mission Objective(s)
What could Arachnos want here? This can't be just a simple robbery
- Stop Arachnos attack
- 3 hostages
Arachnos
The Fortunatas said you'd come, Character!
And now we'll wipe you out!
Notable NPCs
- Hapless Citizen x2 (NPC Hostages)
I don't think they were interested in the jewels at all, Character!
Character, they were talking about you!
- Store Owner (NPC Hostage)
Thank you, Character!
Kick Arachnos out of the police station!
Calling all units! Arachnos troops have attacked a Precint House!
The frantic calls from the police dispatcher sound grim. It seems that an Arachnos agent was caught, but Arachnos troops stormed the precint house in Skyway City where the agent was being held before a high-security transfer to the Zig was ready. The police have had to evacuate until reinforcements arrive. Reinforcements, or a hero.
It's up to you to stop Arachnos before they can break their captured operative out . There are also reports that Arachnos troops brought some bombs inside to destroy the station!
Mission Objective(s)
This is Paragon City, not the Rogue Isles! Arachnos isn't above the law here!
- Defeat Arachnos in Precint!
- 2 bombs to disarm. Defeat Arachnos Escapee
Notable NPCs
- Arachnos Escapee (Boss)
Our escape plan had best be ready.
I allowed myself to be captured, Character, just to draw you out!
Faultline
Stop the bank robbery!
Calling all units, we have a zombie bank robbery in progress!
It sounds like the Vahzilok are robbing the First National Bank in Faultline! They've taken 2 tellers hostage, and have a bomb! The Police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb, and defeat all the Vahzilok in the bank to stop the robbery.
Mission Objective(s)
Is there nothing the Vahzilok won't do to fund their sick experiments?
- Defeat all Vahzilok in bank
- 2 Bank Tellers. Defeat the Boss. Disarm the bomb!
Notable NPCs
- Bank Teller (NPC Hostage) x2
- The Boss (Boss) (Luminous Eidolon)
Stop the bank robbery!
Calling all units, we have a ninja bank robbery in progress!
It sounds like the Lost are robbing the First National Bank in Faultline! They've taken 2 tellers hostage, and have a bomb! The Police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb, and defeat all the Tsoo in the bank to stop the robbery.
Mission Objective(s)
The Lost are putting people in danger!
- Defeat all Tsoo in bank
- 2 Bank Tellers. Defeat the Boss. Disarm the bomb!
The Lost
The change will come soon.
Yet we still need currency of the old age.
The unbeliever Character!
Character is here!
Revenge on Character!
Notable NPCs
- Bank Teller x2 (NPC Hostage)
They're trying to get into the vault!
- The Boss
You will not stand in our way!
Steel Canyon
Stop the bank robbery!
Calling all units, there is a bank robbery in progress!
It sounds like the Outcasts are robbing the Exchange Bank in Steel Canyon! They've taken two tellers hostage, and have a bomb! The police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb, and defeat all the Outcasts in the bank to stop the robbery.
Mission Objective(s)
The Outcasts can't be allowed to flaunt the law!
- Defeat all Outcasts in bank
- 2 Bank Tellers. Defeat the Boss. Disarm the bomb!
Notable NPCs
- Bank Teller (NPC Hostage) x2
- The Boss (Boss) (Lead Shocker)
Stop the bank robbery!
Calling all units, we have a bank robbery in progress!
It sounds like the Council are robbing the Exchange Bank in Steel Canyon! They've taken two tellers hostage, and have a bomb! The police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb, and defeat all the Council in the bank to stop the robbery.
Mission Objective(s)
Those Council madmen believe that their fascist philosophy puts them above the law! Well, not on your watch!
- Defeat all Council in bank
- 2 Bank Tellers. Defeat the Boss. Disarm the bomb!
Council
I almost hate having to use the money of a democracy!
The money will be used to build a true state!
Heroes like you are the past, Character!
Notable NPCs
- Bank Teller (NPC Hostage) x2
They're trying to get into the vault!
- The Boss (Boss) (Penumbra Archon)
If I defeat you, I'm certain to be promoted to Striga Isle!
Stop the Arachnos' attack at Diane's Diamonds
There is an attack in progress at Diane's Diamonds in Steel Canyon!
The police dispatcher has just received a signal from the silent alarm at Diane's Diamonds in Steel Canyon. It gets worse as you listen, because the perpetrators are Arachnos! This isn't some simple robbery. Those brutal butchers from the Rogue Isles are holding hostages, and the police may not be able to handle them. This looks like a job for a hero.
You've got to stop whatever Arachnos is up to before things get out of hand. There are villains to fight and hostages to rescue!
Mission Objective(s)
What could Arachnos want here? This can't be just a simple robbery
- Stop Arachnos attack
- 3 hostages
Arachnos
The Fortunatas said you'd come, Character!
And now we'll wipe you out!
Notable NPCs
- Hapless Citizen x2 (NPC Hostages)
I don't think they were interested in the jewels at all, Character!
Character, they were talking about you!
- Store Owner (NPC Hostage)
Thank you, Character!
Stop the bank attack!
Calling all units, a hostile force has invaded the First National Bank!
From what the dispatcher is saying, it sounds like Arachnos Troops have attacked the First National Bank in Steel Canyon! They've taken two tellers hostages, and have a bomb! The police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb and defeat all the Arachnos toops in the bank to end this.
Mission Objective(s)
You'll show Arachnos that Paragon City won't bend to their evil!
- Defeat Arachnos forces in bank
- 2 Bank Tellers. Defeat the Boss. Disarm the bomb!
Notable NPCs
- Bank Teller (NPC Hostage) x2
- The Boss (Boss) (Wolf Spider Huntsman)
Talos Island
Stop the robbery at the Family Jewels jewelry store
Robbery in progress at the Family Jewels jewelry store!
The police dispatcher has just received a signal from the silent alarm at the Family Jewels jewelry store in Talos Island. There were rumors that the Warriors were planning a robbery there, and it looks like they went through with their scheme! There are probably hostages in jeopardy, too!
You've got to stop the robbery before things get out of hand. There are villains to fight and hostages to rescue!
Mission Objective(s)
You were right. The Warriors did it!
- Stop the robbery!
- 3 Hostages
Warriors
I just like doin' stuff like this!
Character! Come out to play-eee-aaayy!
Notable NPCs
- Store owner (NPC Hostage)
Thank you, Character!
- Hapless Citizen x2 (NPC Hostage)
You saved me, Character!
Stop the bank robbery!
Calling all units, we have a ninja bank robbery in progress!
It sounds like the Tsoo are robbing the Exchange Bank in Talos Island! They've taken 2 tellers hostage, and have a bomb! The Police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb, and defeat all the Tsoo in the bank to stop the robbery.
Mission Objective(s)
Word is that many of the Tsoo have expensive tastes. Well, they'd better be ready to develop a taste for prison food
- Defeat all Tsoo in bank
- 2 Bank Tellers. Defeat the Boss. Disarm the bomb!
Notable NPCs
- Bank Teller (NPC Hostage) x2
- The Boss (Boss) (Midnight)
Stop the robbery at the Family Jewels jewelry store
Robbery in progress at the Family Jewels jewelry store!
The police dispatcher has just received a signal from the silent alarm at the Family Jewels jewelry store in Talos Island. There were rumors that the Tsoo were planning a robbery there, and it looks like they went through with their scheme! And anyone left in there could be in serious danger!
You've got to stop the robbery before things get out of hand. There are villains to fight and hostages to rescue!
Mission Objective(s)
The Tsoo aren't above a bit of robbery when they're low on cash!
- Stop jewlry heist!
- 3 Hostages
Notable NPCs
- Store owner (NPC Hostage)
- Hapless Citizen x2 (NPC Hostage)
Independence Port
Stop the robbery at the Independence Port Pawn Shop!
Robbery in progress at the Independence Port Pawn Shop!
The police dispatcher has just received signal from the silent alarm at the Independence Port Pawn Shop. The Sky Raiders have swooped in and are robbing the place! They've also taken the sales staff hostage!
You've got to stop the robbery before things get out of hand. There are villains to fight and hostages to rescue!
Mission Objective(s)
The Sky Raiders are known for their lightning-fast strikes. You're lucky you caught them before they could escape!
- Stop the robbery!
- 3... Hostages?
Sky Raiders
This has gotten weird.
But in weirdness, there is opportunity!
Ley's do this!
Strike hard and fast, Sky Raiders!
Notable NPCs
- Reformed SalesFreak x2 (NPC/Hostage)
Thanks, Character. It's hard to be a Freak.
Miss Francine said we shouldn't fight, but these guys were REALLY pushing it.
- Reformed Freak Propietor (NPC/Hostage)
D0n't th3s3 guys und3rst4nd w3'r3 trying to r3f0rm?
Stop the bank robbery!
Calling all units, we have a air piratebank robbery in progress!
It sounds like the Sky Raiders are robbing the First National Bank in Independence Port! They've taken 2 tellers hostage, and have a bomb! The police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb, and defeat all the Sky Raiders in the bank to stop the robbery.
Mission Objective(s)
The Sky Raiders like to think that they can swoop down like hawks. That will be hard for them when they're in cages like parakeets
- Defeat all Sky Raiders in bank
- 2 bank tellers
- Disarm the bomb!
- Defeat the robot!
Enemies
Notable NPCs
- Bank Teller x2 (NPC Hostage)
- Guardian Jump Bot (Assault Jump Bot)
Stop the bank robbery!
Calling all units, a hostile force has invaded the first national bank!
From what the dispatcher is saying, it sounds like Arachnos troops have attacked the First National Bank in Independence Port! They've taken 2 tellers hostage, and have a bomb! The police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb and defeat all the Arachnos in the bank to stop the robbery.
Mission Objective(s)
You'll show Arachnos that Paragon City won't bend to their evil!
- Defeat Arachnos forces in bank
- 2 bank tellers
- Disarm the bomb!
- Defeat the boss!
Enemies
Notable NPCs
- Bank Teller x2 (NPC Hostage)
- The Boss (Night Widow)
Brickstown
Stop the corporate raid!
Calling all units, we have a corporate take-over in progress!
It sounds like Crey Corporation isn't happy that the Exchange Bank in Brickstown has frozen some of their assets pending an investigation. They've sent some of their private security force in to recover their assets by any means necessary, and they aren't going to care who gets hurt! They've taken 2 tellers hostage , and plan to blow the vault! The police can't move in yet, but a hero could save the day!
You'kk have to rescue both of the tellers, disarm the bomb, and defeat all the Crey security forces in the bank to put a stop to this.
Mission Objective(s)
This is crazy! Does the Crey Corporation think that they're above the law?
- Defeat all Crey forces in bank
- 2 Bank Tellers. Defeat the Boss. Disarm the bomb!
Crey
Working for Crey, you know, sometimes I just feel kind of above the law.
Back off, Character!
Notable NPCs
- Bank Teller (NPC Hostage) x2
They're trying to get into the vault!
- The Boss (Boss) (Paragon Protector)
This will teach the bank!
Character, huh? Just one more for the Revenant Project!
Stop the bank attack!
Calling all units, a hostile force has invaded the First National Bank!
From what the dispatcher is saying, it sounds like Arachnos Troops have attacked the First National Bank in Brickstown! They've taken two tellers hostages, and have a bomb! The police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb and defeat all the Arachnos toops in the bank to end this.
Mission Objective(s)
Every fibre of your being tells you that this "Bank Robbery" isn't what it seems
- Defeat Arachnos forces in bank
- 2 Bank Tellers. Defeat the Boss. Disarm the bomb!
Arachnos
The target's here. Get ready!
We're Arachnos, Character. And we're here to kill you!
Notable NPCs
- Bank Teller (NPC Hostage) x2
They didn't even ask about the vault. Be careful!
- The Boss (Boss) (Mu Guardian)
I've been waiting a long time for this fight.
The Arbiters have declared you a threat, Character,
But you don't look like much to me.
Stop the bank robbery!!
Calling all units, there is a bank robbery in progress!
It sounds like the Freakshow are robbing the First National Bank in Brickstown! They've taken two tellers hostages, and have a bomb! The police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb and defeat all of the Freakshow in the bank to stop the robbery.
Mission Objective(s)
The Freakshow have no respect for law, property or the safety of others!
- Defeat all Freaks in bank
- 2 Bank Tellers. Defeat the Boss. Disarm the bomb!
Freakshow
Who cares about money? I'm in it for kicks!
Character! Now that's some quality fighting right here!
Notable NPCs
- Bank Teller (NPC Hostage) x2
They're trying to get into the vault!
- T3h B0ss (Boss) (Freakshow Tank)
I'm gonna buy a sportscar, and then weld it to me.
Like some kind of sportscar centaur.
The first Freakshow Sportaur!
Or maybe Centcar?
Ah, I'll work out the details later, but it's gonna be AWESOME!
You won't stop my dream of an all leather interior!
Kick Arachnos out of the Police Station!
Calling all units! Arachnos troops have attacked a Precint House!
The frantic calls from the police dispatcher sound grim. It seems that an Arachnos agent was caught, but Arachnos troops stormed the precint house in Brickstown where the agent was being held before a high-security transfer to the Zig was ready. The police have had to evacuate until reinforcements arrive. Reinforcements, or a hero.
It's up to you to stop Arachnos before they can break their captured operative out . There are also reports that Arachnos troops brought some bombs inside to destroy the station!
Mission Objective(s)
This doesen't feel right. Arachnos had to know that this would bring a hero like you to stop them.
- Defeat Arachnos in Precint!
- 2 bombs to disarm. Defeat Arachnos Escapee
Notable NPCs
- Arachnos Escapee (Boss) (Crab Spider Webmaster)
Letting myself be captured was almost too much to take!
Your death will be my honor, Character!
Stop the robbery at Damico's Pawn Shop in Brickstown!
Robbery in progress at Damico's Pawn Shop in Brickstown!
The police dispatcher has just received a signal from the silent alarm at Damico's Pawn Shop in Brickstown. In a daring daylight attack, Arachnos troops have struck the building and taken the people inside hostage. It seems unlikely that they've come for mere theft, but their hostages are in no less danger. Those brutal butchers from the Rogue Isles won't care who gets hurt, and the police may not be able to handle them. This looks like a job for a hero.
You've got to stop that robbery before things get out of hand. There are villains to fight and hostages to rescue!
Mission Objective(s)
Good thing the Zig is nearby. It got emptied by some of these Arachnos losers. Time to re-fill it!
- Stop Arachnos Heist!
- 3 hostages
Enemies
Notable NPCs
- Hapless Citizen (NPC Hostage) x2
- Store Owner (NPC Hostage)
Founders' Falls
Stop the bank robbery!
Calling all units, we have a steam-punk bank robbery in progress!
It sounds like the Nemesis Army is robbing the First National Bank in Founders' Falls! They've taken 2 tellers hostage, and have a bomb! The police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb, and defeat all of the Nemesis Army troops in the bank to stop the robbery.
Mission Objective(s)
The Nemesis Army likes to think that they're above any law but their own. Time to show them how wrong they are.
- Defeat all Nemesis in bank
- 2 Bank Tellers. Defeat the Boss! Disarm the bomb!
Nemesis
The Nemesis Doctrine is quite clear, and like all of Lord Nemesis' works, free of all errors.
For the glory of Lord Nemesis, Character must die!
Notable NPCs
- Bank Teller (NPC Hostage) x2
They're trying to get into the vault!
- The Boss (Boss) (Warhulk)
These bankers should be honored to donate to the Nemesis Army.
Stop the bank robbery!
Calling all units, there is a bank robbery in progress!
It sounds like the Council is robbing the Exchange Bank in Founders' Falls! They've taken 2 tellers hostage, and have a bomb! The police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb, and defeat all of the Council troops in the bank to stop the robbery.
Mission Objective(s)
The Council won't get away with this!
- Defeat all Council in bank
- 2 Bank Tellers. Defeat the Boss! Disarm the bomb!
Council
What is the point of being without stealing stuff?
You shouldn't interfere in Council bussiness, Character!
Notable NPCs
- Bank Teller (NPC Hostage) x2
They're trying to get into the vault!
- The Boss (Boss) (Galaxy Archon)
The alien part of me has been hungering for a fight!
Stop the robbery at Diane's Diamonds in Founders' Falls!
Robbery in progress at Diane's Diamonds in Founders Falls!
The police dispatcher has just received a signal from the silent alarm at Diane's Diamonds in Founders' Falls. Members of the Council have begun to rob the jewelry store in a brazen attack! What's worse, there are still hostages inside!
You've got to stop that robbery before things get out of hand. There are villains to fight and hostages to rescue!
Mission Objective(s)
You don't know what the Council is up to, but it can't be good!
- Stop Jewelry Heist!
- 3 hostages
Council
No one may interfere with the Council!
The Center's word is law!
Notable NPCs
- Hapless Citizen (NPC Hostage) x2
You saved me, Character!
- Store Owner (NPC Hostage)
They said one of my gems was something called a Nictus Fragment!
Stop the robbery at Diane's Diamonds in Founders' Falls!
Robbery in progress at Diane's Diamonds in Founders' Falls
The police dispatcher has just received a signal from the silen alarm of Diane's Diamonds in Founders' Falls. In a brazen attack, Nemesis Army Troops have struck the store, and taken the people inside hostage!
You've got to stop that robbery before things get out of hand. There are villains to fight and hostages to rescue!
Mission Objective(s)
The Nemesis Army must be up to something. Is this part of something larger?
- Stop Jewelry Heist!
- 3 hostages
Nemesis
It's Character!
To arms!
Notable NPCs
- Hapless Citizen (NPC Hostage) x2
You saved me, Character!
- Store Owner (NPC Hostage)
Character, they said it was all part of the plan!
Stop the bank robbery!
Calling all units, a hostile force has invaded the Exchange Bank!
From what the dispatcher is saying, it sounds like Arachnos Troops have attacked the Exchange Bank in Founders' Falls! They've taken two tellers hostages, and have a bomb! The police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb and defeat all the Arachnos toops in the bank to end this.
Mission Objective(s)
Every fibre of your being tells you that this "Bank Robbery" isn't what it seems
- Defeat Arachnos forces in bank
- 2 Bank Tellers. Defeat the Boss. Disarm the bomb!
Arachnos
The target's here. Get ready!
We're Arachnos, Character. And we're here to kill you!
Notable NPCs
- Bank Teller (NPC Hostage) x2
They didn't even ask about the vault. Be careful!
- The Boss (Boss) (Crab Spider Webmaster)
Stop the bank robbery!
Calling all units, we have a steam-punk bank robbery in progress!
It sounds like the Nemesis Army is robbing the Exchange Bank in Founders' Falls! They've taken 2 tellers hostage, and have a bomb! The police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb, and defeat all of the Nemesis Army troops in the bank to stop the robbery.
Mission Objective(s)
The Nemesis Army likes to think that they're above any law but their own. Time to show them how wrong they are.
- Defeat all Nemesis in bank
- 2 Bank Tellers. Defeat the Boss! Disarm the bomb!
Nemesis
The Nemesis Doctrine is quite clear, and like all of Lord Nemesis' works, free of all errors.
For the glory of Lord Nemesis, Character must die!
Notable NPCs
- Bank Teller (NPC Hostage) x2
They're trying to get into the vault!
- The Boss (Boss) (Warhulk)
Kick Arachnos out of the Police Station!
Calling all units! Arachnos troops have attacked a Precint House!
The frantic calls from the police dispatcher sound grim. It seems that an Arachnos agent was caught, but Arachnos troops stormed the precint house in Founders' Falls where the agent was being held before a high-security transfer to the Zig was ready. The police have had to evacuate until reinforcements arrive. Reinforcements, or a hero.
It's up to you to stop Arachnos before they can break their captured operative out . There are also reports that Arachnos troops brought some bombs inside to destroy the station!
Mission Objective(s)
This doesen't feel right. Arachnos had to know that this would bring a hero like you to stop them.
- Defeat Arachnos in Precint!
- 2 bombs to disarm. Defeat Arachnos Escapee
Notable NPCs
- Arachnos Escapee (Boss) (Crab Spider Webmaster)
Letting myself be captured was almost too much to take!
Your death will be my honor, Character!
Peregrine Island
Kick Arachnos out of the Police Station!
Calling all units! Arachnos troops have attacked a Precint House!
The frantic calls from the police dispatcher sound grim. It seems that an Arachnos agent was caught, but Arachnos troops stormed the precint house in Peregrine Island where the agent was being held before a high-security transfer to the Zig was ready. The police have had to evacuate until reinforcements arrive. Reinforcements, or a hero.
It's up to you to stop Arachnos before they can break their captured operative out . There are also reports that Arachnos troops brought some bombs inside to destroy the station!
Mission Objective(s)
Those Arachnos thugs have gone too far this time
- Defeat Arachnos in Precint!
- 2 bombs to disarm. Defeat Arachnos Escapee
Notable NPCs
- Arachnos Escapee (Boss) (Crab Spider Webmaster / Bane Spider Executioner)
Kick the Carnies out of the Police Station!
Calling all units!The Carnival has attacked a Precint House!
The frantic calls from the police dispatcher sound grim. The Carnival of Shadows has attacked a precint house on Peregrine Island, intent on rescuing one of their captured bosses. The police have had to evacuate until reinforcements arrive. Reinforcements, or a hero.
It's up to you to stop the Carnival before they can break out one of their captured bosses. There are also reports that the carnival brought some bombs inside to destroy the station!
Mission Objective(s)
- Defeat Carnival in Precint!
- 2 bombs to disarm. Defeat Carnival Escapee
Notable NPCs
- Carnival Escapee (Boss) (Dark Ring Mistress)
Investigate the police station!
We have lost contact with the Peregrine Island precint house!
The frantic calls from the police dispatcher sound grim. All communication has been cut with a precint house on Peregrine Island that was holding a captured Malta Group leader. The police are waiting for reinforcements. Reinforcements, or a hero.
Whatever's going on, it probably has something to do with that captured Malta boss. Anyone who wanted to get him out might also want to destroy the building to cover their tracks, so you might want to keep an eye out for bombs, too.
Mission Objective(s)
Something tells you the Malta Group is involved
- Investigate Precint
- 2 bombs to disarm. Defeat Malta Escapee
Notable NPCs
- Malta Escapee (Boss) (Gunslinger)
Stop the robbery at the Pawn Shop
Robbery in progress at the Peregrine Island Pawn Shop!
The police dispatcher has just received a signal from the silent alarm at the Peregrine Island Pawn Shop. There were rumors that the Carnival of Shadows were planning a "Performance" there and it looks like they went through with their scheme! There are probably hostages in jeopardy, too!
You've got to stop that robbery before things get out of hand. There are villains to fight and hostages to rescue!
Mission Objective(s)
The Carnival don't care who gets hurt as long as they have a good time
- Stop Pawn Shop robbery!
- 3... Hostages?
Notable NPCs
- Reformed SalesFreak x2 (NPC/Hostage)
- Reformed Freak Propietor (NPC/Hostage)
Investigate strange happenings at Pawn Shop
Unknown Disturbance at the Peregrine Island Pawn Shop!
The police dispatcher has just received a signal from the silent alarm at the Pawn Shop on Peregrine Island. All communication was cut, and there are no witnesses calling in to report what has happened. Whatever's going on in there, it can only be trouble for the people trapped inside.
Mission Objective(s)
- Investigate Pawn Shop
- 3... Hostages?
Notable NPCs
- Reformed SalesFreak x2 (NPC/Hostage)
- Reformed Freak Propietor (NPC/Hostage)
Investigate the bank!
We have lost contact with the first national bank!
The First National Bank in Peregrine Island has suddenly dropped out of contact. This could be bad. Perhaps this is something a hero of your stature could handle?
You'll have to rescue any tellers inside, defeat any villains on the premises, and deal with any nasty surprises they may have left behind
Mission Objective(s)
The power's still on, but something tells you that there's plenty of trouble in here
- Defeat all foes in bank
- 2 Bank Tellers. Defeat the Boss. Disarm the bomb!
Notable NPCs
- Bank Teller (NPC Hostage) x2
- The Boss (Boss) (Gunslinger)
Stop the bank attack!
Calling all units, a hostile force has invaded the First National Bank!
From what the dispatcher is saying, it sounds like Arachnos Troops have attacked the First National Bank in Peregrine Island! They've taken two tellers hostages, and have a bomb! The police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb and defeat all the Arachnos toops in the bank to end this.
Mission Objective(s)
If what you know about Arachnos is true, this is probably more a trap than a robbery. Too bad for them!
- Defeat Arachnos forces in bank
- 2 Bank Tellers. Defeat the Boss. Disarm the bomb!
Notable NPCs
- Bank Teller (NPC Hostage) x2
- The Boss (Boss) (Crab Spider Webmaster)
Stop the bank robbery!
Calling all units, there is a bank robbery in progress!
It sounds like the Carnival of Shadows is robbing the exchange bank in Peregrine Island! They've taken two tellers hostages, and have a bomb! The police can't move in yet, but a hero could save the day!
You'll have to rescue both of the tellers, disarm the bomb and defeat all the Carnies in the bank to end this.
Mission Objective(s)
The Carnival likes to say they're just having fun, but the truth is they don't care who they hurt!
- Defeat all Carnival in bank
- 2 Bank Tellers. Defeat the Boss. Disarm the bomb!
Notable NPCs
- Bank Teller (NPC Hostage) x2
- The Boss (Boss) (Dark Ring Mistress)