Difference between revisions of "Morality Mission"
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== Overview == | == Overview == | ||
+ | {{req sub}} ''or'' {{req Market|image=File:ParagonMarket AlignmentSystem.png|link=System Unlocks|name=Alignment System}} ''or'' {{req GR}} | ||
+ | |||
'''Morality Missions''' are obtained by accepting a [[Tip|Morality Tip]], obtained after completing 10 [[Alignment Mission]]s for a particular [[alignment]]. Completing a Morality Mission allows a character to either change or reaffirm their alignment. | '''Morality Missions''' are obtained by accepting a [[Tip|Morality Tip]], obtained after completing 10 [[Alignment Mission]]s for a particular [[alignment]]. Completing a Morality Mission allows a character to either change or reaffirm their alignment. | ||
− | + | {{bug|Completing a Morality Mission before obtaining ten [[Alignment Points]] will empty out a character's Alignment Points and force them to start over at zero, while not resetting the daily [[Public Fame]] count, effectively postponing a character's alignment change or affirmation by however many points were lost.}} | |
== Alignment Changes == | == Alignment Changes == | ||
When a character wishes to change alignments, they must be in an appropriate zone. For instance, a vigilante wishing to become a villain must be completing a villain Morality Mission in the [[Rogue Isles]]. | When a character wishes to change alignments, they must be in an appropriate zone. For instance, a vigilante wishing to become a villain must be completing a villain Morality Mission in the [[Rogue Isles]]. | ||
+ | === Hero === | ||
+ | Heroes can only access [[Paragon City]] zones, [[:Category:PvP Zones|PvP zones]], and [[:Category:Cooperative Zones|cooperative zones]]. Only heroes can access [[Fort Trident]], regardless of whether or not they have completed a Hero Morality Mission. | ||
* A [[Hero (Alignment)|hero]] doing a [[Vigilante (Alignment)|vigilante]] Morality Mission will become a vigilante. | * A [[Hero (Alignment)|hero]] doing a [[Vigilante (Alignment)|vigilante]] Morality Mission will become a vigilante. | ||
* A hero doing a hero Morality Mission will reaffirm his or her alignment choice as hero, and can begin accruing time toward the hero [[Alignment Powers|alignment power]], [[Call to Justice]]. | * A hero doing a hero Morality Mission will reaffirm his or her alignment choice as hero, and can begin accruing time toward the hero [[Alignment Powers|alignment power]], [[Call to Justice]]. | ||
− | + | * A hero that reaffirms their morality the first time obtains 50 [[Special Salvage#Reward Merit|Reward Merits]]. | |
− | * A hero that reaffirms their | + | ** Further reaffirmations reward 1 Hero [[Alignment Merit]] instead. |
− | ** Further reaffirmations reward 1 [[Alignment Merit]] instead. | + | |
+ | === Villain === | ||
+ | Villains can only access [[Rogue Isles]] zones, [[:Category:PvP Zones|PvP zones]], and [[:Category:Cooperative Zones|cooperative zones]]. Only villains can access [[The Crucible]], regardless of whether or not they have completed a Villain Morality Mission. | ||
* A [[Villain (Alignment)|villain]] doing a [[Rogue (Alignment)|rogue]] Morality Mission will become a rogue. | * A [[Villain (Alignment)|villain]] doing a [[Rogue (Alignment)|rogue]] Morality Mission will become a rogue. | ||
* A villain doing a villain Morality Mission will reaffirm his or her alignment choice as villain, and can begin accruing time toward the villain [[Alignment Powers|alignment power]], [[Frenzy]]. | * A villain doing a villain Morality Mission will reaffirm his or her alignment choice as villain, and can begin accruing time toward the villain [[Alignment Powers|alignment power]], [[Frenzy]]. | ||
− | + | * A villain that reaffirms their morality the first time obtains 50 [[Special Salvage#Reward Merit|Reward Merits]]. | |
− | * A villain that reaffirms their | + | ** Further reaffirmations reward 1 Villain [[Alignment Merit]] instead. |
− | ** Further reaffirmations reward 1 [[Alignment Merit]] instead. | + | |
+ | === Vigilante === | ||
+ | Vigilantes have full access of all hero and villain zones, PvP zones, and cooperative zones. They cannot access either of the special True Alignment lounges. | ||
* A vigilante doing a villain Morality Mission will become a villain. | * A vigilante doing a villain Morality Mission will become a villain. | ||
* A vigilante doing a hero Morality Mission will become a hero. | * A vigilante doing a hero Morality Mission will become a hero. | ||
* A vigilante doing a vigilante Morality Mission will reaffirm his or her alignment choice as a vigilante, and can begin accruing time toward the vigilante alignment power, [[Fear Incarnate]]. | * A vigilante doing a vigilante Morality Mission will reaffirm his or her alignment choice as a vigilante, and can begin accruing time toward the vigilante alignment power, [[Fear Incarnate]]. | ||
− | + | * Vigilantes cannot obtain alignment merits or access either of the special True Alignment lounges. | |
− | * A | + | * A Vigilante that reaffirms their morality the first time obtains 30 [[Special Salvage#Reward Merit|Reward Merits]]. |
** Further reaffirmations reward 60 [[Special Salvage#Reward Merit|Reward Merits]] instead. | ** Further reaffirmations reward 60 [[Special Salvage#Reward Merit|Reward Merits]] instead. | ||
+ | * Vigilantes have access to the Hero version of [[Ouroboros]], a point to keep in mind when thinking about quick travel in villainous content. | ||
+ | === Rogue === | ||
+ | Rogues have full access of all hero and villain zones, PvP zones, and cooperative zones. They cannot access either of the special True Alignment lounges. | ||
* A rogue doing a hero Morality Mission will become a hero. | * A rogue doing a hero Morality Mission will become a hero. | ||
* A rogue doing a villain Morality Mission will become a villain. | * A rogue doing a villain Morality Mission will become a villain. | ||
* A rogue doing a rogue Morality Mission will reaffirm his or her alignment choice as a rogue, and can begin accruing time toward the rogue alignment power, [[Duplicity]]. | * A rogue doing a rogue Morality Mission will reaffirm his or her alignment choice as a rogue, and can begin accruing time toward the rogue alignment power, [[Duplicity]]. | ||
− | + | * Rogues cannot obtain alignment merits or access either of the special True Alignment lounges. | |
− | * A | + | * A Rogue that reaffirms their morality the first time obtains 30 [[Special Salvage#Reward Merit|Reward Merits]]. |
** Further reaffirmations reward 60 [[Special Salvage#Reward Merit|Reward Merits]] instead. | ** Further reaffirmations reward 60 [[Special Salvage#Reward Merit|Reward Merits]] instead. | ||
+ | * Rogues have access to the Villain version of [[Ouroboros]], a point to keep in mind when thinking about quick travel in heroic content. | ||
+ | |||
+ | == Badges == | ||
+ | === Completing a Morality Mission === | ||
+ | The following badge is awarded for completing a character's first Morality Mission, regardless of alignment: | ||
+ | {{BadgeBox|Made a Stand}} | ||
+ | |||
+ | The following badges are for completing the first Morality Mission for each [[alignment]]: | ||
+ | {{BadgeBox|Gallant}} | ||
+ | {{BadgeBox|Above the Law}} | ||
+ | {{BadgeBox|Scoundrel}} | ||
+ | {{BadgeBox|Dastardly}} | ||
+ | |||
+ | === Alignment Reaffirmation === | ||
+ | The following badges are for maintaining a character's alignment for seven days after completing the appropriate Morality Mission: | ||
+ | {{BadgeBox|Heard the Call}} | ||
+ | {{BadgeBox|Fearsome}} | ||
+ | {{BadgeBox|Trickster}} | ||
+ | {{BadgeBox|Frenzied}} | ||
+ | |||
+ | == Morality Missions == | ||
+ | === Hero === | ||
+ | :{{#dpl: | ||
+ | |category=Hero Morality Missions | ||
+ | |allowcachedresults=true | ||
+ | |shownamespace=false | ||
+ | |columns=3 | ||
+ | |replaceintitle='Tip - ', | ||
+ | |rowcolformat=class=dpl3columns width=100% | ||
+ | }} | ||
+ | |||
+ | === Villain === | ||
+ | :{{#dpl: | ||
+ | |category=Villain Morality Missions | ||
+ | |allowcachedresults=true | ||
+ | |shownamespace=false | ||
+ | |columns=3 | ||
+ | |replaceintitle='Tip - ', | ||
+ | |rowcolformat=class=dpl3columns width=100% | ||
+ | }} | ||
+ | |||
+ | === Vigilante === | ||
+ | :{{#dpl: | ||
+ | |category=Vigilante Morality Missions | ||
+ | |allowcachedresults=true | ||
+ | |shownamespace=false | ||
+ | |columns=3 | ||
+ | |replaceintitle='Tip - ', | ||
+ | |rowcolformat=class=dpl3columns width=100% | ||
+ | }} | ||
+ | |||
+ | === Rogue === | ||
+ | :{{#dpl: | ||
+ | |category=Rogue Morality Missions | ||
+ | |allowcachedresults=true | ||
+ | |shownamespace=false | ||
+ | |columns=3 | ||
+ | |replaceintitle='Tip - ', | ||
+ | |rowcolformat=class=dpl3columns width=100% | ||
+ | }} | ||
+ | |||
+ | {{Navbox Alignment}} | ||
− | |||
[[Category:Alignment]] | [[Category:Alignment]] |
Latest revision as of 04:36, 8 July 2012
Overview
Requires a VIP subscription. or Requires Alignment System. or Requires Going Rogue.
Morality Missions are obtained by accepting a Morality Tip, obtained after completing 10 Alignment Missions for a particular alignment. Completing a Morality Mission allows a character to either change or reaffirm their alignment.
Alignment Changes
When a character wishes to change alignments, they must be in an appropriate zone. For instance, a vigilante wishing to become a villain must be completing a villain Morality Mission in the Rogue Isles.
Hero
Heroes can only access Paragon City zones, PvP zones, and cooperative zones. Only heroes can access Fort Trident, regardless of whether or not they have completed a Hero Morality Mission.
- A hero doing a vigilante Morality Mission will become a vigilante.
- A hero doing a hero Morality Mission will reaffirm his or her alignment choice as hero, and can begin accruing time toward the hero alignment power, Call to Justice.
- A hero that reaffirms their morality the first time obtains 50 Reward Merits.
- Further reaffirmations reward 1 Hero Alignment Merit instead.
Villain
Villains can only access Rogue Isles zones, PvP zones, and cooperative zones. Only villains can access The Crucible, regardless of whether or not they have completed a Villain Morality Mission.
- A villain doing a rogue Morality Mission will become a rogue.
- A villain doing a villain Morality Mission will reaffirm his or her alignment choice as villain, and can begin accruing time toward the villain alignment power, Frenzy.
- A villain that reaffirms their morality the first time obtains 50 Reward Merits.
- Further reaffirmations reward 1 Villain Alignment Merit instead.
Vigilante
Vigilantes have full access of all hero and villain zones, PvP zones, and cooperative zones. They cannot access either of the special True Alignment lounges.
- A vigilante doing a villain Morality Mission will become a villain.
- A vigilante doing a hero Morality Mission will become a hero.
- A vigilante doing a vigilante Morality Mission will reaffirm his or her alignment choice as a vigilante, and can begin accruing time toward the vigilante alignment power, Fear Incarnate.
- Vigilantes cannot obtain alignment merits or access either of the special True Alignment lounges.
- A Vigilante that reaffirms their morality the first time obtains 30 Reward Merits.
- Further reaffirmations reward 60 Reward Merits instead.
- Vigilantes have access to the Hero version of Ouroboros, a point to keep in mind when thinking about quick travel in villainous content.
Rogue
Rogues have full access of all hero and villain zones, PvP zones, and cooperative zones. They cannot access either of the special True Alignment lounges.
- A rogue doing a hero Morality Mission will become a hero.
- A rogue doing a villain Morality Mission will become a villain.
- A rogue doing a rogue Morality Mission will reaffirm his or her alignment choice as a rogue, and can begin accruing time toward the rogue alignment power, Duplicity.
- Rogues cannot obtain alignment merits or access either of the special True Alignment lounges.
- A Rogue that reaffirms their morality the first time obtains 30 Reward Merits.
- Further reaffirmations reward 60 Reward Merits instead.
- Rogues have access to the Villain version of Ouroboros, a point to keep in mind when thinking about quick travel in heroic content.
Badges
Completing a Morality Mission
The following badge is awarded for completing a character's first Morality Mission, regardless of alignment:
Made a Stand
Your morality has been demonstrated to all, at least for today. You completed a Morality Mission to earn this badge.
You strove for what you believe in and, against all odds, came out on top. |
The following badges are for completing the first Morality Mission for each alignment:
Gallant You've proven time and time again that Paragon City can rely on you. You have completed a Hero Morality Mission earning yourself this badge. |
Above the Law You are the law, you dispense your own kind of justice for the greater good. You have completed a Vigilante Morality Mission earning yourself this badge. |
Scoundrel You take consideration of all the angles and know when making deals instead of wreaking blind havoc puts you farther ahead. You have completed a Rogue Morality Mission earning yourself this badge. |
Dastardly The mere mention of your name causes those that hear it to shiver in fear. You have completed a Villain Morality Mission earning yourself this badge. |
Alignment Reaffirmation
The following badges are for maintaining a character's alignment for seven days after completing the appropriate Morality Mission:
Heard the Call You completed a Hero Morality Mission and then maintained your Hero alignment for 7 days earning yourself this badge. |
Fearsome You completed a Vigilante Morality Mission and then maintained your Vigilante alignment for 7 days earning yourself this badge. |
Trickster You completed a Rogue Morality Mission and then maintained your Rogue alignment for 7 days earning yourself this badge. |
Frenzied You completed a Villain Morality Mission and then maintained your Villain alignment for 7 days earning yourself this badge. |
Morality Missions
Hero
Villain
Vigilante
Rogue
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