Difference between revisions of "Neutropolis"
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{{Zone | {{Zone | ||
|Zone Name=Neutropolis | |Zone Name=Neutropolis | ||
Line 9: | Line 7: | ||
|Trainer=[[Battle Maiden]] | |Trainer=[[Battle Maiden]] | ||
|Task Force Contact=none | |Task Force Contact=none | ||
− | |Event= | + | |Event=[[The Great Escape]] |
− | |Exploration Badges= | + | |Exploration Badges={{BadgeLink|Airlift}}, {{BadgeLink|Don't Drink It}}, {{BadgeLink|Eyes to the Future}}, {{BadgeLink|Longshoreman}}, {{BadgeLink|Moar Power}}, {{BadgeLink|Stockpiling}}, {{BadgeLink|Stuff of Life}}, {{BadgeLink|Urban Renewal}}, {{BadgeLink|River Rat}}, {{BadgeLink|Rail Rider}} |
− | |Plaques= | + | |Plaques=[[Headjuiced Badge|Headjuiced]] |
− | |Day Jobs= | + | |Day Jobs={{BadgeLink|Caregiver}} / {{BadgeLink|Pain Specialist}}, {{BadgeLink|Banker}} / {{BadgeLink|Thief}} |
− | |Enemies=[[Praetorian Police Department]], [[Praetorian Clockwork]], [[Neuron's Clockwork]], [[Anti-Matter's Clockwork]], [[The Resistance|Resistance]], [[Seers]], [[Syndicate]], [[Ghouls]] | + | |Enemies=[[Praetorian Police Department]], [[Praetorian Clockwork]], [[Neuron's Clockwork]], [[Anti-Matter's Clockwork]], [[Resistance Clockwork]], [[The Resistance|Resistance]], [[Seers]], [[Syndicate]], [[Ghouls]] |
− | |Connecting Zones= [[ | + | |Connecting Zones= [[Imperial City]], [[Nova Praetoria]], [[Underground Neutropolis]] |
|Lines=[[Cole Transport Authority]] | |Lines=[[Cole Transport Authority]] | ||
− | | | + | |VidiotMap=Neutropolis |
}} | }} | ||
__toc__ | __toc__ | ||
== Overview == | == Overview == | ||
=== Official Background === | === Official Background === | ||
− | (Copied from the City of Heroes Going Rogue [http://goingrogue.cityofheroes.com/en/game-info/zones/neutropolis.html official web site]) | + | (Copied from the City of Heroes Going Rogue [http://web.archive.org/web/20111201232344/http://goingrogue.na.cityofheroes.com/en/game-info/zones/neutropolis.html official web site]) |
− | Years before the founding of First Ward and the establishment of Praetoria, years even before the [[Hamidon Wars]] that heralded [[Tyrant|Marcus Cole]]'s rise to power, the area now called | + | Years before the founding of [[First Ward]] and the establishment of [[Praetoria]], years even before the [[Hamidon Wars]] that heralded [[Tyrant|Marcus Cole]]'s rise to power, the area now called Neutropolis was a sprawling industrial complex built alongside the Lethe River and the location of [[Anti-Matter|Dr. Raymond Keyes]]' revolutionary antimatter reactor. Built in the years leading up to the Hamidon Wars and designed to meet the energy needs of the entire eastern seaboard of the United States, this pivotal energy production site emerged as a flashpoint in that devastating conflict, one that could have decided the fate of humanity. |
− | As chronicled by the researchers at the Cultural Direction | + | As chronicled by the researchers at the [[Cultural Direction and Education Center]], the [[Devouring Earth]] targeted the antimatter reactor with a massive assault, the success of which would have severely crippled a broad swathe of the eastern U.S. It was only the peerless leadership and undeniable power of Marcus Cole that prevented the destruction of the reactor. Because much had been lost at that time, Marcus Cole was determined to keep this vital resource from falling to the Devouring Earth. In later years, Marcus Cole openly admitted that securing the Keyes Island Reactor was one of the first, and most important, steps he had to take to ensure the creation of the utopian city-state of [[Praetoria]]. Without power, there is no growth, and the Keyes Island Reactor has power in abundance. |
− | Without the power generated by the three antimatter reactors (or in | + | Without the power generated by the three antimatter reactors (or in Dr. Keyes's own parlance, the "neutral polarity synchronizing reactors") and the subsequent creation of the first generation of [[Praetorian Clockwork|Clockwork Androids]], Praetoria would have remained merely a dream. Backed by the near limitless power generated by the reactors and their tireless robotic tenders, First Ward was built in a handful of months, and the complex around Keyes Island expanded to include a growing industrial infrastructure. Nothing seemed impossible in those first heady years of Praetoria's life. First Ward and Keyes Island continued to grow as eager refugees flocked to the burgeoning city to seek safety and a future free of war and privation. But the Devouring Earth still lurked in the unclaimed wilds, plotting Praetoria's demise. |
− | + | Neutropolis was already a growing district when the Devouring Earth launched a second major assault upon humanity, an assault that saw the near complete destruction of First Ward. In the aftermath of that second attack, Marcus Cole redoubled his efforts to expand Praetoria, starting with Neutropolis. Thousands of survivors from First Ward were relocated to temporary housing there while [[Neuron|Praetor Berry]] relocated his corporate HQ on the newly founded eastern portion of the district, providing much needed employment to the many who had seen their work torn down in a single day. | |
− | As | + | As Praetoria evolved, so did Neutropolis--and not entirely for the better. Once [[Imperial City]] and [[Nova Praetoria]] were founded, many of the businesses and services of Neutropolis moved into the brand new corporate complexes being erected there. New opportunities for employment in Imperial City and Nova Praetoria incited a mass exodus of people as well, draining entire neighborhoods over the course of weeks and months. Those without the connections or skills needed in the bustling new districts found themselves stranded in a Neutropolis that grew dingier and dirtier with each passing year. |
− | As residential neighborhoods were emptied, the bulldozers moved in to clear the way for warehouses, business parks, and industrial foundries. What had once been a promising commercial and residential district became one of industrial fumes, clanking | + | As residential neighborhoods were emptied, the bulldozers moved in to clear the way for warehouses, business parks, and industrial foundries. What had once been a promising commercial and residential district became one of industrial fumes, clanking Clockwork laborers, desolate warehouses, and the three antimatter reactors that spew plumes of exotic particles into the air. Hemmed in among all this industrial noise are the last of First Ward's refugees, forgotten in Praetoria's rapid expansion. |
− | Neutropolis has only gotten worse in the years since. While high-profile business parks have sprung up along the district's eastern shore, they cater almost exclusively to upscale workers from | + | Neutropolis has only gotten worse in the years since. While high-profile business parks have sprung up along the district's eastern shore, they cater almost exclusively to upscale workers from Imperial City and Nova Praetoria. Lambda Sector, the training facility for Praetoria's military, sits like a slumbering beast more apt to bite the head off any who stray too close rather than to protect the citizens of Neutropolis from the dangers that prowl its streets at night. And a new evil lurks now from the alleys and manholes across Neutropolis, preying upon the civilians that call this district home. Dubbed "[[Ghouls]]" because of their unsavory eating habits, cadaverous predators strike suddenly and violently from the shadows, resulting in an epidemic of missing persons that the city government seems strangely uninterested in solving. |
== Contacts == | == Contacts == | ||
Line 43: | Line 41: | ||
=== Regular Contacts === | === Regular Contacts === | ||
+ | ==== Resistance ==== | ||
+ | '''Warden Arc''' | ||
+ | * [[Aaron Walker]] | ||
+ | * [[Penelope Yin (Praetorian)|Penelope Yin]] | ||
+ | * [[Dark Watcher (Praetorian)]] | ||
+ | |||
+ | ==== Loyalist ==== | ||
+ | '''Power Arc''' | ||
* [[Dr. Hetzfeld]] | * [[Dr. Hetzfeld]] | ||
− | |||
* [[Neuron]] | * [[Neuron]] | ||
+ | |||
+ | '''Responsibility Arc''' | ||
* [[IVy]] | * [[IVy]] | ||
* [[Mother Mayhem]] | * [[Mother Mayhem]] | ||
* [[Anti-Matter]] | * [[Anti-Matter]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Notable NPCs === | === Notable NPCs === | ||
+ | |||
+ | * [[Administrator Chen]] | ||
+ | * [[Jennifer Donner]] | ||
== Neighborhoods == | == Neighborhoods == | ||
− | * | + | * Keyes Island (Red – Level 19-20) ([[Media:Neutropolis_KeyesIsland.ogg|Music]]) |
− | * | + | * Lambda Sector (Yellow – Level 18-19) ([[Media:Neutropolis_LambdaSector.ogg|Music]]) |
− | * | + | * Neuron's Reach (Green – Level 16-17) ([[Media:Neutropolis_NeuronsReach.ogg|Music]]) |
<center> | <center> | ||
Line 73: | Line 77: | ||
{{BadgeBox|Don't Drink It}} | {{BadgeBox|Don't Drink It}} | ||
{{BadgeBox|Eyes to the Future}} | {{BadgeBox|Eyes to the Future}} | ||
− | |||
{{BadgeBox|Longshoreman}} | {{BadgeBox|Longshoreman}} | ||
+ | {{BadgeBox|Moar Power}} | ||
{{BadgeBox|Stockpiling}} | {{BadgeBox|Stockpiling}} | ||
{{BadgeBox|Stuff of Life}} | {{BadgeBox|Stuff of Life}} | ||
{{BadgeBox|Urban Renewal}} | {{BadgeBox|Urban Renewal}} | ||
+ | {{BadgeBox|River Rat}} | ||
+ | {{BadgeBox|Rail Rider}} | ||
== Historical Plaques == | == Historical Plaques == | ||
Line 86: | Line 92: | ||
* [[Headjuiced Badge#Lesson 14|Lesson 14]] {{coords|6326|-72|1073}} | * [[Headjuiced Badge#Lesson 14|Lesson 14]] {{coords|6326|-72|1073}} | ||
* [[Headjuiced Badge#Lesson 15|Lesson 15]] {{coords|5811|-39|3048}} | * [[Headjuiced Badge#Lesson 15|Lesson 15]] {{coords|5811|-39|3048}} | ||
+ | |||
+ | |||
+ | The following additional plaque is currently not associated with any known history badge: | ||
+ | |||
+ | * One [[The Future is Today]] plaque | ||
== Day Jobs == | == Day Jobs == | ||
+ | |||
+ | ;Hero or Resistance-Specific | ||
+ | {{BadgeBox|Banker}} | ||
+ | {{BadgeBox|Caregiver}} | ||
+ | |||
+ | ;Villain or Loyalist-Specific | ||
+ | {{BadgeBox|Thief}} | ||
{{BadgeBox|Pain Specialist}} | {{BadgeBox|Pain Specialist}} | ||
+ | |||
+ | == Stores == | ||
+ | * Vendor 36-287 (Training) | ||
+ | * Vendor 48-273 (Training) | ||
+ | * Vendor 73-223 (Training) | ||
== Transfer Points == | == Transfer Points == | ||
+ | |||
+ | * A Praetorian can travel to [[Imperial City]] by leaving the zone along the east border. | ||
+ | * The train will take you to [[Nova Praetoria]] or [[Imperial City]]. | ||
+ | * [[Underground Neutropolis]] can be accessed through any standard access manholes, or through the exclusive Resistance or Loyalist access points. | ||
== Villain Groups == | == Villain Groups == | ||
− | *{{Enemy Praetorian Police Department}} | + | * {{Enemy Praetorian Police Department}} |
− | *{{Enemy Praetorian Clockwork}} | + | * {{Enemy Praetorian Clockwork}} |
− | *{{enemy Neuron's Clockwork}} | + | * {{enemy Neuron's Clockwork}} |
− | *{{enemy Anti-Matter's Clockwork}} | + | * {{enemy Anti-Matter's Clockwork}} |
− | *{{Enemy Resistance}} | + | * {{Enemy Resistance}} |
− | *{{Enemy Seers}} | + | * {{Enemy Seers}} |
− | *{{Enemy Syndicate}} | + | * {{Enemy Syndicate}} |
− | *{{enemy Ghouls}} | + | * {{enemy Ghouls}} |
+ | |||
+ | == Notes == | ||
+ | * This zone was added to the game for all characters in [[Issue 18]]. | ||
== Screenshots == | == Screenshots == | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
− | File: | + | File:Keyes Island Reactor.jpg|{{center|Keyes Island Reactor}} |
File:NeutropolisLambda sector.jpg|{{center|Lambda Sector military training facility}} | File:NeutropolisLambda sector.jpg|{{center|Lambda Sector military training facility}} | ||
File:Neutropolis NTUTower.jpg|{{center|Neuron Techologies Unlimited tower}} | File:Neutropolis NTUTower.jpg|{{center|Neuron Techologies Unlimited tower}} | ||
Line 113: | Line 143: | ||
== External Links == | == External Links == | ||
+ | * [http://web.archive.org/web/20111201232344/http://goingrogue.na.cityofheroes.com/en/game-info/zones/neutropolis.html Neutropolis overview at official CoH site] | ||
+ | {{BadgeHunter Map|map=neutropolis}} | ||
− | + | [[Category:Praetorian City Zones]] | |
− | + | ||
− | [[Category: | + | |
[[Category:Praetorian Zones]] | [[Category:Praetorian Zones]] |
Latest revision as of 02:15, 14 November 2019
Praetorian City Zone (15-20) | |
Trainers: | Battle Maiden |
---|---|
TF Contacts: | none |
Events: | The Great Escape |
Exploration Badges: | Airlift, Don't Drink It, Eyes to the Future, Longshoreman, Moar Power, Stockpiling, Stuff of Life, Urban Renewal, River Rat, Rail Rider |
Plaques: | Headjuiced |
Day Jobs: | Caregiver / Pain Specialist, Banker / Thief |
Enemies: | Praetorian Police Department, Praetorian Clockwork, Neuron's Clockwork, Anti-Matter's Clockwork, Resistance Clockwork, Resistance, Seers, Syndicate, Ghouls |
Connecting Zones: | Imperial City, Nova Praetoria, Underground Neutropolis |
Transits: | Cole Transport Authority |
Neutropolis VidiotMap |
Contents
Overview
Official Background
(Copied from the City of Heroes Going Rogue official web site)
Years before the founding of First Ward and the establishment of Praetoria, years even before the Hamidon Wars that heralded Marcus Cole's rise to power, the area now called Neutropolis was a sprawling industrial complex built alongside the Lethe River and the location of Dr. Raymond Keyes' revolutionary antimatter reactor. Built in the years leading up to the Hamidon Wars and designed to meet the energy needs of the entire eastern seaboard of the United States, this pivotal energy production site emerged as a flashpoint in that devastating conflict, one that could have decided the fate of humanity.
As chronicled by the researchers at the Cultural Direction and Education Center, the Devouring Earth targeted the antimatter reactor with a massive assault, the success of which would have severely crippled a broad swathe of the eastern U.S. It was only the peerless leadership and undeniable power of Marcus Cole that prevented the destruction of the reactor. Because much had been lost at that time, Marcus Cole was determined to keep this vital resource from falling to the Devouring Earth. In later years, Marcus Cole openly admitted that securing the Keyes Island Reactor was one of the first, and most important, steps he had to take to ensure the creation of the utopian city-state of Praetoria. Without power, there is no growth, and the Keyes Island Reactor has power in abundance.
Without the power generated by the three antimatter reactors (or in Dr. Keyes's own parlance, the "neutral polarity synchronizing reactors") and the subsequent creation of the first generation of Clockwork Androids, Praetoria would have remained merely a dream. Backed by the near limitless power generated by the reactors and their tireless robotic tenders, First Ward was built in a handful of months, and the complex around Keyes Island expanded to include a growing industrial infrastructure. Nothing seemed impossible in those first heady years of Praetoria's life. First Ward and Keyes Island continued to grow as eager refugees flocked to the burgeoning city to seek safety and a future free of war and privation. But the Devouring Earth still lurked in the unclaimed wilds, plotting Praetoria's demise.
Neutropolis was already a growing district when the Devouring Earth launched a second major assault upon humanity, an assault that saw the near complete destruction of First Ward. In the aftermath of that second attack, Marcus Cole redoubled his efforts to expand Praetoria, starting with Neutropolis. Thousands of survivors from First Ward were relocated to temporary housing there while Praetor Berry relocated his corporate HQ on the newly founded eastern portion of the district, providing much needed employment to the many who had seen their work torn down in a single day.
As Praetoria evolved, so did Neutropolis--and not entirely for the better. Once Imperial City and Nova Praetoria were founded, many of the businesses and services of Neutropolis moved into the brand new corporate complexes being erected there. New opportunities for employment in Imperial City and Nova Praetoria incited a mass exodus of people as well, draining entire neighborhoods over the course of weeks and months. Those without the connections or skills needed in the bustling new districts found themselves stranded in a Neutropolis that grew dingier and dirtier with each passing year.
As residential neighborhoods were emptied, the bulldozers moved in to clear the way for warehouses, business parks, and industrial foundries. What had once been a promising commercial and residential district became one of industrial fumes, clanking Clockwork laborers, desolate warehouses, and the three antimatter reactors that spew plumes of exotic particles into the air. Hemmed in among all this industrial noise are the last of First Ward's refugees, forgotten in Praetoria's rapid expansion.
Neutropolis has only gotten worse in the years since. While high-profile business parks have sprung up along the district's eastern shore, they cater almost exclusively to upscale workers from Imperial City and Nova Praetoria. Lambda Sector, the training facility for Praetoria's military, sits like a slumbering beast more apt to bite the head off any who stray too close rather than to protect the citizens of Neutropolis from the dangers that prowl its streets at night. And a new evil lurks now from the alleys and manholes across Neutropolis, preying upon the civilians that call this district home. Dubbed "Ghouls" because of their unsavory eating habits, cadaverous predators strike suddenly and violently from the shadows, resulting in an epidemic of missing persons that the city government seems strangely uninterested in solving.
Contacts
Trainers
Regular Contacts
Resistance
Warden Arc
Loyalist
Power Arc
Responsibility Arc
Notable NPCs
Neighborhoods
- Keyes Island (Red – Level 19-20) (Music)
- Lambda Sector (Yellow – Level 18-19) (Music)
- Neuron's Reach (Green – Level 16-17) (Music)
Exploration Badges
Airlift Airplanes are the only way to reach some areas with necessary supplies and materiel. Most jets here are much faster than they look, and must fly far out over the ocean to avoid shattering every window in the Magisterium when they accelerate past mach. |
Don't Drink It Praetoria's water is heavily filtered and sanitized here at the Water Treatment Plant, removing the contaminants of the outside world. Resistance propaganda says Cole adds something back at the same time. Most people just shrug and purchase copious amounts of Enriche to be on the safe side, not believing the Resistance claim that it is the same exact thing as the tap water. |
Eyes to the Future From here, one can see further than even Emperor Cole. Do you see death? Darkness? Perhaps you see the coming doom of being smashed by a Tyrant or devoured by the Earth? |
Longshoreman Praetoria is perhaps the only exporter of high tech goods still standing since the rise of the Hamidon. From these docks thousands of tons of weapons, heavy equipment, and humanitarian supplies leave daily. The Imperial Defense Force provides escort security for the ships once they've left the safety of Neutropolis. |
Moar Power Praetor Keyes's anti-matter reactors are a boundless source of energy, once supplying all the power for the entire Eastern United States. It was their presence which led Emperor Cole to declare Praetoria City as the capital of the new world. Even at peak demand, barely one-third of the reactors' full power is needed. |
Stockpiling Lambda Sector is the core of the Imperial Defense Force's armaments and heavy machinery stockpile, fed daily by the anti-matter powered factories of Neutropolis. What is not immediately needed elsewhere is kept here for a 'rainy day.' |
Stuff of Life Praetor Berry's choice of decorations always hearken back to his reason d'etre - unlocking the secrets of the flesh held in sinew, cell, and DNA. |
Urban Renewal Older sections of the city like this pre-date much of Emperor Cole's reign, and as such have not been renovated to match the rest of the city. Constant distractions and sabotage by the Resistance and others have delayed such work indefinitely. |
River Rat An invigorating swim in the rich, clear waters of Praetoria always perks you up. |
Rail Rider It is every Praetorian citizen's duty to preserve the environment by utilizing public transit as much as possible. Praetor Berry thanks you for your patronage. |
Historical Plaques
Headjuiced You followed all the fruity crumbs and peeped the 20 lessons brought to you by the letter 'Resistance.' Whether or not you chomp-a-chomp on this tasty knowing is up to you, but now you know it's time for the other half of the battle. |
- Lesson 11 (1217, -56, -959)
- Lesson 12 (4049, -72, -855)
- Lesson 13 (3261, -60, 513)
- Lesson 14 (6326, -72, 1073)
- Lesson 15 (5811, -39, 3048)
The following additional plaque is currently not associated with any known history badge:
- One The Future is Today plaque
Day Jobs
- Hero or Resistance-Specific
Banker Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.
|
Caregiver You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
|
- Villain or Loyalist-Specific
Thief Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back in, each time you complete a mission for a short time.
|
Pain Specialist Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time. |
Stores
- Vendor 36-287 (Training)
- Vendor 48-273 (Training)
- Vendor 73-223 (Training)
Transfer Points
- A Praetorian can travel to Imperial City by leaving the zone along the east border.
- The train will take you to Nova Praetoria or Imperial City.
- Underground Neutropolis can be accessed through any standard access manholes, or through the exclusive Resistance or Loyalist access points.
Villain Groups
- Praetorian Police Department
- Praetorian Clockwork
- Neuron's Clockwork
- Anti-Matter's Clockwork
- Resistance
- Seers
- Syndicate
- Ghouls
Notes
- This zone was added to the game for all characters in Issue 18.