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Difference between revisions of "Morality Mission"

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== Overview ==
 
== Overview ==
'''Morality Missions''' are obtained after completing 10 [[Tip Mission]]s for a particular [[alignment]]. The next Tip Mission clue dropped will be for a Morality Mission, which a character can complete to either change or reaffirm their alignment.
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{{req sub}} ''or'' {{req Market|image=File:ParagonMarket AlignmentSystem.png|link=System Unlocks|name=Alignment System}} ''or'' {{req GR}}
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'''Morality Missions''' are obtained by accepting a [[Tip|Morality Tip]], obtained after completing 10 [[Alignment Mission]]s for a particular [[alignment]]. Completing a Morality Mission allows a character to either change or reaffirm their alignment.
 +
 
 +
{{bug|Completing a Morality Mission before obtaining ten [[Alignment Points]] will empty out a character's Alignment Points and force them to start over at zero, while not resetting the daily [[Public Fame]] count, effectively postponing a character's alignment change or affirmation by however many points were lost.}}
  
 
== Alignment Changes ==
 
== Alignment Changes ==
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When a character wishes to change alignments, they must be in an appropriate zone. For instance, a vigilante wishing to become a villain must be completing a villain Morality Mission in the [[Rogue Isles]].
 +
 +
=== Hero ===
 +
Heroes can only access [[Paragon City]] zones, [[:Category:PvP Zones|PvP zones]], and [[:Category:Cooperative Zones|cooperative zones]]. Only heroes can access [[Fort Trident]], regardless of whether or not they have completed a Hero Morality Mission.
 +
 
* A [[Hero (Alignment)|hero]] doing a [[Vigilante (Alignment)|vigilante]] Morality Mission will become a vigilante.
 
* A [[Hero (Alignment)|hero]] doing a [[Vigilante (Alignment)|vigilante]] Morality Mission will become a vigilante.
 
* A hero doing a hero Morality Mission will reaffirm his or her alignment choice as hero, and can begin accruing time toward the hero [[Alignment Powers|alignment power]], [[Call to Justice]].
 
* A hero doing a hero Morality Mission will reaffirm his or her alignment choice as hero, and can begin accruing time toward the hero [[Alignment Powers|alignment power]], [[Call to Justice]].
** Reaffirmed heroes can obtain [[Hero Alignment Merits]]; additionally, they gain access to [[Fort Trident]]. Heroes can only access [[Paragon City]] zones, [[:Category:PvP Zones|PvP zones]], and [[:Category:Cooperative Zones|cooperative zones]].
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* A hero that reaffirms their morality the first time obtains 50 [[Special Salvage#Reward Merit|Reward Merits]].
 +
** Further reaffirmations reward 1 Hero [[Alignment Merit]] instead.
  
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=== Villain ===
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Villains can only access [[Rogue Isles]] zones, [[:Category:PvP Zones|PvP zones]], and [[:Category:Cooperative Zones|cooperative zones]]. Only villains can access [[The Crucible]], regardless of whether or not they have completed a Villain Morality Mission.
  
 
* A [[Villain (Alignment)|villain]] doing a [[Rogue (Alignment)|rogue]] Morality Mission will become a rogue.
 
* A [[Villain (Alignment)|villain]] doing a [[Rogue (Alignment)|rogue]] Morality Mission will become a rogue.
 
* A villain doing a villain Morality Mission will reaffirm his or her alignment choice as villain, and can begin accruing time toward the villain [[Alignment Powers|alignment power]], [[Frenzy]].
 
* A villain doing a villain Morality Mission will reaffirm his or her alignment choice as villain, and can begin accruing time toward the villain [[Alignment Powers|alignment power]], [[Frenzy]].
** Reaffirmed villains can obtain [[Villain Alignment Merits]]; additionally, they gain access to [[The Crucible]]. Villains can only access [[Rogue Isles]] zones, PvP zones, and cooperative zones.
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* A villain that reaffirms their morality the first time obtains 50 [[Special Salvage#Reward Merit|Reward Merits]].
 +
** Further reaffirmations reward 1 Villain [[Alignment Merit]] instead.
  
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=== Vigilante ===
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Vigilantes have full access of all hero and villain zones, PvP zones, and cooperative zones. They cannot access either of the special True Alignment lounges.
  
 
* A vigilante doing a villain Morality Mission will become a villain.
 
* A vigilante doing a villain Morality Mission will become a villain.
 
* A vigilante doing a hero Morality Mission will become a hero.
 
* A vigilante doing a hero Morality Mission will become a hero.
 
* A vigilante doing a vigilante Morality Mission will reaffirm his or her alignment choice as a vigilante, and can begin accruing time toward the vigilante alignment power, [[Fear Incarnate]].
 
* A vigilante doing a vigilante Morality Mission will reaffirm his or her alignment choice as a vigilante, and can begin accruing time toward the vigilante alignment power, [[Fear Incarnate]].
** Vigilantes cannot obtain alignment merits or access either of the special True Alignment lounges, but they have full access of all hero and villain zones, PvP zones, and cooperative zones.
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* Vigilantes cannot obtain alignment merits or access either of the special True Alignment lounges.
 +
* A Vigilante that reaffirms their morality the first time obtains 30 [[Special Salvage#Reward Merit|Reward Merits]].
 +
** Further reaffirmations reward 60 [[Special Salvage#Reward Merit|Reward Merits]] instead.
 +
* Vigilantes have access to the Hero version of [[Ouroboros]], a point to keep in mind when thinking about quick travel in villainous content.
  
 +
=== Rogue ===
 +
Rogues have full access of all hero and villain zones, PvP zones, and cooperative zones. They cannot access either of the special True Alignment lounges.
  
 
* A rogue doing a hero Morality Mission will become a hero.
 
* A rogue doing a hero Morality Mission will become a hero.
 
* A rogue doing a villain Morality Mission will become a villain.
 
* A rogue doing a villain Morality Mission will become a villain.
 
* A rogue doing a rogue Morality Mission will reaffirm his or her alignment choice as a rogue, and can begin accruing time toward the rogue alignment power, [[Duplicity]].
 
* A rogue doing a rogue Morality Mission will reaffirm his or her alignment choice as a rogue, and can begin accruing time toward the rogue alignment power, [[Duplicity]].
** Rogues cannot obtain alignment merits or access either of the special True Alignment lounges, but they have full access of all hero and villain zones, PvP zones, and cooperative zones.
+
* Rogues cannot obtain alignment merits or access either of the special True Alignment lounges.
 +
* A Rogue that reaffirms their morality the first time obtains 30 [[Special Salvage#Reward Merit|Reward Merits]].
 +
** Further reaffirmations reward 60 [[Special Salvage#Reward Merit|Reward Merits]] instead.
 +
* Rogues have access to the Villain version of [[Ouroboros]], a point to keep in mind when thinking about quick travel in heroic content.
 +
 
 +
== Badges ==
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=== Completing a Morality Mission ===
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The following badge is awarded for completing a character's first Morality Mission, regardless of alignment:
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{{BadgeBox|Made a Stand}}
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 +
The following badges are for completing the first Morality Mission for each [[alignment]]:
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{{BadgeBox|Gallant}}
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{{BadgeBox|Above the Law}}
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{{BadgeBox|Scoundrel}}
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{{BadgeBox|Dastardly}}
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 +
=== Alignment Reaffirmation ===
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The following badges are for maintaining a character's alignment for seven days after completing the appropriate Morality Mission:
 +
{{BadgeBox|Heard the Call}}
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{{BadgeBox|Fearsome}}
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{{BadgeBox|Trickster}}
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{{BadgeBox|Frenzied}}
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== Morality Missions ==
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=== Hero ===
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:{{#dpl:
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|category=Hero Morality Missions
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|allowcachedresults=true
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|shownamespace=false
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|columns=3
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|replaceintitle='Tip - ',
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|rowcolformat=class=dpl3columns width=100%
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}}
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=== Villain ===
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:{{#dpl:
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|category=Villain Morality Missions
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|allowcachedresults=true
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|shownamespace=false
 +
|columns=3
 +
|replaceintitle='Tip - ',
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|rowcolformat=class=dpl3columns width=100%
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}}
 +
 
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=== Vigilante ===
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:{{#dpl:
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|category=Vigilante Morality Missions
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|allowcachedresults=true
 +
|shownamespace=false
 +
|columns=3
 +
|replaceintitle='Tip - ',
 +
|rowcolformat=class=dpl3columns width=100%
 +
}}
 +
 
 +
=== Rogue ===
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:{{#dpl:
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|category=Rogue Morality Missions
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|allowcachedresults=true
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|shownamespace=false
 +
|columns=3
 +
|replaceintitle='Tip - ',
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|rowcolformat=class=dpl3columns width=100%
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}}
  
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{{Navbox Alignment}}
  
{{Alignment NavBox}}
 
 
[[Category:Alignment]]
 
[[Category:Alignment]]

Latest revision as of 04:36, 8 July 2012

Overview

Icon vip.png Requires a VIP subscription. or ParagonMarket AlignmentSystem.png Requires Alignment System. or CreateSymbol Praetorian.png Requires Going Rogue.

Morality Missions are obtained by accepting a Morality Tip, obtained after completing 10 Alignment Missions for a particular alignment. Completing a Morality Mission allows a character to either change or reaffirm their alignment.

Badge bughunter 01.png Bug! Completing a Morality Mission before obtaining ten Alignment Points will empty out a character's Alignment Points and force them to start over at zero, while not resetting the daily Public Fame count, effectively postponing a character's alignment change or affirmation by however many points were lost.

Alignment Changes

When a character wishes to change alignments, they must be in an appropriate zone. For instance, a vigilante wishing to become a villain must be completing a villain Morality Mission in the Rogue Isles.

Hero

Heroes can only access Paragon City zones, PvP zones, and cooperative zones. Only heroes can access Fort Trident, regardless of whether or not they have completed a Hero Morality Mission.

  • A hero doing a vigilante Morality Mission will become a vigilante.
  • A hero doing a hero Morality Mission will reaffirm his or her alignment choice as hero, and can begin accruing time toward the hero alignment power, Call to Justice.
  • A hero that reaffirms their morality the first time obtains 50 Reward Merits.

Villain

Villains can only access Rogue Isles zones, PvP zones, and cooperative zones. Only villains can access The Crucible, regardless of whether or not they have completed a Villain Morality Mission.

  • A villain doing a rogue Morality Mission will become a rogue.
  • A villain doing a villain Morality Mission will reaffirm his or her alignment choice as villain, and can begin accruing time toward the villain alignment power, Frenzy.
  • A villain that reaffirms their morality the first time obtains 50 Reward Merits.

Vigilante

Vigilantes have full access of all hero and villain zones, PvP zones, and cooperative zones. They cannot access either of the special True Alignment lounges.

  • A vigilante doing a villain Morality Mission will become a villain.
  • A vigilante doing a hero Morality Mission will become a hero.
  • A vigilante doing a vigilante Morality Mission will reaffirm his or her alignment choice as a vigilante, and can begin accruing time toward the vigilante alignment power, Fear Incarnate.
  • Vigilantes cannot obtain alignment merits or access either of the special True Alignment lounges.
  • A Vigilante that reaffirms their morality the first time obtains 30 Reward Merits.
  • Vigilantes have access to the Hero version of Ouroboros, a point to keep in mind when thinking about quick travel in villainous content.

Rogue

Rogues have full access of all hero and villain zones, PvP zones, and cooperative zones. They cannot access either of the special True Alignment lounges.

  • A rogue doing a hero Morality Mission will become a hero.
  • A rogue doing a villain Morality Mission will become a villain.
  • A rogue doing a rogue Morality Mission will reaffirm his or her alignment choice as a rogue, and can begin accruing time toward the rogue alignment power, Duplicity.
  • Rogues cannot obtain alignment merits or access either of the special True Alignment lounges.
  • A Rogue that reaffirms their morality the first time obtains 30 Reward Merits.
  • Rogues have access to the Villain version of Ouroboros, a point to keep in mind when thinking about quick travel in heroic content.

Badges

Completing a Morality Mission

The following badge is awarded for completing a character's first Morality Mission, regardless of alignment:

File:Badge MoralityMission Hero.pngFile:Badge MoralityMission Villain.png Made a Stand
Heroes

Your morality has been demonstrated to all, at least for today. You completed a Morality Mission to earn this badge.

Villains

You strove for what you believe in and, against all odds, came out on top.

The following badges are for completing the first Morality Mission for each alignment:

File:Badge HeroAlignment.png Gallant

You've proven time and time again that Paragon City can rely on you. You have completed a Hero Morality Mission earning yourself this badge.

File:Badge VigilanteAlignment.png Above the Law

You are the law, you dispense your own kind of justice for the greater good. You have completed a Vigilante Morality Mission earning yourself this badge.

File:Badge RogueAlignment.png Scoundrel

You take consideration of all the angles and know when making deals instead of wreaking blind havoc puts you farther ahead. You have completed a Rogue Morality Mission earning yourself this badge.

File:Badge VillainAlignment.png Dastardly

The mere mention of your name causes those that hear it to shiver in fear. You have completed a Villain Morality Mission earning yourself this badge.

Alignment Reaffirmation

The following badges are for maintaining a character's alignment for seven days after completing the appropriate Morality Mission:

File:Badge HeroAlignmentPower.png Heard the Call

You completed a Hero Morality Mission and then maintained your Hero alignment for 7 days earning yourself this badge.

File:Badge VigilanteAlignmentPower.png Fearsome

You completed a Vigilante Morality Mission and then maintained your Vigilante alignment for 7 days earning yourself this badge.

File:Badge RogueAlignmentPower.png Trickster

You completed a Rogue Morality Mission and then maintained your Rogue alignment for 7 days earning yourself this badge.

File:Badge VillainAlignmentPower.png Frenzied

You completed a Villain Morality Mission and then maintained your Villain alignment for 7 days earning yourself this badge.

Morality Missions

Hero


    Villain


      Vigilante


        Rogue